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A couple of tweaks for power armors in Fallout 4.

 

1.) PAAR_OnlyWhenNaked

 

You can only enter power armors if you are naked (this creates interesting complications if using mods like Sexual Harassment).

 

I implemented this in a similiar way as "FO4 Nude Basics", i.e. I add a perk to the player, with an activation perk entry point, which prevents activating power armors if the player is not naked. Only problem with that, is how to detect if the player is naked or not (e.g., "SkinNaked" is a worn item like armors or clothing, too). I first tried "Armor and Weapon Keywords Community Resource (AWKCR)", but you would have to add a 40 or so keyword checks to the perk conditions for this to work (and then you would probably still missing some), so I finally ended up with "Skimpy Armor Keyword Resource", checking the global variables "sakr_val_skimpyratingupperbody" and "skimpyratinglowerbody", this works fine.

 

Edit: If you want, that the player is treated as naked by "Sexual Harassment" (or, to be more precise, SAKR) when wearing power armor, you have to comment out the "playerRef.isInPowerArmor" checks in SAKR_main.psc (in the functions isPlayerExposed, isPlayerLowerBodyExposed and  isPlayerUpperBodyExposed) and recompile the script. It would also be nice, if the player would be forced to exit it's power armor in forced sex scenes (this is also a problem in a AAF_Violate+CombatStripLite combination, sometimes the player is forced to exit it's power armor before sex and sometimes not). Not sure how to reliably achieve this, maybe this "strip" functionality can be added to NAFBridge. So, for now, you have to manually get out of your power armor before being raped, a bit immersion breaking :) .

 

2.) PowerArmorAngeliReplacer ????

 

I had planned to replace the power armors for female characters in the game with Angeli's Power Armor assets. First tests looked fine, it seemed to be as easy as to add a female model (Angeli's .nif files) to the power armor AA records (Armor Addon). But it turned out, this is technically impossible, I fear I have to ditch this. The power armor frames and the armor pieces without modifications are no problem. But as soon as you add on a workbench a defense modification to an armor piece, the armor piece becomes a mixture between Angeli's model and the normal male model. This is because the "Object Modifications" (OMOD) are uni-sex, they only have a single model, not two different models for males and females, as the AA records have.

 

image.png.06ce9db79daedb8ba8bfd2fa9b939095.png

 

image.png.d3543b29428c2baa9795065fe9c38179.png

 

Edit: I decided to use Angeli's assets for female power armor frames, but keep the original game assets for the armor pieces, this solve the OMOD problem, and still looks a bit more skimpy:

 

image.png.568d9e1aedea514bfe574a8571edee03.png

 

image.png.acd56dc4c4545ff1620e69e051d0ea9e.png

 

Requirements:

 

AngeliPowerArmor_EN_1.10.zip                      (only the assets, the .esp is not needed)

AngeliPowerArmor BodySlide Files(FG).zip       (if you have Fusion Girl)

 

 

 

 

 

 

Edited by nopse0


What's New in Version 1.0.1

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