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KFT - Kziitd Fetish Toolset
By EgoBallistic
Bondage and fetish device framework for restraining players and NPCs
Mod Features
KFT includes over 500 devices designed to restrain and torment. Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal. Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these. Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that. Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player. KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision. You can see yourself very well but objects at any distance are blurred.
The restraints are designed to be difficult to escape. They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland. You can also try to struggle out of them by attempting to open your Pip-Boy.
KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists. The MCM also includes functions for debugging and testing the many devices included in the mod.
KFT is designed to be called by other mods. The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords. Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys. Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions. See this post for details on available API calls.
KFT is also a framework. New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
Compatibility
The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets. Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it. CBBE textures are compatible with Fusion Girl so there are no major UV issues. You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
KFT is interoperable with Devious Devices and Real Handcuffs; the animations from KFT will work with devices from those mods and KFT's restraints will act appropriately when the player attempts to unequip KFT devices while restrained with the other mods' devices and vice-versa.
The mod is female only; there are currently no male versions of the devices.
Requirements
Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton
Installation
The mod consists of the following files:
Kziitd Fetish Toolset 1.0 Beta 3 - this is the main file containing the meshes, animations, and scripts. This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset. This is optional. Note that due to its size (almost 900MB) this file is hosted on Mediafire. It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look. This is optional. Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - DD Compatibility Patch 1.0 Beta 3 - this provides a plugin that adds Devious Devices keywords to the KFT devices. This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up. The patch also adds animation compatibility between DD and KFT, so that KFT leg animations will work with DD arm devices and vice versa. Optional, and requires Devious Devices and compatible mods. Kziitd Fetish Toolset - RH Compatibility Patch 1.0 Beta 3 - this provides a plugin that adds animation compatibility between Real Handcuffs and KFT, so that KFT leg animations will work with Real Handcuffs devices. Optional, requires Real Handcuffs. Use your favorite mod manager to install the main file and any of the other files. Manual installation is not recommended.
Credits and Thanks
@kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
@Kimy for making Devious Devices. The framework that started it all, and which inspired us to make KFT.
@Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
@Kharos for making Real Handcuffs. I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX
314139 downloads
Updated
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High Heel Training
By fish00
High Heel Training
Have you thought that Can't run in high heels! could use some needless complexity? Have you ever wished that only a single part of Immersive Hair Growth and Styling was ported to Fallout 4? Well have I got the mod for you! High Heel Training is a reimplementation of @emily1673's Immersive Hair Growth and Styling's high heel training to Fallout 4, and just like there, the fun starts when you start wearing high heels.
At first, high heels will be an exercise in frustration; you'll move much slower than without heels, and you'll find yourself tripping over your feet. But if you keep at it, wearing heels will become second nature to you. Sure, when not wearing heels you'll find yourself having trouble, but hey, that's just the price of looking good.
You will start with rank 0 feet ("Untrained Feet"), but with enough time your feet will become accustomed to heels, reaching rank 4 ("Arched Feet"). If you make a habit of wearing bondage boots, you will even eventually reach rank 5 ("Bondage Feet"). As you rise through the ranks, you will find yourself moving faster and tripping less while wearing high heels, but moving slower and tripping more while not wearing them.
Worried about losing all your progress to the next level because you had to go without heels for a bit? Not to worry, when you remove your heels there's a grace period before you lose your High Heel Training progress.
At the highest ranks of High Heel Training, your feet will become deformed, being stuck in a high heel shape even when not wearing heels, and they will be unable to fit into normal shoes.
Decided that you're not such a big fan of high heels after all? Not to worry, simply stop wearing heels and you'll eventually reduce your High Heel Training. But be warned, it will be a long process; reducing your high heel level takes three times as long as increasing it to the next rank, there is no grace period for untraining, and if you have reached rank 4 or rank 5, there's a good chance that your feet will remember their previous shape, instantly bringing you back to the previous level the moment you put on high heels or bondage boots.
New in 1.2: Can't Run In High Heels!
That's right, the mod that started it all is back, and now it's my mod! Even more so than my mod was already a Can't run in high heels! ripoff. Now, not only can you make it so you can't run or sprint while wearing high heels, but you can also have the effects tied to your High Heel Training rank, so the better you get at heels, the better your movement options become. Not only that, but the reverse can also be true: the more you get used to high heels, the more restricted your movement becomes while not wearing them. It's also completely user configurable, so if you want to always be able to run in heels, or never sprint without them, you can. Be warned though, the movement restrictions do stack with the speed penalty already present in the mod, so I would not recommend using both the Speed Debuff and Can't Run In High Heels options at the same time.
New in 1.3: Skimpy Armor Keyword Resource
With Skimpy Armor Keyword Resources, the false positives (and negatives?) that you may have gotten from High Heel System are now a thing of the past! If you set High Heel Training to use Skimpy Armor Keyword Resources, anything tagged as High Heels or Killer Heels will advance your High Heel Training, and anything tagged as Killer Heels are treated as being Painfully High Heels. This does, however, require that your mods have the proper SAKR tags in order to be recognized. I recommend checking out Rubber Duck's SAKR repo and NGamma's SAKR patches to see if the shoes you're using are already supported.
Requirements
Fallout 4 High Heels System or Skimpy Armor Keyword Resource
Garden of Eden Papyrus Script Extender
A high heels mod with HHS support or SAKR keywords
Soft Requirements
3rd Person Behavior Fixes - Required for speed penalties to apply to third-person sprinting
Mod Configuration Menu - Required to change the mod's settings
Devious Devices RC8 - Special handling for Devious Devices heels
Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet
HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB
LooksMenu - Required for Cinderella Feet
Fallout 4 High Heels System - Required for Cinderella Feet, even if using SAKR
Known Issues
High Heel Training modifies the SpeedMult Actor Value; if you have multiple mods that modify the SpeedMult Actor Value, you may find yourself going obnoxiously slow. To deal with that possibility, you can modify or disable the speed penalties applied by High Heel Training.
LEGAL STUFF
All credit for the original idea and original implementations goes to @emily1673 and @JB.
9731 downloads
Updated
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Slavers Patch: Willpower Required to Resist Orgasm
By awesomeSPAS
While exploring excellent CS mod from JB I found that character has easy time resisting orgasms and on top of this is building dominant orientation.
This simple patch (can install or uninstall any time) will check character willpower every time she is resisting orgasms. If willpower is less than 10 she will not be able to resist. If its above 10 she will resist at the cost of willpower drop.
It also now allows multiple orgasm events in single scene
Developed for CS 2.6.8 version. Overwrite when asked.
This whole thing only makes sense if you are using "collar blocks orgasm" feature of the mod.
Technicalities:
590 downloads
Submitted
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Tradução BR AAF SEU
By omegaskin
Este é um port do ótimo mod Four-Play Sex ´Em Up de Chosen Clue para o Advanced Animation Framework. Sex 'Em Up é um mod de sexo casual que permite algumas maneiras básicas e imersivas de iniciar o sexo no Fallout 4 usando as teclas de atalho e caixa de diálogo para pedir sexo, se prostituir, se masturbar e muito mais! Ele permite que você e seus companheiros, e até mesmo seu cachorro, se conectem com humanos, necróticos não ferozes, sintéticos Ger 3 e super mutantes.
Características
Masturbação
Prazeres simples do mundo podem ser gratuitos. Você pode se divertir segurando um atalho SEU Ativoa por um segundo.
Flerte e sexo
Flerte com os outros para saciar seus desejos carnais. Use o atalho Ativo e a pessoa mais próxima de você, a uma curta distância, iniciará o diálogo, oferecendo várias opções para você escolher. Você pode beijar, abraçar, abraçar ou fazer sexo, ou convencer alguém a fazer sexo com seu companheiro. A chance que você tem de convencer alguém é baseada no seu carisma e no carisma dela, mas isso pode ser mudado.
Você pode fazer com que aqueles com quem você flertou o sigam selecionando "Vamos encontrar um lugar reservado" depois de flertar com sucesso com ela(e). Quando você encontrar o ponto certo, fale com seu parceiro usando os controles normais de diálogo (a tecla "e") para continuar o diálogo.
Você pode começar um trio flertando com alguém com sucesso e escolhendo "Ei, quer encontrar alguém para se juntar a nós?" Em seguida, vá para o segundo NPC que você deseja envolver no ato e pressione o atalho Ativo perto dele para que ele se junte a você.
Despindo
Você pode pedir a alguém para tirar a roupa para você. Mas pode demorar algum convincente! Use o atalho Ativo para tentar pedir que tirem suas roupas.
Agressão Sexual
Sacie esses desejos de outra maneira - por meio da força. Agache-se e use o atalho Ativo para tentar agredir a pessoa mais próxima de você, a uma curta distância. A chance que você tem de forçá-los é baseada na sua Força e na deles, mas isso pode ser mudado. Tenha cuidado - se eles lutarem contra você, eles se tornarão hostis.
Se preferir assistir à ação do que participar, você pode fazer com que seu companheiro ataque a vítima. Nesse caso, a Força do seu companheiro determina o sucesso .
Rendição de Combate
Renda-se aos seus inimigos. Em combate, use um atalho passivo para iniciar uma rendição. Você pode então negociar com seus inimigos - você vai suborná-los com dinheiro, falar para sair ou trocar seu corpo por sua liberdade?
Prostituição
Venda seu corpo por prazer e lucro. Quando você estiver perto de NPCs, use um atalho passivo para iniciar um diálogo de prostituição. Você pode então vender seus "bens", ou os de seus companheiros, por caps extras. Se você tem carisma para isso, aumente o preço - mas não seja muito ganancioso ou seus clientes podem decidir que você não vale a pena.
Para ir a algum lugar mais privado, selecione "Siga-me" na caixa de diálogo. Quando você encontrar o local certo, fale com seu cliente usando os controles de diálogo normais (a tecla "e") para continuar a transação.
Seleção de móveis
Você pode selecionar para animações com a mira em móveis e o atalho Ativo. Caminhe até uma peça de móvel e, em seguida, pressione o atalho Ativo enquanto o prompt de ativação (Sentar, Dormir, etc.) está na tela. O SEU mostrará uma mensagem indicando que o móvel foi selecionado. Flertar e Prostituir sexo usará então os móveis selecionados, se possível. Você pode fazer isso antes de iniciar o diálogo com um NPC, ou enquanto eles estão seguindo você para algum lugar mais privado.
O mod lembrará do seu móvel selecionado até que você se afaste dele, selecione outro móvel ou pressione o atalho Ativo sem nada na mira (você verá a mensagem "Você não encontra nada interessante").
MCM
Você pode usar o Mod Configuration Manager para alterar as muitas opções que o SEU vem.
Requisitos
Instalação do Vortex .
Instalação do Advanced Animation Framework (AAF) .
Instalação do AAF SEU & AAF Sex Em Up Voiced Extension originais.
Instalação do Menu de Configuração Mod .
Instalação do Bodyslide , LooksMenu , ZaZ-Extended-Skeleton (ZeX) , BodyTalk , CBBE (mods corporais Masculino e Feminino).
Instalação do Vanilla/Kinky/Creature Theme . (Instale apenas o Vanilla/Kinky/Creature última versão).
Veja a guia Instalando Mods no Fallout4 caso não saiba como fazer!
Pacotes de Animação: O SEU não inclui nenhuma animação em si. Você deve baixar e instalar pacotes de animação para usar com ele abaixo.
50 Shades - Atomic Lust - Brave´s - BP70 - Crazy's - Crazy's Gun -Creature Pack
Creature Pack 2 - Farelle - Leito - Mutated Lust - SavageCabbage - SnapDragon´s - VaderMania
Instalação do (UAP) Ultimate AAF Patch . (Contém todos os ativos de criatura e combinação de gênero ).
Observe que o pacote de animação Atomic Lust do Rufgt é necessário para que as opções Abraçando, Flertando e Acariciando funcionem. O arquivo opcional AAF_SEU_XML_Addon.7z modifica as animações Abraço/Beijo/Caricia do Atomic Lust e RufGT's Old Animations para que sejam neutros em termos de gênero e não forcem os atores a tirar suas roupas. Atomic Lust versão 2.5.1b ou posterior é necessária.
AAF SEU requer Fallout 4 versão 1.10.162 ou mais recente. Versões mais antigas do Fallout 4 não podem carregar o esp. Se você estiver executando uma versão mais antiga do Fallout 4, você pode usar o Fallout 4 Plugin Version Check Patcher para habilitá-lo para carregar SEU.
Status do mod e problemas conhecidos
Este é um port totalmente funcional do Four-Play SEU versão 2.5.1 para AAF. Todos os recursos do mod original devem funcionar como antes. Além disso, o AAF SEU tem vários aprimoramentos, incluindo seleção de atores usando a mira, opções adicionais ao flertar, proteção para impedir a ativação de teclas de atalho enquanto as animações de outros mods estão sendo reproduzidas e integradas totalmente com o sistema de emissão do jogo.
O AAF SEU não requer o Four-Play, nem precisa do proxy Four-Play do AAF. Ele se baseia inteiramente em chamadas nativas de AAF para reproduzir animações.
1140 downloads
Updated
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[AAF] Sexual Harassment (12/20/2024)
Sexual Harassment
v1.20.4 (for AAF)
> INTRO
Nora wakes up in a world that is unrecognizable from the one she left. Not only is the Commonwealth in complete ruins, the everyday toils of living in the harsh wasteland with raider gangs, mutants, and no functioning central government has transformed the human society for the worse. People now live in a crude, masochistic society where the strong prey on the weak, with little to no consequences. Due to a lack of a functioning criminal justice system, it is a common sight for men with no moral compass to be making sexual advances on women, knowing they can get away with it. Bystanders, who are usually too busy and stressed out with their own problems, often turn a blind eye, giving excuses that at least they are not being kidnapped by the Institute, or being eaten alive by feral ghouls.
At the end of the day, there is nothing more important than survival for most people in the Commonwealth, and they are willing to concede many things, including decency and justice, in order to hold onto that. Over time, this attitude has resulted in a shift in people's opinion: it is now considered unthinkable and unacceptable to use deadly force to prevent an action that does not threaten one's life, such as sexual harassment and assault. The expectation has become that women should give in and just take it, so as to preserve the little peace that they have and remain focused on the more important problem of surviving in the deadly wasteland. There are much more worse things in the Commonwealth than sharing some bit of pleasure with men who often put in the work to protect the society, or so the sentiment goes.
Nora finds herself in this perverted reality where some invisible forces are seemingly constantly trying to find ways to bring her down and turn her into a sex object. Will Nora have what it takes to rise above these challenges and succeed in establishing herself as a strong woman of dignity that should be respected and feared? Or will she succumb to these forces and get sucked into an inescapable hole where her sole purpose in society will become nothing more than being an object of gratification for hungry lustful men?
> FEATURES
Overview
This mod will transform your Commonwealth to a masochistic society where NPCs approach, harass, and demand sex from players! It adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes. In the beginning of the game, the dialogues will be rather tame, since the player is sort of an unknown identity. However, once the player starts to show any sign of being weak or easily preyed upon, the dialogues will start to become more aggressive and forceful.
The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms. NPC harassers were designed to be men. But they can also be women, per included MCM setting (dialogue will still assume male NPC, however).
This mod features several different "types of approaches". Currently, they are the following:
Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy. Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally. Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them.
Sex Attributes Integration
The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC.
Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures. Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite. Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options. Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options. Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut. Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical.
SPECIAL
Certain SPECIAL stats also have their implications:
Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower. Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite. Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants. Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical. Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect.
NPC Morality
Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting!
Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape!
NPC Confidence
Like Morality, each NPC will be assigned a random confidence level. This will dictate what that NPC is capable of. For example, if the NPC is not confident enough, no matter how evil they are, the nonconfident NPC will never approach the player to aggressively harass her.
NPC Impression Of Player
How the player responds to various NPC approaches affects how the NPCs start to view the player. If the player repeatedly gives in, or fails to resist, or doesnt stand up for herself, NPCs will start to perceive the player as a pushover, emboldening them and causing even NPCs that would've otherwise not had enough confidence to start being more bold. On the other hand, if the player repeatedly intimidates NPCs, or successfully resists them and often stands up for herself, NPCs will perceive the player as tough/hard to get and even the usually confident ones may have hesitation in approaching the player.
Shock Collar Approaches
NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price.
Optional Tattoo After Rape Integration
If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys.
Devious Devices or KFT Approaches
NPCs will approach the player if the player is wearing a devious device, or handcuffs from Real Handcuffs, or Kziitd Fetish Toolset (KFT). If none of the mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased.
Details:
Devious Device/KFT Vulnerability System
There are two thresholds for player's vulnerability from wearing too many devices: "vulnerable" and "helpless". Each type of device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable"
Crossing each threshold increases the likelihood of the NPC attempting to rape the player.
Optional Tattoo After Rape Integration
If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player.
Sex Approaches
NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions:
the player is caught naked, or the player has slut or prostitute Sexual Reputation
Details:
If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC.
If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex.
Flirt Approaches
An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree!
Details:
Fan Approaches
Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose.
Some NPCs will offer a massage instead.
Details:
Hypnotist Approaches
Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump.
Details:
Hypnosis Level
Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance.
Blackmail Approaches
If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM).
This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures:
Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it).
Details:
> SIDE FEATURES
> REQUIREMENTS
AAF and all its requirements, including animations, themes
Sex Attributes 2.5.6 or higher
F4SE
Optional
MCM - if you want to be able to change settings
Skimpy Armor Keyword Resource - NPCs will react differently based on how skimpy the player is dressed. Otherwise player is always assumed to be either fully naked, or fully clothed.
Bound In Public - NPCs may tie player to a furniture in public
F4Z RO D-OH - For dialogue lip syncing and ability to skip dialogues.
Kziitd Fetish Toolset - for bondage restraints integration
Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager).
Roggvir's DD Items Manager - if you want to use Devious Devices
Real Handcuffs - for handcuffs integration
Tattoo After Rape - for NPCs to react to player having slave tattoos
Recommended:
Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat!
> INSTALLATION
Like you would any other mod, NMM (or equivalent) or manual.
> UNINSTALLATION
Since this mod doesn't modify player's stats, you should be safe uninstalling it normally.
The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way.
> PERMISSIONS
This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod.
> CREDITS
@kziitd for creating animations specifically for this mod
@dagobaking for sharing AAF source code for how to play animations in script
> FAQ
I'm standing naked in the middle of Diamond City and nothing is happening.
You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM.
Can this be used for male players?
Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have.
Can female NPCs be approachers?
Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), the mod should function normally.
Can you add more player as dominant content, like players harassing NPCs?
No, this mod is intentionally focused on player as victim of harassment. Player's dominant trait (Sex Attributes) merely serves as a defense against NPC harassment.
I don't see any dialogues! My player and NPC just stare at each other
You need to enable dialogue subtitles from the game's setting menu.
The dialogue is too long, and it won't let me skip it
Install F4Z RO D-OH, which will let you skip dialogues.
Help! My harasser keeps following me!
The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat
How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me!
There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands.
Open console and left click on the NPC. Then type in the following and press enter:
setav fpsh_noteligible 1
or If you have the NPC's reference ID:
referenceID.setav fpsh_noteligible 1
After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches.
Can I assign a specific morality to an NPC?
Open console and left click on the NPC. Then type in the following and press enter:
setav fpsh_morality 1
(1 for evil, 2 for questionable, 3 for decent).
or If you have the NPC's reference ID:
referenceID.setav fpsh_morality 1
Can I assign a specific confidence level to an NPC?
Open console and left click on the NPC. Then type in the following and press enter:
setav fpsh_confidence 50
(range between 1 - 100. 1: least confident. 100: most confident). or If you have the NPC's reference ID:
referenceID.setav fpsh_confidence 50
Can you add a feature to have the harasser follow you to a more private area before starting sex?
Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you.
The NPC says we're going to have sex, but nothing happens and I can't move my character!
Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there.
How does armor index/slot work? I have armor that's slot 33, but the MCM slider only allows 0 - 28.
The game for some reason has 2 systems for armor index/slot. One is between 0 - 29, while the other is 30 - 59. Refer to this page (Biped slot documentation) for how to convert from one to another, and which item index number your intended armor uses.
For instance, body armor would be armor index 3, chest armor would be index 11, Left arm armor index 12, Right arm armor index 13, Left leg armor index 14, Right leg armor index 15, and helmet would be index 0.
519117 downloads
Updated
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Kziitd Fetish Toolset - Angeli's Techsuit - Fusion Girl 1.8
By jbezorg
This is a conversion of ojanen's FG 1.8 conversion of Angeli's Techsuit into a KFT item with updated masks and hood to work with vanilla style heads.
At this point I would not advise using the mod Pervert. Your Techsuit could end up being permanently destroyed.
Of course you'll need Kziitd Fetish Toolset and all of it's requirements. Don't forget to build everything in Bodyslide.
Normal KFT keys won't work. To unlock the suit you'll need the Charge Card.
Also included is a Devious Devices compatibility patch.
4286 downloads
Updated
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NSFW Deathclaw Extended Main Menu Replacer
By Hombre LOL
It is an extended version of the "NSFW Deathclaw Main Menu Replacer 1.0.0", it simply adds extra deathclaw scenes to the main menu and also the options to add the song "Five Stars - Atom Bomb Baby" in the background with or without the muffled effect.
4035 downloads
Updated
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Nuka Ride - DX Pornstar Fashion patch
By belegost
A patch for Nuka Ride and DX Pornstar Fashion, adding keywords to 6 articles of clothing, so the player would be recognized as pornstar by Nuka Ride NPC's while wearing any of them (or all at once).
Affected clothing: Pornstar Underwear, Pornstar Top, Pornstar Socks Low, Pornstar Socks High, Pornstar Purse, Pornstar Skirt.
Jewellery and a collar were not affected (I saw no reason for it).
Also added high heel sound to the Pornstar Underwear as the original mod used vanilla foot step sound and that sounded just... wrong (additional file with no such alteration also available).
Requirements:
Nuka Ride (obviously)
DX Pornstar Fashion
High Heel Sound - Fallout 4 Edition
There is a no heel sound version for those that don't want to use High Heel Sound for some reason. Same requirements, except it doesn't need HHFootsteps.esp in your load order.
CHOOSE AND INSTALL ONLY ONE FILE, NOT BOTH!
The patch is an esl-flagged esp, so it won't take space in your load order. Install with any mod manager or drop it into Data folder. It should be sorted after all required mods.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
9519 downloads
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Fusion Girl body replacer for Furry Fallout 4
By poblivion
Fusion Girl body replacer for Furry Fallout 4
It is an almost unchanged FG body, it just has animal limbs (paws, hooves) and a separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features.
Body includes additional sliders (MORPH+) made by Staticphobia and standard FG hands.
These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
The body itself works like a regular FG body.
Because CBBE hands do not fit the FG body, I edited the FG hands to work with my patch.
These hands are human shaped, no claws or hooves to be found here.
You can install the patch using your favorite mod manager.
The patch contains a files for BodySlide, meshes of FG hands and modified textures.
After installing the patch, you need to generate bodies in BodySlide.
The names are:
Furry Fallout - Canine Female Body FG
Furry Fallout - Deer Female Body FG
Furry Fallout - Horse Female Body FG
Furry Fallout - Snekdog Female Body FG
Furry Fallout - Feline Female Body FG
Don't bother with questions Bad Dog or TheBottomhoodofSteel !!!
This is my personal project, so please contact me directly with any questions.
Credits:
Bad Dog (Furry Fallout 4)
TheBottomhoodofSteel (ZeX - Fusion Girl)
Staticphobia (FG Morph)
spicydoritos (PotC Morph+ Patch 1.20)
If you are looking for clothes and armor for the FG body a good start is here:
2140 downloads
- fusion girl
- furry fallout 4
- (and 1 more)
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A Body conversion bodyslide of Commonwealth Moisturizer's mesh
By gegging
build with bodyslide.
original mods required for it to do anything.
460 downloads
Updated
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[FO76] NSFW Main Menu and Atomic Shop replacers with Sound for Fallout 76
NOTE: The sound on these files are baked in, and cannot be adjusted. Though, you can turn off the menu music in-game if you want to hear them better!
This is something that I saw on a bunch of Fallout 4 main menu replacers, but there aren't any (That I could find) for Fallout 76, so I decided to port some of the popular ones. Probably too many if we're being honest. Each screenshot is labeled with what file they are. You only need one, as each file (barring the 2 longer animations) include both the main menu and atomic shop replacements, but you can mix and match between files to find a combo that you like. Anyway, see you in the Gleaming Depths update!
INSTALLATION: Place the files you want into your Fallout76\Data\Video folder. I would strongly suggest making a backup of your usual files (Easily done by just renaming your original files anything else.) I don't use mod managers and I wouldn't recommend it for this.
Sorry if this isn't the place for this, I thought it better here than in 'misc mods'
8427 downloads
Submitted
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Samus Aran main menu replacer
It's time to upload a new character
This is a simple mod to replace the main menu in fallout 4 with Samus aran
There is no requirement except fallout 4 of course.
Works great with MO2
Artist : noname55
8770 downloads
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Atom Bomb Deathclaw - Main menu Music Replacer
Replaces the main menu music with the song Atom Bomb Baby by The Fives Stars along with the sounds of a deathclaw having.... fun. Inspired by and intended to be used along with Deathclaw Vault Girl Main Menu Replacer w SOUND.
779 downloads
Submitted
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Sex Madness NAF/AAF
By lapolla
Rewrite of my old(sloppy) forgotten SexMadness(random sex mod) to work with AAF
It depends on NAF, Garden Of Eden and LL_FourPlay.
There are two ways to start it:
1. short press {activation key} - starts it in automatic mode
2. long press(>2 s) - starts in interactive mode. You have to add actors under the cross-hair to Active/Passive lists
2.1 you can also long press active/passive hotkeys to fill lists with actors from the cell.
To do: will try this thing go ASYNC or remember my old forgotten C++ skills...
2722 downloads
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Little Pawn - Voice Files
By AnonLove19
This page used to include a 'patch' for Little Pawn 2.0.1 which fixed an issue I was having with a couple of quests soft locking during dialogue. However with help from Little Pawn mod author Heinz01 I found out it was an issue with the game setting for 'Dialogue Camera' being turned off that would soft lock the dialogue. So enabling Dialogue Camera while playing Little Pawn fixes the issue I was having. So now that Little Pawn has been updated, the 'patch' I made would no longer work, and with such an easy fix of just enabling a game setting, I've decided that I will not be updating that 'patch' for newer versions of Little Pawn.
------------------------------------
So when I looked at the amount of NPCs that were used in the repeatable delivery quest at first it was quite daunting. But when I actually looked closer all of the NPCs in that quest (464 NPCs, excluding the female and male PC) all of them use the exact same voice files, with the same file names and everything. So I ended up just generating 3 versions of the lines, FemaleBoston, MaleBoston and I used the PAM assaultron voice for the third version, and copying them over and over again.
Then I just copied the FemaleBoston to all of the NPCs that were clearly labeled as female, NPCF or FemaleRaider etc.
I copied the MaleBoston version of the files to the clearly labeled male NPCs, NPCM or MaleRaider etc.
And I used the PAM version as a sort of androgynous voice for the few NPCs that were not clearly labeled as male or female, Announcer_Airport or HolotapeCITAdminVoice01 etc.
Basically what this means is that all of the NPCs that you have to deliver stuff to in that quest will have one of those 3 voices. As a result all of the NPCs are voiced, but there might be mis-matches between NPC gender and the voice they are asigned. I have no idea how the Creation Kit works beyond extracting quest dialogue to generate voices so I don't know how the game randomely assigns voices to NPCs for quets like this. Hopefully the fact that I copied over the male and female voices to their labeled NPCs means any issues of mis-matched voices should be minimized, as best I can anyway, like I said a handful of the NPCs are not obviously labeled as any gender so I used the PAM assaultron voice for those few.
I have not had the chance to test this quest with my voice files in-game yet but in theory it should work how I intend it to.
This voice pack was generated using xVASynth 3.0.0. After Little Pawn updated to 2.2.2a I decided to just remake all of the voice files for the mod. The quality of the current voice files are generally a lot better than my first attempt at using xVASynth, but some of the voices are still fairly poor quality as listed below.
Also, for unknown reasons, xVASynth throws up an error while processing the dialogue for the quest named 'The Vigilant' (Creation Kit name, I think the in-game name is 'Little Pawn and the Shroud'), where you meet the 'Silver Shroud'. This error in xVASynth resulted in the PC not having a few of the lines voiced towards the end of the mod. Dialogue and Quests still progress normally, just not voiced for about 10 lines or so specifically for the PC, NPC dialogue is unaffected.
I've added a zip with a few samples as WAV files if you care. Admittedly the samples are probably some of the better lines especially for the 'low quality' voices like Bobbi No-Nose, Doctor Amari or MaleTriggerman. And something I have not shown is that xVASynth really doesn't seem to like 1 word lines. If there is a line that just says 'Yeah.' or 'Okay.' or something like that, the generated line just kinda turns out as a weird breathing kinda sound.
List of NPCs in Little Pawn, and the xVASynth voices I used for them (colour indicates general quality of voice - Green = Good Yellow = Not Great Red = Bad -
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Also if you are using Problems of Survivor I also made a small compatibilty 'patch' (linked below) between PoS and Little Pawn to enable the Nudella quest from PoS without having to use the 'Maintenance Options' from Little Pawn to play the vanilla Silver Shroud to trigger the Buck Zilch interaction.
4283 downloads
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Destroyer's Files
This is just a collection of simple modifications I made for my own game or for others / small mods / mods that I consider unfinished. Latest updated files will be marked with * to avoid confusion with updates.
AAF SEU Servitron
This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
ZaZOut beta v.003 - damage patch
Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
Xarna Height Adjustment
Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
Texture Replacer
A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
LooksMenu Skins
This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
- v1.1: Added WET Skin
- v1.2: Added Pale Skin
Staged ZaZOut Animations
Will add staged animations to ZaZOut4.
Servitron CBBE Texture
This mod is just a simple texture replacer to make the "plastic boobs" version of Servitron less ... dead.
ZeX - CBBE Texture replacer
This mod will replace the textures of ZeX Fusion Girl with those from CBBE without making the genitals look weird.
Devious Sold
Will add Devious Devices to merchants leveled list so you can buy them.
(They are added through esp and not scripts so this may conflict with any other mods that adds lists to the same merchants)
11278 downloads
Updated
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FFO Patch for AAF Nuka Ride: A Porn Studio Mod
By poblivion
This is a patch for MOD AAF Nuka Ride: A Porn Studio Mod By JB.
What does the patch do?
The patch turns humans into furry races from MOD Furry Fallout 4 by Bad Dog.
Installation
Use your favorite mod manager and install patch after installing original mod.
Requirements
Furry Fallout 4
AAF Nuka Ride: A Porn Studio Mod
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Credits
JB. for mod AAF Nuka Ride: A Porn Studio Mod
Bad Dog for mod Furry Fallout 4 and furrifier script
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1657 downloads
Updated
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Milking Human Kindness 0.9.8 traducción :3
Bueno vuelvo a subir una traducción mas a esta hermosa comunidad, :"3 vuelvo después de tanto tiempo porque mi pc se fue al descanso eterno :"C pero lo bueno de todo esto es que recupere mi cuenta para traerle esta traducción para ustedes si quieren mas traducciones de algún mod solo háblenme y tratare de traerla a tiempo. sin mas que decir, un agradecimiento al creador del mod vaultbait,
556 downloads
Submitted
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| BBC RandomMainMenu's - Part 2 |
By slivared
Welcome back.
So, it follows from the name that this file is a replacement for the MainMenu in the game... BBC-themed (wow).
This is the second part of my (???)mod(???), I tried to collect a bunch of different characters in it.
I also added new SFM-video authors (I won't be able to mention them all because there are too many of them, but I tried to leave them in watermarks so that people can find their content, if desired).
In this part, I have collected 24 (!!!) new videos to make your perverted soul just faint with happiness.
I divided the file into three parts (each with 8 videos, lol) because when starting the game (considering my two previous mods) - you will often come across the same videos (random, but personally my god of randomness often chose certain videos, idk why).
So, I recommend not downloading too much (along with my two previous mods - you will succeed
1 + 9 + 24 = (!!!) 34 (!!!) videos,
but nothing prevents you from installing them all (just a my recommendation).
You need this to make the mod work!!!
Have a good game VaultMeat!
6298 downloads
Updated
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Semantics of Animation Scenes (alpha)
By Dlinny_Lag
SoAS introduces rich meta information for animations played by AAF/NAF.
Semantics of Animation Scenes
Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
This tool consist of multiple parts:
1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files
3) Data\Scenes\Default - default set of data.
4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information associated with animations.
5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
Key features:
1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
3) Visual editor of information related to scenes/participants/contacts
How data accessing works:
At the game start F4SE plugin initiates background reading of information from files located in Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API.
F4SE plugin is able to reload this information during game play via console by command:
cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
During data reloading all calls of Papyrus API are failing until reload done.
How data defined:
1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized.
2) User of ScenesEditor is able to define:
- tags (and its category) for the scene.
- participant's attributes
- contacts between participants and between participant and environment.
- select the area of participant's contact. multiple creatures are supported
- attributes of defined contacts
- custom scene attributes as an object, not a plain string.
3) When edit finished, data can be exported as a zip package ready to upload.
Notes for the initial version (0.5.0):
Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed.
Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
Default data set populating is barely started. It will be populated over time
Scene's custom attributes obtaining is not implemented yet.
Source code is available on github
Default data set source is available on github
Code sample how to obtain contacts information in a Papyrus script:
Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
{From|To}_Is_{AreaName}
From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
Is - the keyword to define a flag field
AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
The value of such flag is calculated according to body parts hierarchy.
An example for humanoid creature:
Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
Another example for brahmin that have 2 heads:
Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
More documentation and code samples will be added over time.
Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
Credits
--
2891 downloads
Updated
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Problems of Survivor - Little Pawn Silver Shroud Patch
By AnonLove19
*** If you downloaded the file when it said it was v2, that version doesn't actually do anything (read version notes at the bottom of the page). v2 did not break anything in the game, but you do need to download the current v3 if you want the actual changes. ***
In Problems of Survivor there is a quest where the female PC can put away their Silver Shroud costume and become the benevolent Nudella.
Little Pawn changes the entire 'Good Neighbour' quest line, meaning the trigger condition of completing the vanilla 'Silver Shroud' quest for the 'Nudella' quest no longer exists. So when you finish the Little Pawn mod you can't talk to Buck Zilch to become Nudella.
This patch removes the condition for the Nudella quest in PoS that checks the player has finished the vanilla Silver Shroud quest. This does mean that the player can go straight to Good Neighbor and talk to Buck Zilch straight after leaving Vault 111 if you want.
This patch does not change any dialogue or anything else in either mod, only removes a condition from the Nudella quest in PoS. So any references or dialogue choices made by either mod may not be 100% immersive.
This patch was made for Problems of Survivor 1.8.3 and Little Pawn 2.0.1. It should be compatible with future versions of Little Pawn, but not future versions of Problems of Survivor.
The patch only includes the modified esp for PoS so you need to download and install the original mod (linked below, Little Pawn is also linked below) and install this patch over and overwrite the original esp.
The modified esp does not have Little Pawn as a master and for load order I have (in Mod Organizer 2):
PoS + LP requirements
Problems of Suvivor
My patch
Little Pawn
This goes for both the left panel for mod list and right panel for esp order.
From what I can see, AAF "The Fucking Manual" (also linked below) does not have Little Pawn on the list, but I placed it directly below Problems of Survivor in both panels in MO2 and I've had no major problems.
I've had small issues with Little Pawn, specifically with having the Dialogue Camera in the game settings disabled, which I've fixed in the link below and included a voice pack for Little Pawn.
2005 downloads
Updated
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AAF Voices
By nasgektw
Silent dialogs break your immersion?
Here you are: Voices for your AAF mods!
TLDR; Currently supported mods:
AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!)
Uninstallation prior to v2.5.2 may lead to CTD on saving
v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process.
Clean uninstallation process as of v2.5.2:
Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save.
Experimental features are included for the extended supports, please report any unusual behavior.
You need to activate the ESP to enable extended support.
For high quality voices generation, I created the voices with VoiceCraft.
It currently includes:
Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines)
Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines)
Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants
Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines)
Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines)
Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines)
The installer let you select the mods you want to install the voices for and your player voice:
Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section)
I currently struggle with screams generation, if anyone has an idea...
Feel free to report any bug.
Voices examples
Future plans
I'll do:
Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up
I may or may not:
Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper
I won't do for now:
Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5
59893 downloads
- aaf violate
- voicepack
- (and 3 more)
Updated
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Samus Aran Present body and face
By lord mado
Esto es para todas las personas que me piden el present del personaje que uso en algunos mods que traduje, incluye tanto el rostro como el cuerpo.
Necesitaras los siguientes mods:
+ Zero Suit Samus By Johnc0n0r
+ The Eyes Of Beauty Fallout Edition By LogRaam
+ Ponytail Hairstyles by Azar v3.0 By azarkiowa
+ LooksMenu By expired6978
+ BodySlide and Outfit Studio By ousnius
+ Caliente's Beautiful Bodies Enhancer -CBBE- By Caliente
opcionalmente para mas rebote:
+ CBP Physics for Fallout 4 By opparco
espero les agrade
2024 downloads
- bigbutt
- big breast
- (and 1 more)
Submitted
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Scripted Face Tints (SFT)
By lee3310
This mod gives you the possibility to apply face overlays in papyrus by “converting” looksmenu face tints into headparts. It’s a resource and a workaround (hopefully temporary) for modders who want to apply face tints in their script instead of manually via looksMenu Ui.
This mod doesn’t contain any texture, so make sure to also download the looksmenu face tints you want to use (only textures are required).
This is an alpha version and more like a proof of concept, it's open to suggestion and improvements.
How it works:
Each facePart contains a modified vanilla head .nif and a material file pointing at the face tint texture. I'm no game artist so the hardest part for me was to find the right settings in order to imitate the looksmenu blending mod (“blendingOp”). All the HeadParts use vanilla assets, so face morph should be fully functional.
It’s a work in progress, I only added support for a couple of vanilla face tints and two mods.
How to install:
Install using any mod manager (the mod is also mirrored on Nexus). Again, don't forget to download the looksmenu face tints you want to use (only textures are required). FormList: All FaceParts are stored in formLists, one per category. If you have Garden Of Eden installed (V14.5 or higher), the mod will use a master/global Formlist that contains all the other formlists to look for headParts to apply. Highly compatible with Form injection (RobCo Patcher). Structs: If you don't have Garden Of Eden installed, the mod will use a struct array property (not really compatible with Form Injection).
How to use this mod:
The source files are included and the script is simple and self-explanatory. (See Spoiler).
Supported Face tints:
Vanilla face tints: All Vanilla tats (should have the same magazine requirements as the Looksmenu counterpart). Some Damage face tints (Boxer 1 to 4) Mod added face tints: Captive Tattoos Weepy - Tears Overlays
How to make your own headparts:
I will add an article to explain it in detail.
Limitations:
Vanilla unique NPCs are not supported, you need to force the game to generate their appearance data at runtime by flagging the actor as "is CharGen Face Preset". Can have negative impact on framerate. Most mod added NPCs should be fine though. For Leveled NPCs, the face tints will be temporary, as soon as you load a save, the texture will be gone. Can't use material swap on head parts. Each Face Tint requires its own material and nif file. Can't use TextureSets either because most face tints require transparency.
Changelog: V1.1
Added support for male characters (only vanilla stuff + tears for now). Edited Tats Material files to add more contrast.
Future updates:
Add support for more face tints (mostly on request).
Credits:
@JB. and all the original authors who created the face tint textures supported by this mod. @spicydoritos & @kziitd for showing me the way (CMz). @CRWREX for valuable information about material file tags. @LarannKiar for the excellent script extender (GOE). @Blaze69 & @Maxie_Alice for all the informations about headpart limitations and bugs. @EgoBallistic, @vaultbait, @EngineGaming for suggestions and support. @Tentacus: I wanted to apply face dmg in script since my first beating in HARDSHIP. @Anyone who takes the time to help other modders and shares his work and knowledge.11523 downloads
Updated
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Drinx DD-Posters Replacer
By Drinx
Replaces all yaoi (cute bois who like other bois) content with various high quality smut art and juryrigged posters of my own making.
You'll need the main mod DD-posters as this only replaces some textures (87 or so).
Made this for myself but decided to share it here in case some other perv might get some joy out of it.
1943 downloads
Submitted