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Little Pawn

An adult quest mod that focuses on Goodneighbor with a different point of view. It is recommended to start a new game for this. 

 

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You can become Hancock's new assistant. He's not looking for a Power Armor-wearing markswoman. Instead, he's looking for an assistant who can use her charm and finesse to get things done. You experience "The Cleaner", "The Big Dig" and "The Silver Shroud" from a different perspective. And much more.

 

This mod interferes with some vanilla content. A few examples:

Spoiler

The Vanilla Quests "The Big Dig" and "The Silver Shroud" cannot be played as long as my quests are running (through a simple condition). See more on this in the Maintenance Section

 

The Old State House is edited on the top floor.

 

Hancocks forced Greeting is also turned of through a simple condition.

It is not recommended to use a save in which you completed these vanilla quests or have Hancock as a Companion. Please just start a new game.

 

 

Quests:

 

"A new Neighbor"

Spoiler

Hancock interviews the player and offers a longterm job.

 

- "The Date"

Spoiler

Hancock meets the Player for further discussion at the Third Rail and shows her the town.

 

- "Target Practice"

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Fahrenheit takes the player outside the town to test her shooting skills (or to clean the surrounding streets)

 

- "Shot in the Alley"

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A mysterious murder happens in Goodneighbor. The player is going to investigate.

 

- "Cleaning Service" 

Spoiler

Investigation is halted because Hancock really wants the warehouses finally cleaned asap. The player must hire some mercenaries.

 

- "Good News"

Spoiler

A Citizen has an idea for one of the now cleaned warehouses and needs some assistance.

 

- "Information Retrieval"

Spoiler

Hancock is sure that Bobbi No-Nose is up to bad things and sends the player to retrieve some info about Bobbis plans.

 

- "The Tunnel"

Spoiler

The player must investigate the digging site and stop bobbis plan.

 

- "Little Pawn and the Shroud"

Spoiler

The player has met a hidden fighter on the previous events and must now help him to eliminate a gang of villains.

 

- "The Collector" a Sidequest which unlocks repeatable misc quests. Available after "Little Pawn and the Shroud". Talk to Fahrenheit to start this.

 

- Fred Allen and Daisy will offer to buy specific items when you completed their Vanilla Quests (and "A new Neighbor") You can turn their offer down if you don't want to.

 

- Fahrenheit collects various Chess Stuff. You can find 20 different items in randomly chosen containers. You dont get a questmarker. You find them by chance and get a reward from Fahrenheit if you bring these to her.

 

- As you play the quests, new stores and NPCs are gradually unlocked.

 

- Daily Shopping Quest. After completing "A new Neighbor" you can ask Hancock about catering. After that you can ask once every evening after 7pm to go shopping and if he needs something too. This takes 1-5 minutes includes several different options and you will get a free meal and drink item. Which will be stored in Hancocks Cooler.

Spoiler

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Playerhome

The Playerhome is a small part of the Attic in the Old State House

Spoiler

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How to start:

After Hancock had held his speech a guard will approach you in Goodneighbor. 

 

Important - Load Order:

Spoiler

My Mod should be pretty low in your loadorder. To have a clean Playerhome I had to disable the clutter in the attic of the old statehouse. And I also replaced Hancocks broken bed. If you see weird stuff like floating cardboxes in the playerhome part of the attic or the broken + the intact bed at the same place, this means there is a minor mod conflict with these vanilla records. These will go away if you put my mod lowest.

 

There is also a reported issue with my dialog if Raider Pet Tweak fix is lower in the loadorder. This can also be fixed by moving my mod lower. I will investigate the reason.

 

Helpmenu

Spoiler

Will be given to you after you finished "A new Neighbor"

 

This currently includes cheats for finding Items/Spots that are intentionally unmarked (a key and a maintance room)

 

If you choose to play on a savegame in which you already cleared the Goodneighbor Warehouses, then you can skip to the next stage. 

 

It can also be used to turn off the music added with this mod.

 

Maintenance:

Spoiler

When you finished the last Quest you have 3 Options:

1. Leave everything as it is (recommended, especially if you want to continue with a later Update)

 

2. Unlock the Vanilla Content including Hancocks forced Greetings (not recommended, still "updatefriendly" but bad for immersion if you want to play an update later) Please note this will remove access to my custom Cells "Sanctuary of Justice" and "The Tunnel", so the NPCs Silver Shroud and Bella are not available anymore. Use this option only if you dont want to play their quests anymore.

 

3. Shutdown. This will remove every door and NPC of my mod and stop all quests.

 

Options 2 and 3 are available in the (LP) Maintenance Holotape, which can be crafted at the Chemlab in the "utility" section, when "Little Pawn and the Shroud" is completed.

 

The Shutdown will also take place, if you choose the dialog option "END MOD" with Hancock in the quests "A new Neighbor" and "The Date".

 

If you need to, this holotape also lets you disable/enable the doors, if you need to access the vanilla cells.

 

Requirements:

Fallout 4 (works on Old and NewGen)

Nuka World

F4z Ro D-oh (necessary otherwise the dialogue will be very slow)

Mod Configuration Menu

AAF

AAF Themes 

A fully working AAF Installation, for example see here:

 

You need Leito, Savage cabbage and Atomic Lusts animationpacks as a minimum.

 

Which files of Little Pawn do I need?

You just need the main file. If you are a modder and want to use the sourcefiles of my scripts, you might want the Sources. 

The Facegen Data Patch was only necessary if you have earlier Versions of the Mod "X-Cell" installed. 

 

About Voices

This Mod itself is unvoiced, but there is a really great Voicepack available, made by @AnonLove19. It is highly recommended. See under “Recommendations”

 

Replayability:

Spoiler

Depending on dialog choices, Speechchecks and more conditions you may have different ways how you solve these quests. 

 

Compatibility:

Spoiler

This mod was made with compatibility in mind. Most of the cell changes are just doors and markers which usually dont cause any trouble. 

Depravity is compatible but should be played after my mod. Because Depravity needs you to play the vanilla quests. So its recommended to play Little Pawn, then use the Maintenance Holotape to unlock the vanilla quests and then play the Depravity Quest "Like a Goodneighbor" etc. Or use Depravity's Holotape to auto complete the "Like a Goodneighbor" Quest.

I have tested it also with Welcome to Goodneighbor.
 

But there are small conflicts, which can be solved by the loadorder. To get the correct results the loadorder should be like:

Fallout.esm
Other Mods
...
Depravity
Little Pawn
Welcome to Goodneighbor

 

The Mod Better Goodneighbor adds decoration which can conflict with some furniture placed by my mod. In this case temporarily disabling them by console might help. There are also some other Goodneighbor mods which might conflict. 

 

Known Issues:

Spoiler

Many Dialog Scenes use the Dialog Camera. If that is turned off in your game settings, the dialog might get stuck on some scenes. I recommend to turn this Option on. Otherwise find a possible Patch in the Recommendations section below

 

Recommendations:

@AnonLove19 made some cool patches and a Voicepack for Little Pawn. Links below:

Spoiler

 

 

 

This Patch unlocks Superheroes are not born from Problems of Survivor. Make sure that my Mod is lower in the Loadorder, otherwise the Statehouse will have some conflicts.

 

 

Translations:

Spoiler

 

 

 

 

 

Credits:

Music by Holfix:

Broken Mind (Sad Piano)

There was a Time

Finally Home 

 

Thanks to:

@kziitd @JB. @lee3310 for helping me out with the AAF XML Stuff

And also everyone else here on this site, who make this a wonderful place


What's New in Version 2.2.3

Released

Facegen Patch

Today's upload only contains an optional facegen patch. This patch is only necessary if you have installed the X-Cell mod, because X-Cell makes new NPCs appear headless without additional facegendata. And I think that headless NPCs are not conducive to immersion :) 

 

 

V 2.2.3

 

Fixed: The Door at Milton General Hospital was still leading to my Cell "Sanctuary of Justice" after choosing the "Unlock Vanilla Content" Option with the LP_Maintenance Menu. So it was not possible to play the Vanilla Quest "The Silver Shroud". This door will now be disabled when choosing that option, so players can enter the vanilla cell. If you already used this option, you may need to disable the door manually. Go in front of it, open the console, click on the door (it should display an ID like XX0046ce) and type disable.

 

Older changes:

V 2.2.2a

 

Another small update. Not critically important as the error mentioned below did not cause any problems. It was probably just confusing and unnecessary.

 

Fixed: The debug message box for failed AAF scenes has been removed. It was incorrectly set so that it was displayed for every failed AAF scene and not just for this mod. 

 

V 2.2.2

Fixed: Corrected a typo in the LittlePawn_positionData.xml with thanks to @zjzc

If you have already downloaded 2.2.1 you only need the patch.

 

The optional 2.2.1 Sourcescripts (for modders) are still valid.

 

V 2.2.1 

Fixed: Corrected the script for the Helpmenu Entry "Delivery Quest is broken". It was not clearing the old objective.

 

V 2.2


Added: MCM. Currently has a slider for AAF scenes duration and the propability of receiving Lootboxes in the random quests (default 50%)
Added: AAF Handler Script which now uses OnSceneEnd events instead of a timer.
Added: Additional Option to stop Daisys and Freds Quests to buy tokens or fern from the player. Also added a missing condition.

Added: New SideQuest "The Collector".
Added: New random repeatable Misc Collect and Deliver Quests. Including endless chain option.
Added: Fixes for potential issues with the random quests are included in the Helpmenu.
Added: New Lootbox Rewards (7 different types)
Added: Ten "unique" Legendary weapons. There is a small chance to get one of these when "opening" a Lootbox.

 

Changed: AAF XML improved with many thanks to @mishovur
Changed: New Targetlocation within my cell for moved NPCs instead of the References in Goodneighbor. This is done to avoid persistant cell records on vanilla references and should increase compatibility.
Changed: Some minor furniture adjustments in the Velvet Lounge for more compatibility with sexscenes started by other mods.
Changed: Fahrenheit will now give you one Lootbox instead of the old Goodie Box as a reward for bringing chess items to her
Changed: The Mail delivery guy is now a new NPC copied from the original drifter to avoid problems. The Helpmenu contains a check if the quest is properly running and will offer a reset if necessary.


Fixed: The greeting Guard will now be removed when the player declines Hancocks invitation.
Fixed: Fahrenheit should not leave the bedroom before the conversation is over.
Fixed: Potential Fail for the scene with the Drifter at Daisy's.

 

Update should be safe, but better don't update while the Quest "Good News" is running.



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