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Files From Subcategories
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FG Bodyslide + BT3 + Servitron OCBPC Preset
Jiggle config for female & male + servitron. Also, collision config for female. And a bodyslide preset for FG.
VIDEO
REQUIREMENTS
BodySlide and Outfit Studio
Install as any other mod.
Servitron (OPTIONAL)
Install as any other mod. Only if you want jiggle for servitrons.
Assaultrons are Servitrons (OPTIONAL)
Install as any other mod. Only if you want jiggle for servitrons.
Servitron - Fusion Girl Bodyslides and skeleton (OPTIONAL)
Install as any other mod. Only if you want jiggle for servitrons.
BodyTalk (OPTIONAL)
Install as any other mod. Only if you want some jiggle for male.
ZeX - Fusion Girl 1.89
Install as any other mod.
OCBPC for Fallout 4
Install OCBPC-0.3-ZeX4.zip as any other mod.
FILES
FG + BT3 Collision Config.rar
Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
FG + BT3 + Servitron Jiggle Config.rar
Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
FG Body Preset.rar
Drag and drop to your mod manager. Build in BodySlide.
FG - Thick
ZeX - ZaZ Servitron Skeleton.rar (OPTIONAL)
Drag and drop to your mod manager.
CREDITS
Ousnius and Caliente for BodySlide and Outfit Studio
5133p39 for Servitron
Cookiez999 for Assaultrons are Servitrons - Assaultron Robot Replacer
Arty_DeSithlius NGamma for Servitron - Fusion Girl Bodyslides and skeleton
TBOS for BodyTalk & ZeX - Fusion Girl
takosako for OCBPC
1900 downloads
Updated
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Nuka Ride True Wasteland Body conversion
By gegging
NukaRide outfit bodyslides converted to True Wasteland Body.
Non 3BBB.
Do not bother JB. over these modifications.
988 downloads
Submitted
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Transfer Settlements - Vault 88 - Better Living Through Mods
By msmfoster
This Transfer Settlements blueprint primarily makes use of the default build space to create a compact and player-navigable build with all the fixings. The two-atrium design provides a large living and food generation area to maintain high population levels.
Note. This blueprint comes as-is, since the SOE vault elements may actually break the navmesh. Hence settlers may not be able to travel freely throughout the vault, but you can, and it's fantastic.
Details on this build below:
Main atrium serves as the welcome centre and living space for the settlers. Connects to a large medical facility and diner. Medical facility features surgical bays, recovery ward, and bathrooms. Diner also includes bathrooms, commercial kitchen, and walk-in fridge. Cryo smoke effects are used to sell the illusion. Second atrium serves as hydroponics with the main floor as the primary source of food for the vault. Atrium is connected to a large gym, laundry facilities, and four bunk spaces with connecting bathroom facilities. Second level has benches, serves as a scenic place to hang around after work. General store, clothing, and barber shop all have their own area. Overseer has a suite with a full kitchen, conference room, bathroom, and office. Additional lounge overlooking the main atrium houses a singing settler. Opulent billiards room. Areas that may get raider incursions feature gauntlets. Large halls bristling with heavy lasers, concrete barriers, and security doors. Front gate is now heavily defended. Large reactor room, additional hydroponics bay, and storage areas.
Some of the features of this build are:
43 bunks. 130 food. 1100+ defence. 710+ power. 1000 water. Tier 3 Medical, Restaurant, Clothing, General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. No visual glitches observed from this build.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop
Hard Requirements
Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build elements for this settlement. Homemaker. Decorations, furniture, and miscellaneous objects.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Singing Settler. Adds scene rugs (carpeting) and accommodations like wardrobes and chairs for a singing settler. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence.
Nice to Have
Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Better Armory Mod (BAM). Weapon racks and displays.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Do the following:
Clear out the primary build area as you would normally. Note that you will likely need to remove girders and support structures along the wall to prevent clipping. Clean up most of the security area save for the two desks and things half way past the door. Also remove the existing mats. Reactor area can be cleaned but it is otherwise unchanged. The area with the vault door should be cleaned out on the left facing the 'Vault 88' sign. The area leading to the water purifier can be given a light decluttering, or cleared out to the base tracks. The blueprint will work in both cases.
Note. Import should be done with Workshop Mode enabled.
After Blueprint Import
The water purifier will not be connected after import. You'll have to do that yourself when you return.
Note. Build comes with the Overseer's desk which will not meet requirements for the quest. Build a new desk by the vault doors and do the missions there to avoid problems getting your settlers to the right spot. After that, scrap the existing desk and move it to the proper location.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
329 downloads
Updated
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Assimilation
By louisthird
Last edit on 11/09/2025: Update description with latest status. Release v3.5
Assimilation
Nate or Nora are great fighters (just ask Strong!) and extremely valuable to factions in the Commonwealth. Thus, if the player health gets too low (or NPCs are romanced) then that faction may assimilate them by changing their looks or locking them into the faction.
This mod consists of several quests that trigger after certain events like your health getting too low or AAF animations or a hotkey. There are MCM options to control many mod features (for example if AAF is enabled).
This mod complements LL mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux.
Features
If the player health falls below a configurable value or after the player romances a partner of a particular faction or after using a hotkey, there is a chance that the player's clothes, hair, body, skin, face, and faction may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM.
Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for Raiders and a suit for Triggermen. There are differences for male and female characters. There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends. I could tell you what all the apparel possibilities are, but that would take away the fun and surprise. Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe - Raiders Militarized Minutemen - Minutemen Wearable Super Mutant Armor - Super Mutants Gunner Outfit Pack - Gunners ToneTigre Slave Clothes - Raiders / Super Mutants Kharneth Slave Clothes - Raiders / Super Mutants More can easily be added! Which ones would you like? Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for Raiders and a military cut Gunners. There are differences for male and female characters. Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation. There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them (outside of combat) to trim up to avoid them (the scissors may break!). I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise. Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles v3.0 (note that v2.5a no longer supported) ANiceOakTree's Hairstyles Pubes Forever Commonwealth Cuts KS Hairdos KS Hairdos with Physics More can easily be added! Which ones would you like? Body - Your CBBE or FusionGirl body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite. It is possible to configure the settings for male and female characters. Uses BodySlide FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects. Beware! (This can be configured or disabled in MCM). Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM). Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people. Walking/Standing-Still Bonus option - To aid in surviving while in faction, you get a tiny heal bonus while walking or standing still. Noise Option - There is an option that player makes noise when swinging, bashing, jumping, or swimming. Skin - If certain mods are installed, then tattoos can be applied to the entire body Uses Looksmenu Once across entire body when first affected if Random Overlay Framework is installed Thereafter one after romance, combat defeat or helping faction members Face - Your face can have tattoos or damage applied to it. Uses Scripted Face Tints (SFT) Create Medicated Face Wipes aid item that can erase one face damage tint (can be an aid gift). Faction - Available in version 3.0 and greater. Your faction will be changed to that faction and possibly moved to a faction-friendly location. Your last partner will have a small dialogue to initiate it. You will remain in the faction until you help or romance enough faction members to leave the faction. When leaving, a small dialogue allows you to confirm leaving or remaining in the faction. While assimilated to the faction, you will gain a perk appropriate for that faction. Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2). You will receive better gifts based on your faction reputation which increases each time non-faction members are killed. It can decrease as well! Talking to faction members using an assigned hotkey allows you to ask for info, request gifts, offer help, or romance them. After talking, some faction members may be a doctor and can help heal you. Alternate Ending quest - If not assimilated to a faction (chance failed), then there is a chance that an alternate ending quest can occur, mostly romantic but depending on the outcome of a small dialog can be other things (if installed) like being Bound In Public or POTC or Real Handcuffed or even Caps taken, etc. Overseer quest - get assigned a random faction Overseer (and possibly shock collared) to check-in with on your progress or be punished.
Late to Overseer quest - Overseer sends a group of faction members to track you down and bring you back to them.
The following Assimilation Help Quests are supported for earning payback to get out of the faction (all included with Assimilation unless linked):
Ammunition
Beer Run
Feed Me!
Kissing Booth
Milk of Human Kindness
Rival Raider Return
Signed, Sealed, Delivered
Takedown
Village Bicycle
Watered Down
NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player. The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly. I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it.
NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped, and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting.
Installation
Review the Conflicts and Requirements sections below, and then install with your favorite mod manager. Additional features are available in the mod if the Optional Mods listed below are installed. Version 3.0 and later has many portions re-written, and it is unlikely that an upgrade from any 2.0 version will work properly. Versions 3.0 and later are so different that I would recommend starting a new game after download and installation. Definitely do not be assimilated into a faction when upgrading!
Conflicts
Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships:
Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other. For the best experience, use one or the other. If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar.
Requirements
Fallout 4 v1.10.984 or newer (NextGen) F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options LLFP - needed for string functions only (included but included in AAF if you install that)
Optional Mods
AAF including some themes/animations - for animation triggering Tested with CBBE and FusionGirl (LMK if you have another one where it works) - for body changes BodySlide - if you want body changes Looksmenu - if you want skin overlay changes Random Overlay Framework - will use for an initial set of skin overlay changes Tattoo After Rape - will use it for skin overlay changes if installed, and otherwise it uses Looksmenu directly Scripted Face Tints (SFT) - if you want face changes F4z Ro D'oh - for better silent dialogue lines
Credits and Prioritized Issues & Features
Off-Site Link
What's New in Version
1.4.0
Initial version (it was revisioned several times privately before posting) 1.12.0
Support DLC and implement progressive hairstyles from long to short 2.0
Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5
Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6
Bug fixes from 2.5 release discovered right after release 2.7
Bug fixes still existing in 2.6 version 3.0
Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future 3.1
Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest 3.2
Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu 3.5
Bug fixes from 3.2 release and internal 3.3 & 3.4 versions. Face! Endings. Overseer. Help Mail, Food, Water. Metabolism. Noise.31236 downloads
Updated
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Transfer Settlements - National Park Visitor's Centre Redux
By msmfoster
A Transfer Settlements blueprint that transforms the Visitor's Centre from a prepper's home to a rebuilt and viable settlement. In addition to the repairs, buildings have been added to increase defence, food production, and commercial spaces.
Note. This build aims for a repaired look, not restored to its former glory. This means there are brick walls on the second level facing the deck, and the roof is replaced with a barn variant for easy support of turrets.
Details on the changes below:
Visitor's Centre has been repaired with the inside walls removed to create a more viable living area. Dedicated medical area with surgical bay and recovery ward within the Visitor's Centre. A lovely deck gym above the main entrance of the Visitor's Centre. The small hut near the parking area now has walls that create a viable kitchen and eating area. Two additional commercial spaces have been added along the retaining wall overlooking the parking area. A large greenhouse has been added opposite the Visitor's Centre for food production and defence. The far side of the greenhouse effectively acts as a wall to force attackers around the structure. Parking area now includes vintage cars.
Note. These cars can and do explode if they take damage.
Some of the features of this build are:
24 bunks. 170+ food. 530+ defence. 240 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build.
Due to the layout, there is no dedicated workshop area. Instead, the armour, weapons, and chemistry workbenches have been added to the general store. This fits in with the overall theme of this build.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants
Hard Requirements
Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, foundation liners, cooking station, and water pumps.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to Have
Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Minutemen, Signs of the Times variants). Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall. Additionally, remove the junk wall fortifications, which are not needed once the outbuildings provide viable defences. For the Visitor's Centre itself, clean the site, remove the entire roof structure, floors, and internal walls.
The exceptions to this are:
The doorways and associated walls on either side of the stairwell. The stairs themselves.
You can opt to maintain the deck flooring in place; it may help NPCs use the existing stairs to travel back and forth.
Note. Be sure to remove the Vim! machine. A new one will be added in its place. Nuka-Cola will then begin to appear around the machine as it respawns.
Build a Transfer Settlements console from Power > Miscellaneous in front of the settlement workshop.
Note. Import should be done with Workshop Mode enabled.
After Blueprint Import
Ensure power and defences are online.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc FarHarborExt from the console is the easiest way to get away and save.
I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
199 downloads
- transfer settlements
- visitors centre
- (and 2 more)
Submitted
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Outfit of Hookers True Wasteland Body
By gegging
TWB conversion of Outfit of Hookers by Kziitd
Requires Outfit of Hookers by Kziitd True Wasteland Body and their requirements
A minor variant of Kziitd's Fetish Tools CBBE bodyslide by guliguliradish that adds two abdomen muscle sliders from TWB.
708 downloads
Updated
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Transfer Settlements - Warwick Homestead and Corporate Headquarters
By msmfoster
A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks.
This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor.
Details on the changes below:
Replaced the catwalks linking the buildings. Cleaned out the main pump house to hold shops and medical facilities. Cleaned out the blue outbuilding to make it a workshop. Cleaned out the secondary pump house to hold slot machines and a barber shop. Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen. Added a Covenant wall with turrets along the perimeter.
Some of the features of this build are:
26 bunks. 145+ food. 440+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Settlers can move freely through the new build but appear to have some trouble with the original buildings.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbor
Hard Requirements
Transfer Settlements. To import this Blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build materials, cooking station, and water pump. Homemaker. Decorations, furniture, and miscellaneous objects.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks, and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to have
Videos of the Wasteland. Working televisions and projectors. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Institute, Signs of the Times variants). Singing Settler. Used for optional flooring. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table.
Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest.
Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing.
Build a Transfer Settlements console from Power > Miscellaneous in front of the workshop.
Note. Import should be done with Workshop Mode enabled.
After Blueprint Import
Go through the build and adjust industrial equipment to make sure it does not interfere. Move or scrap as necessary.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
A Special Thanks To
Thank you to Caladon for creating the template that makes Blueprints installable.
Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
141 downloads
Submitted
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aaf nuka ride Nuka Ride World Patch WIP
By izzyknows
Nuka Ride World Patch WIP Version 1.14
This patch is for Nuka Ride 6.9.3
Warning!
IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.
Current versions don't need updated....yet
With that outa the road...
The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.
The long version:
This changes a shite ton of stuff.
humm... maybe that should be the short version.
This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.
It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.
It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
So if you don't see her... you fuuuucked uuuup!
It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
It fixes the floating light strings, and add a bunch of lights & light posts.
======================
Patches:
The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
======================
Installation:
As with any mod. Just Do IT!
Because of the changes this patch makes, a prewar new game is required.
You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
But you can't use a save that has ever seen Nuka Ride.
Load order IS specific and should look like so;
Nuka Ride.esp
Nuka Ride World Patch.esp
Nuka Ride CWSS WORLD Patch.esp
and or
Nuka Ride BYOP WORLD Patch.esp
======================
And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
Change Log:
35438 downloads
Updated
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Submitted
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Kziitd Fetish Toolset-Bodyslide-cbbe
In short, this is KFT's cbbe conversion, and it took me about five days to make them. On average, it took me about half an hour to two hours to make each Mesh. I almost manually adjusted each slider of each Mesh and redrawn the weights for each Mesh (even so, I cannot guarantee that they are completely fine under some body shapes). This is the same method Kziitd used to create them.
All work has been completed (including amputation and pets).
After discussing with kziitd, I have decided to officially release it, but I will always be open to criticism (as I cannot test it). If you find any issues, please take a screenshot and leave a message to let me know.
Do not forward it to any other website!
Due to file upload restrictions, I have uploaded it to Google. Please download the txt file and open the Google link to download it.
11489 downloads
Updated
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CRX - workshop crosses
By Oakern
CRXXX - New and redesigned version of CRX mod.
This mod adds crosses and other restraining workshop furniture.
All items are under Furniture->CRXXX workshop menu.
Important
Always save the game before using any furniture from this mod.
Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
What's new in version 2.4
IMPORTANT! This version does not longer supports CRX 1.x furniture. All 1.x content has been removed from the mod. Before upgrading to 2.4 remove all 1.x furniture from your game and save. Uninstall previous version and delete all files before installing version 2.4 New furniture - high slave post added. New post allows up to 2 guards (back and front) Slave posts re done - Whipping now inflicts damage per hit. This can be configured in furniture's menu
- Pose can be selected from the guard marker
- More animations added
New AI generated voice lines for female NPCs assigned to crosses added replacing vanilla lines New furniture - Firewood added. Fire wood can be moved around like other movable items and ignited with any flame weapon (flamethrower, flame trap, Molotov, torch etc.) or any energy weapon. It burns dead bodies around and ignites other firewood or wood stacks attached to crosses New wearables added available to create in chem stations under CRX section Fix - ropes position for X cross adjusted
What's new in version 2.3
X cross with 2 poses (1 with nails, 1 with ropes) added New furniture type added - cage with 4 different cages available 4 new cross models added 2 new types of nails added. They are selectable under Configure... -> Configure attachments Integration with Knockout Framework added - NPCs released from the CRX furniture can be knocked out Experimental feature - NPC can be now assigned to CRX furniture outside settlement or within settlement they are not assigned to using 'command' option.
There is an AI package implemented that will force them to sit back on the furniture on load. (Does not work 100% times)
What's new in version 2.2 STABLE
3 new cross poses with ropes instead of spikes added 2 new cross poses with spikes added New type of cross made from rounded beams added FIX - Player is now automatically unassigned from CRX furniture on exit
to avoid issue with player being teleported to furniture if not unassigned Workshop menu reorganized Multiple minor issues fixed Option to add special attachment added to crosses, check under Configure... -> Configure attachments
What's new in version 2.1 BETA
Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters
What's new in version 2.0 BETA
Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:
Known issues
If NPCs don't want to stand on the guard marker for slave post or rack go into workshop mode then pick up and place marker in the same place. That ensures marker furniture is properly added to the settlement and NPC can be assigned to it.
Additional information
"release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.
Dependencies
Mod is integrated with MCM, F4SE and Knockout Framework however these are not mandatory.
If not installed mod won't use some features and can't be configured.
Installation
Vortex:
Drag and drop RAR Archive to downloads area and install.
Manual:
Extract and copy content of RAR Archive into Fallout 4 Data folder.
Uninstallation
Before uninstalling mod CRX workshop menu must be removed:
Open MCM and go to CRX configuration
Select "Remove workshop menu entry" option from Mod Management section
Optionally remove any CRX furniture placed, however it is not required
Save game and quit
Uninstall mod manually or using mod manager
Continue game from previous save
Upgrading from previous versions
Uninstall previous version and remove all the files before installing new version.
Permissions
Modifying this mod in any way without my permission is prohibited.
Redistribution of this mod or making any patches for this mod without permission is prohibited.
If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
Credits
Big thanks to:
kadsend for creating wound overlays for Male characters
Hair and Nails for letting me use their 3D models
NoN for cage 3D model
Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work!
306669 downloads
Updated
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menu screens Vault Meat - Menu Pack
By theJOHNS
Replaces the Intro Logos, Main Menu and Loading Screen with good ol', delicious Vault Meat... Oh, how we miss you.
Loading screen is a modified version of this, but the rest is original and made by me.
3328 downloads
- beastialty
- vault meat
- (and 2 more)
Submitted
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CBBE Standalone Topless Rags
Attention slaves and slavers! Two new outfits arrive to the Commonwealth!
IMPORTANT: Uploaded a new file because my dumb ass forgot to pack the meshes ups!
WHAT IS IT?
Two new topless alternatives to the boring vanilla prisoner rags (one with shoes and one without).
WHERE TO GET?
Both are craftable on the chemlab
HOW TO INSTALL?
Download and install Caliente's Beautiful Bodies Enhancer, then either drop the contents of the zip file on your FO4 folder or install with a mod manager and voilà!
Now with Bodyslide support! In bodyslide look for the outfits with the 0WM prefix.
Requirements:
CBBE: https://www.nexusmods.com/fallout4/mods/15
Feel free to post your screenies!
DISCLAIMER: This is my first mod, so please let me know if you find any problem.
Also I'm pretty sure it should it should be a ESL flagged ESP.
974 downloads
Updated
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Nuka Ride VIS Patch
By stas2503
This patch fixes the incompatibility of Nuka Ride with PRP.
Requirements:
Previsibines Repair Pack Stable Branch - PRP
Nuka Ride
Nuka Ride World Patch
Esp is marked as esl, so it won't take up space in your main loadorder.
Compatibility
Nuka World Glory - place it above Nuka Ride in your loadorder.
Rebuild Settlements PRP - There were no problems. If you have any, please contact me.
Mutilated Dead Bodies and Up to No Good - strange things may occur (such as bodies hanging in the air)
Installation:
Install as a regular mod.
Place it below all mods and patches for Nuka Ride.
Recommendations:
Extract the Vis folder from Nuka Ride - Main.ba2 (use BAE or similar tools and overwrite all conflicts)
Note: The patch is in Russian. You can make translations.
615 downloads
Updated
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Videos of the Wasteland - More and Even More Vintage Pornography
By msmfoster
Two collections of six vintage pornography movies that are in the public domain. These have been converted to work with Videos of the Wasteland (VotW) and are usable with the mod's televisions and projectors. Every video has been tested with version 2.6 and work as expected. I made sure there were no pink screens at the end of the movies before the clip repeats.
Note. Pictures of the videos were taken from the original source.
Requirements
Videos of the Wasteland and all associated requirements.
How to Use
Craft holotape(s) using the VotW workbench. Insert holotape(s) into a projector or receiver. Enjoy.
Note. For those curious the Videos of the Wasteland video page contains a series of YouTube videos on how to make your own collection. While the process is relatively straight forward, I found it to be tedious.
2103 downloads
Updated
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Menu Replacer - Addicted to Television - Skull and Bones
By msmfoster
The first in a series of cinematic and immersive menu replacers that showcases interesting locations in the Fallout 4 universe while adding a twist using Videos of the Wasteland and my collection of vintage pornography. This underwater home with a skeleton and television exists off the shores of Spectacle Island, and only replaced the television. This FOMOD also allows you to install a Random Main Menu variant if desired.
There are two versions available:
Cinematic. Transitions into the scene and focuses on the television. Immersive. One shot seen from further away. Here the scene is more important than the video on the television.
Requirements
None.
Installation
Use any mod manager to install:
Standalone version using video and sound. Standalone version using video only. Random Main Menu variant.
For manual installation:
Drop mus_maintheme.xwm into your Fallout 4 \Data\Music\Special directory. Drop MainMenuLoop.bk2 into your Fallout 4 \Data\Video\ directory
127 downloads
Updated
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80's strip club vibes
By deff.
80's strip club vibes
I really wanted to make something for this community, as I really like LL mods, so, this is my very first small replacement mod. It's a Classical radio replacer with 80's strip club anthems. I tried to search for songs that really were played in 80's striptease clubs and here they are. Thanks to @Saya Scarlett for tutorial in his mod. This one is made in the same way and maybe someone will find this one interesting as well.
INSTRUCTIONS:
1. Install with Mod Organizer 2 or Vortex.
2. Enjoy
3. [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest
This radio replacer will be better with Louder workshop radio. And of course, if you want to build a strip bar in your settlement, then you need to install stripper pole. For pole dance you need Savage Cabbage animation pack. Basically you need working AAF with all requirements.
I checked this mod on game version 1.10.163, everything is working.
TRACK LIST:
AC/DC - You Shook Me All Night Long
Alannah Myles - Black Velvet
Alice Cooper - Poison
Billy Idol - Rebel Yell
Billy Squier - The Stroke
Cinderella - Gypsy Road
Deff Leppard - Pour Some Sugar On Me
Def Leppard - Women
Faster Pussycat - Bathroom Wall
Fine Young Cannibals - She Drives Me Crazy
Genesis - I Can't Dance
Great White - Lady Red Light
Guns N' Roses - Paradise City
Joe Cocker - You Can Leave Your Hat On
Judas Priest - Living After Midnigt
Kiss - Let's Put The X In Sex
Mötley Crüe - Girls Girls Girls
My Darkest Days - Porn Star Dancing (Rock Version) ft. Zakk Wylde (not from 80's, but MUST BE here)
Nine Inch Nails - Closer
Paula Abdul - Straight Up
Poison - Nothin' But A Good Time
Prince - Kiss
RATT - Lovin' you's a dirty job
Rob Zombie - Living Dead Girl
RUN DMC ft. Aerosmith - Walk This Way
Skid Row - Youth Gone Wild
Van Halen - You Really Got Me
Warrant - Cherry Pie
Warrant - Down Boys
P.S. I really hope that I did't fcked up something, but I checked in game and everything was fine.
757 downloads
Submitted
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Transfer Settlements - Institute Surveillance Station Home Plate
By msmfoster
Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory.
My goals for this blueprint were:
Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look.
Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service.
Requirements
Downloadable Content
Wasteland Workshop Contraptions Workshop
Hard Requirements
Transfer Settlements. To import this Blueprint. Scrap Everything or equivalent. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to have
Videos of the Wasteland. Working televisions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary.
Setup
Scrap everything within Home Plate. The easiest way to do this is to run scrapall from the console. This is the only settlement where this works without creating adverse effects.
Build a Transfer Settlements station from /Power/Misc and import this Blueprint.
Note. Import should be done with Workshop Mode enabled.
Potential Issues
Connecting the conduits to the power panel does not survive the export process. To correct this, I added a fusion generator which guarantees the lights are on once the import is done.
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, exit Home Plate through one of the three exits and save once you find yourself in the Diamond City marketplace.
I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population.
Note. While Settlement Objects Expansion elements and Homemaker are stable, this is not always the case.
Your player may end up getting stuck after taking a bath, to get out activate the nearby toilet.
A Special Thanks To
Thank you to Caladon for creating the template that makes Blueprints installable.
Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
227 downloads
- transfer settlements
- settlements
- (and 1 more)
Submitted
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Transfer Settlements - The Mechanist's Lair Vault-Tec Fusion
By msmfoster
This Transfer Settlements Blueprint aims to create a workable player lair with a focus on:
One level dedicated to the living area and crafting stations. Three levels dedicated to the display of power armour, weapons, armour, and magazines. Every level of the RobCo Facility connects through the Vault-Tec structures. No visual glitches or bugs.
Ultimately this Blueprint offers the following:
48 power armour displays 56 armour displays 850+ magazine slots 3 dedicated display rooms 42 regular weapon displays 16 handgun displays 18 heavy weapons stands 5 power armour stations
Requirements
Downloadable Content
Automatron Wasteland Workshop Vault-Tec Workshop Contraptions Workshop
Hard Requirements
Transfer Settlements. To import this Blueprint. Scrap Everything or Equivilant. To clear out the lair of supports, writing, floor lights, etc. Settlement Objects Expansion Pack. Main building elements to make this possible, including the lit vault pieces.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove certain visual elements.
Soft Requirements
Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Wall Mounted Magazine Shelf. Provides a form-fitting magazine display that integrates well with the Overseer's wall design. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout the lair. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to have
Videos of the Wasteland. Working television and projector for the facility. Better Armoury Mod. Great mod for creating an armoury and displaying associated weapons. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Devious Devices. Addition of the associated workshop in the Torture Room. Torture Devices. Addition of associated torture devices used for the Torture Room. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout certain locales, i.e., Bedroom and _Torture Room_. Wasteland Dairy Framework. Associated crafting stations with the mod. Gruffydd's Signs and Posters. Small decorative elements near the pool table. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to carpeting used to hide clipped vault elements.
Unrelated But Useful
Place Everywhere. Allowing you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Decal Stain Remover. Removes unscrappable stains in certain settlements like the Mechanist's Lair.
Setup
Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area.
Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place.
Potential Issues
Power distribution is done through the vault structures themselves. If the second and third display level lack power, snap the connecting stairwells back into place to correct.
NPCs have little to no ability to traverse this area, which was not the case with past designs using pure vanilla pieces. I suspect this has something to do with the Settlement Objects Expansion Pack. This does not affect the player at all.
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing `coc Vault111Ext` from the console is the easiest way to get away and save. As an additional precaution, head down into the vault. Once you have warped to that location, save and wait the recommended amount of time.
I learned from experience to import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found somewhere else leading to interesting behaviours among the NPC population.
Note. While vault elements are usually stable, this is not always the case.
A Special Thanks To
Thank you Caladon for creating the template to make these Blueprints installable.
Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
209 downloads
- transfer settlements
- mechanists lair
- (and 1 more)
Submitted
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Sexplicit textures for FO4
By LM_Khrill
Hi LL users,
I think I did what I wanted, most of the Vanilla posters are modified, and a lot of little extras too. DLC ones are in progress... (done in 1.1 !)
I tried to preserve the sense of the original texture as best as possible (advertising for example).
Looking back, I realize that was a lot of work! (as much as for the one for SF)
If you don't want to see full nudes, sex scenes, cum and more, don't dowload it!
4 separate archives with loose files :
- Paintings
- Ads (Billboards, posters)
- Others (objects, panels, flags, etc...)
- CreationClub-Mod (for NG & some posters/decals modifications for mods I use : Better Goodneighbor, Better AtomCats, Ivy (for her room), UpToNoGood)
Note :
I haven't touched the church's textures, I use this excellent mod for that : Nuns erotic pictures of "Just Some Noob" for churches
And no magazines : there's a lot of mods for that
15906 downloads
Updated
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RZ Skimpy Clothes (CBBE)
By RohZima
Just some skimpy clothes I made.
This was intended to have a lot more in it but I'm not making enough progress so just decided to release it as is so I can move on to another FO4 mod.
The items are shown in the screenshots and there is no way to get them other than console commands or an .esp explorer mod (recommended).
To use console you can use "help rzvol1 4 armo" then "player.additem xxxxx" with the item ID. Just use the .esp explorer. Sorry.
They are based on CBBE body and should be built in bodyslide.
3300 downloads
Submitted
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Provocative Perks v1.11.1 TRADUCCION AL ESPAÑOL
By lord mado
Despues de un rato en pensar si subirlo o no aqui les dejo esta traduccion, con la ayuda de mi nuevo personaje Panam, estuve probando un buen rato este increible mod, basicamente consiste en un mod que te permite tener perks pervertidas para tu aventura, estas van desde una perk que te permite conseguir mejores precios acostandote con los vendedores, hacer mas daño entre mas exitado este el personaje, al beber alcohol o alguna droga tener un chance de caer noqueado a la merced de los distintos NPCs que te quieran hacer el sin respeto, entre muchos otros mas.
Es un mod entretenido y que dara mas placer a la hora de rolear algun personaje en un mundo post apocaliptico lleno de pervertidos (o incluso TU ser el personaje pervertido que ira haciendo perversidades ahi donde vayas), a mi punto de vista esta entre los mejores, entretenido, divertido y placentero, que mas puedes pedir?
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
1301 downloads
Updated
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SAM Enhanced Animations
By ookkerpak
Now works with NG version of the game. You'll need the upgraded version of SAMFormer.
This mod adds adjustments to animations. Many Atomic Lust, Mutated Lust, Leito's, Savage Cabbages and RohZima's animations are covered. I also made some of my own variants. Many animations have vaginal and anal versions. The FF animations require a version of the Vioxis strap-on that has ZeX bones to work properly.
This mod does not contain any animations, only adjustments for the existing ones. There's no plugins. No .esp, .esl or such. The requirements have enough already.
Some old animations didn’t have working genitals, so I made SAM adjustments to make the genitals connect properly. Some orifice is opened and the dick goes in as precisely as possible. I also added some gravitational effects. Boobs sag a bit in doggy, powerbomb/piledriver and laying on back positions. Balls hang a bit lower and do respect gravity. Hands and legs positions are changed in some cases.
Requirements:
AAF installed according to the Fucking Manual SAM (Make sure you have the Blink hack checked in SAM menu to get the expressions right) F4SE and the poser skeleton are the requirements you really need, you can skip all the camera/lighting mods if you want SAMFormer (the NG version in optional downloads) The original animation mods, FO4 Animations by Leito - 21/09/05 - 2.1b, Atomic Lust 2.7b, Mutated Lust 1.4, Savage Cabbages animations v 1.2.8, RohZima FO4 Animations 3.20 or newer Bodytalk and Fusion Girl bodies Can be used with CBBE and Animated Fannies also. But since I don't do that, those fall under the category "not supported" Vioxis strap-on
Only if you want to use my FF versions of the animations. If you want the strap-on to hit where it should, use my version or some other strap-on mod that has penis bones and make sure you build it in Bodyslide to match your nude female preset.
The ZeX skeleton needs to be the one that supports SAM Custom Moans Optional, but you will see many errors in AAF admin panel without it. Don't know if you should be too worried about that. This mod works just fine without it. You just don't get the sounds and mouth movements without it. Instructions for installation here
Recommendations:
Commonwealth Moisturiser Another version of the Strap-on very much worth trying can be found here. AAF: SavageCabbage Animations Rescaling Use physics. OCBP is the way to go in my opinion
About SavageCabbage 1.3.0 addon:
Requires that you have UAP installed so, that SavageCabbage animations support is ticked off - If it's not, you'll end up with AAF stuck loading at 68% or something
About the strap-on:
Fusion Girl only It does weird things if bodyfat slider or groin back or -lower are used in BodySlide It will clip a bit in the lower back area when the pelvis tilts a lot Installation: Install Vioxsis' original mod, then my files. Let my files overwrite Vioxsis'. Build SEA Strap-on in BodySlide with your nude female preset. Profit. This should be compatible with all other mods in the Fucking Manual
Load this after all AAF guides mods
That's about it. Have fun!
Now go bang your Piper.
Also consider trying my Lewd Expressions mod on top of this. Most of the expressions are present in this mod already, but if you want to change the expressions of the actors yourself, go grab that one!
Known issues:
The pelvis jiggle is built in in some animations, which makes the legs shake in some cases. It also makes perfect aiming of the genitals impossible Adjustments were made with The Girl Next Vault preset, which is my version of a slim classic big boob pornstar look OK, the most recent ones were made with my newer preset Overseer's Daughter, which is pretty much the same shape but works better with clothing and physics. They are pretty much interchangeable. Presets that move the crotch/genitals around are prone to cause misalignment issues and other issues with my strap-on This will clutter your adjustments list in SAM If you change the AAF positions rapidly, sometimes adjustments are not removed when the position changes and you end up having two or more adjustments on simultaneously. If this happens, you need to open up SAM menu and turn off the one(s) you don’t want
My thanks go to:
@Ulfberto for helping me out in the beginning
The people behind the original animations this needs to run: @RohZima @SavageCabbage @Rufgt @Leito86
@Saya Scarlett for The Fucking Manual and feedback
@spicydoritos for forcing me to include Custom Moans
@Bazinga for Custom Moans
@lee3310 and @EgoBallisticfor feedback
niston for SAMFormer and @Holylokki for the NG upgraded version
and of course all the people in AAF Discord an here in LL who have helped me along the way
If you want to use my stuff in your mods, just do it. I’d like to hear about it if you do, though.
223208 downloads
Updated
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Provocative Perks
By spicydoritos
A collection of standalone perks designed to reward, punish, encourage, coerce, and otherwise facilitate your lascivious exploits.
Provocative Perks
Safe to say most folks here want to get laid in this game (or why else would you be on LL?). Sometimes you trigger the fun with sandboxy gameplay mods, turning your combat defeats or NPC rescues into a roll in the hay. Other times you might hike up your heels at the urging of quest mods, placating harassers or transforming into the Commonwealth's newest porn star. Provocative Perks is none of these things. It's a gap filler. An added spice. A collection of useful utilities to improve your digital sex life in minor ways. A bard (OG/2nd edition) to stand in the back and sing stat buffs at your adult modding setup.
As the name implies, this mod contains a selection of adult oriented perks. There are no restrictions on when, which, or how many of the perks you may choose. They are all designed to stand alone. While a couple of them may synergize together or work at a crosswinds, the aim of the mod is for you to choose the exact perks that fit your playstyle. One thing to keep in mind, though: they are designed to be permanent. You may add perks at any time, but there is no method of removing individual perks.
Hopefully the perks, as detailed below, include a little something for a wide array of interests. Certain perks are clearly targeted towards "player as victim", several are designed to drive consensual interactions, and at least one is almost exclusively useful to aggressive players. Others are style-neutral, or promote nudity, or are just plain fun. Even if you decide you only like one or two perks, not to worry! This mod's plugin is an ESL-flagged ESP, and will not occupy one of your valuable ESP slots.
Lastly, acquiring the perks is very simple. Open the mod's MCM, find the “Perk Selection” option, and click the button. That will fire up the selection menu any time, anywhere. Even if you've already taken a perk, you can still view its description in the selection menu to remind yourself how it works.
Perk Descriptions
Additional Features
Long time AAF users may have noticed that certain creatures get “stuck” doing sex idles after a scene. The usual suspects include feral ghouls, insects, and sometimes FEV hounds. Provocative Perks will bump these creatures out of stuck sex idles after a scene ends. This feature does not require any specific perks to be taken.
A Brief Note on Balance
The careful reader will note that these perks generally have pros as well as cons. Nobody who thinks about it for more than a few minutes will accuse them all of being “well balanced” by the typical gaming definition. The perks are designed to grease the skids towards your character having sex, whether by carrot or stick. In this context, any apparent boons ought to be treated as a mere smoke screen, distracting you from the long-term detriments of spreading your legs way too often. Consider yourself warned.
Known Issues and Conflicts
Hard Requirements
-Far Harbor
-Nuka World
-MCM
-Sex Attributes, v2.6.5 or higher
-Working AAF installation, including animations and tags/Themes
Soft Requirements
Provocative Perks can optionally integrate features from the following mods. Some perks may work differently (or not at all) without the following mods, but PVPK will still install and run without them.
-Animated Tentacles v0.9 (LL thread here, MEGA link here) (required for Tentacle Bait)
-Bound in Public (optional outcome after Easy Prey and Homewrecker)
-Daily Life of Hookers (custom idles will play before AAF scenes initiated by Provocative Perks)
-Devious Devices (useful for Latex Fetish)
-Kziitd Fetish Toolset (useful for Latex Fetish, and for binding player during/after Easy Prey, Homewrecker, or Town Bicycle assaults)
-NSFW Soundpack (optional moans for Psychosexual and USB Type-V)
-Pervert - Immersive Prostitution and Harassment (optional outcome for Easy Prey, Homewrecker, Town Bicycle, and Unbridled Nymphomania)
-Plugs of the Commonwealth (useful for Latex Fetish)
-Real Handcuffs (required for Abandoned Property, useful for Latex Fetish)
-RSE II: Combat Surrender and Abduction (optional outcome after Easy Prey)
-Sexual Harassment, v1.16.8 or higher (slightly changes functionality of Homewrecker)
-Skimpy Armor Keywords Resource (alternative clothing check option for Delicate Skin, Exhibitionist Streak, and USB Type-V)
Recommended
-AAF Spectators (for synergy with Life of the Party)
-AAF Violate (for synergy with Acquisition Specialist)
Thanks and Credits
-twistedtrebla for Sex Attributes' wonderful API, and for a short sequence of clothing strip code that I lifted almost wholesale from Combat Strip Lite.
-kziitd for the criminally underutilized idles in Daily Life of Hookers, and for the squish sound file used in the USB Type-V perk.
-EgoBallistic for being a constant pillar of modding support and answering a couple specific questions.
-lee3310 for a general interest that kept my procrastination at bay.
-Special thanks to the AAF Help Discord for their assistance past, present, and future.
-Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
-Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
Permissions
Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.
120571 downloads
Updated
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Morning Sex Alternative
This mod is a simplified version of "Morning Sex With Lover".
When you wake up in the morning, you will have sex with your companion.
(It is recommended to wait about 5 seconds after waking up.)
This mod performs Morning Sex with a companion equipped with the following Rings.
There is no need to create a patch for each companion.
There are 5 Rings in total, which can be created in "Chem Station > Utility".
Ring Of Lover
Performs Morning Sex on a companion with the Romantic flag enabled.
Ring Of Friend
Checks Affinity Value (1000 over) without Romace check.
It is used with a companion who has Affinity but not romance.
Ring Of Slave
Checks only the Ring equipment, not Affinity or Romance.
Can be used with companions that have neither Affinity nor Romance.
Aggressive and Rough tags are specified in the AAF Sex animation tags.
Assumes that the player is the Master and the companion is the Slave role.
Ring Of Love Slave
Same as Ring Of Slave, but the Aggressive and Rough tags are not specified in the sex animation tag.
Ring Of Master
Same as Ring Of Slave, but the sex animation tags are specified differently.
Assumes that the player is a Slave and the companion is a Master.
Threesome
If you have multiple companions due to multi-follower mods, etc., you can perform Threesome Sex.
This will only occur if you have a companion equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
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Animation tags
Details of the animation tags used in each Ring are as follows.
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Setting Holotape
A setting holotape can be created at "Chem station > Utility".
The holotape setting items are as follows:
Morning Sex Alternative : Enabled / Disabled
Enables or disables the MOD.
Debug Mode : On / Off
Enables / Disables Debug logging
Player Role : Auto / Giver / Receiver
Sets the sex role of the player.
If set to Auto, it will be automatically set according to gender (Male = Giver, Female = Receiver).
Partner Gender : Defferent / Same / Both
Specify the gender of the sex partner.
Scene Chance : 25% / 50% / 75% / 100%
Specify the probability of Morning Sex.
Sex Duration Time : 30sec / 60sec / 90sec / 120sec / 240sec / 480sec
Specify animation playback time.
Furniture Scan Radius : 250 / 500 / 1000 / 1500 / 2000
Specify the search range of furniture used in Sex.
Allow HasBeenCompanion : Enabled / Disabled
Whether to scan companions who are waiting at the base.
Allow NPC : Enabled / Disabled
Enable scanning of NPCs (Ring Equipped) that are not companions.
NPC's have neither Affinity nor Romance, only Ring Of Slave, Ring Of Love Slave, and Ring Of Master are effective.
Allow Threesome : Enabled / Disabled
Do you want to perform Threesome Sex if the companion is equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
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Notes
This MOD executes animations by specifying Sleep Furniture, so I recommend installing an animation MOD that includes many animations compatible with furniture.
For example, the following MOD is recommended because it includes many bedding animations.
SavageCabbages Animation Pack : https://www.loverslab.com/files/file/5983-my-animation-pack-updated-150423/
BP70 Fallout 4 Sex Animations : https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
RohZima Fallout 4 Sex Animations : https://www.loverslab.com/files/file/27859-rohzima-fallout-4-sex-animations-for-aaf/
2387 downloads
Updated