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These Fallout 4 mods are of an adult nature.

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  1. FG Custom Bimbo Body

    Bimbo body mesh with custom feet and hands with some accessories.
     

     
    VIDEO
     
    GALLERY
     
    REQUIREMENTS
     
    If textures or materials are inside a BA2. Extract them with Bethesda Archive Extractor
     
    Wedding Ring Enhanced (OPTIONAL) it uses textures from the base game.
    Install as any other mod. It doesn't matter what option you select.
     
    BodySlide and Outfit Studio
    Install as any other mod.
     
    HN66s Plain Earrings for FO4
    Install as any other mod.
     
    Abeona - The Ring of Walking
    Install as any other mod.
     
    DX Azur Lane St. Louis - Luxurious Wheels Outfit
    You only need textures and materials.
     
    HN66s and Xazomns French Nails for FO4 
    Install as any other mod.
     
    HN66s EasyGirl Outfits for CBBE and SHB - Bodyslide
    You only need textures and materials.
     
    Kinky Custom Kollars
    Install as any other mod.
     
    ZeX - Fusion Girl 1.89
    Install as any other mod.
     
    TCN's Flip Flops 1.4
    Install as any other mod.
     
    High Heel Sounds (OPTIONAL) Only for Bimbo outfit
    Install as any other mod.
     
    ZGC Goma Mini Bikini CBBE Bodyslide 1.0.0 (OPTIONAL) Only for Bimbo outfit
    You only need textures and materials.
     
    HN66s TRS Outfits - CBBE - SHB - HHS (OPTIONAL) Only for Bimbo outfit
    You only need textures and materials.
     
    Nora's Secrects
    You only need textures and materials.
     
    BZW Sandals
    You only need textures and materials.
     
    Barefoot Footstep Extended
    Recommendation.
     
    Spell Perk Item Distributor
    For outfit distribution.
     
    Skimpy Armor Keyword Resource
    For Keywords.
     
    Fallout 4 High Heels System
    For high heels.
     
    FILES
     
    FG 1st Person Body
    Drag and drop to your mod manager. Build in BodySlide.
    FG 1st Person Body
     
    FG Bimbo Body
    Drag and drop to your mod manager. Build in BodySlide.
    FG Bimbo Body #4
     
    FG Hands Edit
    Drag and drop to your mod manager. Build in BodySlide.
    FG 1st P Hands Edit #1
    FG Hands Edit #1
     
    FG Bimbo Outfits
    Drag and drop to your mod manager. Build in BodySlide. You can build it in a ChemStation. Under FG Bimbo Outfits Recipe. Or use Perchik71 - In Game MOD Explorer (MCM)
    FG Bimbo Outfit #4
    FG Bimbo Boots #1
    FG Bimbo Jennes
    FG Bimbo Cuencas
    FG Bimbo Sandals #1 and #2
    FG Bimbo Laz Bikini #1
    FG Bimbo Laz Outfit #1
     
    Bimbo Outfits_SPID (OPTIONAL)
    Install as any other mod.
     
    CREDITS

    Crimsomrider for anklet
    Ousnius and Caliente for BodySlide and Outfit Studio
    TheseusAlexander for ring
    Deserter X - dianka33 for bracelet
    humannature66 for nails, piercings, earrings and heels
    Konata for collars
    TheBottomhoodofSteel for Fusion Girl
    TabbyCatNinja for toenails
     ZatanicGC for bikini
    Carreau for Heel Sound
    meigong119 and Frankfranky for Heels
    epsadin for Barefoot Sounds
    bazoongas for Sandals
    twistedtrebla for keywords
    powerofthree for SPID
    Lazman for heels and outfit
     

    651 downloads

    Updated

  2. Fallout 4: Forgotten Art

    The mod's idea and art: killer905.
    New Sole Survivor hobby – nude photography. Find Eliza Crowe in the centre of Diamond City to get a working camera. Travel around the Commonwealth and take naughty photos of pretty people (or those who are pretty inside) in exchange for various favours.
    Skyrim version.
     
    After obtaining a working camera, you must equip it (in the weapons category) to activate the dialogues from the mod.
     
    - Images can be placed on a shelf or magazine rack.
    - You can obtain a list of potential models from Eliza Crowe.
    - If for some reason you are unable to obtain an image from a specific NPC or they are dead, you can type ‘coc AAAF4ForgottenArtCheatRoom’ and take only what you need.
     
    Update (Only if you upgrade after 1.2+):
    1) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller
    2) Use the Forgotten Art Uninstaller item
    3) Save the game
    4) Install new version the mod in Vortex/NMM/MO2
    5) PROFIT!
     
    Uninstallation:
    1) Remove all paintings from the settlement added by this mod.
    2) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller
    3) Use the Forgotten Art Uninstaller item
    4) Save the game
    5) Deinstall the mod in Vortex/NMM/MO2
    6) PROFIT!
     
    Paintings and Posters in Workshop:
    Once you have all the photos of the same theme (E.g. Diamond City), talk to Piper to unlock the ability to create their paintings and posters in settlements. Note: You need photos in your inventory!
    Find new category in Workshop -> Decorations -> Forgotten Art.
     
    Models:
    Diamond City
    Goodneighbor
    Factions
    Settlements
    Vaults
    Other
    Male Followers
    DLCs
    Quests:
    Forgotten Art: Talk to Eliza Crowe to begin your adventure with the mod.
    Publick Nudity: Talk to Piper Wright to start her special quest (After Forgotten Art).
    Bare Knuckles and Bare Soul: Talk to Cait to start her special quest (After Forgotten Art).
    What a Sight!: Highly anticipated and demanded quest, with excellent game design! Talk to Mama Murphy to start her special quest (After Forgotten Art).
    Curious Exposure: Talk to Curie to start her special quest (After Forgotten Art).
    Faded Positive: Talk to Eliza Crowe to start her special quest (After Publick Nudity, Bare Knuckles and Bare Soul and Curious Exposure).
    Meaningless Beach Quest: The courier will find you himself (After Faded Positive).
    Gunner Troubles at Dunmore Homestead: Talk to Monique Dunmore to start this quest.

    Perks:
     

    5756 downloads

    Updated

  3. FO4 DOA6 Followers Bayman Honoka Marie Rose.

    Adds Bayman Honoka and Marie Rose followers of DOA fame. Based on DOA6.

    TURN ON SUBTITLES OR I WILL PERSONALLY COME TO YOUR HOUSE AND MAKE YOU WATCH 300 hours of Dr Quinn Medicine woman. 
     
    and I will replace all your food with Kale!
     
    (ok joking) NOTE FOR UNVOICED VERSIONS YOU STILL NEED TO DO THIS. Even For the voiced version you should turn them on in case something loud drowns them out. Or they start talking over each other like they will often do.
     
     
    Version 3+ Voiced Mega Links - if you download from the "Downloads" button Fusion girl was uploaded first then CBBE. Only the latest versions will be available on the Downloads button. Fusion Girl Version is first on the list, CBBE second.
     
    Fusion Girl 
    3.7
    https://mega.nz/file/JaQgiZiK#Zn9UPF0Pli1kLYYdYykRtVBtuW2ZatAJmoxJSGiiR_E
     
    CBBE
     
    3.7
    https://mega.nz/file/JPB0FKqY#Y3vwrB_-5YXqUcbCn--AuVn2LjPULQMBfavyATfx32c
     
    3.7.1 - Fixed meshes
     
    https://mega.nz/file/wawGSCrI#-iNwQ8DMBz3g1SaDOCQy1pq2-F2Fld4IR_g46ls3ok4
     
    Embark on a massive quest as they join forces and hire you as a guide to take on the legendary 39 steps of Alfred Hitchcock fame (or a FO4 adaptation of them).
     
    A quest driven by music and musical themes in the vein of Michael Mann. 

    HOW TO START:
    find any one of the followers and it triggers a prequel quest to find the others. Marie Rose is a he most likely to find first she is in a central location where lots of npcs pass through (your only hint). Bayman is the next likely and Honoka is like a needle in a haystack unless you found Marie first or already played the mod.
     
    look high and low. I added new doors that’s where to look. 
    and added some new tricks.
     
    A large part of the main quest Is random. I can’t times offer advice and will publish a cheat sheet but the point of the mod and the danger of the enemies grows the longer you don’t find the next thing. 
    You are not fighting mercenaries or an army you are fighting spies they fight like spies and die as easy as spies. Ie glass canons. For me to reveal their locations is basically changing the difficulty of the mod.
     
    MOD FUNCTIONS:
    1- outfit change. Same as other doa follower mods but because the main quest demands certain missions use specific outfits you can’t forcibly select their outfits.
     
    2- cell phone use.
    mat first glance this would seem not lore friendly but because they use the same wireless company from saints row 2 it makes it lore friendly. IllWireless is an amazing service I highly recommend you use it in Real life too. 
    A - with their cellphones they can play music and use apps to help w your quest.
    B - after you complete their main quest you can use their cellphones to call each other if one is not a current follower.
     
    3- they talk A LOT of SHIT!
    they are college freshmen. They talk more to each other than to you.
     
    4- you will eventually get a customizable interior player home. Enjoy.
     
    5 - during the quest Honoka and Marie Rose receive weapons training from Bayman. Their weapons upgrade.
     
    6- if for some ridiculous reason you don’t like honokas nipple piercing (Mr Moo) you can equip her “remove nipple piercing”.  This was actually inspired by an old mod I saw for skyrim but the meshes and textures are not from that mod (because I have to be an asshole and make everything a higher poly. Count than something from probably 2015) I will credit the author once I have had a chance to look him/her up for the inspiration and idea to add the nipple piercing Mr. Moo. 

    7- you can change their hairstyles by talking to them. Each has four to choose from except Bayman who has one.
     
    8- Honoka and Marie Rose have ten personal songs between them. I will give you the filepath to change if you want to overwrite those for your personal music.I highly recommend you don’t change the story mod music. It’s not shit that’s on my playlist and 80% is probably not on anyone’s playlist cause it’s “movie music”.  Most of the story songs are there cause they inspired scenes in the mod. Not the other way around. That also resulted in an inordinate amount of Basil Palodoris. 
     
    Fusion girl version Only for now. CBBE To Follow. (Expect CBBE version to be after august 7. And all bodyslide files. I am doing those now this like all were originally shaped around the custom follower bodies I did for fusion girl. I could conceivably finish by next week but then I fly to Florida. To visit family. So …. Delay.)  I’ve been living breathing and sweating this mod since October 2022 so I wanted it released. ASAP.
     
    Ummmm. I don’t have much more to say….. enjoy.
     
     
    oh- if the NPCs end up fighting each other (it’s a possibility. May or may not happen. It’s doa has to be a chance) Don’t interfere you can break the scene and I haven’t decided on a level of punishment for interference. Or if I shoild bother cause only an ass that wants to break the mod would do that.

    ARE THEY ARENT THEY?
    I don’t fucking know.
     You tell me.
    I took a page from every 80s sitcom here heavily leaning on Cheers. Marie and Honoka are roommates with a close bond. (As evidenced in DOA6 story mode). But like every good dynamic I intentionally danced around the issue in part because I want them to be your characters too but also because if I am capable I want to continue to use these two clowns.
     
    (once you beat the main quest…. Goto v111 w both of them).

    - (q&a) can I call them out on their shit?
    - a - yes. You can. But they might not like you. They have dialogue that wants to sit cait down for a reverse intervention if you have her get the cure.  
     
    Q - why does Bayman wear a Ukraine flag.
     
    A - in game dialogue covers that but here is some keywords (putins daughter, anal sex, drapes, kremlin). Bayman is an action hero not a prude.
     
    q- is Helena in this mod you keep talking about her.
     
    a - yes because she is mentioned and her influence is inescapable w these chars. No physically because she is too busy running DOATEC and running freaky/cool French sex clubs.
     
     
     Q - I can't find where Bayman, Honoka Or Marie Rose is in their initial locations.
     
     A - 
     
    Q - I can't find ______ Location in the Main Quest.
     
    A - I will do a cheat sheet but wait a bit. try to find It on your own for a bit. This mod isn't even a few days old.
     
    SKIP THE MAIN QUEST - 
    if you really hate the main quest you only have to beat it once. After you are given the tools and recipie to find the right items in the world to craft an item to let you bypass the main quest. You just need the purpose pill and the Im an ok code. Beat it once. But that option may still have issues. 
     
    please report anything.
     
    If it seems like a scene isn’t firing talk to any one of the followers. I’ve added failsafes. But don’t spam it cause it could just keep repeating the scene.

    OH I DONT WANT THIS TO BE CONFUSING. They are not your followers. You are their follower. Well paid in American dollars. 
     
    LOCATIONS PATCH:
    Moves the standing and talk markers to locations slightly moved off of where they were to accommodate players who use various mods that might have objects added that create a conflict with my mod.
     
    NEW WEAPON LOCK OPTIONS:
    This update adds a more "locked" gun and weapon system. you can now see the guns and ammo in their inventory. you can craft them more ammo. Thier custom ammo gets an added daily boost. If you try to remove their weapons from their inventory they will insult you and take them back. The name is only there for you to gauge what is equipped and what is not. 
     
    You can't tell them what weapons to use until after you complete thier quest but before that you can monitor it. if AFTER you complete their quest you want them to use whatever is in their inventory (default follower weapon equip for FO4, then select that option).
     
    HI RES LINK:
    female bodies are 4k I can upload the fusion girl 8k version if people want.
    https://mega.nz/file/YLpkxZCS#gF3i8mnIZun1X1pq4eoNk7j-V6bauAp4X7veLoRIRj8
     
     
    New Compatible with FG V3
     
    https://mega.nz/file/tXoQEayY#9f_PNoWfadVrG4NCe3lYjJg8cipHpVO8wL5vLm7noyE
     
    Note, The High Res Tex For V3 is close to 600 Mb file size.
     
    drag and drop just overwrite the main file bsa.

    A-I voicing: 
    This mod is voiced using A-I, all NPC voices are voiced through my paid Speechify professional account which grants me full commercial use through my license agreement (commercial use is far beyond what I am using here just making a point). The few lines added for the vanilla FO4 NPCs were recreated through this service using FO4 sound clips. My understanding is that this is permitted and standard practice for AI as long as those voice clips use remains within the same game they were taken from and the actors already received compensation for. If this is not the case please contact and discuss it with me so I can properly address or rectify the situation.
     
    PLEASE NO SPOILERS IN THE COMMENTS. I don’t want to be an asshole and delete them and micro manage shit. 
     
    BASIC LOW SPOILER MOD FLOW CHART: (I will do a full cheat sheet at some point that you can download)
    Credit to SystemManager for the Mr. Moo Nipple Ring mesh. Originally it was not a nipple ring I converted the Original Cow Mesh to jewelry and added the Hoop Ring.
    Link Below
     
    Related Mods:
     
    Mini Quest: It's a Long Road: John Rambo 2008
     
    Christie DOA Follower Add On
    BaymanHonokaMarieRose - To The Stars Epilogue 1 Add On (adds functions with the Nightclub)
     
     
    Doa Follower Dialogue Expansion (Expands interactions between followers between mods)
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    Discord Link For Questions and Answers about my DOA followers and other mods. 
    https://discord.gg/wjsTfZFHNC
     

    10507 downloads

    Updated

  4. Pervert – Immersive prostitution and harassment

    About the mod:
    Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods.
     
    The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario.
     
    Mod is location sensitive, so there are different dungeons for specific locations:
    - Diamond City
    - Good Neighbor
    - Bunker Hill
    - Vault 81
    - Prydwen
    - Sanctuary
    - All farms and settlements (they share same dungeons)
     
    During capture player can be robbed. You have corresponding settings for it in build in MCM menu.
     
     
    You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again.
     
    To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system.
    There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them.
     
    This version provides use of Bound In Public mod, but scenario takes place in custom locations.
     
    Features:
     
    - Banking system:
         - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up.
         - not paying loan in time opens up longer quest with possibility of imprisonment.
         - taking opportunity or mortgage loan opens up possibility for extra income   
         - loan quests are repeatable. Each time you can take a different approach to those quests.
     
         - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in      one place and withdraw in the other, saving them in case of problems along the way.)
         - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up.
         - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training.
     
    - Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases.
     
    - Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario.
     
    - Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played.
     
    - Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby.
     
    - Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way
    + MCM options to set how many voluntary scenes will be played.
     
    - Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario.
     
    - Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen.
    Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.).
    Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc.
    tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest.
     
    - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains.
    Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.)
     
    - Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret.
     
    Hard Requirements:
    - all DLC’s
    - working AAF setup
    - ZaZOut4
    - Sexual Harassment (not hard but essential for mod to work)
    - Real Handcuffs
     

    Soft Requirements:
    - Extended Dialogue Interface – better dialogues
    - F4z Ro D-oh – Silent voice – to skip dialogues if you already read them.
    - Sex Attributes – for charity containers to change your rep.
    - Kziitd Fetish Toolset – for restrains during scenes
    - Crazy sex toys of the Commonwealth v1.1 – for decorations
    - Mutilated dead bodies – decorations
    - Up To No Good - decorations
    - Torture devices – decorations
    - SAKR – to let SH know when you are naked
    - FallUI confirm boxes – to make all text from dialogue box fit into screen
    - Family Planing Enhanced Redux
    - Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship.
    - Bound in Public

    Recommended mods:
    - Advanced Needs 76 – immersive needs and raider disguise
    - Deep addictions – immersive drugs and addiction
    - Longer effect for Stealth Boys and Chems
    - Chems Visuals
    - PVPK*
    - M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope  )
    - aaf spectators
    - Raider Pet
    - PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more  )
    - AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF
    UPDATE: check out this link for new AAF patch for this mod!


    Important notes:

    - if you get debug info like this:


    It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy. FIXED!
    Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. 
    If you pay up your loan, collar will be restoired to original state, but not removed.

    - this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list.

    - The mod is ESP for now, so we can patch any potential bugs faster.

    - I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me

    - The mod does not support DLC locations for now.

    - The dialogues in the mod are silent, turn on subtitles to see the dialogues.

    About authors:
    @AwesomeSPAS – coding and all the magic that makes it work
    @riveth – locations, dialogues & text
    @spicydoritos - script fixes and upgrades!
     
    Female Conversion Patches by idkmanyolo:
    -Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. 

    Options:
    -Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women.
    -Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women.
     
    Requirements: 
    -Pervert and all its requirements
    -Commonwealth Captives

    Credits: 
    -EgoBallistic for head parts from CC and for collecting faces
    -RayV12 and veter75n for appearance data
     

    80666 downloads

    Updated

  5. Indecent Captivity

    An expansion for Commonwealth Captives that adds KFT restraints, more captive poses, and automated sex with captors.
     
    Variety is the Spice of Captivity
    Normally you’ll find captives in one of two states: either tied to bondage furniture, or kneeling on the ground (“non-furniture”). Furniture already has several random options. Kneeling captives only ever kneel, though. This mod adds several extra idles from Daily Life of Hookers, as well as new custom made idles specifically designed to synergize with the limb positions of KFT restraints. Non-furniture captives can now have random pose variety too!
     
    Captives can optionally spawn with KFT restraints. Head, eye, and mouth restraints can be equipped on either furniture or non-furniture captives. Body, arm, and leg restraints may only be equipped on non-furniture captives. This is to avoid conflicts between the furniture pose and the restraint pose.
     
    Indecent Captivity contains its own internal settings for KFT restraints. This allows the user to select options specifically for captives, if desired. Please note that this mod only attempts to use restraints that actually restrict the captive in some way. Thus, it will not apply clothing that is purely decorative like corsets or stockings. In exchange, this mod includes several items that do not appear on the normal KFT leveled lists, including improvised blindfolds, amputations, and gags that change the captive’s expression. The user can optionally choose to have this mod obey KFT’s own MCM settings instead.
     
    Automated sex will only occur between the captive and their nearby captors. You will not see wandering traders, nearby settlers, companions, or random creatures using the captives (captor-faction animals like raider dogs and FEV hounds can be enabled though). MCM settings control the number of potential partners, gender of partners for captives, number of simultaneous scenes, distance at which captors in a scene detect player shooting, distance player has to approach before captives stop being used for a new scene, and more. Captives on furniture are designed to return to their furniture after sex.
     
    All of the above features can be enabled or disabled via MCM settings. Lastly, this plugin is ESL-flagged to avoid taking a precious ESP slot. 
     
    Precautions About Automated Sex
     
    What Are Weights?
     
    FAQ / TroubleShooting
     
    Known Issues
     
    Notes For Modders
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Working AAF installation
    -MCM
    -Commonwealth Captives
    -Kziitd Fetish Toolset
    -Daily Life of Hookers
     
    Thanks and Credits
    -Egoballistic for making Commonwealth Captives, KFT, and so many other fine mods.
    -kziitd for the custom KFT idles, for making KFT and Daily Life of Hookers, and for suggesting this mod’s concept in the first place.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
    -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
     
    Permissions
    Please seek permission from kziitd if you wish to make use of the included hkx files. All other assets are free to use for any purpose. No permission needed.

    23374 downloads

    Updated

  6. Commonwealth Captives - Russian voices

    Русская озвучка мода.

    403 downloads

    Updated

  7. Violate - Russian voices

    Русская озвучка мода. Голоса игровых персонажей похожи на голоса от студии cool-games. Все NPC-агрессоры имеют мужские голоса; жертвы игрока (которые сдаются в плен) — женские.

    732 downloads

    Updated

  8. Sex Em Up - Russian voices

    Русская озвучка мода. Поскольку ЭгоБаллистик поленился прописать реплики для разных типов НПС - не удивляйтесь, что мужчины разговаривают женскими голосами...

    343 downloads

    Submitted

  9. ❤️🔥 𝐌𝐀𝐆 𝐂𝐫𝐚𝐳𝐲 𝐖𝐚𝐬𝐭𝐞𝐥𝐚𝐧𝐝 - 𝐍𝐞𝐰 𝐌𝐚𝐠𝐚𝐳𝐢𝐧𝐞𝐬 🔥❤️

    🔥❤️ 𝕹𝖊𝖜 𝕬𝖚𝖙𝖍𝖔𝖗'𝖘 𝕻𝖊𝖗𝖐 𝕵𝖔𝖚𝖗𝖓𝖆𝖑𝖘, 𝕾𝖊𝖝𝖚𝖆𝖑 (10 𝖕𝖈𝖘) ❤️‍🔥
     
    📢┃𝐈𝐌𝐏𝐎𝐑𝐓𝐀𝐍𝐓┃𝐈 𝐦𝐚𝐤𝐞 𝐦𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬 𝐨𝐧 𝐍𝐞𝐱𝐭-𝐆𝐞𝐧, 𝐬𝐨 𝐢𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐭 𝐯𝐞𝐫𝐬𝐢𝐨𝐧 𝐨𝐟 𝐅𝐚𝐥𝐥𝐨𝐮𝐭 𝟒, 𝐢𝐧𝐬𝐭𝐚𝐥𝐥 "𝐅𝐫𝐞𝐞 𝐅𝐢𝐥𝐞𝐬", 𝐨𝐭𝐡𝐞𝐫𝐰𝐢𝐬𝐞 𝐢𝐭 𝐰𝐢𝐥𝐥 𝐧𝐨𝐭 𝐰𝐨𝐫𝐤 𝐜𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮.┃
     
    𝕁𝕠𝕦𝕣𝕟𝕒𝕝 ℙ𝕖𝕣𝕜𝕤:
    ✦ 𝟙. 𝔾𝕒𝕚𝕟 +𝟝 𝔸𝕔𝕥𝕚𝕠𝕟 ℙ𝕠𝕚𝕟𝕥𝕤.
    ✦ 𝟚. 𝔻𝕠 +𝟝% 𝕕𝕒𝕞𝕒𝕘𝕖 𝕒𝕘𝕒𝕚𝕟𝕤𝕥 𝔾𝕙𝕠𝕦𝕝𝕤.
    ✦ 𝟛. 𝕊𝕥𝕚𝕞𝕡𝕒𝕜𝕤 𝕕𝕠 𝟝% 𝕞𝕠𝕣𝕖 𝕙𝕖𝕒𝕝𝕚𝕟𝕘.
    ✦ 𝟜. 𝕊𝕡𝕖𝕖𝕔𝕙 𝕋𝕖𝕤𝕥 - 𝕀𝕟𝕔𝕣𝕖𝕒𝕤𝕖 𝕐𝕠𝕦𝕣 ℂ𝕙𝕒𝕟𝕔𝕖 𝕠𝕗 𝕊𝕦𝕔𝕔𝕖𝕤𝕤!
    ✦ 𝟝. 𝔻𝕒𝕞𝕒𝕘𝕖 𝕥𝕠 𝕊𝕦𝕡𝕖𝕣 𝕄𝕦𝕥𝕒𝕟𝕥𝕤 𝕚𝕟𝕔𝕣𝕖𝕒𝕤𝕖𝕕 𝕓𝕪 +𝟙𝟘%
    ✦ 𝟞. 𝕀𝕟 𝕤𝕥𝕖𝕒𝕝𝕥𝕙 𝕞𝕠𝕕𝕖, 𝕥𝕙𝕖𝕣𝕖 𝕚𝕤 𝕒 𝟙𝟘% 𝕔𝕙𝕒𝕟𝕔𝕖 𝕥𝕙𝕒𝕥 𝕪𝕠𝕦 𝕨𝕚𝕝𝕝 𝕟𝕠𝕥 𝕓𝕖 𝕕𝕖𝕥𝕖𝕔𝕥𝕖𝕕.
    ✦ 𝟟. 𝔽𝕖𝕞𝕚𝕟𝕚𝕟𝕖 𝕔𝕙𝕒𝕣𝕞! 𝕄𝕖𝕟 𝕒𝕣𝕖 𝕤𝕦𝕤𝕔𝕖𝕡𝕥𝕚𝕓𝕝𝕖 𝕥𝕠 𝕡𝕖𝕣𝕤𝕦𝕒𝕤𝕚𝕠𝕟 𝕒𝕟𝕕 𝕥𝕒𝕜𝕖 𝟝% 𝕞𝕠𝕣𝕖 𝕕𝕒𝕞𝕒𝕘𝕖 𝕚𝕟 𝕔𝕠𝕞𝕓𝕒𝕥. {𝕆𝕟𝕝𝕪 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕗𝕖𝕞𝕒𝕝𝕖        𝕔𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 - 𝔸𝕝𝕒𝕤, 𝕓𝕦𝕥 𝕤𝕠 𝕚𝕥 𝕚𝕤}
    ✦𝟠. 𝕃𝕠𝕔𝕜𝕡𝕚𝕔𝕜𝕚𝕟𝕘 𝕚𝕤 𝕖𝕒𝕤𝕚𝕖𝕣.
    ✦𝟡. 𝔸𝕗𝕥𝕖𝕣 𝕤𝕡𝕖𝕟𝕕𝕚𝕟𝕘 𝕤𝕠𝕞𝕖 𝕢𝕦𝕒𝕝𝕚𝕥𝕪 𝕥𝕚𝕞𝕖 𝕨𝕚𝕥𝕙 𝕪𝕠𝕦𝕣 𝕤𝕡𝕖𝕔𝕚𝕒𝕝 𝕤𝕠𝕞𝕖𝕠𝕟𝕖, 𝕪𝕠𝕦 𝕗𝕖𝕖𝕝 𝕔𝕠𝕞𝕡𝕝𝕖𝕥𝕖𝕝𝕪 𝕣𝕖𝕝𝕒𝕩𝕖𝕕 𝕒𝕟𝕕 𝕣𝕖𝕒𝕕𝕪 𝕗𝕠𝕣                     𝕒𝕟𝕪𝕥𝕙𝕚𝕟𝕘! +𝟚 𝔼ℕ𝔻, +𝟚 𝔸𝔾𝕀, 𝕒𝕟𝕕 +𝟙𝟝% 𝕏ℙ 𝕖𝕒𝕣𝕟𝕖𝕕 𝕗𝕠𝕣 𝕒 𝕝𝕚𝕞𝕚𝕥𝕖𝕕 𝕥𝕚𝕞𝕖.
    ✦𝟙𝟘. 𝕋𝕒𝕜𝕖 𝟙𝟘% 𝕝𝕖𝕤𝕤 𝕕𝕒𝕞𝕒𝕘𝕖 𝕗𝕣𝕠𝕞 𝕗𝕖𝕣𝕒𝕝 𝕘𝕙𝕠𝕦𝕝𝕤, 𝕤𝕦𝕡𝕖𝕣 𝕞𝕦𝕥𝕒𝕟𝕥𝕤 𝕒𝕟𝕕 𝕤𝕪𝕟𝕥𝕙𝕤.

     📌 𝐓𝐡𝐞 𝐦𝐚𝐠𝐚𝐳𝐢𝐧𝐞𝐬 𝐚𝐫𝐞 𝐬𝐜𝐚𝐭𝐭𝐞𝐫𝐞𝐝 𝐚𝐫𝐨𝐮𝐧𝐝 𝐭𝐡𝐞 𝐂𝐨𝐦𝐦𝐨𝐧𝐰𝐞𝐚𝐥𝐭𝐡,
    𝐛𝐨𝐭𝐡 𝐢𝐧𝐝𝐨𝐨𝐫𝐬 𝐚𝐧𝐝 𝐨𝐮𝐭𝐝𝐨𝐨𝐫𝐬, 𝐬𝐨 𝐲𝐨𝐮'𝐥𝐥 𝐡𝐚𝐯𝐞 𝐭𝐨 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞𝐦 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟 😃
     
    📌 𝐈 𝐝𝐞𝐥𝐢𝐛𝐞𝐫𝐚𝐭𝐞𝐥𝐲 𝐝𝐢𝐝 𝐧𝐨𝐭 𝐰𝐫𝐢𝐭𝐞 𝐰𝐡𝐞𝐫𝐞 𝐭𝐡𝐞𝐲 𝐚𝐫𝐞 𝐥𝐨𝐜𝐚𝐭𝐞𝐝 𝐞𝐱𝐚𝐜𝐭𝐥𝐲,
    𝐥𝐞𝐭 𝐢𝐭 𝐫𝐞𝐦𝐚𝐢𝐧 𝐚 𝐦𝐲𝐬𝐭𝐞𝐫𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮, 𝐛𝐮𝐭 𝐈 𝐚𝐦 𝐬𝐮𝐫𝐞 𝐭𝐡𝐚𝐭 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐝𝐞𝐟𝐢𝐧𝐢𝐭𝐞𝐥𝐲 𝐜𝐨𝐥𝐥𝐞𝐜𝐭 𝐭𝐡𝐞𝐦 𝐚𝐥𝐥. 💗🤪
     
    📌 𝐈𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚𝐧𝐲 𝐪𝐮𝐞𝐬𝐭𝐢𝐨𝐧𝐬 𝐟𝐨𝐫 𝐦𝐞❓ 𝐝𝐨𝐧’𝐭 𝐡𝐞𝐬𝐢𝐭𝐚𝐭𝐞 𝐭𝐨 𝐰𝐫𝐢𝐭𝐞, 𝐈’𝐥𝐥 𝐭𝐫𝐲 𝐭𝐨 𝐚𝐧𝐬𝐰𝐞𝐫 𝐭𝐡𝐞𝐦❗
     
    📌𝐈 𝐩𝐥𝐚𝐧 𝐭𝐨 𝐜𝐨𝐧𝐭𝐢𝐧𝐮𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐢𝐧𝐠 𝐭𝐡𝐢𝐬 𝐦𝐨𝐝. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐰𝐨𝐫𝐤𝐢𝐧𝐠 𝐨𝐧 𝐚𝐧𝐨𝐭𝐡𝐞𝐫 𝐦𝐨𝐝 𝐫𝐢𝐠𝐡𝐭 𝐧𝐨𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐢𝐝𝐞𝐚 𝐣𝐮𝐬𝐭 𝐜𝐚𝐦𝐞 𝐭𝐨 𝐦𝐞 𝐛𝐲 𝐚𝐜𝐜𝐢𝐝𝐞𝐧𝐭. 𝐈'𝐦 𝐭𝐡𝐢𝐧𝐤𝐢𝐧𝐠 𝐨𝐟 𝐜𝐨𝐦𝐛𝐢𝐧𝐢𝐧𝐠 𝐭𝐡𝐞𝐬𝐞 𝐭𝐰𝐨 𝐦𝐨𝐝𝐬 𝐬𝐨 𝐭𝐡𝐞𝐲 𝐰𝐨𝐫𝐤 𝐭𝐨𝐠𝐞𝐭𝐡𝐞𝐫. 𝐒𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐰𝐢𝐥𝐥 𝐰𝐨𝐫𝐤 𝐨𝐮𝐭, 𝐈 𝐭𝐡𝐢𝐧𝐤❗ 🤪
     
    📌𝐁𝐲 𝐭𝐡𝐞 𝐰𝐚𝐲, 𝐭𝐡𝐢𝐬 𝐢𝐬 𝐦𝐲 𝐍𝐞𝐱𝐮𝐬 𝐩𝐫𝐨𝐟𝐢𝐥𝐞, 𝐢𝐧 𝐜𝐚𝐬𝐞 𝐚𝐧𝐲𝐨𝐧𝐞 𝐝𝐨𝐞𝐬𝐧'𝐭 𝐤𝐧𝐨𝐰 💥
     
    👀 𝐓𝐡𝐚𝐧𝐤 𝐲𝐨𝐮 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐚𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧, 𝐚𝐧𝐝 𝐡𝐚𝐯𝐞 𝐚 𝐧𝐢𝐜𝐞 𝐠𝐚𝐦𝐞 𝐞𝐯𝐞𝐫𝐲𝐨𝐧𝐞! 🙋‍♂️
     

     
                                    
     

    2871 downloads

    Submitted

  10. More Ways of Washing

    Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge?
     
    Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time?
     
    Do you like washing in the rain or using a decontamination arch?
     
    This mod works in all PC versions of FO4 that are enabled for modding.  It has no Ba2 archives and does not have its own .dll file.
     
    More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays.  It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing.
     
    MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers.  MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard.  It also cleans cum overlays from the mod, Commonwealth Moisturizer.  Yes, finally, one soap to clean them all!  And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow.  All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu.
     
    But wait, there's more.  MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk.  All you need is a good rain and a bar of soap or super soap in your inventory.
     
    Is that it?  Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC.  Just aim and squirt to get them squeaky clean.  Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people.  Note:  You can craft a Thirst Zapper in the Chem Workbench.
     
    MWoW has been tested during its development by Marg597 (a dirt and soap afficienado).  However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet.  Just leave a comment in the discussion forum for the mod if you find anything odd.  Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it.
     
    Installation:  MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods.  The file is larger now (3.6 MB) than before because of the added texture file and animation.
    Load Order:  I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC.
     
    End of pitch Disclaimers:  MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded.  MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives.  MWoW may also wash off CWSS dirt layers but this feature has not been tested.  I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc.  It's a post-apocalyptic environment.  Shower at your own risk.
     
    Supported Mods:  If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus).  You do not need that mod to use normal Purified Water with the Super Soap.
     
    Helpful hints: 
    1.  Use the soap by dropping it on the ground and then activate it.
    2.  The shower in the rain effect might not trigger during the first 26 hours of game time.  You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting).
    3.  When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting.
    4.  Soap doesn't last forever.  You might need several bars on a road trip because sometimes they get used up.
    5.  You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby).
     
    Notes about updating from an older version to a newer version:
    A.  You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game.
    B.  The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4.  Try it in your current save and see.  We need more data but it did not work for our playtester, Marg597, until a new game was started.
     
    Future plans for this mod:
          No future plans for this mod.  Version 3.0 might be the last.  If I add anything else, it will probably be a new color of soap.
     
    Version Information:
    Version 1.4.2 was an ESP version and the first version of this mod. NOTE:  Filename was v 1.42 because I mistyped it.
     
    Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood).  Also had a small change to the washing finished message.
     
    Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3.  It was safe to use with saved games made using Version 1.4.2 of this mod (the original version).
     
    Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name).  It added an MCM so that you can disable the auto prompt for showering in the rain.  It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap.  It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM.   Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap.
     
    Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On.  There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name.  The customizable Hotkey issue with the ESL flagged ESP version was fixed.  NOTE:  This version was missing the MCM script.  That was corrected in Version 1.5.1.  If you are using Version 1.5.0, the MCM is not working correctly.
     
    Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed).
     
    Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench.  NOTE that this affects all workbenches in the settlement.  If you wish to place super soap into the workbench, drop it, and open your workshop build menu.  Use the store option while in that menu to put a dropped bar of soap into the workbench inventory.  I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version.  This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod.  Thanks to rubber_duck for this solution.
     
    Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum.  Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing.
     
    Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty.  This version also reverted the undressing function to only affecting biped slots 3-15.  AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing.  This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables.
     
    Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive.  The red push button gives you two options:  Wash Yourself and Turn On/Off.  When you build the arch in your settlement, it is turned off.  When you wash yourself, the arch automatically turns off when washing is complete.  I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld.
     
    Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap.  The water will be used up during the washing process.  NOTE:  Purified Water is not required to wash during rain showers.
     
    Older versions are maintained for people who want them.  It is highly recommended that you only download and use the latest version.
     
     
     
     

    164978 downloads

    Updated

  11. Commonwealth Slavers Whore House Exterior

    Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. This (allegedly) only happens if the collection quest has already started. You can either load a game before it started, or disable the mod for the duration of the quest. I couldn't test this because I made mod just as this quest was started, and the previous savegames were too old, so I never tested this, but JB tells me it should be working. I'll appreciate any feedback or confirmation on this.

    4376 downloads

    Updated

  12. Bettie Page Videos - Videos of the Wasteland

    These are files to be used with the Videos of the Wasteland mod for Fallout 4. There are four different videos. Each features model & dancer Bettie Page either naked or topless. None of these videos have sound.
     

    Created because I wanted adult Film Reels that worked with the Starlight Drive-In. The only ones that I found didn't fit the Fallout 4 retro vibe. The rest that I downloaded only work on the TVs and Projectors, not the Drive-In. So I made some myself thanks to the recently made utility AutoVideo by TheDestroyerOfWorlds. Also available on LoversLab . Two of the videos originally had audio, but one was overdriven and the other was modern music. Since I'd rather have my 'Dirty Blues' custom radio station playing instead, I went with video only.

    List of tapes

    BPStripCol - Color video of Bettie Page stripping from fully clothed to nude XBPDancing - Black & White video of Bettie Page dancing naked. Poor image quality BPModeling - Color video of Bettie Page modeling various outfits. BPBallTopl - Sepia video of Bettie Page topless playing with a ball. Requirements

    Videos of the Wasteland v2.6 with the Starlight Drive-In Module (if you want the Drive-In film reels)
    To Install

    Use Vortex or Mod Organizer 2 or unzip into the Fallout 4 Data folder

    961 downloads

    Submitted

  13. Transfer Settlements - Dark Tower Collection

    A collection of Transfer Settlements blueprints that are ideal fits for non-unique locations. Several settlements are basic and limited, so these blueprints provide a consistent design that leverages familiarity whilst allowing for high defence, population, and food production. The best part is that these structures are easy to make on your own.

    Details on the Dark Towers below:
    Adds a long three-storey building in an out-of-the-way location. First floor functions as a lounge with stores. Additionally, there is a dedicated medical facility with surgical bays. The second and third floors are dedicated to bunks, fitness, and washroom facilities. Typically the roof contains two fusion generators, an array of turrets, recruitment beacon, and water tank(s). Since a lot of these settlements occupy undesirable locations such as slopes, the base floor is doubled.  
    Note: These settlements were originally built using standard concrete pieces. However, I found that importing them caused a lot of issues, so I switched to Brotherhood of Steel pieces to give these builds a distinctive dark look.

    Some of the features of this build are:
    24–36 bunks. 90 to 185+ food. 450–833 defence. 200 power. 30–90 water. Tier 3 medical, restaurant, clothing, and general store. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power partially run through the ceiling of the first floor. Settlers have no trouble moving around the structure. Cat and dog included in the build. No visual glitches observed from this build, save for Longfellow's Cabin and Greentop Nursery. See below.
    Defensive Capabilities

    You may be asking yourself: that's a high defence number, but how effective is it in practice? Dark Towers provide elevated turret platforms, with several covering the same angle of attack. Where another structure blocks line of sight, additional turrets are added to ensure interlocking fields of fire.

    I chose Oberland Station as a test case against a sizable force. The attacking army consisted of:
    45 Legendary Super Mutant Overlords 9 Ancient Behemoths
    These were split into three teams (one north-east, south-east, and west of the tower) and spawned inside the perimeter for a single concurrent assault, rather than staggered waves. How long did it take to eradicate them?

    Under two minutes – without player involvement. Settlers barely had time to react, and the turrets handled the grunt work.
     
    Note: Fast-travelling into such situations can be hazardous to your health! Consider adding a fast-travel mat well away from the towers (ideally clear of known spawn points), or arrive inside the tower itself and enjoy the light show.

    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Enclave Remnants (for Longfellow's Cabin)
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components, railings, foundation liners, cooking station, and water pumps. Homemaker. Greenhouse elements, decorations, furniture, and miscellaneous objects.  
    Note: Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.

    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Erotic Art. Frames and pictures used throughout.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions. Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    General Setup

    Clear the area of rubbish, clutter, ruined homes, and brush. Follow location-specific instructions below for other details.
     
    Note: Import should be done with Stable settings and Workshop Mode enabled.

    Coastal Cottage
    Bunks. 24. Food. 120+. Defence. 620+. Power. 200. Water. 30. Instructions. Clean out the hole of all debris and clutter, clear out the area. Clean up the garage of clutter and scrap the damaged roof. The damaged home will mostly remain in place with straggling rear elements and the second level scrapped.
    County Crossing
    Bunks. 28. Food. 135+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home and settler shack, including the bunks. Remove the fire pits and hidden NPC sit markers. Lastly, either remove the tree or move it off the property line. Do not remove the power pole as the lines themselves will remain in place. For aesthetics, keep the post with the lantern in place.
    Greentop Nursery
    Bunks. 35. Food. 155+. Defence. 700+. Power. 200. Water. 60+. Instructions. Scrap the greenhouse and associated food production whilst maintaining the piping system for the greenhouse. Scrap the house and annex along with all contents.
    Note: You may end up with visual glitches when entering and leaving the rebuilt home.

    Longfellow's Cabin
    Bunks. 33. Food. 160+. Defence. 835+. Power. 200. Water. 60+. Instructions. Remove the shed surrounding the workshop settlement and clear into the treeline as far as pictured. Remove the boardwalk's surface, leaving supports and planks in place since export will provide a fixed version. Leave Longfellow's Cabin intact.  
    Note: Visual glitches have been noted when scrapping terrain on the path leading to Longfellow's cabin.
    Murkwater Construction Site
    Bunks. 28. Food. 130+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home, excavator, and wooden frame surrounding the settlement workshop.
    Nordhagen Beach
    Bunks. 28. Food. 125+. Defence. 530+. Power. 200. Water. 90+. Instructions. Clean out the shack as it will be repurposed as a workshop. Keep the power lines in place as the lines themselves cannot easily be removed.
    Oberland Station
    Bunks. 36. Food. 175+. Defence. 580+. Power. 200. Water. 90+. Instructions. Remove the fencing and clear the contents inside the switching station. This blueprint works around the train tracks.
    Outpost Zimonja
    Bunks. 24. Food. 130+. Defence. 470+. Power. 200. Water. 30+. Instructions. Remove all existing structures save the radio tower. This includes concrete floor elements. If you are running Companion Ivy, you can also remove the antenna itself, but maintain the base.
    Somerville Place
    Bunks. 31. Food. 185+. Defence. 720+. Power. 200. Water. 90+. Instructions. In addition to base instructions, clean out certain elements of the home as per the attached picture.
    Tenpines Bluff
    Bunks. 24. Food. 110+. Defence. 450+. Power. 200. Water. 30+. Instructions. In addition to base instructions, clear out the inside of the shack as it will be repurposed as a workshop.
    After Blueprint Import

    Confirm all defences and lights are on.

    Potential Issues

    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on-site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.

    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, and leading to a snap-back effect as you push through an area and are forced back by the invisible wall.

    Note: Whilst Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
    Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    617 downloads

    Submitted

  14. FG Bodyslide + BT3 + Servitron OCBPC Preset

    Jiggle config for female & male + servitron. Also, collision config for female. And a bodyslide preset for FG.
     
    VIDEO
     
    REQUIREMENTS
     
    BodySlide and Outfit Studio
    Install as any other mod.
     
    Servitron (OPTIONAL)
    Install as any other mod. Only if you want jiggle for servitrons.
     
    Assaultrons are Servitrons (OPTIONAL)
    Install as any other mod. Only if you want jiggle for servitrons.
     
    Servitron - Fusion Girl Bodyslides and skeleton (OPTIONAL)
    Install as any other mod.  Only if you want jiggle for servitrons.
     
    BodyTalk (OPTIONAL)
    Install as any other mod. Only if you want some jiggle for male.
     
    ZeX - Fusion Girl 1.89 
    Install as any other mod.
     
    OCBPC for Fallout 4
    Install OCBPC-0.3-ZeX4.zip as any other mod.
     
    FILES
     
    FG + BT3 Collision Config.rar
    Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
     
    FG + BT3 + Servitron Jiggle Config.rar
    Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
     
    FG Body Preset.rar
    Drag and drop to your mod manager. Build in BodySlide.
    FG - Thick
     
    ZeX - ZaZ Servitron Skeleton.rar (OPTIONAL)
    Drag and drop to your mod manager.
     
    CREDITS

    Ousnius and Caliente for BodySlide and Outfit Studio
    5133p39 for Servitron
    Cookiez999 for Assaultrons are Servitrons - Assaultron Robot Replacer
    Arty_DeSithlius NGamma for Servitron - Fusion Girl Bodyslides and skeleton
    TBOS for BodyTalk & ZeX - Fusion Girl
    takosako for OCBPC

    1976 downloads

    Updated

  15. Nuka Ride True Wasteland Body conversion

    NukaRide outfit bodyslides converted to True Wasteland Body.
    Non 3BBB.
    Do not bother JB. over these modifications.

    1029 downloads

    Submitted

  16. Transfer Settlements - Vault 88 - Better Living Through Mods

    This Transfer Settlements blueprint primarily makes use of the default build space to create a compact and player-navigable build with all the fixings. The two-atrium design provides a large living and food generation area to maintain high population levels.
    Note. This blueprint comes as-is, since the SOE vault elements may actually break the navmesh. Hence settlers may not be able to travel freely throughout the vault, but you can, and it's fantastic.
     
    Details on this build below:
    Main atrium serves as the welcome centre and living space for the settlers. Connects to a large medical facility and diner. Medical facility features surgical bays, recovery ward, and bathrooms. Diner also includes bathrooms, commercial kitchen, and walk-in fridge. Cryo smoke effects are used to sell the illusion. Second atrium serves as hydroponics with the main floor as the primary source of food for the vault. Atrium is connected to a large gym, laundry facilities, and four bunk spaces with connecting bathroom facilities. Second level has benches, serves as a scenic place to hang around after work. General store, clothing, and barber shop all have their own area. Overseer has a suite with a full kitchen, conference room, bathroom, and office. Additional lounge overlooking the main atrium houses a singing settler. Opulent billiards room. Areas that may get raider incursions feature gauntlets. Large halls bristling with heavy lasers, concrete barriers, and security doors. Front gate is now heavily defended. Large reactor room, additional hydroponics bay, and storage areas.  
    Some of the features of this build are:
    43 bunks. 130 food. 1100+ defence. 710+ power. 1000 water. Tier 3 Medical, Restaurant, Clothing, General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. No visual glitches observed from this build.  
    Requirements
     
    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop  
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build elements for this settlement. Homemaker. Decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Singing Settler. Adds scene rugs (carpeting) and accommodations like wardrobes and chairs for a singing settler. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence.  
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Better Armory Mod (BAM). Weapon racks and displays.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.  
    Setup
     
    Do the following:
    Clear out the primary build area as you would normally. Note that you will likely need to remove girders and support structures along the wall to prevent clipping. Clean up most of the security area save for the two desks and things half way past the door. Also remove the existing mats. Reactor area can be cleaned but it is otherwise unchanged. The area with the vault door should be cleaned out on the left facing the 'Vault 88' sign. The area leading to the water purifier can be given a light decluttering, or cleared out to the base tracks. The blueprint will work in both cases.  
    Note. Import should be done with Workshop Mode enabled.
     
    After Blueprint Import
     
    The water purifier will not be connected after import. You'll have to do that yourself when you return.
     
    Note. Build comes with the Overseer's desk which will not meet requirements for the quest. Build a new desk by the vault doors and do the missions there to avoid problems getting your settlers to the right spot. After that, scrap the existing desk and move it to the proper location.
     
    Potential Issues
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
     
    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
     
    Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes blueprints installable.
     
    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    343 downloads

    Updated

  17. Assimilation

    Last edit on 11/09/2025: Update description with latest status. Release v3.5
    Assimilation
     
    Nate or Nora are great fighters (just ask Strong!) and extremely valuable to factions in the Commonwealth.  Thus, if the player health gets too low (or NPCs are romanced) then that faction may assimilate them by changing their looks or locking them into the faction.
     
    This mod consists of several quests that trigger after certain events like your health getting too low or AAF animations or a hotkey.  There are MCM options to control many mod features (for example if AAF is enabled).
     
    This mod complements LL mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux.
     
    Features
     
    If the player health falls below a configurable value or after the player romances a partner of a particular faction or after using a hotkey, there is a chance that the player's clothes, hair, body, skin, face, and faction may be changed.  The chance for a change to happen for each body section and for each faction is configurable through MCM.
     
    Clothes - Your clothes will be changed to something appropriate for that faction.  Expect to get a harness for Raiders and a suit for Triggermen.  There are differences for male and female characters.  There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends.  I could tell you what all the apparel possibilities are, but that would take away the fun and surprise.  Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe - Raiders Militarized Minutemen - Minutemen Wearable Super Mutant Armor - Super Mutants Gunner Outfit Pack - Gunners ToneTigre Slave Clothes - Raiders / Super Mutants Kharneth Slave Clothes - Raiders / Super Mutants More can easily be added!  Which ones would you like? Hair - Your hair will be changed to something appropriate for that faction.  Expect to get a mohawk for Raiders and a military cut Gunners.  There are differences for male and female characters.  Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation.  There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them (outside of combat) to trim up to avoid them (the scissors may break!).  I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise.  Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles v3.0 (note that v2.5a no longer supported) ANiceOakTree's Hairstyles Pubes Forever Commonwealth Cuts KS Hairdos KS Hairdos with Physics More can easily be added!  Which ones would you like? Body - Your CBBE or FusionGirl body will be morphed based on settings in MCM.  Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite.  It is possible to configure the settings for male and female characters. Uses BodySlide FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects.  Beware!  (This can be configured or disabled in MCM). Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM). Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people. Walking/Standing-Still Bonus option - To aid in surviving while in faction, you get a tiny heal bonus while walking or standing still. Noise Option - There is an option that player makes noise when swinging, bashing, jumping, or swimming. Skin - If certain mods are installed, then tattoos can be applied to the entire body Uses Looksmenu Once across entire body when first affected if Random Overlay Framework is installed Thereafter one after romance, combat defeat or helping faction members Face - Your face can have tattoos or damage applied to it. Uses Scripted Face Tints (SFT) Create Medicated Face Wipes aid item that can erase one face damage tint (can be an aid gift). Faction - Available in version 3.0 and greater. Your faction will be changed to that faction and possibly moved to a faction-friendly location.  Your last partner will have a small dialogue to initiate it.  You will remain in the faction until you help or romance enough faction members to leave the faction.  When leaving, a small dialogue allows you to confirm leaving or remaining in the faction.  While assimilated to the faction, you will gain a perk appropriate for that faction.  Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2).  You will receive better gifts based on your faction reputation which increases each time non-faction members are killed.  It can decrease as well! Talking to faction members using an assigned hotkey allows you to ask for info, request gifts, offer help, or romance them.  After talking, some faction members may be a doctor and can help heal you. Alternate Ending quest - If not assimilated to a faction (chance failed), then there is a chance that an alternate ending quest can occur, mostly romantic but depending on the outcome of a small dialog can be other things (if installed) like being Bound In Public or POTC or Real Handcuffed or even Caps taken, etc. Overseer quest - get assigned a random faction Overseer (and possibly shock collared) to check-in with on your progress or be punished.
    Late to Overseer quest - Overseer sends a group of faction members to track you down and bring you back to them.
    The following Assimilation Help Quests are supported for earning payback to get out of the faction (all included with Assimilation unless linked):
    Ammunition
    Beer Run
    Feed Me!
    Kissing Booth
    Milk of Human Kindness
    Rival Raider Return
    Signed, Sealed, Delivered
    Takedown
    Village Bicycle
    Watered Down
    NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player.  The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly.  I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it.  
    NOTE: There is no quick undo for the changes once they happen.  If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle.  If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it.  You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped, and then the changed clothes will be the only ones you have!  There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting.
     
    Installation
     
    Review the Conflicts and Requirements sections below, and then install with your favorite mod manager.  Additional features are available in the mod if the Optional Mods listed below are installed.  Version 3.0 and later has many portions re-written, and it is unlikely that an upgrade from any 2.0 version will work properly.  Versions 3.0 and later are so different that I would recommend starting a new game after download and installation.  Definitely do not be assimilated into a faction when upgrading!
     
    Conflicts
     
    Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships:
    Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other.  For the best experience, use one or the other.  If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar.  
    Requirements
    Fallout 4 v1.10.984 or newer (NextGen) F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options LLFP - needed for string functions only (included but included in AAF if you install that)  
    Optional Mods
    AAF including some themes/animations - for animation triggering Tested with CBBE and FusionGirl (LMK if you have another one where it works) - for body changes BodySlide - if you want body changes Looksmenu - if you want skin overlay changes Random Overlay Framework - will use for an initial set of skin overlay changes Tattoo After Rape - will use it for skin overlay changes if installed, and otherwise it uses Looksmenu directly Scripted Face Tints (SFT) - if you want face changes F4z Ro D'oh - for better silent dialogue lines  
    Credits and Prioritized Issues & Features
    Off-Site Link  
                                                                                                                                                                                                                                          
     
    What's New in Version
     
    1.4.0
    Initial version (it was revisioned several times privately before posting) 1.12.0
    Support DLC and implement progressive hairstyles from long to short 2.0
    Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5
    Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6
    Bug fixes from 2.5 release discovered right after release 2.7
    Bug fixes still existing in 2.6 version 3.0
    Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future 3.1
    Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest 3.2
    Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu 3.5
    Bug fixes from 3.2 release and internal 3.3 & 3.4 versions. Face! Endings. Overseer. Help Mail, Food, Water. Metabolism. Noise.

    31572 downloads

    Updated

  18. Transfer Settlements - National Park Visitor's Centre Redux

    A Transfer Settlements blueprint that transforms the Visitor's Centre from a prepper's home to a rebuilt and viable settlement. In addition to the repairs, buildings have been added to increase defence, food production, and commercial spaces.
     
    Note. This build aims for a repaired look, not restored to its former glory. This means there are brick walls on the second level facing the deck, and the roof is replaced with a barn variant for easy support of turrets.
     
    Details on the changes below:
    Visitor's Centre has been repaired with the inside walls removed to create a more viable living area. Dedicated medical area with surgical bay and recovery ward within the Visitor's Centre. A lovely deck gym above the main entrance of the Visitor's Centre. The small hut near the parking area now has walls that create a viable kitchen and eating area. Two additional commercial spaces have been added along the retaining wall overlooking the parking area. A large greenhouse has been added opposite the Visitor's Centre for food production and defence. The far side of the greenhouse effectively acts as a wall to force attackers around the structure. Parking area now includes vintage cars.  
    Note. These cars can and do explode if they take damage.
     
    Some of the features of this build are:
    24 bunks. 170+ food. 530+ defence. 240 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build.  
    Due to the layout, there is no dedicated workshop area. Instead, the armour, weapons, and chemistry workbenches have been added to the general store. This fits in with the overall theme of this build.
     
    Requirements
     
    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants  
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, foundation liners, cooking station, and water pumps.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Minutemen, Signs of the Times variants). Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.  
    Setup
     
    Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall. Additionally, remove the junk wall fortifications, which are not needed once the outbuildings provide viable defences. For the Visitor's Centre itself, clean the site, remove the entire roof structure, floors, and internal walls.
     
    The exceptions to this are:
    The doorways and associated walls on either side of the stairwell. The stairs themselves.  
    You can opt to maintain the deck flooring in place; it may help NPCs use the existing stairs to travel back and forth.
     
    Note. Be sure to remove the Vim! machine. A new one will be added in its place. Nuka-Cola will then begin to appear around the machine as it respawns.
     
    Build a Transfer Settlements console from Power > Miscellaneous in front of the settlement workshop.
     
    Note. Import should be done with Workshop Mode enabled.
     
    After Blueprint Import
     
    Ensure power and defences are online.
     
    Potential Issues
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc FarHarborExt from the console is the easiest way to get away and save.
     
    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
     
    Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes blueprints installable.
     
    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    207 downloads

    Submitted

  19. Outfit of Hookers True Wasteland Body

    TWB conversion of Outfit of Hookers by Kziitd
    Requires Outfit of Hookers by Kziitd True Wasteland Body and their requirements
     
    A minor variant of Kziitd's Fetish Tools CBBE bodyslide by guliguliradish that adds two abdomen muscle sliders from TWB.

    752 downloads

    Updated

  20. Transfer Settlements - Warwick Homestead and Corporate Headquarters

    A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks.
     
    This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor.
     
    Details on the changes below:
    Replaced the catwalks linking the buildings. Cleaned out the main pump house to hold shops and medical facilities. Cleaned out the blue outbuilding to make it a workshop. Cleaned out the secondary pump house to hold slot machines and a barber shop. Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen. Added a Covenant wall with turrets along the perimeter.  
    Some of the features of this build are:
    26 bunks. 145+ food. 440+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Settlers can move freely through the new build but appear to have some trouble with the original buildings.  
    Requirements
     
    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbor  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build materials, cooking station, and water pump. Homemaker. Decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks, and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to have
    Videos of the Wasteland. Working televisions and projectors. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Institute, Signs of the Times variants). Singing Settler. Used for optional flooring. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.  
    Setup
     
    Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table.
     
    Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest.
     
    Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing.
     
    Build a Transfer Settlements console from Power > Miscellaneous in front of the workshop.
     
    Note. Import should be done with Workshop Mode enabled.
     
    After Blueprint Import
    Go through the build and adjust industrial equipment to make sure it does not interfere. Move or scrap as necessary.
     
    Potential Issues
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
     
    I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.

    149 downloads

    Submitted

  21. Nuka Ride World Patch WIP

    Nuka Ride World Patch WIP Version 1.14
     
    This patch is for Nuka Ride 6.9.3 

    Warning!
    IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.
    Current versions don't need updated....yet

    With that outa the road...
    The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.

    The long version:
    This changes a shite ton of stuff.
    humm... maybe that should be the short version.
    This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.

    It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.

    It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
    So if you don't see her... you fuuuucked uuuup!

    It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
    Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
    It fixes the floating light strings, and add a bunch of lights & light posts.
    ======================

    Patches:
    The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
    At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
    Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
    ======================

    Installation:
    As with any mod. Just Do IT!
    Because of the changes this patch makes, a prewar new game is required.
    You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
    But you can't use a save that has ever seen Nuka Ride.

    Load order IS specific and should look like so;
    Nuka Ride.esp
    Nuka Ride World Patch.esp
    Nuka Ride CWSS WORLD Patch.esp
    and or
    Nuka Ride BYOP WORLD Patch.esp
    ======================
     
    And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
     
    Change Log:
     

    36493 downloads

    Updated

  22. Stymish.7z

    Stymish.7z









    196 downloads

    Submitted

  23. Kziitd Fetish Toolset-Bodyslide-cbbe

    In short, this is KFT's cbbe conversion, and it took me about five days to make them. On average, it took me about half an hour to two hours to make each Mesh. I almost manually adjusted each slider of each Mesh and redrawn the weights for each Mesh (even so, I cannot guarantee that they are completely fine under some body shapes). This is the same method Kziitd used to create them.
    All work has been completed (including amputation and pets).
    After discussing with kziitd, I have decided to officially release it, but I will always be open to criticism (as I cannot test it). If you find any issues, please take a screenshot and leave a message to let me know.
     
    Do not forward it to any other website!
     
     
    Due to file upload restrictions, I have uploaded it to Google. Please download the txt file and open the Google link to download it.

    12190 downloads

    Updated

  24. CRX - workshop crosses

    CRXXX - New and redesigned version of CRX mod.
    This mod adds crosses and other restraining workshop furniture.
    All items are under Furniture->CRXXX workshop menu.
     
    Important

    Always save the game before using any furniture from this mod.

    Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
     
    What's new in version 2.4
    IMPORTANT! This version does not longer supports CRX 1.x furniture. All 1.x content has been removed from the mod. Before upgrading to 2.4 remove all 1.x furniture from your game and save. Uninstall previous version and delete all files before installing version 2.4 New furniture - high slave post added. New post allows up to 2 guards (back and front) Slave posts re done                      - Whipping now inflicts damage per hit. This can be configured in furniture's menu
                         - Pose can be selected from the guard marker
                         - More animations added
    New AI generated voice lines for female NPCs assigned to crosses added replacing vanilla lines New furniture - Firewood added. Fire wood can be moved around like other movable items and ignited with any flame weapon (flamethrower, flame trap, Molotov, torch etc.) or any energy weapon. It burns dead bodies around and ignites other firewood or wood stacks attached to crosses New wearables added available to  create in chem stations under CRX section Fix - ropes position for X cross adjusted  
    What's new in version 2.3
    X cross with 2 poses (1 with nails, 1 with ropes) added New furniture type added - cage with 4 different cages available 4 new cross models added 2 new types of nails added. They are selectable under Configure... -> Configure attachments Integration with Knockout Framework added - NPCs released from the CRX furniture can be knocked out Experimental feature - NPC can be now assigned to CRX furniture outside settlement or within settlement they are not assigned to using 'command' option.
    There is an AI package implemented that will force them to sit back on the furniture on load. (Does not work 100% times)  
    What's new in version 2.2 STABLE
    3 new cross poses with ropes instead of spikes added 2 new cross poses with spikes added New type of cross made from rounded beams added FIX - Player is now automatically unassigned from CRX furniture on exit 
    to avoid issue with player being teleported to furniture if not unassigned Workshop menu reorganized Multiple minor issues fixed Option to add special attachment added to crosses, check under Configure... -> Configure attachments  
    What's new in version 2.1 BETA
    Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters   
    What's new in version 2.0 BETA
    Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:

    Known issues
    If NPCs don't want to stand on the guard marker for slave post or rack go into workshop mode then pick up and place marker in the same place. That ensures marker furniture is properly added to the settlement and NPC can be assigned to it.  
     
    Additional information
     
    "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.  
    Dependencies
     
    Mod is integrated with MCM, F4SE and Knockout Framework however these are not mandatory.
    If not installed mod won't use some features and can't be configured.
     
    Installation
     
    Vortex:
    Drag and drop RAR Archive to downloads area and install.
     
    Manual:
    Extract and copy content of RAR Archive into Fallout 4 Data folder.
     
    Uninstallation
     
    Before uninstalling mod CRX workshop menu must be removed:
    Open MCM and go to CRX configuration
    Select "Remove workshop menu entry" option from Mod Management section
    Optionally remove any CRX furniture placed, however it is not required
    Save game and quit
    Uninstall mod manually or using mod manager
    Continue game from previous save
     
    Upgrading from previous versions
     
    Uninstall previous version and remove all the files before installing new version.
     
    Permissions
     
    Modifying this mod in any way without my permission is prohibited. 
    Redistribution of this mod or making any patches for this mod without permission is prohibited. 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
     
    Credits
     
    Big thanks to:
    kadsend for creating wound overlays for Male characters
    Hair and Nails for letting me use their 3D models
    NoN for cage 3D model
     
    Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! 

    311973 downloads

    Updated

  25. Vault Meat - Menu Pack

    Replaces the Intro Logos, Main Menu and Loading Screen with good ol', delicious Vault Meat... Oh, how we miss you.
    Loading screen is a modified version of this, but the rest is original and made by me.
     

    3609 downloads

    Submitted

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