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I released CBPC - CBP Physics with Collisions: https://www.nexusmods.com/skyrimspecialedition/mods/21224 Tell me what you think. Here's a sample video I made quickly in VR: https://www.mediafire.com/file/9cekxsope7bt31h/cbpc_video.mp4/file Beware it's NSFW!!! Gfycat version: New belly bulge preview:
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View File Brazen Assassin Armor - BHUNP CBBE-3BA UUNP Bodyslide SSE INTRODUCTION Adds a new set of female Light Armor for the UUNP, BHUNP, and CBBE 3BA Bodyslide bodies. The set features five color variations, crafting/tempering recipes, and stats balanced for vanilla gameplay. Ported from R2 Studio’s Ninja Warrior for Unreal Engine (assets used with permission). MAIN FEATURES -Armor set has a modular design comprised of 16 different pieces (most equippable simultaneously). Equip slots were assigned based on other popular modular armor mods such as Amazing World of Bikini armor, in order to increase compatibility and allow for mixing the parts with other mod armors. -When all equippable pieces are worn together, the armor has a defensive rating roughly equal to mid-to-high level Light Armor sets in vanilla Skyrim, albeit slightly heavier. Keywords have been applied so that you will still benefit from the “Custom Fit” and “Matching Set” perks so long as you have the appropriate pieces equipped (Corset/Halter Top for body, Anklets/Heels for feet, and Gloves/Bracers for hands). -Contains UUNP and BHUNP Bodyslides, which feature some further customization options in the form of zap sliders and special “skindentation” compression sliders (see Bodyslides section below for more info). Prebuilt meshes for each of these bodies, complete with .tri files for RaceMenu morphs, are available as an option for those who don’t want to build their outfits in Bodyslide. New with version 1.1: Now also includes CBBE 3BA Bodyslides and Prebuilt meshes. Compression sliders are not included with CBBE version, and are exclusive to the UUNP/BHUNP versions. -Textures are 4K compressed (BC7). 2K resolution textures are included as an optional download, for better performance. Uncompressed textures are also available, for the best possible quality at a performance and filesize cost. All ground/inventory models use 1-2K compressed textures to minimize inventory lag. Note: due to Loverslab's 250MB file limitation, the 4K BC7 textures and 4K Uncompressed have been uploaded via Drive links. You MUST download the 4K BC7 archive from that link, even if using the 2K version, otherwise you may be missing some textures. New with version 1.1: Added optional darker textures for the Firebrand (Red) set. Available in 4K, 2K and Uncompressed. -Item ground/inventory models are collision-enabled and safe to drop on the ground if desired. -ESPFE (ESL-flagged ESP) format so as to not take up a Load Order spot. REQUIREMENTS BODYSLIDES CRAFTING FAQ What about CBBE / [insert other body mod here] ? I am currently working on a CBBE 3BA Bodyslide version to be released in a future update. I don’t plan on supporting any other bodies, although I grant anyone permission to make and upload their own conversions so long as they provide credit as outlined in the Permissions and Credits section below. Why is there a Scripts folder in this mod? Isn’t it just an outfit? The script is what “unpacks” the armor set Misc Items into your inventory, activating when you click the item and deactivating itself immediately afterward. It has no effect on engine performance, is safe to uninstall mid-save, and won’t break if the mod is merged with other plugins. The armor is invisible when I equip it. If you didn’t install the pre-built meshes, remember to build them in Bodyslide. If only certain pieces are invisible, it is mostly like a conflict with some other mod that takes multiple equip slots (a common culprit is Devious Devices). If you use such a mod, then I suggest learning how to change equip slots with xEdit and Nifskope. In addition, when using the Zap sliders in Bodyslide, be sure not to activate all zaps for a particular piece, as that will remove all shapes and render the piece invisible. The sleeves aren’t visible in 1st person. Only the gloves and bracers have 1st person models due to the vanilla restriction on what equip slots are visible in 1st person. If you want to see other parts, you’ll need to either install a mod that expands the 1st person slots for each race, or one of those “improved first person camera” mods that override the 1st person models with the 3rd person ones. There’s lots of clipping in 1st person when I mix the gloves/bracers/body from this armor with other mod armors. The first person views for this armor are based on the shapes of the UUNP first person models, which are likewise based on the original UNP body. Mods that use different shapes for 1st person views (or re-use the 3rd person models rather than having dedicated 1st person ones) will inevitably cause clipping. A potential solution would be to create Bodyslides for the 1st person meshes, but I don’t generally bother with that. Is this compatible with Ordinator? Yes. PERMISSIONS AND CREDITS Original models and textures from Ninja Warrior by R2 Studio. Used in accordance with the 3D Model License and with explicit permission from the original creator. Cubemaps made from the cubemap resources provided by Humus, with some using Billyro’s Humus Cubemaps as a base. Credits to BakaFactory for BHUNP and Ousnius/Caliente for Bodyslide. Special thanks to Smokeybear for his screenshot contributions and testing. You do not need to ask my permission to upload any edits or conversions of this mod, but you must credit both R2 Studio and myself, and link back to this mod page. You are not permitted to re-upload these mod files to any other site or platform. Any usage outside of Skyrim mods, including porting to other games, is not permitted by me; however, you may consider asking permission from R2 Studio to do so. Other mods used in my screenshots: QIRE ENB World of Rudra GomaPeroLand AE-86 Seiryuu Beam Katana Experimental Laser Katana Colovian Vanguard Armor and Greatswords Submitter Siegmeyer Submitted 04/11/2021 Category Regular Mods Requires CBP, Bodyslide, XPMSE Regular Edition Compatible No
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I'm using CBBE with CBPC physics and every other girl bod in my game has the jiggly physics working except Bea and Eve from Elven Teen Meadery Sisters SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Is there a mod that will make physics work for them as well? If not would someone please be so kind as to free them from the shackles of rigid plastic body meshes? Disclaimer: Eve and Bea are advertised as 19 years of age (strange that they're the same age but hey there's flying dragons and talking dogs so whatev) and are not flagged as 'child'
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The entire reason I installed HDT-SMP and body physics in general was for collisions during SexLab scenes, and only during SexLab scenes. The problem is that it is an absolute monstrous FPS killer on my rig, especially in towns and cities with multiple NPC's in question. Is there a mod that only enables these skeleton updates during SexLab animations (preferred) or when naked (acceptable)? I really don't want my rig to shit itself trying to calculate the tit jiggle of a bandit chief during combat. I'm pretty sure that CBP is the framerate culprit, since FPS drops were nowhere near as bad before I installed it. I can handle some lag, but when the game becomes an actual slideshow during melee combat and it becomes impossible to hit an enemy directly in front of me or to even swing my weapon at times, it stops being fun.
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Version 1.0.1
1,254 downloads
About This File SUMMARY: This mod adds a unique set of modular female armor with matching greatswords, ported from "The Legend" by Aeon Soul. Due to the Graeco-Roman style design and horse motif, I decided to base it on the Colovian culture of Cyrodiil, hence the name. ------------------------------------------------------- MAIN FEATURES: -Modular female armor set, made from a mix of Light and Heavy pieces, with three different color variants. -BHUNP Bodyslide options for the armor, with custom Zap Sliders for even further customization. -Greatsword and scabbard with three texture variants to match the armor sets. -FOMOD installer with lots of custom options, including ESP variants, texture resolution, and Bodyslides. -Textures are 4K (with 2K options in the installer), with an optional Uncompressed archive for even higher texture quality (for a performance cost). -ESP options for various integration, such as crafting recipes or adding to leveled lists, as well as a "no integration" option. -Optional custom enchantments for the armor's helmet crests and greatswords, with special Set Bonus effects and cosmetic glowing gemstones on the meshes. -Glowing parts of the armor and swords utilize the "ENB Particle Lights" functionality for even more radiant glow. Requires an ENB version that supports this feature, in order to be visible. -Custom reshaped helmet meshes for Khajiit, Argonians and Orcs. -Armor pieces come "packed" in a Misc item "set" that when activated in your inventory, adds that set's pieces to your bags. This is primarily done to reduce Crafting menu clutter, in the versions of the ESP that include crafting recipes. -All armor and weapons are temperable, and some are enchantable. ------------------------------------------------------- REQUIREMENTS: SKSE RaceMenu (for NetImmerse Override functionality) XPMSE CBP Physics Bodyslide and Outfit Studio (for BHUNP Bodyslides) BHUNP UNP-compatible skin textures ------------------------------------------------------- MOD VERSIONS: (selected via the installer): IMPORTANT: When uninstalling, updating, or deactivating this mod, unequip all items, and remove them from your inventory without dropping them on the ground (e.g. store them in a chest, corpse, or other container). This is especially important for the helmet crests and swords, regardless of what ESP version you are using. Failure to do this may introduce bugs into your save! EQUIP SLOT INFO: For more detailed info on this mod's features, feel free to consult the Documentation PDF. ------------------------------------------------------- CREDITS: Original 3D armor/sword assets from "The Legend" by Aeon Soul Ousnius and Caliente for Outfit Studio Bakafactory and Haeun for BHUNP Humus Cubemaps resource, uploaded to Nexus by Billyro and used according to the permissions given. denRubi and Smokeybear for testing and screenshot contributions. ------------------------------------------------------- PERMISSIONS: Do not reupload any unmodified files from this mod anywhere. Do not port this mod to any other game. You are free to make edits to this mod, including but not limited to retextures, conversions to other bodies, and patches for other mods, but you must only upload what files are needed for your edits to work, and link back to the original mod. ------------------------------------------------------- LE VERSION HERE -
CBP physics for Servitron?
coffee addict posted a topic in Request & Find - Fallout 4 Non Adult Mods
Is it possible to implement this without doing anything too extreme for getting it to work? Thought this might've been somewhat easy considering the parts for Servitron are "essentially" normal CBBE bodies with the same human skeleton (at least I thought they were?) Yeah I get this might be a bit unimmersive (at least with two thirds of the torso parts) but so is like half of my current mods library... it'd still be nice to get this working Edit: And none of you managed to say that it already should work... I don't know what I did wrong but yeah... now it works... ffs -
Well, I figured out how to add vagina physics to armors, and this simple method doesn't require you to fuck around in Nifskope or the CK. All you need to do is open the armor in Bodyslide Outfit Studio, delete the UUNP or CBBE body that's attached to the body, copy the female body you're using into the project, and export. I looked around on the internet and there doesn't seem to be a guide to making this. I'm not sure if it's common knowledge, but I'm going to write a short guide illustrating the steps I mentioned, anyway. I'm going to assume you have basic knowledge on how to use Bodyslide Outfit Studio, and that you have HDT SMP, or CBPC installed, so I won't go over the requirements to get collisions to work in the first place. Step 1 Step 2 Step 3 Step 4 Step 5 Step 7 Additional Notes Breasts Clipping Through Armor If you are adding vagina collisions to an armor that has a static upper body (usually a chest-plate that doesn't jiggle with the rest of the body) then you might see your character's breasts bouncing and clipping through the armor when she walks around. What you can do, is take the armor that you edited, drag it into Outfit Studio, navigate to the Bones tab in the upper right panel, select both breast nodes, and delete them. (See the screenshot below): Deleting these nodes will disable physics for the breasts that are supposed to be under the armor, and you will no longer experience clipping when you move. Once you've deleted then, make sure to export your nif when you're done. You can do this to any animated body part too, like the butt, belly, etc. Deleting Underwear from Armors to Make them Bottomless If you're wondering how I got CuirassLight17 to be bottomless in the first place, all I did was right click the panties the armor, and delete them from the project. Some armors contain zappable parts that you can manage in Bodslide's main screen, but others will need to be manually deleted from the project. And there you have it folks. Hopefully my guide wasn't confusing or anything. Feel free to leave questions and I'll try to answer them.
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Colovian Vanguard Armor and Greatswords SE - BHUNP View File About This File SUMMARY: This mod adds a unique set of modular female armor with matching greatswords, ported from "The Legend" by Aeon Soul. Due to the Graeco-Roman style design and horse motif, I decided to base it on the Colovian culture of Cyrodiil, hence the name. ------------------------------------------------------- MAIN FEATURES: -Modular female armor set, made from a mix of Light and Heavy pieces, with three different color variants. -BHUNP Bodyslide options for the armor, with custom Zap Sliders for even further customization. -Greatsword and scabbard with three texture variants to match the armor sets. -FOMOD installer with lots of custom options, including ESP variants, texture resolution, and Bodyslides. -Textures are 4K (with 2K options in the installer), with an optional Uncompressed archive for even higher texture quality (for a performance cost). -ESP options for various integration, such as crafting recipes or adding to leveled lists, as well as a "no integration" option. -Optional custom enchantments for the armor's helmet crests and greatswords, with special Set Bonus effects and cosmetic glowing gemstones on the meshes. -Glowing parts of the armor and swords utilize the "ENB Particle Lights" functionality for even more radiant glow. Requires an ENB version that supports this feature, in order to be visible. -Custom reshaped helmet meshes for Khajiit, Argonians and Orcs. -Armor pieces come "packed" in a Misc item "set" that when activated in your inventory, adds that set's pieces to your bags. This is primarily done to reduce Crafting menu clutter, in the versions of the ESP that include crafting recipes. -All armor and weapons are temperable, and some are enchantable. ------------------------------------------------------- REQUIREMENTS: SKSE RaceMenu (for NetImmerse Override functionality) XPMSE CBP Physics Bodyslide and Outfit Studio (for BHUNP Bodyslides) BHUNP UNP-compatible skin textures ------------------------------------------------------- MOD VERSIONS: (selected via the installer): IMPORTANT: When uninstalling, updating, or deactivating this mod, unequip all items, and remove them from your inventory without dropping them on the ground (e.g. store them in a chest, corpse, or other container). This is especially important for the helmet crests and swords, regardless of what ESP version you are using. Failure to do this may introduce bugs into your save! EQUIP SLOT INFO: For more detailed info on this mod's features, feel free to consult the Documentation PDF. ------------------------------------------------------- CREDITS: Original 3D armor/sword assets from "The Legend" by Aeon Soul Ousnius and Caliente for Outfit Studio Bakafactory and Haeun for BHUNP Humus Cubemaps resource, uploaded to Nexus by Billyro and used according to the permissions given. denRubi and Smokeybear for testing and screenshot contributions. ------------------------------------------------------- PERMISSIONS: Do not reupload any unmodified files from this mod anywhere. Do not port this mod to any other game. You are free to make edits to this mod, including but not limited to retextures, conversions to other bodies, and patches for other mods, but you must only upload what files are needed for your edits to work, and link back to the original mod. ------------------------------------------------------- LE VERSION HERE Submitter Siegmeyer Submitted 12/07/2020 Category Armor & Clothing Requires SKSE, CBP, XPMSSE, Bodyslide, BHUNP, RaceMenu Special Edition Compatible Yes
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Working with CBP is a pain. In Bodyslide, I painted my own weights for the AB body using custom bones, starting with CBP_. I correctly edited the ocbp.ini and OCBPCollisionConfig.txt as well. Going in game I noticed that the breasts and butt that I applied the weights to had dropped below their place and made this horrible malformation of a human body. The physics worked but the body certainly wasn't something to take pride in. I went into NifSkope and fixed (i think) the parts by adjusting the XYZ of the node bones. Note that the nodes had to be above the body in order to approximate the correct offset. Now when I go in game, the body is just missing. It shows up correctly in Bodyslide but it does not show up in game. Anyone know what's going on? EDIT: It appears to be an issue with OCBPC doing something strange as I turn it off and the models are there and fine. I tried normal OCBP and it worked fine, up until I had to crouch. The skeleton apparently didn't like that, and the breasts caved in while the butt shifted upwards. Probably to do with the nodes I mentioned above. FemaleBody.nif ocbp.ini OCBPCollisionConfig.txt
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- atomic body
- cbbe
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