Select a subcategory to view available files.
Files From Subcategories
-
AbductionLite
By LazyGirl
Originally a personal mini-mod put together for a new playthrough it gradually grew with tweaks, fixes and some new functions so I decided to clean it up a bit and release as an alternative "flavour" of Abduction.
Â
Disclaimer -Â This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road
Â
TLDR: Makes it possible to clone NPCs Institute style and have the result work as a settler or basic follower
Â
Differences
No edits to NPCs required - Eliminating both the risk of conflicts as well as making anyone abductable
No DLC requirement - Works with any version
Abduction collar removed - Tied to above, replaced with non DLC asset - the "DNA sequencer"
Abduct and restrain perk actions removed - NPCs are now captured by having the DNA sequencer put in their inventory. Now any mod or way that makes it possible to access NPCs inventory like reverse pickpocketing or Knockout Framework can be used to capture with.
Knockdown spell removed - No longer needed. For those who still want to abduct NPCs in a state of vulnerability there's the "Simple Abduction" mode will allow instant cloning of sleeping, bleeding out, restrained or paralysed targets
Holotape menu removed - Added a MCM interface, the slow and clunky terminal interface is finally gone
Perk toggle - Hotkey support added making it easy to make the actions only show when needed minimizing conflicts with other perks and mods
Improved voice management - NPCs detected as settlement vendors, doctors or radiant quest targets will automatically be assigned a compatible voice. No more silent stare "conversations"
Improved maintenance - Now completely event and on demand driven making it near instantanous and very resource friendly.
Custom outfit system reworked - Only one variant is now supported but it should now work better with weapons
Â
If a function present in Abduction isn't mentioned above it's likely not included in this version, it's Lite after all.
Â
How to use
Craft a DNA sequencer at any chem station
Sneak it into a NPCs inventory
That's it
Â
Notes
No dialogue to trade or control NPCs - Default raider, gunner or other NPC voicetypes don't have support for much dialogue besides shouting combat stuff. To access their inventor and other functions make sure to have the perk option enabled and use the quick menu options instead. Keep in mind if the clone is recruited they'll have the basic follower dialogue options so if that's all you need use the perk to recruit them and then toggle it off again.
Can't add weapon ammo to outfits - Since it's not possible to equip ammo and trigger the Event necessary for the outfit system to detect it you have to hand this out manually. There's also a console workaround by using the console command "player.equipitem ammoIdHere" to forcibly equip and get it added Weapons should spawn with a few bullets which is all they need for infinite ammo to work.
Can't change the appearance - Due to the way clones work they'll always keep the appearance of the original. You can however edit the target before abduction (provided they support it) and that'll be passed on instead
Resurrected NPCs are stuck in one place - Death will often screw up their AI but it can be fixed by targeting them in console and type "resurrect 1"
NPCs walking away when editing appearance - Recruit them and tell them to stay put. Also keep in mind moving too close can trigger the default behaviour of moving out of the way. Also keep in mind editing resurrected NPCs before applying the stuck fix (see above) is a good idea since it keeps them in one place
(Win10) Mod won't isn't loaded or don't work partially/at all - Try renaming the esp. Seems the word "abduction" is on some of Microsoft blacklist so it's blocked from loading properly
Â
Â
Â
0.10.0 Notes below. Leaving this up in case someone wants to use the old version requiring edits. Offers more functionality at the risk potential conflicts with other mods changing the NPCs or reverting them back to hostile behaviour
Â
Â
To get more diversity in your ranks of "volunteers" I highly recommend  Unique NPCs and Better Settlers 2.0
Â
Since I made this for myself I haven't tested it with any other mods or game mechanics than the ones I use. For example the arena fight system, Nuka World settlements and mixing non-abducted settlers with abductees isn't. Should these or other game functions not work with an abducted the only advice I can give is to unregister the NPC to release them from this mod and try again.
Â
Source included. Papyrus log keyword to filter for is "AbductionLite". Feel free to tweak or change things for your own use.
Â
This is a Loverslab only release, please do not upload this or modified versions elsewhere
8986 downloads
- slavery
- settlements
- (and 1 more)
Updated
-
Concord T45 PA Replacers
By HowlerMonkee
I personally can't stand the look of the the T45 Power Armor with those ugly long shoulder plates, and I loathe having to drive one at the start of the game. On my XB1, I found a T60 replacer on Bethnet, but nothing for PC....
Â
So, here are simple replacers for the fugly T45 on the museum roof. In the 7Z are 5Â diff esp's, for the other base game available PA's.(T51, T60, X01, Raider and an empty PAÂ Frame)Â Only use one at a time.Â
Â
NEW: Added .esl versions of all 5 in one handy 7z. (A dinky mod like this shouldn't take up a valuable mod slot.)
Â
Far Harbor and Nuka-World DLC suits available HERE
Â
Â
If you've already been to Concord, or the museum, or have been anywhere near the original T45, this mod will do absolutely nothing.  Best used on a new game, or if you haven't left Sanctuary yet.
Â
None of them have been boosted or modified in any way, but the T51 and Raider have a Fusion Core and full health because I'm too lazy and/or too unskilled with the CK to change it. Probably both. (This is my first attempt with the CK)
Â
Requires nothing but the base game, preferably a legal one.
Â
Lore Friendly? I don't know and I don't care. It's as lore accurate as the game is. (All of those armors are available from the start)
Â
All I did was tweak a few dials and flip a few switches in the CK, so no special permissions are needed. Bethesda did all the work, I just proofread it as needed.Â
Â
Credit to Bethesda for the game and CK, and also to Ashal for this wonderful site.
Â
Â
208 downloads
Updated
-
translation Family Planning Enhanced - German Translation
By Randlocher
This is just a german translation of Family Planning Enhanced. The original by Chosen Clue is still needed and should be overwritten when installing this translation. Check out the requirements.
Â
---
Â
Hierbei handelt es sich lediglich um die deutsche Übersetzung von Family Planning Enhanced. Das Original von Chosen Clue wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter Requires ersichtlich.
Â
Fragen zum Original werden bitte direkt auf der offiziellen Seite von Chosen Clue gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
Â
Die vorherige Datei habe ich vollständig gelöscht, da Chosen Clue die Version 2.0 vollständig überarbeiten und zu einen späteren Zeitpunkt veröffentlichen möchte. Bei dieser Übersetzung handelt es sich um die aktuell, veröffentlichte Version von Family Planning Enhanced. Zukünftige Versionen werde ich ebenfalls hier veröffentlichen.
Â
Installation:
Â
Die Installationsanleitung findest du hier: Zur Installationsanleitung
Â
Wichtig:
Â
Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Dinge die direkt übersetzt formal wären, habe ich auch korrigiert.
Â
Danksagungen:
Â
Chosen Clue für die tolle Mod und der in Kürze veröffentlichten Version 2.0!
2122 downloads
Updated
-
Tribal Body Overlays CBBE
By AWP3RATOR
Tribal Body Tattoos
Customizable tribal body tattoo set for CBBE female bodies applied with LooksMenu overlays. Â This is a tattoo overlay mod for LooksMenu. Â The set includes 25 different options allowing you to mix and match. Â Currently, the tattoos are featured in black only, as LooksMenu doesn't yet support color swap body overlays. Â You can also add these tattoos to any female NPC through LooksMenu too!
*Female only*
Â
COMPATIBILITY:
Works with any CBBE texture set (does not change body textures, overlays only) Works with any clothing/outfit/armor mods Works with Unique Player Works with all female characters Â
Â
Install NMM/MO2:
First Install LooksMenu and it's requirements (F4SE) Download through with Nexus Mod Manager Install as normal Ensure LMTOTribalOverlays.esp is active Start your game and enjoy!
Â
To use:
Open LooksMenu (console: slm 14) Edit Body Access Overlays R (or click) to Add Tattoos are labeled by body part and side of body (if applicable) - see below for complete list of available options Â
Â
Tattoo options:
Arm Both Arm Left Arm Right Back Full Back Spine Back Stamp Back Blades Back Blades Left Back Blades Right Feet Both Feet Left Feet Right Belly Button Chest Full Chest Left Chest Right Pelvis Torso Full Full Body (shown in screenshots) Leg Both Leg Left Leg Right Hand Both (shown in screenshots) Hand Left Hand Right Â
Screenshot info:
Bikini and flip flops are from CROSS Tactical Swimsuit Nail polish is from my other mod: LooksMenu Nail Salon Poses are from Dave's Poses Sunglasses are Rad-Ban Eyewear Inc. That patio pool is in Spectacle Island, facing the city Â
Special thanks to JohnnyRed for allowing me to port the texture from the Skyrim mod,  expired6978 for LooksMenu and krisser143 for the guide on creating this.
LooksMenu Tribal Body Tattoos CBBE.7z
2795 downloads
Updated
-
LooksMenu Nail Salon
By AWP3RATOR
LooksMenu Nail Salon Overlays
Â
Add nail polish to your female or male* character or any female NPC with LooksMenu Nail Salon Overlays! Â Supports separate overlays for manicures and pedicures. Â Mix and match colors.
Â
*Note - Only EVB male body support for toe nails. Â The vanilla feet textures for males are indecipherable as to where the toenail would be. Â If you create a good looking vanilla male toenail mask - please PM me, I will include it and update mod!
Â
Â
*CBBE, EVB and Vanilla bodies supported - check file downloads for options* (file texture/material names in vanilla version named cbbe_)
**Compatible win Unique Player and Unique Companions**
Â
Your choice of the 9 colors or a french manicure
Â
To use:
Open LooksMenu Edit Body Access Overlays R (or click) to Add Nail treatments and labeled for Hands or Feet and numbered 1 - 10. (see color palette for color numbers) Â
Color Palette:
French Pumpkin Lilac Mint Baby Pink Hot Pink Crimson Royal Blue Teal Solar Â
Tinting in-game is not currently supported in body overlays, but if you would like to change any of the colors: Â
Get the loose files version (or extract texture BA2 archive) Expand the textures folder to:  ../data/textures/overlays/AWP3RATOR/ Select a file set (cbbe_fnails_#_d.dds for fingers or cbbe_tnails_#_d.dds for toes).  The files are numbered and colors match for both fingers/toes. Open with Photoshop, GIMP, etc. and edit the color masks to your desire.  Note that the overlays appear much lighter in game.  Brighter colors tend to glow in the dark Save as the original file name to replace OR save as a new numbered name - and be sure update both the .json file and .txt translation files.  See kirsser143's guide for more instructions on adding new overlays.  Special thanks to expired6978 for LooksMenu and krisser143 for the guide on creating this.
5209 downloads
Updated
-
Re-textured Magazines - DLC #4 SCAV!
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
Â
I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
4417 downloads
Updated
-
Re-textured Magazines - Awesome Tales
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
Â
I tried to keep within the same universe of 'lore' as the originals magazines for the most part, just a bit more sexified. I did change a couple of the titles to more closely reflect the perk they give.
Â
I didn't change #8 The man who could stop time and #43 Rise of the mutants because I haven't been able to find a good replacement images yet. If I find them I'll replace them as well.
I may change #1 My brain and I if I find something I like better also...
3994 downloads
Updated
-
NPC Stats (for Diversive Bodies)
By trippleT
As wdaigle found out, the engine doesn't really like having S.P.E.C.I.A.L. on every NPC:
Â
Use at your own risk!
Â
Â
Â
Ever used Diversive Bodies and wondered why everybody looks kinda the same?
Ever turned Diversive Bodies up to eleven to see some change and than cursed 'cause your Companions look ... well ... ridiculous?
Â
Than this mod is for you!
Â
Diversive Bodies uses S.P.E.C.I.A.L. statistics to morph the bodies. Problem is, only the PC and the Companions have stats (and some combatants and some jokes --> Mama Murphy has 15 STR). So I carefully examined the living conditions and social status of every NPC and ... Yeah, I just threw some D10 Now every body is S.P.E.C.I.A.L.
Â
Do I need Diversive Bodies for this one?
Not really. But afaik nothing else uses S.P.E.C.I.A.L., so I don't see any reason to use this without it.
You will need all DLCs though.
Â
Are the any compatibility issues?
Sure. Anythings that overwrites NPCs is incompatible, but a merged patch helps greatly
Â
Will you do ...?
No. It took me over a week of dice throwing to get everybody. I am not doing that again. You can easily do it in FO4Edit, though. The stats are in the NPC you want to change under PRPS-Properties.
Â
The archive also contains patches for NPC heavy mods I use. These are:
* Tales From The Commonwealth (3DNPC FO4)
* Ad Victoriam - A Brotherhood of Steel Overhaul
* Better Settlers
* Combat Zone Overhaul
* Gunners Overhaul
* My Minuteman
* Raider Overhaul
* Loving Curie (thx kirk777)
* Wasteland Heroines (without companions) (thx kirk777)
Â
2682 downloads
Updated
-
Re-textured Magazines - Total Hack
By ---nikoli
Just a simple re-texture of the ascii art making it a bit sexier
2617 downloads
Submitted
-
Re-textured Magazines - Junktown
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
Â
I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
4494 downloads
Submitted
-
Re-textured Magazines - Tesla
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
Â
I tried to keep within the same universe of 'lore' as the originals magazines for the most part, just a bit more sexified.
3274 downloads
Submitted
-
Improved Intimidation Gameplay
By Kharos
This mod is deprecated.
You should switch to Holdup, which does the same and more.
If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did.
Â
Purpose
This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed:
I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back.
The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative.
Â
Scope
This mod allows you to do the following:
Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them.
Known Limitations
This is an early but well working beta. It has the following known limitations:
There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place.
Not in Scope
As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include:
Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that.
Requirements
Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods.
Â
Compatibility in General
I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out.
Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so.
Â
List of Known (In-)Compatible Mods
UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option.
Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk.
2797 downloads
Updated
-
FPE Immersive Pill
By deadbob
While I appreciate Vinfamy's & Chosen Clue's contributions to the cause. This 1 day wonder pill could do with some nerfing.
Â
The contraceptive pill must now be consumed on consecutive days to achieve protection. Each dose adds to a counter, which also decays each day.
It will take 7 days of consecutive use to reach protection. Accidentally missing an occasional dose shouldn't pose a risk.
The price of pills has been lowered to reflect an increase in use, additionally a 21 piece multipack should be available at doctors.
Finally this mod will detect the period Debuffs of Flashys RSE and Max the contraceptive counter, during this time consumption of pills is not required, just follow on once it is over.
The source is included, feel free to use as you see fit.
Â
Hope it works, i have no idea what i'm doing.
Â
Required
https://www.loverslab.com/files/file/4629-family-planning-enhanced/
https://www.loverslab.com/files/file/4698-rse-reproductive-system-effects/
Â
Â
In the console
set FPFP_tHorm to 100 if you cba waiting 7 days
Â
846 downloads
Updated
-
Adult cover magazines
By Hellberto36
Good news every one,
This my first mod, it's a simple Texture replacer for magazines.
Â
Description :
It's a texture replacer for perks magazines in the main game and Far Harbor Dlc
Â
Download :
Only download one version, you need "_Main" for the main game
Â
Cartoon (v3 Beta):
GunsAndBullets/PicketFences/Unstoppables ( Work in progress) Â
Full Cartoon (v1):
AdultCoverMagazines_Cartoon_Main.rar AdultCoverMagazines_Cartoon_FarHarbor.rar Â
50% Cartoon (v1.1):
AdultCoverMagazines_50Per_Main .rar AdultCoverMagazines_50Per_FarHarbor.rar Â
Unedited (v1.1) :
AdultCoverMagazines_Unedit_Main.rar AdultCoverMagazines_ Unedit_FarHarbor.rar Â
Change Log :
v3 (09/01/2018):
Better quality picture. Â
v1.1 (15/08/2016):
Add 50% cartoon version and Unedited version (Main game + Far Harbor). Some Images have change : bad quality or unrealistic resize. Nb : The "Full cartoon version" haven't change yet.
v1 (08/07/2016):
Full cartoon version (Main game + Far Harbor).
I hope you enjoy it
10819 downloads
Updated
-
[Fallout 4 VR] Devious Settlement Boss
By Guest
Devious Settlement Boss [Fallout 4 VR Compatible]
Â
Become a truly devious boss of your settlements and either praise or punish your settlers!
Â
Requirements
Torture Devices & all dependencies
Devious Devices & all dependencies
Four-Play + Patch + Dependencies (Don't worray about F4SE for VR users, it doesn't matter for this mod.)
CRX Workshop Crosses
Â
What This Mod Does
Â
It provides a simple way of making use of the various Devious Devices/Torture Devices currently available and also Four Play animations. Simply talk to your settlers and choose from the various options to either punish them or reward them. I built this as I'm using Fallout 4 VR but it should also work for normal Fallout 4.
Â
Mod Highlights...
Â
Trading
You can trade with your settlers at any time. Use this option to dress them up as you see fit or force them to wear devious devices!
Â
Using Torture Devices
You can send up to 3 different settlers to use a random Torture Device. Make sure you've built some before trying to punish them! Once a settler is using the device they will stay there forever until you release them. Keeping them on the furniture is done through a scene AI Package so shouldn't un-assign them from from any other task. To free them, simply talk to them and choose the appropriate dialogue and they will carry on with their normal routine.
Â
Future updates should include the ability to whip your settler while they are tied to the torture device. You can do this now by bashing them with a weapon but they'll only take so much before returning fire!
Â
Stripping Settlers
Want your settlers to wander around naked? No problem! Just talk to them and strip them as a punishment! (this uses the Hazmat Suit Hat work around so you will see some outfit swapping before they finally appear naked!)
Â
Gloating
Talk to your settlers while they are on bondage furniture to gloat over them!
Â
Settlers Plead For Their Release
Once securely on a piece of bondage furniture your settler will plead to be released amongst other things. Leave them to suffer or set them free - it's up to you!
Â
Future Things
Â
Some benefit to rewarding your settlers - not sure what yet
Suggestions welcome.
3803 downloads
Updated
-
Experimental Skeleton
By Vader666
After fiddling around with Havok lately i started trying to create an "extended skeleton", so this is the most recent result.
Â
The Skeleton got some bones for Wings (WingL/WingR), a Tail(T_), and the "private areas" of male(P_) and female(V_).
The bones can be animated and are not affected by ragdoll / physics.
Current number of bones is 132 in total.
Â
Â
Â
Â
Â
special thanks to :
Â
Shade animator for the F4AK
DexesTTP for HKXpack
Groovtama for getting me on the right track
1411 downloads
Updated
-
Sultry Susan
Here is a preset of a very lovely and attractive young miss named Susan who is sure to turn the heads of commonwealthers.
Requires the following mods to work
*Looskmenu
*Fallout 4 script extender
*THbrows
*Mischairstyles
*Zella's hair color collection
To install, just move the susan.json file into the following directory Computer/Local Disk/Program Files (x86)/Steam/steamapps/common/fallout 4/data/f4se/plugins/f4ee/presets
404 downloads
Updated
-
FO4 Clothing Conversions from Skyrim to Atomic Beauty Conversion
By oel-za
This is the on-going Atomic Beauty Conversion of the conversion mod started by bumex. I will update the file as I'm converting more pieces over to Atomic Beauty. Clipping might occur and will be fixed accordingly. Images can be found on my tumblr http://oeliza-req.tumblr.com/ - currently unable to upload screens to this post.
Â
Changelog:
SkyAradiaBikini (all colors) Skybikini6 Skybikini8 Skybikini9 SkyCorset SkyDress3 SkyPriestessBikini1 Â
Requirements:
BodySlide and Outfit Studio CBBE Atomic Beauty FO4 Clothing Conversions from Skyrim [WIP] Â
Credits:
credits go to bumex for porting the Clothing and Armors from Skyrim over to Fallout 4 and all original mod authors If any original author has an issue with this conversion, feel free to PM me and I'll take it down.2807 downloads
- atomic beauty
- clothing
- (and 2 more)
Submitted
-
bodyreplacers BvBBustyExpansion.esp
By gefhjon
I have always preferred EVB and BustyGrrll. Only bad thing with the busty mod is that you have to take the slider whole the way to the thin side in order to get the boobs. I made simple esp where I cut down the numbers on the "Fat" side and increased it on the "muscular side. This way the butt and boobs show up even in the middle. Requires either BustyGrrll or EVB bodyreplacer meshes
2046 downloads
- bustygrrll
- evb
- (and 1 more)
Submitted
-
4th generation synthetic body (Texture(s)
By dibz666
Here are some body textures I made & wanted to share with everyone, These are textures to make your character look like a synth.
Â
I'm planning to do more color choices for wires & I might make alternate versions of these skin textures altogether.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Â
These files are just body textures, They are not meant to go with anything else in particular.
3446 downloads
- body textures
- android
- (and 1 more)
Submitted
-
Buffout Plus
Hey all! First upload!
Â
Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size).
Â
There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person)
Â
Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed!
1332 downloads
- Open Source
- Resource
- (and 7 more)
Updated
-
CRX add-on - dead restraints
By SAC
This add-on modifies the CRX restraints in order to keep the dead bodies crucified on their crosses.
Â
Note: the entire point of this add-on is to get serious about crucifying NPCs and leaving them to their fate (or killing them yourself). There is no point in installing this add-on if you just want some harmless bondage play.
Â
To install:
Â
1. install CRX 1.7 by @Oakern
2. download this add-on and overwrite with the included files (meshes, scripts, esp)
Â
Changes to the original mod:
Â
- the dead bodies will stay crucified (hopefully across re-loads as well)
- replaced ropes with spikes in all configurations
- for each cross type, there are two variants: "spikes feet" and "ropes feet" - in fact, both variants will place spikes, but with slightly different dead body positions (for now, CR01 and CR05 have identical restraints between sp_feet and ro_feet - WIP)
- eliminated some logical constraints from the original script - select "add/keep all spikes" / "add/keep all ropes", and you're done, it will now disregard the initial configuration
- CR01 features a Skyrim model, instead of the original cross
- upon expiring, the crucified victims will spasm a few times - both for "artistic impression", and to stabilize their position in the restraints
Â
Requirements:
Â
- CRX 1.7
- Dead body collision
Â
Screenshots: to illustrate the available variants for CR01, 02, 03 and 05
Â
Future plans:
Â
- different variants for CR01 and CR05 sp_feet / ro_feet
- further tweaks to positioning
Â
Possible bugs and issues:
Â
- CR01 (Skyrim) cross may feature spikes with purple or invisible textures - let me know if that's the case, the intention was to replace the steel texture with a rusty one
- various positioning issues - let me know if they occur immediately after the victim expires, or after a re-load
- you need to delete the restraints (select the restraint in console, then disable; mark for delete) in order to re-use an already used cross
Â
Original credits, and thanks, to @Oakern, author of CRX
Â
Permissions: as per Oakern's terms
Â
6800 downloads
Submitted
-
Quake 2 Railgun WIP
This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2.
Â
It's not textured, it's just the mesh.
Â
I do not know how to turn weapons created using Blender into usable weapons in Fallout 4.
Â
If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4, and I have zero experience with animations and rigging.
Â
Just be sure to credit me.
Â
There are a few guidelines that you should follow.
Â
This file is subject to future updates as I continue to rework it.
Â
*The parts of this weapon that are colored red are meant to glow red.
*The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game.
*The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs.
*There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo.
*It has high recoil and a very slow rate of fire, but high accuracy and range.
*There should be an electrical humming noise when the weapon is equipped.
*When texturing the weapon, be sure to give it a dirty and worn look.
*Look at screenshots from the original Quake 2 version of this weapon for reference when texturing.
*The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up.
*The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing.
26 downloads
Updated
-
Real life prostitutes paintings
By hackspecht
Hi mates, i just used Reginald_001Â Random Painting Generator
for some paintings.Â
I used pictures of real life prositute i paid (damn it was worth it). All 18+
It is just for fun wich i like to share.
Copy it to:
Data>Textures>SetDressing>PaintingsGeneric
4423 downloads
Submitted
-
Kitten Mittens
By dibz666
Hello fellow people Dibz here, I'll just give a Short description.
Â
These are some wool mittens in multiple colors for everyone who likes Mittens.
-------------------------------------------------------------------------------------------------------------- Â To install the Mittens, Â Simply drop the Data folder in your Fallout4 folder & then play the game. Â Once ingame You can make the Mittens at the Chem station. ;)812 downloads
Submitted