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Potion 66
By holdout
Warning one: This mod should be considered WIP and could break things or future updates might contain breaking changes. Having given the warning I think its fairly safe and things that go wrong should only have something weird happen during an encounter.
Warning two: This is mostly a goofy, I want to see what happens and minor sort of cheat mod so I am not too worried about lore friendliness or really balance impacts right now.
Warning three: I had some of story and a workshop crime syndicate thing I was building around this, but I came to the conclusion I would rather poke my eyes out than work with the quest and dialogue parts of them creation kit, so these chems were ripped out of that mod so I may have missed testing some things.
Warning four: This mod mostly means having sex within in combat areas so any alignment issues can be more pronounced. This also means that there is higher chance than normal of you being attacked or your partner being killed during the animations.
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The mods basic premise is to add a few chems that for lack of a better word weaponize sex.
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The chems added:
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Potion 66 - This tries to pacify any npc's that are attacking the player. (All the effects below last about 5 min before they become hostile again if they are still alive).
If the npc is in the four play allowed race list it has a 100% chance and these 3 things can happen:
1. 40% chance of causing the npc's to go into a frenzy and try to repeatedly force sex on the player. If after a certain period they are put off, they will start attacking their former comrades before finally just collapsing dead.
2. 30% chance that become so horny that if they don't get enough sex before the effect wears off they will drop dead. Basically, they will try and force sex with random characters close to them, prioritizing the player if they are within a certain distance.
3. 30% chance they will become docile until the effect wears off.
If the npc is not in the four play allowed race list there is a 50% chance they will become docile until the effect wears off.
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If the npc is not in the four play allowed race list there is a 50% chance they will become docile until the effect wears off.
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For 60 seconds after taking the chem any new npc's that were not effected by the original use will be affected when they attack and hit the player. The player will be in a walking state for these 60 seconds.
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One thing to note with Potion 66 if you have your weapon drawn the effects will not work, the idea being you seem too hostile for it to effect those around you.
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If attacked by the player while under the effect, the effect will cancel and they will become hostile again.
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Potion 66 Black Widow - This will cause the player to pretend to submit to the closet target under the effects of Potion 66 above and have sex with them until you kill them. (This was mostly created if you were using Potion 66 in a area and you really needed to kill that one npc to finish a quest).
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Like Potion 66 if you have your weapon drawn the effect will not work.
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Potion 66 Protection - This adds damage, energy and radiation resistance allong with some base stat buffs. (Idea of this one is more than anything to be an armour re-placer.) The effect lasts 30 min.
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Potion 66 Inspire - This is meant to boost the players current followers damage output.. (Right now it adds a custom perk that gives 200% dmg on anyone following the player). The effect lasts 5 min. On the end of the effect the follower will attempt to force sex on the player.
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All the chems can be crafted at a chem station under drugs in packs of 10 for 1 fertilizer.
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Things I was thinking about next:
Add Side effects to prolonged usage. Balance pass. Β
Requirements:
Four-Play and any of its requirments for file Potion66 V1.2.2 or lower AAF and any of its requirments for file Potion66 V1.2.2 AAF (Super Mutants and Creatures were included as allowed races, so should have an animation pack that includes the corresponding animations.) Β
Optional:
MCM: https://www.nexusmods.com/fallout4/mods/21497/? Β
Updating should only require replacing the old files with the new files.
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V.1.2.2 AAFΒ
Added File version to support AAF Β
V 1.2
Added option to adjust numbers used in the Potion 66 Effects through MCM Bug Fixes (biggest would be a last ditch call to check if an npc is dead before calling four-play). Β
V1.1 Changes
Fixes to reduce the occurrences of the four play busy error. Changed the chance of the Frenzy Effect from 50% to 40%, Horny Effect from 35% to 30%, Basic Pacify from 15% to 30%. Reduced the damage from the Potion 66 Black Widow by 50% (This probably still needs to be reduced more). Changed that npc's under one of the 3 Potion 66 pacify effects will go hostile when attacked by the player. Other small bug fixes.1149 downloads
Updated
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Newpath
By paladin44
This is a wip and should not be usedΒ it is only being uploaded so someone with more skill can fix my errors
108 downloads
Submitted
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Sudden Attack 2 MIYA
A Simple clothing from Sudden Attack 2
get from your chembench
CBBE RequiredΒ
Bodyslide available
Modifiable options in Armor bench including Color changing
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9051 downloads
Submitted
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Strap-on's of fallout 4
By Vioxsis
I made this because the only alternative was.. a little disappointing.
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Comes with 3 textures for the harness, Brown leather, black and white leather, and camo.
Like wise the attachment comes also with 3 textures, black, purple and nude/flesh.
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The textures and objects are separate, so you can have any colour harness with any colour dildo.
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The .esp was made just for testing purposes, so very basic, you can get them by console (help "strap-on" 4)
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The only glaring problem I've noticed is with the ground model, it for the most part works in in the world but when looked at in the pipboy its a no show.
Other then that I've not done much extensive testing (my fallout 4 needs a spring clean) but I lined it up with Leitos EVB male so it should align...
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Ow yea, it also works with BodySlide so it should fit your preset, I think that's everything, if you find any bugs let me know.
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V2, added an attachment for the institute chastity belt, found here https://www.loverslab.com/topic/66027-institute-slave-gear/ and more importantly here https://www.loverslab.com/topic/68208-community-restraints-pack/ and here https://www.loverslab.com/topic/73925-devious-devices-12/
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Should work with BodySlide, but BSing something to fit something already BS'd was.. I think i made harder then it needed to be.. but like i said should work, probably.
Need to make a proper ground file for it, and a better description page...
191609 downloads
Updated
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Diverse Bodies: ABE (Atomic Beauty Edition)
By gangstamick
This file is a conversion of Vinfamy's Diverse Bodies (Visit that page for full mod info) for use with the Atomic Beauty body. It is based off of Diverse Bodies 1.1. This version does support Dongs of Fallout. You do not need to download the Vinfamy's original CBBE version, this file contains all you need, just unzip it into your fallout 4 game directory. It will load up when you start the game.
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WHY?!?:
Β Β Β Β Β Β There aren't that many mods that support Atomic Beauty since the mesh is entirely different, however you can use CBBE skins.
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What to expect from Diverse Bodies Atomic Beauty Edition:
Β Β Β Β Β Β Fallout 4 randomly generates SPECIAL stats for mundane NPC's, this mod uses those stats to randomize each NPC body.
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High Strength NPC's will have a "V" shaped body. Bodybuilder Body
High Endurance NPC's will have a "/\" shaped body. Pear-like Body
High Charisma NPC's will have a "8" shaped body. Hourglass Body
High Agility NPC's will have a "||" shaped body. Fitness Body
High Luck NPC's will have a "b" shaped body. Fat Body
- Vinfamy originally had High Luck NPC's with "just bigger boobs". I thought that a survivor in the wasteland who was lucky was likely well fed, so well fed they could stand to lose a couple pounds.
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NPC's sometimes don't have a High enough stat that causes a significant morph, and some have multiple stats over the threshold (5), this allows for some interesting body combinations. Bodymorph's were checked against the default AB mesh in Bodyslide with all faders at 0.
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Wha Hoppen, Boss?!?:
Β Β Β Β Β Β If you are updating the file, I recommend you load a save without the mod loaded, save, then reload a save to clean the morphs.
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Also, check back for updates of slider values.
0.6 Slider Values have been revised.
0.7 Slider Values completely reworked new stat scheme
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Required Files:
Atomic Beauty Mod - Ya Think? and it's BodySlide requirement.
Looksmenu - Which needs F4SE
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Recommended Files: (not required)
NPC Stats (For Diverse Bodies) by trippleT - He assigned stats to EVERY named NPC in the game.
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Thanks to:
VINFAMY - For the original DB Mod. Without his mod and permission this could not been made, by me.
TheMilkDrinker - Atomic Body is the Best Body (imho) for Fallout 4.
Expired for F4SE, LooksMenu and F4EE morphing system.
Caliente and OusniusΒ - For making games look good and tools that work.
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Also, I'm enjoying your screen shots. I got a good chuckle.
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"It ain't hittin', till it's clippin'."
-GangstaMick
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Bear in Mind, I'm using a little more THICC build in bodyslide ABE than you may. -GM 9/18
6384 downloads
- atomic beauty
- diverse bodies
- (and 4 more)
Updated
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Common Actor Lists
By Halstrom
This is just an esm and esp for Sex Mods to use as a common resource. Its not used by anything yet, though it will become a requirement for my SynthPlayer mod.
There are 30 or so Formlists, currently most are unpopulated for storing actors with preferences. most will be done in the esp which people can change/overwrite with their own preferences. The idea is lower level mod creators who can't script can just use these lists in dialogues etc.
I have added a lot of Actors like Vertibirds, Robots, Voices and Narrators so far to the following lists:
BlockedFromSex
BlockedFromPregnancy
BlockedFromSTD's
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Future plans include scripted populating or altering of lists according to actor values, maybe adding keywords too. Maybe a MCM setup for Setting Lesbian/Bisexual Actors etc.
This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats and Lists please feel free to discuss. Feel free to populate it or submit your preference lists here too.
377 downloads
Submitted
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Jane Bod (JB) Vanilla and DLCs BS2 sliders
By Arthacs
Converted Caliente's Vanilla and DLCs sliders for Jane Bod.
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JB Vanilla Caliente's conversion v1.3 updated
JB Automatron Caliente's conversion
JB Far Harbour Caliente's conversion
JB Nuka World Caliente's conversion v1.1 updated
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This is a simple Conversion of the CBBE BS2 sliders from Caliente's Beautiful Bodies Enhancer -CBBE-Β to Jane Bod
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-I have not tested them all in-game yet, only gone over them in Bodyslide Preview and looked for any obvious errors.
-If You see any errors or something missing please report them in the comments and I'll take a look.
-I usedΒ Jane Bod ExtendedΒ in Outfitstudio as a reference (Jane Bod w Vag) when adding sliders to the conversion.
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REQUIEMENTS:
Bodyslide and Outfit StudioΒ for building the items.
Jane Bod-JB- RevΒ for the bodyΒ
A slider preset for Jane Bod. (I use this one, but any should work as long as it is for JB)
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You do not needΒ Caliente's Beautiful Bodies Enhancer -CBBE-Β for the sliders to work.
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PERMISSIONS:
As long as it is only shared here on LL, do as you like for my part,
but you should askΒ ousniusΒ for permissionΒ since itsΒ ousniusΒ andΒ CalienteΒ that did most of the work.
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CREDITS:
ousniusΒ andΒ CalienteΒ for the CBBE BS2 sliders fromΒ Caliente's Beautiful Bodies Enhancer -CBBE-Β andΒ Bodyslide and Outfit Studio
NightasyΒ forΒ Jane Bod-JB- Rev
dup3w4sh1ngt0nΒ for Jane Bod Extended
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1466 downloads
Updated
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3D Pubic Hair for Fo4
By Vioxsis
[Description]
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Adds multiple 3D pubic hair styles for CBBE with BodySlide support to fallout 4.
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Comes in 2 versions;
1, As a body replacer (recommended)
2, As an add on that changes colour to match your hair.
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The 1st is simple, you just open bodyslide select the one you want and then build, It will replace the body with the one you just built.
The drawback are it does not change colour (it gets it from the albedo which you can change if you want) and will only show up when the nude body is shown (so it won't be present on outfits unless you add it yourself).
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The 2nd adds the pubic hair as an hair part (still built in BodySlide but does not replace the body), so it changes colour with your hair colour choice.
Its drawbacks are that it will permanently show, even when clothed, it will poke through. But once that problem is solved it will be the better version.
You will also have to switch face presets to get it to show up.
(You can save your preset with looksmenu http://www.nexusmods.com/fallout4/mods/12631/? and then load it to get your face back).
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[ideas]
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If you have an idea how to solve the problems with the colour change version, feel free to share.
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If you are looking for a specific pubic hair style but don't see it in this mod then post a request (i guarantee nothing though).
Just be as descriptive as you can when you do.
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[Files]
Due to their size i had to upload to mediafire and mega.
Order on the download page should be.
1, MF Replacer
2, MF Colour Change
3, Mega Replacer
4, Mega Colour Change
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[Credits]
OniNigma for http://www.nexusmods.com/fallout4/mods/7747/?
Without his mod i would probably still be wondering why setting shader fags had no effect...
21440 downloads
Updated
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Jane Bod (JB) Conversions
By Arthacs
Various BodySlide Converions for Jane Bod (JB)
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I'll just upload some of the conversions I make for my playthrough here:
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-I convertΒ these to the zeroed Jane Bod Preset.
-I have most likely not tested these items a lot and are using my Jane Bod presetΒ while doing so.
-Imperfections may occur (specially if using "extreme" presets).Β
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Minimum Requiements:
BodySlide and Outfitstudio
Jane Bod
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PERMISSIONS:
For my part, feel free to what you want as long as itΒ is shared on Loverslab or Nexus and nowhere else.
-Check with original mod authors for their permissionsΒ and credit them.Β
No need to credit me I just convert, the hard work was already done.
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Conversions:
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1.Β Honest Abe's Armor Series CBBE
2.Β Eli's Armour Compendium
3. Trashcan Carla and Guards
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CREDITS:
ousniusΒ forΒ BodySlide and Outfitstudio
NightasyΒ forΒ Jane Bod
AbeLincoln55Β forΒ Honest Abe's Armor Series CBBE
ElianoraΒ forΒ Eli's Armour Compendium
DWooTΒ forΒ Trashcan Carla and Guards -- Caravan-Merchant -- CBBE-SHB
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Changelog:
1470 downloads
Updated
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Xavier's Bethesda outfit
This Β is a customize Armor MOD
The assets are get from a free 3D model website, but the uploader did not mention where it came from.
In addition, the coatΒ in this mod is my own modification according to the clothes of MaxsonΒ in fallout 4.
This mod contains a Coat, a suit, a pair of gloves and a backswrod
You can get the clothes from chembench
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4528 downloads
Submitted
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Women's wristwatch modder's resource
By Fixadent
This is a modder's resource of a women's wristwatch meant to be implemented into Fallout 4 as a wearable item.
The file itself is a blender file.
31 downloads
Submitted
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KWs JB Preset SiliconFitness
By Arthacs
A Jane Bod (JB) Preset I made.
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After some time looking around I figured that JaneBod is what i want to try out, since it reminds me most of what we got in Skyrim.
-This is the first one I made, hastily done, so I didn't use hours of tweaking it.
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JaneBod is NOT compatible with CBBE, but conversions can be made.
(I doubt anything will explode if mixing in CBBE outfits, but NPCs may look weird when wearing non-JB outfits)
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There are two versions, one for Building the body and one (clothes) for building armors and clothes.
-ThisΒ is optional, the difference is that the (clothes) version have the breast pressed closer together (it can be used for body also).
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Requirements:
BodySlide and Outfitstudio
Jane Bod JB - Rev
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I also used: (but probably not required)
Jane Bod Extended Physics BodyΒ Β (Zeroed as reference when starting building body in Outfitstudio, just in case I want to use the addons in this later)
Better Body PhysicsΒ Β Β Β Β Β Β Β Β Β Β Β (I built the body in BS using JanBodBodyPhysics)
Oni face and Body Textures for JB
High Res DLC Black Face FixΒ Β Β Β Β Β (Used this for obvious reasons when using textures above.)
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How to use this preset:
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SINCE THIS IS MY FIRST GO FOR JB I CANNOT GUARANTEE THIS IS FLAWLESS AND ERROR MAY EXIST.
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Permissions:
As long as it does not violate what ousnius and Nightasy say.
Do what ever you want as long as it is shared on Loverslab or Nexus andΒ nowhere else.Β
No need to credit me, but Credit Ousnius and Nightasy,Β if it was not for them this preset would not exist.
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CREDITS:
ousniusΒ forΒ BodySlide and Outfitstudio
NightasyΒ forΒ Jane Bod JB - Rev
dup3w4sh1ngt0nΒ forΒ Jane Bod Extended Physics BodyΒ Β
kellogsfrostedflakesΒ forΒ Better Body PhysicsΒ Β Β Β Β Β Β Β Β Β Β Β Β
OniNigmaΒ forΒ Oni face and Body Textures for JB
HizFatherΒ forΒ High Res DLC Black Face Fix
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650 downloads
Submitted
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BNS-ZhengHunGe
Just a simple outfit ported from BNS
I made this long time ago, just upload it because someone ask me to do it
same as my other armor mods, you can get the outfit from chembench and you need install CBBEΒ
You can adjust your charactor'sΒ body shape with BodyslideΒ
6968 downloads
Submitted
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Division
The outfit is ported fromΒ "Tom Clancy's The Division2" and only for female
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Installation method: NMMΒ Β
CBBEΒ requiredΒ
Bodyslide supported
Craft method: chembench
It contains a gas mask, a piece of clothing, a watch and a backpack
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7916 downloads
Updated
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Bondage Device Animations
By Gray User
Bondage Device Animations v01.00
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Credits:
The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years.
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Shadeanimator, for the indispensible FO4 animation tutorials.
Summary:
This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods (Devious Devices, etc). I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies.
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Permissions:
You are free to use any of the animations in this pack, with the following conditions:
- Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
- You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality
The contents of this pack:
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Restraint poses:
Restraint poses work by simulating an 'injury' to one or more limbs that tells fallout to fix those limbs in a particular postion no matter what is going on with the rest of the model. This makes it so we don't need an 'armbinder' version of every vanilla pose (run, sneak, etc, etc), and is genius (not mine though - I'd guess Vader came up with the idea).
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Armbinder model and arm pose file (arm offsets):
I have included a different armbinder pose, with the shoulders pinned back rather than up (see included images). In order to make this work, I had to modify the armbinder nif pretty substantially, so a revised version of armbinderblack.nif is included as well.
(The hkx file in the custom armbinder folder replaces meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx)
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Arm cuffs pose files (arm offsets):
I have included 4 customized cuffed arm animations. In theory, these can be used in place of or in addition to the cuffed arm animations in Tortue Devices. To replace the TD arm cuff idles, use one or more armcuffs hkx files to replace the various 'MTBothArmsInjured.hkx' files in the 'meshes\Torture Devices\wearables\Generic\BoundHands' folder and subfolders.
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Yoke pose files (arm offsets):
I've included two yoke poses. The first (Yokeidle01) works with the bar and cuffs yoke, while the second (Yokeidle02) should work with both the bar and cuffs yoke, and the heavy steel yoke.
Leg Cuff/Hobbleskirt Custom Files:
This includes a standing idle for legs cuffs (or other situations where the model's legs are held together), and a corresponding walk animation. I've included arms in these animations as well. The major limitation is that because of the way the vanilla animations are set up, these will only work when the player is standing or walking without a weapon. If the player sneaks, runs, or draws a weapon, they'll go back to using vanilla movement animations.
Animations:
Each animation has an hkx file that has been tested in-game and should work. Note that the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. I have most use my custom armbinder position as a convenience, but that position should be overidden by any gear you have equipped.
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Armbinder struggle animations:
These all have the model's arms locked back, and each has a different set of upper body and pelvic twists. Each animation is 300 frames long (10 seconds) and starts and ends start and end in the default standing leg position.
ArmbinderStruggle01
ArmbinderStruggle02
ArmbinderStruggle03
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Armbinder horny animations
Each animation is 600 frames, and should be exactly 20 seconds long. They should all start and end in the default standing leg position. These are made to be usable in pairs - the 01 series has the model's knees come together, and the 02 series has her legs crossed. For each series, the 'a' animation as a writhing animation, and the 'b' animation as something more orgasm flavored.
*These should be usable for any type of arm restraint - if the restraint has an '*injury.hkx' file, that arm position should show up. If not, the default armbinder arm position will show up.
ArmbinderHorny01a
ArmbinderHorny01b
ArmbinderHorny01a
ArmbinderHorny01b
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Unrestrained horny animations
These are identical to the armbinder horny animations, except that they include arm/hand movements. I have tried to keep the starting/ending arm positions the same within each series (e.g. 01a and 01b should have similar start/end arm positions) but these are approximate rather than exact (I haven't been able to get 3ds to copy keyframes between animations).
*In theory, you could probably use these with arm restraints, and the '*injury.hkx' file should overwrite the arm positions.
StandingHorny01a
StandingHorny01b
StandingHorny02a
StandingHorny02b
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Collar animations
These are variations on the 01a series of horny animations. The normal collar animation has both hands tugging on the collar, while the collarhorny animation is a mix of Standinghorny01a and tugging on the collar.
Collar01a
CollarHorny01a
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Chastity Belt animations
This is basically an additional unrestrained horny animation. It's 600 frames/20 seconds, and has the default start/end positions.
ChastityHorny01
Plans:
- If I get really ambitious, I may also go through the existing animations and refine some things. In particular, hand and finger positions may get smoothed out at some point in the next month or so.
- More device specific animations, and more general use 'struggle' or 'horny' animations may happen as inspiration strikes.
- If you are using these in a mod and there is something that you'd like to see along these lines or one of the animations is causing you problems, you're welcome to contact me. If it's something I can do fairly easily (e.g. not a movement animation or something that is going to require hours of posing individual finger joints), I'll try to help out.Β
23620 downloads
- bondage
- devious devices
- (and 3 more)
Updated
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NismoMan's Exotic Wasteland Videos
By NismoMan
Description
Well, it's about time I released a completely new video collection, and this time around I put more thought and work into them instead of just stuffing the wasteland with videos off of Pornhub.
I decided to investΒ a bit of effort into these videos, picked some of my favorite 50's to early 60's songs and edited the videos to transform the fine girls of today to tantalizing vixens of the past.
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All the videos are in tinted black and white, more videos will be released later on when I have enough time to work on them, each volume will be released with 5 videosΒ with merged ESPs available if needed.
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TL;DR
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Videos of Naked girls, dancing and touching themselves on era-correct tunes from the 50's and 60's.
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Videos
5 Strip Teasing / Self Pleasuring Music Videos that should be as fun to listen to as they are to watch More coming laterΒ Β Β
Requirements
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Videos of the Wasteland 2.0+ Mod By RazorWire - Dertspovor06 - AGreatWeight
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Installation
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Download and Install the latest version of Videos of the Wastelands.
Download this mod
Mod Manager:
Install through Nexus Mod Manager or Mod Organizer 2
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Manual (Not Recommended):
Copy the (data) folder within the downloaded archive(s) to your Fallout 4's installation folder, overwrite if prompted.
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DON'T FORGET TO ENABLE THE ESP(s) IN YOUR LOAD ORDER!
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Enjoy!
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How To Use
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1- Craft a Holotape player / projectorΒ from theΒ VoTW Menu in your Settlement Workshop.
2- Craft a tv/projection screenΒ from the VoTW Menu in your Settlement Workshop.
3-Β Craft a Holotape Crafting Workbench from the VoTW Menu in your Settlement Workshop.
4- Craft the Holotapes from the Holotape Workbench.
5- Provide power to your screens and players.
6- Transfer the created holotapes from your inventory to the holotape player/projector.
7- Profit!
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Tools Used
Adobe Premiere CC Adobe Illustrator CC FO4Edit ffmpeg 7zip
Changelog
V1 Initial Release
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CREDITS
RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland
Bethesda (For FO4)
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13142 downloads
Updated
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Auto Eat and Drink in Survival RSE edition
By selrahc
This is my edit ofΒ Auto Eat and Drink in Survival (ESL)Β by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough.
Description from the officialΒ page:
As description - copy/past from Fallout 4 Mod Requests
"This is a simple request:Β
I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.
Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."
Since v.1.1.0 addedΒ Mod Configuration MenuΒ support.
With MCM you can turn off notifications, tweak consumption options.
Without MCM will use the default settings:
"Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF
What food and drinks consumed and in what order?
All food and drinks are categorized and placed on lists of consumption.
Categories for food:
Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs
Categories for water:
Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk
Categories for caffeinated products:
Caffeinated products to Never Drink Caffeinated products
Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)
With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?
Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.
First time caffeine/extra caffeine sleep delay: 2.3/7.0 hours
Second time caffeine/extra caffeine sleep delay: 1.2/3.5 hours
Third time caffeine/extra caffeine sleep delay: 0.8/2.3 hours
Fourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hours
It turns out that more than three times does not make sense
Items for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.
With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".
Order of consumption:
Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished"
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Don't forget to replenish supplies of first categories!
List of products in categories
Compatibility:
Mod does not change any records or scripts in the game and does not conflict with anything.
Mods adding new items:
Wild Plants FarmingΒ - supported
Give Me That BottleΒ - supported
Canteens of the Commonwealth (Wearable)Β - supported
Military MREs - Meal Ready to Eat - New FoodΒ - supported
Wasteland Imports - Goodies from all across the Wasteland...Β - supported
New RecipesΒ - supported
Them's Good Eatin'Β - supported
Vegetarian Food and RecipesΒ - supported
Coffee and Donuts Workshop Pack from Creation Club - supported
Survival patch for Coffee and Donuts Workshop Pack (Creation Club)Β - supported
Sim SettlementsΒ - supported
Wasteland Venturers Sim Settlements AddOn PackΒ - supported
Wasteland Venturers 2 - Sim Settlements Addon PackΒ - supported
Altairp's Animal Farm - Add-On for Sim SettlementsΒ - supported
Sim Settlements Add-on pack -- VaultLandΒ - supported
Urban Food ExpandedΒ - supported
Horizon v1.5Β - supported
ESL version available in the optional files
Cannibal perk not fully tested. Report any issues.
709 downloads
Updated
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VOTW - All 3 Betty Boop Holotapes in 1 esp
By Sulphur.999
VOTW_-_BBVidz.7z
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All 3 of the Betty Boop holotapes I made, 1 esp.
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Includes: The Old Man on the Mountain, Red Hot Mama and Snow White.
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Craft at VOTW Workbench or console in.
1095 downloads
Updated
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VOTW - Betty Boop in Red Hot Mama
By Sulphur.999
VOTW - BB RedHot.7z
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A holotape for use with Videos of the Wasteland. Betty Boop in "Red Hot Mama," a dream sequence caused by her changing environment. You can't tell me these guys weren't trippin' BALLS most of the time!
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Craft at VOTW Workbench or console in.
269 downloads
Updated
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VOTW Betty Boop in The Old Man on the Mountain
By Sulphur.999
VOTW - BB OldMan.7z
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A holotape for use with Videos of the Wasteland. Betty Boop in "The Old Man on the Mountain." I love this short animated film. Fits right in with the period.Β The music alone is worth the download.
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Craft at VOTW Workbench or console in.
230 downloads
Updated
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VOTW - Betty Boop in Snow White
By Sulphur.999
VOTW - BB SnowWhite.7z
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A holotape for use with Videos of the Wasteland. Betty Boop in Snow White: Another of the Cab Calloway appearances. Just like the other two this really moves.
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Craft at VOTW Workbench or console in.
221 downloads
Updated
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VOTW - Animated short - Swing You Sinners
By Sulphur.999
VOTW - Swing Sinner.7z
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A holotape for use with Videos of the Wasteland. From the same guys that did the Betty Boop cartoons. Swing you Sinners is a darkly humorous, trippy tale of regret. Very cool!
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Craft at VOTW Workbench or console in.
511 downloads
Updated
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BDO-NightCat v1.0
AnΒ armor that ported form Black Desert Online
This mod contains a clothes (physical)Β Β a pair of glovesΒ and two helmet
you need CBBE before use this mod
support BodyslideΒ
you can get these staff from chembench or type " help Nightcat 0" to get the code
4284 downloads
Submitted
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[v1.0] Tau Ceti - Fully Modular Combat Armor (Bodyslide available)
By Aegis
Tau Ceti Combat Armor
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See original post here.
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AWP3RATOR has created Bodyslide files for this set, seeΒ here
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This mod adds a high quality (4k textures only), fully modular armor set to Fallout 4.
I got the idea for a fully modular armor set while playing with Fallout 4's weapon/armor modification system, and I thought it would be cool to have a set of armor that can be fully customized in game, with each piece of the armor conferring unique and interesting gameplay effects.
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The outer set is Aeon Soul's Tau Ceti, hence the name of this armor set.
The inner layers consist of a bunch of random stuff I myself and others have made over the years, and re-purposed for Fallout.
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Currently, the armor is divided into 11 sections, each consisting a set of modules.
Each module will confer unique gameplay effects, as well as altering both the name and the appearance of the outfit.
Naturally, the modules can be mixed and matched to suit the player's preference and play style:
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List of the current modules:
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Installation:
Use mod manager ofΒ your choice, or drag n drop into Fallout 4's data folder.
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In game:
Craft at chem station. Upgrade at armor workbench.
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A few sample combinations:
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Additional shots:
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Permissions:
I grant any/all users explicit permission to create/share any/all derivative work(s) based on this mod.
However, please do not share/upload any portion(s) of this mod without my express consent.
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I stopped releasing my Skyrim mods to the public because of this; here's hoping that the Fallout 4 community is better...
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/Nomnomnom
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21354 downloads
Updated
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RSE CWSS Redux V2 Patch
By AWP3RATOR
This containsΒ compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2.Β The patch is fairly straightforward, and uses original scripts from RSE.Β The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking.Β I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent.
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Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS]
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Includes:
All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs Β
Excludes:
Showers and bathing items - as these have no current RSE Basic/Advanced needs features Β
Load Order:
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CWSS_Redux.esp
AAF_RSE.esp
RSE_CWSS_pastch.esp <---- any place after the first two
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When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks
The mod contains no scripts of it's own, and should be safe to install or remove at any time.Β Please scrap any RSE-CWSS integrated items prior to removing.
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The mod was created with:
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CWSS Redux V2 - 2.1
RSE - 3.9.9.7*Β (this SHOULD work with earlier versions as there has not been a change to the script involved recently)
*Note that this mod was created against a version of RSE that requires AAF.Β An Four-Play should be possible and this might even work with FP RSE, but has not been tested.
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Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.")
MANY thanks to @Flashy (JoeR)Β for his hard work creating and maintaining RSE!
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>>Basic Needs Lite<< - now supporting this mod with a patch.Β NOTE - if you have RSE you DO NOT NEED THIS.Β This is ONLY for users of Basic Needs liteΒ Β Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS]
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>>Four-Play RSE<< - now supporting this version of RSE with a patch.Β Β
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9439 downloads
Updated