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LX61 BodySlide Preset
This is a preset forΒ CBBEΒ BodySlide that allows you to take your favorite clothes and fill them out nicely (and then some).
1589 downloads
Updated
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Abduction!
By LazyGirl
Obsolete, use AbductionLite instead.
This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road.
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WHAT IS THIS?
This mod allows the player to subdue, abduct and control encountered NPCs. They can either be put to work at a settlement or be ordered to act like a simple follower/bodyguard. This is done through a system similar to the Intimidation perk and works as follows
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* Player crafts the holotape at any chem station
* Player makes sure the control quest is running in the MOD menu after which they can add the perk
* Player approaches NPC and when close enough issues the "SUBDUE" command while looking through iron sights
* While subdued the player can issue the next command in the same manner by aiming and issuing the "ABDUCT" command
* The shock collar is equipped and the NPC can now be send to the settlement of your choice and will start to travel there as soon as the selection is done
When the equipment requirement option is active the above actions are done with the Abduction Baton equipped with the extra options like dismiss/recruit displayed by BLOCKING
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After being set to a settlement the player also have the option to immediately RECRUIT, again by aiming, and naturally also DISMISS the NPC similar to a follower.
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While in a settlement the NPC will function as any other settler and can work farming, scavenging, guarding etc. They can also work as a trader but since the enemy NPCs have no recorded dialogue for this they'll do so silently, just pretend they're sulking and giving you the silent treatment you evil slaver you. The player will address them similar to what the Intimidation perk does and the NPC should also respond in the same manner, at least when active as follower. They'll also keep their default quips so you'll hear their faction specific shouts when in combat. Keep in mind they also seem to retain the "infinite grenade" option enemy NPCs have so things can get messy. Besides that they're also given the keywords for infinite ammo and to be stimpackable.
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The customization options are fairly extensive ranging from changing voice, outfits, combat style and is continuously updated. For a complete and current list please see the changelog entries.
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Regarding doctor or vendor assignment dialogue
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Mod not working?
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SO WHAT'S THE DISCLAIMER ALL ABOUT THEN?
Two main areas, implementation and completeness
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Implementation issues
* The workshopnpc script necessary to allow settlement functions is attached to template actors. This means you might potentially have a whole lot of (enemy) NPCs running scripts in your game. I do not know if they actually take any resources or even are active when the NPC isn't in a settlement but anyone familiar with the vanilla game bug where settlers break in pretty much every way possible except imploding you know the workshop/settlement system is unstable as it is.
* Since the scripts are attached to template actors it also means any mod that relies on them being intact and behaving as they should (that is, shooting the player in the face rather than tending to their mutfruits) might have problems
* And naturally since the mod changes rank 1 and 3 of the Intimidation perk any mod that does the same might also have problems
* NPCs does not have the stimpak option - It's there but not shown, "E" still works
* NPCs does not have "STAY" dialogue command when set to follower - It's there but mislabeled as a second "Talk" option
* If you have no settlement to send them to the NPC will linger - Keep them as a follower until you capture/get one
* NPCs will sometimes attack "free" settlers - Unknown why, they have their faction affiliations stripped and are assigned to the workshop-faction on abduction. If it's a problem make separate settlements for those you capture
* Not all NPCs are capturable - You can only capture NPCs equal to or under the player character level. Also, any NPC that doesn't use the template, most random encounter ones and hand placed for specific events/quests/scenes/etc for example, wont have the necessary workshop-script attached and the SUBDUE command won't show for them.
* NPCs act differently in settlements - I haven't touched their sandbox packages so they'll use whatever default they have
* NPCs run off in combat when companions - It seems some are set to sandbox/linger in a specific location and it might draw them back. Their combat AI isn't modified either so in any situation where they'd normally flee they'll still pick the option regardless if it means leaving the player fighting alone.
* The perk is overwritten or overwrites the Intimidation one - pick one or the other.
* NPCs assigned as doctors and other unique dialogue vendors only have the trade/barter option - There is no recorded dialogue for enemies to work as these rather unsurprisingly. Set a default voice supporting these functions
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Completeness issues
* While being able to subdue someone with a gun is plausible making them abductable might not be, changing the requirement to a stun gun/rod similar to Fallout 2 might be more realistic.
* NPC wandering off to a settlement instead of simply running away as soon as the player is gone isn't good either, adding a requirement for the player to craft and attach an explosive slave collar or other restraint would be an option
* A faction to trade slaves should be added so the player can sell captured ones or buy to work in their settlements
* Affinity should be added to companions, negative across the board mostly
* Reactions should be added to other factions/NPCs, for example the Railroad or Minutemen probably wouldn't like if the player came to pay them a visit with a bunch of slaves in tow. Certain NPCs would also have an issue with the whole thing.
* Having many slaves from one side should prompt increased frequency and level of threat from the associated faction, they probably want their friends back right?
And probably a bunch of other stuff I forgot.
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Stuff that's loosely planned to be added
* Option to change the voice type of NPCs so they get the recorded lines to function as doctors Added in 0.41
* Option to change combat variables so they work better fighting in follower mode Added in 0.41
* Option to change facial expression and body language
* Option to remove the NPC from the intimidation quest which would remove the related threat / mercy dialogue. Added in 0.41
14101 downloads
- wip
- proof of concept
- (and 1 more)
Updated
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Lazy syringer
By Clegane
Craft your syringer at chem bech
Works perfectΒ with FSS!
Fallout4 esm
no other DLC are needed!Β
236 downloads
Submitted
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FONV Sorrows Outfits Port
By AWP3RATOR
FALLOUT NEW VEGAS
CBBE Ported Sorrows Outfits
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Special thanks to @mutle for requesting this!
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This is a simple port of 3 Sorrows outfits from FONV Honest Hearts DLC to Fallout 4.Β
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The outfits include:
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Sorrows 01Β Β (xx000800)
Sorrows 02Β Β (xx000802)
Waking CloudΒ Β (xx000803)
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All outfits have male and female versions and the female have bodyslide files included.Β They have modest damage resistance, but include lining, legendary, and weave modification slots.
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The outfits can be consoled to the player by "help sorrows 4 armo" and "player.additem <ref_id>"
866 downloads
- fallout new vegas
- sorrows
- (and 3 more)
Updated
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bordello_paintings_1.0.zip
By johncruter
bordello_paintings_1.0.zip
Hi, do you have a bordello, brothel or whore house that you want to decorate with appropiate paintings, well look no further I have you covered.
Currently the Bordello collection is of black and white photos of prostitutes from the 1900's, althoughΒ since I have over a hundred slots free I plan to keep adding pictures.
Want to include some strippers and burlesque performers from the 1950's and any old timey prostitue pictures, even old west ones if I can find them.
I have to say this is just a repackage of the personal paintings mod with some of the blanks filled in.
I would suggest not filing in these yourselves because like I said I am planning updates to it, till its completely filled with pics.
I also have included in another file the original pics, enjoy.
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origs.zip
1260 downloads
Submitted
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Sanctuary Blueprint for Sim Settlements - RSE Brothel Raid Defense!
By Stiffon
Hi, so this is my 1st ever upload lol.Β This is a settlement blueprint for Sanctuary Hills that I have had great luck with using RSE's Brothel Raids module!Β (as in I pwn their asses - bring on the waves lol).
It isn't pretty, it isn't perfect.Β But it is functional.Β The whores earn me caps, the turrets shoot shit and Heather tells me it's "Fan-Fuckin Tastic" - love it, hate it, download it or don't - just wanted to try and contribute to the best fukkin mod site on earth!
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Screenie shows what SS reported as required.Β Please don't send me any hate mail or I'll have to send Heather after you...
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Requires:
FO4 + All the official DLC - c'mon it's about time!
AWKCR - https://www.nexusmods.com/fallout4/mods/6091
RSE - https://www.loverslab.com/files/file/4698-rse-realistic-salacious-encounters/
Crimsonrider's Unique furniture - https://www.nexusmods.com/fallout4/mods/20703
Torture Devices - https://www.loverslab.com/files/file/3341-torturedevices/
Devious Devices - https://www.loverslab.com/files/file/3796-devious-devices/
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And ofc any requirements that the above mods require to function.
That said, in my experience, if you're missing something like torture devices, Sim Settlements just skips over it and ignores that furniture.
If you want to continue building on top (as I have) - best to get Higher Settlement Budget - https://www.nexusmods.com/fallout4/mods/818
Thank you to all the great modders and people here on LL
Special thank you to those modders supplying the above requisite mods.
565 downloads
- rse
- sims settlements
- (and 2 more)
Submitted
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Combat Strip Lite, Sound Replacer (Ripping Sounds)
By VaderHater
This replaces the sounds in Combat Strip Lite(CSL) by @twistedtrebla. I just added basic ripping sounds to the original voice.Β
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To install:
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Download and installΒ Combat Strip Lite located atΒ https://www.loverslab.com/files/file/5275-combat-strip-lite-352018/
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Extract the sounds folder from this mod.
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Drop it in the Data folder.
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Enjoy.
28347 downloads
- stripping
- ripping sounds
- (and 1 more)
Updated
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Kitty's Binkies
By dibz666
These are re-textures/re-colors of the pacifier(s) from Lucia1"s mod Diaperlovers fallout
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Iv found the defualt textures to be too babyish in my opinion and I just wanted to share my texture(s) with the public.
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I take no credit for the mute button texture...I assume thats Lucia's work...however i did recolor it three times.
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Hope yall like em.
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You have to have Diaperlovers fallout by Lucia1 for these textures to be in your game.
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Just drop the texure folder in your Fallout4 (Data) folder.
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And that should change your binkies...enjoy.
1083 downloads
Updated
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Wristwach modder's resource
By Fixadent
This is a modder's resource, .nif file with .dds textures of a silver wristwatch for implementation into Fallout 4.
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IMPORTANT: the watch face may need to be aligned slightly with the watch band.
59 downloads
Updated
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BlueJay's PostersForYou
By BlueJay46
INTRO:
Hey everyone, this is my first "mod" for Fallout 4. I felt like giving back to the community and am releasing a personal texture poster packΒ i made a little while back using the "Posters For You" Mod by moriartykain. There aren't any requirements, so you should just be able to install the main file. Most of the pictures come from Garret Blair and are fairly tame but the style just begs to be turned into an obscurely large poster. Then there are a few from Studio FOW (incrediblyΒ tame considering the content) and lastly, like, one or two from various unnamed authors.
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HOW TO INSTALL:
Unzip the download and there should be a zipped file in there, along with some resource files (Just the pictures with slight alterations done by me, in JPG form for personal use.) Then just install the 2nd ZIP file that contains the textures, meshes and materials and you should see them in-game.
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WHERE TO FIND THEM:
Posters For You places the custom posters under the paintings category, and depending on your mod list, you should find them somewhere after the vanilla pictures.
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LINKS:
You don't need any of these, but they're here if you want 'em.
Posters For You -Β https://www.nexusmods.com/fallout4/mods/18595/
Studio FOW -Β http://studiofow.tumblr.com/#
Garrett Blair -Β http://www.garrett-blair.com/
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I welcome and appreciate any feedback, hopefully, you all enjoy the mod.Β
3806 downloads
- posters for you
- posters
- (and 2 more)
Updated
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Barefaced Beauty
By Fixadent
Here's a looksmenu preset of a very fair-skinned young woman named Samantha who wears absolutely no makeup, and somehow she still retains her sense of glamour. .
I'd imagine that makeup is extremely scarce in the commonwealth and only available for upper-class citizens in diamond city.
This mod requires the following mods since this character contains some non-vanilla assets.
*THbrows
*Lots More Hairstyles
*Looksmenu
*Fallout 4 Script Extender
*The Eyes Of Beauty
In order to install, just copy and paste the file contained in this download to the computer/local disk/program files x86/steam/steamapps/common/fallout 4/data/F4SE/plugins/F4EE/presets folder.
Furthermore, in order for downloaded looksmenu presets to work, you need to save a preset in order to create the presets folder.
Oh, and I'd recommend the following mods too.
*Jewelries by gamoholik
*Bride CBBE outfit
*Caliente's beautiful bodies edition (slim body preset)
390 downloads
Updated
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AbductionLite
By LazyGirl
Originally a personal mini-mod put together for a new playthrough it gradually grew with tweaks, fixes and some new functions so I decided to clean it up a bit and release as an alternative "flavour" of Abduction.
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Disclaimer -Β This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road
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TLDR: Makes it possible to clone NPCs Institute style and have the result work as a settler or basic follower
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Differences
No edits to NPCs required - Eliminating both the risk of conflictsΒ as well as making anyone abductable
No DLC requirement - Works with any version
Abduction collar removed - Tied to above, replaced with non DLC asset - the "DNA sequencer"
Abduct and restrain perk actions removedΒ - NPCs are now captured by having the DNA sequencer put in their inventory. Now any mod or way that makes it possible to access NPCs inventory like reverse pickpocketing orΒ Knockout Framework can be used to capture with.
Knockdown spell removedΒ - No longer needed.Β For those who still want to abduct NPCs in a state of vulnerability there's the "Simple Abduction" mode will allow instant cloning of sleeping, bleeding out, restrained or paralysed targets
Holotape menu removedΒ - Added aΒ MCMΒ interface, theΒ slow and clunky terminal interface is finally gone
Perk toggleΒ - Hotkey support added making it easy to make the actions only show when needed minimizing conflicts with other perks and mods
Improved voice management - NPCs detected as settlement vendors, doctors or radiant quest targets will automatically be assigned a compatible voice. No more silent stare "conversations"
Improved maintenanceΒ - Now completely event and on demand driven making it near instantanous and very resource friendly.
Custom outfit system reworkedΒ - Only one variant is now supported but it should now work better with weapons
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If a function present in Abduction isn't mentioned above it's likely not included in this version, it's Lite after all.
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How to use
Craft a DNA sequencer at any chem station
Sneak it into a NPCs inventory
That's it
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Notes
No dialogue to trade or control NPCs - Default raider, gunner or other NPC voicetypes don't have support for much dialogue besides shouting combat stuff. To access their inventor and other functions make sure to have the perk option enabled and use the quick menu options instead. Keep in mind if the clone is recruited they'll have the basic follower dialogue options so if that's all you need use the perk to recruit them and then toggle it off again.
Can't add weapon ammo to outfits -Β Since it's not possible to equip ammo and trigger the Event necessary for the outfit system to detect it you have to hand this out manually. There's also a console workaround by using the console command "player.equipitem ammoIdHere" to forcibly equip and get it addedΒ Weapons should spawn with a few bullets which is all they need for infinite ammo to work.
Can't change the appearanceΒ - Due to the way clones work they'll always keep the appearance of the original. You can however edit the target before abduction (provided they support it) and that'll be passed on instead
Resurrected NPCs are stuck in one place - Death will often screw up their AI but it can be fixed by targeting them in console and type "resurrect 1"
NPCs walking away when editing appearance - Recruit them and tell them to stay put. Also keep in mind moving too close can trigger the default behaviour of moving out of the way. Also keep in mind editing resurrected NPCs before applying the stuck fix (see above) is a good idea since it keeps them in one place
(Win10) Mod won't isn't loaded or don't work partially/at allΒ - Try renaming the esp. Seems the word "abduction" is on some of Microsoft blacklist so it's blocked from loading properly
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0.10.0 Notes below. Leaving this up in case someone wants to use the old version requiring edits. Offers more functionality at the risk potential conflicts with other mods changing the NPCs or reverting them back to hostile behaviour
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To get more diversity in your ranks of "volunteers" I highlyΒ recommend Β Unique NPCsΒ andΒ Better Settlers 2.0
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Since I made this for myself I haven't tested it with any other mods or game mechanics than the ones I use. For example the arena fight system, Nuka World settlements and mixing non-abducted settlers with abductees isn't. Should these or other game functions not work with an abducted the only advice I can give is to unregister the NPC to release them from this mod and try again.
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Source included. Papyrus log keyword to filter for is "AbductionLite". Feel free to tweak or change things for your own use.
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This is a Loverslab only release, please do not upload this or modified versionsΒ elsewhere
8951 downloads
- slavery
- settlements
- (and 1 more)
Updated
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Concord T45 PA Replacers
By HowlerMonkee
I personally can't stand the look of the the T45 Power Armor with those ugly long shoulder plates, and I loathe having to drive one at the start of the game. On my XB1, I found a T60 replacer on Bethnet, but nothing for PC....
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So, here are simple replacers for the fugly T45 on the museum roof. In the 7Z are 5Β diff esp's, for the other base game available PA's.(T51, T60, X01, Raider and an empty PAΒ Frame)Β Only use one at a time.Β
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NEW:Β Added .esl versions of all 5 in one handy 7z.Β (A dinky mod like this shouldn't take up a valuable mod slot.)
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Far Harbor and Nuka-World DLC suits availableΒ HERE
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If you've already been to Concord, or the museum, orΒ have been anywhere near the original T45, this mod will do absolutely nothing.Β Β Best used on a new game, or if you haven't left Sanctuary yet.
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None of them have been boosted or modified in any way, but the T51 and Raider have a Fusion Core and full health because I'm too lazy and/or too unskilled with the CK to change it. Probably both. (This is my first attemptΒ with the CK)
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Requires nothing but the base game, preferably a legal one.
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Lore Friendly? I don't know and I don't care. It's as lore accurate as theΒ game is.Β (All of those armors are available from the start)
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All I did was tweak a few dials and flip a few switches in the CK, so no special permissions are needed. Bethesda did all the work, I just proofread it as needed.Β
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Credit to Bethesda for the game and CK, and also toΒ Ashal for this wonderful site.
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206 downloads
Updated
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translation Family Planning Enhanced - German Translation
By Randlocher
This is just a german translation of Family Planning Enhanced.Β The original by Chosen ClueΒ is still needed and should be overwritten when installing this translation. Check out the requirements.
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Hierbei handelt es sich lediglich um die deutsche Γbersetzung von Family Planning Enhanced. Das Original von Chosen ClueΒ wird weiterhin benΓΆtigt und sollte beim Installieren dieser Γbersetzung lediglich ΓΌberschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter RequiresΒ ersichtlich.
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Fragen zum Original werden bitte direkt auf der offiziellen Seite vonΒ Chosen ClueΒ gestellt. Verbesserungen, VorschlΓ€ge und auch RatschlΓ€ge zur oder fΓΌr die Γbersetzung, kΓΆnnen gerne hier in den Kommentaren verΓΆffentlicht werden.
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Die vorherige Datei habe ich vollstΓ€ndig gelΓΆscht, da Chosen Clue die Version 2.0 vollstΓ€ndig ΓΌberarbeiten und zu einen spΓ€teren Zeitpunkt verΓΆffentlichen mΓΆchte. Bei dieser Γbersetzung handelt es sich um die aktuell, verΓΆffentlichte Version von Family Planning Enhanced. ZukΓΌnftige Versionen werde ich ebenfalls hier verΓΆffentlichen.
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Installation:
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Die Installationsanleitung findest du hier: Zur Installationsanleitung
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Wichtig:
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Denkt bitte daran, dass ich nur dieΒ .esp DateiΒ ΓΌbersetzt habe. Auch musste ich Strings so umschreiben, damit sie fΓΌr uns Sinn ergeben! Dinge die direkt ΓΌbersetzt formal wΓ€ren, habe ich auch korrigiert.
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Danksagungen:
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Chosen Clue fΓΌr die tolle Mod und der in KΓΌrze verΓΆffentlichten Version 2.0!
2118 downloads
Updated
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Tribal Body Overlays CBBE
By AWP3RATOR
Tribal Body Tattoos
Customizable tribal body tattoo set for CBBE female bodies applied with LooksMenu overlays. Β This is a tattoo overlay mod for LooksMenu. Β The set includes 25 different options allowing you to mix and match. Β Currently, the tattoos are featured in black only, as LooksMenu doesn't yet support color swap body overlays. Β You can also add these tattoos to any female NPC through LooksMenu too!
*Female only*
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COMPATIBILITY:
Works with any CBBE texture set (does not change body textures, overlays only) Works with any clothing/outfit/armor mods Works with Unique Player Works with all female characters Β
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Install NMM/MO2:
First Install LooksMenu and it's requirements (F4SE) Download through with Nexus Mod Manager Install as normal Ensure LMTOTribalOverlays.esp is active Start your game and enjoy!
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To use:
Open LooksMenu (console: slm 14) Edit Body Access Overlays R (or click) to Add Tattoos are labeled by body part and side of body (if applicable) - see below for complete list of available options Β
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Tattoo options:
Arm Both Arm Left Arm Right Back Full Back Spine Back Stamp Back Blades Back Blades Left Back Blades Right Feet Both Feet Left Feet Right Belly Button Chest Full Chest Left Chest Right Pelvis Torso Full Full Body (shown in screenshots) Leg Both Leg Left Leg Right Hand Both (shown in screenshots) Hand Left Hand Right Β
Screenshot info:
Bikini and flip flops are from CROSS Tactical Swimsuitο»Ώ Nail polish is from my other mod: LooksMenu Nail Salonο»Ώ Poses are from Dave's Posesο»Ώ Sunglasses are Rad-Ban Eyewear Inc.ο»Ώ That patio pool is in Spectacle Island, facing the city Β
Special thanks to JohnnyRedο»ΏΒ for allowing me to port the texture from the Skyrim mod, Β expired6978ο»ΏΒ for LooksMenuο»ΏΒ and krisser143ο»ΏΒ for the guide on creating this.
LooksMenu Tribal Body Tattoos CBBE.7z
2789 downloads
Updated
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LooksMenu Nail Salon
By AWP3RATOR
LooksMenu Nail Salon Overlays
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Add nail polish to your female or male* character or any female NPC with LooksMenu Nail Salon Overlays! Β Supports separate overlays for manicures and pedicures. Β Mix and match colors.
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*Note - Only EVB male body support for toe nails. Β The vanilla feet textures for males are indecipherable as to where the toenail would be. Β If you create a good looking vanilla male toenail mask - please PM me, I will include it and update mod!
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*CBBE, EVB and Vanilla bodies supported - check file downloads for options* (file texture/material names in vanilla version named cbbe_)
**Compatible win Unique Player and Unique Companions**
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Your choice of the 9 colors or a french manicure
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To use:
Open LooksMenu Edit Body Access Overlays R (or click) to Add Nail treatments and labeled for Hands or Feet and numbered 1 - 10. (see color palette for color numbers) Β
Color Palette:
French Pumpkin Lilac Mint Baby Pink Hot Pink Crimson Royal Blue Teal Solar Β
Tinting in-game is not currently supported in body overlays, but if you would like to change any of the colors: Β
Get the loose files version (or extract texture BA2 archive) Expand the textures folder to: Β ../data/textures/overlays/AWP3RATOR/ Select a file set (cbbe_fnails_#_d.dds for fingers or cbbe_tnails_#_d.dds for toes). Β The files are numbered and colors match for both fingers/toes. Open with Photoshop, GIMP, etc. and edit the color masks to your desire. Β Note that the overlays appear much lighter in game. Β Brighter colors tend to glow in the dark Save as the original file name to replace OR save as a new numbered name - and be sure update both the .json file and .txt translation files. Β See kirsser143's guide for more instructions on adding new overlaysο»Ώ. Β Special thanks to expired6978ο»ΏΒ for LooksMenuο»ΏΒ and krisser143ο»ΏΒ for the guide on creating this.
5200 downloads
Updated
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Re-textured Magazines - DLC #4 SCAV!
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
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I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
4407 downloads
Updated
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Re-textured Magazines - Awesome Tales
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
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I tried to keep within the same universe of 'lore' as the originals magazines for the most part, just a bit more sexified. I did change a couple of the titles to more closely reflect the perk they give.
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I didn't change #8 The man who could stop time and #43 Rise of the mutants because I haven't been able to find a good replacement images yet. If I find them I'll replace them as well.
I may change #1 My brain and I if I find something I like better also...
3976 downloads
Updated
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NPC Stats (for Diversive Bodies)
By trippleT
As wdaigle found out, the engine doesn't really like having S.P.E.C.I.A.L. on every NPC:
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Use at your own risk!
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Ever used Diversive Bodies and wondered why everybody looks kinda the same?
Ever turned Diversive Bodies up to eleven to see some change and than cursed 'cause your Companions look ... well ... ridiculous?
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Than this mod is for you!
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Diversive Bodies uses S.P.E.C.I.A.L. statistics to morph the bodies. Problem is, only the PC and the Companions have stats (and some combatants and some jokes --> Mama Murphy has 15 STR). So I carefully examined the living conditions and social status of every NPC and ... Yeah, I just threw some D10 Now every body is S.P.E.C.I.A.L.
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Do I need Diversive Bodies for this one?
Not really. But afaik nothing else uses S.P.E.C.I.A.L., so I don't see any reason to use this without it.
You will need all DLCs though.
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Are the any compatibility issues?
Sure. Anythings that overwrites NPCs is incompatible, but a merged patch helps greatly
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Will you do ...?
No. It took me over a week of dice throwing to get everybody. I am not doing that again. You can easily do it in FO4Edit, though. The stats are in the NPC you want to change under PRPS-Properties.
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The archive also contains patches for NPC heavy mods I use. These are:
* Tales From The Commonwealth (3DNPC FO4)
* Ad Victoriam - A Brotherhood of Steel Overhaul
* Better Settlers
* Combat Zone Overhaul
* Gunners Overhaul
* My Minuteman
* Raider Overhaul
* Loving Curie (thx kirk777)
* Wasteland Heroines (without companions) (thx kirk777)
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2672 downloads
Updated
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Re-textured Magazines - Total Hack
By ---nikoli
Just a simple re-texture of the ascii art making it a bit sexier
2606 downloads
Submitted
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Re-textured Magazines - Junktown
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
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I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
4482 downloads
Submitted
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Re-textured Magazines - Tesla
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
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I tried to keep within the same universe of 'lore' as the originals magazines for the most part, just a bit more sexified.
3262 downloads
Submitted
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Improved Intimidation Gameplay
By Kharos
This mod is deprecated.
You should switch toΒ Holdup, which does the same and more.
If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did.
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Purpose
This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed:
I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back.
The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative.
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Scope
This mod allows you to do the following:
Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the βhands upβ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them.
Known Limitations
This is an early but well working beta. It has the following known limitations:
There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place.
Not in Scope
As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include:
Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk β use the UOF4P, it fixes them. Converting pacified enemies to slaves β other authors are already working on that.
Requirements
Only base Fallout 4 at the moment β this should work without F4SS, DLCs and other mods.
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Compatibility in General
I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the βNot in Scopeβ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out.
Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something βbetterβ, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so.
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List of Known (In-)Compatible Mods
UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies βRestrainedβ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the βRestrainedβ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option.
Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk.
2774 downloads
Updated
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FPE Immersive Pill
By deadbob
While I appreciate Vinfamy's & Chosen Clue's contributions to the cause. This 1 day wonder pill could do with some nerfing.
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The contraceptive pill must now be consumed on consecutive days to achieve protection. Each dose adds to a counter, which also decays each day.
It will take 7 days of consecutive use to reach protection. Accidentally missing an occasional dose shouldn't pose a risk.
The price of pills has been lowered to reflect an increase in use, additionally a 21 piece multipack should be available at doctors.
Finally this mod will detect the period Debuffs of Flashys RSE and Max the contraceptive counter, during this time consumption of pills is not required, just follow on once it is over.
The source is included, feel free to use as you see fit.
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Hope it works, i have no idea what i'm doing.
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Required
https://www.loverslab.com/files/file/4629-family-planning-enhanced/
https://www.loverslab.com/files/file/4698-rse-reproductive-system-effects/
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In the console
set FPFP_tHorm to 100 if you cba waiting 7 days
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843 downloads
Updated
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Adult cover magazines
By Hellberto36
Good news every one,
This my first mod, it's a simple Texture replacer for magazines.
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Description :
It's a texture replacer for perks magazines in the main game and Far Harbor Dlc
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Download :
Only download one version, you need "_Main" for the main game
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Cartoon (v3 Beta):
GunsAndBullets/PicketFences/Unstoppables ( Work in progress) Β
Full Cartoon (v1):
AdultCoverMagazines_Cartoon_Main.rar AdultCoverMagazines_Cartoon_FarHarbor.rar Β
50% Cartoon (v1.1):
AdultCoverMagazines_50Per_Main .rar AdultCoverMagazines_50Per_FarHarbor.rar Β
Unedited (v1.1) :
AdultCoverMagazines_Unedit_Main.rar AdultCoverMagazines_ Unedit_FarHarbor.rar Β
Change Log :
v3 (09/01/2018):
Better quality picture. Β
v1.1 (15/08/2016):
Add 50% cartoon version and Unedited version (Main game + Far Harbor). Some Images have change : bad quality or unrealistic resize. Nb : The "Full cartoon version" haven't change yet.
v1 (08/07/2016):
Full cartoon version (Main game + Far Harbor).
I hope you enjoy it
10797 downloads
Updated