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Dave's Erotic Painting Replacer
OVERVIEW:
- This is a replacer for in-game paintings, converting them to full nude (no lingerie or implied nude) pin-ups and other similar glamour photography, in thematic style with the category of painting itself:
Generic- Replaced with thematic pin-up and glamour nudes
Institute- Replaced with sci-fi and future themed gynoid/cyborg nudes
Abstract- Replaced with abstract and surreal artistic nudes
Pickman- Replaced with mild S&M/darkly themed nudes
Portraits- Replaced with classy nude portraits
- PRO-TIP: This mod is clearly XXX by nature. If that bothers you go elsewhere, and please don't share to Nexus lest it be ban-hammered and all our time wasted.
- PRO-TIP REDUX: All art assets are full nude, but mostly live somewhere on the more graphic side of softcore. It is art after all.
- PRO-TIP III, Revengeance Day: All art assets are scrounged painstaking from the 4 corners of the internet, mostly DeviantArt. I therefore don't own them, I've only compiled them.
INSTALLATION:
-Install with NMM
OR
-Extract to Fallout4/Data folder
OPTIONAL:
- I highly, highly recommend sardonumspa's "Art Gallery", an out of date but still functional mod that makes all in game paintings buildable in the settlement menu. If you're not using either this mod or something else that enables the extra paintings you're missing out on buildable art, and things like Pickman and Cabot House paintings will only be viewable by stumbling across them in the game world.
19136 downloads
Updated
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My fallout 4 bodyslide preset
By Lelgato
Just a preset I made. Had issues with breasts being too small or big messing the breast physics so i made this preset which has less jitters and more bounce.
This isn't required but I use this universal cbbe reference on the nexus which adds the abs you see in the pic https://www.nexusmods.com/fallout4/mods/17472
also I use this skeleton which makes the legs have a larger ratio https://www.nexusmods.com/fallout4/mods/30433
The outfit is https://www.nexusmods.com/fallout4/mods/30006
2073 downloads
Updated
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Gurl
By Babzero
Custom Mash up [Export Without reference Outfit Studio].
Read Me
Leather Clothes by Petrovich, Mila Overalls by Optioq, Combat Uniform by Izumiko, Fox 37 by fox6000, [Mash-ups] Gurl bra version and Tt. New Esp.
Use outfit studio. Export without reference.
Fox 48 uses skirt physics. Expect no bodyslide. "Balloonifying" the skirt to avoid excessive clipping is the only way for now [i don't do that stuff]. Unless we agree on a specific-universal body to use. Not offending users, but atleast you know some limitations.
===============Bodyslide no showing Fix=============================
On the Gurl Tools folder. Rename Sliderset to SliderSets. Done.
============BringTheNoise Tweak Edition=========================
http://www.loverslab.com/topic/56120-gurl/page-4?do=findComment&comment=1938572
Glove are split & constructable. They are also moddable.
I already incorporate this on version F0.81. Still, Credit goes to him for making one when I'm not around.
=============Gambit77's Bodyslide + Universal Reference==========================
http://www.loverslab.com/topic/56120-gurl/page-3?do=findComment&comment=1647755
=========================Default Body===============================
Pretty Ranger By Severus616 [Gloves - Bra-Lace]
Black Temptation By S&D [shorts]
Lady Outfit By Fizz [boots]
=====================Console Command======================================
Type in: Help "[Outfit]" 4
=========================Body - Personal====================
BabyDoll Costume FNV By KoKoRoYaSaSiKiBoUZu [Holster - Gun]
Newmiller and Immersive Jewelry [Rings, Chains and Gems]
Fallout new vegas [9mm Texture]
Fallout 4 ["props"]
===========Where I get the file I used======================
Skyrimnexus
FNVnexus
Loverslab
==============================Tools==========================
Blender
GIMP + DDS Plugin
nifscope f04 - https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4
3ds max + plugins - https://github.com/figment/max_nif_plugin/releases/tag/3.8.0
BGSM editor - http://www.nexusmods.com/fallout4/mods/3635/?
BA2 archive extractor - http://www.nexusmods.com/fallout4/mods/78/?
Adobe Photoshop + Nvidia DDS Plugin
Fallout4 CBBE Bodyslide & Outfit Studio
====================Toturial==================================
Bringthenoise [bodyslide Tutorial]
2pac4ever [updated Outfit Studio Toturial Vid]
==============Official Credits================================
Goes to the Original creators\outfit importers on skyrim and Fallout[series]
Tools used as above
UNP default\Unified - Bodyslide [skyrim part]
CBBE - Body\Bodyslide
Loverslab, so I can unleash my perverted Psychotic mind
Bethesda for the game
Fo4edit
About personal modding stuff on the file [like that]. Please do what must, no need permissions on my part.
Just respect the original authors of the outfit and parts.
Installation:
Unpack, drag-n-drop files on the fallout game directory. Check the esp on your prefer mod manager
Remember to open -README.txt- [Well, if you already know the drill. Who am i to argue, fire away ]
Uninstall:
Delete _Gurl.esp and _Custom Folder on Materials, Meshes and Textures. Done.
Tutorials on outfit making are already updated and on the net. So I suggest to hitting google.
37620 downloads
Updated
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Debby's Good Girl adult cribs
By dibz666
Hello all, I finished my newest mod.... Again this is something I made for the ABDL community. So I wanted some beds for my characters & I wanted something cute, But most bed mods out there are just normal beds though. I wanted beds that were more then just a cute texture on a normal bed, I wanted beds that would really stand out from other beds. So I thought to myself what kind of bed is super cute for women to sleep in?, The answer (For me personally) was adult cribs. Then I realized there was a VERY low chance of finding such a mod anywhere on the net, So I decided to make one myself, And I love sharing with people so I've made this mod page, I want to share this mod so everyone who wants something like this can have it. So this is for all you ABDL peeps out there who want that extra cute touch for your bedrooms. --------------------------------------------------------------------------------------------------------------- There are three adult cribs in this mod, They're all different variations of black blue & pink. Each crib has a VaultTech SPECIAL book on the mattress & they're own mobile toys above the crib. These adult cribs are all fully functional as settlement beds usable by both player's & NPC's. ------------- 1.The first crib's color scheme is black blue pink & it has a little nuclear bomb on the mobile. 2.The seconed crib's color scheme is blue pink black & it has a rocket ship for the mobile. 3.The third crib's color scheme is pink blue black & it has a big teddy bear on it's mobile. ---------------------------------------------------------------------------------------------- A very special thanks & partial credit goes to Gamohlik for collision work & bed physics data. Please support them to. -------------------------------------------------------------------------------------------------------------- To install this mod just drop the data folder in your game folder & turn on the plugin, Then you should be able to find the cribs in the bed section of the workshop menu. Everyone enjoy. ^^2042 downloads
- abdl
- adult crib
- (and 1 more)
Submitted
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Perversions
By Odinn
Here is a small little mod that adds perversions to your character. The mod is designed for a female PC but will work just as well for a male, however some parts won't make much sense for a male, like some names in the Need system.
These perversions mean that some normal (and not entirely normal) gameplay takes on a new implications. Take Masochism for example (cough the only one at the moment cough), taking hits can cause you to orgasm (a modified stagger effect), so OK these perversions are bad right why would I take one (if I am not just roleplaying) well they add some bonuses that relate to the perversion, for example Masochism reduces damage taken and a minor stagger resistance (25% and 10% respectively) while also slightly reducing damage (10%). These numbers are subject to change because balance.
Update: V4d Exhibitionism fix and beta underwear hygiene module. Exhibitionism should now properly clear aliases on update as well as pick up more people (same with sadism as I removed the LOS check on the cloak), also fixed MCM error where certain sliders referred to the wrong variable, only minor testing done as my resolution goes screwy in game atm. Underwear module is a largely finished but "untested" system that should work in theory, however I had a few issues with it that weren't resolved - specifically that the structs that are core to the system weren't saving their values (RIP) and the update timer was firing far too fast, your mileage may vary. It defaults off and MCM was having trouble turning it on so it may be a moot point.
Content:
Adds perversions which give bonuses and deficits to your character. Adds a pleasure/orgasm system which is triggered by your perversions. Adds an arousal system (Need) which currently only gives stat de/buffs. Masochism perversion Sadism perversion Exhibitionism perversion
Requirements:
Requires Automatron DLC for some visual effects, I am looking into removing it, but if it becomes more trouble than it is worth I will leave it in. Requires F4SE, to check what you are wearing, seriously Bethesda, that isn't a native function.... MCM to modify how much pleasure you get.
Installation:
The usual add with mod manager of choice or directly extract to the base game folder (the files are already in a Data folder for my convenience).
Future plans include:
More perversions. A more intricate needs system. More intricate pleasure gain from perversions. Philias/Phobias. Shit that just turns you on/off. Perverse Desires. Shit that turns you off but somehow on..... Dirty Underwear. Something that will prob be far easier to implement than my next focus.... NPC interaction with your perversion/orgasming. EXPLOSIONS. Well explosive orgasms anyway, for those times when you really got off. (sorta in but really not) FourPlay intergration. Sound
I welcome all to try, and pass suggestions as to balance (kinda hard to get it good right from the start) and more perversions to add. Any perversion I add is subject to implementation feasibility, ie if I can't see how to implement it, I ain't adding it.
Credits:
Flashy, for (indirectly) inspiring me to make a mod, and for helping me out with some CK issues. Chosen Clue, for getting me off the ground with the CK and some papyrus issues.
16242 downloads
Updated
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StopHammerTime && Quiet Vertibirds
By Reginald_001
Stop! Hammer! Time!
While modding a custom companion I was often in or around Sanctuary. The settlers constantly hammering away at the houses, never ever actually improving them, was making me go crazy. Sometimes while chatting with an NPC... Sturges comes stands next to you and starts his F#$#$ing hammering... so I put a stop to it. I went into Sanctuary and took away all the 'Hammer around the house' activators from the map.
Only works for players that do not run other Sanctuary mods.
Otherwise, this mod changes nothing.
If you get glitches in the map, move StopHammerTime.esp to the top of your load order, so your other mods will have a higher priority.
There are other mods that do this as well, but often they are more invasive.
This only changes Sanctuary, not the animation or sounds itself.
Quiet Vertibirds!
Lowers the volume in turrets and vertibirds AND CATS, by adjusting the SoundOutputModel configuration.
372 downloads
Updated
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translation RSE: Realistic Salacious Encounters - German Translation
By Randlocher
This is just a german translation of RSE. The original by Flashy (JoeR) is still needed and should be overwritten when installing this translation. Check out the requirements.
WICHTIG: Verwendet bitte die Übersetzung von CGI - sie ist aktueller!
Hierbei handelt es sich lediglich um die deutsche Übersetzung von RSE. Das Original von Flashy (JoeR) wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter "Requires" ersichtlich.
Fragen zum Original werden bitte direkt auf der offiziellen Seite von Flashy (JoeR) gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
Klickt für weitere Details zu den einzelnen Versionen, einfach unten auf die jeweilige Version.
Installation:
Die Installationsanleitung findest du hier: Zur Installationsanleitung
Wichtig:
Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Auch Wörter wie "Jesus" habe ich umgeschrieben, damit sie mehr zur "Lore" passen. (meiner Meinung nach)
Versionierung:
Die deutsche Version steht jetzt immer hinter dem | der offiziellen Version (Beispiel: 2.7.5 | 1.0). 1.0 ist immer die erste Übersetzung der offiziellen Mod. Wenn ich Korrekturen an einer offiziellen Version vornehme, dann verändere ich lediglich die Version hinter dem Strich.
Danksagungen:
Flashy (JoeR) für die tolle Mod!
winny257 für die schnelle Hilfe bzw. Auskunft!
1982 downloads
Updated
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LX61 BodySlide Preset
This is a preset for CBBE BodySlide that allows you to take your favorite clothes and fill them out nicely (and then some).
1592 downloads
Updated
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Abduction!
By LazyGirl
Obsolete, use AbductionLite instead.
This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road.
WHAT IS THIS?
This mod allows the player to subdue, abduct and control encountered NPCs. They can either be put to work at a settlement or be ordered to act like a simple follower/bodyguard. This is done through a system similar to the Intimidation perk and works as follows
* Player crafts the holotape at any chem station
* Player makes sure the control quest is running in the MOD menu after which they can add the perk
* Player approaches NPC and when close enough issues the "SUBDUE" command while looking through iron sights
* While subdued the player can issue the next command in the same manner by aiming and issuing the "ABDUCT" command
* The shock collar is equipped and the NPC can now be send to the settlement of your choice and will start to travel there as soon as the selection is done
When the equipment requirement option is active the above actions are done with the Abduction Baton equipped with the extra options like dismiss/recruit displayed by BLOCKING
After being set to a settlement the player also have the option to immediately RECRUIT, again by aiming, and naturally also DISMISS the NPC similar to a follower.
While in a settlement the NPC will function as any other settler and can work farming, scavenging, guarding etc. They can also work as a trader but since the enemy NPCs have no recorded dialogue for this they'll do so silently, just pretend they're sulking and giving you the silent treatment you evil slaver you. The player will address them similar to what the Intimidation perk does and the NPC should also respond in the same manner, at least when active as follower. They'll also keep their default quips so you'll hear their faction specific shouts when in combat. Keep in mind they also seem to retain the "infinite grenade" option enemy NPCs have so things can get messy. Besides that they're also given the keywords for infinite ammo and to be stimpackable.
The customization options are fairly extensive ranging from changing voice, outfits, combat style and is continuously updated. For a complete and current list please see the changelog entries.
Regarding doctor or vendor assignment dialogue
Mod not working?
SO WHAT'S THE DISCLAIMER ALL ABOUT THEN?
Two main areas, implementation and completeness
Implementation issues
* The workshopnpc script necessary to allow settlement functions is attached to template actors. This means you might potentially have a whole lot of (enemy) NPCs running scripts in your game. I do not know if they actually take any resources or even are active when the NPC isn't in a settlement but anyone familiar with the vanilla game bug where settlers break in pretty much every way possible except imploding you know the workshop/settlement system is unstable as it is.
* Since the scripts are attached to template actors it also means any mod that relies on them being intact and behaving as they should (that is, shooting the player in the face rather than tending to their mutfruits) might have problems
* And naturally since the mod changes rank 1 and 3 of the Intimidation perk any mod that does the same might also have problems
* NPCs does not have the stimpak option - It's there but not shown, "E" still works
* NPCs does not have "STAY" dialogue command when set to follower - It's there but mislabeled as a second "Talk" option
* If you have no settlement to send them to the NPC will linger - Keep them as a follower until you capture/get one
* NPCs will sometimes attack "free" settlers - Unknown why, they have their faction affiliations stripped and are assigned to the workshop-faction on abduction. If it's a problem make separate settlements for those you capture
* Not all NPCs are capturable - You can only capture NPCs equal to or under the player character level. Also, any NPC that doesn't use the template, most random encounter ones and hand placed for specific events/quests/scenes/etc for example, wont have the necessary workshop-script attached and the SUBDUE command won't show for them.
* NPCs act differently in settlements - I haven't touched their sandbox packages so they'll use whatever default they have
* NPCs run off in combat when companions - It seems some are set to sandbox/linger in a specific location and it might draw them back. Their combat AI isn't modified either so in any situation where they'd normally flee they'll still pick the option regardless if it means leaving the player fighting alone.
* The perk is overwritten or overwrites the Intimidation one - pick one or the other.
* NPCs assigned as doctors and other unique dialogue vendors only have the trade/barter option - There is no recorded dialogue for enemies to work as these rather unsurprisingly. Set a default voice supporting these functions
Completeness issues
* While being able to subdue someone with a gun is plausible making them abductable might not be, changing the requirement to a stun gun/rod similar to Fallout 2 might be more realistic.
* NPC wandering off to a settlement instead of simply running away as soon as the player is gone isn't good either, adding a requirement for the player to craft and attach an explosive slave collar or other restraint would be an option
* A faction to trade slaves should be added so the player can sell captured ones or buy to work in their settlements
* Affinity should be added to companions, negative across the board mostly
* Reactions should be added to other factions/NPCs, for example the Railroad or Minutemen probably wouldn't like if the player came to pay them a visit with a bunch of slaves in tow. Certain NPCs would also have an issue with the whole thing.
* Having many slaves from one side should prompt increased frequency and level of threat from the associated faction, they probably want their friends back right?
And probably a bunch of other stuff I forgot.
Stuff that's loosely planned to be added
* Option to change the voice type of NPCs so they get the recorded lines to function as doctors Added in 0.41
* Option to change combat variables so they work better fighting in follower mode Added in 0.41
* Option to change facial expression and body language
* Option to remove the NPC from the intimidation quest which would remove the related threat / mercy dialogue. Added in 0.41
14112 downloads
- wip
- proof of concept
- (and 1 more)
Updated
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Lazy syringer
By Clegane
Craft your syringer at chem bech
Works perfect with FSS!
Fallout4 esm
no other DLC are needed!
237 downloads
Submitted
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FONV Sorrows Outfits Port
By AWP3RATOR
FALLOUT NEW VEGAS
CBBE Ported Sorrows Outfits
Special thanks to @mutle for requesting this!
This is a simple port of 3 Sorrows outfits from FONV Honest Hearts DLC to Fallout 4.
The outfits include:
Sorrows 01 (xx000800)
Sorrows 02 (xx000802)
Waking Cloud (xx000803)
All outfits have male and female versions and the female have bodyslide files included. They have modest damage resistance, but include lining, legendary, and weave modification slots.
The outfits can be consoled to the player by "help sorrows 4 armo" and "player.additem <ref_id>"
867 downloads
- fallout new vegas
- sorrows
- (and 3 more)
Updated
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bordello_paintings_1.0.zip
By johncruter
bordello_paintings_1.0.zip
Hi, do you have a bordello, brothel or whore house that you want to decorate with appropiate paintings, well look no further I have you covered.
Currently the Bordello collection is of black and white photos of prostitutes from the 1900's, although since I have over a hundred slots free I plan to keep adding pictures.
Want to include some strippers and burlesque performers from the 1950's and any old timey prostitue pictures, even old west ones if I can find them.
I have to say this is just a repackage of the personal paintings mod with some of the blanks filled in.
I would suggest not filing in these yourselves because like I said I am planning updates to it, till its completely filled with pics.
I also have included in another file the original pics, enjoy.
origs.zip
1260 downloads
Submitted
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Sanctuary Blueprint for Sim Settlements - RSE Brothel Raid Defense!
By Stiffon
Hi, so this is my 1st ever upload lol. This is a settlement blueprint for Sanctuary Hills that I have had great luck with using RSE's Brothel Raids module! (as in I pwn their asses - bring on the waves lol).
It isn't pretty, it isn't perfect. But it is functional. The whores earn me caps, the turrets shoot shit and Heather tells me it's "Fan-Fuckin Tastic" - love it, hate it, download it or don't - just wanted to try and contribute to the best fukkin mod site on earth!
Screenie shows what SS reported as required. Please don't send me any hate mail or I'll have to send Heather after you...
Requires:
FO4 + All the official DLC - c'mon it's about time!
AWKCR - https://www.nexusmods.com/fallout4/mods/6091
RSE - https://www.loverslab.com/files/file/4698-rse-realistic-salacious-encounters/
Crimsonrider's Unique furniture - https://www.nexusmods.com/fallout4/mods/20703
Torture Devices - https://www.loverslab.com/files/file/3341-torturedevices/
Devious Devices - https://www.loverslab.com/files/file/3796-devious-devices/
And ofc any requirements that the above mods require to function.
That said, in my experience, if you're missing something like torture devices, Sim Settlements just skips over it and ignores that furniture.
If you want to continue building on top (as I have) - best to get Higher Settlement Budget - https://www.nexusmods.com/fallout4/mods/818
Thank you to all the great modders and people here on LL
Special thank you to those modders supplying the above requisite mods.
566 downloads
- rse
- sims settlements
- (and 2 more)
Submitted
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Combat Strip Lite, Sound Replacer (Ripping Sounds)
By VaderHater
This replaces the sounds in Combat Strip Lite(CSL) by @twistedtrebla. I just added basic ripping sounds to the original voice.
To install:
Download and install Combat Strip Lite located at https://www.loverslab.com/files/file/5275-combat-strip-lite-352018/
Extract the sounds folder from this mod.
Drop it in the Data folder.
Enjoy.
28476 downloads
- stripping
- ripping sounds
- (and 1 more)
Updated
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Kitty's Binkies
By dibz666
These are re-textures/re-colors of the pacifier(s) from Lucia1"s mod Diaperlovers fallout
Iv found the defualt textures to be too babyish in my opinion and I just wanted to share my texture(s) with the public.
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I take no credit for the mute button texture...I assume thats Lucia's work...however i did recolor it three times.
Hope yall like em.
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You have to have Diaperlovers fallout by Lucia1 for these textures to be in your game.
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Just drop the texure folder in your Fallout4 (Data) folder.
And that should change your binkies...enjoy.
1087 downloads
Updated
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Wristwach modder's resource
By Fixadent
This is a modder's resource, .nif file with .dds textures of a silver wristwatch for implementation into Fallout 4.
IMPORTANT: the watch face may need to be aligned slightly with the watch band.
59 downloads
Updated
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BlueJay's PostersForYou
By BlueJay46
INTRO:
Hey everyone, this is my first "mod" for Fallout 4. I felt like giving back to the community and am releasing a personal texture poster pack i made a little while back using the "Posters For You" Mod by moriartykain. There aren't any requirements, so you should just be able to install the main file. Most of the pictures come from Garret Blair and are fairly tame but the style just begs to be turned into an obscurely large poster. Then there are a few from Studio FOW (incredibly tame considering the content) and lastly, like, one or two from various unnamed authors.
HOW TO INSTALL:
Unzip the download and there should be a zipped file in there, along with some resource files (Just the pictures with slight alterations done by me, in JPG form for personal use.) Then just install the 2nd ZIP file that contains the textures, meshes and materials and you should see them in-game.
WHERE TO FIND THEM:
Posters For You places the custom posters under the paintings category, and depending on your mod list, you should find them somewhere after the vanilla pictures.
LINKS:
You don't need any of these, but they're here if you want 'em.
Posters For You - https://www.nexusmods.com/fallout4/mods/18595/
Studio FOW - http://studiofow.tumblr.com/#
Garrett Blair - http://www.garrett-blair.com/
I welcome and appreciate any feedback, hopefully, you all enjoy the mod.
3812 downloads
- posters for you
- posters
- (and 2 more)
Updated
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Barefaced Beauty
By Fixadent
Here's a looksmenu preset of a very fair-skinned young woman named Samantha who wears absolutely no makeup, and somehow she still retains her sense of glamour. .
I'd imagine that makeup is extremely scarce in the commonwealth and only available for upper-class citizens in diamond city.
This mod requires the following mods since this character contains some non-vanilla assets.
*THbrows
*Lots More Hairstyles
*Looksmenu
*Fallout 4 Script Extender
*The Eyes Of Beauty
In order to install, just copy and paste the file contained in this download to the computer/local disk/program files x86/steam/steamapps/common/fallout 4/data/F4SE/plugins/F4EE/presets folder.
Furthermore, in order for downloaded looksmenu presets to work, you need to save a preset in order to create the presets folder.
Oh, and I'd recommend the following mods too.
*Jewelries by gamoholik
*Bride CBBE outfit
*Caliente's beautiful bodies edition (slim body preset)
392 downloads
Updated
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AbductionLite
By LazyGirl
Originally a personal mini-mod put together for a new playthrough it gradually grew with tweaks, fixes and some new functions so I decided to clean it up a bit and release as an alternative "flavour" of Abduction.
Disclaimer - This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road
TLDR: Makes it possible to clone NPCs Institute style and have the result work as a settler or basic follower
Differences
No edits to NPCs required - Eliminating both the risk of conflicts as well as making anyone abductable
No DLC requirement - Works with any version
Abduction collar removed - Tied to above, replaced with non DLC asset - the "DNA sequencer"
Abduct and restrain perk actions removed - NPCs are now captured by having the DNA sequencer put in their inventory. Now any mod or way that makes it possible to access NPCs inventory like reverse pickpocketing or Knockout Framework can be used to capture with.
Knockdown spell removed - No longer needed. For those who still want to abduct NPCs in a state of vulnerability there's the "Simple Abduction" mode will allow instant cloning of sleeping, bleeding out, restrained or paralysed targets
Holotape menu removed - Added a MCM interface, the slow and clunky terminal interface is finally gone
Perk toggle - Hotkey support added making it easy to make the actions only show when needed minimizing conflicts with other perks and mods
Improved voice management - NPCs detected as settlement vendors, doctors or radiant quest targets will automatically be assigned a compatible voice. No more silent stare "conversations"
Improved maintenance - Now completely event and on demand driven making it near instantanous and very resource friendly.
Custom outfit system reworked - Only one variant is now supported but it should now work better with weapons
If a function present in Abduction isn't mentioned above it's likely not included in this version, it's Lite after all.
How to use
Craft a DNA sequencer at any chem station
Sneak it into a NPCs inventory
That's it
Notes
No dialogue to trade or control NPCs - Default raider, gunner or other NPC voicetypes don't have support for much dialogue besides shouting combat stuff. To access their inventor and other functions make sure to have the perk option enabled and use the quick menu options instead. Keep in mind if the clone is recruited they'll have the basic follower dialogue options so if that's all you need use the perk to recruit them and then toggle it off again.
Can't add weapon ammo to outfits - Since it's not possible to equip ammo and trigger the Event necessary for the outfit system to detect it you have to hand this out manually. There's also a console workaround by using the console command "player.equipitem ammoIdHere" to forcibly equip and get it added Weapons should spawn with a few bullets which is all they need for infinite ammo to work.
Can't change the appearance - Due to the way clones work they'll always keep the appearance of the original. You can however edit the target before abduction (provided they support it) and that'll be passed on instead
Resurrected NPCs are stuck in one place - Death will often screw up their AI but it can be fixed by targeting them in console and type "resurrect 1"
NPCs walking away when editing appearance - Recruit them and tell them to stay put. Also keep in mind moving too close can trigger the default behaviour of moving out of the way. Also keep in mind editing resurrected NPCs before applying the stuck fix (see above) is a good idea since it keeps them in one place
(Win10) Mod won't isn't loaded or don't work partially/at all - Try renaming the esp. Seems the word "abduction" is on some of Microsoft blacklist so it's blocked from loading properly
0.10.0 Notes below. Leaving this up in case someone wants to use the old version requiring edits. Offers more functionality at the risk potential conflicts with other mods changing the NPCs or reverting them back to hostile behaviour
To get more diversity in your ranks of "volunteers" I highly recommend Unique NPCs and Better Settlers 2.0
Since I made this for myself I haven't tested it with any other mods or game mechanics than the ones I use. For example the arena fight system, Nuka World settlements and mixing non-abducted settlers with abductees isn't. Should these or other game functions not work with an abducted the only advice I can give is to unregister the NPC to release them from this mod and try again.
Source included. Papyrus log keyword to filter for is "AbductionLite". Feel free to tweak or change things for your own use.
This is a Loverslab only release, please do not upload this or modified versions elsewhere
8970 downloads
- slavery
- settlements
- (and 1 more)
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Concord T45 PA Replacers
By HowlerMonkee
I personally can't stand the look of the the T45 Power Armor with those ugly long shoulder plates, and I loathe having to drive one at the start of the game. On my XB1, I found a T60 replacer on Bethnet, but nothing for PC....
So, here are simple replacers for the fugly T45 on the museum roof. In the 7Z are 5 diff esp's, for the other base game available PA's.(T51, T60, X01, Raider and an empty PA Frame) Only use one at a time.
NEW: Added .esl versions of all 5 in one handy 7z. (A dinky mod like this shouldn't take up a valuable mod slot.)
Far Harbor and Nuka-World DLC suits available HERE
If you've already been to Concord, or the museum, or have been anywhere near the original T45, this mod will do absolutely nothing. Best used on a new game, or if you haven't left Sanctuary yet.
None of them have been boosted or modified in any way, but the T51 and Raider have a Fusion Core and full health because I'm too lazy and/or too unskilled with the CK to change it. Probably both. (This is my first attempt with the CK)
Requires nothing but the base game, preferably a legal one.
Lore Friendly? I don't know and I don't care. It's as lore accurate as the game is. (All of those armors are available from the start)
All I did was tweak a few dials and flip a few switches in the CK, so no special permissions are needed. Bethesda did all the work, I just proofread it as needed.
Credit to Bethesda for the game and CK, and also to Ashal for this wonderful site.
208 downloads
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translation Family Planning Enhanced - German Translation
By Randlocher
This is just a german translation of Family Planning Enhanced. The original by Chosen Clue is still needed and should be overwritten when installing this translation. Check out the requirements.
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Hierbei handelt es sich lediglich um die deutsche Übersetzung von Family Planning Enhanced. Das Original von Chosen Clue wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter Requires ersichtlich.
Fragen zum Original werden bitte direkt auf der offiziellen Seite von Chosen Clue gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
Die vorherige Datei habe ich vollständig gelöscht, da Chosen Clue die Version 2.0 vollständig überarbeiten und zu einen späteren Zeitpunkt veröffentlichen möchte. Bei dieser Übersetzung handelt es sich um die aktuell, veröffentlichte Version von Family Planning Enhanced. Zukünftige Versionen werde ich ebenfalls hier veröffentlichen.
Installation:
Die Installationsanleitung findest du hier: Zur Installationsanleitung
Wichtig:
Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Dinge die direkt übersetzt formal wären, habe ich auch korrigiert.
Danksagungen:
Chosen Clue für die tolle Mod und der in Kürze veröffentlichten Version 2.0!
2121 downloads
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Tribal Body Overlays CBBE
By AWP3RATOR
Tribal Body Tattoos
Customizable tribal body tattoo set for CBBE female bodies applied with LooksMenu overlays. This is a tattoo overlay mod for LooksMenu. The set includes 25 different options allowing you to mix and match. Currently, the tattoos are featured in black only, as LooksMenu doesn't yet support color swap body overlays. You can also add these tattoos to any female NPC through LooksMenu too!
*Female only*
COMPATIBILITY:
Works with any CBBE texture set (does not change body textures, overlays only) Works with any clothing/outfit/armor mods Works with Unique Player Works with all female characters
Install NMM/MO2:
First Install LooksMenu and it's requirements (F4SE) Download through with Nexus Mod Manager Install as normal Ensure LMTOTribalOverlays.esp is active Start your game and enjoy!
To use:
Open LooksMenu (console: slm 14) Edit Body Access Overlays R (or click) to Add Tattoos are labeled by body part and side of body (if applicable) - see below for complete list of available options
Tattoo options:
Arm Both Arm Left Arm Right Back Full Back Spine Back Stamp Back Blades Back Blades Left Back Blades Right Feet Both Feet Left Feet Right Belly Button Chest Full Chest Left Chest Right Pelvis Torso Full Full Body (shown in screenshots) Leg Both Leg Left Leg Right Hand Both (shown in screenshots) Hand Left Hand Right
Screenshot info:
Bikini and flip flops are from CROSS Tactical Swimsuit Nail polish is from my other mod: LooksMenu Nail Salon Poses are from Dave's Poses Sunglasses are Rad-Ban Eyewear Inc. That patio pool is in Spectacle Island, facing the city
Special thanks to JohnnyRed for allowing me to port the texture from the Skyrim mod, expired6978 for LooksMenu and krisser143 for the guide on creating this.
LooksMenu Tribal Body Tattoos CBBE.7z
2794 downloads
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LooksMenu Nail Salon
By AWP3RATOR
LooksMenu Nail Salon Overlays
Add nail polish to your female or male* character or any female NPC with LooksMenu Nail Salon Overlays! Supports separate overlays for manicures and pedicures. Mix and match colors.
*Note - Only EVB male body support for toe nails. The vanilla feet textures for males are indecipherable as to where the toenail would be. If you create a good looking vanilla male toenail mask - please PM me, I will include it and update mod!
*CBBE, EVB and Vanilla bodies supported - check file downloads for options* (file texture/material names in vanilla version named cbbe_)
**Compatible win Unique Player and Unique Companions**
Your choice of the 9 colors or a french manicure
To use:
Open LooksMenu Edit Body Access Overlays R (or click) to Add Nail treatments and labeled for Hands or Feet and numbered 1 - 10. (see color palette for color numbers)
Color Palette:
French Pumpkin Lilac Mint Baby Pink Hot Pink Crimson Royal Blue Teal Solar
Tinting in-game is not currently supported in body overlays, but if you would like to change any of the colors:
Get the loose files version (or extract texture BA2 archive) Expand the textures folder to: ../data/textures/overlays/AWP3RATOR/ Select a file set (cbbe_fnails_#_d.dds for fingers or cbbe_tnails_#_d.dds for toes). The files are numbered and colors match for both fingers/toes. Open with Photoshop, GIMP, etc. and edit the color masks to your desire. Note that the overlays appear much lighter in game. Brighter colors tend to glow in the dark Save as the original file name to replace OR save as a new numbered name - and be sure update both the .json file and .txt translation files. See kirsser143's guide for more instructions on adding new overlays. Special thanks to expired6978 for LooksMenu and krisser143 for the guide on creating this.
5204 downloads
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Re-textured Magazines - DLC #4 SCAV!
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
4407 downloads
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Re-textured Magazines - Awesome Tales
By ---nikoli
I haven't been able to find re-textures to my liking, so i decided to make my own...
I tried to keep within the same universe of 'lore' as the originals magazines for the most part, just a bit more sexified. I did change a couple of the titles to more closely reflect the perk they give.
I didn't change #8 The man who could stop time and #43 Rise of the mutants because I haven't been able to find a good replacement images yet. If I find them I'll replace them as well.
I may change #1 My brain and I if I find something I like better also...
3982 downloads
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