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Version 0.6.5se-f2
13564 downloads
R.I.P the game (2013-2018) |About| There are nothing I can tell about, just porting some outfits from CSO (Counter-Strike Online) 2. For SE version user: Build outfits in Bodyslide first! Pre-built meshes not included. |Requirement| SKYRIM SE CBBE 3BA (3BBB) Faster HDT-SMP XPMSSE BodySlide and Outfit Studio SKYRIM XPMSE HDT Physics Extension HDT SMP (Optional) HDT High Heels System NOTES : Outfits are made for 3BA (SkyrimSE) /CBBE (Skyrim) body. |Credits| Nexon and Valve - Devs of CSO 2 Caliente - Author of CBBE and BodySlide and Outfit Studio Opac21 - Male Body for BodySlide2 and Outfitstudio Acro748 - CBBE 3BA (3BBB) |Change Log| |02.12.18|V0.1 - Add 3 outfits. ﹂ V0.1.1 - Fix an issue that first person arms may missing when equip any torso armor part. |02.12.18|V0.2 - Add 3 outfits (Leet, Lisa, Carrie). Improved Helga's outfit bodyslide file. ﹂ V0.2.1 - Fix the issue that Lisa's Suit has duplicate torso part. Update Helga's outfit Bodyslide. |03.02.18|V0.3 - Add 2 outfits (Emma, Ryan). |02.26.19|V0.4 - Add 1 outfit (Mila). ﹂ V0.4.1 - Add 1 outfit (Emma - Swimsuit). ﹂ V0.4.5 - Add 1 outfit (Yuri - Explorer). ﹂ V0.4.6 - Update BodySlider files (Mila, Emma, Yuri - Explorer). |03.03.19|V0.5 - Add 2 outfits (Miu, Marie). ﹂ V0.5.1 - Add 3 attachments (KRShield, TWShield, TWGloves). ﹂ V0.5.2 - Added 2 attachments. (Spec Ops Helmet, P77 Radio Backpack), Fix some armors' keyword settings. ﹂ V0.5.3 - Added 1 attachment. (Flower Crown) and 1 outfit (Light Zombie Dress). |01.17.20|V0.6 - Add 2 outfits (Lisa - Swimsuit, Kwan). Add male and female icon for inventory preview. ﹂ V0.6.1 - Some changes for Spec Ops Helmet. (Remove Transparent, Slot changed.) ﹂ V0.6.2 - Update some minor changes. ﹂ V0.6.3 - New HDT-SMP Patches for 3 outfits. (Yuri's Outfit, Yuri's Dress, Miu's Dress) |07.12.26|V0.6 ﹂ V0.6.4se - SE Port, some outfits now have SMP support. ___________________________________________________________________________________________________________________ -
View File Wuchang fallen feathers Nightmare Demon Set CBBE 3BA HDT-SMP Nightmare Demon Costume set from Game 'Wuchang Fallen Feathers) Cloth has HDT-SMP Physics Also Include Bodyslide Bodyslide has some Zap (Hidden) SliderSets Could be Hidden Cape,or waist cloth,Pantie Parts You could Get Outfit with AddItemMenu (https://www.nexusmods.com/skyrimspecialedition/mods/17563) Things SearchUI (https://www.nexusmods.com/skyrimspecialedition/mods/155713) !If you wanna Support my work! Ko-fi.com/outlawer Submitter chole Submitted 03/25/26 Category Regular Mods Requirements CBBE 3BA HDT-SMP BodySlide Regular Edition Compatible Not Applicable Install Instructions
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1787 downloads
Nightmare Demon Costume set from Game 'Wuchang Fallen Feathers) Cloth has HDT-SMP Physics Also Include Bodyslide Bodyslide has some Zap (Hidden) SliderSets Could be Hidden Cape,or waist cloth,Pantie Parts You could Get Outfit with AddItemMenu (https://www.nexusmods.com/skyrimspecialedition/mods/17563) Things SearchUI (https://www.nexusmods.com/skyrimspecialedition/mods/155713) !If you wanna Support my work! Ko-fi.com/outlawer -
View File DEUS VULT (PBR Support)+ Stendarr, Dawnguard Replacer Addon) The Costume consists of: 2 Surcoat mail (Normal and Damaged) from Each of the three famous knightly orders Variation (Knights Templar, Hospitaller, Teutonic Knight) 2 Color of HDT Cloaks 3 Variation of Ailettes 2 Chainmail Gloves (Normal and mitten) 1 Chainmail sabatons 3 GreatHelm(Crusader, Hospitaller, Teutonic) Also Support Bodyslide for female mesh Include Stendarr and Dawnguard Armor Replacer Plugin (Templar of Stendarr.esp) -Only Can get with AddItemMenu Things(https://www.nexusmods.com/skyrimspecialedition/mods/17563) or SearchUI (https://www.nexusmods.com/skyrimspecialedition/mods/155713) If you wanna Support my work Ko-fi.com/outlawer Submitter chole Submitted 02/20/2026 Category Regular Mods Requirements HDT-SMP Additem Menu Thing or SearchUI Regular Edition Compatible Not Applicable Install Instructions
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624 downloads
The Costume consists of: 2 Surcoat mail (Normal and Damaged) from Each of the three famous knightly orders Variation (Knights Templar, Hospitaller, Teutonic Knight) 2 Color of HDT Cloaks 3 Variation of Ailettes 2 Chainmail Gloves (Normal and mitten) 1 Chainmail sabatons 3 GreatHelm(Crusader, Hospitaller, Teutonic) Also Support Bodyslide for female mesh Include Stendarr and Dawnguard Armor Replacer Plugin (Templar of Stendarr.esp) -Only Can get with AddItemMenu Things(https://www.nexusmods.com/skyrimspecialedition/mods/17563) or SearchUI (https://www.nexusmods.com/skyrimspecialedition/mods/155713) If you wanna Support my work Ko-fi.com/outlawer -
Hi Loverslab community! I've been 2 months into the world of Skyrim ❤️ and i've been searching here and other sites this hairdo with Physics (HDT-SMP): Hatsune Miku Project DIVA DT Hair~ (Without Physics) Other Screenshots angles: Apparently no one has updated this cute hairdo mod... ? Is there any kind Modder who wants to help this noble cause? for the Twintails and Miku lovers ? Miku Project DIVA DT Hair files: Miku Hair - Resources.zip (Resources for Modders Only) Files extracted from: Tera Elin Race 2 v3 Sorry for my bad English.
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so i've been working conversing a race mod. first i had missing body what i couldn't fix, so i decided to redo the plugin now i got it all working exept for the tail. when i enable the tail in the esp and launch the mod in game, select the race game freezes and cdts, when i disable the tail in the esp it's all fine anyone any clue why plz keep in mind with explainations that i kinda new to mod development, so i won't understand everyting quite well also forgot to mention the cdt doesm't leave any crash logs let me know if you like the updated files to help then i'll upload them once again to my mega cloud
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Tuning Physics in NIF and XML Files
Aldebaran posted a blog entry in Adventures in HDT SMP for Skyrim SE
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- antediluvian
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Nexus: A Guide to HDT-SMP Users/Modders
Aldebaran posted a blog entry in Adventures in HDT SMP for Skyrim SE
https://forums.nexusmods.com/index.php?/topic/3800385-a-guide-to-hdt-smp-usersmodders/ -
Observations on XML Edits That Affect Physics Motion
Aldebaran posted a blog entry in Adventures in HDT SMP for Skyrim SE
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This tutorial goes over general guidelines on converting an outfit with smp (normally ported from Skyrim SE or from a UNP body) Tools Needed: BodySlide and Outfit Studio (v) NifSkope setup for use with your textures Process: Go ahead and start a new outfit studio project with your subject NIF. Note what is present in the base nif file ( the main body, and the collision body) Find a good conversion reference by trial and error (in this case I chose UNP low which has a close match on the breasts, but will need to be adjusted elsewhere to fit) Given the type of outfit this is (one supported by the breasts hanging in front) I'll go with an Even Movement conform on the highest radius (it will take a while for outfit studio to fit the slider when you select this option) this will result in: This should be fixed manually with the actual cbbe baseshape inserted using the normal tool (mesh expand/contract) Resulting in.... Now comes the trickiest part.... deciding whether to reweigh any of the bones or not. To do this, you first want to figure out what parts of the outfit are smp weighted. This is done by selecting the "clothy" parts of the outfit in the explorer to the right: And then going through the bone list to the smp bones (the only oddly named ones on the list) and clicking on them to see where their influences lie. After going through the full list, it can be seen that on the front, Smp weighting is applied to the cloth 3/4 the way up the breast, and on the back , almost the whole cloth. As the wide majority of the mesh is SMP based, I'll first try the project with no reweighing of any bones. At this point we will have to decide how we want to apply sliders. From personal experience, parts of an outfit with SMP weighting will spawn in the same position as shown in bodyslide, and then let collisions and gravity take effect (GIF of this happening maybe). This means that for the areas of the outfit under SMP weighting, the key thing is to make sure that sliders have the SMP influenced mesh spawning away from the body, and not that it get as close to the body as possible. For Appearances sake I'll conform the front by hand, and let the back parts Conform with even movement. To do this, first deselect all of the important BREAST sliders. Then select the meshes to be conformed and conform selected with the even movement selection. This will apply all sliders but the selected breast ones to the mesh. I'll then re activate the breast sliders, and edit each of them with a large diameter brush making them look somewhat reasonable at each side. I do this, because the conform does not handle hanging cloth to the front of the body well. [Comparison of BreastSH slider Hand vs Standard vs Even Conform] To clear specific sliders on something that has already been conformed: Depending on the length of the outfit, you may need to do this with the butt as well. See below for an example of the Demoness Preset Without hand conforming and with hand conforming (Left Right) This is obviously most important for non things that hang in the front and back, but still an important technique. At this point, we want to replace the collision body (meant to work with the UNP body that didn't change shape) included with the file. (For UUNP to CBBE conversions this is often times not necessary) You will require both a reference SMP.xml file (or at least the portion for the body, and of course a reference body to output. In this case I will go with the body and file for the SMP Jane doe kimono. I'll attach these files to the bottom of the post. After dragging it in, do not forget to conform it to your reference shape. Now we go edit the smp file to be compatible with the new body. Above is a view of the bra.xml file included with the Sexy Cloth outfit..... First thing to notice is that this is an EU compatible xml.... you can tell by the "," usage for decimals instead of "." NOTE THAT IF YOU HAVE A NON EU FILE SYSTEM ON YOUR COMPUTER YOU NEED TO USE "." ACROSS THE WHOLE FILE. THE REVERSE IS TRUE FOR EU USERS. IF YOU DOWNLOAD AN SMP OUTFIT AND IT DOES NOT WORK, THIS COULD BE THE REASON. THERE WILL BE AN ERROR IN THE: \Skyrim\Data\SKSE\Plugins\hdtSkinnedMeshPhysics.log that will confirm if this is the case. Given the prior statement, I will start by replacing all of the commas, as I live in the US. Next Step is to copy in the reference body data (Lines 10-115 in [NIND] CBBE Kimono Collision Body.xml) In this case they will be replacing lines 11-110 in bra.xml bBefore is on the left and after is on the right. Make sure that you name the tag of the copied in body the same as the previous collision body, in this case "aa5". You must also rename the shape inside of the nif its looking for to the correct one. In this case "Body_B_v2" must be renamed to "collision body" After checking to make sure that your bodyslide nif has the right ExtraData inside of it.... in this case a string pointing towards the bra.xml file (Note that NiStringExtraData and NiStringsExtraData will move into the correct spots when a NIF is saved and reopened): And that everything is correct in the ESP file (in this case weighting was turned off, and it was not looking for an _1. nif file because this was a single size outfit), If you did everything correctly, the preview in bodyslide should look normal and you should be able to see the collision body: Run the game and see how bad it looks without adjustments: Looks like I missed a comma somewhere..... This resulted in no SMP physics ingame and a rigid cloth. Fixed..... this was because I edited the xml in the zipped file extraction and not the one actually installed.... Whopsie! Actually looking pretty good for a first try.... I fixed this by removing the Breast01 bones from the Outfit studio project and copying the BreastL and R bones to the cloth. Now there is only clipping at the extreme end of a jumping animation, when the breasts bounce downwards, which is totally passable: Please PM if you have questions! (note that I have no experience with other bodies.) Additional Media: [NIND] CBBE SMP Collision Body.nif [NIND] CBBE Kimono Collision Body.xml
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View File Samurai Shodown 2019 Shiki Costume (3BA HDT-SMP Racemenu Highheel) worked shiki costume in samurai shodown series Support Bodyslide to most of equipeable parts in case of robe(upper part) got a 'Cloth hidden' Zap slider option if you check those option then upper inner wear will be disappear also lower loincloth is alternative parts Boots has racemenu highheel there are 2 type of upper armor variation Normal and H type include reversed sword model in some ingame screenshots Submitter Outlawer Submitted 10/28/2020 Category Regular Mods Requires HDT-SMP, Racemenu Highheel Regular Edition Compatible Not Applicable
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View File Dishonerd Empress 2 Emily Kaldwin HDT-SMP Empress Emily Kaldwin's Clothes from Dishonerd2 But i only played Corvo atano During in game hah Just love her clothes Design basebody is CBBE SE female mesh only got a some of parts Set(Upper+lower) Upper only(bottom is nude mesh) Boots Hand Cover 2 type of Scarf(amulet Slot) also include emily hairs in Src hair base color is dark brown knife is not include support bodyslide without scarf maybe you wonder how do i get that just type 'Emily 4' in console menu or use AddItemmenu SE I'm always Highly recommend AIM SE added HDT-SMP bone from one of Teamtal's stuff maybe still got a little bit cliping issue well betther than nothin anyway here is some of animate test image Submitter Outlawer Submitted 09/11/2019 Category Regular Mods Requires HDT-SMP Framework and Physics Regular Edition Compatible Not Applicable
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View File BloodStained Rotn Miriarm SSE In the meantime, I was in the bloodstained Ritual of nights after finished game i startin work miriarm's mod I tried to implement the original as much as possible. original texture and 3d model was so boring that I had to work hard In the case of hair I had to make it myself. The work process has been difficult since then, but I was glad that the work had come out to some extent. anyway most of part support bodyslide (boots, upper, muffler, dress, underwear) armor is seperated 4 parts defaultly upper, boots, wig, underwear wig are There are two sizes of wigs small and Large small is fitted to small headmesh like a my chara's headmesh large is fitted to skyrim default female head In the case of the miriarm dress, you can see that it is not a single mesh, because the hdt-smp mesh multiplying bug so i had to divided into three parts (muffler, upper clothes, dress) So, when you run the bodyslide, you must work three parts and i made miriarm's rose body tatto to racemenu bodypainting and slavetats Slavetat is optional file For those who's not working racemenu tattoo like a me and also include DLC Pure miriarm Valkyrie Costume and weapon too Submitter Outlawer Submitted 05/03/2020 Category Regular Mods Requires HDT-SMP Framework and Physics, Racemenu Highheel Regular Edition Compatible Not Applicable
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View File Fate Series Janne'D arc Janne'D arc armor from Fate series honestly i preety dunno know about the fate series just loved armor design base body is CBBE SE of coursely Female armor only and got a some of seperate part of armor ------------------------------ Upper Leggings(highheel) Skirt gauntlets Circlet and wig ------------------------------- also include alter version color(dark based) maybe alter Skirt alpha texture is still awkward The wig is fitted to my character's head So it can be big or small for someone i recommend edit wig mesh with outfit studio also wig can change hair color in Showracemenu if you wonder how do i get this? try type 'Janne 4' in console menu and 'player.additem *****(Item code)' or use AddItemmenu A.k.a AIM I highly recommend AdditemMenu also this time i tried Add HDT-SMP to skirt basically HDT Bone and xml from Teamtal's Stuff i Know it still awkward like a thigh clipping issue well.. better than nothing! Hdt SMP is optionale here is Test Animate image Submitter Outlawer Submitted 09/08/2019 Category Regular Mods Requires HDT-SMP Framework and Physics(Option), Racemenu highheel Regular Edition Compatible Not Applicable
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My cbpc and smp aren't working. both jiggle physics and collisions. I use https://www.nexusmods.com/skyrimspecialedition/mods/30174 as my body mod and The Pure for textures. Also for some reason using faster hdt-smp causes my game to crash when equipping hdt hair in racemenu. The other problem I'm having is Enemy Ai doesn't register me as an enemy if if I continuously attack them, whether they be a bandit or a spider. Below is my Load order and Skyrim ini. modlist.txt skyrim.ini
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View File SSE Diablo3 Crusader (Hots Johanna) Diablo3 Crusader from Hots (Johanna) basebody is CBBE SE female mesh only that shape will be fit to male well sadly i dun had time for that armor will got a some seperated armor Set armor(upper+bottom) upper armor(upper+lower body) gauntlets couter(slot 34) waist tasset(slot 56) pauldron(slot 57) cussie(slot 52) boots support bodyslide most of part maybe you wonder how do i get that? just type 'Crusader 4' in console menu or use AddItemmenu SE I'm always Highly recommend AIM SE added HDT-SMP bone from one of TeamTAL's stuff also one on TeamTAL member helped retexture stuff I really appreciate that Here some of Animated HDT test GIF Submitter Outlawer Submitted 09/17/2019 Category Regular Mods Requires HDT-SMP Framework and Physics Regular Edition Compatible Not Applicable
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Hi Everybody, I am trying to port over some robes from LE to SSE, I have them converted but I am stuck trying to add physics to the pieces that had it, from what I see I need to make some kind of code? I'm wondering if anybody has a guide or is willing to help me in any way. These are the robes I am trying to port if anybody is interested. Thanks
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First step in making something work better than it is now – is to understand how something works now. (c) me. When I decided to use SMP, I found no *awesome* guides or explanations about. So here it is (I hope). Whom is this explanation guide for? For those who know about HDT physics already and uses it, but wants SMP too. For those who does not know anything about it, but want some physics attached to female bodies. For those who just curious. What is HDT-PE really? This a tool-library that can: read physics configuration files and attach collision shapes to NiNodes/NiShapes in meshes or to skeleton nodes; calculate collisions of HDT-PE shapes to enable interactions with other HDT-PE-shapes attached to nodes; transform meshes. What is HDT-SMP really? Just like HDT-PE. But, it has more precise calculations, and it can calculate very complex collision shapes. On the other side – it eats more CPU time. [HDT-PE and HDT-SMP definitions from other point of view you can read in this post] Ok. Let’s see how HDT physics attaches to body. Physics can be attached to any mesh. However, hdtphysicsextension.dll will do its work only for EQUIPPED meshes, so most common case – is attaching physics to head (you can use nifscope to look in or do simple edits – like creating HDT Havok Path NiStrings - to mesh-files): Let’s look what is in the configuration files. Use JustForFun tool for it, since to understand anything in HDT config by viewing it in notepad is real pain. Since one of config files is hdtThighs.xml, let’s choose it as example: Hey! But, head-mesh does not have those NiNodes! Yes. However, head is usually attached to body, so hdtPhysicsExtension.dll will do its calculations for ANY EQUIPPED mesh with listed in config nodes. As you see, body has correct NiNodes: You can delete any entry in justforfun editor from hdt config file and hdtPhysicsExtension.dll will do less calculations. And, of course, you will see less physics in game. But, that is The Key to use HDT and SMP simultaneously. Ok, now it should be clear about how HDT attaches and works, but what is about SMP? It attaches in the same way: Oh, I forgot to tell one more way of applying of HDT-PE. HDT-PE can be applied to equipped mesh if mesh have NiNones/NiGeometry listed in hdtPhysicsExtensionsDefaultBBP.xml, if hdtPhysicsExtensionsDefaultBBP.xml exists and is not "blank. (Thus, some grarphical glitches can be caused by HDT-PE + SMP, because they will fight for controlling same NiGeometry.) But, installation and setting up SMP is complicated a little. I personally use BHUNP (thanks to Baka). There is only one bad thing during installation: Choose wisely. It installs hdtskinnedmesh configs with different writing order of float numbers. Another note: you can install havoc objects but its not used by mod esp (but you can create one yourself or use them as example). Yet another note: you will have to build collision meshes(in bodyslide) that BHUNP3BBB mod attaches then you will press magic key to enable SMP for player or NPC(instead of attaching havoc objects). Before you install any SMP body you should install XP32 skeleton with correct option: use “Physics extensions”. SMP works for it too. Ok. We installed correct XP32 skeletons, installed BHUNP and built collision meshes for player, built cups we want to use for NPC- if we (I not, I use HDT for female NPC and BHUNP-TBBP bodies for them). But what about editing SMP configs? Well, it just like with HDT, but we don’t have JustForFun. Only notepad, only hardcore. Hovewer – SMP config structures is much better: For example. I like better how HDT interacts with thighs, then I delete from config file (THAT IS ATTACHED TO SPECIAL MESH USED FOR PLAYER) this wall of text: And the last thing you might need is smp-pe-patch, that I grabbed I don't remember where(but I remember that I did not forgot to say "thank you!"). smp-pe-bundle.zip And of course if you want collisions of female bodies with some other 'bodies', make sure to have correct config files attached to correct meshes. Now you know all you need about HDT and HDT-SMP to make your own path in HDT-PE + HDT-SMP setup. As an example: I have HDT-PE+HDT-SMP for main character (belly collisions with some objects by HDT-PE is better - because they are visible:) ), HDT-PE for female NPC, HDT-SMP or HDT-PE+HDT-SMP for creatures (by mood).
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View File Rises of Eros Alana Steelhare CBBE 3BA HDT-SMP Alana's Steelhare Costume from Game 'Rises of Eros' -Support 0-100 weight morph model -Support Bodyslide (Based CBBE 3BA) -2 Custom ZapSlider (crotch cover, Hip tail) -HDT-SMP Physics (Hair band) -2 main outfit(White and Black variation) -2 Hair band with wig(White and Black)(Can colorized) -2 Hairband Standalone(White and Black) -Only Female Can wear it -Only Can get with AddItemMenu Things(https://www.nexusmods.com/skyrimspecialedition/mods/17563) If you wanna Support my work Ko-fi.com/outlawer Submitter chole Submitted 08/12/2025 Category Regular Mods Requirements CBBE 3BA, Faster HDT-SMP Regular Edition Compatible Not Applicable Install Instructions
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So i am new to all this, have any one of you seen the psyche animations pack? If you did you must have seen the gifs and the glorious body physics that were in the gifs. Can someone help me to achieve those with a unnp body? Psyche told that he used cbbe, if that's not possible I am ready to switch to cbbe just for those glorious titties. So any help to achieve such physics is appreciated.
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My cbpc and smp aren't working. both jiggle physics and collisions. I use https://www.nexusmods.com/skyrimspecialedition/mods/30174 as my body mod and The Pure for textures. Also for some reason using faster hdt-smp causes my game to crash when equipping hdt hair in racemenu. The other problem I'm having is Enemy Ai doesn't register me as an enemy if if I continuously attack them, whether they be a bandit or a spider. Below is my Load order and Skyrim ini. modlist.txt skyrim.ini