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Posted
3 hours ago, BrotherofCats said:

Actually, I have infamy turned off, and checking the stats it sits at zero. Also turned off the drug option, since I lost 30,000 caps to a rape that made no sense, since I had three heavily armed companions and two dogs with me. Could mood have something to do with it. Stats say my current mood is -2.19,  Mood is Submissive, and Submissive Level is 234. 

Oh my god... :O 234 submissive level?? How many sex as prostitute, being raped did you have?? :O amazing! 

About your question, in the mod guide it's written that if you have the mood system option enabled (defualt is on) when your mood is very submissive (like in your case) or very dominant some dialogues and options are no more available, for example when you are very submissive you are no more able to flirt normally but your mind is geared towards submission and your character accept only that kind of role.

 

About the harassment i had not any problem with that system, and i found it quite fun and enjoyable because i know how it works, but I know that for some it can be troublesome or have no sense because the majority doesn't read the mod guide and/or is not aware of all the options and mechanisms that system has

Posted
1 hour ago, Martin56 said:

Oh my god... :O 234 submissive level?? How many sex as prostitute, being raped did you have?? :Oamazing! 

About your question, in the mod guide it's written that if you have the mood system option enabled (defualt is on) when your mood is very submissive (like in your case) or very dominant some dialogues and options are no more available, for example when you are very submissive you are no more able to flirt normally but your mind is geared towards submission and your character accept only that kind of role.

 

About the harassment i had not any problem with that system, and i found it quite fun and enjoyable because i know how it works, but I know that for some it can be troublesome or have no sense because the majority doesn't read the mod guide and/or is not aware of all the options and mechanisms that system has

Okay, I've read through the documentation, and think I understand a little bit about the system. The lure of easy caps got to me, lol. Now, is there anything I can do to correct my mood? I'm guessing I can't force aggressive sex on clients. I tried to hire a prostitute to see what would happen and the mood didn't change.  Probably because that was a vanilla component of the game (black screen and all). I want to have the consensual option. If I can't get it, I may have to play the game as if it doesn't exist and just have sex to earn caps and keep the lust level from getting out of hand. Conversely, is there another mod through the RSE II system that seems to play so well with this mod that would allow another dynamic for consensual to role play?

Posted

Man, it was so easy, I just didn't know it was there. I went to Dr. Sun because I wanted to see what tool options came up with him, and there was an option to cure wear and mood. Three hundred caps, and everything was reset. I tested dialogue out on a passerby, and everything was there. Problem solved. Now, just have to balance it out. Or not, since I have over 140,000 caps in storage and almost 2,000 purified water. Cool.

Posted
22 hours ago, BrotherofCats said:

Actually, I have infamy turned off, and checking the stats it sits at zero. Also turned off the drug option, since I lost 30,000 caps to a rape that made no sense, since I had three heavily armed companions and two dogs with me. Could mood have something to do with it. Stats say my current mood is -2.19,  Mood is Submissive, and Submissive Level is 234. 

yes a higher than zero mood makes quite a bit of difference this can be fixed at a doc, in the tools menu of the mod with mod dialogue talk button.

 

EDIT >>> Sorry I see now you already figured that out...

Posted

I have posted this to the AAF thread without an answer. Just about every random animation being called by MCG works for the first pose, but action npc locks up for any pose change. Often any weapon on that npc remains enabled as the animation starts up. If you change animation, the one actor will not change position, no matter which pack. I am pretty sure it is AAF, but they seem to want to remain mum on the subject, even though there are now a number of folks, complaining.

Posted

Hey, thank you for this mod, however the "Npc-Npc random sex" doesn't work. i get the notification that " X is having an affair with Y" but nothing happens, all of the animations work properly in my game, and even random shenanigans worked properly too before uninstalling it! any idea what might be the cause of this? thanks!

Posted
On 8/1/2019 at 2:28 PM, asdf99 said:

Hey there. I've been lurking around this site for a while but I've encountered a few issues regarding this mod. Here's the list:

 

-Upon loading any save game (quick or normal - these apply to any save issue below) the settings in MCM seem to reset (all of them) at least visually

-Any hotkey I assign to the MCG menu or options menu come up for a split second, then it goes back to 'none'

-All the settings in MGM in the MCM start off at minimum values so I've had to change every one to the 'real' default value (but other mods in MCM work fine and save just fine)

 

Probably not the right place for these issues I'm going to put below since they aren't with your mod specifically but any help would be appreciated:

 

-Any time I load a save it gives me the notification about AAF themes

-Any time I load a save it reloads in all the animations from all the packs I have

 

Context/Information:

 

-Valid fallout 4 copy

-Using Vortex Mod Manager

-(Obviously) using all mod requirements

-Making sure I'm launching with F4SE

-AAF Animations themselves work

-Sex Em' Up hotkeys work fine and can initiate scenes

 

What I've done(regarding MCG at least):

 

-Tried disabling and re-enabling the mod

-Messing around with overwrites

-Restarted Computer / General Troubleshooting

-Checked through most of the forums to look for any solutions to these issues (I might have missed some but I looked for 30 minutes or so)

 

Any help with any of these issues is appreciated! Once again, sorry if this is the wrong place for some of these questions!

Exact same issue for me. Hotkey assignments will not "stick" and mod acts like it has not initial settings, all sliders at 0 (far left), etc. Previous poster said it was an issue with his DLC's and Steam, but I have my DLC enabled and still have the same issue!

 

Any help?

 

 

Posted
5 minutes ago, migg80 said:

Exact same issue for me. Hotkey assignments will not "stick" and mod acts like it has not initial settings, all sliders at 0 (far left), etc. Previous poster said it was an issue with his DLC's and Steam, but I have my DLC enabled and still have the same issue!

 

Any help?

 

 

 Not sure what the issue is. My hotkeys will often stay the same even if I switch out games. I wonder? There is no official mention of this, but at the end (bottom) of one of the options page is a toggle for Lock Enabled. If you press on it, it will enable or disable command, but there is no other description for it. Could that "enabled" be to lock in all your settings? I always make sure it is enabled and my settings will stay the same, even if I swich games. Just guessing and not sure which page in game it is on.

Posted
On 13.04.2019 at 13:42, sexyasshorse24 said:

Мод выглядит действительно хорошо и с нетерпением жду работы, которую вы над этим сделаете, но я столкнулся с проблемой. Когда я нажимаю кнопку «Start mod» в меню MCM, это ничего не делает. То же самое относится и к остальным кнопкам, таким как кнопка «Start Respawn system». Надеюсь, я смогу заставить это работать!

Как сегодня работает мод ? Хочу установить . Мнение пользователей о работе мода ?

Posted
22 minutes ago, GoldenRain said:

Question.  Why is Crazy's animations required?  How broken will it be if I don't install the two animation packs?

I never use Crazy and the mod works fine..

Posted
1 hour ago, GoldenRain said:

Question.  Why is Crazy's animations required?  How broken will it be if I don't install the two animation packs?

I think it was required because it was the only pack with male masturbation anims but then atomic lust made some for males too so you are safe to not install Crazy anims xD

Posted
16 hours ago, GoldenRain said:

Question.  Why is Crazy's animations required?  How broken will it be if I don't install the two animation packs?

Because of the Male solo masturbations; It will not be broken without Crazy animations but you will not see any male solo masturbations from MCG.

 

14 hours ago, Martin56 said:

I think it was required because it was the only pack with male masturbation anims but then atomic lust made some for males too so you are safe to not install Crazy anims xD

Partially true. MCG can run without Crazy animations, actually it can run with no animations at all and stats will always be calculated (after a fade to black screen) you see AAF is not hard required but without Crazy animations you will not see in MCG male masturbations. If you play a female character and use another mod for NPC-NPC sex you can happily live with MCG without having Crazy animation installed.

Posted

Generally I like the NPC  interactions part of these mod.

But besides it has some logically inconsequences the most annoying is the 2 minutes black screen when the harassment scenario starts after raping the player.

Without the harassment reaction is ok.

Besides that your mod blows up my papyrus log with script errors.

 

Spoiler

09/22/2019 - 10:59:41AM] F4B Cumul actor [Actor < (00000014)>]
[09/22/2019 - 10:59:43AM] F4B Cumul 1.000000
[09/22/2019 - 10:59:43AM] error: Array index 2 is out of range (0-1)
stack:
    [AnghelosMain (58004C50)].MCGv2:AnghelosAAFEventsController.::remote_AAF:AAF_API_OnSceneInit() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosAAFEventsController.psc" Line 165
[09/22/2019 - 10:59:43AM] error: Array index 2 is out of range (0-1)
stack:
    [AnghelosMain (58004C50)].mcgv2:anghelosrelatioshipcontrollerscript.SaveActors() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosRelatioshipControllerScript.psc" Line 134
    [AnghelosMain (58004C50)].MCGv2:AnghelosAAFOnAnimationStart.::remote_AAF:AAF_API_OnAnimationStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosAAFOnAnimationStart.psc" Line 55
[09/22/2019 - 10:59:43AM] error: Array index 3 is out of range (0-1)
stack:
    [AnghelosMain (58004C50)].mcgv2:anghelosrelatioshipcontrollerscript.SaveActors() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosRelatioshipControllerScript.psc" Line 135
    [AnghelosMain (58004C50)].MCGv2:AnghelosAAFOnAnimationStart.::remote_AAF:AAF_API_OnAnimationStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosAAFOnAnimationStart.psc" Line 55
[09/22/2019 - 10:59:43AM] error: Cannot check to for a None item to be equipped
stack:
    [ (00000014)].Actor.IsEquipped() - "<native>" Line ?
    [AnghelosMain (58004C50)].MCGv2:AnghelosAAFEventsController.::remote_AAF:AAF_API_OnSceneInit() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosAAFEventsController.psc" Line 209
[09/22/2019 - 11:00:33AM] HoTC: animation stop
[09/22/2019 - 11:00:33AM] HoTC: this mod is AAF_Violate,PlayerRaped
[09/22/2019 - 11:00:33AM] F4B Sex damage base [ActorBase < (0002898B)>] class [Class < (0020F487)>]
[09/22/2019 - 11:00:33AM] F4B Sex damage race [Race <HumanRace (00013746)>]
[09/22/2019 - 11:00:33AM] F4B Sex damage factor [Actor < (00046458)>] val 1.000000 idx -1

 

 

another part:

 

09/22/2019 - 11:00:33AM] F4B  se_health_damage_applied 10
[09/22/2019 - 11:00:34AM] error: Cannot call UnequipItem() on a None object, aborting function call
stack:
    [AnghelosData (5801E664)].mcgv2:anghelosscenebackup.UseBackupDataForEmulatedEvent() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosSceneBackup.psc" Line 66
    [AnghelosMain (58004C50)].MCGv2:AnghelosAAFOnSceneEnd.::remote_AAF:AAF_API_OnSceneEnd() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosAAFOnSceneEnd.psc" Line 58
[09/22/2019 - 11:00:34AM] error: Cannot call RemoveItem() on a None object, aborting function call
stack:
    [AnghelosData (5801E664)].mcgv2:anghelosscenebackup.UseBackupDataForEmulatedEvent() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosSceneBackup.psc" Line 67
    [AnghelosMain (58004C50)].MCGv2:AnghelosAAFOnSceneEnd.::remote_AAF:AAF_API_OnSceneEnd() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosAAFOnSceneEnd.psc" Line 58
[09/22/2019 - 11:00:38AM] F4B Cumul actor [Actor < (00000014)>]

 

another part:

 

[09/22/2019 - 11:02:48AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:02:48AM] warning: Assigning None to a non-object variable named "::temp16"
stack:
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:02:48AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:02:48AM] warning: Assigning None to a non-object variable named "::temp18"
stack:
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [Active effect 2 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12

 

another part:

 

09/22/2019 - 10:52:12AM] Rogg DDManager: MCM_PrepareAllowed() - ready
[09/22/2019 - 10:56:40AM] error: Cannot call SendMessage() on a None object, aborting function call
stack:
    [AnghelosWidgets (5806F914)].mcgv2:angheloswearwidgetscript.UpdateWearWidget() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosWearWidgetScript.psc" Line 54
    [AnghelosMain (58004C50)].mcgv2:angheloslustcontrollerscript.UpdateWearWidget() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosLustControllerScript.psc" Line 681
    [AnghelosMain (58004C50)].mcgv2:angheloslustcontrollerscript.WearCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosLustControllerScript.psc" Line 318
    [AnghelosMain (58004C50)].mcgv2:angheloslustcontrollerscript.WearHealing() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosLustControllerScript.psc" Line 255
    [AnghelosMain (58004C50)].mcgv2:angheloslustcontrollerscript.OnTimerGameTime() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosLustControllerScript.psc" Line 345
[09/22/2019 - 10:56:41AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [AnghelosHotkeyHandler (5803C4CF)].MCGv2:AnghelosHotkeyControllerScript.OnControlDown() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosHotkeyControllerScript.psc" Line 33
[09/22/2019 - 10:56:41AM] warning: Assigning None to a non-object variable named "::temp23"
stack:
    [AnghelosHotkeyHandler (5803C4CF)].MCGv2:AnghelosHotkeyControllerScript.OnControlDown() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosHotkeyControllerScript.psc" Line 33
[09/22/2019 - 10:56:42AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [AnghelosHotkeyHandler (5803C4CF)].MCGv2:AnghelosHotkeyControllerScript.OnControlUp() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosHotkeyControllerScript.psc" Line 46
[09/22/2019 - 10:56:42AM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [AnghelosHotkeyHandler (5803C4CF)].MCGv2:AnghelosHotkeyControllerScript.OnControlUp() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosHotkeyControllerScript.psc" Line 46
[09/22/2019 - 10:56:49AM] error: Property anghelosinitiativealias on script mcgv2:anghelosinitiativemainscript attached to AnghelosInitiativeQuest (5814DC08) cannot be bound because <nullptr alias> (0) on quest AnghelosInitiativeQuest (5814DC08) is not the right type

 

stack:
    [Active effect 4 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [Active effect 4 on  (00000014)].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:57:29AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [None].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [None].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:57:29AM] warning: Assigning None to a non-object variable named "::temp16"
stack:
    [None].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [None].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:57:29AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [None].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [None].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:57:29AM] warning: Assigning None to a non-object variable named "::temp18"
stack:
    [None].MCGv2:AnghelosInitiativeFailSafeScript.BeginCheck() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 21
    [None].MCGv2:AnghelosInitiativeFailSafeScript.OnEffectStart() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeFailSafeScript.psc" Line 12
[09/22/2019 - 11:57:57AM] error: Cannot call EnablePlayerControls() on a None object, aborting function call
stack:
    [AnghelosInitiativeQuest (5814DC08)].mcgv2:anghelosinitiativedialoguescript.ClearInitiativeDialogue() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeDialogueScript.psc" Line 246
    [AnghelosInitiativeQuest (5814DC08)].mcgv2:anghelosinitiativedialoguescript.HarassOfferCompanion() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeDialogueScript.psc" Line 304
    .Fragments:TopicInfos:TIF_AnghelosInitiativeQuest_07167651.Fragment_End() - "D:\Giochi\Fallout 4\Data\Scripts\Source\User\Fragments\TopicInfos\TIF_AnghelosInitiativeQuest_07167651.psc" Line 11
[09/22/2019 - 11:57:57AM] error: Cannot call Delete() on a None object, aborting function call
stack:
    [AnghelosInitiativeQuest (5814DC08)].mcgv2:anghelosinitiativedialoguescript.ClearInitiativeDialogue() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeDialogueScript.psc" Line 247
    [AnghelosInitiativeQuest (5814DC08)].mcgv2:anghelosinitiativedialoguescript.HarassOfferCompanion() - "C:\Users\HP 8200\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosInitiativeDialogueScript.psc" Line 304
    .Fragments:TopicInfos:TIF_AnghelosInitiativeQuest_07167651.Fragment_End() - "D:\Giochi\Fallout 4\Data\Scripts\Source\User\Fragments\TopicInfos\TIF_AnghelosInitiativeQuest_07167651.psc" Line 11
[09/22/2019 - 11:58:25AM] F4B form [WorldSpace <DiamondCity (00000F94)>] sinfo 00000F94 Diamond City

 

Maybe there are some more, but it is difficult to distinguish since whole log is full of "Anghelos....". Other complex mods (AAF violate) runs more smooth ! and show only regular messages in my log file.


Please recheck your scripts if possible. I assume not everything is working as intended.


 


Regards

Posted

Ok, I've checked the esp with fo4Edit: Fixing these problems maybe could help already:

 

image.png.bf13129946a930c8ec32fe591fbd489c.png

Posted
8 hours ago, Adetu said:

Ok, I've checked the esp with fo4Edit: Fixing these problems maybe could help already:

 

image.png.bf13129946a930c8ec32fe591fbd489c.png

Put the previous message in a spoiler please, it takes the whole page. Thanks

 

Edit: no problem, already done by a moderator.

 

By the way all is working as intended, regarding the warnings you reported. Array size is expected up to 3 in MCG calculations, that warning is sent when AAF return an actor array of 2 elements (a couple having sex probably in your case) or less, in the script there are no pre analysis of the returned array from AAF before doing MCG calculations so when the third actor is missing Anghelos just let the virtual machine to do his automatic job ignoring the line regarding the third actor, without further consequences. Almost same story with all the unequip, removekeyword etc lines, the MCG script expects the user to have some additional mods like for example Vio Strapons, when that mod is undetected the virtual machine retrieve a non existent armor form (the strapon) which in your case is not installed so the VM cannot run that line and goes on, no other consequences. So at the end this is nothing to worry about, regarding the actual working and execution of the mod, which in my experience is fine. On the other hand it can be very annoying when reading the log, because this is obviously the result of a lazy implementation but functional nonetheless. Unless it is necessary, as a user and not a modder I always disable papyrus logging, it slows down my game and put strain on my SSD (i know that today SSDs have a lot of writing cycles to never have to worry about but i prefer to not add additional strain to it). In my opinion all normal users should disable papyrus logging and enable it only when needed for a diagnostic if necessary. Probably you are an educated user/modder or you need the logs for other serious debugging so i can understand if you cannot stand to this and in that case unistall this and  go for the smoother mods

Posted

Отличный мод ! Автору большое спасибо за такую работу ! Из - за него начал новую игру отлично все  работает. Игра совершенно другая и атмосфера тоже Супер мод ! Не могу только с настройками беременности разобраться. 

Posted
1 hour ago, serhiodrubuzan said:

Отличный мод ! Автору большое спасибо за такую работу ! Из - за него начал новую игру отлично все  работает. Игра совершенно другая и атмосфера тоже Супер мод ! Не могу только с настройками беременности разобраться. 

Thank you for your kind words, I hope you will enjoy the game :) .

Unfortunately I don't speak Russian so I had to use a translator, I understood almost everything but the last part when you talk about some difficulties about pregnancy settings, could you be more specific please? I would be happy to help, if possible.

Posted

Pretty fun mod.  I use it with Raider Pet and Beggar Whore.  Things get really difficult once you pass 50 infamy, that's for sure. LOL 

 

After updating the mod, I'd suggest you include the version number to the mod name when it's installed in a mod manager. As it is, it only says "MagnoCumGaudio_Fo4"  so I had to go by the download date to make sure I installed the latest version of the mod. 

Posted

TO ALL: after yet another compliant about  papyrus logs excessive verbosity of this mod I add a new "requirement" to run this mod: DISABLE THE PAPYRUS LOGGING OF YOUR FALLOUT 

 

  1. You can do this by locating your Fallout4.ini , it should be in your documents/mygames/fallout4. Open it with a text editor like windows notepad.
  2. Locate the line  [Papyrus]
  3. Edit the included lines as follow:
To disable logging:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0


;(for Xenon and PS3 processors one line is different)
;fPostLoadUpdateTimeMS=2000.0 

(for Xenon and PS3 processors one line is different):  fPostLoadUpdateTimeMS=2000.0 )

 

Reason to do this:

  • Papyrus Loggin is absolutely not useful for normal users that want to just play the game. It can also damage your game performance and quite significantly if you have an HDD, this is not the stupid opinion of a random guy as i am, but the official creation kit guide (at the bottom settings explanations): https://www.creationkit.com/index.php?title=INI_Settings_(Papyrus) ;
  • Don't believe who tells you that you need to enable loggings to run mods;
  • Some modders can ask you to enable the papyrus logging to help them solve issues with mods, in that case if you have to do a bug report you can temporaly enable it again, replicate in game the bugged situation so the game in the mean time is making the log, then give the log to the modder and disable logging again, YOU DON'T WANT IT ALWAYS ENABLED WHILE PLAYING. 
To enable logging again:

[Papyrus]
fPostLoadUpdateTimeMS=500.0 
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

(for Xenon and PS3 processors one line is different):  fPostLoadUpdateTimeMS=2000.0 )

 

  • Later, probably Friday I will update a new version of MCG with some small bug fixes and i will add a lot of warning messages that will be printed to the logs which are absolutely intended and would pollute your logs if you have logging enabled. As a result of this, don't be smart ass reading those errors without even going to check in the related scripts what they mean and why they are implemented that way, don't report them because they are intended.  I never will ask of you to use the logging for debugging of MCG, there is the bug reporting template for that purpose.

Final note: If some other modder asks you to provide them a papyrus logging to debug their mod, you should temporaly disable MCG from the load order so you will provide them a log without all the MCG messages, so they will have an easier life reading them.

 

As always if you don't agree with my instructions about this mod feel free to unistall it :) 

Posted
22 minutes ago, Celedhring said:

Pretty fun mod.  I use it with Raider Pet and Beggar Whore.  Things get really difficult once you pass 50 infamy, that's for sure. LOL 

 

After updating the mod, I'd suggest you include the version number to the mod name when it's installed in a mod manager. As it is, it only says "MagnoCumGaudio_Fo4"  so I had to go by the download date to make sure I installed the latest version of the mod. 

Thank you :) it still needs some polishing and I need someone that take care of the dialogues xD they are not very inspired as I focused more on the gameplay and mechanic than the "artistic" part, I know someone already tried personal modifications to add variations to the dialogues based on sex and other conditions. I just regret that Fallout 4 dialogue system is different than Skyrim, In MCG for Skyrim I had the opportunity to use voiced casual vanilla responses in the dialogues and it just feels more immersive, mute dialogues in fallout 4 are a pain ?

 

About the version of the mod, I am using Nexus Mod Manager (A bit Outdated I know) but in the mod sections the most left column lists the version of the mods and I can see the current MCG version in that column, as a proof of this in the "fomod" folder of the MCG mod there is an "info" that can be opened with a text editor with the current MCG version. Your mod manager should have a way to display that info as well, I think.

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