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Posted
5 minutes ago, Celedhring said:

I don't know if it's a bug or intentional.   Even with Violate turned off (but still installed) MCG's player defeat can't be activated and there's a warning that Violate is causing it not to start.   I generally prefer Violate over RSE mainly because it'll run threesomes, foursomes etc which RSE won't.  Does MCG use threesomes, foursomes etc if player defeat is selected? 

MCG respawn system (player defeat) cannot work with Violate installed. But since you prefer Violate gang bang features you are in luck because you can use MCG and violate together you just can't use the mcg respawn system and probably also the mcg npc approacg system with violate. The same btw is valid also for RSE, anghelos did not added an hard check for RSE combat but in the incompatibility list he said that violate and CSA must be treated the same, if you have one of those two installed you can use MCG but you can't enable MCG respawn features.

Posted

I am really enjoying this mod, though some of the situations (learning experiences) were kind of bizarre, I had the NPC initiative on and was constantly being heckled by companions who wanted sex, If one case, I was locked into the conversation loop, and could see the super mutant suicider running toward me, nuke blinking, and couldn't do anyth9ing about it, lol. Leanr quickly to disable that dynamic. Okay, question. And I have searched everywhere for this answer. How do I select furniture for sex. I hovered over a bed and it had options of rent or sleep. I tried both options and the scene played out on the floor, as usual. The NPC are constantly screwing on furniture, , so I know the animation is there. I would like to be able to as well.

Posted
12 hours ago, BrotherofCats said:

I am really enjoying this mod, though some of the situations (learning experiences) were kind of bizarre, I had the NPC initiative on and was constantly being heckled by companions who wanted sex, If one case, I was locked into the conversation loop, and could see the super mutant suicider running toward me, nuke blinking, and couldn't do anyth9ing about it, lol. Leanr quickly to disable that dynamic. Okay, question. And I have searched everywhere for this answer. How do I select furniture for sex. I hovered over a bed and it had options of rent or sleep. I tried both options and the scene played out on the floor, as usual. The NPC are constantly screwing on furniture, , so I know the animation is there. I would like to be able to as well.

About companions constantly approaching you l, in mcm in the npc initiative systems there are various sliders to set the cooldown time of the various approach scenarios, in addition if i remember correctly there should be a toggle to let or not currently following actors, including companions, to approach the player or not.

 

Since the last versions of this mod,  being interrupted during combat pretty fast, the system should unlock player commands, that mechanism though is still being refined.

 

About having sex on furnitures, you can have that feature when you propose or are proposed to have sex and the message pop up if you want to have it now or to find another place. If you choose to find another place the actor will follow you and you will see the Do it activation on some furnitures like beds chairals or sofa but i don't know how many mod added furnitures are supported, best to use vanilla ones or the xmls extended by kennedymadeit for more. Note that generally you can choose where to have sex only for consensual sex, when you are raping or being raped generally you have sex on the ground or nearest availqble furniture if very close

Posted

  Very much enjoy this one.

 

I would not mind more scenarios with three some, and four some animations, and also maybe some usage like a slot machine where everyone in the area, had to drop a coin, and jerk the level.

 

  But is very well thought out, with what appears to be a solid plan for the out come of the mod from the start.  Very nicely done.. Thank you! so much for all the hard work.

Posted

Still haven't figured out how to use furniture. The one time a bed had the "do it" command, I still ended up on the floor. Bigger problem. I'm playing a female character, and wanted McCready to be my romancible companion, not to marry, just to screw around with until I found someone better. But whenever I hit the hot key the only option it gives me is "Never mind." I had sex with him in Sexemup, while it worked, no problem. I also solicited sex from one of the Russian brothers in the Dugout Inn. He wanted a threesome, and I ended up with McCready joining in, so it seems like he should respond to the normal conversation selections. Any solution. Otherwise, everything is working great and I'm having fun with the mod. Backstory for Nora. She stripped and prostituted in college, and see no problem doing it to make some money for the cause. She also has a lot of problems killing, and is easily addicted to drugs and alcohol, so sex it the only way to relax for her.  And one probllem with the replies for the slave system. I've only had one opportunity to capture one, had her cuffed and chose one of the identical replies (I'm going to do to you what you were going to do to me).  I assume that one was to kill and one was to enslave, but there was no way of telling. I picked the wrong one and executed my valuable captive. I reloaded, but this time I killed her (56 damage per shot autorifles tend to take them out quickly, no chance to surrender). I now have a syringer and drugged darts, so will try to go hunting.

 

Posted
23 hours ago, Martin56 said:

About companions constantly approaching you l, in mcm in the npc initiative systems there are various sliders to set the cooldown time of the various approach scenarios, in addition ifi remember correctly there should be a toggle to let or not currently following actors, including companions, to approach the player or not.

 

Since the last versions of this mod,  being interrupted during combat pretty fast, the system should unlock player commands, that mechanism though is still being refined.

 

About having sex on furnitures, you can have that feature when you propose or are proposed to have sex and the message pop up if you want to have it now or to find another place. If you choose to find another place the actor will follow you and you will see the Do it activation on some furnitures like beds chairals or sofa buti don't know how many mod added furnitures are supported, best to use vanilla ones or the xmls extended by kennedymadeit for more. Note that generally you can choose where to have sex only for consensual sex, when you are raping or being raped generally you have sex on the ground or nearest availqble furniture if very close

I chose do it and slept for an hour, lol. Also, one of my companions, who has turned into a total nympho, uses my personal bed for sex. Another companion never engages in NPC sex. Kind of cool how they differentiate.

Posted

Okay, figured out the furniture. Clicked on a power armor frame and the scene played.  Clicked on my personal bed and there was no option other than sleep. Same with the comfortable beds, which also came with a mod. Curiously, NPCs can use both beds. Clean couch didn't work either, but the grungy old chair that came with sanctuary did. So it doesn't work, as least for the player, with modded furniture, but does work with the disgusting original game furnishings. I can live with that, and build accordingly, with mostly new stuff and a smattering of old so I can play those scenes.

Posted

I notice in the description that it says slaves can be sold to "certain merchants". Which merchants, and how is that controlled? If I were to make a slave market mod what would I do to the market manager to make him buy slaves? Would it be possible to add this to a settlement merchant stand in order to make a buildable slave merchant for settlements?

I'm not asking you to do any of this, just how it could be done if someone wanted to do it themselves.

Posted

Hi,

 

Before i get the widget count to work, whenever i get the NPC to have sex in public, it gets a dialog box that the PC is "f***** with" the NPC with just a blank screen but after i get the widget and animations  to work,the dialog box does not appear anymore.Is it a bug? 

Posted

Slave capture system seems to be broken. I got one outside the combat zone, equipped her with the enslavement chip and handcuffs, I guess I chose the right response because I didn't kill, her, but it played a rape scene and I was the one being raped, lol. Then she ran off. I had no chance to send her to a settlement. I guess I'll be trying the RSE slave system. Happy with everything else.

Posted

Hi everyone. The game when installed still says "it's not safe to uninstall the mod mid game". Have any of you tried that? I'm playing my first playthrough of Fallout 4, and I would like to incorporate MCG aspects to it. I see from others' comments that the mod works very well. Still, I'm a bit reluctant to install it, play many hours with it, and to want to uninstall it again in the future without having to start over my game... Any advice would be greately appreciated.

Posted
6 hours ago, alm1 said:

Hi everyone. The game when installed still says "it's not safe to uninstall the mod mid game". Have any of you tried that? I'm playing my first playthrough of Fallout 4, and I would like to incorporate MCG aspects to it. I see from others' comments that the mod works very well. Still, I'm a bit reluctant to install it, play many hours with it, and to want to uninstall it again in the future without having to start over my game... Any advice would be greately appreciated.

I know others will say absolutely not, but I install and uninstall mods all the time with usually no issues, but beware, there can be issues depending how messed up or unstable your load order is. Bethnet games is often a problem built in..

Posted
18 hours ago, alm1 said:

Hi everyone. The game when installed still says "it's not safe to uninstall the mod mid game". Have any of you tried that? I'm playing my first playthrough of Fallout 4, and I would like to incorporate MCG aspects to it. I see from others' comments that the mod works very well. Still, I'm a bit reluctant to install it, play many hours with it, and to want to uninstall it again in the future without having to start over my game... Any advice would be greately appreciated.

  This mod changes things that will probably not be easy to get around if you uninstall it ( for a main game play ). 

If I were you and I were using MO2. I would go to Profiles, copy and past the Profile I want to not mess up. Then rename it to something else, and install this mod on that profile, and play it there, Thus keeping your main UN-buggered Profile and game save safe.

 

The other way if can not easy back up profile would be to Save the game with a controlled save like [ Save "MyGoodGame" ] ( With the Quotes, but not the Brackets ) then install the mod with and installer, and play it, but never ever touch that "MyGooDGame" save.  Then when you are done with this mod, remove the mod, and load that save you made before ever playing or installing it.

 

No one Aways, ever or Nevers anything, I clean save games to, and in a pinch I would try to clean any of them if I thought there was a chance I could get away with it, but You are playing Russian Roulette, most of the time the odds are in your favor, but.

 

This Mod messes with Unique NPC, and can easy bugger quests that need them.  So even if you remove the mod they may well be buggered for ever. This may not be apparent for some time, your game may play fine until you reach that quest where the Unique NPC is buggered.

Posted
On 8/30/2019 at 11:02 AM, Celedhring said:

I've been searching the mod FAQ and guide but cant seem to find anything about a stalker. I think Infamy 50 or higher triggers it? And any other effects?

  I don't know if you found a console command ( saw a post where you were looking for it ) to enhance you villainy, but you could use "Set AnghelosInfamy to 50".. How ever this may not register in your widget, but it will set the infamy that high it just may not appear in the widget Not truly sure why yet I have just started looking into this mods structure Really Loving it though...  just be sure to save before you do it.. and remember where it was at  before so you can use "set AnghelosInfamy to (Original Number)"

 

   Just a simple reminder things like this can muck up your game.. but we all have our particular roll playing, and fantasy fun thought's on that.  I can tell you the stalkers will get you once you reach the Infamy of 50 or higher.

 

EDIT >>>>

I do want to add that I am truly thankful to Anghelos92 for being forth right and including the ability to look at there source code.. It has been very helpful to me in grasping difference between other beth games and this one.. So many modder remove completely there source fragments, and source scripts. which make even minor editing almost impossible, and understanding a problem extremely hard.. Thank you for this.

Posted

Still love this mod and have figured out most aspects of it, except for npc initiative (npc approaches me for sex). I want my npcs to approach me and offer themselves to me, but I am confused about the settings for Flirting vs Asking and Player vs NPC Soliciting to have them do more of it. And what are divisor settings for? If I set them to 0, does that increase NPC reactions? Also are there certain perks or levels you need to be at to trigger these..? Thanks

Posted

I also really appreciate having the source available.

Modders don't stay around forever, and in that situation a mod is really and truly dead.

It has gotten to the point that I pass on some really good mods because source is not included.

Posted

Did you know that any slave captured by your mod and assigned to CRX crosses ends up stuck in a permanent T pose midair? Normally I'd find it funny, but at this point its gamebreaking because you can't fix it by assigning to a new settlement or work.

 

Edit: Fixed it by disabling animations for the furniture

Posted
On 9/9/2019 at 2:45 AM, galgat said:

  This mod changes things that will probably not be easy to get around if you uninstall it ( for a main game play ). 

If I were you and I were using MO2. I would go to Profiles, copy and past the Profile I want to not mess up. Then rename it to something else, and install this mod on that profile, and play it there, Thus keeping your main UN-buggered Profile and game save safe.

 

That's great, thanks a lot @galgat! I do use MO2. I do not have enabled "Use profile-specific save games" though, so profiles share save games. So, if I understood correctly, I could do the following:

  • Backup and copy my main MO2 profile
  • Use the copied profile, install MCG, play normally
  • E.g. a month later, I can uninstall MCG, come back to my previous MO2 profile, and still use the last save game so I don't lose this month's progress

Would that work? Or I should inevitably need to load the save before MCG, losing the month's progress?

 

As @maddadicusrex, I install and uninstall mods using MO2 without having any issue, but if this mod is more complex than others, I would like to take care more than usual.

Posted
25 minutes ago, alm1 said:

That's great, thanks a lot @galgat! I do use MO2. I do not have enabled "Use profile-specific save games" though, so profiles share save games. So, if I understood correctly, I could do the following:

  • Backup and copy my main MO2 profile
  • Use the copied profile, install MCG, play normally
  • E.g. a month later, I can uninstall MCG, come back to my previous MO2 profile, and still use the last save game so I don't lose this month's progress

Would that work? Or I should inevitably need to load the save before MCG, losing the month's progress?

 

As @maddadicusrex, I install and uninstall mods using MO2 without having any issue, but if this mod is more complex than others, I would like to take care more than usual.

  That is the way i do it, That way my main profile is safe, and I can do what ever I want on the other.  I actually keep a default Profile with AAF installed correctly, and working correctly.. And I only use that profile to copy and past a new one for testing AAF mods.

 

I also keep a Profile with no AAF or any mod really Other than CBBE, and a few Armor's I can not play with out, and looks menu and a few other what I like to think of as basic Mods I will always use.

 

  That way I can return to default pretty easy, and take off where I was.   There may be better way's but for me this works :)

 

EDIT >>> Might want to keep in mine that if you update mod's during that time ( while playing the other profile ), over writing them in the left side of MO2.. could cause you troubles with your main save ( maybe install them under a different name like "great Mod 2" or something until you can make sure it does not muck up your main game keeping the older version of the Mod till you can make sure it does not cause trouble. )

Posted
On 9/2/2019 at 5:39 PM, maddadicusrex said:

You need the name of actor actually showing as you press the keys. Sometimes to have that name active, I am actually pointing off to the side of the npc. Unless you can show a screen shot of the named npc with the actor not found message showing, I am believing you are not properly targeting..

 

On 9/2/2019 at 3:39 PM, Martin56 said:

Can you post a screenshot of the actor when the message appears, please? Could you post your load order in a spoiler? Do you use the last version of Family planning?

 

Edit: also make sure that in MCM the key is correctly set because sometimes i know that MCM doesn't register correctly the pressed key, and when this happens usually means that your mod manager did not installed the keybind file of the mod.

 

Edit 2: i thought carefully about your problem and considering the odds my bet is that you did not used the "start the mod" button in the title page of MCM as it is said in the installation instructions, am i feeling right? XD once you use the button the mod is properly initiated and the button will disappear from MCM

Oh my god. I really didn't hit that huge "START THE MOD" button on the bottom of main debug subpage in MCM. My bad. Now it works fine, thank you!
I think mod author should make this mod first run itself by default on first load. Just for dumbasses like me who don't like to read descriptions

Posted

And suddenly the consentual sex option is gone from dialogue. All I get is the prostitute option, which I have used quite often, but I prefer the free option with settlers. Any way to reset this option without resetting all of my stats? I tried resetting the mod, and though I did lose my stats in the diary, the get to know you better option didn't reappear, so I went back to an earlier save, restarted the game from desktop, and no changes. I hope someone has seen this bug before and has an easy fix. Too far into the game to start over, and not having the free option kind of ruins immersion. 

Posted
3 hours ago, BrotherofCats said:

And suddenly the consentual sex option is gone from dialogue. All I get is the prostitute option, which I have used quite often, but I prefer the free option with settlers. Any way to reset this option without resetting all of my stats? I tried resetting the mod, and though I did lose my stats in the diary, the get to know you better option didn't reappear, so I went back to an earlier save, restarted the game from desktop, and no changes. I hope someone has seen this bug before and has an easy fix. Too far into the game to start over, and not having the free option kind of ruins immersion. 

  I don't think your seeing a bug there, it sounds like you have your infamy up pretty high. many of the mods dialogue text become unavailable as you become more promiscuous, and your stat's change.  As to the restart, the mod may well be writing to a .json or INI and so some things may not fix even with a restart.. I should look at that.

 

  You can check many of your over all stat changes with one of the Mod hot key's, by holding it a bit longer.  I hate reading walls of text too, but there is a lot about this mod that will confuse you if you don't take the time to scan pretty thoroughly the information that the modder has taken great pains to type, and make available..

 

EDIT >>> There are some simple cheats that you can do to move up or down certain maybe roll playing aspects of the game. "set AnghelosInfamy to 0" would bring your infamy under control ( Note this will not be apparent in the Widget initially but a save and re load will show your new infamy ), but also paying and NPC to fix your good name will do this too.  Talking to a doc, with the mod hot key and moving to the tools category and having them fix your lust, and wear is another way to bring down certain stat problems.

 

    But the mod does not totally reward you for being Promiscuous, and over doing the sex options will ultimately make things harder for you as it is some what of a sex survival mod so penalties will happen. I think at Infamy of 50 you will not even be able to prostitute, and stalkers may take advantage of you by drugging, and rape. Higher Infamy than 75 will make matters even worst with settlement's.  

 

Posted
3 hours ago, galgat said:

as it is some what of a sex survival mod so penalties will happen.

Ahahah i don't know why but this definition is so true for this mod that made me smile :) cheers 

Posted

Actually, I have infamy turned off, and checking the stats it sits at zero. Also turned off the drug option, since I lost 30,000 caps to a rape that made no sense, since I had three heavily armed companions and two dogs with me. Could mood have something to do with it. Stats say my current mood is -2.19,  Mood is Submissive, and Submissive Level is 234. 

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