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Everything posted by galgat

  1. Love 💟 your Hard work, and wonderful animations 1. I had a little problem awhile back wanted to mention it, I don't really understand it. CTD when starting Sims4. Made sure first I had no Duplicates mod files. 2. So I removed all mods as usual, and began installing one folder at a time. If one had failed I would look at the packages and files inside that folder. 3. I had 2 animation folder, named Animations1, and animations2. 4. animations2 installed game started fine, no problems. 5. When I installed animations1, The game would CTD. 6. So I began pu
  2. There was one thing that I dumb assed on, you had this on you main page *** DON'T USE BOTH MODS AT THE SAME TIME! *** I at first assumed , because I read way to fast and was to eager to get them installed, that because you had two packages in your zip file that I should only install one of them..LOL I know being a dumb ass. I shortly figured it out though 🥰
  3. May have been asked, I am sorry, been chasing down so many files to get back up to par with TS4 1.70.84 but is this going to work with WW v162g ?
  4. are you meaning this For any of the following SHIFT + CLICK interactions to work, you need to enable Testing Cheats by putting this command in the CTRL + SHIFT + C console "testingcheats on" That could surly be the problem as I do not make a habit of turning on cheats unless I am in need of it. Sorry I even bothered you.. I need to read more closely I will test that latter. Thank you. EDIT >>> Actually I was thinking I had MCCC set up to auto do that, but that may only pertain to MCCC functions.
  5. Sorry I have been busy, but did not want to leave you hanging. Just now had time to look at this closely. 4. was My mistake I had not played in awhile, and had just updated everything, and forgot that I could highlight the text choice and see all of it, Truly sorry on that. Image shows my mistake :( 6. I have posted two image's one with no MSM, and the other with MSM ( as before maybe it is something I have done wrong, I never doubt that as I am pron to being to Quick on my thinking. ) “In wine there is wisdom, in beer there is Freedom, in water there
  6. probably a dumb question, and I apologize for that but does the "Basemental Drugs Log.log" go in "Electronic Arts > The Sims 4 > Mods >" folder as well ?
  7. Game version WW ver. what ever is latest release here at Lovers Lab I have followed Kinky whims for a long time, love your ideas, and mods. Some things seem different or missing now that it is Devious desire I am curious about. 1. On some of the last KW that I ran I could set the player character as a victim, and set only victims to be molested. This was good for personal scenario's I would set up, and I could limit the amount of Kinky activity happening much easier, allowing me to control the events occurring with more control
  8. The options were in staged lieto mod by Tentacus I think it was the tick in this image I missed. EDIT>>> with out that tick you won't get the actiondata.xml and the Vioxsis_Strap-ons_equipmentSetData for the strap on, and thus they will not be used, as AAF has no reference to them. EDIT >>> As best i can tell he is just picking the most commonly used strap-on, and I think probably the best one as well.
  9. Thank you so much for pointing me in the right direction, I missed a tick in the Fomod.. ;( All is fine now. I don't know how I missed that, but there were a lot of options in the fomod, and I missed a very important one.. Thank you so much !
  10. if you mean the code I swapped out. If you notice it checks if it is female, if not there is no need for a male to have a strap on, and I set AAF settings to ignore the gender so the male plays fine as always, but if the player/NPC is female then they will equip the strap on, but if is a male will do the animation normally. ( It does henge on setting the ignore gender in AAF_settings though) But you may be right I may have missed a tick in the fomod installation of staged Leito, and so there is not data to equip the Vioxsis_Strap-ons ..that may be my trouble. I am still picking a
  11. I had not thought about it but Vioxsis_Strap-ons has like 7 or eight different choices, Now that i think about it I do not remember the fomod asking me to chose any particular one. did I miss something in the install ? That could easy be my prob I guess.
  12. I can equip them manually no problem so it is not like there invisible. here is priority load and all AAF stuff is very bottom. Not sure why AAF is not putting them on. also for shits and giggles I searched through all the animationData.xml and changed out the <actor gender="M"> to <actor gender="F" startEquipmentSet="addEquipmentStrapon" stopEquipmentSet="removeEquipmentStrapon"> and set AAF to ignore gender. to increase the odds of seeing them. I used "grepWin" to be sure I did not miss any. EDIT >>> that i
  13. I assume your doing the strap on like this ? (Image) Mine is staying invisible as well, or I am not seeing it. I did actually do this body slide, but I will try it again, I think I originally just typed strap instead of strap-on but it brought up the limitations okay.
  14. I hope Kickinit09 comes back from there sabbatical on this one, and amaze's me again, I had a great time with this mod. It actually has quest's of a sort, and some really interesting Idea's. Just a lot of cute and interesting scenarios, that are fun to do.
  15. Yeah this is one of the hands down best corruption games made for Skyrim, but it was actually DDI4.0 built originally. It is a shame it may be lost due to backward compatibility issues. I still have DDI 4.0 but I have managed to play this one with the later versions with not to much trouble. (using the scripting fix that ignores the DDI version) A lot of fun though, and so many options to help you in the MCM, including problem fixing choices make it and easy replay with many different outcomes.
  16. I ran test with both elephants and Jaxonz Diagnostics. they both gave same results. but posting Jaxonz Diagnostics image as it details over all in one easy image. seems to stay well under the 100 danger point with no problems, and the adverage is 38 wich seems reasonably solid.
  17. I kind of doubt it. but could be EDIT >>> and I tried it on SSE and seemed to get the same thing.
  18. This is a very fun mod to play and I enjoy it very much. However there is one thing I have never managed to solve. Voltar I think it is that offers to teach you how to be a better slave trainer by Coercing you and actually training you. Every thing works right in this training except the following routines. I assume you're using something like this, or similar? game.disablePlayerControls() game.forcethirdperson() game.setplayeraidriven(true) 1. If I try the asking for training he will run to the room with the stuff, but
  19. It depends on the lighting, they mostly look fine on my UNP body, but under some lighting they show the edge's pretty harshly. Might be the blending at the edges, maybe a bit of smudging there would be all that's needed. I have not set my photo shop up yet on this new system. but that is what I see. running 12 core CPU & nvidia RTX 2070 super, maximum setting's on this rig. Anyway that is all I saw wrong with the tattoo's. the breast's seem to look fine in most any lighting, it was just the butt area.
  20. I don't disagree with you on most of that, A check "IsWeaponOut" out might help, in the dialogue condition, but if scripr was needed something similar to this might work Event OnTriggerEnter(ObjectReference akActionRef) If (akActionRef == Game.GetPlayer()) && !(Game.GetPlayer().IsInCombat()) ; do something EndIf EndEvent Would probably need to modify to needs and getting away from Game.player to and alias would probably be more efficient
  21. One of my favorite Mods for FO4 what I would like to see is some threesome's and Gang-bang scenarios added, group aggression. Things like "My friend's and I have decided that you're a fucking Slut! Free for the taking, so we'll be taking advantage of that" or "Sense your all tied up and so literally helpless, we've decided to have a little party, and your the party favor."
  22. I was just thinking Outside the police station when the ghouls are attacking is prior to Danse being added to the player faction I would think. I can see why that would happen if the mod is looking or checking that the selected aggressor is in the player faction. I would think at that time they would not be, as you have not actually recruited them yet. Just a guess! If that is so then until you recruit them then they will all be valid aggressors. EDIT >> that is normally the best check to use when testing if NPC is a companion as there are so many third party
  23. Agree, such a thing could be neat at times. EDIT >>> Bumped into them one to many time's, knocked over stuff in there home or store, were sneaking around and it just pissed them off.
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