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Showing results for tags 'ovipositor'.
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It has been five days since the last egg slipped free, and still I cannot bring myself to destroy them. Scientific rigor demands observation; sentiment—or whatever poisoned impulse now stirs beneath my ribs—demands preservation. I tell myself the former justifies the latter. I am not certain, but I believe it. In the hours immediately following the oviposition, panic lent me clarity. I gathered the eight pale orbs into a hastily lined satchel—soft wool scraps and a layer of oiled leather to cushion them—then forced myself to stand. My legs shook; the room tilted; the scent of mineral-sweet mucous still clung to my skin like guilt. I paid the innkeeper double what I owed, muttering something about urgent research that required solitude, and fled Whiterun before the market bells could ring fully awake. My own small house on the edge of the plains—more laboratory than home—welcomed me with the familiar reek of dried herbs and spilled reagents. I barred the door, shuttered every window, and placed the clutch in the warmest corner beside the hearth, where the fire could lick at the stones without scorching them. For the first day, they remained as they were: luminous white, faintly translucent, veined with the palest blue. I measured them (circumference 28–31 centimeters, weight approximately 1.4–1.7 kilograms each), noted surface temperature (warm, 2–3 degrees above ambient room heat), and sketched their positions in my field journal. No movement. No sound. Only the soft, almost imperceptible throb beneath the leather-like shell when I pressed a finger to one. Over the next three days, the change crept in slowly, methodically, as though the clutch itself were conducting an experiment on me. By the second morning, the pallor had begun to fade, replaced by a deepening taupe that darkened hourly toward rich brown. The shells stiffened—pliable kid-leather giving way to something denser, more chitinous, as cured boar hide stretched over bone. I recorded the progression in hourly increments: color shift from ivory to ecru to walnut; increasing rigidity (indentation under thumb pressure reduced from 4 mm to less than 1 mm); a faint, dry rustle when I held one close to my ear, as of sand shifting inside a sealed vial. On the fourth day, the first cracks appeared—not violent fractures, but hairline fissures radiating from the poles like frost on glass. I sat vigil through the night, quill in hand, flame low. The room filled with a new scent: sharp chitin dust mixed with the old mineral sweetness, now almost cloying. Hatching began at dawn on the fifth day. It was not dramatic. No explosive births, no screams. Only a slow, wet parting of shell segments, accompanied by a soft, chitinous click-click-click like pebbles settling. The first nymph emerged head-first: no larger than my palm, pale and glistening, its segmented body still curled fetal-tight. Six stubby legs unfolded, tipped with delicate hooks; mandibles—tiny, translucent—worked soundlessly. It paused, antennae quivering, then scuttled sideways across the floorboards and vanished beneath the bedframe. The others followed in quick succession. Eight in total hatched; six survived the first frantic scramble. Two lighter-hued eggs produced only malformed husks—thin, watery contents that evaporated almost at once, leaving brittle membranes. The viable six were darker, denser, their carapaces already hardening to a deep chestnut gloss. They scattered like spilled beads: under the bed, behind the alchemy table, into the rafters, into the shadowed gap beneath the wardrobe. For a full day, they hid, silent except for occasional faint skittering when one shifted position. I did not sleep. I watched. I noted. By the second day post-hatch, they grew bolder. Hunger drove them first: they returned to the discarded shells, mandibles rasping against the remnants, consuming every scrap of casing and membrane. The sound was intimate, almost polite—small teeth on leather, methodical, thorough. Once sated, exploration began in earnest. They ventured across open floorboards, climbed the legs of my chair, and investigated the mortar and pestle left uncleaned on the workbench. One perched briefly on the rim of my inkwell, antennae dipping toward the black liquid before recoiling. They do not flee from me. If I move slowly, they do not startle. Several have taken to trailing my shadow as I cross the room, keeping a respectful distance of a meter or two. One—the largest, perhaps the first-born—has twice climbed onto my boot when I sat motionless at the desk, remaining there for several minutes while its antennae brushed the leather in slow, deliberate sweeps. Not affection, precisely; no nuzzling, no warmth-seeking like a kitten against a hearth. But recognition. Acceptance. A quiet acknowledgment that I am part of their environment, and they of mine. I find myself leaving scraps of meat near the hearth—rabbit from the market, cut small. They converge upon it without quarrel, sharing in orderly turns. I have caught myself smiling at the sight. The smile feels foreign on my face. Beneath the observation, the other thoughts gather. At first, they came as flickers: a sudden memory of pressure, of rhythmic pulsing, of that impossible, drowning ecstasy that overrode terror. I dismissed them as trauma residue, as the mind replaying horror to process it. But the flickers have thickened into insistence. My body remembers the stretch, the filling, the release. In quiet moments—when the nymphs are still, when the fire has burned low—I feel an echo low in my abdomen: not pain, not emptiness, but a hollow readiness. A craving for pressure. For the purpose. I tell myself it is a hormonal aftermath. The gray fluid, the eggs, the rapid gestation—all must have altered my endocrine balance. I could test it: draw blood, compare to baseline samples from before the incident. I could formulate a counter-agent, purge the influence. Yet each time I reach for the reagents, my hand hesitates. The nymphs are here. They are viable. They are mine—in a way no conventional progeny could be. To destroy them would be to destroy data. To abandon them would be to abandon discovery. To return north… to seek another encounter… would be to gather more specimens. To understand the lifecycle fully. To perhaps—gods forgive the thought—ensure their survival in greater numbers. The largest nymph has taken to resting against my ankle when I sit at the desk. Its weight is negligible, yet I feel it like an anchor. Its antennae brush my skin in slow circles, and for a moment, the room fades. I close my eyes and remember mandibles pressing—not crushing, but holding. Steady. Purposeful. I tell myself this is science. I am no longer certain who is convincing whom.
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- body horror
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Returning from the caverns, my journey south was uneventful —a blessing considering the new substance i have In my satchel, carefully sealed. The stark contrast between the biting chill of the northern ice shelves and the gentle warmth of my home’s temperate climate is always a welcome comfort. Usually after such a long journey, i would take a few days of rest first- but my curiosity got the better of me this time. I began testing the fluid immediately, beginning with a little sampling: a needle dipped lightly into the liquid, just enough to coat the tip. The fluid’s texture was slick, the taste of it warmed the mouth - like strong ale. A wave of arousal washed over me, potent yet fleeting, ebbing away within a few heartbeats. An intriguing effect, to say the least, and one that warrants investigation. I set it aside for a few days, to account for any other side effects. After finding none - I began testing small amounts over the next few months, usually just a drop or two in the egg based tinctures I have become accustomed to making. The results are immediately noticeable. The arousal effect, I discovered, was far more potent in these new doses. Where before it had been a mere ember, it now burned like a forge fire, fierce and undeniable. Frequently lasting for several minutes. The sensation was manageable, but took a lot of willpower. This was no gentle stimulant; it stirs the senses with a vigor that courses through the body, beyond mere lust. Of particular note was the impact this fluid had when combined with chaurus eggs. The usual slow-acting properties of egg-based tinctures seemed greatly amplified. What might normally take hours to unfold now delivered its effects in under an hour, one might equate it to the difference between a gulp of water and a gulp of strong ale.
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- chaurus penis
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The gestation of the Chaurus, from the sealing of the vaginal canal to the moment of birthing is a remarkably swift process, spanning only seven to ten days. Such a brief period is likely an evolutionary adaptation meant to aid survival in the dangerous subterranean environments these creatures inhabit. Once the leathery cover over the female’s reproductive tract degrades, she deposits her clutch of eggs—usually numbering between twelve and twenty. Usually, they come out in clusters of 3 to 4, usually still attached to each other. The eggs themselves are tough like leather, but pliable, a bit tougher than one might imagine an egg to be. They are on average about half again as big as a chicken egg. It is peculiar, however, that only a small fraction of these eggs possess true viability. The lighter-hued ones, often with a pale, almost sickly sheen, have little hope of developing into healthy offspring. It is the darker eggs, dense and robust in color, that show the promise of life. Curiously, even among these promising specimens, viability remains low. My observations suggest that one to three percent of all eggs yield viable offspring. Even more troubling, a large percentage of the viable eggs are male eggs. This pattern, observed in one cave suggests the species is teetering on the edge of extinction. From a distance, all females seem to have narrower tails- whereas the horns of the males are often thicker, and longer. From the few records that exist in the solitude library, all seem to lend credence to these observations. Past accounts speak of a time when these creatures seemed to swarm in greater numbers, supplying armorers and craftsmen with near-unbreakable carapace materials. The species’ present struggle with fertility could well be a lingering consequence of relentless harvesting, the repercussions echoing through each generation. Though, some records suggest that an ancient race- the falmer - used to raise these creatures. While there is no known information on their practices of raising chaurus, it doesn't seem that over harvesting is the cause. As raising anything - cows, chickens, etc incurs practices which increase growth and population. Females, on average, lay up to four clutches per year, though they are capable of producing as many as nine if conditions are exceedingly favorable. Yet, such abundance is rarely seen. The strain on their numbers is evident, and the downward trend is clear to those who look close enough: fewer females, fewer clutches, and fewer young with each passing season.
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- beastialty
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Lydia and Iona's survival struggle continues in the wilderness. But unbeknownst to them, something stalks them in the woods... Thumbnail Bonus:
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31
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Version 1.0
6111 downloads
English is not my native language! All text is translated using GoogleTranslator. I will be grateful for your understanding. Introduction I made this mod quite a while ago. Judging by short tests, it worked quite well technically. At least I haven't found any bugs in it yet. It just so happened that the first normal maps I created were defective, which completely ruined the whole impression of this mod. Also, at that time I realized that I couldn't devote enough attention to studying Skyrim modding and this mod due to financial problems, so I gave up on finishing this mod. But the thought of unfinished work didn't give me peace. So, I finally sat down and figured out the normal maps. I won't say that the result is perfect, but it is much better than what was originally. For this reason, I can finally allow myself to share this mod with you. Initially, this was an attempt to use the "CBBE 3BA/BHUNP Oviposition resources" to visually display the soul stones on the heroine's stomach. Unfortunately, I realized that this was not enough. After experimenting with resources, I managed to create new morphs in the amount of 12 pieces: 1 for each soul stone ( SGO4 IF allows you to wear up to 12 stones). The result lacked only new normal maps, which the author of the above-mentioned resources helped me create. Thanks to him. About This is a small mod that does the following: Adds 12 new morphs to the 3BA CBBE body . Adds 12 normal maps with overlays for different amounts of gems. Tracks the current progress of each gem in the heroine's stomach and, depending on their number, changes the normal maps and current morph values. The size of each morph depends on the size of the soul gem in the character's stomach. Requirements Body 3BA CBBE and all its requirements. SoulGem Oven 4: Integration fork and all its requirements. Installation Installs like any other mod, it is better to use some mod manager. Use BodySlide to build your body (in my case it's "CBBE 3BBB Body Amazing"): select the body in the Outfit/Body list, make sure you have 12 new "Oviposition X" sliders (probably at the very bottom of the list), click the "Batch Build..." -> "Build" buttons . If you want the new morphs to appear on your armor, you will also have to rebuild it (as far as I know, the situation is the same as with "CBBE 3BA/BHUNP Oviposition resources"). Launch the game, make sure SGO4 IF is running. By enabling the mod in MCM, you can enable debugging and monitor the initialization in the console. If the mod suddenly doesn't work, save, load a new save file, turn off the mod, enter the MCM again and turn it on again. In any case, give the mod some time to start working. Make sure to disable the normal map override in SGO4 IF settings. This mod will do it instead. It is highly recommended to set the maximum number of stones in the SGO4 IF settings to 12 pieces. Otherwise, this mod will not work correctly! Configuration In the MCM menu you can: Enable debugging. Speed up or slow down the mod check ticks. Set the initial size of morphs to soul gem level 0. Set the maximum morph size to the maximum soul gem level. The NIOverride index is a test function. Please do not touch it! Possible conflicts This mod will conflict with any mod that overrides body normal maps via NiOverride . There will be conflicts with mods that override body slider configs and the body .nif file. Unfortunately, for obvious reasons, this mod is not compatible with "CBBE 3BA/BHUNP Oviposition resources" and any mods that use it. Permits and credits Since all the assets in this mod were recreated by me manually, except for the files that override the morph settings, I give everyone permission to reuse anything I made myself. In that case, I would be happy to be notified about it, and I would also like this mod to be credited. As a basis for normal maps, resources from the following mod were taken: dw's Pregnant Normal Maps for CBBE 3BA. If I understood correctly, in the "Permissions" section, the author of the mod indicated that he allows reusing the resources of this mod. Many thanks to him for his work. Big thanks to DuckytheBOT for helping me with the normal maps. Thanks to his help and instructions I finished this. Also thanks to him for inspiring me to do this mod. Big thanks to DarkBlade13 for supporting me in my endeavors! Thanks to people like these and their help, modding newbies like me are able to achieve some success.-
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Version 0.0.4c
3347 downloads
[THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] A total of 20 traits. Three mostly finished trait trees Breast Number, Breast Size, and Oviposition One half-finished trait tree Ass Size (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. -
English is not my first language! All text was translated with the help of DeepL. I would be grateful for your understanding. Preface Introduction Lately, I've become a bit annoyed that my favorite mods work too disjointedly. For example, milk from Milk Mod Economy and milk from SGO4 are completely different mechanics and presented as different items. It can also be very annoying that there is no limiter that can control the change of body morphs if, for example, 3 mods increase it at once (which can lead to, for example, an OVERLY large belly). Of course, during the game, you can ignore such little things (because the fact that they can work together at all is cool), but it would be so great if it all worked within one unified system. That's how I came up with Incubator. Incubator series of mods is Framework and Modules to it, which should work as a single system. The idea is to combine all the content on the topics of “pregnancy, inflation, oviparity, breeding, body changes, etc.” into one big modular system responsive to further modifications. Initially, this system is conceived exclusively for the female protagonist, not even for NPCs (though I admit that's perfectly acceptable). One of the main tasks of this modification is to give immersive experience, as well as to remove logical inconsistencies in the work of the same mechanics due to the fact that they are different modifications. Incubator Framework The base system that is responsible for storing data and the basic interaction of this data with each other.Incubator modules will connect to this base in order to work with the data, as well as activate basic functionality (like starting labor or milking). Below, I will list the functionality of this system, divided into “Sections” (for ease of understanding, I will give an example in the form of different MCM menu tabs). Sections Module ideas This is where I plan to end. I realize that all this is a colossal work, but you can imagine how many problems can be solved by creating just one Incubator Framework. New mods of relevant genres will be able to work in one system and do it logically. This is just a first extract of my ideas. I'm sure someone will be able to offer more creative solutions, modules, etc. Please note that almost everything I have described has already been invented and done by someone in a certain form, but very disparate from each other. Based on this, I have a hope that Incubator Framework with all its modules are quite realizable. I will be glad to receive any feedback, suggestions, and even more - advice or even help. Thank you all for your attention! ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ The mod is in development! Update 15/05/2025. Link to the mod repository (The mod is not ready for open testing yet. For now, you can only see a partially working mess from AI.) I just want to share that I am currently actively developing this mod. I am not sure that I will complete the development or reach some stage. Skyrim modding, as I have already found out, takes too much time. It was AI that gave me the push I needed to finally get down to work seriously. It is very difficult to write large architectural solutions on Papyrus, but AI is able to easily handle large scales. In general, I am not a fan of using AI in programming and often try to avoid help from it in issues that I can solve on my own, but this mod is an exception. I can not give any guarantees, despite the fact that now I have favorable conditions for this: I learned to use AI in modding and took a vacation from work specifically for this project. Of course, I still hope that some experienced modder will get excited about this idea and pick it up) Well... we are done with the preface. What is ready What needs to be done Long-term plans Current risks and technical details Entities At the moment, the mod is extremely versatile and open to customization via json configs. So far, it does not have a rigid binding to any specific values, instead, it simply uses and processes values from the configs. What is obtained from the configs, I will call entities. Entities include: morphs, sets of morphs, stats, containers, objects, liquids and overlays (overlays - not yet implemented). Jsons This section will be useful for interested people who understand how to work with JSON files (which is often required from users of some mods)
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SGO4 Oviposition Effect Integration - 3BA CBBE View File English is not my native language! All text is translated using GoogleTranslator. I will be grateful for your understanding. Introduction I made this mod quite a while ago. Judging by short tests, it worked quite well technically. At least I haven't found any bugs in it yet. It just so happened that the first normal maps I created were defective, which completely ruined the whole impression of this mod. Also, at that time I realized that I couldn't devote enough attention to studying Skyrim modding and this mod due to financial problems, so I gave up on finishing this mod. But the thought of unfinished work didn't give me peace. So, I finally sat down and figured out the normal maps. I won't say that the result is perfect, but it is much better than what was originally. For this reason, I can finally allow myself to share this mod with you. Initially, this was an attempt to use the "CBBE 3BA/BHUNP Oviposition resources" to visually display the soul stones on the heroine's stomach. Unfortunately, I realized that this was not enough. After experimenting with resources, I managed to create new morphs in the amount of 12 pieces: 1 for each soul stone ( SGO4 IF allows you to wear up to 12 stones). The result lacked only new normal maps, which the author of the above-mentioned resources helped me create. Thanks to him. About This is a small mod that does the following: Adds 12 new morphs to the 3BA CBBE body . Adds 12 normal maps with overlays for different amounts of gems. Tracks the current progress of each gem in the heroine's stomach and, depending on their number, changes the normal maps and current morph values. The size of each morph depends on the size of the soul gem in the character's stomach. Requirements Body 3BA CBBE and all its requirements. SoulGem Oven 4: Integration fork and all its requirements. Installation Installs like any other mod, it is better to use some mod manager. Use BodySlide to build your body (in my case it's "CBBE 3BBB Body Amazing"): select the body in the Outfit/Body list, make sure you have 12 new "Oviposition X" sliders (probably at the very bottom of the list), click the "Batch Build..." -> "Build" buttons . If you want the new morphs to appear on your armor, you will also have to rebuild it (as far as I know, the situation is the same as with "CBBE 3BA/BHUNP Oviposition resources"). Launch the game, make sure SGO4 IF is running. By enabling the mod in MCM, you can enable debugging and monitor the initialization in the console. If the mod suddenly doesn't work, save, load a new save file, turn off the mod, enter the MCM again and turn it on again. In any case, give the mod some time to start working. Make sure to disable the normal map override in SGO4 IF settings. This mod will do it instead. It is highly recommended to set the maximum number of stones in the SGO4 IF settings to 12 pieces. Otherwise, this mod will not work correctly! Configuration In the MCM menu you can: Enable debugging. Speed up or slow down the mod check ticks. Set the initial size of morphs to soul gem level 0. Set the maximum morph size to the maximum soul gem level. The NIOverride index is a test function. Please do not touch it! Possible conflicts This mod will conflict with any mod that overrides body normal maps via NiOverride . There will be conflicts with mods that override body slider configs and the body .nif file. Unfortunately, for obvious reasons, this mod is not compatible with "CBBE 3BA/BHUNP Oviposition resources" and any mods that use it. Permits and credits Since all the assets in this mod were recreated by me manually, except for the files that override the morph settings, I give everyone permission to reuse anything I made myself. In that case, I would be happy to be notified about it, and I would also like this mod to be credited. As a basis for normal maps, resources from the following mod were taken: dw's Pregnant Normal Maps for CBBE 3BA. If I understood correctly, in the "Permissions" section, the author of the mod indicated that he allows reusing the resources of this mod. Many thanks to him for his work. Big thanks to DuckytheBOT for helping me with the normal maps. Thanks to his help and instructions I finished this. Also thanks to him for inspiring me to do this mod. Big thanks to DarkBlade13 for supporting me in my endeavors! Thanks to people like these and their help, modding newbies like me are able to achieve some success. Submitter sercher.max Submitted 11/23/2024 Category Other Requirements SoulGem Oven 4: Integration Fork, CBBE 3BA (3BBB) Regular Edition Compatible No
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View File [ALPHA] The Abyss Above [THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] A total of 20 traits. Three mostly finished trait trees Breast Number, Breast Size, and Oviposition One half-finished trait tree Ass Size (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. Submitter E V E Submitted 09/01/2024 Category Stellaris Requirements [Stellaris] Lustful Void v. Floofy Cat! 0.7.7 (3.12+)