About This File
An adult Mod about an Adventurers Guild in Fallout 4
Features:
-Ranks and Badges
-Repeatable Cum collecting Quest
-Trade your BLTC Vials for goodies
-Multilevel Dungeon
-Legendary Drops and Collars
-Soft Integration of various LL Mods
Ranks and Badges
The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs.
When you successfully joined the Guild, you'll get the first Rank and a Badge.
There are 8 Ranks (rumor says there is more):
-Amber
-Amethyst
-Opal
-Aquamarine
-Sapphire
-Emerald
-Ruby
-Diamond
There are two ways to advance your rank:
-Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point
-Defeating Bosses in the Dungeon earns you 1 to 4 points
You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points.
The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts.
Amber Rank "Badge"
Repeatable Cum collecting Quest
After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to.
Trade your BLTC Vials for goodies
So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse.
Multilevel Dungeon
Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there.
The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill).
Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order.
When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run.
Legendary Drops and Collars
Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%).
Quests
There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order
(meet the 2 NPCs, follow them to concord, kill the raiders outside, listen to Preston on the balcony, talk to the Adventurers, enter the museum, kill raiders, grab the FC, talk to preston, listen to the conversation between the Adventurers and Preston, talk to the Adventurers, grab the Powerarmor, grab the minigun, kill more raiders).
The other Quest starts in the Guildhouse to earn your first rank.
There may be more quests and probably interaction with other LL Questmods in the future.
Soft Integration of various LL Mods
There is a soft integration for
-Family Planning (Condoms and Pills at the Vending Machine)
-Commonwealth Moisturizer (Cleaning at Towels)
-Better Living through Cumistry (empty vials at the Vending Machine)
Hard Requirements:
All DLCs
Better Living through Cumistry (technically not a hard requirement, but some features won't work without it)
and a working AAF Setup:
Current Alpha Status
I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves.
Patches
@Nea_Bessy made some cool Patches. They make worldspaces from other mods, like Fallout London available for the Repeatable Cum Collecting Quest:
1. Fallout London
2. Project Mojave
3. Barbarous Continent
4. The Nothern Springs
5. The Forest (if you have a mod which adds NPCs to it or do it yourself)
Grab these patches here.
Thanks to
@spicydoritos for all his great mods which are a mandatory part in my loadorders and gave me a lot inspiration for this mod
@DSHV for his great mod which also inspired me a lot
@JB. whose mods gave me the inspiration to climb the hill named Creation Kit and thank you so much for your help and the contribution to TRW
And all the other great people and mod authors who helped and inspired me to start creating my own stuff ❤️
Edited by Heinzelman
What's New in Version 0.37 alpha
Released
A small update:
Added
- The Holotape to watch your progress is now given to you, when you successfully join the guild. It can still be crafted at the chemlab if you lost it.
Changed
- The Sperm Collecting Quest is no longer picking NPCs from a premade list. It randomly uses valid candidates in the entire commonwealth. Please tell me if you get an invalid result.
- Level 4 - Amethyst Castle now spawns Gorillas instead of Ghoulrillas
- RubySlayer and SapphireVixen are now set to essential instead of protected and ignore friendly fire while the Quest "The Quest" is running.
Fixed
- adjusted the Walls in Level01 - Amber Cave
- the Introduction Quest in Concord was using the wrong function for automatic self repair (it checks if the aliases are properly filled and fixes itself if not)
Note: You can still use the VoicePack v036