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View File [XCL] [0.25.6] X-Fans X-FANS 2.0 A creator economy for X-Change Life X-Fans turns the sex you are already having into a career. You record what happens to you, post it under a handle, and build an audience. The difference in 2.0 is that the audience is finite. Every subscriber you gain came from somewhere, and somebody else no longer has them. The Loop A scene happens somewhere in the game. X-Fans records it, keeping the actual footage that played. You choose which clip leads the post and how to title it. Posting scores the video against four separate audiences. Overnight, subscribers move between you and your rivals. You do not manage any of that scoring by hand. You decide what to film, how well you perform, what gear you bought, and how you sell it. The Audience Is Finite This is the heart of 2.0. There are four audiences: Men - the mass audience. Straight men. The biggest pool and the hardest to hold. Women - smaller, pickier, and it wants different things. Gooners - volume watchers. Loyal to whoever keeps feeding them. Fetishists - small, intense, and they pay attention to specifics. Each pool has a real size, and that size scales with how many creators can serve it. Your slice depends on how appealing your content is compared to everyone else chasing the same people. Growth is not a number that goes up because you posted. Growth means taking subscribers off somebody who currently has them. Unclaimed audience exists too, and it shrinks as the world matures. Early on there are plenty of people not following anyone. Later, the market has settled onto established creators and you have to take what you want. A fame-scaled loyal core stays with you no matter what, so a bad week cannot wipe you out, and that core grows as you do. Content and Appeal Every video carries tags drawn from what actually happened in the scene: who you were with, what you did, what your body was doing at the time. Tags decide which audiences care. Rolling appeal - your standing with each pool moves gradually. One great video does not transform you, and one bad week does not finish you. The idle fade - a day with no post scores zero, and appeal decays. Disappear for a fortnight and you will come back to a smaller room. Tag fatigue - post the same thing over and over and it stops landing. Rest a tag and it regains its novelty. Signature combos - certain tag combinations have synergy beyond the sum of their parts. Find them and they are named on the upload screen when they fire. Trends - the week has a mood. Riding it early pays more than riding it late. Quality Is Not Just the Scene A post's final quality is three things multiplied together: Your performance - how the scene itself actually went, one to five stars. Your gear - a phone films worse than a handheld, which films worse than a proper camera. Your equipment sets a ceiling on any recording. Your acting - a skill that grows with use, and it lifts everything you shoot. The same scene filmed by a beginner with a phone and by a practised creator with good kit produces two very different videos. Upgrading gear is one of the clearest ways to raise your floor. Footage A capture keeps the clips your scene actually played, in order. A solo session gives one, a blowjob gives two, a full sex scene gives several. On the upload screen you pick which clip leads the post, and that is the clip that plays in the feed and sits on your profile grid. Your page is built from what really happened, not from stock images. Rivals Seven creators share the platform with you, and they are not scenery. Each has their own audience, their own back catalogue you can browse, and a trajectory that changes over time: rising, steady, plateaued or declining. A rival on the way up will take subscribers off you while you are asleep, and the overnight report names them when they do. You can poach right back. You can also work with them. Alexia Your stepsister notices the account. What follows is a three-beat arc that ends with her on the platform herself, starting small and climbing, competing with you for the same people. She has opinions about your numbers, and she checks in weekly with her stance on how you are doing relative to her. Money Subscribers are not an allowance. They are a multiplier on content you actually have live. A video earns while it is fresh and tails off as it ages, so a working creator keeps a catalogue rather than resting on one hit. Tips - individual viewers pay for things they liked. Title styles - a baity title buys reach on the night, and books the cost as retention debt that bleeds subscribers over the following days. Sometimes worth it. Commissions - fans request specific videos and pay on delivery. Fill the request with a matching post and the fee lands on top of the normal earnings. DMs, Whales and Services Your inbox is a real part of the game. Subscribers write to you, and some of them want more than a video. Whales - high-value subscribers who make demands and pay accordingly. Keep one happy and they are worth a great many ordinary subs. Lose patience with one and they walk. Services - sell things that are not videos: rating photographs, sexting, and a girlfriend experience for the ones who want to pretend. Live Streaming Go live and the audience is in the room with you in real time. Two bars run at once, one for the crowd and one for you, and they do not want the same thing. Push too hard for tips and you lose the room. Take a partner in with you and the whole thing changes. Private shows are built around a single whale, an audience of one, with everything that implies. Collabs Book a shoot with another creator. You make an appointment, it happens on a real day at a real place, and when it goes out both of you gain from it. Subscribers move between you and your partner based on the gap between your audiences, so filming with somebody bigger than you is a genuine opportunity and filming with somebody smaller is a favour. X-Con A convention runs on Saturdays. Spend your energy on a panel, a signing, the show floor or the after-party. There are exclusive toys you cannot buy anywhere else, a leaderboard of creators to climb, hecklers to handle, and a hub where a collab can be arranged on the spot. Being Recognised As your account grows, the world starts to notice. Strangers clock you at the bar, the beach, the gym and the mall, and what they say depends on which audience you are famous with. Being known by the fetish crowd is a different experience from being known by everybody. Settings Competition - Standard, or Relaxed for a gentler market. Relaxed slows movement in both directions and protects more of your loyal core, so a bad week costs less. It is a kinder game, not an easier win. Auto record - film scenes automatically where it makes sense, or arm every take yourself. Request frequency - how often fans commission work. Income scale - tune earnings to taste. There is also a full achievement set covering the platform, the convention, streaming, collabs and the Alexia arc. Works With My Other Mods X-Fans is integrated with my other mods, so scenes and items from them feed into your account rather than sitting in a separate corner of the game. Neon Desires - REQUIRED Paradise Mall Expanded - For X-Con Summer City Farms - Allows you to record scenes at the farm LESBIANED - Allows you to record Lesbian sex scenes (mod is missing media so won't record many videos) PEGGED - Allows you to record yourself pegging or being pegged by girls Backpage - Allows you to record content with your clients Custom-U Machine - Allows you to receive requests for custom pill formulas X-Press Delivery - Allows you to record content with your customers List of Supported Bar Girls: Aidra Fox 2.0.1 Alex angelyoungs 1.1.3 baby gemini 1.0.0 Brandi Love 2.0.1 Brixley Benz 1.1.1 Chanel Preston 2.0.0 Clara Trinity 1.1.1 Daisy Fox Dakota Tyler dianarider doctor angela Ella Hughes 1.1.1 Elsa Jean FoxyDi 1.1 gia Hazel Moore isabella 1.0.2 kailani Karla Kush Karlee Grey Kendra Lust 2.0.0 Lexi Luna 1.1.0 Lisa Ann v1 lucie 1.0.2 Lulu Chu 1.3.0 Madison Ivy Molly Little Nicolette Shea Penelope Kay Peta 1.1.0 Riley Reid 1.3.0 Romi Rain Skin Diamond 1.3.0 Tiger 1.0.0 TristanSummers v1.1 Val Steele (+ separate Media zip) Vina Sky 1.3.0 XCL PCs as NPCs v0.0.7 (10 girls) For Modders X-Fans exposes a documented API so other mods can join in: turn your own scene into a video with one call, register a tag with its own audience weights, register a signature combo, add a rival to the board, or contribute tags to any capture. See the X-Fans Modders Guide included with the mod. Requirements X-Change Life 0.25.1 or later. Neon Desires is required. Submitter AthenaWilliams Submitted 02/17/26 Category Gameplay Changes & Events Requirements https://www.loverslab.com/files/file/47724-xcl-0236-neon-desires/
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Version 1.0.5
7692 downloads
The ever-gorgeous Hazel Moore is coming to Summer City with 4 Optional Expansion Packs! BLACKED ♠️ (36 Active & 54 Passive position PLUS 40 transactional doggy & 41 BJ clips!) ANAL (15 Active & 30 Passive positions!) BLACKED + ANAL 🍑♠️ (11 Active & 20 Passive positions!) XXXtreme Positions 💦🪢🔪 (2 Active & 11 Passive positions!) Base Hazel Moore Mod Contains 35 Active Positions, 47 Passive Positions, 37 Transactional Doggy Clips, & 43 BJ clips! 235 Outfits (Fetish 31 · Lingerie 22 · Casual 37 · Stylish 50 · Office 26 · Lounge 31 · Gym 20 · Beach 18!) 507 Custom hair and makeup combo images! (All 21 Makeup Looks & 24 Unique Hairstyles!) Customs Office and Pregnancy Videos! 54 Alternative Images to customize your experience! Blacked is required for Hazel Blacked as well as Hazel Blacked + Anal KNOWN BUGS: Only 1 Blacked kissing clip will be selected (currently looking into this) Issue with the audio track when your partner cums (next up) Please report bugs on the discord!-
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View File [XCL] [0.25] Hazel Moore Playable Character + BLACKED + ANAL The ever-gorgeous Hazel Moore is coming to Summer City with 4 Optional Expansion Packs! BLACKED ♠️ (36 Active & 54 Passive position PLUS 40 transactional doggy & 41 BJ clips!) ANAL (15 Active & 30 Passive positions!) BLACKED + ANAL 🍑♠️ (11 Active & 20 Passive positions!) XXXtreme Positions 💦🪢🔪🤮 (2 Active & 11 Passive positions!) XXXtreme Shame is an early alpha submod that gives the ashamed status when you perform the absolutely most nasty of acts Base Hazel Moore Mod Contains 35 Active Positions, 47 Passive Positions, 37 Transactional Doggy Clips, & 43 BJ clips! 235 Outfits (Fetish 31 · Lingerie 22 · Casual 37 · Stylish 50 · Office 26 · Lounge 31 · Gym 20 · Beach 18!) 507 Custom hair and makeup combo images! (All 21 Makeup Looks & 24 Unique Hairstyles!) Customs Office and Pregnancy Videos! 54 Alternative Images to customize your experience! Blacked is required for Hazel Blacked as well as Hazel Blacked + Anal KNOWN BUGS: Issue with the audio track when your partner cums (next up) Please report bugs on the discord! Submitter KellyWinter Submitted 09/06/26 Category Player Characters Requirements
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1
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- playable character
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[Mod][XCL] [0.25.6] Become a Star (An X-Fans sub-mod)
AthenaWilliams posted a topic in X-Change Life
View File [XCL] [0.25.6] Become a Star (An X-Fans sub-mod) BECOME A STAR Get famous, get scouted, get on camera. While this is called Beta 1, the mod is fully functional, there may be some bugs, but it is Beta purely because it's missing a minimum of 5 scenes in each category. It will be out of Beta once that is met. The pitch You blew up on X-Fans. Now Vince, the sharpest agent in Summer City, has noticed your numbers and wants to put you in front of a real camera. Sign with him, pick the name you will be billed under, pass your audition, and the offers start rolling in. Every couple of days there is a new scene on the call sheet at his agency, shot under the Golden Hour Films banner. Each shoot casts you to a look: you take a clone pill before the camera rolls, become the model the scene was built around, film it, get paid, and walk out as yourself. This mod comes in two parts The mod code is tiny; the videos are not. So they ship separately, and you need both: Become a Star (the mod) - all the systems, dialogue, and scene logic. Vanilla Scene Pack 1 (companion, approx. 1.5 GB) - the video clips for the current scenes. Without it the scenes will run but the footage will not play. How it works Get famous. Build your X-Fans fame until you clear a category's threshold. Get scouted. Vince approaches you once at the mall when you are famous enough. Audition. A one-on-one with Vince decides how hard he pushes you. Get offers. From then on he lines up a new scene roughly every 2 days, drawn at random from everything your fame has unlocked. The list is shuffled so you cycle the whole roster before anything repeats, and never the same scene twice in a row. Film it. Scenes run on the base sex minigame (skill checks, positions, climax), with each shoot's own clips playing throughout. Scene catalogue Scenes unlock as your X-Fans fame passes each category's floor. Vanilla / Straight (fame 20) 6 scenes Screen Test series, five auditions with five different player modelss Busty brunette deep-throats her way onto the books Pale brunette gets fingered and rides the couch Girl-next-door fingers herself through every position Blonde bombshell puts on a show and gets railed Raven-haired babe wraps her tits around him Bang-Van series: Curvy Latina jogger gets drilled and dumped on the curb Blowjobs (fame 22) 0 scenes Bukkake (fame 30) 0 scenes Lesbian (fame 40) 0 scenes Anal (fame 60) 0 scenes BDSM (fame 70) 0 scenes Blowbang (fame 80) 0 scenes Gangbang (fame 90) 0 scenes Interracial 0 scenes Total: 6 scenes. The other categories are wired up and fame-gated, ready for future packs. Huge shoutout to Rubiwarrior88 for the media for this mod, without them it would not be possible. Features An agent (Vince) who scouts you off your X-Fans fame and feeds you work. Pick your own porn billing name. A rotating scene offer system so there is always something fresh on the call sheet. Per-scene body casting: your cup size and ethnicity are matched to each scene's model for the duration of the shoot, then restored. Full integration with the base sex minigame, positions, and climax mechanics. Each scene carries its own video and audio. Options (Gameplay Toggles menu) Prison Contest Requirement. By default Vince only scouts you after you have won the prison car contest. Turn this off to have him sign you on X-Fans fame alone, and his dialogue drops every prison reference. Requirements X-Change Life (base game). X-Fans mod. Required. Become a Star runs entirely off your X-Fans fame, from Vince scouting you to which scenes unlock. Without it the mod does nothing. Vanilla Scene Pack 1. Required companion. Holds the scene videos. Install it alongside the mod or the shoots will have no footage. Install Load all three with the official Mod Loader: X-Fans become-a-star (the mod) Vanilla Scene Pack 1 (the videos) More categories and scene packs to come. Submitter AthenaWilliams Submitted 07/23/26 Category Gameplay Changes & Events Requirements Latest Version of X-Fans -
View File [XCL] [0.25.6] Bad Habits: Redux Bad Habits: Redux A vices overhaul for X-Change Life: cigarettes, weed, cocaine, mushrooms and ecstasy, each with its own mechanics, art and consequences. What is this? Bad Habits started life as a small cigarettes-and-weed mod by Melodious Melia. Version 1.0.0 grows it into a complete dependency ladder for X-Change Life. Five substances, two dealers, addiction and tolerance systems, moods, withdrawal, portrait work, live psychedelic visuals, 32 achievements, and one very bad decision available at the club if your wallet is empty. Nothing here is a reskin of anything else. Each drug has its own arc and its own reason to exist: Cigarettes. Three brands, a six stage nicotine habit that creeps up on you, smoke breaks at more or less every location, and street harassment tuned by a setting. The habit starts as something to do with your hands and ends with you planning your day around it. Weed. Two strains from Callum, the bar dealer. Mellow highs, munchies, and a habit that costs you motivation rather than money. Cocaine. Three grades at three prices with purity to match. While you're up, action points cost half: the drug that gives you more day. Then it wears off, the crash takes the evening back, and a three stage addiction starts taking $40 to $80 a day out of your pocket whether you score or not. Magic mushrooms. Two bags, slow onset, five stages, one whole evening. Live psychedelic visuals warp every image and video in the game while you trip (Full / Capped / Off in settings), and the base characters get dilated-pupil, bloodshot portrait variants by tier. No crash and no addiction: the day after a trip is actually better than a normal day. The catch is a tolerance that makes back-to-back trips a shadow of the real thing. Ecstasy. Three pills from Dolphins to Teslas. Reluctance melts while you're rolling, arousal climbs on its own, and people warm to you twice as fast. The price is a two day comedown where everything is fine and nothing is good. No addiction arc. It doesn't need one. The club dealer Cash works the Electric Pickle. He sells the synthetics, he remembers you, and he notices what you reach for when you can't pay for it. If that happens, he has a proposition involving one pink pill and a party at his place. It pays exactly the thing you couldn't afford. It is repeatable. It is not a secret what kind of party it is. Also in the box 32 achievements across all five habits, from "Just the One" to the ones you'll have to earn the hard way. 8 settings: per-drug toggles, trip visual intensity, addiction speed, catcall frequency. Sidebar status icons with tooltips for every substance, plus moods for cravings, crashes, comedowns and afterglows. Per-character portrait variants for the ten base player characters in both genders (wired, tripping, rolling). A dealer framework other mods can plug venues into (see the included modders guide). Requirements & installation X-Change Life 0.25.6 or newer XCL Mod Loader BOTH files: Bad Habits 1.1.0.xcl (the mod, 100 KB) and Bad Habits-Media 1.0.0.xcl (art, clips and audio, 256 MB) Add both .xcl files to the Mod Loader, rebuild, and play. The loader handles load order automatically. Safe to add to an existing save; state is initialised on the fly and old Bad Habits saves are migrated. Compatibility Built additively: base passages are wrapped, never replaced, and shared base variables are respected (the mod takes maximums rather than overwriting). No known conflicts. If another mod adds its own venue dealers, or strains, the framework is designed to coexist; modders can wire into it via the included Bad Habits Modders Guide. Credits Melodious Melia: the original cigarettes and weed mod this grew from. Athena: design, code, art pipeline, and the 1.0.0 release. Permissions Ask before repackaging or porting. Modders are welcome and encouraged to integrate with the dealer framework and the extension hooks documented in the modders guide. The obvious disclaimer This is fiction for an adult game. Every substance in it is written to cost you something, because that is what makes it a game mechanic. None of it is an endorsement of anything, except possibly not buying the cheap coke. Submitter AthenaWilliams Submitted 08/18/26 Category Pill & Drug Types Requirements
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View File [XCL] [0.23] (New) Violet - Player Character Mod (+ BLACKED) This mod adds a brand new* playable character to XCL, one based on adult film actress Violet Myers! For those who aren't satisfied with just hooking up with Mariselle from the base game, and would rather be Mariselle in their game. This character is of comparable size to those found in the base-game and includes a comparable volume of content (plus; additional transactional positions, foreplay, cumshot, workout, solo, shower, and morning clips). 🌟Mod Features Base Mod: 💃 57 Positions – 31 active, 26 passive 👗 245 Outfits 💇♀️ 17 Hairstyles ❓Dynamic Video Assets – morning and morning activity assets will change depending on your current status (look at screenshots for hints) (Most clips are considerably longer than those in the base game, however, all asset files have been optimized for the easiest download possible.) BLACKED Expansion: 🍆 40 Extra Positions – 20 active, 19 passive 👗 3 Outfits – Exclusive ❗Requires BLACKED to work!!! 🧩 Compatibility & Known Issues 📌 Likely can't be played with both the old and new Violet mods installed. If you'd like to take a look at the older mod, here's a link to it's page: Link 📦 How to Install Download the “violet 1.9.X" file. Add the zipped files into the mod loader with "Add mods" — do not extract them! Press "Load mods", wait for it to finish If it doesn't launch itself, then launch the game through the modded folder! 💖 Special Thanks Heck Tate - For creating the original Violet Myers character mod and gave me permission to look at it in dev prep (as well as 1 or 2 asset files). Ivy - For contributing image assets. Chloe - For contributing image assets, trouble shooting assistance, and for her generously providing such great resources for creating new/BLACKED modules. As well as everyone who’s ever offered their feedback, support, and testing from the Discord server during development. All feedback, bug reports, and suggestions can be directed to the thread in the XCL Discord server. Submitter Blue_Sparkle Submitted 05/03/25 Category Player Characters Requirements
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View File [XCL] [0.25.6] Backpage Backpage - Underground Escort Work A new mod for X-Change Life. Your bedroom PC gets a discreet new app: Backpage, where you set your rates, take bookings, and work the world's oldest profession on your own terms. The gig Set your own rates for three services: Blowjob, Sex, and the Girlfriend Experience and toggle what you're willing to offer. Daily client requests roll into your inbox. Every man is a type the gentleman, the chad, the fuckboy, the nerd, the sugar-daddy, the dom each with his own offer, generosity, and… risk level. Accept to book, and the appointment drops into your day planner in the right time slot. Show up as promised (rep matters, ghosting a client hurts). Acts run on the game's real bedroom mechanics. Your pay = your fee + a tip scaled by how satisfied you leave him. An Escort skill levels up with every job and sweetens your tips, alongside a full reputation & rating system. The Girlfriend Experience This is the heart of the mod a full four-beat date, not a menu click: Arrival → drinks → a signature moment → the spark, each at a real venue with its own scene art. A live Chemistry meter in the sidebar reacts to your choices versus his personality. Reading him is the whole game. Nail his signature moment a confession, a dare, a gift, a spending spree, a test of obedience for a big payoff: bonus cash, a gift, or turning him into a regular. Chemistry carries into the bedroom: a great date means he's already worked up (bigger tip). Let it go cold and the date collapses he walks, no pay, and a one-star review. X-Fans integration Running X-Fans too? Your Sex and GFE gigs become content. Mid-gig you'll get the option to talk your client into filming (Charm check) so a single booking pays you twice Check out the awesome sub-mod for Backpage by C that makes Alexia into your pimp: ALEXIA'S CUT (requires Backpage Beta 3) Submitter AthenaWilliams Submitted 07/10/26 Category Gameplay Changes & Events Requirements
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View File [XCL] [0.25.9] Mind Games: Redux Mind Games A videogame shop for X-Change Life. Originally by EdgeSkylark, ported and expanded by Athena. There is a videogame shop on the lower level of Paradise Mall. It sells twelve fictional games, each with its own soundtrack and gameplay footage, and a proprietary joystick that is very obviously a dildo. Buy a computer, buy the joystick, buy a game, and an evening in your bedroom becomes a night in. Beat a game often enough and it gives you Identity. Play too many days running and your stepdad opens your bedroom door to have a word about it, and what he finds when he does depends on what you were doing. Version 1.4.0 is a port to base 0.25.9 and a substantial expansion. All twelve games are real minigames now They used to be three base minigames wearing twelve skins. Every one of them is now the thing it parodies, written from its own catalogue entry: Numberwang. A gameshow quiz that declares "That's Numberwang!" on rules you cannot infer. The comedy is the mechanic, so being unfair is correct behaviour.Finale Fantasia. A turn based JRPG battle against Soapiroth. Read the aura, break the elemental barrier, use the two turn window it opens. Mashing attack loses.Behold the Eyes. A grid dungeon crawl. Your torch is the clock and its radius shrinks as it burns. Scanathar never chases you, it opens an eye down a line and fires along it next turn, so pillars are cover. Traps are visible in light and invisible in the dark.Uber Plumber Kart. A top down racer. Eight karts, three laps, four circuits cycled by your own win count. Item quality is worse the better you are placed, and the spiny hits whoever leads from anywhere, so the front is a dangerous place to be.Road Brawler. A real fighting game. Every move has startup, active and recovery frames, fighters occupy space, and holding back is blocking.Uber Plumber Bros. A precision platformer with coins, enemies and lives. Losing your last life is a real ending.Spikey Speedster. A momentum platformer. Pits want speed, spikes want restraint, and reading which is coming is the whole game.Sportsball. A needle sweeps a bar. Stop it in the green for a sports point, the gold for two, miss and the other sports team scores. The game has no idea what sport it is.Extreme Ironing. Heat management. The iron presses whatever is under it and the longer it sits the hotter that square gets. Cover the whole garment before the clock and never dwell.Town of Magic. Three lanes, sixteen turns, four spells and a Focus pool. Keep them off Celica. Three parts, each with its own rule, and one of them punishes single target fire.Tentaclevan. Meet the quota, dodge the police, and remember that a fuller van is a louder one.Captivity. A survival wave shooter in three parts. Ammo, reload timing, and knowing when a top up is worth it. Each one still declares the same parameters base reads, so the skill check, the XP display, the "Real Time Minigames: Disabled" fallback and the skip links all still work. The custom game is the middle. Base is still the frame. Mika Tanaka The shop assistant who used to be an unnamed body carrying boxes now has a name, a face and a counter to stand behind. A staff pick, rerolled weekly out of the live catalogue rather than a fixed list, so a game added later or by another mod can be picked. Buying her pick pleases her. Letting it expire does not.A conversation bank gated on your own library and progress, so what she says is a read on how you have actually been playing.The joystick sale is her scene now, which is the beat the shop's running joke was always built towards. For modders: add your own game Any mod can put its own game on the shop's PC rack with one tagged passage. No JavaScript, no load order to coordinate, and no edits to this mod: :: hacker sim pc game [mindgames_pc_games] { (set:$mg_pc_registry to it + (a:(dm: "id","mymod_hacker", "name","Hacker Simulator", "price",120, "blurb","Type green text at a wall of green text until the bank opens.", "play passage","hacker sim play" ))) } Only id, name and play passage are required. Everything else falls back to a sane default, so a two line registration works and a detailed one is rewarded. Your play passage can be a scene, your own minigame, or anything else. A worked example ships as the separate Mind Games PC Example mod, and the full record shape is documented at the top of mind-games-pc.twee. Also in 1.4.0 Fourteen achievements, including one per game.The computer requirement is no longer a silent dead end. The shop tells you what you need and where to get it.A shared arcade harness, so every game inherits its frame, its accessibility fallback and its lifetime guards rather than reimplementing them.Difficulty for every game was set by simulating the shipped code across hundreds of sessions per strategy, not by feel. Requirements X-Change Life 0.25.7 or laterMind Games Store -Media, the companion media mod. Both files are required.Paradise Mall Expanded is supported but not required. Install Drop both .xcl files into the game's mods folder and rebuild in the Mod Loader. Credits Original mod by EdgeSkylark, version 1.31, targeting base 0.21.7. The shop, the joystick, the game catalogue, the stepdad storyline and the Reclusive Gamer compulsion are his design. Version 1.4.0 is the port and expansion by Athena. Submitter AthenaWilliams Submitted 08/26/26 Category Gameplay Changes & Events Requirements
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Version 1.4.1
2962 downloads
Mind Games A videogame shop for X-Change Life. Originally by EdgeSkylark, ported and expanded by Athena. There is a videogame shop on the lower level of Paradise Mall. It sells twelve fictional games, each with its own soundtrack and gameplay footage, and a proprietary joystick that is very obviously a dildo. Buy a computer, buy the joystick, buy a game, and an evening in your bedroom becomes a night in. Beat a game often enough and it gives you Identity. Play too many days running and your stepdad opens your bedroom door to have a word about it, and what he finds when he does depends on what you were doing. Version 1.4.0 is a port to base 0.25.9 and a substantial expansion. All twelve games are real minigames now They used to be three base minigames wearing twelve skins. Every one of them is now the thing it parodies, written from its own catalogue entry: Numberwang. A gameshow quiz that declares "That's Numberwang!" on rules you cannot infer. The comedy is the mechanic, so being unfair is correct behaviour.Finale Fantasia. A turn based JRPG battle against Soapiroth. Read the aura, break the elemental barrier, use the two turn window it opens. Mashing attack loses.Behold the Eyes. A grid dungeon crawl. Your torch is the clock and its radius shrinks as it burns. Scanathar never chases you, it opens an eye down a line and fires along it next turn, so pillars are cover. Traps are visible in light and invisible in the dark.Uber Plumber Kart. A top down racer. Eight karts, three laps, four circuits cycled by your own win count. Item quality is worse the better you are placed, and the spiny hits whoever leads from anywhere, so the front is a dangerous place to be.Road Brawler. A real fighting game. Every move has startup, active and recovery frames, fighters occupy space, and holding back is blocking.Uber Plumber Bros. A precision platformer with coins, enemies and lives. Losing your last life is a real ending.Spikey Speedster. A momentum platformer. Pits want speed, spikes want restraint, and reading which is coming is the whole game.Sportsball. A needle sweeps a bar. Stop it in the green for a sports point, the gold for two, miss and the other sports team scores. The game has no idea what sport it is.Extreme Ironing. Heat management. The iron presses whatever is under it and the longer it sits the hotter that square gets. Cover the whole garment before the clock and never dwell.Town of Magic. Three lanes, sixteen turns, four spells and a Focus pool. Keep them off Celica. Three parts, each with its own rule, and one of them punishes single target fire.Tentaclevan. Meet the quota, dodge the police, and remember that a fuller van is a louder one.Captivity. A survival wave shooter in three parts. Ammo, reload timing, and knowing when a top up is worth it. Each one still declares the same parameters base reads, so the skill check, the XP display, the "Real Time Minigames: Disabled" fallback and the skip links all still work. The custom game is the middle. Base is still the frame. Mika Tanaka The shop assistant who used to be an unnamed body carrying boxes now has a name, a face and a counter to stand behind. A staff pick, rerolled weekly out of the live catalogue rather than a fixed list, so a game added later or by another mod can be picked. Buying her pick pleases her. Letting it expire does not.A conversation bank gated on your own library and progress, so what she says is a read on how you have actually been playing.The joystick sale is her scene now, which is the beat the shop's running joke was always built towards. For modders: add your own game Any mod can put its own game on the shop's PC rack with one tagged passage. No JavaScript, no load order to coordinate, and no edits to this mod: :: hacker sim pc game [mindgames_pc_games] { (set:$mg_pc_registry to it + (a:(dm: "id","mymod_hacker", "name","Hacker Simulator", "price",120, "blurb","Type green text at a wall of green text until the bank opens.", "play passage","hacker sim play" ))) } Only id, name and play passage are required. Everything else falls back to a sane default, so a two line registration works and a detailed one is rewarded. Your play passage can be a scene, your own minigame, or anything else. A worked example ships as the separate Mind Games PC Example mod, and the full record shape is documented at the top of mind-games-pc.twee. Also in 1.4.0 Fourteen achievements, including one per game.The computer requirement is no longer a silent dead end. The shop tells you what you need and where to get it.A shared arcade harness, so every game inherits its frame, its accessibility fallback and its lifetime guards rather than reimplementing them.Difficulty for every game was set by simulating the shipped code across hundreds of sessions per strategy, not by feel. Requirements X-Change Life 0.25.7 or laterMind Games Store -Media, the companion media mod. Both files are required.Paradise Mall Expanded is supported but not required. Install Drop both .xcl files into the game's mods folder and rebuild in the Mod Loader. Credits Original mod by EdgeSkylark, version 1.31, targeting base 0.21.7. The shop, the joystick, the game catalogue, the stepdad storyline and the Reclusive Gamer compulsion are his design. Version 1.4.0 is the port and expansion by Athena. -
View File [0.25] SWP Side Effects STANDALONE Detaches SWP Side Effects from the pregmod mod, with some personal changes. All changes from the original mod are below. All credit goes to the original mod author himmlisches. If you also want the pregnancy changes, use their mod instead: https://www.loverslab.com/files/file/26976-pregmodswp-side-effects/ Note: Obviously, do NOT use together with pregmod. Do NOT post bug-reports from this mod in the pregmod thread. This is its own fork, with its own bugs. Compatibility Obviously, do not use together with pregmod. Incompatibile with mods that change or replace the sperm defense minigame. Mostly compatible with Kokopelli's Servant - except for the Ultra Virile side effect. When using Kokopelli's Servant, with the Ultra Virile side effect, the extra dialogue from making girls cum is replaced in favour of that mod. Changes (to pregmod version): - Does not include pregmod. - Nanobots side-effect is also gained from taking a NanoBots Birth Control Treatment. - Some side-effects now modifies the difficulty of the sperm defense minigame in different ways. - Several nanobot side effects now directly modify the Sperm Defense minigame. - Most male-side nanobot upgrades now have a female counterpart that replaces them when the counterpart is gained. Ultra Virile <-> Fecund Pheromones Alpha Male <-> Broodmother Hung <-> Size Queen Enduramax <-> Hair Trigger Sex Panther <-> Heat Super Steroids <-> Ultra Tight Deep Cognition <-> Confirmed Submissive Side effect changes: (mostly due to removal of pregmod) Ultra Tight: Now exclusive to Super Steroids Two in the Chamber: Now gives you a random amount of pleasure after orgasm (1-9), instead of a fixed 5 Thirsty Cervix: Old pregmod-dependent effect removed. Now increases base fertility while female. In Sperm Defense, FAST sperm appear more often. Super Steroids: No longer uncaps fitness. Now you gain a random passive amount of fitness every night. Stretchy Womb: (Old effect removed due to pregmod requirement) In Sperm Defense, all special sperm gain +1 health. Paragon of Femininity: No longer requires Bubble Butt. Now requires less than 10 masculinity (instead of 20) Semen Demon (compulsion): Can now be lost by gaining Crimson Absorber (new side-effect). Ribbed Throat: Can now be lost by gaining Crimson Absorber (new side-effect) Sex Panther: No longer has any effect when female. Heat: (Old effect reworked) Now exclusive with Sex Panther, only works when female. Pheromone effectiveness is now based on pregnancy chance. (instead of ovulation cycle). Forces your parter's primal instinct to cum inside if your arousal is above 5. In Sperm Defense, shots generate double weapon heat, making the launcher overheat faster. Hair Trigger: Now exclusive to Enduramax, and only works when female. Fecund Pheromones: (Old effect removed due to pregmod requirement) Now requires Creampie mod (due to the way tags are set up). Now triggers when pregnancy chance is very low or very high (but not on breeder pill), and already has Heat trait. Now also increase partner amount of spurts, in addition to the cum amount. In Sperm Defense, blast radius is reduced by 50%. Extra Fertile: (Old effect removed due to pregmod requirement) Now requires an average of 1 creampie for 4 days straight to acquire. The counter is reduced each day (so a day without won't reset the counter fully - 5 creampies over 7 days would also work, or 6 over 9 days, etc.) Increases pregnancy chance in all stages. In Sperm Defense, all power-up drop chances are reduced by 50%. Excitable Ovaries: (Old effect removed due to pregmod requirement) Now increases fertility every orgasm, on top of the normal fertility. Depending on your number of orgasms, it might take several days to revert to the normal fertility. In Sperm Defense, you are auto-stunned at the start of each spurt and the orbiting launcher moves more slowly. Enduramax: Only works while being male. Deep Cognition: Now you gain a random passive amount of intellect every night. Crimson Absorber (new side effect) Gained from having Semon Demon, and not drinking cum for an long time. (Causing withdrawal to spike) Replaces Semon Demon when gained. Since you're not satisfying your addiction, the nanobots now try a different approach. You get withdrawal effects from not being creampied. Also causes you to orgasm on creampie. Rapid Cycle (Removed due to incompatibility) Other side-effects are unchanged. Note: This mod has changes to the Sperm Defense minigame, and other things. Any code changes contained in this mod are free to use for other projects. Version 1.3 changes: - Compatibility with 0.25 - Compatible with the new Sperm Defense updates. - Changes to Sperm defense: - Stretchy womb: Changed: Now increases all special sperm HP by 1. - Thirsty Cervix: Changed: Now increases the spawn probability of fast sperm. - Heat: Changed: Now increases heat gained from weapon shots, instead of a slower fire rate. - Excitable Ovaries: Changed: Now auto-stuns you at the beginning of every round, and slows down the launcher orbit. - Extra Fertile: NEW: Powerups have a reduced spawn chance. UI CHANGES: - Added a expandable list of side-effects to the left side-bar, for easier access. (always visible) - Added a new menu where all SWP side-effects are visible, listing all requirements and effects of them. (visible from the morning "Menu") - Sperm defense minigame display all the side-effects that modify it in its intro window. -Lot of UI fixes to text when side-effects are acquired, to make them more consistent. (No longer super-tiny text) -Changed loading order slightly for more compatibility with other mods, like Kokopelli's Servant. Submitter Spoo21 Submitted 08/12/25 Category Gameplay Changes & Events Requirements None
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View File [XCL] [0.25.9] X-Change Life: Pets There is a unit at the quiet end of Paradise Mall, past the shutters of two shops that never reopened, and you can hear it from the escalator. Summer City Animal Shelter is three volunteers and a van, and everything in it is secondhand except the animals. You can walk round as long as you like. Signing for one is a different matter, and the part nobody warns you about is not the paperwork. It is that the bowls have to be filled twice a day, every day, by you. The shelter Kennels, a cattery, a reptile room and a wall of tanks, each with its own photograph. Eight animals are in on any given week and a new intake arrives every week, so the dog you did not sign for on Monday is gone by the next one. 16 breeds across four species: golden retriever, german shepherd, black labrador and chihuahua; tabby, tuxedo, calico and maine coon; corn snake, ball python, milk snake and kenyan sand boa; leopard gecko, bearded dragon, blue tongued skink and chameleon. Every one has a name, an estimated age, a temperament that sets how warm it starts, and a card the staff have written on, usually with a question mark. They will not sign until the house is ready. A dog wants a bed, a bowl and a lead. A cat wants a litter tray instead of the lead. A snake or a lizard wants a vivarium and a heat lamp. The front desk sells all of it, secondhand, with the prices written on masking tape. Fish work differently: buying the tank is how a fish keeper adopts, and the fish inside are its stock. Goldfish live on their own, three to a coldwater tank. The heated tank holds eight and there is a laminated sheet by the racking explaining which of them can live with which. You name them on the form. The volunteer will point out, twice, that you can change it now and not on the chip afterwards. You can ask about giving one back. Nobody will tell you off. They would still rather you did not, and it costs you something that is not money. The care loop Feed and spend time with them in the morning, in whichever room they have made theirs, and again at night before you sleep. Both feeds and some attention and the bond climbs. One feed and it slips a little. An empty bowl all day costs twelve points, which is the number that ends things. Miss two days and the shelter puts a card through the door. Miss three and they come for the animal: a hundred and fifty dollar fine taken out of your wallet, and a fortnight before anybody will sign anything over to you again. Contribute two hundred toward the rent and your stepdad and Alexia fill the morning bowl before you are up. That buys you out of the empty bowl, not out of the decline. Pay and then never touch the animal and you are on one feed a day, and you will still lose it, just slowly. Snakes, lizards and fish are ownable and passive by design. They eat, they can be checked on, and they will never ask you for anything else. Greenbank Park A new daytime activity that only appears when you own something you can put a lead on. Four streets to the gate, a bandstand nobody has played in for years, a rose garden gone to seed, and a mile of path. Real fitness XP through the game's own progression, scaled by how long you stay out. Throw a ball for a dog. Cats can be walked too, and two separate people will stop to say they did not know you could do that. Encounters along the path: other owners whose dogs have already decided about yours, a bag you did not think to bring, and a cat forty feet up a tree with an audience gathering. The joggers have their own photographs rather than borrowing the gym's, so the woman who slows down to make a fuss of your dog is actually standing in the park, and the description you read matches the picture you are looking at. What they give back On a night when the game offers you the ashamed branch, an animal you trust can take the edge off it. Nothing gets solved. It gets smaller, which is not the same thing. How well it works is rolled against the bond, so a devoted animal usually helps and a wary one usually does not. Trust them far enough and they start bringing you things. Usually a single trainer, not yours, not new. Sometimes a folded note with money in it. Occasionally a sealed pill packet, drawn from the live pill database, so what turns up is whatever your load order actually has in it. Get the bond past forty and the thing that comes through the bedroom door at the worst moment might not be your stepdad. It costs your partner some satisfaction, leaves your family relationships alone, and the scene picks up where it left off. Owning something that can push a door open also nudges the chance of being caught up in the first place, which is the honest price of the hedge. 12 achievements, from signing your first form to leaving an animal long enough that somebody else takes it away Two mod settings: turn the whole mod off, or keep it and switch off the neglect consequences Submitter AthenaWilliams Submitted 08/24/26 Category Gameplay Changes & Events Requirements
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Version 1.1.2
2454 downloads
There is a unit at the quiet end of Paradise Mall, past the shutters of two shops that never reopened, and you can hear it from the escalator. Summer City Animal Shelter is three volunteers and a van, and everything in it is secondhand except the animals. You can walk round as long as you like. Signing for one is a different matter, and the part nobody warns you about is not the paperwork. It is that the bowls have to be filled twice a day, every day, by you. The shelter Kennels, a cattery, a reptile room and a wall of tanks, each with its own photograph. Eight animals are in on any given week and a new intake arrives every week, so the dog you did not sign for on Monday is gone by the next one. 16 breeds across four species: golden retriever, german shepherd, black labrador and chihuahua; tabby, tuxedo, calico and maine coon; corn snake, ball python, milk snake and kenyan sand boa; leopard gecko, bearded dragon, blue tongued skink and chameleon. Every one has a name, an estimated age, a temperament that sets how warm it starts, and a card the staff have written on, usually with a question mark. They will not sign until the house is ready. A dog wants a bed, a bowl and a lead. A cat wants a litter tray instead of the lead. A snake or a lizard wants a vivarium and a heat lamp. The front desk sells all of it, secondhand, with the prices written on masking tape. Fish work differently: buying the tank is how a fish keeper adopts, and the fish inside are its stock. Goldfish live on their own, three to a coldwater tank. The heated tank holds eight and there is a laminated sheet by the racking explaining which of them can live with which. You name them on the form. The volunteer will point out, twice, that you can change it now and not on the chip afterwards. You can ask about giving one back. Nobody will tell you off. They would still rather you did not, and it costs you something that is not money. The care loop Feed and spend time with them in the morning, in whichever room they have made theirs, and again at night before you sleep. Both feeds and some attention and the bond climbs. One feed and it slips a little. An empty bowl all day costs twelve points, which is the number that ends things. Miss two days and the shelter puts a card through the door. Miss three and they come for the animal: a hundred and fifty dollar fine taken out of your wallet, and a fortnight before anybody will sign anything over to you again. Contribute two hundred toward the rent and your stepdad and Alexia fill the morning bowl before you are up. That buys you out of the empty bowl, not out of the decline. Pay and then never touch the animal and you are on one feed a day, and you will still lose it, just slowly. Snakes, lizards and fish are ownable and passive by design. They eat, they can be checked on, and they will never ask you for anything else. Greenbank Park A new daytime activity that only appears when you own something you can put a lead on. Four streets to the gate, a bandstand nobody has played in for years, a rose garden gone to seed, and a mile of path. Real fitness XP through the game's own progression, scaled by how long you stay out. Throw a ball for a dog. Cats can be walked too, and two separate people will stop to say they did not know you could do that. Encounters along the path: other owners whose dogs have already decided about yours, a bag you did not think to bring, and a cat forty feet up a tree with an audience gathering. The joggers have their own photographs rather than borrowing the gym's, so the woman who slows down to make a fuss of your dog is actually standing in the park, and the description you read matches the picture you are looking at. What they give back On a night when the game offers you the ashamed branch, an animal you trust can take the edge off it. Nothing gets solved. It gets smaller, which is not the same thing. How well it works is rolled against the bond, so a devoted animal usually helps and a wary one usually does not. Trust them far enough and they start bringing you things. Usually a single trainer, not yours, not new. Sometimes a folded note with money in it. Occasionally a sealed pill packet, drawn from the live pill database, so what turns up is whatever your load order actually has in it. Get the bond past forty and the thing that comes through the bedroom door at the worst moment might not be your stepdad. It costs your partner some satisfaction, leaves your family relationships alone, and the scene picks up where it left off. Owning something that can push a door open also nudges the chance of being caught up in the first place, which is the honest price of the hedge. 12 achievements, from signing your first form to leaving an animal long enough that somebody else takes it away Two mod settings: turn the whole mod off, or keep it and switch off the neglect consequences -
View File [XCL] [0.25.6] LESBIANED Overview LESBIANED is an expansion mod for X-Change Life designed to bring more variety and inclusivity to your gameplay. While the base game features a robust system for male NPCs to interact with a female player, LESBIANED levels the playing field by introducing randomly generated female NPCs who will hit on, flirt with, and hook up with the player. Whether you're looking for a casual encounter at the beach or a steamy night at the bar, this mod ensures that your female-to-female (F/F) experiences are just as dynamic and frequent as the base game's male-to-female (M/F). Beta 0.2.5 Features This initial beta release focuses on building the foundation for female encounters and populating the world with a diverse range of women. Massive Image Library: This version includes 1,200 high-quality images, specifically curated for F/F encounters: 720 Face/Portrait images. 240 Detailed breast images. 240 Detailed pussy images. Diverse NPC Generation: NPCs are randomly generated with a wide variety of attributes: Ages: 18 to 55. Ethnicities: A balanced mix of White, Black, Latina, and Asian NPCs. Active Interactions: Female NPCs can now generate in the world and will actively hit on the player when they are in a female form. Hookup Locations: Full sex scenes are enabled for generated female NPCs at the following locations: The Bar The Beach The Mall The Club Fuckbuddies: You can invite these generated NPCs to your home as fuckbuddies. Customization & Settings I have added new toggles to the options menu to allow you to tailor the experience to your preference: Female Encounter Frequency: Adjust how often you run into these ladies: Female Encounters: Normal Female Encounters: Less Female Encounters: More Female Encounters: Always Female Encounters: Never Female NPC Orgasm Limit: Decide how many times the NPC can reach climax before the sex scene concludes: Female NPC Orgasm Limit: 1 through 5 Current Limitations (Work in Progress) Please keep in mind that this is a Beta release (v0.2.5). While the core functionality is there, some features are still in development:This is planned for a future update. Video Media: This version is purely code & image-based. There is no video content included at this time. Bugs: As with any beta, there are likely bugs. This release is intended to gather feedback and identify issues to help streamline future development. Mod Compatability So far I have not tested this with other mods, but it should be compatible with the vast majority of mods as it uses mostly all of its own passages, but does interact with a couple of base game ones. Feedback & Bug Reports Your feedback is essential! Please post your thoughts, suggestions for new features, or any bug reports in the comments section below. When reporting a bug, please include: Where the encounter happened (Bar, Beach, etc). What you were doing at the time. A screenshot of any error messages if possible. Please submit bug reports to the mod thread on the XCL Discord Credits: Special thanks to Shadowspawn for the name and help and Chloe for Requel, advice and support, as well as the XCL community for the inspiration and support. Enjoy the mod! THIS IS A BETA, GAME BREAKING BUGS, ALTHOUGH UNLIKELY, COULD OCCUR MAKE SURE TO BACKUP SAVES WHEN USING THIS! Submitter AthenaWilliams Submitted 03/16/26 Category Gameplay Changes & Events Requirements XCL Version 0.25
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character [Mod][XCL] [0.22] Madison Ivy - Playable Character
Velvet Ivy posted a topic in X-Change Life
View File [XCL] [0.22] Madison Ivy - Playable Character This mod adds a brand new playable character to XCL, one based on an iconic adult film actress - Madison Ivy! For those of you want to glam it up and still fuck like a queen. 🌟Mod Features Base Mod: 💃 100 Positions – 42 active, 58 passive 👗 180 Outfits 💇♀️ 19 Hairstyles – loads of great options to look glamorous in! 📦 How to Install Download the Madison Ivy 1.X.X zip file Add the zip into the mod loader with "Add mods" — do not extract them! Press "Load mods", wait for it to finish If it doesn't launch itself, then launch the game through the modded folder! 💖 Special Thanks Chloe – for the incredible work on the custom player framework and help whenever I had questions! Everyone in the Discord who helped me, validated my choices (lol), tested things, gave feedback! ❤️ All feedback, bug reports, and suggestions can be directed to the thread in the XCL Discord server. Submitter Velvet_Ivy Submitted 05/06/2025 Category Player Characters Requirements- 3 replies
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4
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- playable character
- xcl
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(and 2 more)
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View File [XCL] [OBSOLETE] Repeatable Prison Contest This mod makes the prison contest replayable, even if you've won or bought the car previously, it also updates a number of the passages to reflect the player attempting the contest multiple times. If the player has previously won the contest, they will instead receive a check for winning, with the current calculation being 10*$loads if inmate satisfaction is above 65 and 1*$loads if under 65. This is my first mod, so don't be too harsh please. I have tested this quite thoroughly, about 19 hours or so, that said I imagine there maybe things I missed as I've modified a lot of passages and added about 3 or 4 conditionals in each one, so please let me know and I'll get them sorted. Any suggestions or other feedback please share! If you use this on an already existing playthrough, use (set:$prisonEntries to x) and (set:$prisonWon to x) with x being the number of times you've done it previously and won, respectively. Thats it so far, I want to build on this to add more: Ability to modify difficulty options such as load volume, taste etc Ability to train your gagging skill at home, as well as increase taste resilience and the volume of cum you can have in your mouth. This would involve a new location at the mall, most likley a sperm bank where the player can buy sperm to train for the contest. Ability to get other porn shoot opportunities after winning a certain number of times This would become a new activity to do during the day, following a similar concept to the contest, where you take a pill and transform and do various porn scenes. It would be cool to integrate with other mods such as BLACKED or PURPLED to do specific scenes. Potential for a new evening activity where the player can do porn shoots with their own body and film with a partner, with a new website added to the computer for the player to sell this content Submitter AthenaWilliams Submitted 08/23/25 Category Gameplay Changes & Events Requirements None
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View File [XCL] [0.25.6] Scentsibility Scentsibility Perfume, aftershave and pheromones for X-Change Life. This was a mod request by Pillholic in my discord thread The base game already models smelling bad. It tracks it, it makes NPCs react to it, and it makes you want it gone. Scentsibility is that same idea with the sign flipped: something you choose, pay for, and put on deliberately. A scent you wear, not an item you own Twenty-five bottles across four counters. Designer names at Bonwit Teller, drugstore standards at the pharmacy, unlabelled gambles at the Salvation Armani, and something stranger at Mutatio. How long it lasts depends on what it is. How loud it starts depends on how much you use. Two sprays to the pulse points is correct. Four is bathing in it, and everybody can tell. It fades through the day, washes off in the shower, and bottles run out, so the good stuff is a decision. People notice, and they have opinions How close somebody needs to be depends on how much you have on. A stranger in the street needs you wearing a lot. A girl you are already talking to needs much less. In bed the question does not arise. Ten named characters have their own taste, and it is a decision rather than a dice roll. Wear the same thing around somebody often enough and it becomes your signature with them, at which point they stop remarking on it. That is the point. Change bottle and they notice immediately. Everyone else smells of something too A well-groomed man is wearing something and wearing it right. A man who needed a shower this morning is sometimes wearing far too much of something cheap over a problem it is not fixing. Applying is gendered. Wearing is not. Perfume goes on a woman and aftershave on a man. But whatever is already on you stays on through a transformation. You cannot top it up, because the bottle will not work on you any more. You can only wash it off, and until you do, people have things to say about it. Not all of them unkind. One bottle Mutatio keeps behind the counter It is not perfume. She is quite clear about that, and noticeably less clear about what it actually is. It buys you a great deal of attention and no say at all in whose. Details Ten achievements, one per mechanic Requires X-Change Life 0.25.6 or later Can be disabled entirely in Mod Settings Modders: Scentsibility exposes register_scent_npcs so your own character can have a scent taste, or override one of mine. Submitter AthenaWilliams Submitted 08/19/26 Category Gameplay Changes & Events Requirements
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Version 2.1.0
3576 downloads
About This File She told you she was on the pill. She never said which pill. Some of the women at The Broken Drum are on X-Change themselves, and once you know that, the bar reads differently. Originally written by **datdude69** in 2023 and rebuilt from the ground up for 0.25.6 with his blessing. SHE'S ON SOMETHING, AND IT ISN'T BIRTH CONTROL Any woman in the bar who takes a pill has a decent chance of being on X-Change instead. It is decided once per girl and settled for the rest of your save, so she is a person rather than a coin flip you re-toss every evening. You set how common it is in Mod Settings, anywhere from a few of them to all of them, and it applies to every bar girl in your load order whether she came with the game or with somebody's mod. WHICH PILL SHE'S ON MATTERS Basic, Breeder, Bimbo, Compliant or Show-Off. It is not a label sitting on her record: a Bimbo girl talks like one and does her makeup like one, a Compliant girl says yes, a Show-Off girl is dressed for it and much harder to bore, and a Breeder girl wants one specific thing and will tell you so while you are still deciding. And it wears off. Basic is the common answer and lasts a single day, which is exactly why she keeps asking you to cover the next one. The woman you met on Tuesday is not quite the same woman on Friday. ONLY A BASIC ACTUALLY PROTECTS HER The game already answers this and most people have never noticed. Basic is impossible to get pregnant on. Breeder is the opposite of that. The rest promise nothing at all. So she will still tell you to finish inside her, and she will still mean it, and four pills out of five she is wrong about being covered. SHE MIGHT LEAVE YOU ONE Please her and there is a pink box on the nightstand in the morning, with or without an explanation depending on her mood. The first one is always a Basic. After that, sometimes it is not. SHE MIGHT NOT ASK FIRST Disappoint her and it goes into the water glass by the bed instead. You get a chance to notice. What she reaches for depends on how she feels about you: a woman out to humiliate you picks a very different pill from one who just wants company. It runs on the game's own spike system, so your Spike Payload settings are honoured, the intellect check is the same roll you get everywhere else, and turning off non-con turns this off completely. SHE EXPECTS YOU TO PAY HER WAY Invite her to the Electric Pickle and she rings back while you are getting your jacket on, because her current pill runs out around eleven and she is not spending the night at the Pickle in the wrong body. A hundred dollars. Your call, and she will remember either way. SHE TALKS ABOUT IT Coy if she barely knows you, outright if she likes you, and she will name the actual pill once she trusts you. Ask her opinion on X-Change and she answers as somebody who takes them, which is a different conversation from the one the game gives you. If you are at the bar as a woman, girl talk gets its own version. Tell her that *you* are on X-Change, using the game's own reveal, and she is far easier to tell than she looks. She may tell you hers. SHE REMEMBERS WHAT SHE DID Walk up to her as a girl afterwards and she will have something to say about it. CONTENT FOR FEMALE PLAYERS The whole conversation layer has a female route, and the reveal tie-in is at its best from that side. The post-sex spike is male-only, because the game's own spike system is. WORKS ON SAVES ALREADY IN PROGRESS No need to start over. The girls are picked up the next time you walk into the bar. PLAYS WELL WITH EVERYTHING No base game passage is overwritten. Every hook is a tag or an advice wrap, so it stacks with other mods that touch the same places. Tested in a heavily modded load order alongside X-Fans, Bad Habits, LESBIANED, BLACKED and forty-odd bar girls, including sharing one passage four mods deep. Girls with their own personalities keep them. Tiger still refuses you for her own reasons, and she keeps her own makeup look. 8 achievements. No media, so it is a very small download. Requires X-Change Life 0.25.6 or newer. 🧡 Credits / Special Thanks datdude69 wrote the original in 2023 and let me rebuild it. The premise is his, and so is the shape of every feature in this list, the way a good night and a bad night pull in opposite directions, and a fair amount of the dialogue you will read. What changed is the plumbing underneath it. -
View File [XCL] [0.25.6] Bar Girls on X-Change: Redux About This File She told you she was on the pill. She never said which pill. Some of the women at The Broken Drum are on X-Change themselves, and once you know that, the bar reads differently. Originally written by **datdude69** in 2023 and rebuilt from the ground up for 0.25.6 with his blessing. SHE'S ON SOMETHING, AND IT ISN'T BIRTH CONTROL Any woman in the bar who takes a pill has a decent chance of being on X-Change instead. It is decided once per girl and settled for the rest of your save, so she is a person rather than a coin flip you re-toss every evening. You set how common it is in Mod Settings, anywhere from a few of them to all of them, and it applies to every bar girl in your load order whether she came with the game or with somebody's mod. WHICH PILL SHE'S ON MATTERS Basic, Breeder, Bimbo, Compliant or Show-Off. It is not a label sitting on her record: a Bimbo girl talks like one and does her makeup like one, a Compliant girl says yes, a Show-Off girl is dressed for it and much harder to bore, and a Breeder girl wants one specific thing and will tell you so while you are still deciding. And it wears off. Basic is the common answer and lasts a single day, which is exactly why she keeps asking you to cover the next one. The woman you met on Tuesday is not quite the same woman on Friday. ONLY A BASIC ACTUALLY PROTECTS HER The game already answers this and most people have never noticed. Basic is impossible to get pregnant on. Breeder is the opposite of that. The rest promise nothing at all. So she will still tell you to finish inside her, and she will still mean it, and four pills out of five she is wrong about being covered. SHE MIGHT LEAVE YOU ONE Please her and there is a pink box on the nightstand in the morning, with or without an explanation depending on her mood. The first one is always a Basic. After that, sometimes it is not. SHE MIGHT NOT ASK FIRST Disappoint her and it goes into the water glass by the bed instead. You get a chance to notice. What she reaches for depends on how she feels about you: a woman out to humiliate you picks a very different pill from one who just wants company. It runs on the game's own spike system, so your Spike Payload settings are honoured, the intellect check is the same roll you get everywhere else, and turning off non-con turns this off completely. SHE EXPECTS YOU TO PAY HER WAY Invite her to the Electric Pickle and she rings back while you are getting your jacket on, because her current pill runs out around eleven and she is not spending the night at the Pickle in the wrong body. A hundred dollars. Your call, and she will remember either way. SHE TALKS ABOUT IT Coy if she barely knows you, outright if she likes you, and she will name the actual pill once she trusts you. Ask her opinion on X-Change and she answers as somebody who takes them, which is a different conversation from the one the game gives you. If you are at the bar as a woman, girl talk gets its own version. Tell her that *you* are on X-Change, using the game's own reveal, and she is far easier to tell than she looks. She may tell you hers. SHE REMEMBERS WHAT SHE DID Walk up to her as a girl afterwards and she will have something to say about it. CONTENT FOR FEMALE PLAYERS The whole conversation layer has a female route, and the reveal tie-in is at its best from that side. The post-sex spike is male-only, because the game's own spike system is. WORKS ON SAVES ALREADY IN PROGRESS No need to start over. The girls are picked up the next time you walk into the bar. PLAYS WELL WITH EVERYTHING No base game passage is overwritten. Every hook is a tag or an advice wrap, so it stacks with other mods that touch the same places. Tested in a heavily modded load order alongside X-Fans, Bad Habits, LESBIANED, BLACKED and forty-odd bar girls, including sharing one passage four mods deep. Girls with their own personalities keep them. Tiger still refuses you for her own reasons, and she keeps her own makeup look. 8 achievements. No media, so it is a very small download. Requires X-Change Life 0.25.6 or newer. 🧡 Credits / Special Thanks datdude69 wrote the original in 2023 and let me rebuild it. The premise is his, and so is the shape of every feature in this list, the way a good night and a bad night pull in opposite directions, and a fair amount of the dialogue you will read. What changed is the plumbing underneath it. Submitter AthenaWilliams Submitted 08/19/26 Category Gameplay Changes & Events Requirements
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Version 1.0.1
1568 downloads
Scentsibility 1.0.0 Perfume, aftershave and pheromones for X-Change Life. This was a mod request by @pillholic_ in my discord thread The base game already models smelling bad. It tracks it, it makes NPCs react to it, and it makes you want it gone. Scentsibility is that same idea with the sign flipped: something you choose, pay for, and put on deliberately. A scent you wear, not an item you own Twenty-five bottles across four counters. Designer names at Bonwit Teller, drugstore standards at the pharmacy, unlabelled gambles at the Salvation Armani, and something stranger at Mutatio. How long it lasts depends on what it is. How loud it starts depends on how much you use. Two sprays to the pulse points is correct. Four is bathing in it, and everybody can tell. It fades through the day, washes off in the shower, and bottles run out, so the good stuff is a decision. People notice, and they have opinions How close somebody needs to be depends on how much you have on. A stranger in the street needs you wearing a lot. A girl you are already talking to needs much less. In bed the question does not arise. Ten named characters have their own taste, and it is a decision rather than a dice roll. Wear the same thing around somebody often enough and it becomes your signature with them, at which point they stop remarking on it. That is the point. Change bottle and they notice immediately. Everyone else smells of something too A well-groomed man is wearing something and wearing it right. A man who needed a shower this morning is sometimes wearing far too much of something cheap over a problem it is not fixing. Applying is gendered. Wearing is not. Perfume goes on a woman and aftershave on a man. But whatever is already on you stays on through a transformation. You cannot top it up, because the bottle will not work on you any more. You can only wash it off, and until you do, people have things to say about it. Not all of them unkind. One bottle Mutatio keeps behind the counter It is not perfume. She is quite clear about that, and noticeably less clear about what it actually is. It buys you a great deal of attention and no say at all in whose. Details Ten achievements, one per mechanicRequires X-Change Life 0.25.6 or laterCan be disabled entirely in Mod Settings Modders: Scentsibility exposes register_scent_npcs so your own character can have a scent taste, or override one of mine. -
Version 1.3.0
6891 downloads
Bad Habits 1.0.0 A vices overhaul for X-Change Life: cigarettes, weed, cocaine, mushrooms and ecstasy, each with its own mechanics, art and consequences. What is this? Bad Habits started life as a small cigarettes-and-weed mod by Melodious Melia. Version 1.0.0 grows it into a complete dependency ladder for X-Change Life. Five substances, two dealers, addiction and tolerance systems, moods, withdrawal, portrait work, live psychedelic visuals, 32 achievements, and one very bad decision available at the club if your wallet is empty. Nothing here is a reskin of anything else. Each drug has its own arc and its own reason to exist: Cigarettes. Three brands, a six stage nicotine habit that creeps up on you, smoke breaks at more or less every location, and street harassment tuned by a setting. The habit starts as something to do with your hands and ends with you planning your day around it.Weed. Two strains from Callum, the bar dealer. Mellow highs, munchies, and a habit that costs you motivation rather than money.Cocaine. Three grades at three prices with purity to match. While you're up, action points cost half: the drug that gives you more day. Then it wears off, the crash takes the evening back, and a three stage addiction starts taking $40 to $80 a day out of your pocket whether you score or not.Magic mushrooms. Two bags, slow onset, five stages, one whole evening. Live psychedelic visuals warp every image and video in the game while you trip (Full / Capped / Off in settings), and the base characters get dilated-pupil, bloodshot portrait variants by tier. No crash and no addiction: the day after a trip is actually better than a normal day. The catch is a tolerance that makes back-to-back trips a shadow of the real thing.Ecstasy. Three pills from Dolphins to Teslas. Reluctance melts while you're rolling, arousal climbs on its own, and people warm to you twice as fast. The price is a two day comedown where everything is fine and nothing is good. No addiction arc. It doesn't need one. The club dealer Cash works the Electric Pickle. He sells the synthetics, he remembers you, and he notices what you reach for when you can't pay for it. If that happens, he has a proposition involving one pink pill and a party at his place. It pays exactly the thing you couldn't afford. It is repeatable. It is not a secret what kind of party it is. Also in the box 32 achievements across all five habits, from "Just the One" to the ones you'll have to earn the hard way.8 settings: per-drug toggles, trip visual intensity, addiction speed, catcall frequency.Sidebar status icons with tooltips for every substance, plus moods for cravings, crashes, comedowns and afterglows.Per-character portrait variants for the ten base player characters in both genders (wired, tripping, rolling).A dealer framework other mods can plug venues into (see the included modders guide). Requirements & installation X-Change Life 0.25.6 or newerXCL Mod LoaderBOTH files: Bad Habits 1.0.0.xcl (the mod, 100 KB) and Bad Habits-Media 1.0.0.xcl (art, clips and audio, 256 MB) Add both .xcl files to the Mod Loader, rebuild, and play. The loader handles load order automatically. Safe to add to an existing save; state is initialised on the fly and old Bad Habits saves are migrated. Compatibility Built additively: base passages are wrapped, never replaced, and shared base variables are respected (the mod takes maximums rather than overwriting). No known conflicts. If another mod adds its own venue dealers, the framework is designed to coexist; modders can wire into it via the included Bad Habits Modders Guide. Credits Melodious Melia: the original cigarettes-and-weed mod this grew from.Athena: design, code, art pipeline, and the 1.0.0 release. Permissions Ask before repackaging or porting. Modders are welcome and encouraged to integrate with the dealer framework and the extension hooks documented in the modders guide. The obvious disclaimer This is fiction for an adult game. Every substance in it is written to cost you something, because that is what makes it a game mechanic. None of it is an endorsement of anything, except possibly not buying the cheap coke. -
View File [XCL] [0.25.2] BLACKED This mod adds Black male NPCs to X-Change Life, giving Summer City’s beautiful women exactly what they need. Female MCs can now get hit on by them, sleep with them, and even make them fuckbuddies. It does not replace existing random guys—it adds to the pool and makes the game hotter. ⚙️ Frequency Settings You can customize how often Black men appear via the mod options: Less – 1 in 3 chance Normal – 1 in 2 chance More – 2 in 3 chance Always – Every guy is Black 🔥 What’s Included This mod is packed with BBC-centric content: 27 new achievements 6 BLACKED outfits per girl 3 BBC porn disks at Serendipity 2 compulsions 7 curiosity quests 3 side effects 4 repeatable dreams New storyline involving Kendra + experimental SWP pill Special one-time dream after Kendra’s quest 225 new Black male NPCs Minigame logic enforces BBC in certain scenes Bar girls who “prefer Black men” now actually do Sex with Black men unlocks only BLACKED positions 🗝️ How to Unlock Kendra's Questline To start the BLACKED storyline with Kendra: Attend Dredd’s party (Serum Scene foursome) 3+ times You must get cummed on while stripping Speak with Victor Maddox (Bruce/SWP storyline from v0.21.5) To do this, you must: → Reach Sales Level 3+ → Make Bruce angry: • Win a Blackjack pill bet (he turns into Bree) • OR: Bet your masculinity, lose, take the Resistance deal, then break it Wait 4 in-game days Visit The Broken Drum — Kendra will stop you outside and the story begins *You do NOT need to go through with the Corpo Revenge party. Just start the Victor storyline.* 🎭 Supported Characters This mod supports 9 of the 10 base girls. Cassidy is not supported. (See below for details.) ⚠️ Why Cassidy Isn't Included Cassidy originally used images from Cassidy Banks, but now uses Autumn Falls, who does not perform interracial scenes. I may release Cassidy Banks as a standalone PC in the future. 📥 Installation Download BLACKED-Core.xcl from this page Download BLACKED-Media.xcl from Pixeldrain or GoFile DO NOT UNZIP the .xcl files Load them with the in-game mod loader 🧩 Compatibility This mod modifies the generate random guy passage—but it doesn’t overwrite it. If another mod does overwrite it, load BLACKED after that mod. I’ll keep this updated as needed, but let me know if you run into errors. Known conflict: Bar Drug A patch is available—only needed if you're using Bar Drug. ❓ Why I Made This On my first XCL playthrough, I kept hoping for a Black guy to hit on my MC at the bar. It never happened. I loved the Dredd content and knew there was a huge opportunity to bring more of that to the game. Nobody else was tackling it, so I did. 🤝 Collaboration & Source Code If you're a modder and want to add BLACKED support to your PC, I’ve provided a template! Includes: Passage instructions File structure Helpful notes View the source code on the GitGud project 💬 Bugs & Feedback Post in the BLACKED thread on the official XCL Discord. I’m always open to feedback, ideas, and reports. 💖 Special Thanks Massive shoutout to the XCL community for all the love, support, bug testing, and late-night conversations. Special thanks to: Sorrow, Chuck, Katalin, Apologetic, stochastic, togashikokujin, Rogue Rouge, Shadowspawn, datdude69, Usagi666, Jirkislo, Blue_Sparkle, Zihara, TheFifthXephon, weeman, Jacqui, lentil, Estrea, Jessica, Vachnic... … and honestly, everyone in my thread who helped shape this. And of course, to Aphrodite, our divine dev, for crafting a game this delicious to mod. 💋 Want to Support me? I'm honestly just thrilled you're playing my mod and enjoying it, that means the world to me. I’ve been pouring my time, energy, and heart into building this, and it’s been amazing seeing people resonate with it. A few folks have asked how they can support me directly. If you're one of those wonderful people who wants to help me keep making this kind of content (and maybe buy me a few energy drinks in the process), I now have a SubscriberStar page! There's zero pressure to sub, but even small support goes a long way toward helping me keep things up. 📢 Legal Disclaimer I (Chloe) am not affiliated with BLACKED or Vixen Media Group. All copyrighted content remains property of its respective owners. Release Notes: See entire changelog here. ---------------------------------------------------------- Roadmap *Roadmap subject to change at any time Submitter Chloeana Submitted 08/03/24 Category Gameplay Changes & Events Requirements Media AND Core files
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View File [XCL] [0.25.6] Paradise Mall Expanded [Paradise Mall Location Framework] Ever felt that Paradise Mall is a bit too cramped with mods adding more and more locations to the Mall? Well do I have the mod for you! Paradise Mall Expanded adds several new passages inside the mall to make the mall feel like a much bigger place. Entrance Hall Jitters Bubba Zipple Vending Machine Loiter Mods that don't have support for PMX end up here as well as this is where the mall options around still fires West Wing Lower Level - Clothing Bonwit Teller Salvation Armani Laundromat Upper Level - Luxury Headlines Wrist Craft Pelican Trust East Wing Lower Level - Technology & Entertainment Radio Shack Blockbuster Serendipity Comics Upper Level - Medical X-Change Pharmacy Nano Nano Mutatio Walking between areas is a real loiter step (events/catcalls/encounters can fire), each area has its own flavor-line bank, and leaving a store puts you back in the wing the store lives in, not at the entrance. No interior shop passages are touched so no interferance with any base game or modded shops. New modder hooks: registry parents mall_west_lower / mall_west_upper / mall_east_lower / mall_east_upper plus matching *_options passage tags, and $pmx_area for scoping. For example, this is how Neon Desires gets added: :: Neon Desires Link [mall_options] { (unless:$pmx_installed is defined)[ (display:"Neon Desires Mall Link") ] } :: Neon Desires Mall Link (show_tooltip:[{ (link:"Neon Desires")[ (set:$places_visited to $places_visited + (a:"neon desires")) (cs:"Neon Desires") ] }],[Adult fun for everyone! Toys, outfits, and more.]) :: Neon Desires west wing place [register_places] { (set:$registered_places to it + (a:(dm: "id","neon_desires:west_wing", "parent","mall_west_lower", "label","Neon Desires", "tooltip","Adult fun for everyone! Toys, outfits, and more.", "kind","passage", "passage","Neon Desires", "visit flag","neon desires", "sort",40 ))) } Submitter AthenaWilliams Submitted 08/04/26 Category New Locations Requirements
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Version 1.1.4
5725 downloads
Bar Activities Expanded The Broken Drum has always had one game: blackjack. This mod puts a dartboard on the wall, a pool table in the corner, cups on the end table, a shuffle bowler along the wall, an air hockey table nobody has unplugged in years, and a door past the end of the bar that nobody mentions to you. All of it wired into everything the card game already does: the wagers, the girls, Dredd's dangerous stakes, and Bruce's infamous X-Change bet. Back room poker Four-handed Texas hold'em against Dredd, Bruce and whichever bar girls are in tonight, once a night, behind a door you have walked past a hundred times. Buy in from $50 to $2,000 and everyone at the table matches you, so the rung you pick is the size of the whole game. Real side pots, a proper seven card evaluator, and it reads your hand back to you in plain English, so "Two pair, aces and nines" rather than expecting you to spot it yourself. Everybody plays to type: Dredd is tight and will not pay you off, Bruce genuinely bluffs and will keep firing at a pot he has no business being in, and a bimbo calls you down with anything. They open pots, they lay hands down when the price is wrong, and they notice if you are the kind of player who bets every single hand. Run out of chips and you are not necessarily out. House rules say you can strip to buy back in, and so can everybody else, which you will see happen. Reach heads-up and the last player wants something for it: a bar girl settles for your cash, Bruce wants your masculinity on the table, and Dredd wants a night on his stage. Win and the bet is void and you take the lot. Every offer can be turned down. Already female when Bruce gets you heads-up? He has a different arrangement in mind, and how it goes decides whether he pays out at all. Somebody is always buying a round, and it goes on your tab in real units, so a long session is a drunk one whether you meant it or not. Bruce's rounds are worth watching. Catch what his other hand is doing and you can try swapping the glasses while he is not looking. It does not always work. When it does, say hello to Bree, who does not storm out and does not stop playing. Sitting there with nothing on does more than embarrass you. People start reading you, and it gets worse the longer you sit, while how well you know somebody decides how well you can read them back. Some of them would rather flash you than let you concentrate. Arousal builds at the table and you can spend it to steady yourself, but let it run and it will go through you in front of everybody. Being a bimbo makes all of this considerably harder, and Bruce knows it. Darts, now 501 and double out A physically aimed game. Your sight drifts and wobbles over the board; you pick your moment and throw. Higher Fitness steadies your hand, and every drink loosens it. Start at 501 and finish on a double, with no helpers telling you what to aim at, so working out your own checkout is part of the game. Bust below zero, on one, or on zero without a double. Bruce hunts treble twenties and runs hot. Dredd parks in the fat twenty and punishes your misses. The girls throw true to their personality, right down to the bimbo's occasional miracle bullseye. Retuned against measured averages, so maxed Fitness is a coin flip against Dredd rather than lapping him. Pool A real top-down eight ball simulation. Every shot is two steps: aim while dashed prediction lines trace the cue ball and object ball through cushion bounces to wherever they would actually end up (a gold ring where a ball drops, a red ring warning you of a scratch), then set your power on a slider and let it go. A faint fan around your aim line shows your true accuracy, and it widens with power and drink, so you always know what you are gambling on. Full bar rules on a 15 ball rack: pot your own and keep shooting, scratch and give up ball in hand, sink the 8 early and lose on the spot. Your opponent plays their turns on the table in front of you, and you can tap to hurry them along. Beer pong Six cups a side and one throw each. Every cup of yours they sink is a drink you actually swallow, and the drink throws worse than you do, so the game punishes you for losing it. Lose your last cup and you get one redemption shot to force overtime. Virtual bowling Five frames each on the bar's shuffle machine, with full bowling scoring: strikes, spares, bonus balls, and a live scoresheet under the lane. Air hockey First to five, in real time. Click the table and the mouse locks to it so your hand cannot wander out of the rally. Heavy and slidy the way an air cushion should be, and the opponent is genuinely trying. Built into the bar, not beside it The existing "Play cards" moment becomes "Play a game": agree the stakes first, then choose blackjack, darts, pool, beer pong, bowling, or air hockey. Poker is deliberately not in that list, because it is a table event with its own money model behind its own door. Every bar girl plays every game, one of each per night, including girls added by other mods, with a full set of personality-flavored reactions for winning and losing, for cash or for pride Dredd offers stakes you cannot cover, and losing a game you could not pay for ends exactly where you fear it does Bruce's X-Change pill bet works at every game, in both directions: bet your masculinity against his hundred, or make him match the bet with a pill of yours. The crowd still enforces the result. A bet is a bet. Fitness and drink accuracy penalties can be switched off per game. On by default for darts and beer pong, where the wobble is the game. Off by default for air hockey and pool, where your own hand already decides it. The dice-roll skill check (Fitness-based for the new games), Extra Effort, Action Points, skippable minigames, and the Real Time Minigames toggle are all fully supported 24 achievements, from your first won rack to taking the whole poker table with your clothes on A few drinks in, the games notice: your aim suffers and the narration has opinions Compatibility Requires X-Change Life 0.25.6 or newer No base passages are overwritten. Everything is done through the modding hooks, so it plays nicely with other bar mods (bar girl mods work automatically; tested alongside Mystery Pill and others) Zero media files: the whole mod is a tiny download and adds no load time Install Load bar activities expanded 1.0.0.xcl through the X-Change Life Mod Loader like any other mod. Works on new saves and existing saves. -
View File [XCL] [0.25.6] X-Press Delivery I was browsing the captions on the discord server and came across this amazing one from Aphrodite so full credit to her for the idea behind this mod and this amazing game. It works by going to the mall and seeing the flyer for the X-Press Delivery Job, it is avalible during the day slot Monday - Friday but you can change the days you work. You can also work at DynaPill if you're hired at X-Press and vice versa. The mod has integrations with: X-Fans - customers can recognise you if you have an audience, and you can film your deliveries Any Job - registers X-Press as a job so it plays nicely with other work BLACKED - adds Dredd to your route Become a Star - adds Vince to your route Paradise Mall Expanded - the kiosk moves to the East Wing Lower Level None of these are required. The mod uses them if you have them. When you start your shift you have to be female, if you're not they give you a Basic at the start of your shift for a price of course. Once you start your shift you have to deliver a number of packages before you're done. Most are ordinary, but some customers want some special treatment in order to get their signature and a nice tip! How often that happens depends on your rank and the route you pick. Routes. From Courier up you choose where you run each shift. Maple Grove suburbs is quiet and polite with fewer surprises and generous tips, the Standard route is the usual mix, and the Docks district is a rougher crowd with far more special deliveries and the biggest tips. Regulars. Satisfy a customer properly and he may start watching for your van. Regulars remember you, start warmer, tip better, and notice when you wear something new for them. They stay on the route where you met them, and the depot lists them by name. Familiar faces. Some doorsteps have somebody you know behind them. Bruce takes deliveries and is exactly what you would expect. Dredd signs for club supplies at his penthouse. Your stepdad pays for your discretion. Hailey signs for her components with earnest courier etiquette. Vince takes delivery of studio equipment. Sticky fingers. Sometimes a parcel from the X-Change Pharmacy rattles. Deliver it honestly for a discretion bonus, peek inside, or keep it and pocket a pill. If the customer complains, the claim comes out of your pay at sign-out. Achievements. Twelve of them, nine visible and three hidden. The base pay starts at $250 plus tips. Tips are given based on how satisfied the customer is with your special treatment, multiplied by your rank and your route, and their satisfaction is also how you get promoted: Trainee - base - $250/day, tips x1 Courier - 5 satisfied customers - $325/day, tips x1.25, and you pick your own route Senior Courier - 12 satisfied customers - $400/day, tips x1.5, and a bigger bag means more doors Route Captain - 20 satisfied customers - $475/day, tips x1.75, and regulars start asking for you by name Lead Driver - 30 satisfied customers - $550/day, tips x2 X-Press Elite - 45 satisfied customers - $650/day, tips x2.5 Higher ranks also carry more packages per shift and get knocked on more often. Base game 0.25 or newer. Nothing else required. Have Fun! Submitter AthenaWilliams Submitted 02/10/26 Category Gameplay Changes & Events Requirements
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View File [XCL] [0.25.6] Bar Activities Expanded Bar Activities Expanded The Broken Drum has always had one game: blackjack. This mod puts a dartboard on the wall, a pool table in the corner, cups on the end table, a shuffle bowler along the wall, an air hockey table nobody has unplugged in years, and a door past the end of the bar that nobody mentions to you. All of it wired into everything the card game already does: the wagers, the girls, Dredd's dangerous stakes, and Bruce's infamous X-Change bet. Back room poker Four-handed Texas hold'em against Dredd, Bruce and whichever bar girls are in tonight, once a night, behind a door you have walked past a hundred times. Buy in from $50 to $2,000 and everyone at the table matches you, so the rung you pick is the size of the whole game. Real side pots, a proper seven card evaluator, and it reads your hand back to you in plain English, so "Two pair, aces and nines" rather than expecting you to spot it yourself. Everybody plays to type: Dredd is tight and will not pay you off, Bruce genuinely bluffs and will keep firing at a pot he has no business being in, and a bimbo calls you down with anything. They open pots, they lay hands down when the price is wrong, and they notice if you are the kind of player who bets every single hand. Run out of chips and you are not necessarily out. House rules say you can strip to buy back in, and so can everybody else, which you will see happen. Reach heads-up and the last player wants something for it: a bar girl settles for your cash, Bruce wants your masculinity on the table, and Dredd wants a night on his stage. Win and the bet is void and you take the lot. Every offer can be turned down. Already female when Bruce gets you heads-up? He has a different arrangement in mind, and how it goes decides whether he pays out at all. Somebody is always buying a round, and it goes on your tab in real units, so a long session is a drunk one whether you meant it or not. Bruce's rounds are worth watching. Catch what his other hand is doing and you can try swapping the glasses while he is not looking. It does not always work. When it does, say hello to Bree, who does not storm out and does not stop playing. Sitting there with nothing on does more than embarrass you. People start reading you, and it gets worse the longer you sit, while how well you know somebody decides how well you can read them back. Some of them would rather flash you than let you concentrate. Arousal builds at the table and you can spend it to steady yourself, but let it run and it will go through you in front of everybody. Being a bimbo makes all of this considerably harder, and Bruce knows it. Darts, now 501 and double out A physically aimed game. Your sight drifts and wobbles over the board; you pick your moment and throw. Higher Fitness steadies your hand, and every drink loosens it. Start at 501 and finish on a double, with no helpers telling you what to aim at, so working out your own checkout is part of the game. Bust below zero, on one, or on zero without a double. Bruce hunts treble twenties and runs hot. Dredd parks in the fat twenty and punishes your misses. The girls throw true to their personality, right down to the bimbo's occasional miracle bullseye. Retuned against measured averages, so maxed Fitness is a coin flip against Dredd rather than lapping him. Pool A real top-down eight ball simulation. Every shot is two steps: aim while dashed prediction lines trace the cue ball and object ball through cushion bounces to wherever they would actually end up (a gold ring where a ball drops, a red ring warning you of a scratch), then set your power on a slider and let it go. A faint fan around your aim line shows your true accuracy, and it widens with power and drink, so you always know what you are gambling on. Full bar rules on a 15 ball rack: pot your own and keep shooting, scratch and give up ball in hand, sink the 8 early and lose on the spot. Your opponent plays their turns on the table in front of you, and you can tap to hurry them along. Beer pong Six cups a side and one throw each. Every cup of yours they sink is a drink you actually swallow, and the drink throws worse than you do, so the game punishes you for losing it. Lose your last cup and you get one redemption shot to force overtime. Virtual bowling Five frames each on the bar's shuffle machine, with full bowling scoring: strikes, spares, bonus balls, and a live scoresheet under the lane. Air hockey First to five, in real time. Click the table and the mouse locks to it so your hand cannot wander out of the rally. Heavy and slidy the way an air cushion should be, and the opponent is genuinely trying. Built into the bar, not beside it The existing "Play cards" moment becomes "Play a game": agree the stakes first, then choose blackjack, darts, pool, beer pong, bowling, or air hockey. Poker is deliberately not in that list, because it is a table event with its own money model behind its own door. Every bar girl plays every game, one of each per night, including girls added by other mods, with a full set of personality-flavored reactions for winning and losing, for cash or for pride Dredd offers stakes you cannot cover, and losing a game you could not pay for ends exactly where you fear it does Bruce's X-Change pill bet works at every game, in both directions: bet your masculinity against his hundred, or make him match the bet with a pill of yours. The crowd still enforces the result. A bet is a bet. Fitness and drink accuracy penalties can be switched off per game. On by default for darts and beer pong, where the wobble is the game. Off by default for air hockey and pool, where your own hand already decides it. The dice-roll skill check (Fitness-based for the new games), Extra Effort, Action Points, skippable minigames, and the Real Time Minigames toggle are all fully supported 24 achievements, from your first won rack to taking the whole poker table with your clothes on A few drinks in, the games notice: your aim suffers and the narration has opinions Compatibility Requires X-Change Life 0.25.6 or newer No base passages are overwritten. Everything is done through the modding hooks, so it plays nicely with other bar mods (bar girl mods work automatically; tested alongside Mystery Pill and others) Zero media files: the whole mod is a tiny download and adds no load time Install Load bar activities expanded 1.0.0.xcl through the X-Change Life Mod Loader like any other mod. Works on new saves and existing saves. Submitter AthenaWilliams Submitted 08/13/26 Category Gameplay Changes & Events Requirements