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Found 14 results

  1. View File File Name: Breast Expansion and Lactation File Submitter: RapidWaterOver File Submitted: 17 Sep 2015 File Category: Sexual Content Requires: Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC What is this mod? Breast Expansion and Lactation creates a world in which you, as the player, acquire the ability to become a real life cow girl. Now you can produce milk and sell it all to the highest bidder! Or save it for yourself, that delicious cream provides a lot of useful buffs that come in handy in a harsh wasteland. How does it work? Over time your breasts produce milk. After a certain period of time, you are given the oppurtunity to milk yourself. This produces bottles of milk that you can sell. Be aware though that the milk is dirt cheap, so you need to sell a lot to make any kind of fortune. To start producing milk...well, let's just say you'll find out if you loot enough ghouls. For your companion, just feed them some of your milk. There are three chems that will help you in various ways with lactating. Growth extract Increases bust size Decreases the amount of milk your glands produce before expansion Production extract Increases amount of milk produced in a time frame Decreases the milk level, total amount of milk available after milking (to increase it milk yourself, but not more than a few times in a a few days period) Storage extract Increases amount of milk your glands produce before expansion Decreases amount of milk produced in a time frame These chems can be found being sold by vendors selling assorted goods as well as places where you find other drugs. BreastExpansionLactationTTW.esm: This is the master file containing the core data. BreastExpansionLactationTTW Raiders.esp: Addon that adds several weapon types to raiders that are laced with the essence from the plants and chems in this mod. BreastExpansionLactationTTW Drugging: Addon for Sexout Drugging. BreastExpansionLactationTTW SCR: Addon for Sexout Common Resources. BreastExpansionLactationTTW Lab: The secret lab has been moved to this plugin. Installation Download and unpack the contents of the latest version to your Fallout folder. Note that in each folder (3, NV and TTW) plugins all have the same name; I simply didn't bother renaming them. Copy the plugins from 3 to your data folder if you're using Fallout 3, the plugins from NV if you're using New Vegas, etc. Credits: Milking Animation: gamedude711 Milking Armor + related textures: gamedude711 Submitter RapidWaterOver Submitted 09/17/2015 Category Sexual Content Requires Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC
  2. Having a blast doing the Men and Women of Fallout 3, 4, 76, and all points in between and adding a couple of Vault numbers in there myself. Vaults 72 (The Hospital), Vault 86 (The Archive), Vault 91 (A.H.M. or Advanced Human Mutation and Vault-Tec's Bio-Engineering Division), Vault 100 (A Nexus-Vault housed with over 2000 Vault-Tec Employees with trans-dimensional telepads and a fleet of vertibirds), and Vault 113 (home of the notorious Liar's Lair). I'd like to do Vault Suits with these individual numbers some day, maybe when I learn how to use the correct software. Coming Soon, I hope. Zoey Goldschmitt - a hard and bitter Ex-Gunner mercenary with a knack for androids hails from Little Lamplight and Vault 87. She has taken a vow to track and eliminate the murderous association called Talon Company to the last man. That 's if she can get away from the Gunners first. Zoey's bad reputation and hard luck seems to follow her where ever she goes. Now she's here in the Commonwealth of Boston to fulfill the vow of a dying friend. The Caprice Sisters - Well, let's just say Vault 108 has several sub-levels and "Gary" wasn't the only clone to leave the Capital Wasteland. A series of clones, 108 groups in all, are stored in cryogenic sleep deep inside 5 localized sub-basements. The Caprice Sisters, from that same Vault, are, if not worse, than Gary-Series clone that plagues the Capital Wasteland. Thy are the most recognized and beautiful female clones in post-nuclear America. A warning to the wise and foolish, If you see twins beware. Rumor says there are five of them in any given group and they function very well as a team and are trained combat fighters. Siobahn Shivers - this prudish woman wouldn't be caught dead without her power armor. Born in Megaton near Vault 101 and recruited into the Brotherhood of Steel when she turned 13, has spent the 17 years of her time and life on the outskirts of Northern Maryland or within the traveling ranks of the Brotherhood. Now she is on a solo mission, searching for a traitor to the Brother in a place the locals of the Commonwealth call Nuka-World. Sun-Nee MacIntyre - Except no substitutes, she is the Daughter of James MacIntyre, Founder of Project Purity representing Vault 101. Her current mission is to catalog the location of other Vaults outside the Capital Wasteland for the Brotherhood of Steel and Naval Science Institute. She's here to make contact with Vault 81 with the possibility of establishing a secure trade route. Her second mission is to find the main entrance to the Lost Vault, Vault 117. There is something inside that Vault the Brotherhood of Steel desperately needs. Magnus "My Blood is Type-0 Green" Odinsohn - Originally from West Virginia and an original inhabitant, Magnus is one of thee oldest living survivors of Vault 76. The only male of this group and has ghoulified not once, but on three other occasions and has been cured each time. A combination of multiple viral infections, anti-viral meds, and stasis pods has kept alive for nearly 210 years with no sign of slowing down. Trained as Green Beret and as a Park Ranger, Magnus spent the first five years stabilizing the Appalachians before venturing in Maryland, Eastern Pennsylvania, and the Commonwealth of Boston (Circumnavigated and marked the outer most boundaries of the Glowing Sea) to stabilize other parks and wilderness habitats. He wears his Vault-suit (Marked with the numbers 76 ) under his Park Ranger uniform proudly. Magnus is deadly proficient with his modified fire axe. If you can get past the scares all over his body, he's the best ally and the most knowledgeable forester you can ever have. Update 20191221 - The Door is Open or Exploring Some New Vaults Second Update - 20201214 With the exception of Vaults 45 and 118, the remaining vaults are located in West Virginia and the Appalachia, the old state of Maryland and the Washington D.C. area (The Capital Wasteland) or Massachusetts and the general area outside the Commonwealth of Boston (51, 63, 75, 76, 77, 79, 81, 87, 88, 92, 94, 95, 96, 101, 106, 108, 111, 112, 114, 117, 118). Vault 45 - (Location: one mile north of Riverton, Wyoming) Vault 45 was a control vault located near Riverton, Wyoming. Vault 45 was designed via its location as to position it approximately 200 or such miles away from any other residential vaults or bomb shelters. Isolation of this control group and its vault was the key paradigm to the Societal Preservation Program. The idea was to create a community from the ground up free and away from future external cultural (except for historical factors) contamination. Vault 45 is a true control group with no covert agenda. Its opening date was set for 80 years in 2157. this vault, from corporate records, came equipped with a G.E.C.K. Similar to Vault 92, Vault 45 was marketed, however, as to preserve Western culture and heritage among a variety of ethnicities and creeds in the Western regions of the United States. Vault 45 would have state of the art building faculties, seed vaults, embryonic arc to repopulate pure strain animals, and a fully functional G.E.C.K. Vault 51 - (Location: Forest Region of the Appalachias, Northeast of Point Pleasant) A brief history can be found here: https://fallout.gamepedia.com/Vault_51 Vault 61 - (Location: Unknown) This vault was never completed before October 23rd, 2077. Vault 61 lain in abandoned and somewhat ruin until some 10 years ago when an expedition from Vault 100 discovered the main door was sealed but functional. With the power generators restored, the vault was brought up to a minimum of functionality as the access its potential. Vault 100's Board of Directors decided to finish its construction and bring the installation to full operational capacity. Vault 61 would become a penal colony of sorts. Housing the worse criminals and psychopathic to rise after the post-nuclear devastation of the Great War Vault 63 - (Location: South of Welch, West Virginia) Information about Vault 63 can be found here, https://www.polygon.com/2019/2/10/18219293/fallout-76-vault-63-location-inside-dlc-cut-content and here: https://fallout.fandom.com/wiki/Vault_63 Vault 68 - (Location: Trenton, New Jersey) Vault 68 was meta-control group, a gage, and a health barometer for the some 22-25 Vault (control) Groups. It was intended to be a mix-salad and to see if the vault could function with various personalities and ethnicities and to see if conflict resolution could be obtained without oversight or overseer discretion. To add pressure and another antagonizing variable, Vault 68 was opened exactly three hours after the bombs fell on the Eastern Coast. Modified eye-bots (E-M pulse and radiation resistant) were dispatched to recruit survivors in the immediate area of Trenton, New Jersey. 999 random recipients had exactly three hours to reach the main vault before it sealed once again. Survivors would be administered anti-radiation treatments and then shown to their new quarters. A new life would proceed as if their old life never mattered. Vault 69 - (Location: Unknown) Twin Vaults maintained by two overseers and whose experimental function strictly separates the residencies on the basis of their physical sex and gender. Homosexuality and other deviant forms of sexuality or expression are simple eradicated or expelled for the purpose of this heterosexual experiment. Housing of both sexes occurs in two separate dormitories. While Vault 75 was conducting unethical experiments to breed the ultimate soldier, Records from Vault 100 indicate that Vault 69 was breeding both sexes to become the perfect mates with abilities into the empathic spectrum of behavior. Vault 72 - (Location: 12 miles south of Baltimore, Maryland) Heavily fortified by barriers, wreckage, and collapsed rubble, patrolled on a rotating basis via a coveted contract with Talon Company. Vault 72 maintains some security with eye-bots and military combat droids. Starting out as another control group, but with a stated function and purpose after the events that transformed post-apocalyptic America. Vault 72 is simply a large medical faculty and hospital. All individuals inside Vault 72 are trained doctors, physicians, medical technicians, or researchers. Security is done via robots and Talon Company. It's not unusual to find both or all three operating hand-in-hand. Vault 76 - Vault 77 - (Location: Northwest of Paradise Falls but outside the Capital Wasteland, east of Hagerstown, inside the Catocin Mountain Park) The entrance to this vault around the bend away direct line-of-sight. It holds a social isolation experiment still operational after two hundred years to the present day. Located along the Interstate 270 and used by merchant caravans, astute merchants with pip boys, use the Vault 77's vast warehouse to store scavenged goods, computers, robots, and military hardware. Vault 77 is a multi-dimensional habitat/teserract, isolation cell, and warehouse stationed with Vault 77 but separated from the main experiment. Vault 79 - Vault 85 - (Location: 25 miles northeast of Washington D.C.) Vault 85 was a large commorancy for it inhabitants, designed to be a stressor, and all of whom had little or no engineering skills. The technology and equipment was designed to stress the registered inhabitants with a consistent state of needy repairs. All equipment and useful devices were designed to break randomly, others at timed intervals, and eventually became unrepairable. Ineffectiveness was a commonplace theme All technology had a life expectancy no more than five years, save the Overseer's Office, the main Power Generator (Cecil, a Mr. Handy was assigned as the reactors repair technician), and the Mechanism operating the Vault 85's main door. Within 24 months in operation, Vault 85 was abandoned. It's inhabitants and descendants live outside the Vault 85 in a pastoral community with a near Amish attitude towards technology. When the inhabitants of Vault 92 fled the experiments of their vault, they found acceptance with the community of Vault 85. Vault 85 did not have a G.E.C.K. in its inventory. Vault 86 - (Location: Unknown) The Archive. Actual location is still undetermined as of 20191226. Vault 91 - (Location: 15 miles South of Canobie Lake Park, on the west side of I-93, within southern New Hampshire) The Vault is believed to be in operation to this very day. The purpose of this Vault is two expand the human condition via genetic engineering (i.e. beneficial mutation) and thus create a race of breedable human mutants. Vault 94 - Vault 96 - Vault 98 - (Location: Unknown) Vault 98's true function was to gauge and study a Mass Transport Arch (M.T.A.) discovered three centuries ago (roughly 1930) in Egypt. Activated so long ago and after its quantities were gauged, It's home in Cheyenne Mountain was decommissioned then refurbished for neuro-cybernetic experiments at Vault-Tec's request. Vault-Tec's Board of Directors relocated to Vault 100 days before October 23rd to continue its observation of the M.T.A. Its current Board of Directors has a vested interest in the activities of Vault 98 and knows that it is still functional and fully operational, even to the present day. Vault 100 - (Location: Willington, Pennsylvania, southwest of Philadelphia) Vault 100 opened exactly 100 years to day after it was secured shut. Now the ten block area around Vault 100 is in full operation with a population of 10,000 governed by Vault-Tec's CEO and a governing board via corporate hierarchy. Vault 100 is a true corporate government. Vault 104 - (Location: North of Cockeysville, just outside Baltimore, Maryland) Access to the vault's main entrance room is simple with any serviceable Pip-Boy. The inner doors that lead to the lower levels are sealed from both sides of the vault. Nothing organic, (except someone in the Overseer's office) is alive and surviving the high levels of gamma radiation scrubbing the remaining vault structure clean and sterile. The science teams of Vault 104 were engaged in experiments that focused on immunophysiology and molecular generation via blood platelets and regenerating nannites. Reassembling a host from the ground up, literally was the unethical goal of Vault 104. Vault 110 - (Location: 5 miles north of Philadelphia, Pennsylvania) It seems the experiments conducted on the inhabitants of Vault 110 were a success with over 75% of a population of 1000 responded to a mixture of genetic manipulation and organelle grafting. Longevity experimentation and the application of Anti-Aging pharmaceuticals on its Vault Residents, resulted in some inhabitants are well over two hundred and twelve years old by 2212. Vault 113 - (Location: 20 miles west (right outside) Trenton, New Jersey but within the western boarder of Pennsylvania) The vault itself is maintained by the A.I. overseer. Only the A.I grants access into and out of the vault. Designed to be an experiment similar to Vault 21, Vault 113 inhabitants are all habitual or pathological liars. Vault 117 - (Location: The Glowing Sea, Southwest Massachusetts) What started as an experiment in holo-deck and particle synthesis technology turned into a tomb for the inhabitants of Vault 117. The entire vault is still intact, but powerless. The inhabitants, all ghoulified inhabit what mercenary companies come to call a graveyard. Field reports say the power generators and the internal lights are salvageable and can be repaired. The remaining ferals inside Vault 117 have become accustomed to darkness and bright photonic bursts or prolonged lighting painfully hurts their sensitive eyes. The Glowing Sea's physical dimensions constantly shift with the rolling coastal air currents. The "Sea" itself extends from the shattered ruins of Westwood, Norwood, and Dedham southwest riding the old I-95, all the way across Providence, Rhode Island and ending somewhere along the coastlines of the former New England states. The former capital of Providence is a blasted hulk of high radioactivity and abandoned buildings. The old city is infested with "ferals", with some intelligent and more friendly "ghouls" managing to survive and thrive. The Mod itself can be found here, on the Fallout 4 Nexus Site: https://www.nexusmods.com/fallout4/mods/32242 Vault 119 - (Location: 25 mile northwest of Pittsburgh, Pennsylvania) "The Hive" - With what began as an embryonic arc similar to Vault 96, ended when super-mutants broke inside Vault 119 and exposed the insect wing on Level 5 to canisters of FEV. The bio-chemicals and mutagenic agents turned the undeveloped "eggs" into hungry and very larger-than-life life monstrosities. Reports from the Brotherhood of Steel, the Minutemen, and (believe it or not) Talon Company claim that the insects function together for the defense of Vault 119 and oddly enough with a very unique hive mind. Thankfully field reports indicate that the upper four levels are accessible and the former inhabitants had time to seal the rest of the vault (levels 1-2, 7 -12) from the infestation
  3. This suite includes Sexout V2.352, SexoutSex, SexoutHookupsAlt, SexoutRapers and SmallerTalk. With these mods the player can initiate sex dialogs with any adult NPC , NPC's will approach the player for sex, and NPC's (and creatures) can rape the player or other NPCs. Detailed notes for each file are included below. Sexout.esm- Sexout V2.352 (early 2012) pre-NX, ported to Fallout 3. Sexout Handbook doesn't work, so certain things needed to be set in the scripts. These include: Duration- Set for 22 seconds. Limb Damage- Disabled STD's- Disabled Dressing/Undressing- NPCs always undress and redress, whether consentual or not. Player must always manually redress (despite my best efforts). FOSE required Important- You need to install the .dll files from JoshNZ's Animated Prostitution mod! The anims will not work right without these files. These files should be put in the FO3 folder, not the data folder. Overwrite originals. Also, since we are not using any Common Resources yet, I added a new strapon to Sexout.esm. I did this so any mods generated from this esm will not have to reinvent the wheel (strapon). The strapon itself is one I picked from SCR back then and am just keeping it here. If you don't like it you can replace it with your preferred nif and texture. This also finally fixed the "strapon won't unequip" problem. Since Sexout.esm recognizes the SexoutNGStrapon, unequipping it is now a function of the redressing process. So any mods which want to use the strapon don't need to worry about writing "unequip" code, if they use the built in strapon. SexoutSex.esp- This is a port and modification of the original SexoutSex mod by Bromm83; (ChancellorKremlin has taken stewardship over the NV version), vintage early 2012. I tied up some loose ends to get the threesome working. Then, using Bromm's idea, I added a "twosome with voyeur" option and a "solo with voyeur" option. Here is an outline for how to make things work in SexoutSex: Threesome- Initiate dialog with NPC #1 ("Fine piece of ass..".etc). Then say "The more the merrier...". That starts the threesome dialog. Initiate dialog with NPC #2 ("seriously sinful fun..."). Once both NPCs are recruited, go to where you want the act to take place, they will follow. Assign positions to the NPCs. "You're the one getting it" will be ActorB. "Mouth or Pussy duty" will be actorA. "Ass or pussy" will be actorC. Once assigned, say to actorA or actorB (if you are actorA) :"This looks like a good place to do it". The animation will begin. You can also have a third NPC take your place in a threesome. Once the first two NPCs have been recruited, ask a third NPC to take your place. Assign positions and start sex in the same manner. Unfortunately, once you activate the threesome dialogs, they will remain as options even after you've assigned positions, so try not to mix things up by reassigning an NPC or asking an already assigned NPC to take your place, etc. Twosome with Voyeur- After initiating sex dialog with an NPC, choose "why don't I set you up with someone else" option. The same method applies- recruit NPC #2 with "I've got someone ready to go, you interested?" They will follow. Assign positions- "mouth or pussy" for actorA, "you're getting it" for actorB. Say to actorA "why don't you two put on a show for me?". This will start the action. Solo with Voyeur- After initiating sex dialog, tell NPC that you want to watch them pleasure themselves. They will start wanking. Males are not working for this. I don't think there is an animation in this version. Bugs- ActorB misalignment bug for threesomes is present when Player is not ActorB. Maybe there is a fix I don't know about. SexoutHookupsAlt.esp- Another older version of a great mod by Bromm83. Had to do some tweeking to make things work in FO3. None of the content specific to NV is used (gamblers, etc). This mod simply allows NPCs to approach the player for sex. The original mod had the possibility for threesomes, but I couldn't get it to work. Removed the dialog. If you want threesomes, use SexoutSex dialog. There is an option to ask for caps for sex. The original dialog and layout didn't fit FO3 so I adjusted things here. At this point the spread is from 10 caps to 50 caps, depending on Charisma, Karma and Barter. I'm not saying it's perfect- it may be wrong, but it appears to work OK. There is some randomness.1 SexoutRapers.esp- Despite being obsolete, this is the only Rapers mod I was able to get to work with FO3. The "trick" with this mod is that it is not complete as distributed. That's because the mod relies on content that is in Fallout NV, namely the "NV Raven". The original author of SexoutRapers ingeniously used specially adapted NV Ravens to "point out" the rape victims for the stalker NPCs. Since those elements aren't in FO3, you will have to aquire them yourself. If you have Fallout NV that shouldn't be a problem. If you don't, you'll have to arrange to get them somehow. You only need the "skeleton.nif" file, and the folder named "bakidleanimsbak" which are in the "NV Raven" mesh folder-nothing else . You do not need the Raven body mesh (nvraven.nif) or the textures (delete them or the Ravens will be visible). You just need the skeleton and idle anims. Place them in the same location they occupied in the FalloutNV structure- ...meshes\creatures\NVRaven. The Rapers Handbook works so you can configure this mod how you like it. I suggest that you disable this mod (and the other Sexout content) while going through the initial tutorial in the vault. If you don't, well...hilarity, as well as chaos, may ensue. Bugs- NPCs will sometimes bounce, slide along the ground, stretch or disappear- especially in restricted spaces where there are a lot of meshes to interfere with things. On very rare occasions they may die or disappear from the game. So please save often, especially when you are about to toggle the rapers to be active. SmallerTalk.esp- The NV mod is under the stewardship of Astymma. This is the only mod generated from a recent version. Does what it's supposed to- allows the player to initiate conversation with NPCs. Console activated variables added by Astymma short iVariable1 ;mod enabled or disabled, 0 = OFF, 1 = ON, default = 1 short iVariable2 ;debug messages shown or hidden, 0 = OFF, 1 = ON, default = 0 short iVariable3 ;creature support enabled or disabled, 0 = OFF, 1 = ON, default = 0 short iVariable4 ;conversation enabled or disabled while sneaking, 0 = OFF, 1 = ON, default = 1 short iVariable5 ;timer in seconds 1 to 10, default = 3 short iVariable6 ;companion wheel override, 0=no smaller talk convo after wheel use, 1 = smaller talk convo after wheel use, default = 1 short iVariable7 ;randomized dialogue enabled or disabled, 0 = OFF, 1 = ON, default = 0 These are set via the console by doing set <questid of SmallerTalkVars quest>.iVariableX to Y - - - - - - - - Other issues- Stay away from doors that require a screen load to go through, when initiating sex. Sometimes the NPC will get sucked through the door when the animation starts. If that happens the animation will break and will require a reload. So don't initiate sex as soon as you enter a cell through a doorway- move into the room a little and get some distance between you and the door. I've seen this happen with two NPCs also. Finally, I had to make some choices that work for me but perhaps not for you. I encourage you to learn how to use the GECK, if you don't already know, and mod the files to your liking. It's really not that difficult so give it a try. - - - - - - - How to install- Assuming you have FOSE installed and JoshNZ's .dlls Manual installation only! Extract the files to a separate location. Move the .esm and esp files into the Fallout3\Data folder. The mesh and texture files are a mix of a couple of different versions of Sexout/SexoutNG. They all work together in this version. The NVRaven folder is empty. Move it to the Meshes\Creatures folder. An erect male body is included here, as it was, I think, in the original Sexout. Move it into the Fallout3\meshes\characters\_male folder. That's where you will also place whatever nude female body you want to use (femaleupperbody.nif). Be sure to install the respective textures for your body too. There are a few mesh and texture files to place also, which should be self-explanatory. Don't forget to enable the new files in FOMM (or whatever) and <<toggle archive invalidation>>. These mods were tested on a fresh install of GOTY edition. The only other mods were Dimonized Type3 Body replacer and Breeze's Male Body and Armor mods. It was truly horrible having to play the game with the vanilla walking animations. Arrgghh! But I wanted to keep things clean. I know these mods work if installed properly. Thanks again to Prideslayer for all of the help and encouragement, and also to the other modders who originally created these mods. Note: New upload- SexoutFO3Update.7z. Updated SexoutSex.esp + Duration Time extenders. SexoutNGFO3.7z SOFO3Update.7z
  4. isize resolution is in falloutprefs.ini fomm - http://www.nexusmods.com/fallout3/mods/20107/? - how to install mods with fomm - http://pastebin.com/HAHkDQZu archive invalidation - http://www.nexusmods.com/fallout3/mods/944/? loot fose patches zeta workaround - maybe if bethesda didn't release buggy unfinished shit and call it a game, players wouldn't have to fix bugs themselves. it continues to amaze me that they don't get crucified for it - this mod fixes the ctd upon first starting the dlc. it lets you bypass complete inventory removal - http://www.nexusmods.com/fallout3/mods/8194/? useful dynamic third person camera - (always centered) - http://www.nexusmods.com/fallout3/mods/20838/? fast travel indoors - http://www.nexusmods.com/fallout3/mods/7624 one tweak (manual install) - finally worked, had to manually populate .ini from fonv in order for it auto-populate, had to try twice - http://www.nexusmods.com/fallout3/mods/21337/? - do NOT alt-tab out of main menu wait until game has loaded first stuff quantum looting device - http://www.nexusmods.com/fallout3/mods/20888/? open up - http://www.nexusmods.com/fallout3/mods/7546/? looks fallout character overhaul races - pc, http://www.nexusmods.com/fallout3/mods/20004/? fallout 3 redesigned HD - npc, http://www.nexusmods.com/fallout3/mods/6341/? - personally using - https://drive.google.com/file/d/0B7gwoCfWUTlxNVpKMUxDQmFiOFk/view?usp=sharing - manual install archive invalidation archive invalidation archive invalidation archive invalidation
  5. Hi everyone Can you help me maybe? I need sex mods for Fallout 3, and for example, pregnancy mod and so on. Could you help me once again and I post the links to Fallout 3 so that I can download the necessary things. Thanks in advance
  6. 15,988 downloads

    WHAT IS IT? A hard reset for FO3 and NV male bodies. Mesh replacers as requirements and other silliness are now things of the past. WHAT’S THE POINT? I’m tired of dealing with mesh replacers that are poorly rigged, incompatibilities with DLCs and I felt like doing it. WHAT’S INCLUDED? K2 BREEZE REDUX Base Files: the base files for both FO3 and NV. This includes base textures for raiders, ghouls, and the playable race humans. There are a few armor replacers, but only to fix what is needed. FO3_DLC Pitt: mesh replacers where needed and male texures for the Pitt Mutated Humans. FO3_DLC PointLookout: Tribal race textures and outfit fixes. NV_BREEZE REDUX Sexout Body Suit: Amra72‘s Breeze body mesh remapped to work with Breeze Redux. NV_DLC OldWordlBlues: meshes fixes and an esp to revive the unused Lobomite body textures. NV_DLC LonesomeRoad: textures for the DLC’s Marked Men. K2 BREEZE REDUX Resource Body: a base body without the penis, rigged and ready for modding clothes and armor. NOTE The tribals for Honest Hearts are NOT addressed in this mod. For that you will need Kendo 2's Honest Hearts Tribals. REQUIREMENTS None, other than FO3 or New Vegas. COMPATIBILITY/INCOMPATIBILITY Incompatible with Breeze FO3 Males versions 1.6 or later, SickleYield’s Roberts Male Body for Fallout 3, Sesom’s Breeze New Vegas Males, Nivea’s Robert’s Male Body FNV and the version made by FavoredSoul. Otherwise, no issues. INSTALLATION Drop the download contents into your data folder. Go to the folder Data\meshes\characters\_male and look for the files upperbody_nude erect, upperbody_nude and upperbodymale_underwear shorts. Rename the mesh of your choice to upperbody. Activate the esp(s) if needed and play. The game will do the rest. CREDITS Breeze582000 for Breeze Males, Kendo 2 for everything else. PERMISSIONS Feel free to use the mod’s content in your own work. The contents of this mod are subject to the additional terms below. TERMS If you use my meshes or textures in your own mods you must credit Breeze582000 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Skyrim or Fallout 4. You are not allowed to upload my content (including derivatives) to NexusMods.com, Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. *NEW* Update 2018/12 Re-rigged and re-weighted meshes for nude, erect and underwear body models. Dismemberment changed to new vertice areas, neck and wrist seams improved, distortion on the back with some animations addressed. DOWNLOAD LINK Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016.
  7. Yo - I was missing some decent pubic hair for my new wasteland junkie char so i decided to convert the 3d one from Oblivion, and i thought i might as well share it I take absolutely no credit for any of these, the only thing i did was to export the 3d hair model from blender and corrected the positions, also scaled them up a bit. This .nif is a T6M body but you can just copy/paste the pubic hair(s) in nifskope to any other body mesh. You might need to adjust the positions a bit tho. Download Alternate link Here is a smaller one, since i scaled up the first one to match the body texture i use. Download Alternate link All credit goes to the original creators. Necroscope/Izumiko for the T6/T6M and either Necroscope or Krista for the hair (not sure who was the original creator, i got the PH files from the Sexy Elves armor by Krista but i read somewhere that it was originally done by Necro...feel free to correct me on these). Any legal/permission problems just let me know. Edit: Added 6 screenies, should have done that earlier.
  8. Version 1.0.1

    9,245 downloads

    File Name: Breast Expansion and Lactation File Submitter: RapidWaterOver File Submitted: 17 Sep 2015 File Category: Sexual Content Requires: Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC What is this mod? Breast Expansion and Lactation creates a world in which you, as the player, acquire the ability to become a real life cow girl. Now you can produce milk and sell it all to the highest bidder! Or save it for yourself, that delicious cream provides a lot of useful buffs that come in handy in a harsh wasteland. How does it work? Over time your breasts produce milk. After a certain period of time, you are given the oppurtunity to milk yourself. This produces bottles of milk that you can sell. Be aware though that the milk is dirt cheap, so you need to sell a lot to make any kind of fortune. To start producing milk...well, let's just say you'll find out if you loot enough ghouls. For your companion, just feed them some of your milk. There are three chems that will help you in various ways with lactating. Growth extract Increases bust size Decreases the amount of milk your glands produce before expansion Production extract Increases amount of milk produced in a time frame Decreases the milk level, total amount of milk available after milking (to increase it milk yourself, but not more than a few times in a a few days period) Storage extract Increases amount of milk your glands produce before expansion Decreases amount of milk produced in a time frame These chems can be found being sold by vendors selling assorted goods as well as places where you find other drugs. BreastExpansionLactationTTW.esm: This is the master file containing the core data. BreastExpansionLactationTTW Raiders.esp: Addon that adds several weapon types to raiders that are laced with the essence from the plants and chems in this mod. BreastExpansionLactationTTW Drugging: Addon for Sexout Drugging. BreastExpansionLactationTTW SCR: Addon for Sexout Common Resources. BreastExpansionLactationTTW Lab: The secret lab has been moved to this plugin. Installation Download and unpack the contents of the latest version to your Fallout folder. Note that in each folder (3, NV and TTW) plugins all have the same name; I simply didn't bother renaming them. Copy the plugins from 3 to your data folder if you're using Fallout 3, the plugins from NV if you're using New Vegas, etc. Credits: Milking Animation: gamedude711 Milking Armor + related textures: gamedude711
  9. Hey good people,can any of you be kind enough to recommend to me a quest mod in the callibre of Dark Investigations/Thief/Galgats work in general(if such a mod exists)?This games being this old...i do not even know where to start.Thanks in advance.Currently playing FNV.
  10. Hey. I am searching for a clothes replacer mod which has this jumpsuit in it and maybe the face replacer mod. I did not found anything while i was looked for it. Thanks!
  11. Hi there! I would ask to help, wich mods can make the commonwealth more closer to Fallout 3 atmosphere. Cause lets be honest, Commonwealth and Fallout 4 kind of lacks those, I not really have those feels there. I have no dlc-s still. Can you suggest me mods wich can make the game feel more dangerous and darker, even horror if it can?
  12. sorry, if this is abrupt. I am new here and do not know how to install mod in Skyrim game, The Sims 3, and fallout 3. *my English is bad*
  13. I been modding Skyrim & Fallout 4 since I discovered this site & Nexus since summer 2017. I still dont consider myself done with everything I want to add for either game mostly due to mod bugs, me always finding new shit or waiting on some author to finish an update on one interesting mod or a pack of mods that would take too much space separately. Since then I still havent tried a genuine playthrough of either game with everything I added, its always just short or extended bursts of me either fuckin around or testing whatever new mod(s) i added. Then I bought Oblivion earlier this year & am now in the same position of trying to figure shit out for it (especially when it comes to animations lmao). Now comes in our Lord Gaben with the summer sale at last & both Fallout 3 & New Vegas got hella deals. Unlike the other games I played above, I have seen nothing about mods for these 2 games yet and have no clue how much more annoying they'd be to even get started on working what with simple shit like keeping them at 60FPS instead of the 300 every new Beth game I get likes to jump to for some reason. I haven't seen any of the sex mods for them offered here or even non-adult mods either (can obvi check myself later) so what I want to know is with the way I been playing the other 3 games I already got, is it even worth getting the other 2 Fallouts or should I pass on them for now and get them way after playing my heart out on the other 3 games? Note that for me, the variety of sex mods & large content mods are what I value the most with the game stability & configuration as second & everything else an afterthought like graphic enhancement and such.
  14. View File WHAT IS IT? A hard reset for FO3 and NV male bodies. Mesh replacers as requirements and other silliness are now things of the past. WHAT’S THE POINT? I’m tired of dealing with mesh replacers that are poorly rigged, incompatibilities with DLCs and I felt like doing it. WHAT’S INCLUDED? K2 BREEZE REDUX Base Files: the base files for both FO3 and NV. This includes base textures for raiders, ghouls, and the playable race humans. There are a few armor replacers, but only to fix what is needed. FO3_DLC Pitt: mesh replacers where needed and male texures for the Pitt Mutated Humans. FO3_DLC PointLookout: Tribal race textures and outfit fixes. NV_BREEZE REDUX Sexout Body Suit: Amra72‘s Breeze body mesh remapped to work with Breeze Redux. NV_DLC OldWordlBlues: meshes fixes and an esp to revive the unused Lobomite body textures. NV_DLC LonesomeRoad: textures for the DLC’s Marked Men. K2 BREEZE REDUX Resource Body: a base body without the penis, rigged and ready for modding clothes and armor. NOTE The tribals for Honest Hearts are NOT addressed in this mod. For that you will need Kendo 2's Honest Hearts Tribals. REQUIREMENTS None, other than FO3 or New Vegas. COMPATIBILITY/INCOMPATIBILITY Incompatible with Breeze FO3 Males versions 1.6 or later, SickleYield’s Roberts Male Body for Fallout 3, Sesom’s Breeze New Vegas Males, Nivea’s Robert’s Male Body FNV and the version made by FavoredSoul. Otherwise, no issues. INSTALLATION Drop the download contents into your data folder. Go to the folder Data\meshes\characters\_male and look for the files upperbody_nude erect, upperbody_nude and upperbodymale_underwear shorts. Rename the mesh of your choice to upperbody. Activate the esp(s) if needed and play. The game will do the rest. CREDITS Breeze582000 for Breeze Males, Kendo 2 for everything else. PERMISSIONS Feel free to use the mod’s content in your own work. The contents of this mod are subject to the additional terms below. TERMS If you use my meshes or textures in your own mods you must credit Breeze582000 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Skyrim or Fallout 4. You are not allowed to upload my content (including derivatives) to NexusMods.com, Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. *NEW* Update 2018/12 Re-rigged and re-weighted meshes for nude, erect and underwear body models. Dismemberment changed to new vertice areas, neck and wrist seams improved, distortion on the back with some animations addressed. DOWNLOAD LINK Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 05/13/2016 Category Body Replacers Requires FO3 or New Vegas View File  
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