Other
Adult oriented Skyrim mods that don't fit in any of the existing categories
215 files
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Underground Bathhouse - Male Patch
By Guest ffabris
NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported.
This is a patch for Underground Bathhouse and Paradise Valley, by Andragon. It converts all the bathhouse NPCs to males, as well changing the dialog lines (that I found) to reflect this change. The patch does nothing beyond this; it doesn't attempt to fix any problems which may exist with the original mod.
Required:
Underground Bathhouse and Paradise Valley KS Hairdos Renewal
If you already have Underground Bathhouse installed in your game, you will either have to uninstall it and clean your save before reinstalling, or start a new game. Otherwise, you will very likely end up with grey faced NPCs in the bathhouse.
When installing, be sure to also install Patch 2, from the mod download page. I recommend selecting the vanilla NPC option in the bathhouse mod. Selecting one of the other two (Apachii or standalone) may work, but I haven't tested it.
Be sure that this patch goes after Underground Bathhouse in your load order - as well as after any other UB patches you may install.
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
2864 downloads
Updated
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Ayleid Citadel Gay
By Guest ffabris
Ayleid Citadel Gay
NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported.
Requires
This mod requires the mods below, as well as any that they depend on.
Ayleid Citadel KS Hairdo's Apachii Hair, Full and Male NosPiercedEars Nipple Rings for Men FloppySOS SexLab SexLab Aroused Redux
Recommended
Fuz Ro D-oh Silent Voice Eyes of Beauty, Player and NPCs versions Undress for bed Sexlab Eager NPCs More Nasty Critters
What This Does
All NPCs are now male, and gay. The children's room has been converted to an adult "playroom", and all children's items (that I found) have been removed. New (optional) NPCs added, to lounge around various pools.
NPCs now strip on entering an area with a pool, rather than only when entering the pool itself. I also replaced some of the idles near pools, from sitting crosslegged, to laying, and added some that the player can use as well. Fast travel is now possible from inside the citadel, the lord's chambers, and the barracks. The ruins have been replaced with a "dungeon", which you gain access to if you opt to have a master. No other changes to the build. (And I haven't changed the price of the Lords Chambers, nor will I.)
The housecarl is no longer a potential follower, since he serves the important function of enabling/disabling new optional aspects of this mod:
- a bunch of "hotties" who mainly lounge round the various pools, and at the tavern;
- the ability to purchase a pair of dogs you can, uhm, have fun with.
Change Log
2015-11-16 - 1.0
No change at all with respect to 0.2. I just changed the version number, so I can call it finished.
2015-11-03 - 0.2Beta
Stripped out the master and related quests completely. This removes the dependency on Zaz and Devious Devices. The play room has been converted to a simple room for 6 followers. You an still ask the housecarl for the "hotties" and dogs. Hopefully nothing is broken now.
2015-11-02 - 0.1Beta
Initial release
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
1369 downloads
Updated
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Elis Hot Springs - Male Patch
By Guest ffabris
NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported.
Patches all the NPCs in Elis Hot Springs to male. Adds a map marker. No other changes.
Requires
Elis Hot Springs KS Hairdo's Renewal
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
1487 downloads
Updated
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Extra Pocket
By Code Serpent
Description
This is a relatively simple mod that allows adventuresses to use their biology to their advantage. Female characters can now smuggle a small amount of items inside themselves. These items are safe from any prying hands, so guards won't take any contraband, and bandits won't take any gold or keys stored there. However if you find yourself trapped in a chastity belt, you won't be able to reach in there either.
Obviously you can't just stuff entire chests of stuff up there from the start. Initially you will only be able to place a small amount of items inside you; a stolen ring or two, possibly some gems as well. You can increase your own capacity by pushing yourself to your limits, literally. If you stuff yourself further than you have before, you will stretch yourself out slightly, increasing your capacity. However you will probably be sore from this for some time, so it will probably be a few weeks before you manage to smuggle entire dungeons worth of treasure inside you.
There are also some restrictions and drawbacks to using yourself as a portable chest. You won't be able to reach in there while running around in combat, chest armor will prevent you from reaching as well, and if you aren't a woman then you don't have any place to store anything. There are also some items which you won't be able to stuff inside you, no matter how much you stretch yourself. Be default all weapons except daggers, and armor and clothing can't be stored inside your extra pocket. Also, if you start carrying around pounds of equipment inside yourself, then you won't be able to move as quickly as you could before, and putting items into and out of yourself will be sure to arouse you.
All of the things mentioned above are configurable via the MCM menu.
Requirements
SKSE
NiOverride or Racemenu
CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor, depending on the expansion method that is used.
Optional Dependencies
SkyUI
SexLab Aroused
Devious Devices Integrated
Credits
4onen, and CPU for help with some of the scripting
12654 downloads
Submitted
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Arousing Weather With Climates of Tamriel / Purity / Vivid Weathers
By Miccoatli
Description:
A foggy dreamy morning woke me up with mild rain and strange pinkish light coming from across the horizon. Temperature was cool and pleasant, which was strange for this time of year and for the Alikr desert. There was nowhere to hide and I had to walk several hours in this strange rain. After half an hour I was all wet... and to my shock, I was not talking about my soaked clothes but about my soaked underpants. What in the oblivion was going on? "And what I am going to do?" I asked myself, feeling horny more and more, placing a hand on my crotch, now in terrible heat... how am I going to get myself into the city on time....
What it does:
Changes the arousal level of any actor to 100 when the arousing weather is in effect.
Hard dependencies:
Skyrim.esm
Dawnguard.esm
Dragonborn.esm
Required mods:
Sexlab framework (obviously) - tested on 1.60 hotfix 2
Sexlab aroused redux - tested on V27a
Recommended mods:
anything which brings sexy randomness into the world when everyone is aroused, MY personal choice is aroused creatures and deviously cursed loot. But you can find many more mods checking for arousal level .
Contains:
arousing_weather_plugin.esp - base file, required for mod to function, adds arousing weather to Skyrim regions
arousing_weather_climates_of_tamriel.esp - adds arousing weather to regions edited by CoT
arousing_weather_new_lands.esp - patch adding arousing weather to several mods (wyrmstooth island, Gray cowl of nocturnal desert)
Installation:
1) install after sexlab framework and sexlab aroused
2) if you are using Climates of Tamriel, Wyrmstooth or Gray Cowl of Nocturnal install after those mods
3) untick or delete the plugins you do not want (CoT or new lands plugin if you are not using CoT or any of the mentioned mods)
3325 downloads
Updated
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Blackthorn (Gay) Hamlet Nordified
By ButchDiavolo
My revamp for the (as always) amazing patch that @ffabris made for the also awesome mod Blackthorn (a buildable town).
Like ffabris' original patch, it changes the NPCs in the town to all (sexy) males. My changes are purely cosmetic (more vanilla based).
This mod adds a veritable herd of NPCs, so I will not be providing screenshots this time.
Things I changed:
- NPC's are dressed in vanilla outfits
- NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men)
- NPC's use vanilla hair (maleimperial and maleredguard)
- NPC's are no longer exhibitionists, but still prefer men (SLAR functionality)
Read the description of the original Patch for more information. Same rules apply for this revamp.
Requires:
Skyrim Legendary Edition (so ALL DLC)
Blackthorn version 1.6
SexLab Aroused Redux (+ dependencies)
Recommended:
Undress for bed
The Manipulator
SexTalk (gay)
Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
Smooth Male Body (SOS)
This revamp, as well as the original patch by ffabris, were made with a gay audience in mind. However, with The Manipulator it is very easy to change sexual preference (and a host of other settings) to make this mod suitable for everyone's preference. You will still have a town populated by only hunky men.
I hope you will enjoy my "vision" on this most excellent mod and patch.
Credits:
Ld50365 for creating Blackthorn
ffabris for creating the original patch and allowing me to revamp it
Celtic Decor for Skyrim I - additional pictures and frames
Static dishes and food resource - static additional food and dishes
718 downloads
Updated
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The Scarlett Gay Patch - Nordified
By ButchDiavolo
This is my rework of @ffabris' most excellent The Scarlett Gay Patch. Like ffabris' original patch, it adds a much better-looking crew for The Scarlett. My changes are purely cosmetic. And more vanilla based.
Things I changed:
- NPC's are dressed in vanilla outfits
- NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men)
- NPC's use vanilla hair (maleimperial and maleredguard)
- NPC's are no longer exhibitionists, but still prefer men (SLAR functionality)
- Removed dependancy on NOS Pierced Ears (since outfits are changed)
Requires:
The Scarlett
SexLab Aroused Redux
Recommended:
Undress for bed
The Manipulator
SexTalk (gay)
Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
Smooth Male Body (SOS)
With The Manipulator (another of ffabris awesome mods!), you can very easily change, among many other things, the sexual preference of the crew, to make it straight- or bi based.
Credit:
Ld50365 for creating The Scarlett
@ffabris for creating the original patch (and teaching me how to create NPCs, thank you! I shall name my first-born after you)
Let me know what you think. (I crave validation... gimme validation! I can't exist without it!)
Or, if you don't like dramatics... I hope you will enjoy the eye candy.
633 downloads
Updated
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The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
By Feliks
Honored members of the LoversLab forums, without further ado I present to you
The C.A.N.S. Framework
(Cooperative Algebraic Node Sizing)
By Feliks, Conceptual Design by @IronRose
1.0.0.0 IS OUT
Overview
What does it do?
The C.A.N.S. Framework was developed to solve the conflicts that arise when multiple mods attempt to change the sizes of a single node. Most frequently this occurs in mods related to pregnancy, in which the belly and breast nodes are expanded. Historically, when more than one mod attempted to change the scale they would fight over said scale and it would fluctuate between the two sizes set by separate mods as they demanded a size or one of the two would simply be ignored. But no longer.
But what does it actually do?
Simply put C.A.N.S. should handle calls to change node scales, take all the requested sizes, find the size the node should be set to in a variety of ways (configurable by the user, defaults to highest value only)
Now at the moment it requires compatibility patches for each mod changing node scales but the beauty of the C.A.N.S. design is that there won't need to be serious revisions, just modified code files with updates. Feliks is currently at work creating patches for several of the more popular mods.
For the moment, the framework does nothing, and will do nothing by itself.
Requirements:
An updated copy of Skyrim.
Probably the XP32 Maximum Skeleton Extended by Groovtama. (Theoretically if you're running these mods with another skeleton it would work, but beware).
IF YOU'RE HAVING BUGS BE SURE TO TEST WITH THE LATEST XPMSE
RaceMenu (or NiOverride)
SkyUI (Built with v5, not tested with older versions)
SKSE (Latest version, for SkyUI)
Bugs:
MCM May not display immediately, saving and reloading fixes it in every test so far, cause unknown.
Errors from MCM script in papyrus log, seem to be related to retrieving data from NiOverride, do not affect functionality, unsure of cause.
Disclaimers:
This will do nothing without patches other than add the effect to the player.
This will do nothing without patches other than add the effect to the player
The Framework is in beta for the time being. See plans for more info.
DEVELOPMENT PLANS
ModEvent implementation of a basic feature for easy soft dependency
Possible expansion of which nodes are supported
Implementation (for modders and scripters) or "how you learned to stop worrying and write the code"
Changes in latest version:
Version 1.0 is rewritten from scratch (again) except for the MCM.
Everything should work now, and provided there are no crippling bugs as I test to see if mods will actually work with it now, this will be the final major release.
1.0.0.1 is an update only needed for modders who actually take the advice I wrote in the API post, it corrects a missing return function on the registration function. Currently making sure I didn't forget any others. Expect 1.0.0.2 soon if I prove that I am terrible at this.
7880 downloads
Updated
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Devious Magic V1.6b (24/05/2016)
By Guest
Seems there is far too much interest in this mod to not do it properly...so here goes a nice long description plotting out how it will work and what will happen!
What is Devious Magic
Devious Magic is a collection of potions that use devious devices as a visible effect to the spell. It also includes curses and various other additions to Skyrim that also utilise Devious Devices....one simply cannot have enough Devious Devices!
Curses can be applied to the player from a variety of sources, the main one being from cursed devious devices/items. Curses usually take the form of a long lasting spell that will randomly trigger and have some sort of detrimental effect on the player. Have a look at the curse list below to see what happens
It is important to note that curses show up in the Active Magic Effects area as a spell lasting 2 days. This doesn't mean the curse will only trigger fevery 2 days of real time, just that the effect is active for that long. Other things may trigger the curse such as sleeping, or after a certain amount of in game time. To be able to detect these events a magic effect must be active.
Curses also cannot be cured with a cure disease potion! The only way to get rid of them currently is to wait for them to dispel themselves. There is a 10% chance the curse will end each time the curse activates.
Stuff not to do with Devious Magic as such
I have also added a few other bits n pieces to this mod which I though would be fun. They are not strictly magic in any way. The first is the ability to request a discount from the various vendors of skyrim. The second is to ask the same vendors for a job. This being Skyrim, the player can end up in all kinds of (fun) situations.
...and Mimics! Now devious devices can disguise themselves as pieces of armour. You never know if that awesome armour you just found is what it really looks like it might be. The only way to know for sure is to try it on...fully configurable via MCM
Curses and Mimics
Armour now has a chance to be either cursed, a mimic or both. This is a straight forward percentage chance when an item is equipped. You can specify the percentage chance as well as what items can be cursed/mimic in the MCM.
Cursed armour will apply a random curse when equipped, while Mimics will change into a Devious Device before disintegrating.
Not all curses or mimics will show themselves straight away. Some may lie in wait for the perfect opportunity or person to come along before triggering.
Items with the MagicDisallowEnchantment keyword are exempt from being Cursed or a Mimic. This should protect unique armour from being lost to a mimic
Mod Functionality
At the moment this mod contains a few Devious Potions and this is where I shall be concentrating initially while I get the interaction between arousal and casting success sorted. At the moment the success rate is hard coded to 50% success, 10% nothing happens, 20% the spell is mirrored (both caster and target effected) and 20% the spell bounces back and effects the caster only.
All potions & spell books can be crafted at a cooking pot (I know, I know, just roll with it ) using gold coins.
Below is a list of potions (some implemented, some not) and their effects.
Potions/Spells
Vaermina's Naked Dream - Potion Only - Implemented - Ever had that dream where you suddenly find yourself naked? This is the same - except real! The target will be stripped naked and their inventory locked for a random amount of time (30 seconds - 90 seconds)
Hircine's Stink - Not Implemented - For archers and hunters, coat your weapons with this and the target will get attacked by a very horny animal. Be warned - once finished, if the animal kills its target it might turn on you! Thanks to Crazyone for the idea
Sanguine's Tease - Potion Only - Implemented - Equips the target with nipple and clitoral piercings and starts a vibration effect. These items are NOT removed at the end of the spell.
Molg Bal's Snare - Potion Only- Implemented - Forces the target to the gound and binds them in place. Watch them struggle as you steal their gold! 30 second duration
Deviously Disarmed - Potion Only - Implemented - Equips an armbinder on the target. Causes the target to flee for 20 seconds
Sanguine's Deadly Pleasure - Potion Only- Implemented - Target is equipped with nipple piercings, clitoral piercings, belt and plugs and stripped. A vibration effect is triggered and they are left to squirm in ecstacy as their health is drained.
Spirit's Lust - Potion Only- Implemented. Effect varies slightly depending on whether the target is male or female. Female targets will spawn a 1 -4 humanoid ghosts near the them who will then drain their life force while they rape them (slow poison to health, magicka and stamina). Male targets will only get 1 ghost but the same effect (there just aren't many animations for them) Spell will last 60 seconds after which the ghost will be dispelled.
Word of warning - if the spell back fires and the player tries to skip through the animation so that it ends before the spell has finished then the ghosts will be hostile! Best to just let them have their way with you!
Hircine's Desire - Potion Only- Implemented. Will spawn a ghostly wolf near the target who will rip their clothes from them and then rape them. Has the same draining effect as Ghostly Desire and the wolf will be hostile. Lasts 60 seconds.
Molag Bal's Punishment - Potion Only- Implemented - This potion varies in power depending on what happens. It will initially spawn a 1 - 4 ghosts armed with whips who will strip the target's armor (as in drop - not unequip, I don't want the player simply re-equipping their armor ) and then attack them. The target can fight back. If all ghosts are not killed before the spell ends (and assuming the target hasn't been killed) then Spirit's Lust will then be cast on the target hopefully finishing them off.
However, if all ghosts are killed by the target then the Spirit's Lust will be reflected back to the caster! Mwhahahahaha!
Molag Bal's Domination - Potion Only- Implemented . The target will be stripped and encased in restraints effectively paralysing them to the spot.
Deviously Silenced - Potion & Spell - Implemented -Take out spellcasters with ease! The target is gagged and collared while their available magicka set to zero! 30 second duration
Deviously Slowed - Potion & Spell - Implemented - Slow your pursuer down by casting a pair delightfully restrictive boots on them. 120 seconds duration
Potion of Devious Fatigue - Not implemented - Locks arm cuffs, leg cuffs and a collar to the target. Stamina reduced to zero.
Potion of Enslavement - Not implemented - Strips the target then locks them in an armbinder or yoke together with blindfold, gag, collar, harness and boots while making them non-hostile.
Potion of Devious Gifts - Not implemented - Gives the target all of the casters worn devious items while knocking them over.
Potion of Devious Strip - Not implemented - Takes the targets armour and gives it to the caster (or vice versa )
Potion of Devious Pursuit - Not implemented - Applies a number of devious items to the target, slows them down a bit and makes them run away from the player. If the player doesn't kill the target before the spell runs out then the devious items are applied to the player and are not magically removed. If the player does kill them before the spell ends then any devious items on the player are removed and they'll get a gift from the Devious Gods!
Thanks to jaberwocky for the awesome idea.
Sanguine's Pleasure - Not Implemented - Gives the target an instant orgasm reducing their stamina and magicka levels followed by further random orgasms for up to 2 minutes. Has a chance to evolve in to Sanguine's Deadly Pleasure or Spirit's Lust!
Curses
Curses work slightly differently than potions. Crafted curses can be consumed by the player (or NPCs) directly (if you're feeling particularly devious!) or they can be applied when failing to cast a devious spell/potion. They work over a long period of time and although the initial effect usually happens quite quickly (but not always) they can sit dormant for extended periods of time before activating.
Curses can activate anywhere and at anytime so becareful, but they also have a chance to dispell themselves if you are lucky.
(HEX) Hircine 's Hound - Potion Only- Implemented - Basically a modified Potion of Ghostly Animal Desire. When the curse successfully activates a ghostly wolf will spawn and rape the targetwhile draining their stamina and magicka.
(HEX) Vaermina's Undying Nightmare - Potion Only - Implemented - Basically a modified Potion of Ghostly Desire. When the curse successfully activates a 1 - 4 ghostly bandits will spawn and rape the target while draining their stamina and magicka.
(HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep.
If the curse does trigger then there is a 50% chance that only the worn clothing will be removed and only a few light devious items added (now a reason to sleep naked!), a 25% that only worn clothing and a few more light devious items added and a 25% chance that all items are removed but only a collar added. There is also a 10% chance that the curse will dispell itself even if it doesn't trigger.
You can also get rid of the curse by not sleeping for 240 real-time minutes (which equates to about 3 days in game time - Nightmate on Elmstreet!) which is obviously designed to tie into realistic need mods where sleep is required.
(HEX) Sanguine's Delight - Implemented - Causes the targets clothes to fall off randomly (between 8 and 36 in game hours between triggers) and possibly adds some devious items for a random duration between 15 and 120 real time seconds (will block access to inventory tee hee ).
(HEX) Sheogorath's Gift - Implemented - Causes the target to have spontaneous and possibly multiple orgasms reducing their current stamina and magicka amounts to zero and might alert nearby enemies of your location.
(HEX) Gaze of Diabella - Not Implemented - If she catches you wearing clothing then be prepared to be punished, comply with her demands and you will be rewarded. Thanks to Crazyone for the idea
(HEX) Hircine's Bride - Implemented - When you wake, that nightmare of you being pursued by a horny wolf, troll, bear, etc may not have been a dream. Thanks to Crazyone for the idea Currently there are 3 encounters Troll, Spider and Draugr with mini stories
(HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration
(HEX) Bondage Chicken - Not Implemented - Chickens now become your most feared enemy. Getting too close to a chicken may result in it following you while adding devious devices to you.
(HEX) Curse of the Stallion - Not Implemented - Horses become very interested in you....very interested and aroused. Riding your horse may end up with you being the one ridden! Your health will be reduced after each encounter due to injury.
(HEX) Pyjama Day - Not Implemented - Days are randomly selected to be pyjama days! You will not be able to wear any armour items on this day. You can still wear normal clothing though.
(HEX) Lamia Nudus (Naked Vampire) - Not Implemented - You may only wear clothing/armour during the hours of darkness. Wearing anything during this time will cause bad things to happen!
(HEX) Lamia Nudus (Naked Vampire) Reversed - Not Implemented - You may only wear clothing/armour during the hours of daylight. Wearing anything during this time will cause bad things to happen!
(HEX) Curse of Weak Cloth - Not Implemented - Attacks by animals will have a high chance to rip your clothing from you. Clothing will either be unequipped, dropped to the floor or returned to your chest in Breezehome.
(HEX) Thief Bane - Implemented - Player will be shocked at random. While it is not enough to do any major physical damage, it will cause you to shriek in pain (or pleasure) possibly alerting any nearby enemies (depending on strength of shock) to your position and reducing your stamina and magicka to zero. Stronger shocks may stagger you or cause you to drop your equipped weapon.
Blessings
These are similar to curses but "help" the player continuously. Like curses, they have a (slightly higher) chance they will dispell themselves every time they activate.
Sanguine's Blessing - Implemented - Removes a device from the player character every 24-36 hours of IN GAME time. Always starts with the most restrictive items e.g. Arm Binder > Blindfold > Gag > Belt > Collar > Cuffs in that order. At the moment it is permanent, but I will add a chance for it to dispell itself. It will always instantly remove 1 item.
Deviously Immortal - Implemented - Makes the player immortal, but Sanguine and the other Daedra will not take kindly to their plaything dying. When you die you will be transported to Sanguine's Lair where a very displeased Sanguine will punish you...
Clavicus's Adventure - Already In Devious Loot - Grants a chance for all opened containers to contain extra loot but also a chance that they are protected by a devious magic trap! Not sure of percentages yet but probably 5% chance that the container will trigger the blessing, then maybe a 30% chance for good, 70% chance for bad plus also a 10% chance to increase the entertainment level of the daedra.
That's all I could think of right now Please leave suggestions in the support thread.
Benefits of Devious Magic Failure
Apart from the obvious benefit of seeing your character getting equipped with devious devices for a short period of time, if they happen to be wearing an item already then when the devious spell finishes it will also be removed. So if you happen to critical fail a Damage Magicka spell and you are already wearing a gag, then when the spell ends the gag will be removed. Although this is due to not being able to tell which items have been added by the Devious Magic spells, I quite like it as a game mechanic to aid the player.
Requirements
This mod requires the following...
Devious Devices - Assets
Devious Devices - Assets Expansion
Devious Devices Integration
SexLab
Zaz Animation Pack
SexLab Aroused Redux
and all dependencies.
Complementary Mods (NOT REQUIRED)
Deviously Enslaved Continued
Deviously Helpless
Deviously Cursed Loot
Known Issues
Sometimes the devious items do not get unequipped when the spell effect ends. I think this is more down to papyrus taking its time as they do seem to disappear eventually.
This is very much a Work In Progress....I've only tested a few of the alchemy items.
17813 downloads
- devious magic
- magic
- (and 1 more)
Updated
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Zaz Crafting
By Dreamweaver
Zaz Crafting
NOTICE
I'm not really playing Skyrim any longer.
I will keep an eye out for further Zaz Animation Pack updates, and
try to keep this updated if I can. That being said, if anyone wants to
use any content from this mod (what little there is) or even take over
the mod completely, please be my guest.
Just keep it free and fun.
Thanks.
This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered.
This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate.
MINI CRAFTING GUIDE
REQUIREMENTS
Zaz Animation Pack and its own requirements.
INSTALLATION
Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter.
To uninstall, reverse the process.
THANKS
Bethesda for Skyrim
ZaZ and xaz for the Zaz Animation Pack
Ashal for LoversLab
szok47 for the request that sparked me into action to make the mod
My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit...
14668 downloads
Updated
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Blush When Aroused
By Fredas
Blush When Aroused
What it is (short):
A mod which enables blushes to appear on the player and/or NPC characters, depending on the situation.
What it is (long):
This mod was inspired entirely by the decidedly unrealistic phenomenon of very conspicuous blushes appearing on the faces of aroused characters. This look was probably promoted by manga and anime of recent decades, but screenshots have proven that it's a good fit for Skyrim characters as well. While it is well known that this does occur in real life, by no means does it generally manifest so conspicuously as it does in anime. Nevertheless, it is an appealing look, as evidenced by the fact that makeup is widely used to simulate or exaggerate the phenomenon, just as lipstick is used for the lips, which also redden with arousal.
This mod will enable blushes to appear on characters. The visibility of the blush can, ideally, be tied to the character's arousal level (as dictated by SexLab Aroused Redux), so that it becomes more conspicuous as arousal increases. Blushes can also be made to appear when the character is intoxicated (alcohol or skooma), embarrassed (nakedness), or particularly aroused by a given act (such as those related to Puppet Master Swallow). There are several blush types to choose from, mostly inspired by the various blushes seen in anime. The hue of the blushes can be tweaked. Lastly, during sex, an additional sex flush effect will appear, strengthening as the climax approaches. The blush visibility of all of these aspects can be fully controlled, and the player's arousal level can be given a gradual boost through the use of a "think about sex" hotkey.
Compatibility:
SexLab Aroused Redux or SexLab Aroused. Strongly recommended. Without it, an internal arousal system will be used, but it only controls the player, and only responds to sex and self-arousal. (Redux is designed to be less resource-intensive.)
Estrus. This applies to Estrus, Estrus Chaurus+, and Estrus Mimics. One can also force Estrus acts to affect the arousal level (positive or negative).
Puppet Master Swallow.
Required:
SexLab.
SexLab Aroused Redux or SexLab Aroused. (Not required but strongly recommended.)
NetImmerse Override 2.9.6+. (This also comes packaged with RaceMenu. You do not need RaceMenu.)
SKSE.
SkyUI.
Thanks:
y_sengaku - For providing a much-desired Japanese translation.
Expired6978 - For his modding efforts which enabled this mod.
Ashal - For SexLab.
redneck2k and fishburger67 - For SexLab Aroused, the backbone of this mod.
Various forumgoers for scripting assitance.
File descriptions:
Blush When Aroused - This mod.
Blush When Aroused CE - Add-on mod for additional cause & effect options.
Blush When Aroused_blushes(default) - ("Large_1k" / "tiny") Alternatively-sized blushes so you can tailor resource usage. "Small" is packaged with the mod.
Blush When Aroused_blushes(alternate) - ("Large_1k" / "small" / "tiny") Add-on blushes for better color flexibility.
Updates:
v1.1. Added the option to disable overlay allocation failure notices. Added the ability to add specific races to the "Exceptions" menu to control whether they get blushes, and at what saturation. Added compatibility with "Blush When Aroused CE".
v1.2. Add a sub-menu for editing blushes on a per-race basis, including manually-added races. Fixed some menu oversights.
v1.2b Integrated SLA fix. Brought translations up to date. Added option to force overlays off for killmove victims.
v1.3 Added an expression system. Added option to disable safety checks. Brought up to date.
Blush When Aroused CE (Cause & Effect): This is an add-on mod for Blush When Aroused which enables additional cause & effect options.
v1.0. Blush when seeing aroused creatures. Blush when Devious Devices Integration causes a worn device to vibrate.
v1.1. Milk Mod Economy compatibility: Blush when leaking or when being milked.
Issues and related info:
Other info:
I started this mod almost exactly one year ago, but put it down to focus on another mod, and then got thoroughly burnt out for the rest of last year. Anyway, here it is.
As with my previous modding effort, this mod shall remain exclusive to LoversLab, owing to the fact that its admins and community are the most open and accepting. There will always be some people who don't like some aspect or other of a given mod, and I have seen for myself that the admins here do not knee-jerk ban modding efforts just because a few people get bent out of shape. That kind of censorship is best limited to other modding resources.
I am currently giving Skyrim my much-belated and final playthrough before moving on to Fallout 4 or whatever else comes. Part of the process of "playing" the game is updating and tweaking the mods I had originally made for myself. This is not meant or guaranteed to be a fully bugchecked release. That said, it works well enough for my purposes, so some folks will likely get some use out of it.
Be aware that after this update, I have no plans for further maintenance or updates.
Mods used in screenshot: Opethfeldt, Facial Expressions Project, Puppet Master Swallow, Tania the Hermit, Estrus, NLA.
215381 downloads
- Blush
- SexLab Aroused
- (and 2 more)
Updated
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Puppet Master Swallow - Elimination enhancement for Puppet Master
By Fredas
Puppet Master Swallow
"I had something else in mind."
What this is:
Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into.
What this isn't:
Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched.
Things I changed in Puppet Master which cannot be optionally disabled:
Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors.
So what does this mod add, exactly?
A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post.
Things I should mention in advance:
Things I grew too lazy to do:
Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences.
Installation:
You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master.
For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing.
Requirements:
Everything Puppet Master requires.
Uninstalling:
Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion.
Acknowledgments:
Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few:
h38fh2mf - For permission to submit a modified iteration of Puppet Master.
Ashal - For answers about SexLab which only he could provide.
Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took.
germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this.
Everyone in the various forums who answered my questions. Literally dozens of people!
Preemptive FAQ:
Q: Why do I keep hearing unequip sounds?
A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them.
Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps?
A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod.
Q: Particle streams go through bodies. Why?
A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible.
Q: Why is pool position calculation disabled during sex?
A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit.
Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control.
A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.)
Q: Why does v1.3 come packaged with animations I already have?
A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force.
New in v1.1:
New in v1.2:
Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution.
New in v1.2b:
Option to change which armor slot is used for urine streams. (Choose between 60 and 61.)
Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed.
For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe.
"Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations.
New in v1.3 (2016-04-19):
25695 downloads
- watersports
- scat
- (and 3 more)
Updated
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TransSexual Loading Screen (a.k.a. TSLoadScreen)
By nehaberlan
Hi,
I try to create a Load Screen based on Transsexuals.
I'm just a beginner about using the Creation Kit, NifSkope, and GIMP.
I got the idea from the mod Sextreme created by azdoman22, (who helped me also by the way, when I got stucked. Thank You...).
But, I could not create such a so detailed, charming artwork like azdoman22...
SeXtreme Loading Screens V2.60 by azdoman22:
So, I needed picturized NIF's. I has noticed "xXxTonzaxXx MainMenu" once a while, and really liked it:
I used and little bit modified the .nif file. I changed in it .dds files that I modified in GIMP.
In the Creation Kit, I tried to add some sentences on the pictures.
The images can be blurry and in low resolution. I tried to make them look like paintings. And unfortunately, they've been in low resolution.
I did this as a practice to learn how to use the programs.
I just want to learn what are my mistakes, how can I resolve them.
I would like to hear your comments, suggestions.
If you want to improve it, and add more files in it, you're free to go.
Thanks,
The Forum:
Nehaberlan...
891 downloads
- Incomplete
- Looking for Support
- (and 2 more)
Updated
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Manlyville 1.2 - Italiano
By GreenL
Manlyville 1.2 - Ita.
Only the translation of the texts: Cocksmen Village 1.9 Italiano
Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
Qui di seguito troverete il link per la pag, della mod originale:
http://www.loverslab.com/files/file/2796-manlyville/
Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello
55 downloads
Updated
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Brandywine 1.0 - Italiano
By GreenL
Brandywine 1.0 - Ita.
Only the translation of the texts: Cocksmen Village 1.9 Italiano
Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
Qui di seguito troverete il link per la pag, della mod originale:
http://www.loverslab.com/files/file/2776-brandywine/
Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello
67 downloads
Updated
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House of Men 1.4 Italiano
By GreenL
House of Men 1.4 Ita.
Only the translation of the texts: Cocksmen Village 1.9 Italiano
Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
Qui di seguito troverete il link per la pag, della mod originale:
http://www.loverslab.com/files/file/2745-house-of-men/
Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello
119 downloads
Updated
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Cocksmen Village 1.9 - Italiano
By GreenL
Cocksmen Village Ita.
Only the translation of the texts: Cocksmen Village 1.9 Italiano
Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
Qui di seguito troverete il link per la pag, della mod originale:
http://www.loverslab.com/files/file/2609-cocksmen-village/
Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello
137 downloads
Updated
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Brother's Keeper 3.2 - Italiano
By GreenL
Brother's Keeper Ita.
Only the translation of the texts:Brother's Keeper 3.2 Italiano
Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
Qui di seguito troverete il link per la pag, della mod originale:
http://www.loverslab.com/files/file/2447-brothers-keeper/
Un ringraziamento speciale va in primis a ffabris per avermi permesso di tradurre le sue mod e per il sostanziale aiuto tecnico , senza dimenticare l'altrettanto fondamentale aiuto nella traduzione da parte di EarthGuardian
68 downloads
Updated
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Sapphire Racemenu preset
This is Sapphire my first costum character and i felt like sharing her with you guys, so here is some info about her.
Name: Sapphire
Age: 26
Likes: Mead, lots and lots of mead.
Dislikes: Temples, priests and Imperials
Fighting style: Mainly one handed combat
Backstory: Sapphire was kidnapped from her home at age 6. She became the test subject for different magical experiments which caused her to have a blue skin. The tests also changed her personality, changing her from a sweet shy girl to a girl who would do anything to get power and wealth. Later on in her life she became a priestess but was drugged and sexually abused a lot during her time doing that, which caused her hate for temples and priests. She tried to get away from her past by moving to Skyrim, she got caught sneaking the border and that is where the main story line picks up.
Race: Nord
Required mods:
http://www.nexusmods.com/skyrim/mods/13722/?
http://www.nexusmods.com/skyrim/mods/68311/?
http://www.nexusmods.com/skyrim/mods/30411/?
http://www.nexusmods.com/skyrim/mods/36992/?
http://www.nexusmods.com/skyrim/mods/37900/?
http://www.nexusmods.com/skyrim/mods/29624/?
490 downloads
Updated
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Solitude Men's Club V1.9 - Italiano
By GreenL
Solitude Men's Club Ita.
Full and complete Italian translation of all texts including the original mod : Solitude men's Club Italiano
Only the translation of the texts:Riften Men's Club 1.1 Italiano and Windhelm Men's Club V1.1 Italiano
Il file di Solitude Men's club comprende l'intera mod gia tradotta , mentre gli altri due file devono essere sostituiti a quelli delle mod originali .
Qui di seguito troverete il link per la pag, della mod originale:
http://www.loverslab.com/files/file/2449-solitude-mens-club/
Un ringraziamento speciale va in primis a ffabris per avermi permesso di tradurre le sue mod e per il sostanziale aiuto tecnico , senza dimenticare l'altrettanto fondamentale aiuto nella traduzione da parte di EarthGuardian
384 downloads
Updated
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Immersive Torture Sounds
By Kircheis-
DISCLAIMER:
====================================
This is my first mod. If anyone has suggestions, things to add, etc. feel free. I am not a good modder. I have no idea what I'm doing. This might be absolute shit, I have no idea.
CREDITS:
====================================
xaz - ZaZ Animation Pack
http://www.loverslab.com/files/file/156-zaz-animation-pack-2015-07-02/
JoshNZ - Animated Prostitution
http://www.nexusmods.com/skyrim/mods/10748/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D10748%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D577844&pUp=1
cradleofgod - Female Voice Replacer with Animated Prostitution sounds
http://www.nexusmods.com/skyrim/mods/19514/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19514&pUp=1
REQUIREMENTS:
====================================
ZaZ Animation Pack v6.07 (I don't know if it will work for earlier versions. Probably?)
any other requirements thereof.
WHAT DOES IT DO?
====================================
Well, have you ever noticed that your character is just a bit too... stoic in the face of pain? Whipping doesn't even drag out the tiniest bit of noise? Sure, they're the Dovahkiin but really? Really?
Are you looking for a mod that makes your character properly scream with whip hits? Well thats good man, that's reeeeaaal good. But this doesn't offer an elegant solution to that. I don't know how to mod for shit, so if any more experienced modders have better ideas or more instructions on how I should implement this, I can get to coding, etc etc. Until then, what I've done is I've edited the sound files for whip hits within the ZaZ Animation Pack using audacity to include scream noises from Animated Prostitution.
Now whenever a whip hit noise plays, it should be accompanied by a female grunt/scream. So I suppose this mod doesn't work for male characters, and if you whip a male npc, they'll make a very effeminate noise. Don't judge. That's just probably what they're into.
FUTURE DIRECTIONS
====================================
Literally anything.
10154 downloads
Submitted
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NPC's of Dibella
By LaEspada
So the Original author has long abandoned his project and I decided to pick it up since he has the "WTFPL" license for his mod.
Original Mod - NPC's of Dibella
http://www.nexusmods.com/skyrim/mods/27427/?
Quick Things to Mention
1. NPC's will look either better or worse depending on the body meshes/textures you've installed, usually much better. So don't rely on the pictures to see what they will look like in your game. They will look different, it's only to give them better hair and facial structure than the vanilla. They look great in my game, i'm sure they'll look good in yours.
2. All USKP changes are present in these mods, so they won't act weird by itself, OTHER MODS CAUSE THE PROBLEM.
3. This is completely compatible with most mods, as long as they don't change NPC records.
4. This is not a skimpy, whore-adding, slut-making, or waifu mod. This overhaul is just to make females look better than vanilla. That's it, nothing more, nothing less.
5. THIS ONLY MODIFIES FEMALES
Description
It's an overhaul of all female NPCs in game minus beast races. Check the Q&A section for details.
Tweaks virtually all females Removes dirt, most age lines, rough skin and freckles Replaces vanilla hair with better quality hair and more variety Keeps everything else vanilla. This includes warpaint, hair color, eye color and face shape Supports Dawnguard, Hearthfire and Dragonborn DLCs Dozens of hours spent in TES5Edit cleaning and merging to create a very stable mod
Installation
After you have the required files which you can see bellow, install the main file via any mod installer you have, overwrite when necessary.
Requirements
The Facegendata from NPC's of Dibella (Delete the esm and esp, you only need the meshes and textures folder installed)
http://www.nexusmods.com/skyrim/mods/27427
ALL Unofficial Skyrim Patches
http://www.nexusmods.com/skyrim/mods/19/?
http://www.nexusmods.com/skyrim/mods/23491/?
http://www.nexusmods.com/skyrim/mods/31083/?
http://www.nexusmods.com/skyrim/mods/25127/?
All These Hair Packs (You just need the files, not the esm/esp's)
If you do not have these requirements or complain about certain ones you don't want included that's too bad, not going to work on it.
Make sure you have the facegendata installed and overwriting any other mods. The facegendata will never change as I don't have the skill to modify NPC appearance, only the esp's NPC changes when the UKSP updates.
Questions and Answers
Which hair a NPC gets?
Rich people get more lush hair Poor people get more rugged and plain hair Guards, warriors and bandits get hair that is more pulled back (so it doesn't get in their faces in combat ofc) Mages, necromancers and witches get a mix of rugged, plain and lush hair. Thalmor get a mix of lush, plain and rugged hair, though more often lush. Bar maids get lush hair NPCs with an old hag voices keep age face maps
Why did you do this mod?
Do you use those nice skimpy armor replacers? I do. And I'm tired of seeing ugly women in a thong! ( Though mod is still great without skimpy armors )
Will this work with CBBE/UNP/UNPB/ADEC/etc?
It will work with any body mod
Which face texture is required?
It will work with any face texture
How can I help reduce the neck seam (if there is any)?
I personally use are the following mods to help keep the skin consistent looking:
No More Ugly Bronze Shine for consistent "_sk" textures
Dry Skin for consistent "_s" textures
I'll have those overwrite any base skin texture I use (Mature skin, SG, etc).
Is there a performance hit?
Yes. Higher quality hair meshes and a much larger number of them all equates to more intense system load. I personally only see like a 1-2FPS hit (if even that much) with a high end system that I have. Though others have seen more.
I'm seeing the grey head bug! What do I do!?
Load this mod's esp bellow any mod that alters NPCs. The only exception is if you have another mod that has a couple (or even just one) modded NPC(s) that you want to have overwrite mine (you'll also want to overwrite the facegen data I include in my mod for those NPCs). A common cause is UFO. ASIS is another one. Load my mod below these. I personally load my mod at the bottom of my load list with a custom BOSS rule. You also shouldn't need to export facegen data since the facegen data is under the required mods from the original. I didn't change any of the faces so it should still work.
Does that mean this mod isn't compatible with UFO/ASIS/etc?
It's very compatible. I use those mods personally.
Compatibility
Works with:
Any Follower Framework - Load after Any body mod Any skin texture Any mod that has nothing to do with modifying NPCs
Notes:
Conflicts with any other mods that modifies the vanilla NPCs (or at least the NPCs I've edited thus far). If you have a mod that you want to have overwrite this one, then just install it after this and make sure it's esp is lower in the load order.
Credits
Original NPC's of Dibella by evilsage4
http://www.nexusmods.com/skyrim/mods/27427/?
HN66s Long Eye Lashes by humannature66
Using the sexy eye lash meshes!
http://skyrim.nexusmods.com/mods/27783
Detailed Lips by Xenius
The lip texture was used in creating the facegen for the NPCs.
http://skyrim.nexusmods.com/mods/689
ApachiiSkyHair by Apachii
Apachii and all others credited here:
http://skyrim.nexusmods.com/mods/10168
Cazy hairs and demoness hairs conversion by zzjay
cazy and zzjay and all others credited here:
http://skyrim.nexusmods.com/mods/19623
Ren hair reworked by Jay
Lux77 aka Jay all those who created ren hair for skyrim and Ren
Bethesda Softworks for TES V Skyrim
8235 downloads
Updated
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X Alchemy (WIP)
By Ravenstorm4
This mod adds items to be collected from all over Skyrim and use for Alchemy. Why in Adult Mods? The items
are different types of cum, both animal and human. There are 29 different types of cum so far, more will be added in time.
**NEW** Added 8 drinks, all made through the Cooking Pot/Spit, each with their own effect.
(NOTE: The Blood of the Dragon drink should be consumed in outside areas only.)
This mod does not conflict with any mods so far. It is a Work In Progress, more will be added in time. I plan on adding different
foods/drinks, potions, and drugs made by Alchemy that have new special effects, as well as effect SexLab features.
This is a very ambitious project, so please be patient.
1852 downloads
Updated
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The Book of Tiefling
By dePog
The Book of Tiefling
A Users Guide
A complete guide for the
Tiefling mod.
Available now at your nearest Lovers Lab
1532 downloads
Submitted
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Private Needs Discreet
By lhalorellon
Private Needs Discreet
~ VERSION 1.9.1 ~
Player urination, defecation and bathing whenever you decide. NPCs may have needs too.
Use the MCM menu to enable hotkeys and adjust features.
Excrement is being cleaned up by an invisible janitor fairy. '-'_@_
Requirements
******************************************************************************
SKSE v1.7.1 or newer
SkyUI
FNIS v5.1 or newer - you must run FNIS generator after installing
PapyrusUtil v2.8 or newer
Installation / Compatibility
******************************************************************************
SOS, SOS Light and SAM are supported. Not required.
Included skeleton is modified XMPS32 and not required. Choose your preferred skeleton first.
Bathing in Skyrim:
Beta support for using bathing spell from v1.04.
If you see a message "not enough water", or get cleanlyness effects, they come that mod.
KuNeruNomu bathing animations:
You can download EatingSleepingDrinking for two more bathing animations.
You download the package from here: http://www.nexusmods.com/skyrim/mods/52269/
Take the main file for all features, or for just the bathing animations, in OPTIONAL FILES section, there is "Animations Package for Private Needs Discreet".
Remember to run FNIS Generator after installing either release.
Uninstalling
******************************************************************************
Not supported but at least disable NPC features and move to a cell with a minimum amount of NPCs before creating the save. Load the savegame in Savetool and delete scripts with PND_ prefix.
Credits
******************************************************************************
- richard19840706 for Private Needs
- Leito86 for animations
- Arrok for animations
- MasterCChris & XAZ for animations
- jonx0r for Manure mod (poop meshes, textures, sound files)
- VectorPlexus and Smurf for Schlongs of Skyrim (meshes and textures)
- canderes for the original bathing animation
- gekkou1992 for KuNeruNomu bathing animations
- krazyguy126 and XP32 for the skeleton
- ElminsterAU for TES5Edit
- Bethesda for Skyrim and Creation Kit
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- lhalorellon
62733 downloads
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