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Adult oriented Skyrim mods that don't fit in any of the existing categories

211 files

  1. Arousing Weather With Climates of Tamriel / Purity / Vivid Weathers

    Description:
    A foggy dreamy morning woke me up with mild rain and strange pinkish light coming from across the horizon. Temperature was cool and pleasant, which was strange for this time of year and for the Alikr desert. There was nowhere to hide and I had to walk several hours in this strange rain. After half an hour I was all wet... and to my shock, I was not talking about my soaked clothes but about my soaked underpants. What in the oblivion was going on? "And what I am going to do?" I asked myself, feeling horny more and more, placing a hand on my crotch, now in terrible heat... how am I going to get myself into the city on time....
     
    What it does:
    Changes the arousal level of any actor to 100 when the arousing weather is in effect.
     
    Hard dependencies:
    Skyrim.esm
    Dawnguard.esm
    Dragonborn.esm
     
    Required mods:
    Sexlab framework (obviously) - tested on 1.60 hotfix 2
    Sexlab aroused redux - tested on V27a
     
    Recommended mods:
    anything which brings sexy randomness into the world when everyone is aroused, MY personal choice is aroused creatures and deviously cursed loot. But you can find many more mods checking for arousal level .
     
    Contains:
    arousing_weather_plugin.esp - base file, required for mod to function, adds arousing weather to Skyrim regions
    arousing_weather_climates_of_tamriel.esp - adds arousing weather to regions edited by CoT
    arousing_weather_new_lands.esp - patch adding arousing weather to several mods (wyrmstooth island, Gray cowl of nocturnal desert)
     
    Installation:
    1) install after sexlab framework and sexlab aroused
    2) if you are using Climates of Tamriel, Wyrmstooth or Gray Cowl of Nocturnal install after those mods
    3) untick or delete the plugins you do not want (CoT or new lands plugin if you are not using CoT or any of the mentioned mods)

    3,251 downloads

    Updated

  2. Blackthorn (Gay) Hamlet Nordified

    My revamp for the (as always) amazing patch that @ffabris made for the also awesome mod Blackthorn (a buildable town).
    Like ffabris' original patch, it changes the NPCs in the town to all (sexy) males. My changes are purely cosmetic (more vanilla based).
    This mod adds a veritable herd of NPCs, so I will not be providing screenshots this time.
     
    Things I changed:
    - NPC's are dressed in vanilla outfits
    - NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men)
    - NPC's use vanilla hair (maleimperial and maleredguard)
    - NPC's are no longer exhibitionists, but still prefer men (SLAR functionality)
     
    Read the description of the original Patch for more information. Same rules apply for this revamp.
     
    Requires:
    Skyrim Legendary Edition (so ALL DLC)
    Blackthorn version 1.6
    SexLab Aroused Redux (+ dependencies)
     
    Recommended:
    Undress for bed
    The Manipulator
    SexTalk (gay)
    Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
    Smooth Male Body (SOS)
     
    This revamp, as well as the original patch by ffabris, were made with a gay audience in mind. However, with The Manipulator it is very easy to change sexual preference (and a host of other settings) to make this mod suitable for everyone's preference. You will still have a town populated by only hunky men.
     
     
     
     
    I hope you will enjoy my "vision" on this most excellent mod and patch.
     
    Credits:
    Ld50365 for creating Blackthorn
    ffabris for creating the original patch and allowing me to revamp it
    Celtic Decor for Skyrim I - additional pictures and frames
    Static dishes and food resource - static additional food and dishes

    668 downloads

    Updated

  3. The Scarlett Gay Patch - Nordified

    This is my rework of @ffabris' most excellent The Scarlett Gay Patch. Like ffabris' original patch, it adds a much better-looking crew for The Scarlett. My changes are purely cosmetic. And more vanilla based.
     
    Things I changed:
    - NPC's are dressed in vanilla outfits
    - NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men)
    - NPC's use vanilla hair (maleimperial and maleredguard)
    - NPC's are no longer exhibitionists, but still prefer men (SLAR functionality)
    - Removed dependancy on NOS Pierced Ears (since outfits are changed)
     
    Requires:
    The Scarlett
    SexLab Aroused Redux
     
    Recommended:
    Undress for bed
    The Manipulator
    SexTalk (gay)
    Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
    Smooth Male Body (SOS)
     
    With The Manipulator (another of ffabris awesome mods!), you can very easily change, among many other things, the sexual preference of the crew, to make it straight- or bi based.
     
    Credit:
    Ld50365 for creating The Scarlett
    @ffabris for creating the original patch (and teaching me how to create NPCs, thank you! I shall name my first-born after you)
     
    Let me know what you think. (I crave validation... gimme validation! I can't exist without it!)
     
    Or, if you don't like dramatics... I hope you will enjoy the eye candy.

    591 downloads

    Updated

  4. The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework

    Honored members of the LoversLab forums, without further ado I present to you


    The C.A.N.S. Framework



    (Cooperative Algebraic Node Sizing)



    By Feliks, Conceptual Design by @IronRose


     
     
     
     
     
     
     

    1.0.0.0 IS OUT


     
     
     

    Overview
    What does it do?
    The C.A.N.S. Framework was developed to solve the conflicts that arise when multiple mods attempt to change the sizes of a single node. Most frequently this occurs in mods related to pregnancy, in which the belly and breast nodes are expanded. Historically, when more than one mod attempted to change the scale they would fight over said scale and it would fluctuate between the two sizes set by separate mods as they demanded a size or one of the two would simply be ignored. But no longer.
     
    But what does it actually do?
    Simply put C.A.N.S. should handle calls to change node scales, take all the requested sizes, find the size the node should be set to in a variety of ways (configurable by the user, defaults to highest value only)
     
    Now at the moment it requires compatibility patches for each mod changing node scales but the beauty of the C.A.N.S. design is that there won't need to be serious revisions, just modified code files with updates. Feliks is currently at work creating patches for several of the more popular mods.
    For the moment, the framework does nothing, and will do nothing by itself.
     
    Requirements:
    An updated copy of Skyrim.
    Probably the XP32 Maximum Skeleton Extended by Groovtama. (Theoretically if you're running these mods with another skeleton it would work, but beware).
    IF YOU'RE HAVING BUGS BE SURE TO TEST WITH THE LATEST XPMSE
    RaceMenu (or NiOverride)
    SkyUI (Built with v5, not tested with older versions)
    SKSE (Latest version, for SkyUI)
     
    Bugs:
     
    MCM May not display immediately, saving and reloading fixes it in every test so far, cause unknown.
    Errors from MCM script in papyrus log, seem to be related to retrieving data from NiOverride, do not affect functionality, unsure of cause.
    Disclaimers:
    This will do nothing without patches other than add the effect to the player.
    This will do nothing without patches other than add the effect to the player
    The Framework is in beta for the time being. See plans for more info.
     
     
     
    DEVELOPMENT PLANS
    ModEvent implementation of a basic feature for easy soft dependency
    Possible expansion of which nodes are supported
     
    Implementation (for modders and scripters) or "how you learned to stop worrying and write the code"

     
     
    Changes in latest version:
     
    Version 1.0 is rewritten from scratch (again) except for the MCM.
    Everything should work now, and provided there are no crippling bugs as I test to see if mods will actually work with it now, this will be the final major release.
     
    1.0.0.1 is an update only needed for modders who actually take the advice I wrote in the API post, it corrects a missing return function on the registration function. Currently making sure I didn't forget any others. Expect 1.0.0.2 soon if I prove that I am terrible at this.

    7,807 downloads

    Updated

  5. Devious Magic V1.6b (24/05/2016)

    Seems there is far too much interest in this mod to not do it properly...so here goes a nice long description plotting out how it will work and what will happen!
     
    What is Devious Magic
     
    Devious Magic is a collection of potions that use devious devices as a visible effect to the spell. It also includes curses and various other additions to Skyrim that also utilise Devious Devices....one simply cannot have enough Devious Devices!
     
    Curses can be applied to the player from a variety of sources, the main one being from cursed devious devices/items. Curses usually take the form of a long lasting spell that will randomly trigger and have some sort of detrimental effect on the player. Have a look at the curse list below to see what happens
     
    It is important to note that curses show up in the Active Magic Effects area as a spell lasting 2 days. This doesn't mean the curse will only trigger fevery 2 days of real time, just that the effect is active for that long. Other things may trigger the curse such as sleeping, or after a certain amount of in game time. To be able to detect these events a magic effect must be active.
     
    Curses also cannot be cured with a cure disease potion! The only way to get rid of them currently is to wait for them to dispel themselves. There is a 10% chance the curse will end each time the curse activates.
     
    Stuff not to do with Devious Magic as such
     
    I have also added a few other bits n pieces to this mod which I though would be fun. They are not strictly magic in any way. The first is the ability to request a discount from the various vendors of skyrim. The second is to ask the same vendors for a job. This being Skyrim, the player can end up in all kinds of (fun) situations.
     
    ...and Mimics! Now devious devices can disguise themselves as pieces of armour. You never know if that awesome armour you just found is what it really looks like it might be. The only way to know for sure is to try it on...fully configurable via MCM
     
    Curses and Mimics
     
    Armour now has a chance to be either cursed, a mimic or both. This is a straight forward percentage chance when an item is equipped. You can specify the percentage chance as well as what items can be cursed/mimic in the MCM.
     
    Cursed armour will apply a random curse when equipped, while Mimics will change into a Devious Device before disintegrating.
     
    Not all curses or mimics will show themselves straight away. Some may lie in wait for the perfect opportunity or person to come along before triggering.
     
    Items with the MagicDisallowEnchantment keyword are exempt from being Cursed or a Mimic. This should protect unique armour from being lost to a mimic
     
    Mod Functionality
     
    At the moment this mod contains a few Devious Potions and this is where I shall be concentrating initially while I get the interaction between arousal and casting success sorted. At the moment the success rate is hard coded to 50% success, 10% nothing happens, 20% the spell is mirrored (both caster and target effected) and 20% the spell bounces back and effects the caster only.
     
    All potions & spell books can be crafted at a cooking pot (I know, I know, just roll with it ) using gold coins.
     
    Below is a list of potions (some implemented, some not) and their effects.
     
    Potions/Spells
     
    Vaermina's Naked Dream - Potion Only - Implemented - Ever had that dream where you suddenly find yourself naked? This is the same - except real! The target will be stripped naked and their inventory locked for a random amount of time (30 seconds - 90 seconds)
     
    Hircine's Stink - Not Implemented - For archers and hunters, coat your weapons with this and the target will get attacked by a very horny animal. Be warned - once finished, if the animal kills its target it might turn on you! Thanks to Crazyone for the idea
     
    Sanguine's Tease - Potion Only - Implemented - Equips the target with nipple and clitoral piercings and starts a vibration effect. These items are NOT removed at the end of the spell.
     
    Molg Bal's Snare - Potion Only- Implemented - Forces the target to the gound and binds them in place. Watch them struggle as you steal their gold! 30 second duration
     
    Deviously Disarmed - Potion Only - Implemented - Equips an armbinder on the target. Causes the target to flee for 20 seconds
     
    Sanguine's Deadly Pleasure - Potion Only- Implemented - Target is equipped with nipple piercings, clitoral piercings, belt and plugs and stripped. A vibration effect is triggered and they are left to squirm in ecstacy as their health is drained.
     
    Spirit's Lust - Potion Only- Implemented. Effect varies slightly depending on whether the target is male or female. Female targets will spawn a 1 -4 humanoid ghosts near the them who will then drain their life force while they rape them (slow poison to health, magicka and stamina). Male targets will only get 1 ghost but the same effect (there just aren't many animations for them) Spell will last 60 seconds after which the ghost will be dispelled.
     
    Word of warning - if the spell back fires and the player tries to skip through the animation so that it ends before the spell has finished then the ghosts will be hostile! Best to just let them have their way with you!
     
    Hircine's Desire - Potion Only- Implemented. Will spawn a ghostly wolf near the target who will rip their clothes from them and then rape them. Has the same draining effect as Ghostly Desire and the wolf will be hostile. Lasts 60 seconds.
     
    Molag Bal's Punishment - Potion Only- Implemented - This potion varies in power depending on what happens. It will initially spawn a 1 - 4 ghosts armed with whips who will strip the target's armor (as in drop - not unequip, I don't want the player simply re-equipping their armor ) and then attack them. The target can fight back. If all ghosts are not killed before the spell ends (and assuming the target hasn't been killed) then Spirit's Lust will then be cast on the target hopefully finishing them off.
     
    However, if all ghosts are killed by the target then the Spirit's Lust will be reflected back to the caster! Mwhahahahaha!
     
    Molag Bal's Domination - Potion Only- Implemented . The target will be stripped and encased in restraints effectively paralysing them to the spot.
     
    Deviously Silenced - Potion & Spell - Implemented -Take out spellcasters with ease! The target is gagged and collared while their available magicka set to zero! 30 second duration
     
    Deviously Slowed - Potion & Spell - Implemented - Slow your pursuer down by casting a pair delightfully restrictive boots on them. 120 seconds duration
     
    Potion of Devious Fatigue - Not implemented - Locks arm cuffs, leg cuffs and a collar to the target. Stamina reduced to zero.
     
    Potion of Enslavement - Not implemented - Strips the target then locks them in an armbinder or yoke together with blindfold, gag, collar, harness and boots while making them non-hostile.
     
    Potion of Devious Gifts - Not implemented - Gives the target all of the casters worn devious items while knocking them over.
     
    Potion of Devious Strip - Not implemented - Takes the targets armour and gives it to the caster (or vice versa )
     
    Potion of Devious Pursuit - Not implemented - Applies a number of devious items to the target, slows them down a bit and makes them run away from the player. If the player doesn't kill the target before the spell runs out then the devious items are applied to the player and are not magically removed. If the player does kill them before the spell ends then any devious items on the player are removed and they'll get a gift from the Devious Gods!
    Thanks to jaberwocky for the awesome idea.
     
    Sanguine's Pleasure - Not Implemented - Gives the target an instant orgasm reducing their stamina and magicka levels followed by further random orgasms for up to 2 minutes. Has a chance to evolve in to Sanguine's Deadly Pleasure or Spirit's Lust!
     
    Curses
     
    Curses work slightly differently than potions. Crafted curses can be consumed by the player (or NPCs) directly (if you're feeling particularly devious!) or they can be applied when failing to cast a devious spell/potion. They work over a long period of time and although the initial effect usually happens quite quickly (but not always) they can sit dormant for extended periods of time before activating.
     
    Curses can activate anywhere and at anytime so becareful, but they also have a chance to dispell themselves if you are lucky.
     
    (HEX) Hircine 's Hound - Potion Only- Implemented - Basically a modified Potion of Ghostly Animal Desire. When the curse successfully activates a ghostly wolf will spawn and rape the targetwhile draining their stamina and magicka.
     
    (HEX) Vaermina's Undying Nightmare - Potion Only - Implemented - Basically a modified Potion of Ghostly Desire. When the curse successfully activates a 1 - 4 ghostly bandits will spawn and rape the target while draining their stamina and magicka.
     
    (HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep.
     
    If the curse does trigger then there is a 50% chance that only the worn clothing will be removed and only a few light devious items added (now a reason to sleep naked!), a 25% that only worn clothing and a few more light devious items added and a 25% chance that all items are removed but only a collar added. There is also a 10% chance that the curse will dispell itself even if it doesn't trigger.
     
    You can also get rid of the curse by not sleeping for 240 real-time minutes (which equates to about 3 days in game time - Nightmate on Elmstreet!) which is obviously designed to tie into realistic need mods where sleep is required.
     
    (HEX) Sanguine's Delight - Implemented - Causes the targets clothes to fall off randomly (between 8 and 36 in game hours between triggers) and possibly adds some devious items for a random duration between 15 and 120 real time seconds (will block access to inventory tee hee ).
     
    (HEX) Sheogorath's Gift - Implemented - Causes the target to have spontaneous and possibly multiple orgasms reducing their current stamina and magicka amounts to zero and might alert nearby enemies of your location.
     
    (HEX) Gaze of Diabella - Not Implemented - If she catches you wearing clothing then be prepared to be punished, comply with her demands and you will be rewarded. Thanks to Crazyone for the idea
     
    (HEX) Hircine's Bride - Implemented - When you wake, that nightmare of you being pursued by a horny wolf, troll, bear, etc may not have been a dream. Thanks to Crazyone for the idea Currently there are 3 encounters Troll, Spider and Draugr with mini stories
     
    (HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration
     
    (HEX) Bondage Chicken - Not Implemented - Chickens now become your most feared enemy. Getting too close to a chicken may result in it following you while adding devious devices to you.
     
    (HEX) Curse of the Stallion - Not Implemented - Horses become very interested in you....very interested and aroused. Riding your horse may end up with you being the one ridden! Your health will be reduced after each encounter due to injury.
     
    (HEX) Pyjama Day - Not Implemented - Days are randomly selected to be pyjama days! You will not be able to wear any armour items on this day. You can still wear normal clothing though.
     
    (HEX) Lamia Nudus (Naked Vampire) - Not Implemented - You may only wear clothing/armour during the hours of darkness. Wearing anything during this time will cause bad things to happen!
     
    (HEX) Lamia Nudus (Naked Vampire) Reversed - Not Implemented - You may only wear clothing/armour during the hours of daylight. Wearing anything during this time will cause bad things to happen!
     
    (HEX) Curse of Weak Cloth - Not Implemented - Attacks by animals will have a high chance to rip your clothing from you. Clothing will either be unequipped, dropped to the floor or returned to your chest in Breezehome.
     
    (HEX) Thief Bane - Implemented - Player will be shocked at random. While it is not enough to do any major physical damage, it will cause you to shriek in pain (or pleasure) possibly alerting any nearby enemies (depending on strength of shock) to your position and reducing your stamina and magicka to zero. Stronger shocks may stagger you or cause you to drop your equipped weapon.
     
    Blessings
     
    These are similar to curses but "help" the player continuously. Like curses, they have a (slightly higher) chance they will dispell themselves every time they activate.
     
    Sanguine's Blessing - Implemented - Removes a device from the player character every 24-36 hours of IN GAME time. Always starts with the most restrictive items e.g. Arm Binder > Blindfold > Gag > Belt > Collar > Cuffs in that order. At the moment it is permanent, but I will add a chance for it to dispell itself. It will always instantly remove 1 item.
     
    Deviously Immortal - Implemented - Makes the player immortal, but Sanguine and the other Daedra will not take kindly to their plaything dying. When you die you will be transported to Sanguine's Lair where a very displeased Sanguine will punish you...
     
    Clavicus's Adventure - Already In Devious Loot - Grants a chance for all opened containers to contain extra loot but also a chance that they are protected by a devious magic trap! Not sure of percentages yet but probably 5% chance that the container will trigger the blessing, then maybe a 30% chance for good, 70% chance for bad plus also a 10% chance to increase the entertainment level of the daedra.
     
    That's all I could think of right now Please leave suggestions in the support thread.
     
    Benefits of Devious Magic Failure
    Apart from the obvious benefit of seeing your character getting equipped with devious devices for a short period of time, if they happen to be wearing an item already then when the devious spell finishes it will also be removed. So if you happen to critical fail a Damage Magicka spell and you are already wearing a gag, then when the spell ends the gag will be removed. Although this is due to not being able to tell which items have been added by the Devious Magic spells, I quite like it as a game mechanic to aid the player.
     
    Requirements
    This mod requires the following...
     
    Devious Devices - Assets
    Devious Devices - Assets Expansion
    Devious Devices Integration
    SexLab
    Zaz Animation Pack
    SexLab Aroused Redux
    and all dependencies.
     
    Complementary Mods (NOT REQUIRED)
    Deviously Enslaved Continued
    Deviously Helpless
    Deviously Cursed Loot
     
    Known Issues
    Sometimes the devious items do not get unequipped when the spell effect ends. I think this is more down to papyrus taking its time as they do seem to disappear eventually.
     
    This is very much a Work In Progress....I've only tested a few of the alchemy items.

    17,422 downloads

    Updated

  6. Zaz Crafting

    Zaz Crafting


     
     
     


    NOTICE

    I'm not really playing Skyrim any longer.



    I will keep an eye out for further Zaz Animation Pack updates, and




    try to keep this updated if I can. That being said, if anyone wants to




    use any content from this mod (what little there is) or even take over




    the mod completely, please be my guest.

    Just keep it free and fun.

     
    Thanks.
     
    This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered.
     
    This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate.
     
    MINI CRAFTING GUIDE

     

    REQUIREMENTS
    Zaz Animation Pack and its own requirements.
     
    INSTALLATION
    Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter.
    To uninstall, reverse the process.
     
    THANKS
    Bethesda for Skyrim
    ZaZ and xaz for the Zaz Animation Pack
    Ashal for LoversLab
    szok47 for the request that sparked me into action to make the mod
    My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit...
     




    14,398 downloads

    Updated

  7. Blush When Aroused

    Blush When Aroused
     
    What it is (short):
    A mod which enables blushes to appear on the player and/or NPC characters, depending on the situation.
     
    What it is (long):
    This mod was inspired entirely by the decidedly unrealistic phenomenon of very conspicuous blushes appearing on the faces of aroused characters. This look was probably promoted by manga and anime of recent decades, but screenshots have proven that it's a good fit for Skyrim characters as well. While it is well known that this does occur in real life, by no means does it generally manifest so conspicuously as it does in anime. Nevertheless, it is an appealing look, as evidenced by the fact that makeup is widely used to simulate or exaggerate the phenomenon, just as lipstick is used for the lips, which also redden with arousal.
     
    This mod will enable blushes to appear on characters. The visibility of the blush can, ideally, be tied to the character's arousal level (as dictated by SexLab Aroused Redux), so that it becomes more conspicuous as arousal increases. Blushes can also be made to appear when the character is intoxicated (alcohol or skooma), embarrassed (nakedness), or particularly aroused by a given act (such as those related to Puppet Master Swallow). There are several blush types to choose from, mostly inspired by the various blushes seen in anime. The hue of the blushes can be tweaked. Lastly, during sex, an additional sex flush effect will appear, strengthening as the climax approaches. The blush visibility of all of these aspects can be fully controlled, and the player's arousal level can be given a gradual boost through the use of a "think about sex" hotkey.
     
    Compatibility:
    SexLab Aroused Redux or SexLab Aroused. Strongly recommended. Without it, an internal arousal system will be used, but it only controls the player, and only responds to sex and self-arousal. (Redux is designed to be less resource-intensive.)
    Estrus. This applies to Estrus, Estrus Chaurus+, and Estrus Mimics. One can also force Estrus acts to affect the arousal level (positive or negative).
    Puppet Master Swallow.
     
    Required:
    SexLab.
    SexLab Aroused Redux or SexLab Aroused. (Not required but strongly recommended.)
    NetImmerse Override 2.9.6+. (This also comes packaged with RaceMenu. You do not need RaceMenu.)
    SKSE.
    SkyUI.
     
    Thanks:
    y_sengaku - For providing a much-desired Japanese translation.
    Expired6978 - For his modding efforts which enabled this mod.
    Ashal - For SexLab.
    redneck2k and fishburger67 - For SexLab Aroused, the backbone of this mod.
    Various forumgoers for scripting assitance.
     
    File descriptions:
    Blush When Aroused - This mod.
    Blush When Aroused CE - Add-on mod for additional cause & effect options.
    Blush When Aroused_blushes(default) - ("Large_1k" / "tiny") Alternatively-sized blushes so you can tailor resource usage. "Small" is packaged with the mod.
    Blush When Aroused_blushes(alternate) - ("Large_1k" / "small" / "tiny") Add-on blushes for better color flexibility.
     
    Updates:
    v1.1. Added the option to disable overlay allocation failure notices. Added the ability to add specific races to the "Exceptions" menu to control whether they get blushes, and at what saturation. Added compatibility with "Blush When Aroused CE".
    v1.2. Add a sub-menu for editing blushes on a per-race basis, including manually-added races. Fixed some menu oversights.
    v1.2b Integrated SLA fix. Brought translations up to date. Added option to force overlays off for killmove victims.
    v1.3 Added an expression system. Added option to disable safety checks. Brought up to date.
    Blush When Aroused CE (Cause & Effect): This is an add-on mod for Blush When Aroused which enables additional cause & effect options.
    v1.0. Blush when seeing aroused creatures. Blush when Devious Devices Integration causes a worn device to vibrate.
    v1.1. Milk Mod Economy compatibility: Blush when leaking or when being milked.
     
    Issues and related info:

     
     
    Other info:
    I started this mod almost exactly one year ago, but put it down to focus on another mod, and then got thoroughly burnt out for the rest of last year. Anyway, here it is.
     
    As with my previous modding effort, this mod shall remain exclusive to LoversLab, owing to the fact that its admins and community are the most open and accepting. There will always be some people who don't like some aspect or other of a given mod, and I have seen for myself that the admins here do not knee-jerk ban modding efforts just because a few people get bent out of shape. That kind of censorship is best limited to other modding resources.
     
    I am currently giving Skyrim my much-belated and final playthrough before moving on to Fallout 4 or whatever else comes. Part of the process of "playing" the game is updating and tweaking the mods I had originally made for myself. This is not meant or guaranteed to be a fully bugchecked release. That said, it works well enough for my purposes, so some folks will likely get some use out of it.
     
    Be aware that after this update, I have no plans for further maintenance or updates.
    Mods used in screenshot: Opethfeldt, Facial Expressions Project, Puppet Master Swallow, Tania the Hermit, Estrus, NLA.

    210,740 downloads

    Updated

  8. Puppet Master Swallow - Elimination enhancement for Puppet Master

    Puppet Master Swallow
     
    "I had something else in mind."
     
    What this is:
    Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into.
     
    What this isn't:
    Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched.
     
    Things I changed in Puppet Master which cannot be optionally disabled:
    Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors.

    So what does this mod add, exactly?
    A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post.


    Things I should mention in advance:

     
     

    Things I grew too lazy to do:
    Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences.

    Installation:
    You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master.
    For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing.
     

    Requirements:
    Everything Puppet Master requires.
     
    Uninstalling:
    Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion.
     
    Acknowledgments:
    Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few:
    h38fh2mf - For permission to submit a modified iteration of Puppet Master.
    Ashal - For answers about SexLab which only he could provide.
    Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took.
    germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this.
    Everyone in the various forums who answered my questions. Literally dozens of people!
     
    Preemptive FAQ:
    Q: Why do I keep hearing unequip sounds?
    A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them.
     
    Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps?
    A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod.
     
    Q: Particle streams go through bodies. Why?
    A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible.
     
    Q: Why is pool position calculation disabled during sex?
    A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit.
     
    Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control.
    A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.)
     
    Q: Why does v1.3 come packaged with animations I already have?
    A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force.
     
    New in v1.1:

     
     

    New in v1.2:
    Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution.

    New in v1.2b:
    Option to change which armor slot is used for urine streams. (Choose between 60 and 61.)

    Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed.
     

    For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe.
     
    "Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations.
     
    New in v1.3 (2016-04-19):

     

    25,076 downloads

    Updated

  9. TransSexual Loading Screen (a.k.a. TSLoadScreen)

    Hi,
     
    I try to create a Load Screen based on Transsexuals.
     
    I'm just a beginner about using the Creation Kit, NifSkope, and GIMP.
     
    I got the idea from the mod Sextreme created by azdoman22, (who helped me also by the way, when I got stucked. Thank You...).
    But, I could not create such a so detailed, charming artwork like azdoman22...
     
    SeXtreme Loading Screens V2.60 by azdoman22:

     
     
    So, I needed picturized NIF's. I has noticed "xXxTonzaxXx MainMenu" once a while, and really liked it:

     
     
    I used and little bit modified the .nif file. I changed in it .dds files that I modified in GIMP.
     
    In the Creation Kit, I tried to add some sentences on the pictures.
     
    The images can be blurry and in low resolution. I tried to make them look like paintings. And unfortunately, they've been in low resolution.
     
    I did this as a practice to learn how to use the programs.
     
    I just want to learn what are my mistakes, how can I resolve them.
     
    I would like to hear your comments, suggestions.
     
    If you want to improve it, and add more files in it, you're free to go.
     
    Thanks,
     
    The Forum:

     
     
    Nehaberlan...

    854 downloads

    Updated

  10. Manlyville 1.2 - Italiano

    Manlyville 1.2 - Ita.
     
    Only the translation of the texts: Cocksmen Village 1.9 Italiano
     
    Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
    Qui di seguito troverete il link per la pag, della mod originale:
     
    http://www.loverslab.com/files/file/2796-manlyville/
     
    Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello

    52 downloads

    Updated

  11. Brandywine 1.0 - Italiano

    Brandywine 1.0 - Ita.
     
    Only the translation of the texts: Cocksmen Village 1.9 Italiano
     
    Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
    Qui di seguito troverete il link per la pag, della mod originale:
     
    http://www.loverslab.com/files/file/2776-brandywine/
     
    Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello

    66 downloads

    Updated

  12. House of Men 1.4 Italiano

    House of Men 1.4 Ita.
     
    Only the translation of the texts: Cocksmen Village 1.9 Italiano
     
    Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
    Qui di seguito troverete il link per la pag, della mod originale:
     
    http://www.loverslab.com/files/file/2745-house-of-men/
     
    Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello

    101 downloads

    Updated

  13. Cocksmen Village 1.9 - Italiano

    Cocksmen Village Ita.
     
    Only the translation of the texts: Cocksmen Village 1.9 Italiano
     
    Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
    Qui di seguito troverete il link per la pag, della mod originale:
     
    http://www.loverslab.com/files/file/2609-cocksmen-village/
     
    Un ringraziamento speciale va a ffabris per avermi permesso di tradurre le sue mod, e anche a EarthGuardian che mi da sempre il suo aiuto ... e non solo quello

    133 downloads

    Updated

  14. Brother's Keeper 3.2 - Italiano

    Brother's Keeper Ita.
     
    Only the translation of the texts:Brother's Keeper 3.2 Italiano
     
    Il file che comprende i testi tradotti dev essere sostituito a quello della mod originale.
    Qui di seguito troverete il link per la pag, della mod originale:
     
    http://www.loverslab.com/files/file/2447-brothers-keeper/
     
    Un ringraziamento speciale va in primis a ffabris per avermi permesso di tradurre le sue mod e per il sostanziale aiuto tecnico , senza dimenticare l'altrettanto fondamentale aiuto nella traduzione da parte di EarthGuardian

    66 downloads

    Updated

  15. Sapphire Racemenu preset

    This is Sapphire my first costum character and i felt like sharing her with you guys, so here is some info about her.
     
    Name: Sapphire
    Age: 26
    Likes: Mead, lots and lots of mead.
    Dislikes: Temples, priests and Imperials
    Fighting style: Mainly one handed combat
    Backstory: Sapphire was kidnapped from her home at age 6. She became the test subject for different magical experiments which caused her to have a blue skin. The tests also changed her personality, changing her from a sweet shy girl to a girl who would do anything to get power and wealth. Later on in her life she became a priestess but was drugged and sexually abused a lot during her time doing that, which caused her hate for temples and priests. She tried to get away from her past by moving to Skyrim, she got caught sneaking the border and that is where the main story line picks up.
    Race: Nord
     
    Required mods:
    http://www.nexusmods.com/skyrim/mods/13722/?
    http://www.nexusmods.com/skyrim/mods/68311/?
    http://www.nexusmods.com/skyrim/mods/30411/?
    http://www.nexusmods.com/skyrim/mods/36992/?
    http://www.nexusmods.com/skyrim/mods/37900/?
    http://www.nexusmods.com/skyrim/mods/29624/?

    486 downloads

    Updated

  16. Solitude Men's Club V1.9 - Italiano

    Solitude Men's Club Ita.
     
    Full and complete Italian translation of all texts including the original mod : Solitude men's Club Italiano
    Only the translation of the texts:Riften Men's Club 1.1 Italiano and Windhelm Men's Club V1.1 Italiano
     
    Il file di Solitude Men's club comprende l'intera mod gia tradotta , mentre gli altri due file devono essere sostituiti a quelli delle mod originali .
    Qui di seguito troverete il link per la pag, della mod originale:
     
    http://www.loverslab.com/files/file/2449-solitude-mens-club/
     
    Un ringraziamento speciale va in primis a ffabris per avermi permesso di tradurre le sue mod e per il sostanziale aiuto tecnico , senza dimenticare l'altrettanto fondamentale aiuto nella traduzione da parte di EarthGuardian

    376 downloads

    Updated

  17. Immersive Torture Sounds

    DISCLAIMER:
    ====================================
    This is my first mod. If anyone has suggestions, things to add, etc. feel free. I am not a good modder. I have no idea what I'm doing. This might be absolute shit, I have no idea.
     
    CREDITS:
    ====================================
    xaz - ZaZ Animation Pack
    http://www.loverslab.com/files/file/156-zaz-animation-pack-2015-07-02/
     
    JoshNZ - Animated Prostitution
    http://www.nexusmods.com/skyrim/mods/10748/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D10748%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D577844&pUp=1
     
    cradleofgod - Female Voice Replacer with Animated Prostitution sounds
    http://www.nexusmods.com/skyrim/mods/19514/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D19514&pUp=1
     
    REQUIREMENTS:
    ====================================
    ZaZ Animation Pack v6.07 (I don't know if it will work for earlier versions. Probably?)
    any other requirements thereof.
     
    WHAT DOES IT DO?
    ====================================
    Well, have you ever noticed that your character is just a bit too... stoic in the face of pain? Whipping doesn't even drag out the tiniest bit of noise? Sure, they're the Dovahkiin but really? Really?
     
    Are you looking for a mod that makes your character properly scream with whip hits? Well thats good man, that's reeeeaaal good. But this doesn't offer an elegant solution to that. I don't know how to mod for shit, so if any more experienced modders have better ideas or more instructions on how I should implement this, I can get to coding, etc etc. Until then, what I've done is I've edited the sound files for whip hits within the ZaZ Animation Pack using audacity to include scream noises from Animated Prostitution.
     
    Now whenever a whip hit noise plays, it should be accompanied by a female grunt/scream. So I suppose this mod doesn't work for male characters, and if you whip a male npc, they'll make a very effeminate noise. Don't judge. That's just probably what they're into.
     
    FUTURE DIRECTIONS
    ====================================
     
    Literally anything.

    6,271 downloads

    Submitted

  18. NPC's of Dibella

    So the Original author has long abandoned his project and I decided to pick it up since he has the "WTFPL" license for his mod.
     
    Original Mod - NPC's of Dibella
    http://www.nexusmods.com/skyrim/mods/27427/?
     
    Quick Things to Mention
    1. NPC's will look either better or worse depending on the body meshes/textures you've installed, usually much better. So don't rely on the pictures to see what they will look like in your game. They will look different, it's only to give them better hair and facial structure than the vanilla. They look great in my game, i'm sure they'll look good in yours.
    2. All USKP changes are present in these mods, so they won't act weird by itself, OTHER MODS CAUSE THE PROBLEM.
    3. This is completely compatible with most mods, as long as they don't change NPC records.
    4. This is not a skimpy, whore-adding, slut-making, or waifu mod. This overhaul is just to make females look better than vanilla. That's it, nothing more, nothing less.
    5. THIS ONLY MODIFIES FEMALES
    Description
    It's an overhaul of all female NPCs in game minus beast races. Check the Q&A section for details.
    Tweaks virtually all females Removes dirt, most age lines, rough skin and freckles Replaces vanilla hair with better quality hair and more variety Keeps everything else vanilla. This includes warpaint, hair color, eye color and face shape Supports Dawnguard, Hearthfire and Dragonborn DLCs Dozens of hours spent in TES5Edit cleaning and merging to create a very stable mod

    Installation
    After you have the required files which you can see bellow, install the main file via any mod installer you have, overwrite when necessary.
     

    Requirements
    The Facegendata from NPC's of Dibella (Delete the esm and esp, you only need the meshes and textures folder installed)
    http://www.nexusmods.com/skyrim/mods/27427
     
    ALL Unofficial Skyrim Patches
    http://www.nexusmods.com/skyrim/mods/19/?
    http://www.nexusmods.com/skyrim/mods/23491/?
    http://www.nexusmods.com/skyrim/mods/31083/?
    http://www.nexusmods.com/skyrim/mods/25127/?
     
    All These Hair Packs (You just need the files, not the esm/esp's)


    If you do not have these requirements or complain about certain ones you don't want included that's too bad, not going to work on it.
    Make sure you have the facegendata installed and overwriting any other mods. The facegendata will never change as I don't have the skill to modify NPC appearance, only the esp's NPC changes when the UKSP updates.
    Questions and Answers
    Which hair a NPC gets?
    Rich people get more lush hair Poor people get more rugged and plain hair Guards, warriors and bandits get hair that is more pulled back (so it doesn't get in their faces in combat ofc) Mages, necromancers and witches get a mix of rugged, plain and lush hair. Thalmor get a mix of lush, plain and rugged hair, though more often lush. Bar maids get lush hair NPCs with an old hag voices keep age face maps

    Why did you do this mod?
    Do you use those nice skimpy armor replacers? I do. And I'm tired of seeing ugly women in a thong! ( Though mod is still great without skimpy armors )
     

    Will this work with CBBE/UNP/UNPB/ADEC/etc?
    It will work with any body mod
     
    Which face texture is required?
    It will work with any face texture
     
    How can I help reduce the neck seam (if there is any)?
    I personally use are the following mods to help keep the skin consistent looking:
     
    No More Ugly Bronze Shine for consistent "_sk" textures
    Dry Skin for consistent "_s" textures
     
    I'll have those overwrite any base skin texture I use (Mature skin, SG, etc).
     
    Is there a performance hit?
    Yes. Higher quality hair meshes and a much larger number of them all equates to more intense system load. I personally only see like a 1-2FPS hit (if even that much) with a high end system that I have. Though others have seen more.
     
    I'm seeing the grey head bug! What do I do!?
    Load this mod's esp bellow any mod that alters NPCs. The only exception is if you have another mod that has a couple (or even just one) modded NPC(s) that you want to have overwrite mine (you'll also want to overwrite the facegen data I include in my mod for those NPCs). A common cause is UFO. ASIS is another one. Load my mod below these. I personally load my mod at the bottom of my load list with a custom BOSS rule. You also shouldn't need to export facegen data since the facegen data is under the required mods from the original. I didn't change any of the faces so it should still work.
     
    Does that mean this mod isn't compatible with UFO/ASIS/etc?
    It's very compatible. I use those mods personally.
     
    Compatibility
    Works with:
    Any Follower Framework - Load after Any body mod Any skin texture Any mod that has nothing to do with modifying NPCs

    Notes:
    Conflicts with any other mods that modifies the vanilla NPCs (or at least the NPCs I've edited thus far). If you have a mod that you want to have overwrite this one, then just install it after this and make sure it's esp is lower in the load order.

    Credits
    Original NPC's of Dibella by evilsage4
    http://www.nexusmods.com/skyrim/mods/27427/?
    HN66s Long Eye Lashes by humannature66
    Using the sexy eye lash meshes!
    http://skyrim.nexusmods.com/mods/27783
    Detailed Lips by Xenius
    The lip texture was used in creating the facegen for the NPCs.
    http://skyrim.nexusmods.com/mods/689
    ApachiiSkyHair by Apachii
    Apachii and all others credited here:
    http://skyrim.nexusmods.com/mods/10168
    Cazy hairs and demoness hairs conversion by zzjay
    cazy and zzjay and all others credited here:
    http://skyrim.nexusmods.com/mods/19623
    Ren hair reworked by Jay
    Lux77 aka Jay all those who created ren hair for skyrim and Ren
    Bethesda Softworks for TES V Skyrim

    8,171 downloads

    Updated

  19. X Alchemy (WIP)

    This mod adds items to be collected from all over Skyrim and use for Alchemy. Why in Adult Mods? The items



    are different types of cum, both animal and human. There are 29 different types of cum so far, more will be added in time.



    **NEW** Added 8 drinks, all made through the Cooking Pot/Spit, each with their own effect.



    (NOTE: The Blood of the Dragon drink should be consumed in outside areas only.)


     
     
     
     
     
     
     
     
     
     
     
     
     

    This mod does not conflict with any mods so far. It is a Work In Progress, more will be added in time. I plan on adding different



    foods/drinks, potions, and drugs made by Alchemy that have new special effects, as well as effect SexLab features.



    This is a very ambitious project, so please be patient.


    1,804 downloads

    Updated

  20. The Book of Tiefling

    The Book of Tiefling



    A Users Guide


     


    A complete guide for the
    Tiefling mod.


    Available now at your nearest Lovers Lab


    1,502 downloads

    Submitted

  21. Private Needs Discreet

    Private Needs Discreet
    ~ VERSION 1.9.1 ~
     
    Player urination, defecation and bathing whenever you decide. NPCs may have needs too.
    Use the MCM menu to enable hotkeys and adjust features.
    Excrement is being cleaned up by an invisible janitor fairy. '-'_@_
     
    Requirements
    ******************************************************************************
    SKSE v1.7.1 or newer
    SkyUI
    FNIS v5.1 or newer - you must run FNIS generator after installing
    PapyrusUtil v2.8 or newer
     
    Installation / Compatibility
    ******************************************************************************
    SOS, SOS Light and SAM are supported. Not required.
    Included skeleton is modified XMPS32 and not required. Choose your preferred skeleton first.
     
    Bathing in Skyrim:
    Beta support for using bathing spell from v1.04.
    If you see a message "not enough water", or get cleanlyness effects, they come that mod.
     
    KuNeruNomu bathing animations:
    You can download EatingSleepingDrinking for two more bathing animations.
    You download the package from here: http://www.nexusmods.com/skyrim/mods/52269/
    Take the main file for all features, or for just the bathing animations, in OPTIONAL FILES section, there is "Animations Package for Private Needs Discreet".
    Remember to run FNIS Generator after installing either release.
     
    Uninstalling
    ******************************************************************************
    Not supported but at least disable NPC features and move to a cell with a minimum amount of NPCs before creating the save. Load the savegame in Savetool and delete scripts with PND_ prefix.
     
    Credits
    ******************************************************************************
    - richard19840706 for Private Needs
    - Leito86 for animations
    - Arrok for animations
    - MasterCChris & XAZ for animations
    - jonx0r for Manure mod (poop meshes, textures, sound files)
    - VectorPlexus and Smurf for Schlongs of Skyrim (meshes and textures)
    - canderes for the original bathing animation
    - gekkou1992 for KuNeruNomu bathing animations
    - krazyguy126 and XP32 for the skeleton
    - ElminsterAU for TES5Edit
    - Bethesda for Skyrim and Creation Kit
    ******************************************************************************
     
    - lhalorellon

    60,047 downloads

    Updated

  22. Ryu Sexy Futa Main menu replacer/Ramdomizer

    Hello there guys, this is my first ever contribution to the modding community so please be nice.
    About:
    This is a main menu replacer, the different wallpaper will come ramdomly, there are a total of 34 futanari-themed HIGH quality anime/hentai pictures (several pictures on 1 wallp, go ahead see for yourself) , some of the pictures attached as screenshots is a taste of whats inside, I tried several combination of pictures that you will like.
     
    As requested I uploaded a resources file (All the JPG Images you will find in my wallpapers now)
    Important: NON-LORE FRIENDLY
    WORK IN PROGRESS (Planing to add much much more, havent got time thanks to college, safe to use works perfectly)
     
    Added by request more screenshot
     
    Installation:
     
    Recommended:Use Mod Manager, makes everything simpler.
     
    As Vanilla as possible, just drop it at the data inventory
     
    Better if:
     
    Disable intro movie just add this to your
    skyrim.ini file under
     
    [general]
    sIntroSequence=
     
    and voila! (yes leave it blank)
     
    if you dont like any image you can just erase it going to Data\mainmenuwallpapers\RyuWallpaperX\data\textures\interface\objects\
     
    The "X" been the number you want to erase.
     
    Special thanks to Glev (http://www.loverslab...ser/394489-glev) for his awesome job on main menu and replacing textures, check them out (WARNING: Futa AND Bestiality if its not your taste look another way)
     
    Must have mod: http://www.loverslab...lev-sexy-things
    For the awesome coin replacer if you're a hardcore futanari lover like me.
     
    Also check Glev Menu ramdomizer http://www.loverslab...menu-randomizer it got a futa version and some bestiality version (original idea for my replacer to come out)
    Any suggestions are accepted, also Im taking requests.
     
    Thank you for downloading it!

    5,699 downloads

    Updated

  23. Wrist-Binder

    Wrist-Binder
     
    Features
    A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts


     

    What?
    Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back.
     
    The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back.
     
    Why?
    Basically, I wanted to have my cake and eat it.
     
    ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others.
     
    Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for.
     
    I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too.
     
    How, Where and When?
    Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip.
     
    With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps.
     
    If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!)
     
    The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells.
     
    As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again.
     
    This mod does not alter anything from ZAP, just adds a little.
     
    Requirements
    An updated copy of Skyrim
    ZaZ Animation Pack and all of its requirements.
    If you use ZAP 6.05+ you will need v1d
    If you use ZAP 6.04 you will need v1c
     

    Recommended, but not required
    Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness
    PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game
     
    Installation
    Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked.

     

    Uninstall
     
    Deactivate through your mod manager and/or delete the following from your Data folder:
    wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png

     


     
    Some Tips
     
    Good Pet!
     
    In real life, always practise safe, consensual and very kinky sex.
    For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off.
     
    While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best!
     
    Might I humbly suggest that "Light Struggle" would be a fine choice?
     
    Naughty Pet!
     
    Never remove a wrist-binder without permission from Master or Mistress.
    Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned.
     
    Known Issues

     
     

    Credits
    Thanks to ZaZ and XaZ for the wonderful ZaZ Animation Pack
    Thanks to brother number two for helping me put this together into a (hopefully) releasable state
    Huge thanks to my great friend Coopervane who had to put up with lots of silly questions over the months and without whom I never would have managed to make even so basic a mod as this. Thank you, Coops!
     
    Final Note
    If you're having problems or have requests or suggestions feel free to post in the support thread.
     
    Before posting problems please:
    read the description and installation instructions correctly install the requirement correctly install the requirements of the requirement correctly install the requirements of the requirements of the requirement read the support thread to see if anyone else has already reported the problem and any solution offer yourself in sexual sacrifice to the cruel overlords of Papyrus

    If you have done all of those things (well, all but one of those things - I can't actually expect anyone to read the description, after all) then feel free to post your issue in the support thread, but please no PMs for bugs, thank you.
     

    Having said all that, I can't guarantee I will be able to do much in the way of support or development. Due to a long-term illness and a serious recent accident I currently struggle to either play or mod. With that in mind if anyone wants to use this mod, or the idea, in their own project you have my complete permission. Anyone can do anything they like with this as long as it remains freely available for all to use at no charge. And a credit would be nice.
     
    Change Log

     
     
    Have fun!
    - Mord Sif

    13,027 downloads

    Updated

  24. [Shameless & Sexy Wallpapers] Main Menu Wallpaper Replacers

    Hey all. I'm new to LoversLab, but I'd like to share some of my wallpapers with the community. It's not much, but I'd like to give a little back for the amazing stuff availible here
     
    These are mainly just screenshots of my main character converted to .dds for use with Main Menu Randomizer
     
    Also, you should check out kakaroto's [Menu Theme] Some good stuff there.
     
    The music used with my wallpapers was borrowed from kakaroto's Menu Theme, which he got from LoL. (PM'd him request for permission to use, but he/she has not gotten back to me. If this becomes an issue, I will repost with out the music file. However, the music wasn't his/hers to begin with, so I don't see why there would be an issue.) Again, this is my first time, so I'm not sure how serious this can get lol. Be gentle
     
    Here are 10 of the 25 screenshots included in this pack. Hope you guys like these. Enjoy.
    Wallpaper01

     
     
    Wallpaper02

     
     
    Wallpaper03

     
     
    Wallpaper05

     
     
    Wallpaper07

     
     
    Wallpaper10

     
     
    Wallpaper15

     
     
    Wallpaper16

     
     
    Wallpaper18

     
     
    Wallpaper25

     
     
    This is the music file used in all the wallpaper themes
    http://www.filz.us/2gKH
     
    I have a bunch more pics, but I figured I'd start with 25 and see how they do before I toss more up. Was thinking of doing a non-nude theme...but this is LL after all lol.
     
    Also, if I forgot anything to keep from stepping on someone's toes, please let me know. Not looking for problems, just wanna share my screenshots for wallpapers lol.
     
    Let me know what you guys think. Enjoy
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Non-Nude Theme has been added ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    You can find the NonNude Theme in the downloads section. These shots were taken with a couple new characters I made to add a bit of variety. Also, I used photoshop to adjust clarity, contrast, etc. The song used in these ones is The Dragonborn Comes Female Cover by Malukah. I hope you guys like them.
     
    There are 25 pics in this pack as well. Here are 10 0f them for you guys to check out.
     
    NonNude Theme 01

     
     
    NonNude Theme 04

     
     
    NonNude Theme 07

     
     
    NonNude Theme 08

     
     
    NonNude Theme13

     
     
    NonNude Theme 14

     
     
    NonNude Theme 15

     
     
    NonNude Theme 18

     
     
    NonNude Theme 20

     
     
    NonNude Theme 24

     
     
    Enjoy

    5,408 downloads

    Updated

  25. Namira's Goat

    Sorry for my poor English.
     
    Warning: Extreme content, Cannibalism content
     
     
     
     
     
     
     
    Description:
    This is a standalone mod around the theme of canniablism. you will be able to cutoff human flesh and cook them into food.
    This is an completion of the old mod made by Chinese modder 黑暗武士, who was half way into making a cannibal quest mod but abandoned his mod due real life issues. We made it into a standalone mod and modder resource, also added scripts, with additional meshes and textures.
     
    How to use:
    there is a merchant in Dragonsreach, who sells 3 knife and a spell book.
     
    Knife:there are 3 of those, for slim, normal and plump body. When using it to attack people alive, you will decap them. When using on dead people, you will cut meat off their body. Meat dropped depends on the knife you used and the race of target. So far it only work on humans, elves and Orc.(Argonian and Khajiit are not supported)
     
    Spellbook: summon a spit for you to cook human flesh. To de-summon, use the spit while weapon drawn
     
    Requirement:
    XPMS skeleton:
    http://www.nexusmods.com/skyrim/mods/26800/?
     

    Realistic Needs and Diseases(now optional):
    http://www.nexusmods.com/skyrim/mods/26228/?
    If you don't want RND, download the RND dependency removed esp.
    Future plans:
    MCM menus
    More cooked food
    Bug fix and improvement.
     
    Restaurant and quest mods based on it.
     
    Credit:
    script: Tengma 黑暗武士
    meshes: zakuran
    support: Bee9999 乱影 西区杰克 hardyhardy
     
    Permission:
    All are welcome to make mods base on it. Just please credit us and put a link of this mod if you publish any mod based on this one.
    You are not allowed to post this mod into other sites without my permission.
     
    Other:
    If you like to help me with this mod, please contact me via forum message. We are new to scripting and meshing and we need your support. Thank you!
     
    Chinese link:
    http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=4877715

    97,261 downloads

    Updated


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