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(@ modders; if you want ownership of this mod PM me and I will arrange it with the staff.)

 

KENDO 2'S ENCHANTED ARROWS

 

Use your own skills and know how to unlock one of the mysteries of the Dwemer, their magical arrows.

 

I made this for myself because I was sick and tired of the way Skyrim cheats the player on some creatures and Vampire NPCs. They are damage sponges and I did something about it that's not game-breaking or a cheat.

 

HOW IT WORKS:
Each arrow has its own projectile in the CK with a dummy explosion attached along with the added enchantments. The explosion doesn't do anything other than allow for the arrow to have an enchantment. The rest is just recipes and craft stations like any vanilla weapon.
As for the enchantment itself, any creature that has the perk entry point ModIncomingDamage, a crDamageReduction magical ability, or can otherwise resist damage takes FULL DAMAGE from the arrows.
This means that tough draugr, spriggans, dragons, werewolves, ghosts, some vanilla vampires and just about every creature added by Dawnguard or Dragonborn are ready for you to hand them their asses once you start pumping them full of magic arrows. They are no longer immune and you can watch their Health Bars plummet as the game mechanics does its thing.
As a precaution I added the Vampire KeyWord to the spell effect, just in case some other modder thought it would be cute to use vampires in some clever way to make them tougher by removing the undead KeyWord. If anything is flagged with the KeyWords my enchantments search for, they're toast.

 

GAME PLAY:
The arrows must be crafted and the recipes will start to be unlocked automatically when you have the Perks Dwarven Smithing (skill level 30) and Arcane Blacksmith (skill level 60). At that point you will be able to craft Dwemer Alloy Ingots at the Smelter and Dwemer Magical Arrows at the Smithing Forge.

 

Dwemer Alloy Ingot
Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Corundum Ore, 1 Quicksilver Ore

 

Dwemer Magical Arrow, Common
Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Common Soul Gem
Stats: Value 7, Damage 16 (+ 10 additional points of damage to undead and lycanthropes).

 

At Blacksmithing skill level 70 you will be able to craft Greater Dwemer Magical Arrows.

 

Dwemer Magical Arrow, Greater
Skills/Perks: (Black Smithing 70), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Greater Soul Gem
Stats: Value 9, Damage 18 (+ 20 additional points of damage to undead and lycanthropes).

 

At Blacksmithing skill level 80 you will be able to craft Grand Dwemer Magical Arrows.

 

Dwemer Magical Arrow, Grand
Skills/Perks: (Black Smithing 80), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Grand Soul Gem
Stats: Value 11, Damage 20 (+ 30 additional points of damage to undead and lycanthropes).

 

Regardless of the level of your Blacksmithing skill, all of the arrows are listed in the Dwarven category. You simply will not be able to see them until you have the necessary Perks and Blacksmithing skill level.

 

ROLE PLAY IT:
Originally I intended to have a tome that taught the process as a reward from Calcelmo in Markarth but I decided against that. Despite the pathetic things NPCS say or what Bethesda dev-nerds think, your character is not a dumbass. You're the Dragonborn and the savior of Skyrim. I think you would be able to figure 2+2=4 and devise making enchanted arrows on your own. You know enough to smelt and forge Dwarven weapons and armor, you know enough to improve enchanted weapons and armor, and you know that filled soul gems can recharge weapons and staves. You've seen Steam Centurions shoot glowing arrows at you. If you look at it that way, creating enchanted arrows is not that big of a leap.

 

CREDITS/PERMISSIONS:
A special Thank You to corespore for testing this for me in the early stages and his input concerning Dawnguard creatures.

 

Feel free to use the way I did things in the CK for your own mods. No credit necessary (unless you feel like it). Other than that, I don't see the need to make this a resource. Open my esp and see how I did it and then make your own in the CK.

 

NOTE: I have abandoned this mod. There will not be any updates or support provided, and I will not be responding to posts. For all intent and purposes this mod is dead until such a time that someone capable of maintaining the upload page contacts me via PM.



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