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## What? This is a solution aimed for screen-archers (the ones struggling from pose -rings, -spells), to load poses from ESPs, apply poses on actors and PC, create collections of poses in-game. Collections are plain text files and are shared across all playthroughs ## Why? Because I can. Just for reference, there are more than 4K poses which were be added by various mods ## Concept There are two pose collection slots. Each slot may contain one pose collection, you can select and put any pose collection into the slot. - Edit slot - to edit its pose collection. (delete, copy, rename, add or remove poses from it & etc) - View slot - to browse its pose collection i.e. apply poses on actors, add (favorite) or remove current pose into Edit's collection. By 'current pose' here I mean the ONLY pose applied with Pose-Picker. Select NPC with cursor to be able to apply poses on them I have added bunch of hotkeys, everything must be pressed in conjunction with left Alt key. There is MCM to adjust keys, disable/enable the mod - L - load poses from selected ESP/ESM, create collection containing loaded poses, and put it into the View slot - O - select pose collection, put it into the View slot - Mouse wheel - iterate over View's collection poses, apply the poses on actors. You can move back and forth - Z - perform various actions on Edit's pose collection - delete, rename, copy etc - X - select pose collection, put it into the Edit slot - V - visit nearby poses - i.e. the ones from the same plugin, the ones having Idle ID close to current pose, the ones looking similar(?) to current pose. Questionable feature - G - favorite current pose. Add the pose into Edit's pose collection - U - un-favorite current pose. Remove the pose from the collection in the Edit slot ## Notes - The collections you created in-game located in "Data\PosePicker\PoseCollections" folder - The concept may change with time or the mod may stuck in its current state - Despite WIP state, it's safe to use this mod, and you can uninstall it anytime, just disable it in MCM first ## Requirements SkyUI SkyUILib JContainers SKSE And of course it requires some mod which adds poses. The mod comes with "Halo's Poses" collection, IF you want to use this collection you'll have to install Halo's poses ## Legal stuff Don't re-upload the mod without my permission-
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Hi, I'm looking into how to create custom poses to use in-game. I've already managed to dig up a couple of tutorials: http://www.loverslab.com/topic/70538-skyrim-custom-pose-tutorial/ http://wiki.tesnexus.com/index.php?title=Blender_create_and_add_custom_poses&oldid=1999 I have a couple of questions though that an experienced modder might be able to help me out with. 1. The LL tutorial (1st link) uses a UNP body to create the poses. Would doing so mean only a UNP body would be able to carry out the poses? If so is there a way to do the same process with a normal, CBBE, 7B, etc body instead? 2. The default 3D go-to seems to be Blender. Is there any particular reason for this or is it just convenient. I'm quite familiar with Maya and 3Ds max but not blender so just wondering if I could use one of those instead. 3. Neither tutorial really goes through how to make a collection of poses. I imagine this is just as simple as repeating the process for each extra pose and giving them different file names but the quote "I don't know how to do more than one person pose. Sorry." at the top of the LL tutorial makes me sceptical. Any information on this subject would be greatly appreciated. If I do produce anything worthwhile out of this endeavour then I'll be sure to upload it here for all to use. Cheers, DareDemon666
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So You Want To Learn To Animate? A Compendium of Tutorials and other useful resources ****** Introduction: What this thread does - brings together the knowledge and information you'll need to learn to animate into one easy compendium. What this thread doesn't do - actually teach you anything by itself. The idea behind this thread came to me a while ago when I started getting interested in learning how to make both static poses and full on animations for Fallout New Vegas. However, it is a commonly known fact that creating animations is an incredibly difficult, time consuming and labour intensive endeavour, and that is has a particularly steep learning curve. As a result of this, before anyone attempts to carry out what amounts to a gargantuan task if, like me, you have no prior knowledge, immersing yourself in the topic, learning and getting to know the tools and ins and outs of the trade are the best way to get started. So I decided to first put together and collate all the relevant information I could find, and so the idea for this thread was born. Here, I have tried to compile a list of tutorials, threads, individual posts, links and youtube videos that aim to aid a user with no prior knowledge of making animations. I have done this with Fallout New Vegas and Sexout in mind, though a lot of the stuff seems to be cross-compatible with Oblivion and Skyrim (to some extent!) but don't take my word on this. The aim of this thread is, really, to make it easy for the first time user without having to browse upwards of six different forums, across a number of pages and different posts and threads, to find information that is incredibly useful but simply gets buried over time and forgotten. I do hope this comes in handy for anyone thinking of making new animations. It also includes a number of miscellaneous functions, scripts, FAQ's and so on that people may find useful. Basic Tutorials: ClintMich’s Mod Island – FNV Modding Tools: A good starting point to get the tools you'll need for the job, like Blender, NifSkope, Fallout Mod Manager, GIMP, among others. ThatOne’s Blender and NifSkope Guide: A tutorial by our very own ThatOne (now absent it seems) with pictures and clear instructions as to how to use Blender and NifSkope. TES Wiki Tutorial: Make a pose for Fallout 3 with Blender: An easy to use guide with screenshots on how to create a pose for Fallout 3 (Fallout New Vegas compatible) in Blender. TES Wiki Tutorial: Create and add custom poses with Blender: An easy to use guide with screenshots on how to create and add custom poses for FO3/FNV with Blender. TES Wiki Tutorial: How To Make Character Animations: An easy to use guide with screenshots on how to make character animations for FO3/FNV with Blender. WikiBlender.org Tutorial – Make your first animation in 30 + 30 minutes Part I: An excellent page on how to make your first ever animation using a gingerbread man, complete with loads of screenshots and clear instructions. (Part I) WikiBlender.org Tutorial – Make your first animation in 30 + 30 minutes Part II: An excellent page on how to make your first ever animation using a gingerbread man, complete with loads of screenshots and clear instructions. (Part II) Wiki Blender Org: Blender 2.6 User Manual: The user manual for Blender 2.6 - complete with all documentation you'll need for the more complex and demanding tasks. Wiki Pro: Blender 3D – N00b to Pro: A free, online book that aims to teach the user on how to proficiently use Blender. BornCG’s Youtube Channel Blender Tutorial: An amazing series of videos aimed at explaining in depth how to make the most of Blender for making animations. It doesn't get much better than actually seeing step by step what you need to do. Tutorial: Cleaning Nifs in NifSkope: A useful tutorial by Symon. "What do I mean by cleaning? Well, if you examine meshes (clothes and armour usually) it's not uncommon to see the odd mistake or two. I don't want to get too much into why it's very common to see issues, but there are several reasons, usually no reflection on the modder." Tutorial: BBB’fying your animation – adding bouncing breasts/butts to anims: A very helpful and detailed tutorial by masterchris on how to Add Bounce to Breasts for any Animation. "This Will NOT Cover How to Create New Animations , A Fairly Decent Knowledge Of Blender is Required to Understand whats going on here ." Advanced functions, scripts, tools and miscellaneous: Blender: How to make it work with KF and nif. Files: A short tutorial by Firedoom on getting certain nif files to work with Blender/Python/Nifscripts. Blender – Bone Weight Copy Script: A Blender script by Gerra which does a good job of speeding up the process and ensuring better quality for the otherwise difficult to match weight painting, such as breasts or butts with significant size differences. Control Vertex Normals in Blender: Another tool by Gerra which copies normals from selected vertices on the source object to selected vertices on the destination object(s) that match location. This allows you to modify normals in a reference mesh and then copy those normals to a destination mesh. Blender Script – Seam Mender: Another tool by Gerra which "mends seams.1. Snaps selected vertices on your selected meshes to exactly match the position of the selected vertices on your active mesh. 2. Replaces the boneweights on those vertices to exactly match the boneweights on the active mesh (not averaged like the boneweight copy script) 3. Set the vertex normals to exactly match the vertex normals on the active mesh. Tutorial: Object-space normal maps: A tutorial by b3lisario on how to add detail to your body / face / hands textures, like scars, wounds, veins, muscles, etc. Clothing Bodytype Converter: Another useful Blender script by Gerra with the goal of of automatically generating permanent lattices that can quickly and easily convert clothing from one body style to another. Q & A: How to match re-joined meshes: A topic dealing with how to match a re-joined mesh by modifying a utility of Gerra's seam mender script. Automatic BB weight painter: Another tool by Gerra that automatically generates BB groups and weight painting for Skyrim, Fallout New Vegas, Fallout 3, and Oblivion meshes. Pose Converter – Converting one pose/armature from one game to another: An incredible suite of Blender tools by Gerra designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Blender – Automatic Rigging Tool: Another tool by Gerra. This tool automates the rigging/weightpainting of any mesh (or part of mesh) with a reasonably linear primary axis. Tutorial: How to make animated nifs: A tutorial by Evilrunner on how to make animated nifs. This guide assumes you are familiar with basic blender usage, and mesh altering. It assumes no experience with animation. Q & A: How to add BBB bouncing butts to femalelowerbody.nif? A post by Mailamea regarding how to add BBB butts to a femalelowerbody.nif skeleton, answered by GSBmodders. Might be useful to people who want this function. Modified Blender-Nif-Script for exporting Animations and Poses by The NifTools team: With this modified export script you can use a new animation/pose file immediately ingame without the need of using Nifscope to prepare it. Blender script axis selection – Select only half an axis: Another tool by Gerra. This adds a script to the Blender edit menu called Axis select. It will select all of the vertices in a mesh that are near the specified axis, greater than the axis, or less than the axis. It can even line the vertices up along the axis, if that's what you're into. A video tutorial on how to use the Slice Plane in 3DS Max. Q & A: Blender Modifier Question – Upscaling tights to fit larger body, downscaling clothing to fit smaller body: A topic that might be useful for anyone with this issue/request. Answered by Adrenaline. Tutorial: A quick guide to break/tear armour/clothing – creating BU meshes: A quick and simple to understand tutorial by Rad87 on how to make tears, breaks, veins, scars, and other related effects on armour/clothing and bodies. Tutorial: Modding Armor for CHSBHC BBP tutorial for 3ds max: A user friendly tutorial with pictures by CherryHotaling with the purpose to help even people that have not used 3ds max before import, mod mesh, merge mesh, export, then get the mesh working in Skyrim by using 3ds max. Tutorial: Bouncing Butt Tutorial: A tutorial by Mailamea with a youtube video and everything on how to add bouncing butts to skeletons. Worth it just to hear her incredibly sexy accent. Ahem. I mean, next we have... Tutorial: GND Tutorial: How to Create GND models: A good tutorial with pictures by happysparkles aimed at helping people make GND models with Blender. Q & A: Converting weapons/armours from Oblivion/Fallout 3/FNV to Skyrim and vice versa: A topic by ElvenScoundrel on the conversion process, answered in detail by kepler007. Sexout Related: Tutorial: Sexout – How to Add Animations to Sexout ZAZ: An incredibly useful tutorial by masterchris that got buried. It includes detailed and pictured instructions as to how to add custom made animations into his plugin, which then can be manually added into Sexout. A must-read for anyone intending to make animations for Sexout. Beck11's Animation Project for FNV: Beck11's Animation Project FNV thread has huge amounts of detail into the ins and outs of animation modding and inclusion into Sexout. Anyone interested in animating for Sexout should start there. A list for identifying idle animations in Fallout New Vegas: A highly useful list by sen4mi for animators who want to quickly identify idle animations in Fallout New Vegas and Sexout. Fallout New Vegas Sexout – Ensuring Creatures Are Naked For Animations: A topic concerning why, sometimes, animations play fully clothed for creatures (SuperMutants, Ghouls, etc) and how to fix it. Where Else To Look: The Internet: Self-explanatory, really. The LoversLab Modders Resource Forum: Where I pulled a lot of this information from to begin with. Lots of useful topics and the place to ask questions. The LoversLab Technical Support Forum: Same as above, though more general in nature. The LoversLab Tutorial and Guides Forum: An absolutely indispensable area for anybody wanting to learn how to do anything other than the most basic modding. Sexout Related Animation: Beck11's Animation Project FNV thread has huge amounts of detail into the ins and outs of animation modding and inclusion into Sexout. Anyone interested in animating for Sexout should start there. Browsing The Individual Forums: I couldn't possible list all the different forum areas here for this sort of stuff, sufice to say you should check things like the Oblivion, Fallout and Skyrim sections (and respective technical support areas) if you're looking for anything in particular. Notice: I would really appreciate any further links, material, content or anything else both users and modders think would be useful here. I've aimed to present as much information possible for the aspiring modder without him/her having to trek through a number of different forums and threads to find the information they need. Therefore, please feel free to contact me with anything you think should be included here.
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View File ## What? This is a solution aimed for screen-archers (the ones struggling from pose -rings, -spells), to load poses from ESPs, apply poses on actors and PC, create collections of poses in-game. Collections are plain text files and are shared across all playthroughs ## Why? Because I can. Just for reference, there are more than 4K poses which were be added by various mods ## Concept There are two pose collection slots. Each slot may contain one pose collection, you can select and put any pose collection into the slot. - Edit slot - to edit its pose collection. (delete, copy, rename, add or remove poses from it & etc) - View slot - to browse its pose collection i.e. apply poses on actors, add (favorite) or remove current pose into Edit's collection. By 'current pose' here I mean the ONLY pose applied with Pose-Picker. Select NPC with cursor to be able to apply poses on them I have added bunch of hotkeys, everything must be pressed in conjunction with left Alt key. There is MCM to adjust keys, disable/enable the mod - L - load poses from selected ESP/ESM, create collection containing loaded poses, and put it into the View slot - O - select pose collection, put it into the View slot - Mouse wheel - iterate over View's collection poses, apply the poses on actors. You can move back and forth - Z - perform various actions on Edit's pose collection - delete, rename, copy etc - X - select pose collection, put it into the Edit slot - V - visit nearby poses - i.e. the ones from the same plugin, the ones having Idle ID close to current pose, the ones looking similar(?) to current pose. Questionable feature - G - favorite current pose. Add the pose into Edit's pose collection - U - un-favorite current pose. Remove the pose from the collection in the Edit slot ## Notes - The collections you created in-game located in "Data\PosePicker\PoseCollections" folder - The concept may change with time or the mod may stuck in its current state - Despite WIP state, it's safe to use this mod, and you can uninstall it anytime, just disable it in MCM first ## Requirements SkyUI SkyUILib JContainers SKSE And of course it requires some mod which adds poses. The mod comes with "Halo's Poses" collection, IF you want to use this collection you'll have to install Halo's poses ## Legal stuff Don't re-upload the mod without my permission Submitter Earen Submitted 01/06/2016 Category Animation Requires SkyUILib, SkyUI, JContainers v3.2+, SKSE, AnyPoseMod Special Edition Compatible
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1
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- poses
- pinup poser
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(and 7 more)
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