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FF16 Clive Rosfield - Race mod [SSE] View File Install the provided TRX texture mod - replacement icons will appear when successfully installed. Manually assign TRX mods in your mod manager (same method applies to followers) (1) Main mod (base files) (2) Cock texture mod (set to higher priority) Follower location: Dragonsreach (can also be applied to player character if preferred) Requires SOSAM mod I don't have any issue with people modifying my mod — but if you plan to release your modified version, please let me know first. That's just basic respect, and you must not charge any form of fee. After I learned about this from my friend, I believe savrenx is continuing his usual thieving behavior. He modifies other people's work without permission, removes their names, and sells those mods. I had already heard about him from a good friend before, so I've never liked him. This mod is an old version. His so-called "modification," in my opinion, is just swapping in a different ENB. This mod is something I made by porting Clive over from scratch — starting from the model, expressions, and textures — and it took me a long time. So I could tell right away that his so-called "modification" was nothing but self-deception. As for whether he ever asked for my permission, or made any kind of inquiry at all, I can only say not once. As shown in the screenshot, the only thing he ever asked me was whether I'd be willing to take on a commission... I recently did a major fix for this character (YouTube links: https://youtu.be/WZFQJG_pjfk https://www.youtube.com/watch?v=MLP4WoCVp3U) So I'm sorry, but this time I won't be releasing the Clive fix, to prevent certain people from taking it and "selling" it. Youtube:link Submitter xxhh_skyrim Submitted 08/13/25 Category Races Requirements sosam TRX Special Edition Compatible Yes
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Bad Dog's Ungulates: Horse, Deer, Minotaur (LE & SE) View File By popular demand, my ungulate races in one package. You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported. LE Version Here SE Version Here Details The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns. Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). I gave the horses special sliders but put the face morphs on the vanilla sliders too, so they'd be accessible from the CK. Then I lost the special sliders. Oh well. Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad. Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69. SKELETONS: Unlike prior versions, skeletons are not replaced. DIGITIGRADE OPTION: Requires XPMSE. Does not replace skeletons. Does not require an additional esp. Only the deer do digitigrade. NPCs: NPCs are included in the base mod FOOTPRINTS: There's a package for compatibility with the footprints mod. Works on LE, might work on SE one day. MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level. CBBE: There's an addon for the CBBE body. For those who used the separate races, there are fixes and improvements all through. In particular, there are lots more hair styles available. Horses Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Zebra stripes are available in the tint overlays There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you. There's an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too. Deer Deer have a range of horns, available on the brow slider. Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too. NPCs are courtesy of @Ratchet the last Lombax and with improvements by @Blaze69. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it's affecting vanilla NPCs. There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option. Minotaurs They're cattle. There's a range of horns, a little jewelry. There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude. Dick The Ungulate Schlongs package gives all the races sheathing schlongs, male and female. They use the Hoodies mechanism. Erection potions, keys, and spells should work. No need for RCAE. SL Aroused with SOS integration turned on will show current arousal level, and they should always unsheath for sex. This is the set-and-forget option. Unlike prior version, SL will handle strapons. Keep them enabled in the SL options. There are female schlongs but the probability is set to 0 by default. Change it if you want the NPCs to have a chance to get dicks. The female horses are given pussies and bodacious nether regions by RussianPrince. Installation Prerequisites Skyrim LE RaceCompatibility Sexlab (optional). SOS (required for the schlongs) Footprints (optional) The Mod BD Ungulate Races - main mod, you need this. Includes NPCs. Contains: BDUngulates - always BDUngulateFootprints.esp - only enable this if you have Footprints running. Ungulates will leave race-appropriate footprints. BD Ungulate Schlongs - For the privy members. Requires SOS. For hoodies that unsheath as they get more erect, enable BadDogSchlongCore and BDUngulateHoodies only. Requires PapyrusUtil, but that's included in Sexlab so you probably have it already. For regular SOS schlongs, enable BDUngulateSOS only. The SOS file has maybe less script overhead. Done enable both. BD Deer Digi - To make the deer race digitigrade Other mods Yiffy Age and its addons and patches Ungulate Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types. Note if running with YA, this comes after. XPMSE. Required if you want digitigrade. Live Another Life Ungulate LAL Start Tints and Overlays @Blaze69 says: Note that you need to enable head overlays in NiOverride.ini (or skee64.ini if using SE) as they come disabled by default (if the player is decapitated with a head overlay applied, the game CTDs, so that's why it's disabled by default), and then you may also want to increase the number of slots from 3 to at least 6 like other body parts have it to prevent conflicts with mods like Blush When Aroused or SlaveTats (which use the same slots). These are the settings you want to tweak: ; Determines whether face overlays are enabled ; disabling this disables the hook bEnableFaceOverlays=1 [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=6 iSpellOverlays=1 Face tints are shipped size 2048 which is best for setting up your character. You need the following line in skse.ini to use them: iTintTextureResolution=2048 Submitter Bad Dog Submitted 11/28/2020 Category Models & Textures Requires Legendary edition, RaceCompatibility. Special Edition Compatible Yes
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Races of Nature – A Custom Race Collection View File INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. MAJOR ANNOUNCEMENT (posted 2025-02-18 / 02/18/25) As always, I'm terribly sorry for the long wait. Something came up late last year that I had to prioritize and with all of the recent changes to FlowGPT's website I decided to focus on getting all of my ChatGPT scenarios in working order. You guys have had to wait so long for new races, and I feel terrible about it. The reason for my reluctance has always been the pure amount of man hours I have to put down to make these races. First of all, I don't have any software for painting straight on 3D meshes, so I've always had to rely on Photoshop CS6 to create textures. Secondly, the way I make heads for brand new races is by re-sculpting other head meshes in-game from the ground up and those meshes that I use are highly asymmetrical by default. These two aspects alone make it such an agonizingly slow and iterative process to make new races that it often just saps the creativity and willingness out of you, but I promise to resume my work none-the-less. As soon as I get Joys of Tamriel up to speed and finish the first release version for The Barbarian Chronicles, which should only take a few more days or maybe a week at most, I plan to resume my work on the project. This time, it's really happening. No more excuses. And seeing as some people have expressed an interest in some of my old unreleased race morphs, I might upload some of those as well. Please be aware that I'm finally considering updating my SSE build after holding out since shortly before AE was released. If I do, it could obviously put another lengthy pause on the project, but the Skyrim modding scene has made such massive strides these last few years that it's getting to a point now where I find it hard not to upgrade. My races work on all versions of the game as a result of how they're implemented, so none of you need to worry even if I do continue to use my current mod build. The race-polls are still active, by the way, but from now on, I think it's best if they're purely advisory in nature. If I start working on a race I don't really want to make, I think the frustrating nature of the design process could easily kill my momentum and there would be another long hiatus of no work, so me making races I actually want to make is for the best. I plan to finish the American bison race first and I'll then move on to work on something entirely new. All in all, I'm happy to resume my work on the project. Sorry for the long wait! 😅 VOTING (You can vote HERE if you have a particular type of animal in mind) (OLD POLL 1: click HERE to vote) (OLD POLL 2: click HERE to vote) DISCLAIMER REGARDING THE PREVIEW IMAGES Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question. DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ American Bison ← in active development ⬤ "Beaked Argonian Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Bluekin Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ Crocodile ← on hold, but progress will resume at a later time ⬤ "Isaar Prototype" / Sauropod ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Nog Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Short Faced Dragon Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released PLANNED RACES ■ African Elephant ■ Alligator ■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Donkey ■ Elasmotherium ■ Gaur ■ Gharial ■ Giraffe ■ Hyena ■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear ■ Rabbit ■ Rat ■ Seal ■ Sheep ■ Skunk ■ Smilodon ■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest ■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. Submitter Wonders of Eros Submitted 03/03/2023 Category Adult Mods Requirements Regular Edition Compatible No
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List of updated SxB race supports by date of list update: June 7, 2020: Bunnykin by LazyBunni Zoroark by sh*ttyguy Gardevan by sh*ttyguy Miine by sh*ttyguy Deerkin by Ace_of_Heart Zeta by sh*ttyguy Felin by Kawaoneechan Lombax All-In-One by [TheBusySWAT] Alastor Braixen by sh*ttyguy Zeena by sh*ttyguy Cuter Felin by Fluff the Felin Argonian by [TheBusySWAT] Alastor Shadow2 by madameglitch Lunarian and Barometta by timmeh Demon by timmeh Saturnian CyB by [TheBusySWAT] Alastor Renamon by sh*ttyguy Alrune by PumpingPumkinsAllDay Eevee by sh*ttyguy Kitsune by TinyFox621 Tails by sh*ttyguy Scorsheep by sh*ttyguy Gnollbound by [TheBusySWAT] Alastor Zombie by sh*ttyguy Fragment of Ruin by Zorgman Neko-Alternate by Neko Boi Saturnian by IdioticExplorer Sergal by [TheBusySWAT] Alastor Omen by Red3dred WaspHive by [TheBusySWAT] Alastor Fullbreed Deerfolk by FelisMoon Lopunny by [TheBusySWAT] Alastor Avali by Red3dred Lamia by Red3dred Everis by [TheBusySWAT] Alastor Merrkin by Fozuna Shizubelle by sh*ttyguy Familiar Humanoid by [TheBusySWAT] Alastor Thaumoth by [TheBusySWAT] Alastor Kemono by [TheBusySWAT] Alastor Dark Latex by [TheBusySWAT] Alastor Lastree by [TheBusySWAT] Alastor Ningen by [TheBusySWAT] Alastor Shoggoth by SirBumpleton Kazdra by [TheBusySWAT] Alastor Halfbreed Draconis by [TheBusySWAT] Alastor Fullbreed Draconis by [TheBusySWAT] Alastor Slime by [TheBusySWAT] Alastor Oct. 30, 2020: Lucario by Zancuno Yoru by 루안(Ruan) Crewkin by Artus_ Icthysian by Polygore Jul. 21, 2021: Dreemurrers by Artus_ Vessel by Ice_Fox_of_Camelot Mollopod by Polygore Bohemian Lion by Ant Cant Skelekin by Red3dred Bipedal Deerfolk by Polygore Aug. 06, 2021: Gyrusen by Polygore Nov. 11, 2021: SBG Gamayun by RenamonNonaka Gem Redux by RenamonNonaka Protogen by [TheBusySWAT] Alastor Dibarusche Made by Am-Pumpking/Eric Richenford, Published by [TheBusySWAT] Alastor Neki by HyperJuni Glaceon Made by Am-Pumpking/Eric Richenford, Published by [TheBusySWAT] Alastor Feb. 12, 2022: Mechineki by Polygore Jun. 07, 2022: Majin by GlaceSpace Spacekidds by Am-Pumpking Aug. 12, 2022: Viera by Am-Pumpking List of "stop asking" races: - Lyceen. (alternative is already Kemono race minus the digitrade legs) - MLP race. - Any FU "originally made" Races. (RIP OG Nightar, OG Mantizi Empire and Kazdra's body sprite)
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Super Mutant Females View File Note: This is pretty funny. I made this mod because I was looking for a female super mutant mod that used darklynxxx's model, but I did so during a 40 day period when this was hidden. You may prefer that instead, so check it out. This mod allows female super mutants to spawn among regular super mutants. Most assets are from Skadi Female Half Super Mutant by darklynxxx. During AAF animations, they shrink from 1.2 scale to regular scale because there are no animations that use a human skeleton that big. Optional patches allow for these mutants to work with AAF Violate, Human Resources, or to have flaccid and erect futa penises. You have a choice of fusion girl-based body and clothing, or the cbbe-like body and clothing that come from the base Skadi mod. That choice may depend on your physics settings. Hard Requirements: Skadi Female Half Super Mutant Azar Ponytail Haiystyles Requirements for Optional Patches and Features: OCBP for physics compatibility MTM Physics Presets or similar to get physics to work with fusion girl AAF Violate to have female super mutants surrender to, or defeat the player (Note: This mod's patch will also allow synths to surrender, for compatibility with my other race mod) Human Resources to enslave female super mutants Vioxsis Strap-Ons (ZeX Bones fixed) or any other mod that has the Vioxsis_Strap-Ons.esp. This enables futa support (it didn't have to be a requirement but it is as of now) CBBE vs FG: -The Skadi CBBE-ish body, or whatever it is, is nicer (except for the nipples) and has better color matching between the body, hands, and head. You may get decent physics results with it, but when I tried to get CBBE and FG physics running at the same time, it did not look good. -The FG body is my very rough attempt at getting a body that had similar sculpting and the same diffuse map, but could work well with my physics set up. I used fusion girl reduced and this body has dismemberment that's mostly ok. I don't recall if the CBBE had dismemberment, but it might. A couple clothing items might clip more than others at this point in the mod's development. Updating: -If you downloaded and installed the original version of this mod, before 1.0.1, then you can download SM_Fem 1.0 to 1.01 patch.rar and have all the fixes without messing up your bodyslide or downloading files you don't need. -This archive doesn't include SM_Fem_Less.esp, a plugin that makes super mutant females spawn at a 1:3 ratio with males. If you want that, you can download SMFem_Frequency and HR 1.01.rar and enable that plugin specifically. Installation: -CBBE Path: -Install and enable Skadi. If you want working clothes physics, install the "Bodyslide with CBBEPhysics" file on that page as well. -Come back to this page and Install SMFem_CBBE 1.01.rar and enable both plugins. Now that you have all the files and presets, if you want to use bodyslide, pick a preset like "skadi_myPreset," make changes to it, search for "fsm" clothing in BodySlide and check morphs and batch build (try not to rebuild the fsm_body_behemoth with a preset that isn't labeled with "skadi_Behemoth", unless you specifically want to change that body drastically. -Fusion Girl Path: -Install and enable Skadi. Installed and enable SMFem_FG 1.0.1.rar, then search for and build "FG_fsm" clothing and body parts in bodyslide with skadi_FG preset or whatever preset you create (Do not build the FG_fsm_body_behemoth file with this preset unless you really want that. By default, it comes built according to the skadi_FG_B preset). -Patches for either path: -If you have AAF Violate working, and can use FO4Edit, check out the Custom Races & More Victims Patch that can allow you to add whatever race you want on your own by editing the plugin. If you're not interested in that, the old way is still available as so: [Install SMFem_Violate.rar. Enable SM_Fem_Violate_dlc.esp if you have aaf_violate_dlc_patch.esp enabled in your load order. If not, then enable SM_Fem_Violate.esp, instead. This may conflict with any other specific Violate mods that affect FPV_Player Quest. (Note: You must eventually load the game, enter "set AFV_Global_Allow_SuperMutantFemaleRaces to 1" in console, save, and then reload this save for Violate to recognize the new race.)] -If you have Vioxsis_Strap-Ons.esp in your load order and want female super mutants to have futas, install and enable SMFem_Futa.rar. -You can choose to install SMFem_Frequency and HR 1.0.1.rar and then enable any plugins you wish to use. SM_Fem_Less spawns females at a 1:3 ratio. SM_Fem_More.esp spawns females at a 4:1 ratio. SM_Fem_All.esp will make males extremely rare. SM_Fem_HR.esp will allow you to enslave female super mutants for Human Resources, but will conflict with any other plugin modifying that record, so you may want to merge such plugins into one. OCBP Settings (Edit the ocbp.ini file in Data\F4SE\Plugins): The FG Whitelist should have these additions and look something like this If You kept the CBBE, the whitelist should look more like this: Just Business Patches: Try out travelmedic's implementation of Just Business compatibility. If you have any other mods that add race compatibility for Just Business, load travelmedic's plugin last, as these will all conflict. If it works for you, then merge your other JB race patches with the one you got from here. Acknowledgements: darklynxxx for permission to build and share FG versions of skadi assets. Indarello for permission to use modified versions of the futa from their Strap-on mod. If Something looks weird, let me know. Submitter idkmanyolo Submitted 08/18/2025 Category Races/Creatures Requirements Skadi Female Half Super Mutant, Azar Ponytail Haiystyles
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Mermaid race View File Welcome to the 3.0 version of the Mermaid Mod, with a large number of modifications since last year's 2.0. Just like before, the objective is to provide the player with a roleplaying experience for mermaid lore and eventually becoming one. A series of lore books telling the tale of a mage who went through the same process your character will undergo is spread across Skyrim and Solstheim, awaiting your discovery and providing guidance to each step of the way towards this: ----------- IMPORTANT: The mod is now restricted to SE/AE, only 2.0 and former have a LE version, which will no longer be updated. The requirements for the mod are the following Required mods: [COCO] Mermaid outfit: https://www.nexusmods.com/skyrimspecialedition/mods/33013 DAR: https://www.nexusmods.com/skyrimspecialedition/mods/33746?tab=description FNIS to be applied: https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files Realistic Water 2: https://www.nexusmods.com/skyrimspecialedition/mods/2182?tab=description XP32 Skeleton: https://www.nexusmods.com/skyrimspecialedition/mods/1988 Load order: XP32->CBBE->FNIS->Mermaid mod Highly recommended mods for the gameplay experience: Spell Research --> More anticipation and player involvement to get the spells. Only compatible with 2.1.3, do not use SR 2.2.3 with the mod or the spells will not be available. Depths of Skyrim --> Better underwater environment Underwater Treasures SSE SoG - Rivers and Lakes --> A lot of treasures and places to explore underwater. More Underwater Treasures - AIO --> A lot of treasures and places to explore underwater. Animated Ships --> More activity at sea, plus you get to use your mermaid voice on actual sailors. Recommended quest mods to play as a mermaid: Sirenroot (https://www.nexusmods.com/skyrimspecialedition/mods/70917), a very good quest mod in itself that goes to a whole new level if you are playing a siren/mermaid. Thematically appropriate and a water-heavy dungeon with strong vertical gameplay. Call of the deep (https://www.nexusmods.com/skyrimspecialedition/mods/154194?tab=description), another water-heavy quest, less mermaid-styled and more Lovecraft, where the mermaid will feel at home. ----------- Now, for the features to expect in detail: New race with new gameplay loop All vanilla races except Argonian and Khajiit can now become mermaids and properly reverse to their original races. A series of spells providing increasing benefits and gameplay opportunites associated with the rivers and ocean. Fully animated movement and idles both on land and swimming for the tail form. Strong survivability, immunity to freezing water damage and speed bonuses for mermaids swimming in water - in a game without fast travel, this makes rivers, lakes and the sea a quite useful "highway system" to travel around Skyrim. Bonuses to speech and pickpocket for leg form mermaids (using their charm for negotiation and distraction). Lore-consistent transformation from leg form to tail form: swimming in water will transform your character instantly, being caught in rain will transform her after a while, same for snow but taking more time and walking in shallow water will accelerate the process greatly. You can dry either by getting inside or in clear weather. For weather-based transformation, flavour text will warn you of the transformation steps until you end up as a half-fish flapping on the ground and clothes besides you, which can be, well, quite an embarassing situation in combat, especially as a tail form mermaid is massively slowed down on land. The weather tracking system was completely restructured and is now continuous both for being wetter and drier. There's a "wetness" value that goes from 0 to 100: if you are in siren form and the value is 100, mermaid transformation. Being in the rain makes the value go up, being in the snow makes it go up slower, being under ward reduces or stops it as long as the ward is active (ward effects not fully tested), being in clear weather and/or inside makes the value go down. Swimming in water, outside the obvious instant mermaid transformation, puts and keeps the value to 100 so you have to dry afterwards, even if the weather is clear. The drier you are while in mermaid form, the higher you get bonuses to Alteration, making the Siren Form spell cheaper. Your bonuses disappear once reverted into siren or when being wet again. Keep yourself dry to delay or cancel the transformation process: Oakflesh, Stoneflesh and Ironflesh spells with slow down the weather effect on you, Ebonyflesh will stop it entirely and Dragonhide will even allow you to go for a swim without popping a tail. You will receive a note from a courier starting the quest to find five books sequentially, each of them unlocking a new spell: If Spell Research 2.1.3 is detected, reading each book will add the relevant spell in the research framework, allowing you to eventually research and unlock them at appropriate skill levels, leading to a long-term development quest for the player. If not detected, reading each book will add the spell to the player directly. Novice spell: Aquatic Adaptation, temporary waterbreathing and increased swim speed. Apprentice spell: Mermaid Tail, temporary transformation in a mermaid's tailed form, immunity to freezing water damage when swimming, faster swim speed, constant magicka drain and you transform back to your natural form when magicka is exhausted. If you stay dry too long in this form, you take damage. Adept spell: Siren Transformation, to be cast when in mermaid tailed form, turns you in a human-looking siren with bonus for Speech and Pickpocket. If you were a temporary mermaid, the magicka drain and reverse transformation mechanic applies as well. If you are not a final step mermaid (with soul), there is a random chance of reverting to tailed form some time after becoming a siren. You are vulnerable to rain, snow, shallow water and swimming, which can force a transformation in tailed shape as well. If you were a permanent mermaid, no magicka drain. Expert Spell: Mermadic Transformation, like the Apprentice spell, except permanent, no reverse transformation in your original race, no magicka drain, you get access to the voice power while swimming and have a once-a-day large area of effect pacification power when turned in a siren. Master Spell: Mermadic Apotheosis, to be cast as a Siren or Mermaid, gives you a Mermaid soul, boosts the bonuses experienced as a siren, removes the potential failure of the Siren Transformation spell, allows you to craft special shell bras using flawless gems that will turn your tailed form's scales in the gem's colour. In mermaid form, you have a Mermaid Voice ability that sends a spell in front of you. If it hits a humanoid NPC at most 10 levels above yours (20 for a cursed mermaid), it rolls a dice (easier success on males than on females, even easier for a cursed mermaid) which, if successful, causes the target to become allied with you and run towards you as long as you are fully swimming. If you leave the swimming state for even an instant, whether by jumping or coming ashore, the spells break and the NPC returns to normal. If the NPC remains under your spell and reaches water, they'll remove their clothes and swim towards you, and when they reach you, you will have the choice to steal their soul, devour them entirely or free them. Mortal -> Temporary Mermaid: Mermaid Tail Temporary Mermaid/Siren -> Mortal: running out of magicka Temporary Mermaid >-> Temporary Siren: Siren Transformation Mortal -> Mermaid: Mermadic Transformation Mermaid/Siren -> Mortal: Mermadic Transformation Mermaid/Siren <-> Ensouled Mermaid/Siren: Mermadic Apotheosis Submitter Renora1976 Submitted 04/07/2023 Category Races Requirements DAR, FNIS, Coco's Mermaid all bodyslide, XP32, Realistic Waters 2 Special Edition Compatible Yes
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View File Braixen edit for Fired up a while ago i requested shittyguy to do an edit on the Braixen race for the updated version (link to it) https://steamcommunity.com/sharedfiles/filedetails/?id=2260578148&searchtext= he has given me permission to upload it as he hasn't done it yet Submitter ant_9484 Submitted 02/19/2021 Category Starbound
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View File Verbena Species Set First mod. Meet the Verbena, a mystical species of latex clad triclops star farers from the tropical-gothic futurism inspired ocean paradise planet. Hot alien chicks and dudes 45 in each of the 4 classes (I admit its leans 40 to 5 for each class in female favor as that's my personal inclination but I tried to throw a bone to those who swang the other way) for a total of 180 unique portraits. Also includes 6 rooms and an AI empire which took me quite a while. Painstakingly created over the past month, a lot of these I drew or collaged by hand and then Img2Img generated with AI to fit the style (and because I suck at art). Wanted to have an AI mod that actually shows the potential and is relatively consistent, instead of either rip cutouts from r34 which don't work together, or the same 2 anime hime cut characters over and over, and give some personality to it all. Enjoy! >can you make compatible with X!? No, I have basically no idea what i'm doing, this is all AI. Thanks to CosmoScylla and the Vampire mod for showing me how to architect a portrait mod. >can you make it fully nude? No I find that unappealing in comparison. Though you can, while I won't reveal the specific AI blends I used, if you use some iteration of NIJI or a NIJI derived checkpoint you can probably inpaint it fairly well. Submitter boggle8 Submitted 08/14/26 Category Stellaris Requirements
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- species mod
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Version 1.0.0
395 downloads
First mod. Meet the Verbena, a mystical species of latex clad triclops star farers from the tropical-gothic futurism inspired ocean paradise planet. Hot alien chicks and dudes 45 in each of the 4 classes (I admit its leans 40 to 5 for each class in female favor as that's my personal inclination but I tried to throw a bone to those who swang the other way) for a total of 180 unique portraits. Also includes 6 rooms and an AI empire which took me quite a while. Painstakingly created over the past month, a lot of these I drew or collaged by hand and then Img2Img generated with AI to fit the style (and because I suck at art). Wanted to have an AI mod that actually shows the potential and is relatively consistent, instead of either rip cutouts from r34 which don't work together, or the same 2 anime hime cut characters over and over, and give some personality to it all. Enjoy! >can you make compatible with X!? No, I have basically no idea what i'm doing, this is all AI. Thanks to CosmoScylla and the Vampire mod for showing me how to architect a portrait mod. >can you make it fully nude? No I find that unappealing in comparison. Though you can, while I won't reveal the specific AI blends I used, if you use some iteration of NIJI or a NIJI derived checkpoint you can probably inpaint it fairly well.-
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Would it be possible to comission someone to make a mod? Or at least the coding aspect of a mod? I've been trying to make a xenomorph overhaul mod/Nsfw. I have the idea's, the images, the concepts. But I lack the skills and comprehension to properly program and organize it all into a mod. Would anyone be interested in working with me to make this mod?
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View File Nephila Pokè-edit This is, technically, Nephila updated for Rimworld 1.6. Please note, however, that it was: A) A very quick-and-dirty update - I basically just deleted the parts of the assembly file that were causing issues. Notably, the unique biomes are gone, as is the Lactation Induction power, which never really felt quite right anyway. If you want hucow colonists, there are much better options out there. B) Based on my personal copy of the mod. This means it is adjusted from the original experience in ways that I personally find more balanced and enjoyable, but others might not. I also kinda never really intended for much of this to see the light of day outside of my own PC. Under ideal circumstances, it never would. However, given the complete lack of an update of this mod for 1.6, I threw this together from what I had, so other hyperpreg lovers can have something to sate our thirst need want. I make no assurances for the quality, nor will I likely be able to offer much support. Sorry in advance? Come to think of it, I might have left some beta-testing stuff in there from Biotech experiments. WELP. Submitter pokepika01 Submitted 08/16/2025 Category Rimworld
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Whats ur favourite race in elder scrolls games My favourite race in elder scrolls is orc, because they are good in battles 🤯 and they have an ability called beresker rage Berserker Rage is a racial power of Orcs in Skyrim. During Berserker Rage, the Orc takes half damage from enemies and deals twice as much damage. It will affect any physical damage dealt, making bows deal double damage as well as melee weapons, but does not affect spell or enchantments on weapons.
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race [xxhh]Silent Hill 2 James race mod
xxhh_skyrim posted a topic in Downloads - Skyrim Adult & Sex Mods
[xxhh]Silent Hill 2 James race mod View File This is a mod made for Skyrim Special Edition. I'm sorry, but I can't share the SOSAM file or any download links for it. If you need SOSAM, you can get it from the SavrenX Blog. This is a hidden ending. James falls into the river and ends up in Skyrim. To find his way back home, he has sex with various creatures and men. XD You will need: the SOSAM mod and the TRX mod. (Actually, you can also use other male body mods. Male head meshes are compatible, as long as you correctly set the texture paths.) 1,This is a race mod. You can select the "James Race" in the race selection menu. 2. The file "TRX Male - Schlongs_for_James" contains textures for the penis. Make sure TRX is installed and that this mod overwrites its textures. 3,Please be gentle to this sad man. …Well, actually, treat him roughly.😋 You can watch the demo video here:Youtube Also, I'm not very familiar with the rules here. If I do anything wrong, please let me know.❤️ Submitter xxhh_skyrim Submitted 09/20/2025 Category Races Requirements sosam mod , trx , Special Edition Compatible Yes