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[WIP] Paradise Hall (Continued) 0.8.3


About This File

Reworked the main description page (second post)

 

Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here.

 

This mod is the continuation of Paradise Halls.

 

All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus.

 

All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons.

 


Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.

  • Removed soulgemmed slave collar
  • Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source).
  • Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50%
  • Updated the full starter to use the sample collars

 

 

 


Previous versions


Version 0.8.2 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.

  • First IO functions integrated (see IO quest and SlaveInfo spell codes to see how to use)
  • Delivered the PAH voice pack in a separate package (see bellow)
  • Diverse bugs corrections


The full starter remains unchanged

 


Concerning the voicing :

Please verify you have a /data/sound/voice/paradise_halls.esm directory. If you have not, load and install the voice package. This operation is needed only one time or when a voicing file is changed.

 


Version 0.8.1 : be carefull this a test version for experimented users wanting to help, don't base a real play on it.

  • Unique NPCs are no longer cloned ( bug remains, slave base outfit is removed but it doesn't equip the copied items, dont know how to solve that for now, will see later)
  • Added a soulgemmed slave collar. When wearing it a slave have no chance to flee.
  • Removed some dialogs
  • Moved most top level dialogs down to a single top level entry
  • You can whip a slave without any particular reason to grow its submission


Version 0.8.0 :

  • Removed all perks - Only the tracking slave quest starts, you will need a starter mod to use the slavery framework
  • Added factions
  • Delivered 'PAHR Full starter.esp', giving you all fonctionalities. To use for testing or if you are bored with quests
  • Added a user log

 


Ranked factions
- New faction 'Slaver' : 5 ranks, hierarchical. To use in quest mods where player grants new rights for example player can only enslave bleeding NPCs at start and later sleeping ones. (Ally to player)
- New faction 'Working slave' - Some jobs for now, can add more if needed.

 

Boolean factions
- New faction 'Slave Buyer' (Friend with player)
- New faction 'Slave Seller' (Neutral with player)
- New faction 'Sterile' (who says I want manage reproduction? :P )
- New faction 'Sperm giver'
- New faction 'Ova Giver'
- New faction 'Surrogate mother'

 

Be careful !!! Every faction have a rank 0 indicating 'not in faction'. So you must test 'getFactionRank>0' and not 'getInFaction'.

 

More factions can be added if needed.

 



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