About This File
Reworked the main description page (second post)
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Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here.
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This mod is the continuation of Paradise Halls.
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All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus.
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All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons.
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Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.
- Removed soulgemmed slave collar
- Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source).
- Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50%
- Updated the full starter to use the sample collars
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Previous versions
Version 0.8.2 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.
- First IO functions integrated (see IO quest and SlaveInfo spell codes to see how to use)
- Delivered the PAH voice pack in a separate package (see bellow)
- Diverse bugs corrections
The full starter remains unchanged
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Concerning the voicing :
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Version 0.8.1 : be carefull this a test version for experimented users wanting to help, don't base a real play on it.
- Unique NPCs are no longer cloned ( bug remains, slave base outfit is removed but it doesn't equip the copied items, dont know how to solve that for now, will see later)
- Added a soulgemmed slave collar. When wearing it a slave have no chance to flee.
- Removed some dialogs
- Moved most top level dialogs down to a single top level entry
- You can whip a slave without any particular reason to grow its submission
Version 0.8.0 :
- Removed all perks - Only the tracking slave quest starts, you will need a starter mod to use the slavery framework
- Added factions
- Delivered 'PAHR Full starter.esp', giving you all fonctionalities. To use for testing or if you are bored with quests
- Added a user log
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Ranked factions
- New faction 'Slaver' : 5 ranks, hierarchical. To use in quest mods where player grants new rights for example player can only enslave bleeding NPCs at start and later sleeping ones. (Ally to player)
- New faction 'Working slave' - Some jobs for now, can add more if needed.
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Boolean factions
- New faction 'Slave Buyer' (Friend with player)
- New faction 'Slave Seller' (Neutral with player)
- New faction 'Sterile' (who says I want manage reproduction? )
- New faction 'Sperm giver'
- New faction 'Ova Giver'
- New faction 'Surrogate mother'
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Be careful !!! Every faction have a rank 0 indicating 'not in faction'. So you must test 'getFactionRank>0' and not 'getInFaction'.
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More factions can be added if needed.
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