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Eu4orick

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About Eu4orick

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  1. What collection did you find it in please? Has anyone converted Dint's extra KS Hairs for SE yet?
  2. AberRational Not sure if this of any use to this mod, but here is a example I think where you could attach custom animations to objects. So for example of instead of using FNIS pcea to separate player gushing tit squirts from npcs. You could have this animation for spells be completely unique in that it doesn't replace the other hand casted spells animations when say you wear a "milk ring" or whatever. https://www.nexusmods.com/skyrimspecialedition/mods/15394 I don't know any example other than maybe this were authors script somehow a unique set of animations without overriding vanilla's or another replacer of animations. I hope I've made sense here as it's something I would love to get with a mod like this whilst still having ordinary spell hands to cast :D. I think you would have to look at the script sources of the linked mod. It's something I would love to do but I don't know an ounce about scripting.
  3. Which do you think if you've done some testing of both, which 3 boned cbbe se has the better weights? Naver 3bbb whatevs vs Cbbe smp full nexus.
  4. Edit I thought they were yours at as I was skimming through the thread in a tdlr fashion.
  5. Thanks for sharing. But I believe that's a different config with probably the extra breast bones and thigh bones. I don't "see" those in these but the more jello we get the merrier!
  6. I find Cbpc a great alternative to SMP (I use both, cbp for general body bounce and penetration and smp for cloth and hair). I love what smp can does and looks, it just tanks my cpu for the moment . Also SMP does not work with a lot of modded armours and in first person out of the pack , not sure it's ever worked in first person yet? Needs manual tinkering for all that. I thought by just adding cbbe.xml as extradata, HDT Skinned Mesh Physics Object blah blah to some amour nifs and body that would correct that issue but it doesn't for me, just stops the physics all together. So I'll pass until someone is kind enough to put up a SSE guide on how to enable this particular method of adding physics.
  7. What processor are you using, just thought I'd ask please?
  8. I would maybe use the body if someone was nice enough to convert the ugly hand wrists and ankles from vanilla to cbbe higher poly ones. I think there is enough verts on both ends to do that. Just don't know 3d to do it myself.
  9. 01Breast L/R bones are ancient news. Back when boob physics didn't exist I believe and it was controlled by animation instead. They are no longer needed unless they are somehow used in either a very specific xml bounce setup. Or perhaps the 3+ breast boned bodies floating around on the here and web. Thigh jiggle was something that was envisioned somewhere back in Citrus body development. It's subtle but only really wanting for collision junkies. Until 3d gaming properly introduces decent muscle deformation and added skin physics etc, it's about as immersed as Skyrim will likely ever get :).
  10. Is it normal for this mod to cause the npc to not die but become inactive and just remain static where you left them at the end of a scene?
  11. Having trouble with SE version. Werewolf crashes game on spawn, however if I use the MNC version with slightly less detail as far as I can tell it runs fine. MNC is installed first then BakaFactory ABC Patch SE 1.0V second in MO load order. I had to manually remove both skeleton and base meshes until CTD was resolved. Any clues please? The only other sos mods installed is Sos itself and Animal Sos which I don't think replaces any werewolf assets. SOS Xp32 Mnc Bako Asos
  12. Having trouble with SE version. Werewolf crashes game on spawn, however if I use the MNC version with slightly less detail as far as I can tell it runs fine. MNC is installed first then BakaFactory ABC Patch SE 1.0V second in MO load order. I had to manually remove both skeleton and base meshes until CTD was resolved. Any clues please? The only other sos mods installed is Sos itself and Animal Sos which I don't think replaces any werewolf assets. SOS Xp32 Mnc Bako Asos
  13. What's changed since first port release please?
  14. Looking for someone who can help me in regards to SMP body physics xml adjustment. I need to know what parameter to adjust to reduce breast sag, gravity or droop. I honestly don't know what I'm looking for to change as I don't know anything about these physics xml. It would save me days if not weeks of constantly editing values already there to notice a difference to have any jack idea if I got the right ones! I want to change this current xml I have so that boobs look firmer but still keep all the jiggle hopefully. At the moment they look too bottom heavy. Help please? CBBE.xml
  15. Those bodies are almost awesome, but I wish when they were made they could of at least given the hand wrists and feet ankle joints. The same rounded love as CBBE SE got with the updated hi poly meshes for those parts. TBD has it fortunately. Be awesome if someone could make a CBP for those 3 boned breasts :D.
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