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These Skyrim mods are of an adult nature.

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  1. FairyDragon LE

    Заменяет 1 вид злокрыс на этого "Чудесного дракончика"
     
    Replaces 1 kind of Skeevers with this "Wonderful Dragon"

    225 downloads

    Submitted

  2. GSPoses & SLAL

    Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
    When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
     
    Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
     
    Current Poses : 333 - Normal
                             127 - Object Poses
                             17 - Futa (Better with UNP SOS)
                             14 - Futa Object Poses
                              I probably lost count.
     
    About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually.
    Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
     
     
    Gif:
     
    Walking / Running Preview and Link :
     
    Sneaking Preview and Link :
     
    ALT Walk :
     
    Swimming Preview and Link :
     
    Two Handed Preview and Link :
     
    Bow Preview and Link :
     
    Crossbow Preview and Link :
     
    Staff (Left Only) Preview and Link :
     
    Less Drunk: 
     
    Me using GIMP:
     
    Working on: 
     
    How to make the NPC stop :

    tc.mp4  
    Feel free to make a request, and I will try to do the animation (post any reference along with the request).
    and if you want to give me a support.
     
    Credits to : pornphile for his rigs and guide.
                      SirNibbles for his guide.
                      Dwadle for introducing me to Collygon.
                      Collygon for teaching me how to create the Mod.
                      ZaZ for his meshes and permission.
     
     
     
    SLAL Info : 
     
     
    (I can't edit the download page without changing this page.)       Fixed animations :
     

    1706837 downloads

    Updated

  3. Pama´s Interactive Beatup Module

    Have you ever been annoyed by Lydia some random villager?
    Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
    Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
    If so, then i have something neat For you.
     
     
    What Is this mod?
    It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
     
    The NPC will then be locked in a Magically appearing Furniture.
    you can now start punching /whipping / brutalizing Them.
     
    If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
    He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
    And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
     
    Or you can Proclaim "Punish me Daddy!" and see what happens.
     
     
     
    Seriously, What is this mod?
    Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
    A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
     
     
     
    Main Features of this Mod
    -Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
    -Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
    -Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
    -supports 2 victims simultaneously (will eventually increase in a future update)
    -new devices and animations can easily be added via script property
     
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS
     
    Usage for Non-Modders
    In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
     
    You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
     
    PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now ?
     
     
    Credits and Special thanks:
    -Very Special Thanks to PsycheHHH.  for the Idea, as well as for providing the Animations and Furnitures.
    You should definitively check out his regular stuff. his SL Animations Are amazing
     
    -Also thanks to t.ara for optimizing the provided Furnitures.
     
     
    Support me <3:
    If you got some enjoyment out of this mod, consider supporting me on Patreon/Subscribestar!
    knowing that people like it really motivates us modders to continue what we do
     
    https://subscribestar.adult/pamatronic
    https://www.patreon.com/Pamatronic
     
     
     

    42113 downloads

    Updated

  4. CBBE Erotic Advance (CBBE EA), with Vagina and Anus, for LE , BodySlide, HDT PE.

    Well, this Mod was maded at 5 or 6 years ago (2017), it base on CBBE and DAZ3D body, after that I maded an UNPB version. It is the origin version of many female bodies  with vagina and anus, which has no meshes missing. 
     
    In 2017, a friend asked me to help him made a skyrim femalebody base on DAZ3D body and  make it work with HDT PE.  I was  working on similar project. I had done some work, not good, but updated it on bbc.3dmgames.com, which finally be named as "CBBE SE" by others, what ever.  When I see it I realized that was builded by my hands definitely (base on cbbe of course, I never forgot it, it is still the same thing since I saw it last time). 
     
    When I moved to next step, staring to build a better vagina and anus my friend finded me  and give me a 3D body ask me to help, which the 3D body he spended 150 dollors to buy from an unknow author and got the full right.  I helped him to build a new body can work with HDT PE in skyrim. But I did't update it as a mod, because I consider that its compatibility is not so well, since there was "Founder Effect". So I maded a new one combine with CBBE and updated it on bbs .3dmgames.com.
     
    That is how we all get that "Amazing body"  today.
     
    All original files still kept in my computer and  no one has it.  
     
     
    I know many dishonest authors didn't admit there is a source in their MODs, they said they are the creatiors and name it by themselves and never mention to my work, but they didn't know their version has some meshes missing. Never mind, I really care about is that they have no right to use it for profit purpose. I share it free for everybody not for your dirty purpose.
     
    I never did that, I could, but I didn't, otherwise there was no chance for you guys, you should not do that agian. 
     
    And this is my statment (I change my mind, fuck that, some people really rude):
     
     
     
    You have to ask my permision if you want use it for your new mod. You have no right to use it but never mention my name, and worse is that completely stolen it and claim it's your work. Even worse is take it to sell.
     
     
    There is a mod stolen from mine:
     
    3BA(3BBB)
     
    https://www.nexusmods.com/skyrimspecialedition/mods/30174
     
    I have full evidences to prove that.
    All original files still held on my hands. For a long time I didn't care about who has stolen it, but I am not prepare to accept that someone back to insults me and accuses me is the thief.
     
    I have reported it to nexusmods.com, I don't know how they will deal with. I am still waiting.
     
    Fuck! I am really angry with that.
     
    ----------------------------------------------------------------
     
     INTRO:
     
     The femalebody with vagina and anus work on HDT PE. You can choose pubic hair or delete it in BodySlide.  Make sure this MOD covers all your MODs.
     
     
     REQUIREMENTS:
     
    XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996
    CBBE https://www.nexusmods.com/skyrimspecialedition/mods/198  
     
     How dose it work?
     
     Find a penis or a stick base on HDT PE, and fuck it.
     
     Questions:
      
      1、Will it has UNPB version here?
            ------When I got time I will rebuild an UNPB Bodyslide version and update here.
     
       2、Will it has HDT SMP version?
           ------No plan. But it can work well with SMP cloths, for that you had delete the sign range about CBBE body in defaultBBPs.xml file.
     
       3、How to change the color of  pabic hair?
          ------Modify the pubhair.dds.
     
       4、The vagina and anus opening both when she only got one penis, how to fix?
          ------Modify the radius of  penis' HDT Rigid Body, when it is small enough they would not opening both.
     
       5、Will it has Skyrim SE version?
          -------Please do it yourself, it is easy. I only play Skyrim LE, no plan at SE.
       --

    9739 downloads

    Updated

  5. Bound Hanging Script

    Check Out the extended/bugfixed/Polished version:
    https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/
     
    In an Attempt to make executions by Hanging possible, i wrote this little script.
     
    I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: 
    i thought it could be an interesting addition. so am uploading it here.
     
    It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions.
     
    -Its meant for actual executions, not just to have bodies hanging around.
    -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death.
    -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled.
    -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state.
    -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor.
     
    As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map)
    (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone)
     
    How to install
    -download the 1.0.0 version
    -Install via Mod manager of your choice or manually drop in your data folder.
    -run FNIS!
     
    How it works
     
    -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button)
    -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation.
    -The Victim will now be locked in the Gallowswaitanimation below the Beam.
     
    If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you.
    And it doesn't care if it has to break laws of physics to do that!
     
     
     
    -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied)
     
    -also if you try to hang yourself  and are locked in the wait animation, you can reach the tip of the Lever to activate.)
     
    -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think)
     
    Note
     
    The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform
     
    Does it work in SE?
    Yes,
    Special thanks to WandererZero for the Converted animation.
     
     
    Issues
    -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable)
    -dead actors sometimes keep spinning forever.
    -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game.
     
     
    Requirements
    since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point.
    from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled.
    The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR.
     
    -SKSE, FNIS
    -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints.
     
     
     
    For Modders:
    If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently)
    -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank)
    -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked.
    -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload.
    -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want.
    -For the "noose" Property of the Activator script, choose the Rope.
     
     
     
     
    Credits
    -Gandaganza from Nexus for some of the Gallow Meshes
    -t.ara for the waitanimation
    -Haeretic for the HDT-Rope
     
     

    6717 downloads

    Updated

  6. dw's Vaginaless BHUNP & [TRX] Futanari addon for BHUNP Vaginaless for LE

    Hi,
     
    donnerwetter created great meshes & textures for  Vaginaless BHUNP and [TRX] Futanari addon for BHUNP Vaginaless.
    If you want to create a Vaginaless BHUNP body and Futanari Addon, you have to use BodySlide.
    However,  these Vaginaless BHUNP mods are only for SE, not for LE.
     
    Then, I converted the mods, their meshes & textures.
     
    Right now, I have LE compatible version.
    I converted the .nif files and the .dds.
     
     
    Another thing...
     
    donnerwetter created a tutorial: Tutorial: How to duplicate an existing SOS Addon to make your own [QUICK N' DIRTY EDITION]
     
    It's good. Is it confusing? For a rookie like me, it might.
    First, go there. Select that. Type this, the go over there. After that, you go there, rename this, that, bla, bla, bla...
    What? What are you talking about? It's really PITA...
    After couple of try, you might think that it'll work. You check in the game. It's not in the SOS Menu.
    It's in the menu, however it's missing when you select it.
    You might think that you rename as "SOS_Addon_1". But, there is no such an item in there.
    It happens...

     
    In that tutorial, he used as reference TRX - Futanari Addon (WIP) 1.2.4.
    Guess what? It's only for SE also.
     
    So, I had to convert to LE.
     
    I did that.
    The only difference that I did is I used the donnerwetter's schlongs textures instead of TRX Trixter's.
    "SOS - TRX - Futanari TS Addon - LE" is that file.
     
     
    This Vaginaless BHUNP and it's Futa Addon have their own Fair Skin textures.
    TRX - Futanari Addon has the same Fair Skin Schlong textures.
     
    Please, do not hesitate to tell me your suggestions, any problems, bugs, etc...
     
    Cheers...
     

    499 downloads

    Submitted

  7. CWRS Armor Replacer for 2.01- Support For Devious Device and Remodel Armor AIO - CBBE HDT

    Background:
    Replace All Armor Both Light And Heavy, Veteran And General Both Side.
    All Clothing Is Compatible for Chastity Belt, Bra, Harness, Corset (Devious Device Integration) 
    All Clothing is Compatible with Remodel Armor AIO and Underwear CBBE HDT for Devious Device.
     
    CWRS Fix is add Quest Name and Disable Multi Fort Attack. also Reduced Number of Soldier by 50%. to Avoid Lag.
     
    Requirement:
    https://www.nexusmods.com/skyrim/mods/53318/ - CWRS By Edoserax
     
    Resource and Original Author List Below:
    https://www.nexusmods.com/skyrim/users/4162161?tab=user+files by gatti2012
    https://www.nexusmods.com/skyrim/users/614236?tab=user+files by KURESE
    https://www.nexusmods.com/skyrim/mods/36036 by newermind43
    https://www.nexusmods.com/skyrim/mods/16096 by lustrianna
    https://www.nexusmods.com/skyrim/mods/23790 by jmenaru
     
    https://www.nexusmods.com/skyrim/users/4009574?tab=user+files Retexture By Binmaru
    https://www.nexusmods.com/skyrim/users/1856479 Skirt by killerkeo.
     
    Thanks to Original Creator That Make Skyrim Truly A Wonderful Game.
     
    Replace For:
    Imperial Generals: Annelotte - Heavy Imperial Generals: Leree - Light Imperial Veteran: Eisen Plate - Heavy Imperial Veteran: Light - Elven Archer - Light Stormcloack Generals: Sovngarde Steel - Heavy Stormcloack Generals: Alyn Shir - Light Stormcloack Veteran: Torumekian - Heavy Stormcloack Veteran: Ritter - Light  
    CWRS.esp 2.01 Mirror Fix And Change (Optional). Need BSA File From Original Author.
    Add Quest Information For Every Fort Siege.  Now Player Can See It's Clear or Not. Fix some Quest Mark not loaded. (not all, but better). Reduced NPC By Half. To Avoid CTD. Only 1 Squad Attacked the Fort 8-10 NPC in Total. Now Fort Defences Quest is not started if another Fort Defence still running. (only 1 Fort Defences is Active).  ETC. I Forget.  
     
     
     
     
     

    673 downloads

    Updated

  8. SLAC DAR Invite Animation Packs

    Tired of seeing a single animation play out whenever you invite creatures using SLAC? Fear not as I have packed together 73 animations in 3 personality-based packs as well as a fourth pack containing what I consider to be my personal choice of invite animations. All of them are from GSPoses so if you wanna know exactly what animations are included where then just download GSPoses and play them. All of the animations that I've included in those packs are listed below in the spoiler tab.
     

     
    Requirements:
    SexLab Aroused Creatures
    Dynamic Animation Replacer
    (as well as all of the required mods for those two listed above)
     
    Installation:
    Just choose one (or all) of the packs for either LE or SE and then install it using a mod manager or just drop them into your Data folder manually.
    I have also organized the packs in a way that you can install all 4 packs simultaneously without missing out on a single animation.
     
    Conflict:
    It will conflict with any DAR mod that occupies folders from 33300 to 33372
     
    Troubleshooting:
    If you're using Skyrim LE and somehow can't get these animations to work then follow the instructions of this comment.
    Apparently these animations only work if you use SLAC SE with OselMC's SexLab Aroused Creatures SE/LE (Tweak)
    I'm on LE and I'm using SLAC SE v04.06 with OselMC's SE/LE v04.06 patch
     
    Credits:
    Thanks to Gunslicer for creating such amazing animations as well as for allowing me to reupload parts of them here
     
    List of animations:
    (DAR folder number / GSPoses ID / position / personality tags)
     
    Want more DAR invite animations? Check out Cosybuff's mod:
    https://www.loverslab.com/files/file/14274-le-se-ria-random-invite-animations/
    Want an edit of my packs? Check out Lurkermin's edit:
    https://www.loverslab.com/topic/183956-slac-dar-invite-animation-packs/?do=findComment&comment=4045530
     

    69386 downloads

    Updated

  9. Milky Anims (Now with SLAL Pack by wolfbread)

    I got some request to host the hkx files I've made while practicing here.
    Feel free to use them(with credits of course) 
     
    THIS IS NOT AN SLAL PACK. That is a plan for another day. 
     
    If you want to view the animation in your own game, just replace with a default SL animation in:
    SexLab\meshes\actors\character\animations\SexLab
     
    Update 1: SLAL Pack compiled by wolfbread https://www.loverslab.com/topic/95813-milky-anims-slal-pack-by-compiled-by-wolfbread/?do=findComment&comment=2197672
     
     

    13892 downloads

    Updated

  10. BHUNP TBBP / 3BBB Body for LE

    BHUNP TBBP/3BBB Body
    Baka Haeun UNP
     
     

     
     
    Download Link LE
     
    https://www.nexusmods.com/skyrim/mods/100306?tab=description
     
    Download Link SE
     
    https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=description
     
     
    Warning!
    If you don't know anything, or aren't sure about the relationship between HDT-PE, HDT-SMP, T/BBP, etc, it is highly recommended you read this first.
    https://babofactory.blogspot.com/2019/10/what-is-hdt-pe-hdt-smp-bbp-tbbp-3bbb.html
     
     
    Description
     
     
    Greatly improved UNP base body wtih natural movements with HDT based.
    Fully compatible with UUNP Body types.
    High-poly, putting a lot of efforts on vagina, anus, breasts shapes,
    believable collision effects, much more tender breasts with 3 breast
    bones.

    All this possible on BHUNP body.
     
     
    - Bodyslide Support
    - TextBlend Support
    - Added collidable meshes for optimization
    - Much more details on vagina shape like NSFW SFM.
    - Anus model has been added(Controllable in animating)
    - Overall topology, weights, shapes has been repolished.
    - Much more realistic and natural but sexier breasts jiggly bouncing.
    - Support SOS, SAM for SMP collision physics.
    - the vagina shape and the nipple shape bodyslide available.
    - Super easy converting.
     
     

     
     
    Physics support for:
    Breasts
    Butt
    Thighs
    Calves
    Vagina
    Belly
     
     
     
    Collision support for:
    Breasts
    Butt
    Hands
    Feet
    Ground
    Head
    Vagina
    Belly
     
    Features of the Body

    BHUNP 3BBB: The base body. It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml]
    BHUNP 3BBB PE Havok Path: It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml / hdt3bbb.xml]
    BHUNP 3BBB SMP Havok Path: It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml], and [Baseshaep.xml]
    BHUNP 3BBB Vagina Ref: It contains nothing. This body is not for playing but for modders' resource. Do not use it for playing.
     
     
    Requirements
      XPMSE 4.67Version or above

    UNP compatible texture

    BodySlide

    SKSE

    HDT PE(Added in the pack)

    Requirements(Optional)

    Texture Blender
    HDT SMP(Added in the pack, if you want to use SMP body)
    High-end CPU(Highly recommended if you want SMP)
    Your own race(Highly recommended if you want SMP)
     
     
    How to Install
    1. Get the file
    2. Install it(Recommend MO2)
    3. Follow the instruction
    4. Enjoy
     
     
    Fully Compatible Mods
     
    Animated Beasts Cocks
     
     
    Preview gifs
    http://babofactory.blog.fc2.com/blog-entry-154.html 
     
     
     
    Known issues
     
    Currently There is only one PE setup. It's for huge breasts character, which means when you create a body with smaller boobs than 7BOppai, it might be weird. I am still working on it but if there is somebody who want to modify it to be more natural please share wtih everyone. I was running out of time to cover all body types...
       
    --Credits--
    HHaleyy for FairSkin Texture
    Regenbot03 for PureSkin Texture and Demoniac Texture
    Regenbot03 for providing Vagina texture
    StaticPhobia2 for sharing his awesome work on vagina and anus.
     
    Special Thanks to / Co-worker
    이하은(Ha-eun) for the better topology shape / reshape the vagina / so many other useful tips
     
     
     
     
     
     

     
    Looking for Outfit Studio BHUNP 3BBB Conversion Manual?
    Please make some and share it with everyone!
       
    You want to animate? Why don't you check my rig here?
    We always wait for new animators.
     
       
    Frequently Asked Questions
     
    Q. Belly physics collision seems not working with SMP body. PE was fine.
    A. It's almost impossible to make it work as PE does to Belly. It's just because SMP collision radius is too short. SMP is known to be much more precise than PE. It's just the stick can't reach the belly collision mesh. You might think 'Then, do I have to give up?'. Maybe... But to compensate for the issue, I made 'Belly' bone movable with 3BBB skeleton so that animators aniamte belly if necessary(like when a huge cock kicks in). Nonetheless, this limit will be solved in SE. In LE, you can't help it.
     
    Q. There's no anus physics. What's wrong?
    A. Nothing wrong with it actually. It's not supposed to move itself. It won't move unless animators give keyframes to it. Anus doesn't belong to hdt physics. I decided to give up on Anus physics because it became too ugly and it didn't seem very realistic. Best leave it to animators.
     
    Q. I have my own custom race other than your ygnord race. But it doesn't seem to work.
    A. It could be complicated to solve this problem. You need to learn how to make your new bodyslide for your custom race in Outfit Studio. In Outfit Studio, load project UUNP 3BBB Vagina SMP body. Then, do Save As.. Name it a different name. Set the folder path where your custom race body mesh is located. Finished? Run the bodyslide you created just now.
     
    Q. Breasts aren't moving at all. They are... not moving and detached from the body.
    A. It should be absence of skeleton issue. Double check if your character has a proper 3BBB skeleton.nif.
     
    Q. Some of Racemenu bone scale options aren't working. What's happening?
    A. It's natural. Don't worry. 3BBB breasts bones are not subordinate to bbp bones. They are independent bones. So any slides that handle bbp bones won't work for 3bbb breasts.
     
    Q. Racemenu Morphs isn't working in showracemenu.
    A. It works. You just need to start a new save. I don't know but it looks like it's how it works.
     
     

     
     
     
     
    Download
     
     

    21837 downloads

    Updated

  11. Fox Collection AIO (all in one)

    This is the fox collection that I have to date all merged into one file packed by RohZima
    To get these outfits you have to use AddItemMenu Mod.
    here -> https://www.nexusmods.com/skyrim/mods/64905
     
    The reason I've made a new page for this is because I prefer single files and if
    you rather download single files like me here's the link https://www.loverslab.com/files/file/1873-fox-collection/
    and dont forget to thank RohZima for this version (screenshot by RohZima)
     
    Mods are created by fox6000 and Psychomachina
     
    All fox mods are UNP unless marked as CBBE

    7954 downloads

    Updated

  12. East Reach House

    A player home in Reach hold, just north up the road from Old Hroldan.
     
    The intent of the home is to have it look immersive, not be overpowered (no collection of shrines and stones for example), and only subtly sexy themed with a cellar for serious sexlab fun. It's cozy, yet big enough that there are a few areas that I just couldn't figure out how to clutter up.
     
    Storage
    5 containers in the bedroom
    5 containers in magic room
    3 containers by the stairs
    3 containers in the guest/follower room
    2 containers in the kitchen
    1 container in the back yard
    1 coat of arms plaque
    1 dagger case
    5 weapon racks
    1 mannequin
    3 book shelves (66 books total)
     
    Crafting
    Enchanting
    Alchemy
    Armor workbench
    Anvil
    Cooking pot
     
    Zaz things
    1 pet post in the bedroom
    3 bondage chairs
    1 bondage chandelier over the magic desks
    1 human table in the sitting area upstairs
    1 bondage bed in the follower/guest room downstairs
    1 spitroast on the left of the cooking fire
    1 trophy wife by the stairs
    1 saddle in the back yard
    2 wheels in the back yard
    1 tree in the back yard
    1 gibbit in the back yard
    1 cross in the back yard
    Bunch of stuff in the dungeon
     
    Misc features
    Cellar is hidden under a rug beneath the stairs
    Cellar furniture can be swapped to dwemer milking machines or removed entirely
    The cellar cells are controlled by pull chains near the ladder
    The back yard cage is controlled by a plunger on the wall next to it
    Hot springs in the back yard
    Most of the clutter is static, but not all of it
    House and exterior cell were navmeshed by hand
    The player can bind herself on the bed by using either of the bed posts at the foot of the master bed
    The player can bind herself to the ceiling by using the rope hanging in the master bedroom
     
    Requirements
    Dragonborn
    Dawnguard
    ZazExtensionPack by zaira
     
    Files - choose only one of the versions
    2.0.1 requires only Dragonborn and ZazAnimationPack v6.22 or later.
    1.0.1 requires the DLC and ZazExtensionPack, which means you need it's requirements too... Devious Devices - Assets, Sexlab, and Heretical Resources in addition to ZazAnimationPack (v6.11). This dependency branch won't be updated anymore.
    0.97 only requires the DLC and ZazAnimationPack (v6.11). This is if you wish to keep dependencies to a minimum. This dependency branch won't be updated anymore.
     
    Thanks
    Nickolos1818 for testing
    Deathmaw for testing
    Monsto Brukes for advice
    Gameplayer for advice
    Everyone else who posted in this thread!
     
    Things to do
    Make a quest or something to obtain the house. Right now it's assumed the player owns the house from the start.
     
    License:
     
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.

    21453 downloads

    Updated

  13. Stynja Watch

    My first attempt at a player home, which I shall dub Stynja Watch.
     
    It's on the Western shores of Lake Ilinalta, just northwest of Half-Moon Mill and near the Captured Dreams shop (if you have it installed, it is not required).
     
     
    This player home features:
    A quick travel marker!
    Navmeshes!
    A bed!
    A shrine of Dibella!
    A mannequin!
    5 usable bookshelves holding about 25 books each!
    3 weapon plaques!
    6 weapon displays (2 look like a table, 3 are for daggers, and 1 is for long weapons)!
    2 weapon racks!
    Lots of storage!
    Full crafting except smelter!
    A downstairs dungeon/prison with beds for 10 "guests"!
    A rooftop with a breakfast table and 2 cages!
    Zaz furniture placed throughout the home, with the main floor being fairly inconspicuous!
    Cleverly placed vanilla clutter... but I may be biased!
     
     
    Balance considerations:
    The house contains two ebony greatswords, an ebony shield, a whole lot of black soul gems, a bunch of steel ingots, a few alchemy materials, a few rare alcohols and a handful of potions. If you leave the ebony items in the coat of arms and you don't take the basket of black soul gems, you shouldn't have any balance problems!
     
     
    Required and recommended mods:
    Required - Zaz Animation Pack 6.0 or later.
    Recommended - Paradise Halls SLExtension for taking, training, and using slaves. I recommend this the most for immersion.
    Alternative recommended mod - I'll Take The Display Model for taking and displaying prisoners. This lets you have an infinte amount of prisoners, but they can only be used for display purposes or to freeze them in a jail cell - no interaction nor immersion.
    Alternative recommended mod - Puppet Master for taking, using, and displaying prisoners. Limited number of puppets, no immersion at all, but it can do a little of everything if you want an alternative to PHSLE and don't want to go through the "trouble" of training slaves and slaves running away. It's basically PHSLE god-mode with a little of ITTDM thrown in too.
     
     
    Compatibility:
    Deviously Cursed Loot - the containers inside the home do not spawn cursed loot.
    Mammoth Manor - It's just to the south/south-east of the manor, maybe 50 meters away. It's close enough that if you go on the roof of Stynja, the spiders from a fresh install of Mammoth Manor will aggro you. But it's far enough that there isn't any problems.
     
     
    Small things you may have missed walking through the home quickly:
     
     
     
    Change log:
     
     
    License:
     
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.

    7697 downloads

    Updated

  14. LewdMarks

    This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings.
    Textures are in two options, normal and with the effect of "glow", created for the BHUNP & CBBE SE
    Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement.
    SVG files are also published, you can use them for any of your own mods.
     
    For v2.0
    Textures are in two options, normal and "halo".
    To get a glow effect, use two corresponding textures (non-glow and glow), set two layers and adjust a desired color, transparency, glow strength, etc..
     
    How to add glow effect for LewdMarks v2.0 (RaceMenu):
     

    How to add glow effect for LewdMarks v2.01.mp4  
    Example for SlaveTats:
     

     
    Required:
    SlaveTats: http://www.loverslab.com/files/file/619-slavetats/
    OR
    RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624
    RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080
     
    Install:
    Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder
     
    Glow for the SexLab Aroused:
    Recommended:
    This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used.
    https://www.loverslab.com/files/file/13866-active-overlays/

    RaceMenu Overlays for NPC/Followers:
    Use the "EFF Cosmetic Menu":
    https://www.nexusmods.com/skyrim/mods/93112
    https://www.nexusmods.com/skyrimspecialedition/mods/19353
    NPC overlays are disabled by default with a warning that you probably shouldn't change it.
    You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0.
     
    Underwater and transparent clothing:
    https://www.loverslab.com/topic/125569-lewdmarks/page/12/#findComment-6976021
    https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 (outdated)
     
    Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox
    Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/
     
     

     

    257468 downloads

    Updated

  15. Vore Fates for "The Book of Fate"

    A badly written and cringy as fuck Dragon vore story put into The Book of Fate (the empty book found in Calixto's museum in Windhelm)

    917 downloads

    Updated

  16. Maevan's Wind Skin texture 4K For Cosio

    Maevan2 Mature Skin was my favorite texture set when it first came out , but suddenly it disappeared from existence.  So with the various iteration and piece by piece of mature skin found on the lost web , I made here a custom texture for my own taste this way to fit with Cosio Body. It should technically fit with Cbbe body too. 
     
    note : I am still a neophyte in the realm of texture blending , editing so don't expect a miracle.  also , I might do a 2K version later 
     
    - I took the ancient  mature head diffuse of the earlier version , de-noise it , clean up a little. 
    -Blend it to fit with the newest body diffuse of mature skin.
    -light up the overall brigthness ( I like pale skin) and add some minor change so that the overall feel is a bit younger and cleaner.
    How to install:
    Don't forget to backup your texture first!
     
    put all dds files in here aproximately   \Skyrim\Data\textures\actors\character\female
     
     
    Mod used
     
    Mature Skin diffuse and body normals, original and newest set of Maevan2
    Bijin face normals of rxkx22
    fair skin specular of HHaley
    Cosio Innie texture of Scivirus
    Veins overlay of ZMD78
    Delicate mammary veins of Giamel
     

    2107 downloads

    Updated

  17. SlaveTats BSA Conversions for LE

    This is a BSA conversion of various SlaveTats packs I made for LE.
     
    Reduced size without any loss in quality (see screenshots), which drastically reduces loading times on a heavily modded game. Works the same way the originals do (i.e. RapeTattoos and FadeTattos work like they should), because I only packed them and edited .json files.
     
    These packs do not contain dummy esps, because I made it for Mod Organizer, which doesn't need them, so it should be used with a mod manager which can do the same.
    Don't forget to activate BSAs in the "Archives" tab in MO.
     
    Packs included:
     
    From SlaveTats AIO (thanks to Seristic for putting together the collection) - BSA reduced from 4.5 gb to 100 mb
     
    From Tramp Stamps: Tramp Stamps 3.3 - BSA reduced from 8.5 gb to 24.5 mb
                                        Tramp Stamps Rough - BSA reduced from 1.4 gb to 3.56 mb
     
    Tools used: BSAopt

    2426 downloads

    Submitted

  18. LK's Nivenor or Nellie (High Poly) Follower - CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Christmas Edition 2022)

    Nellie is an LE port of the third Christmas Edition of the Maidens of Skyrim series and
    before I wish you all a Merry Christmas, I would definitely like to
    recommend this mod Arctic - Frost Effects Redux - LE Conversion., because it makes it twice as much fun to watch Nellie do her ice magic.
     
     

     
     
     
    Name: Nellie
    Race: Wood Elf
    Weight: 100
    Texture: Demoniac
    Body: The Nordic Bombshell - Natural body
    Combat: Battlemage
    Location: Bunkhouse in Riften
    essential and marriageable

    As always, a big thank you to
    gabriel08, ocapity and Tlam99


    HDT

    1366 downloads

    Updated

  19. Interactive BDSM

    Interactive Torture (BDSM)
     
    There are a lot of wonderful bondage devices available in ZAP, but don't you wish you could do a bit more with them? This mod offers some interactive BDSM fun around these devices.
     
    What this mod does is create a BDSM session whenever a ZAP 8 furniture is used, whether scripted, through sandboxing, or ordered by the player:
    If you sit in a BDSM device, a nearby NPC will lock you in it and start playing with you. If an NPC sits in a device and another NPC is nearby, the other NPC will start torturing the one in the device If you order a follower into a device while standing nearby, they are locked in and you get to play with them yourself through dialogue.  
    Play can range from sensual, sexual, teasing to painful. The current version only has one set of animations: kissing. More to be added soon!

    There is an MCM menu to give you some control over which NPCs take part as victims or torturers, how long the player will be kept in the furniture, etc.

    The mod is already compatible with PAHE and HSH. In HSH there is an option to let ITF handle the torture if a torture device is involved (in play or during training)
     
    Limitations:
    Works only with furniture provided in ZAP 8... but modders can register their own furniture as BDSM equipment. Not all furniture in ZAP 8 is suitable for the included BDSM animations; in this case the torturer will resort to a default beating animation. There are a lot of ways a victim can be bound: standing, sitting, upside down, hanging, etc, and matching BDSM animations have to be made for each. This means that in some cases there is no appropriate animation (yet) The animations are not paired, i.e. the victim's action isn't matched to the torturer's, and things won't be perfectly lined up. This may change in the future as soon as I find out how to properly override the furniture animations. The animations still need a bit of polish! My first priority was to create basic versions of each animation, since there are quite a few of them If a furniture provides its own activator (like the wheels on the garotte or rack), the animations won;t be used and the torturer uses the activator instead. The mod only detects a limited amount of BDSM devices in any location (currently up to 25). If you have more (like in the zap test cell), only some of them will start a BDSM session if an NPC sits in them. This does not affect sessions where the player sits in the device.  
    This is in beta! It has been tested on a limited nr of configuration and there may still be issues with performance, script lag etc. Let me know!
     
     
    Modders, you can:
    Register your own furniture to be used by this mod * If your mod uses ZAP furniture, you can set the parameters for that furniture: who uses it, for how long, etc. * For example in a location where the player is to be tortured as part of a quest, you can specify that devices are to be ignored by sandboxing NPCs. Your mod can provide its own flow for custom BDSM sessions. For example: an NPC lowers a cage with the player in it into a well, and brings it back up just before the player drowns. The player is then dunked again or let go, depending on choices made in a dialogue. Or the torturer could taunt the player, question him as part of a quest, etc. Your mod can also initiate a BSDM session through scripting: specify victim, device, (optionally) torturer and (optionally) activator to be used. The role of the activator is to position the torturer, and have them do something (whip, play an animation, say something) every few seconds during the session. If you don't supply an activator, the mod will place the default one. If you don't supply a torturer, the mod will recruit a nearby eligible NPC.  
    *) Can be done without creating a hard dependency on this mod.
     
     
    Troubleshooting
    If you sit in a furniture and you are not locked in (controls remain enabled): check that the option to lock player into furniture is enabled. Also check that you are not wearing any ZaZ items.
    If you are bound in a furniture with disabled controls, you can still hit Num Pad 3 to enable free camera and use the arrow keys to move the camera around
     
    Installation
     
    Install the file to your Data folder, or use a mod manager
    Then run FNIS
     
    Prerequisites
     
    Zaz Animation pack 8.0 FNIS SKSE

    67292 downloads

    Updated

  20. BeeingFemale More Potions

    Adds 2 potions to the game for the player's use.
     
    Fertility Potion - Changes the player's state to ovulating and allows the player to get pregnant.
    Abortion Potion - Induces an abortion.
     
    --Update--
    Added support for NPCs but I have yet to test it out extensively, do let me know if there are any issues.
     
     
     
    This was made as there does not seem to be any addons of this sort for BF. This is also my first foray into Skyrim scripting, do let me know if anything isn't working or if there is anything else that you would like to see added!

    979 downloads

    Updated

  21. Idle Wheel - Defeated and Sitting animations

    This is a collection of idle animations I pulled from different mods for myself a while back.
    Based on the CIWM mod, it contains 5 post-rape animations from Sexlab Defeat and 11 from Take a Seat mod
     
     
    Mostly I made it because I couldn't find any mod which allowed me to play post-sex idles, so here it is. To stop the idle or play another use "Stop" on the wheel (obviously)
    Credit goes to the creaters of CIWM and Take a Seat mods, and to whoever (whomever?) made the animations used in Defeat.
     
    Requirements:
     
    SKSE
    UIExtensions
    SkyUI
    Dynamic Animation Replacer
    FNIS or Nemesis
    FISS
     
    Installation:
     
    Install the mod via your mod manager, run FNIS/Nemesis. In MCM go to "FISS Setting", click "Import MCM configurations". Bind your wheel hotkey. Done.
    If you want to add more animations, it's really easy to do, just follow the instructions on CIWM page and you can bind any animation from the base game/mods
     
    Please give credit where it's due:
    CIWM - Custom Idle WheelMenu
    Take a Seat - New DAR Sitting Animations LE

    3280 downloads

    Updated

  22. Riza Hawkeye Tattoo - UNP (Racemenu Overlays) (LE)

    This mod adds a tattoo of Riza Hawkeye from Fullmetal Alchemist for UNP body. I thought it would look cool on some magic or alchemist character, and couldn't find one, so I made that, and here it is. High resolution, and a few variants of distortion for a worn-out look. Can be applied through Racemenu overlays.
     
    Thanks to:
    Khepri-Art from devianart for creating the high res png source
    vinniewryan for his handy Race Menu Mod Maker, cause compiling sucks
     

    195 downloads

    Updated

  23. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
     
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
     
     
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    Requirements:
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
     
    some saves seem to have the scripts burned in too deep to update proper:
    if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
     
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
     
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
     
    Installation
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000
    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:
    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
     
    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
     
    PERMISSIONS
     

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    315799 downloads

    Updated

  24. SOS - Alphas - FrameWork

    Description : It's a framework to be able to create an addon for SOS via a faction
    All NPCs in this faction will equip the schlong & textures of this Addon
     
    WIP : As of current state the mod is fully functional but need testers.
    BETA RELEASE : no bug report so far, debug messages have been removed
     
    The creation steps for a modder are easy :
    1) Use the SOS guide to create an addon for your NPC overhaul
    2) add a faction in this addon starting in the Name with "SOS_ALPHAS"
    3) put all NPC of you NPC overhaul in this faction
     
    NOTE : you must put the race probability to 0 in the addon, to not distribute this schlong on other NPCs/Player
     
    You can use Males of Skyrim - SOS Patch as template to have an idea.
     
    Best practise will be to merge your NPC Overhaul and the Addon.
     
    Credits :
    SOS Alphas Framework is a Patch for Schlong of Skyrim, so all credits go to VectorPlexus and Smurf
    (and b3lisario for the current version of SOS)
     
    Versions
    20191202 : no File update, only modifications in description of the post
    20221214 : it's compatible with Skyrim SE DLL SOS complete at least (didn't try for AE versions)

    5580 downloads

    Updated

  25. Daughter of Dibella Bodyslide Preset

    Here's another female body preset I stumbled across while tinkering in Bodyslide folks.
     
    This is a simpler one than my last, but I really liked the shape, it's a very good "inbetween" of "Avatar of Dibella", for those who prefer their npc's to be of a similar shape to their character, with less difference between 0-100 weight.
     
    Description:
    0 weight is quite slim with just the right amount of booba, not flat or over the top.
    While 100 weight is what I would describe as a "healthy" looking slim/curvy kind of shape with a pretty believable level of bigger booba.
     
    Thank you to all who downloaded my previous preset, and I hope this one brings as much satisfaction as the first.
     
    Instructions:
    Simply open the Bodyslide file, locate your "SliderPresets" folder and drop this file in there.
    Then it should appear as "Daughter of Dibella" in your Bodyslide presets drop menu.
     
    Happy modding Loverslabbers!

    623 downloads

    Updated

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