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  1. Simple Defeat

    Simple Defeat is a Combat Sex mod, using modern and smart solutions to make it lightweight and stable, intended to replace the old defeat-like mods.
     
    How does this works?:
    When an actor hits another actor within a health threshold, a SexLab scene will start. Everyone, including hostile actors, will ignore them, and any attack, including AOE damage, will not hit them, as everything will just pass through. Once the SexLab scene finishes, the victim will lay on the ground for a determined amount of time, while the aggressor will stand up to continue fighting.
     
    Both aggressor and victim will be cleaned up to leave them without any effect of this mod except for a spell to allow them to assault or be assaulted again. And you don't need to worry if you change between cells while a scene is occurring, as a fallback spell will ensure proper cleanup, even on fast travels.
     
    Thanks to SPID and Papyrus Extender, Simple Defeat replaces the old and resource-intensive cloak spells with a streamlined on-event spell distributed through SPID. Additionally, faction/aggression changes to actors were replaced with a simple "Hide" function provided by Papyrus Extender, ensuring actor's behavior stability.
     
    Simple Defeat has numerous fallbacks to handle scenarios such as an actor dying just after starting a scene or an aggressor with AOE attacks trying to assault multiple victims at once. It has been extensively tested in scenarios involving 20 vs 20, with multiple hostile factions, creatures, followers, etc., and everyone went through the Assault>Sex>Clean up>Fight process correctly.
     
    Features:
    - Enable/Disable mod
    You can enable or disable the mod anytime. Also includes a hotkey (G) to quickly disable or enable assaults.

    - Gender Filters
    You can choose which gender can assault which gender, between Player, Female, Male, Futa and Creature, you can mix and match however you like.

    Player can use a Sex Shout for selective assaults.

    - Health Threshold
    You can set the minimum HP percentage an actor must have in order to be eligible for assaults. You can set this value anywhere from 10% to 100%.
     
    Keep in mind that if the victim is killed by a hit before reaching the specified health percentage, or if the hit itself causes the victim's death even within the specified percentage range, the scene will not trigger. It is normal for strong NPCs or creatures to not assault weaker NPCs.
     
    - Assault probability
    You can adjust the probability of the assault occurring once the conditions are met, from 10% to 100%.

    - Threesome/Foursome probability
    Set the probability for a threesome/foursome to occur.
     
    Followers will look for others followers for Threesome/Foursome scenes, while NPCs will look for their own allies, and both will look for partners of the same gender. For example, if a Futa  Follower assaults a Female, the only valid third partner will be another Futa Follower. If a Female Bandit NPC assaults the Player, the only valid third partner will be another Female Bandit NPC.  Creatures will look for creatures with the same race.
     
    Foursome is disabled by default for creatures, enable it in the SPID file.
     
    - Defeated
    After the sexlab scene, the victim will remain on the ground in a random "defeated" pose. They won't move nor attack, and will be hidden and immune to any sort of damage. After a short while, the victim will get up and return to their normal behavior.

    You can set how much time the victim will remain on the ground, up to 600 seconds. Player, NPCs and Followers uses different settings.

    - Cooldown
    Set how much time should pass until the actor can be assaulted again, up to 600 seconds.

    - Consquence Menu
    You can open a wheel menu on defeated victims with the E hotkey or using the Sex Shout agains't npc under the health threshold. the consquence menu includes these features:
     
        Steal: Allows you to take the items from the victim's inventory. Items won't be flagged as stolen.
        Undress: Allows you to undress the victim.
        Recover: Instantly makes the defeated victim to stand up from the ground.
        Kill: Instantly kills the victim, doesn't work on essential actors.
        Tie Up: Tie up Victims, up to 1200 seconds, behavior is similar to being defeated (hidden and immune to damage).
        Assault: Allows you to assault the victim.
        Follower...: Allows you to select a follower to assault the victim. Followers will use the Threesome/Foursome probability to include another follower.
        Threesome...: Allows you to assault the victim with the selected follower.

    If the mod was useful to you, consider supporting me to create more mods.
     
    Patreon: SimpSkyrim | Patreon Discord: SimpSkyrim | Discord
    Requeriments:
    Read Description. (Otherwise mod will not work)
    Sexlab
    FNIS or Nemesis
    SPID
    Papyrus Extender
    UIExtensions
    powerofthree's Tweaks. (Fallback spell won't work without this)
    and its requeriments.
    Run FNIS/Nemesis
     

    I am planning to create more addons for post-assault scenes, why addons? So that people can decide what to install in their game, and for the sake of stability and compatibility, they prefer to avoid some features that other mods often impose on the user's game.

    Important:
    If you're using a "Sexlab patch" Simple Defeat may not work as intended. These patches modify the normal behavior of Sexlab, and Simple Defeat was not designed with them in mind. As a result, there may be conflicts and issues. No support will be provided.

    66684 downloads

    Updated

  2. Wizard6 Animation Pack

    This is the first release of my animation pack for SexLab.
    It contains six four-stage animations: four paired and two solo.
    I'm releasing this as a beta version, as there are still a few issues I'm aware of that need to be fixed. I plan to add more animations soon.
     
    Requirements:
    -Skyrim SE
    -SexLab 163.7 or newer
    -SexLab Animation Loader
     
    Installation:
    1. Install with your mod manager, or drag & drop the Data folder into your Skyrim directory.
    2. Activate the animations you want to use in the SexLab Animation Loader.
     
    Known Issues:
    -Possible conflicts with MU Knee Joint Fix: may throw animations out of alignment.
    -Possible conflicts with player headtracking mods.
    -Starting animations through SexLab's Animation Editor is buggy; I've yet to find out why.
    -Animations sinking through "Noble Bed" seems to be a SexLab issue. I have an optional bed replacer mod in the works to address it.

    22431 downloads

    Updated

  3. Wayward Ranger - CBBE 3BA

    A mashup of breastplate and leathers for female rangers with a flair for combat.
     
     
    Downloads
    Wayward Ranger.zip - REQUIRED - The main mod; includes plugins and .bsa files with up to 1k textures. Wayward Ranger - 2k textures.zip - OPTIONAL - Higher quality cubemaps and 2k textures for most of the outfit. Wayward Ranger - Bodyslides - BHUNP.zip - OPTIONAL - BodySlide and OutfitStudio project files for building with BHUNP. Slides are named with BHUNP - [MM2k] Wayward Ranger. Wayward Ranger - Bodyslides - CBBE 3BA.zip - OPTIONAL - BodySlide and OutfitStudio project files for building with 3BA. Slides are named with [MM2k] Wayward Ranger.  
    Contents
    Armor - breastplate, pants, and liner. Includes original (ebony), bronze, copper, glass, gold, midnight, silver, and steel metallic tints, with cloth recolors available for the original set Outfit - relaxed outfit worn underneath armor; available in original (brown), black, black/red, blue, burgundy, and dusk Pauldrons - available in every metal color Tassets - available in every metal color Gloves - bracers available in every metal color; original (ebony) has black leather option Boots - available in every metal color; original (ebony) has black leather option Hood, with lowered variant - available in brown and black Satchel - available in brown and black Pouches - available in brown and black  
    How to Acquire
    Option 1: Buy the journal at Warmaidens in Whiterun. Keep the journal in your inventory when you want to craft the armor at the forge or tanning rack. Crafting these requires the base game perks, Steel Smithing and Advanced Armors. Option 2: Use a mod like AddItemMenu to spawn in the items. Option 3: In the console, type help "Wayward Ranger" to look up the armor parts and add with the player.additem command.  
    Credits
    Wayward Knight Set by ahzidaljun - plate armor pieces
    UNP Ranger Armor by Alecu (SE version by Gardemarin) - corset, jacket, and pants
    Linkle Outfit by Gimora (SE version by ItsNicklaj) - boots
    Contractor and Mavari Armors by Zerofrost - pouches, satchel pouch
    Ash Pilgrim's Garments by Kadraeus - belt
    Elmlock Armor by Kreiste and Mura - leather gloves
    Winged Hussar Armor by Kreiste and wSkeever - collar
    Armors by sforz - hoods, satchel strap
    Freija Armor by fuse00 - skirt
    Thieves Guild Armors Retexture by xavbio
    Quality Cubemaps by Kartoffels - high res vanilla cubemaps
     
    Thanks
    In addition to the above credited authors, I'd like to thank:
    "Mom's Gaming Channel" for her wonderful Outfit Studio tutorials that were invaluable to making this mod, which happens to be my very first mash-up!  ColdSun for providing some screenshots (and, by effect, testing)! wSkeever for sharing his screenshot room space with me. belladonnaisrunning for the wood elf preset featured in the main images. ❤️ Crash'n'flash (xkopterx) for providing 99% of the BHUNP conversion.  
    This set is also available for download elsewhere, along with 4k textures for parts of the armor. Please see the bottom of my linktree: https://linktr.ee/megaman2k

    1099 downloads

    Updated

  4. Better 'Skill Based Muscle' Normalmaps

    This is a set of normalmaps ONLY, to replace those in the wonderful mod Skill Based Muscle (SBM)!
    SBM swaps to up to 10 different normalmaps and morphs bodies according to expertise in configurable skills! Morphing amplitude is configurable, and more morphs can be added with .ini tweaks. Works for both player and NPCs. Compatible with Racial Skin Variance (check compatibility section for required steps!).
     
     
     
     
     
     
    The assets are transformative content of other users' original work, used with permission. These normalmaps were modified, after which "in-between" steps were created with a GIMP plugin that lets you animate still images or smoothly morph between two images. Sorry for the bad gif quality!
     
    MADE AN OOPSIE WITH THE 2 GIFS SAYING "Stages 1-5". ITS SUPPOSED TO SAY "Stages 5-10"!!! Too lazy to fix
     
    REQUIREMENTS
    Skill Based Muscle - and its requirements & whatever optional mods you want (check their mod page for tips and notes) SKSE SkyUI RaceMenu PapyrusUtil SE SPID if you want NPC support Optionally use my SBM .json BetterSBMv3.json so your character grows nicely along my changing normalmaps, as demonstrated in a GIF above! It uses great new sliders from Mimir Ebonic Body (mostly to make the butt a bit nicer at higher muscle stages), but is totally optional. Works well without the extra sliders. I no longer recommend Mimir sliders - growth using them causes clipping with outfits not built for them. Would require patching all outfits... no thanks. Insert .json into SKSE\plugins\SkillBasedMuscle and select it in the MCM Recommended if you want separate boob growth: Body Builder SE! An amazing mod with good synergy if using my updated scripts! The ones I've created focus (nearly) solely on the breasts, as SBM cannot grow your body part by part according to specific skills. The attached scripts make it so all mage skills (+ speechcraft) enlarge breasts. In Body Builder MCM: I'd recommend turning OFF weight gain, especially for NPCs (there would be no actual weight gain, only visual growth, but the scripts make the growth really ugly, and I haven't bothered to redo them). I HIGHLY recommend playing around with the other MCM options to see what it does to your character. A mod that lets you set levels to anything you like is useful. Body Builder SE 3BAv2 - Boobs only scripts.7z download & install as any other mod  
     
    COMPATIBILITY
    Technically speaking anything, but keep in mind: Created with BnP - Female Skin in mind. Other skin mods will have different head & hand normalmaps, and as such you will see seams. Ask and you shall receive patches for other skin mods (maybe, if I have the time) IF YOU WANT THIS TO WORK WITH YOUR CURRENT SKIN YOU CAN: Install BnP, delete everything except head and hand normalmaps! To work with Racial Skin Variance, select "RSV - Vanilla" in it's FOMOD, then delete the _DISTR that comes with Skill Based Muscle. This stops RSV from touching the player and SBM from touching NPCs! PNS (Pregnancy Normalmap Swapper) will compete with SBM to apply a normalmap to the player, so while nothing breaks, you will not see the effect of both mods at the same time, just the winning mod. In general, I would stay away from PNS, as it >will< break your saves if you remove it. Afaik there is a known fix for it somewhere on the interwebs!  
    MY REQUEST TO YOU
    Please recommend your favourite muscular normalmaps (with screenshots preferably), so that I could some day make an even better version of this mod! Screenshots of your characters!  
     
    READ
    Study the SBM description to know more about customisation, i.e. adding your own morph sliders or creating your own normalmaps. This mod also has 3BA Puffy Vagina integrated in every normalmap. Simple preference of mine, would be a huge hassle to remove atm. YOU WILL LIKELY HAVE NECK SEAMS ON INITIAL CHARACTER CREATION. CONFIGURE MCM TO START SBM.  
    If you're creating your own/editing these normalmaps keep in mind These files are BC7 compressed (except for a few in 3.0 as my compressor plugin broke) - you will need an image editor that can handle such files. Photoshop and paint.net should be able to handle these out of the box. I use GIMP, which needs a plugin. You need to jump through a bunch of hoops to make it work in GIMP. When troubleshooting seams in game, SBM will not do anything until configured in the MCM. Until then, it will show you the standard normalmap that comes with your winning skin mod. This, again, means that you will have neck & wrist seams while you're initially creating your character.  
    Credits:
    PepperoniB01 for normals
    M4MK203 for normals
    and of course
    @jjabrams420 for creating a must have, Skill Based Muscle

    3959 downloads

    Updated

  5. Laura's Bondage Shop LUX lighting patch

    This simple patch will make the 4 areas added by Laura's mod use LUX lighting templates, for those who find 2011 Skyrim's lighting a bit... dated.
    Made it mostly for myself, but eh, maybe someone else could find a use for it.
     
    Requires, naturally, Lux and Laura's shop.
    Load after both mods.
    ESL-flagged, you'll need BEES on Skyrim under 1130.
     
    Tested on 3.43, but should be version independent.
     

    2238 downloads

    Updated

  6. Futa Beast Statues for High Hrothgar and Windhelm

    These two mods will add epic TRX_Trixter's awesome "Triumph of the Beast - Futa version" statues to the left and the right of High Hrothgar and/or the Windhelm bridge.
     
    I just love Woolfy
     
    You will need the original mod as a basis for the textures, you can get it here:
     
     
    There are no further effects or scripts or spells or activators or blessing involved in my mods, they are just static statues.
    This will obviously not be compatible with any mods that make changes to these two locations.
     
    Trixter gave me explicit permission to post this here.
    Please give all kudos and love to them! They are experiencing a hard time currently and need all support you can give.
     
     

    1758 downloads

    Submitted

  7. Mannequins Revamped

    This mod changes the body type and look of the mannequins to CBBE "Special" with BodySlide. Also should mention that it converts all mannequins to female (maybe i will fix it to randomize).
    I done a quick texture blend with a wooden look.

    There are Cruvy body types in the meshes folder if one does not wish to build in BodySlide yet.
     
    Fixed a conflict with SexLab mods causing the mannequins to masturbate, download the "MannSLfix" file and allow it to overwrite.

    I started this mod for myself because i didnt like the way the mannequins looked and got a hair brain idea to clean it up and upload it, then had a face issue i was asking Bchick3 about (turned out to be a linking issue to a texture) and she suggested to add poses. So i started looking on that and found there were alot of Mannequin mods out there but none with BodySlide

    This mod does not contain scripts... yet.

    Here is a script mod that works for the mannequin poses which i have been using as information because i cannot get permission to use the code sense he has not been active for a few hundred years. VMSF

    I used the CBBE "Special" body for the "special" people and for body piercings...

    Breast and butt physics have been removed because... well its just not needed, however if one places a bouncy outfit on that glorious wooden stump well then shes ganna start bouncing

    So the update is going to have poses from Halos Poser and another one, i hope. Im working on permission for it.

    This mod uses the ManakinRace therefor other mods that implement mannequins should take on the same body and textures. Might have to load the .esp low in the list.

    As with any mod, make a new save or backup your saves before installing.

    Thank yous:

    Bchick3: for the bit of help and idea

    Groovtama: for Skeletons..

    Caliente & Ousnius: CBBE and BodySlide... need i say more
     

    Please check out my other pointless mods:
     
    Wisp Mother Revised: This is just a BodySlide files of Wisp Mother and a few pervy tweaks to the cloth.  
    Mannequins Revamped: changed the look and the bodys aswell as BodySlide



    No Same Race: a separate BodySlide for all races... ..of females


    Flame Atronach Revised : just tweaked the ingame files a bit and created a BodySlide for her. Also available here on LoversLab


    Ebony Valkyrie Armor Realistic Bounce CBBE add-on: this was a fix and a physics manipulation i had done
     

    11237 downloads

    Updated

  8. MyBugs... The Race

    ---THIS IS NOT A PLAYABLE RACE--- just a framework to create fairies in game Followers are included and can be found through out the lands

    You've seen them bugging around the weeds and flowers throughout Tamriel, you've caught them and ate them and gazed at them as you zoomed in (i knew you would) well now they have a meaning, kind of...

    the story:
    As the Dovahkiin walks along the path to Windhelm catching little fairies to eat he notices over the rocks a magical battle taking place. Upon closer he looks and notices its the fairies battling each other, great explosions and electrifying flashes keeping him a gazed.

    He tries to capture one as it dies but the tiny sexy creature disappears within seconds so he then tries to attack one hoping to catch it fast enough but then finds out they are too powerful as he gets bombarded by 4 of them sending his body up to the clouds in a ragdoll body flip flop plummeting to his death.

    Later that night giving up on capturing one of the fairies the Dovahkiin sees captured fairies in cages along the paths but of course they just grimly speak, wanting nothing to do with him. This makes him sad so after a few minutes of watching them just sit there doing nothing in their tiny over sized cages with a few fur pelts for bedding he walks off. The Dovahkiin sees another battle and this time he gets closer and waits for one to die, "FINALLY!" he yells and frantically runs to capture one. "got it!" he gasp then tries to eat her but she cries because these are not the same bugs one sees flying around the flowers of Tamriel. So after looting the gorgeous creature she disappears and the Dovahkiin is back to his mindlessly wondering around looking for that follower from the mod he just installed. "WAIT! whats this?" next to the path he sees a fairy alone, fluttering around in circles because the creator cant make AI packages for crap so he speaks to him and the fairy offers his services to battle with him. So the Dovahkiin excitedly accepts and they skip through the tulips together.

    the prologue:
    MyBugs are sexy fairies that flutter around the floral of Tamriel, they have split into two factions fighting each other over power. They like to tease and show off but when they are fighting they have a powerful cast of flames or static shock. It is said they carry a great amount of septims but one has to be quick to catch them as they disappear with in seconds after death.
     
    you must install both files...
    I created this mod couple years ago then released at The Nexus, was trying to find an animator that would partner up with some ideas and work on some tweaks to use SexLab as the fairies use their own race and animations then once the NSFW version was ready i would release here on LoversLab but that has not happened so i am releasing it now.
     
    this mod goes good with MyBugs... NSFW Moths and Butterflies

    541 downloads

    Updated

  9. Cosplay - CBBE 3BA -

    Всем привет !
     
    COUB
    Извините, мой английский не родной язык, мод совершенно не лорный, даже не знаю кому может пригодиться, просто оставлю его здесь))) Хотелось бы поделиться с вами одеждой, думаю вы узнаете персонажей, пользуйтесь, делитесь эмоциями и скриншотами.
    Мод добавляет вещи из косплея понравившихся мне персонажей из игр. Я всегда хотел увидеть их в своей игре, поэтому поделюсь с вами)

    Пакет одежды с нарядами..CBBE 3BA
    Версия будет обновляться и расширяться, после того как я проведу работу над ошибками по вашим рекомендациям и поиску ошибок, я все соберу и выпущу версию с исправлениями ошибок.
     
    Хочу выразить благодарность ребятам, которые
    помогают советами и добрыми словами!
     
    Мои другие моды здесь
    https://www.nexusmods.com/skyrimspecialedition/mods/56800
    Косплей - CBBE 3BA - 0.2.0 (для обсуждения, предложений и комментариев)
     
    Теперь о модификации. Установка:
    1. Поместить содержимое Data в Data game, подключить к лаунчеру.
    Или с помощью менеджера модов MO2/NMM.
    2. Сгенерировать файлы одежды в BodySlide (подгонка одежды под тело игры)
     
    все просто
    v 0.2.0 Рудольф
    https://twitter.com/RudolphSergey
    https://boosty.to/rudolphsergey
     


     

    SkyrimSE_2021_11_24_00_09_16_069 (online-video-cutter.com).mp4   SkyrimSE_2021_11_24_00_05_06_826 (online-video-cutter.com) (1).mp4   Кому нужна локация как на видео здесь

    SkyrimSE_2021_11_26_05_09_42_854 (online-video-cutter.com).mp4  

    20200 downloads

    Updated

  10. Luxury Collection - UUNP HDT(2016.01.18) - SE

    This is a basic conversion with some modification of Luxury Collection for UUNP HDT + Bodyslide (2016.1.19/last update) .
    The Credits:
    darknsky
    ApoKrytia
     
    You can download the newest updated version from MEGA and/or MediaFire:
    Luxury Collection - UUNP HDT(2016.01.18) - SE - 1.01.7z
     
    MEGA
    https://mega.nz/file/fxd32LKS#6UpgjxoJb3BvcDk5fp65c000q8lOreDXVQrjeHpkDUw
     
    MediaFire
    https://www.mediafire.com/file/2g0ttvr1jrvm0ra/Luxury_Collection_-_UUNP_HDT%282016.01.18%29_-_SE_-_1.01.7z/file
     
     
    What I did about it?
     
    I used Cathedral Assets Optimizer for converting from LE to SE.
    There were High Heels, boots, sandals that have needed HDT High Heels.
    I removed all spells belonging to HDT High Heels, then I removed them.
    There were some settings for NiOverride High Heels.
    I replaced them by RaceMenu High Heels (Height Fixes).
    Of coarse, I kept the correct height settings on the heels.
    So, you just need RaceMenu, RaceMenu High Heels (Height Fixes).
     
    I added another "Luxury Collection.esp", that doesn't require "Heels Sound".
     
    Did I checked?
     
    I created a Carlotta outfit by using BodySlide.
    Then, I selected the model that I want by using NifSkope.
    I used it on my follower.
    Before, I directly copied/pasted the Carlotta default _0.nif and _1.nif files. These files caused big problem while I was using HDT-SMP.
    This time I created the Carlotta via BodySlide, I didn't get any problem.
    Instead of HDT-SMP/Faster SMP, you can try with CBP/CBPC too.
     
    Requirements:
    BodySlide and Outfit Studio
    Legacy UUNP (for SE) (not required, but it's very helpful, imo)...
    RaceMenu
    RaceMenu High Heels (Height Fixes)
    SkyUI
    SKSE64 Current Special Edition build 2.0.20 (game version 1.5.97)
    XP32 Maximum Skeleton Special Extended - XPMSSE
     
    As Physics, you would like to use/try:
    HDT-SMP (Skinned Mesh Physics)
    FSMP - Faster HDT-SMP
    CBPC
    CBP Physics with SINful CBP, or with Immersive CBP Config.
     
    Heels Sound 1.6 SSE
     
    And, an UUNP compatible female body. If you don't have any in your mind, you can try these ones:
    BHUNP (UUNP Next Generation) SSE
    UNP Female Body Renewal
    UNP Blessed Body SE
    COCO Body (3BBB) SE
     
    About "Heels Sound" requirement:
    I prepared a "Luxury Collection.esp".
    You can find a file named "Luxury Collection.esp - Heels Sound Not Required.7z" in the Download List.
    That .esp file doesn't require  Heels Sound. I just removed the "Heels Sound.esm" from its master files.
    I didn't change any settings on the heels/boots that use Heels Sound.
     
    Please, do not hesitate to tell me if you have any suggestions, or bugs, missing textures/meshes, or somethings like those that you would've noticed,
     
    I'm a rookie about using BodySlide/Outfit Studio, SE. So, I can do mistake.
     
    Cheers...
     
     

    524 downloads

    Updated

  11. Convoy System [BETA]

    Overview:
     
    This mod allows you to define destination locations in any place in the game world and then create prisoner convoys which will travel to the location of your choice. Players can use this mod via simple UIExtension menus. Modders have additional possibility to skip the frontend and talk directly to the controllers using the API.
     
    The convoy moves in a linear fashion, one guard in the front, one optional guard in the end, any number of prisoners.
     
    Usage for players:
     
    You should have two spells available:
    BRCS Location Spell - location management. BRCS Convoy Spell - convoy management.  
    Menus:
     
    You can always go to the previous menu by using the TAB key.
     
    Location management:
     
    You can create new location at current player position using the "Add new location here" option. "Manage locations" option allows you to display and remove locations. DO NOT REMOVE LOCATIONS WHICH ARE ASSIGNED TO THE EXISTING CONVOYS.
     
    Convoy management - creation:
     
    By using "Add new convoy" option you can create new convoy. This should be easy enough, just know that:
    NPC selection works by finding all NPCs around you which are in the specific radius and are not already assigned to anything related to this mod. The Guard is optional. You can remove prisoners by clicking on their records.  
    After confirmation the convoy will be created and formed. This means that NPCs are going to go to the leader and form a convoy (kind of, for now).
     
    Convoy management:
     
    By using "Manage convoys" option you can see the list of all your convoys and their actual state:
    created - the convoy is created and ready. travel - the convoy is travelling. arrived - the convoy reached it's destination.  
    From there you can click specific record to:
    Start your convoy trip. Start your convoy trip with prisoners keeping their hands behind their heads. Activate tracking your convoy on the map. You can track up to 10 convoys at once. On the map you will see the marker with the label in format "Convoy: <LeaderName>". This is because I couldn't find a way to display the convoy's name. Show information about your convoy. Destroy the convoy. This should restore all NPCs state to the state they had before creating the convoy.  
    After reaching destination NPCs will be just standing there and waiting for your decision what to do next. You need to destroy the convoy to restore their original AI packages. This is probably the only reasonable thing you can do.
     
    Configuration:
     
    You can configure nearby NPC scanning radius in the console:
     
    set BRCS_Var_ScanRadius to 1280  
    Setting this to 0 should disable radius limit and allow to display all NPCs in the loaded area. In general 128 is the one actor height. 1280 is the default.
     
    Usage for modders:
     
    First you should add this ESP as a master to your plugin using SSEEdit. After that you should be able to create the following properties in your scripts:
     
    BRCS_Controller Property Controller Auto BRCS_ControllerLocation Property ControllerLocation Auto  
    Location controller:
     
    The most important function here is:
     
    Function RegisterLocation(String name, ObjectReference ref)  
    This allows you to create new location at any ObjectReference.
     
    Function CreateLocationAtMe(String name)  
    This will create an XMarker at current player position and call RegisterLocation on it.
     
    Function RemoveLocation(String name)  
    ObjectReference Function GetLocationRef(String name)  
    You can use this to map location name to it's ObjectReference.
     
    Int Function GetLocations()  
    Int locations = ControllerLocation.GetLocations() String locName = JMap.nextKey(locations) While locName Int location = JMap.getObj(locations, locName) ObjectReference ref = JMap.getForm(location, "ref") As ObjectReference locName = JMap.nextKey(locations, locName) EndWhile  
    This returns JMap which is the container for the locations.
     
    Convoy controller:
     
    Function CreateConvoy(String name, Actor leader, Int prisoners, String locName, Actor guard = None)  
    Int prisoners = JArray.object() JArray.addForm(prisoners, someActor) Controller.CreateConvoy("MyConvoy", someActor, prisoners, "MyRegisteredLocName", someActor)  
    This will create new convoy. This means that NPCs are going to go to the leader and form a convoy (kind of, for now).
     
    Note: After calling JArray.object() the array is going to exist for about 10 seconds and then it's going to be garbage collected. Therefor you should call CreateConvoy() quickly after calling JArray.object().
     
    Function StartConvoy(String name, Bool handsBehindHead = True)  
    Call this to start the trip.
     
    Bool Function TrackConvoy(String name)  
    Function UntrackConvoy(String name)  
    Anytime you can start/stop convoy tracking. The limit is 10 convoys in the same time. TrackConvoy() will return False if you try to track more.
     
    Function DestroyConvoy(String name)  
    Use this anytime to destroy the convoy. This should restore all NPCs state to the state they had before convoy creation.
     
    Bool Function IsActorAssigned(ObjectReference ref)  
    This function allows you to check if the actor is already a part of any convoy.
     
    Event OnInit() RegisterForModEvent("BRCS_ConvoyArrive", "OnConvoyArrive") EndEvent Event OnConvoyArrive(String name) Debug.MessageBox("Convoy arrived!") EndEvent  
    After arrival SKSE event is emitted. If you are going to use this mechanism remember to read the notes from wiki: RegisterForModEvent - Form - the CreationKit Wiki (uesp.net)
     
    Int Function GetConvoys()  
    Int convoys = Controller.GetConvoys() String convoyName = JMap.nextKey(convoys) While convoyName Debug.Notification(convoyName) convoyName = JMap.nextKey(convoys, convoyName) EndWhile  
    Returns JMap which is the container for the convoys. Mostly useful to iterate over the names.
     
    Int Function GetConvoy(String name)  
    Int convoy = Controller.GetConvoy(name) String status = JMap.getStr(convoy, "status") ; See available statuses in player section. Actor leader = JMap.getForm(convoy, "leader") As Actor Int prisoners = JMap.getObj(convoy, "prisoners") Actor guard = JMap.getForm(convoy, "guard") As Actor String locName = JMap.getStr(convoy, "locName") Int handsBehindHead = JMap.getInt(convoy, "handsBehindHead") ; 0 - False, 1 - True. Int trackId = JMap.getInt(convoy, "trackId") ; -1 - not tracked, > -1 - tracking alias ID.  
    Returns JMap which is the container for the specific convoy. You can use this to get convoy information.
     
    Permissions:
     
    Any non-commercial usage is allowed.

    611 downloads

    Updated

  12. Traps, Pitfalls and Dangerous Things v0.96f SE

    This is [WIP] Traps, Pitfalls and Dangerous Things v0.96f converted to work in Skyrim Special Edition and Anniversary Edition. A trivial update, the .BSA was simply unpacked so it should work with any version.
     
    I take no credit for this mod, the original was made by "Guest". I couldn't find any permissions stating one way or another and I posted asking about it with no response. If they ask for me to take it down then I will.
     
     
    Description:
    tldr - It procedurally places pressure plates, spider webs, egg sacs, etc. in dungeons which trigger traps like having to wear devious devices for ~2 min before the devices automatically unlock. See MCM pictures for all trap outcomes.
     
    Installation:
    Nothing unique, install the 7z with Vortex / your mod manager

    1948 downloads

    Submitted

  13. Devious Device Straitjacket Replacement By.912 [3BA only] 0.21.7z

    This is a mod that replaces some of the straitjacket mesh from the Devious Device mod.
    The design is my personal preference, exposing more of the pussy and enhancing the humiliation.
     
    Mod info
     
    3 different arm restraints variaton
    Arms down and connected to a belt on the thighs (Type-L) Add a rod between the back and elbows and restrain the wrists to the belt at the waist (Type-P) Restrain arms overhead (Type-L)  
    Leather

     
    Ebonite

     
    Also, change some of DD's hobble dresses to spreader bars, and change the design.
    spreader bar only slut-bikini (with dildo)
     
     
    monikini  leotard (non dildo ,with dildo) sligshot (with dildo)
     
     
    transparent
     
    Currently, only 3BA meshes are supported. (cbbe might works)
    The installation supports English/Korean. by esp
     
     
    Regarding Motion
    This mode implements a spreader bar and restraints using only mesh and weights, without adding any motion (hkx).
    The goal was to be compatible with as many motions as possible,
    but the more intensely a motion uses the knees and below, the more awkward it becomes.
     
     
    Unforgiving Device Compatible- Patch

    I worked on a quick patch with @Gamerooni's support.
     
    english
     
     
     
    korean
     

    Here is the successful mod loading sequence
     
    License
    All modifications, variations, distributions, etc. are possible as long as they comply with the license of the original DD.
     
     
    Future Updates
    This mod is intended for personal use rather than distribution, was originally developed and tested as an alpha version in June 2023.
    However, I became busy last year and could no longer manage the mod, resulting in its abandonment and the loss of many resorces.
    Recently, my situation has improved, and I have been able to recover the modding resource. make some modifications, and repackage it for release.
     
    For v0.3, I'm going to rework it from scratch, support uunp, and rework it as an add-on rather than a replacement.
    However, the current work is already developed last year and my lagacy makes it hard to modify it further.
     
    Currently, I am completely reconfiguring my development environment.
    Starting with the installation of Blender and Skyrim.
    Due to the loss of many materials, the next version will likely be redeveloped from scratch.
     
     

    3591 downloads

    Updated

  14. Mind control of Skyrim

    This mod adds a fews mind control content to Skyrim. 
     
    Hypnosis via speechcraft
    You can find a Strange Journal at Winterhold College Arcanaeum or steal it from any NPC who know how to it (Random NPC hypnosis event). You will unlock a new dialogue option to perform hypnosis on any female NPC. The success rate is depended on your speechcraft level or you relationship rank with that NPC.
    While NPC is hypnotized, other than have sex with them, you can:
         + Place a trigger to make NPC back into trance without repeat the hypnosis scene.
         + Change/lock NPC arousal and make them exhibitionist
         + Strip NPC
         + Order them to come to you after midnight (1 times only, If you want them to repeat, you must repeat this option in next morning. If you're too far await from the NPC and they fail to come to you before 3 a.m, the order is clear and NPC will back to thier home.)  
         + Add routine to NPC (Masturbate at morning/night and have sex with random NPC at noon)
         + View NPC inventory
         + Make NPC a potential follower/marriage 
     
    J'zargo secret spell
    Ever wonder why this Khajiit has level 100 of Illusion while he only use Destruction magic? After complete J'zargo's Experiment, talk to him again and he will show you some interesting spell.
     
    Random NPC hypnosis event
    As the hypnosis art spread around the world of Skyrim, now every NPC can do it (or become victim) of it too. When you are in safe location (city, town, inn,...), there is a chance that a NPC will come and try to hypnotize you or another NPC.
    For the NPC the result of this scene is purely random.
    For PC the out come is defend on your will point.
          + PC start with 100 WILL points
          + Everytime you refuse the hypnosis attempt you will add 1 WILL points and you lose 2 everytime you accept the hypnosis.
          + While in trance, if you success resist you WILL points will go up by 3 and if you fail you will lose 5 WILL points.
          + When your WILL is lower than 50, there is a chance you can't resist when in trance (the lower your will there harder you can resist) and when it under 25, there is a chance NPC will place a trigger into your mind. Trigger always make PC into hypnotized state no matter how many WILL points you have.
          + Upon being hypnotized, NPC can random make PC strip/add routine/change PC arousal before having sex with PC. (Mostly anything you can do to NPC, they can do that to you too.)
     
    REQUIREMENTS:
    - Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
    - Sexlab Animation Loader SSE: https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
    - Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884
    - Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/
    - And any requirements that they have.
    - Remember to run FNIS and SLAL after the install.
     
    NOTE: If you update from version lower than 1.0.2 please disable the mod > make a clean save > install the update
     
    Know bugs:
    - Player/NPC may turn to the wrong's direction when perform hypnosis if they are not stand in front of victim NPC. 
    - If you exit the dialogue in the middle of the hypnosis process, your character may stuck in swing pendulum animation and/or NPC stuck in mesmerized state. To fix this just talk with that NPC again until you completed the hypnosis process.
    - Some long dialogue may cause the dialogue menu will stop and get stuck on the third option (Vanilla Dialogue Menu Visual Bug Explained). Use the arrow keys, WASD or a controller instead of the scroll wheel will reveal the next option.
     
    Future plans:
    - Find a way to fix the bugs with the animation during dialogue.
    - More quest with mind control theme.
    - More mind control type.
     
    Permission:
    Feel free to do anything you want (translate, patch, add more function, etc...) as long as it isn't locked behind a paywall. No need to credit or ask for my permission. 
     
    Credit:
    BakaFactory, Anubs and MasterMike for thier animations.
    jib_buttkiss for the inspiration and the idea of hypnosis system in Bimbos Of Skyrim.

    11020 downloads

    Updated

  15. KomAnim SSE OLD OSTEM SA Sixth Volume "a.k.a KomAnim AIO 31.36.16a" 0.9.5

    Hi, this is the Sixth of animation packs that I have searched for all over the Internet. I dedicated the entire summer to finding all the existing animation packs from LL and transferred them to the Ostim SA environment, thanks to the "Ostim Tools" and some Python programs I created to tag the animations.
     
    Thanks to Komotor for creating these animation packs for both Skyrim LE and SE💎.
     
    By Komotor, an incredible and complex package with multiple equipment and animations. This package was available on SL for some time and is currently found in comments and other sites KomAnim AIO 31.36.16a, though it is not the most current version. The current version can be found on their Patreon. Support them if you like it. It is only available for SL. As for me, I will continue improving this port for Ostim SA, as it is amazing how they managed to include everything in a single pack. Thank you very much for giving me this great challenge. 
     
    For those already familiar with this pack, you know it includes many creatures, and yes, this pack for Ostim includes a lot of other creatures, especially in Female - Female scenarios. It has a giant, some skeletons, many pieces of equipment, and some ogres in MFF if I remember correctly. But it's a work in progress, and I'll keep transferring the entire pack, just give me some time. Additionally, I managed to buy better components for my PC to continue, I just have to wait for them to arrive.
     
    YES, it was crazy to transfer the entire mod from LE to SE, clean up the SL references, and convert it to an ESPFE format. But it was accomplished. Thanks for the challenge and for the incredible work by the mod creator. I also had to edit some animations that were broken, but they will be included in the future as well.
     
    "Remember that each package will come with an alignment file, which works with the lightweight program that performs the merge with your previous data. Below is how to use the alignment data, which ensures characters are in the correct position and manages the SOS face for each occasion."
     
    Also, thanks to OStim SA Official Icon Patch for OARE and OA3PP for their icons. Download them and add the ones from this page as well. The ones I uploaded come from there, along with some others I added for this case.
     
    thanks to Ostim Tools for being an incredible tool 💎.
     
    thanks to Cathedral Assets Optimizer for creating a tool that practically works like magic💎.
     
    and thanks Python for existing 🗿.
     
    Side note: for those using Nemesis and encountering issues like error 6002 or others, switching to Pandora. Here is a tutorial on how to install it and patch some of its bugs. "Now there's also the program Pandora Plus AnimForgePatcher, which allows patching everything into a single executable, but it's currently in beta. In a few weeks, it will be complete, with video and more features 🔨". The benefits of Pandora are that it is faster, doesn’t present the aforementioned errors, and has no animation limits. However, it is still in beta and under development. Thanks to Monitor144hz for the tool.
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    The first method is knowing where to place this file. It should be on your PC, specifically in "%USERPROFILE%\Documents\My Games\Skyrim Special Edition\OStim". There, you will have two .json files, but the important one is "alignment.json".
     
     

     
    First case, if you don't have any file named "alignment.json" in that folder, just copy the "alignment.json" from the mod and paste it there.  
    In my case, the location of the "alignment.json" file is "C:\Users\5652156\OneDrive\Documentos\My Games\Skyrim Special Edition\OStim".
     
     
     
     

     
     
     
    Second case, there is already an "alignment.json" file and it is larger than 0KB, meaning it has information inside. You will need to merge this file. It's easy and there are many ways to do it. I included an application within the mod that does the job automatically.  
     
     

     
     
    Third option, you can use multiple programs available on the internet to do the merge. There is one called OStimSA Alignment Tool, it looks good and is created by SimonPhil, but I still don't understand how to use it. There are also different online programs that do the same, but you have to move the files yourself, such as json-merge. With that, you should be all set.
     
     
    OK, this part is important. Wait... yes, wait. It seems that OStim takes some time to associate the alignments, and maybe the first time you open the game after all this, they might not be aligned. Therefore, after restarting the game, they will associate correctly. It's an OStim issue, and there's not much I can do about it. Thank you, everyone 🐈.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    Here will go some screenshots of how I have my Ostim MCM configured so you can see all the animations for now. In future updates, I'll add more tabs to expand on this 🔨.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    I want to thank the modders who have stood out over these 13 years, creating multiple animations, some that remain today and others that have completely disappeared from the internet. Thank you very much for your work; you have inspired me to learn more and take on more challenges. Little by little, I've been learning from all of you. Without you, Skyrim wouldn't be as vibrant after so many years, and I hope that at least in my part, I can contribute to its continued improvement and support in whatever way I can. Thank you."
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    "Here I'll leave the link to my other works if you'd like to take a look."
     
     Ostim SA port volumes
     
    FunnyBiz OSTIM SA first volume💎 PsycheAnimation OSTIM SA second volume💎 3jiou OSTIM SA Third volume💎 Nymras OSTIM SA COMPLET SE Fourth Volume 💎 Nymras OSTIM SA 0-3 SE Fifth Volume "ak Naked Defeat animation" 💎  
    Ostim and SL Custom Animation Volume "self-created animations"
     
    I haven't opened the ideas forum yet. When I have more volumes, I'll start asking🐈.  
    Tools for Ostim SA
     
    Merge alignment one click OSTIM SA🐱  
    Translations in multiple languages
     
    Buxom Wench Yuriana 1.5.6 BETA y Immersive Wenches 1.7 -fixes- mas Especial de Navidad 2023 Traducción Completa Español TODO🐱  
    Pandora + patch for specific mods
     
    CIWM Custom Idle WheelMenu SE Pandora Behavior Patch ESP-FE👌  
    Pandoraforge engine patch (still in progress) and manual method to merge ZAZ 8+ Pandora
     
    AnimForgePatcher ZAZ parche and more mods ("Program")🙏 Pandora ZAZ patch ("Manual method guide PDF, to be updated")🔨  
    Tools to mod and improve Skyrim
     
    SSE Engine Fixes - Full UP Config AE🌪️ Skyrim AI voice synthesizer program to add voices to mods and translate audio into multiple languages ("Still in progress 70%")🔨 Motion recorder for direct export to HKX ("Still in progress 💀 10%")🔨 Tool for exporting character models for 3D printing  ("Still in progress 30%")🔨  
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    I will be more active, creating patches, translations into multiple languages, programs, conversions from LE to AE, and in the future, robotics with Skyrim "a bit ambitious." Any requests or feedback will be read in the comments, and thank you for reading so much.
     
    I’m not looking for remuneration for this, I love mods and enjoy making the material available to everyone.
    But if you want, buy me a coffee ☕. God bless you. 
     
    If you'd like to support me even more across various areas such as additional animation packages not only for OStim, dialogue mods, programs, special requests, and see how I gradually expand into creating different articles related to Skyrim.
     
    here is my Patreon 🐱‍💻 Thank you very much in advance. I will respond to your requests as if my life depended on it 🐱‍👤.
     
          
     
    All my content will be free, allowing Patreon and Kofi followers to decide which package will be released every two weeks through voting. I'll also prioritize their requests. In the future, I'll create my own animation packages for SL and Ostim, where you can choose which animations to include. Although it's not open yet, I've already prepared the board for future contributions. You'll also be part of the robot creation project, which will eventually move to Kickstarter as it grows. Thank you very much, everyone!
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    10370 downloads

    Updated

  16. Bloody Spell Succubus, Priestess, and Deer Girl

    Original, not required
     
     
     
     
    This is a port of the Succubus DLC costume and Void Legion Priestess robes from the Chinese ARPG Bloody Spell.
     
    Includes Black body stocking, underwear, SMP wings, SMP tail, horns, tattoo, nail, A simple fog teleportation ability, And a deformable breast body when it is squeezed
     
    The heels have custom sounds and require Heels Sound from this site or Nexus or you can download the attachment below without the sounds
     
    Robes include SMP hair and sleeves and red fingernails, and come in red, black, pink and gold(Google translated it to white)
     
    Origins of the deer outfit are unknown
     
    ESL-flagged .esp(ESPFE)
     
    10/14: uploaded directly to loverslab
    10/22: new file with additional colors
    11/13: reuploaded face paint archive with esl-flagged .esp and Skyrim.esm as parent master
    4/14/24: Added plugin for the succubus outfit without Heels Sound.esm requirement
    6/22/24: Removed BHUNP due to missing meshes even after using bodyslide
    7/26/24: added deer costume
    [GT]BloodyspellSUB.esp

    7372 downloads

    Updated

  17. (Resource) Custom Waifu Card Templates

    In short, this is just a set of templates for people specifically wanting to make texture replacers for my mod Waifu Cards, allowing you to put whatever art you want on the cards while still matching the format, holos, and normal maps of the original mod. It has the templates for each card set, along with an alternate version available for the Desert set that is a bit more lore-friendly.
     
    ***Paint.NET is needed for the main .pdn templates and to follow the guide easier, but I also provided a .dds version for people who want to use different programs.
     
    --- Text and image guides for making card replacers ---
     
    (These assume you have at least a little bit of knowledge using image editing programs)
     
    **Read first! - the "full art" templates are used for SR, SSR, UR, Hentai and Dungeon cards. If you want, you can also turn every card into a full art by installing/overwriting with the new optional file, and using the full art templates for all your cards.
     
    Guide: Replacing a card (example: Town SR card)
     
     
     
    Guide: Making your own themed template
     
     
    --- Permissions/Credits ---
     
    The base template that Waifu Cards is based on is from InsanitySorrow's modder's resource. (My version of it extends the art portion of the card, hence why having my version of the templates is important for people wanting to make specific replacers for Waifu Cards).
     
    Feel free to release your texture replacers for Waifu Cards if you want, just make sure that both InsanitySorrow's resource and my mod/templates get credited.
     
    Good luck making your own cards, whether they're personal or shared! Hopefully we'll get to see some fun variety come from this.
     
     

    1574 downloads

    Updated

  18. SexLab to Ostim

    SexLab to Ostim
    This mod has been tested on Skyrim AE 1.6.1170 and Skyrim SSE 1.5.97
    Reported to work on Skyrim 1.6.640
     
     
     
    Description
    This mod starts an Ostim scene every time a SexLab scene is triggered by a mod like Radiant Prostitution, for example, meaning that mods that don't support Ostim now also trigger Ostim scenes.
     
    Video demonstration:
     
     
    Requirements AE
    SexLab 1.66b or newer
    Ostim Standalone 7.3.1 or newer
    SkyUI 5.2 or newer
    SKSE 2.2.6 or newer
     
     
    Requirements SSE
    SexLab 1.63
    Ostim Standalone 7.3.1 or newer
    SkyUI 5.2
    SKSE 2.0.20
    BEES 1.2
    Quest Journal Fixes 1.0
     
     
    Updating
    Load the save game without the mod enabled, save the game, and reload with the new mod version enabled.
     
     
    Installing
    Use a mod manager or extract the file contents into the data directory.
    Load this mod after Ostim and SexLab.
     
     
    Changelog
    1.2.0 -> Fixed mods sometimes starting SexLab scenes
    1.1.9 -> Added toggle for event forwarding; Fixed NPCs not undressing
    1.1.8 -> Added animation matching from SexLab to Ostim; Fixed actors sometimes not undressing; Fixed actors not teleporting to the correct positions
    1.1.7 -> Fixed some mods trying to start the same scene multiple times
    1.1.6 -> Fixed UI and camera bugs; Improved performance
    1.1.5 -> Fixed SexLab Diary sometimes not recording
    1.1.4 -> Added ability for Ostim scenes to forward events to SexLab; Added support for SexLab Diary; Fixed scripted events breaking; Fixed NPC scene crashing; Fixed NPC creature scenes not working; Refactored code
    1.0.4 -> Added support for NPC scenes
    1.0.3 -> Fixed the duplicate actor bug and added an uninstall button
    1.0.2 -> Added toggle for creatures
    1.0.1 -> Fixed the crashing issue
    1.0.0 -> Initial release
     
     
    Permission
    As long as you don't want to use this mod in commercial products, you are free to port it, convert it, or use it and the source code in your own projects. (credits would be nice)
    If you do want to use it in a commercial product, contact me beforehand.
     
     
    Does this mod work with x version of Skyrim or together with x mod? I don't know. Please try it and report back.
     

     

    24789 downloads

    Updated

  19. Horny Creatures - OStim Port

    Ported the Horny Creatures mod by MadMansGun that was originally for Sexlab to work with Ostim. 
     
    I couldn't find any ports of creature animations for Ostim so ayoooo made my own using Ostim tools.
     
    Requires:
     
    - Nasty Critters --> 
     - Horny Creatures --> 
     
    - Ostim Standalone --> https://www.nexusmods.com/skyrimspecialedition/mods/98163
     

    10979 downloads

    Updated

  20. Belladonna Race (Trials of Mana)

    This mod is my giant hack of Cerinian Race / Katia Race and adds a female-only feline beast race based on Belladonna character from Trials of Mana.
     
    I tried to rig her original model, but sadly couldn't achieve any coherent results, so had to compromise to bring her to Skyrim at least in this form.
     
     
    Features:
     
    * Original Belladonna's hair, ears, tail and clothing models ported from Blender project (sadly, ears do not move, I don't know how to facerig)
    * Original Belladonna's digitigrade feet model, powered by Racemenu High Heels
    * CBBE 3BA (3BBB) body model
    * Claw hand model taken from Lykaios Reborn Race
    * Head model taken from Cerinian / Krystal Race
    * XPMSSE-compatible skeleton of Katia Race by That_Maggot (Thank you! This mod would be far less functional without it)
    * Custom-painted face, mouth, body, genitalia and hand textures to match everything else
     
    * BodySlide projects for Hands, Paws, Body and Armor
    * Custom BodySlide preset that loosely resembles original Belladonna's body proportions (feel free to adjust to your taste)
    * Body texture supports humanoid CBBE feet model, so any normal clothes should work for her just fine
     
    * Her clothes and earrings include proper ground meshes and can be worn by standard races as well - I created model variants for both humans / elves and khajiit
     
    * DAR Conditions file for use with Feline Movement Animations for Khajiit (set as random chance of 25%. Feel free to edit to accommodate to your taste)
     
    * Simple Belladonna follower NPC (uses FemaleSultry voice bank), located in The Bannered Mare of Whiterun
     
    * Original reference Belladonna model (with skeleton) converted to NetImmerse and FBX formats is included in "omake" directory
     
    * All textures are compressed into BC7
     
     
    Limitations:
     
    * There's only one eye texture
     
    * Changing skin and hair colour is not supported. Conflicting body parts: digitigrade paws (will change into wrong texture), hair and ears (broken textures)
     
    * Original textures use simple normal maps instead of Bethesda's MSN normal maps and do not entirely match the body's lighting, resulting in visible seams. I suggest to use jewelry or clothing mods that cover these up
     
    * Krystal / Katia skeleton is a weird one. NPC Head bone uses non-standard scaling. Because of it, it's impossible to properly match any head parts, including hair. This is why Belladonna's hair is smaller than it should have been, because I had to semi-blindly match it with NPC Head and NPC Spine2 - two bones with different scaling
     
     
    This project is far from perfect. Anyone more knowledgeable is free to pick it up and improve however they see fit.
     
    Thanks for your time and I hope you'll enjoy it.

    3813 downloads

    Updated

  21. Immersive Daedra Worship: Temple of Molag Bal Addon

    This is an addon for the Immersive Daedra Worship: Temple of Molag Bal mod.
     
    Features:
    - Redesigned the layout of the temple.
    - Added a lot of clutter and decorations including awesome statues made by TRX_Trixter (futa ones had their futa bits covered or removed, as I am not a fan personally heh).
    - Added 3 NPCs who have a bit of dialogue to make the temple feel lived-in.
    - Redid the exterior entrance to make it more inconspicuous.
     
    Fixes:
    - Redid collision of the deadric tileset - footsteps now make sound when moving inside the temple.
    - Additionally redid the havok materials of nearly every piece of the tileset - hitting metalic looking parts now causes metallic sound (some new variants had their textures changed for decoration and might not be consistent, though).
    - Daedric doors no longer require scripts to work.
    - Turned daedric bench and its damaged variant into usable furniture.
    - Fixed missing skull candle mesh.
    - Light sources are now nice and quiet.
     
    Requirements:
    - Immersive Daedra Worship: Temple of Molag Bal and all of its requirements.
     
    Installation:
    - Put the addon after the original mod.
     
    Permissions:
    - Do whatever you'd like. I'd just like to ask if you could include a link to this page in the credits of your mod. Thank you.
     
    Credits:
    - The Man in Black for the original mod.
    - TRX_Trixter:
          Statue "Elven huntress" 2 (regular) 1.0.0
          Statue "Elven huntress" regular (not futa) 1.0.1
          Statue - "Ancient Queen" (futa) 1.0.0
          TRX Statues - Vaermina Regular (non futa) 1.0.0
          TRX Statues - Dibella Rev 2 (non futa) 1.0.0
          Statue The Queen's Trophy (futanari) 1.0.0
          Malakath statue futa 1.0.0
          Statue "Archery mastery" female (light) 1.0.0
    - MihailMods:
          Daedroth Titans- Mihail Monsters and Animals (SE-AE version) (''oblivion daedra'')
          Dremora Robes- Mihail Armors and Clothes (SE-AE version) (''oblivion daedric'')
    - minermanb:
          Daedric and Velothi Tilesets
    - Oaristys:
          Modder's Resource Pack
    - DanRuta:
          xVASynth 2 - SKVA Synth

    31684 downloads

    Updated

  22. DD2 Warrior Set | HIMBO - BHUNP - 3BA

    Warrior armor and weapons from Dragon Dogma 2 Character Creator. With bodyslide options for female and male bodies (BHUNPv4, CBBE 3BA, HIMBO)
     
    The Set consists in:
     
    DD2 Warrior Set | Cuirass (5 types or variants), Gauntlets (1 variant), Breeches (3 types of variants), Boots. DD2 Sword and Shield  
    Install the CORE and the Bodyslide of your choice, build in Bodyslide "[Rand] DD2 ... " and use AddItemMenu or similar mods to get the Set ingame.
    If problems arise please let me know.
     
    Credits: Capcom

    1938 downloads

    Submitted

  23. Conditional Expressions Extended

    New versions are posted on Nexus   This is a remastered extension of the Conditional Expressions - Subtle Face Animations mod (v 1.27) with new features and focus on compatibility   What was changed? - Added followers support (Up to 10 followers) - Added SunhelmSurvival support for cold expressions - Added trauma (pain) expressions for diseases. There's a chance also for a sobbing sound. (can be disabled in mcm) - Added sad expressions based on dirtiness level (Dirt&Blood || Keep it clean || Bathing in Skyrim are supported) - Added aroused expressions based on arousal level (OSL Aroused) - Smoother expression changes - Code refactored - random script is no longer used for condition checking. Cold scripts simplified. - SL compatibility is built-in via sl factions (osmelmc patch). - Ostim compatibility via events - Compatibility with DD and Toys wearables. - Dhlp suspend/resume events are respected. Mod is paused till respective scenarios are finished. No more face twitching. E.g. compatible with "The Trappings of Fate" mod. - Compatibility with apropos2 w&t or ZAP slave faction condition for trauma expressions
    - Added arousal cap feature with different conditions. Examples - if it's raining arousal capped by 50 - JSON based customizations for expressions  
    (Optional) CE for NPCs 1.2 fatigue patch - patch for Conditional Expressions for NPCs. Fixes fatigue stack frames issue. (Fixed in CE for NPC 1.4.x)
     
    (Optional) DAR Trauma Conditions file is a plugin for Dynamic Animation Replacer
    - Mild injured idle(30% chance) for (trauma 3-6). Animations from EVG Conditional Idles (injured)
    - Funnybiz injured animations for trauma > 6
     
    (Optional) DAR FM Labor  file is a plugin for Dynamic Animation Replacer
    - Labor animations from BeingFemale applied to Fertility Mod3 Fixes and Tweaks
     
    (Optional) Blush When Aroused SE 1.0.2 - is a patched version of BWA SE with conditional expressions compatibility option. For better BWA expressions visibility disable random emotions (and ce aroused expr obviously) in cond expressions.(it still works together but harder to notice bwa changes). NPC blushes are disabled by default to avoid potential save bloat
    Blush When Aroused SE 1.0.3 is an eslified version by @orgs1n. (new save needed if upgrading)   (Optional) Dripping when aroused SE 2022-03-03 Patch - patch for Dripping when aroused SE. Adds apropos integration.   Hard dependencies - Mfg Fix NG   Soft dependencies - Sexlab - Apropos 2 or slavery mods that support zbfFactionSlave from ZaZAnimationPack.esm - Dirt&Blood || Keep it clean || Bathing in Skyrim - SexLab Aroused     Installation - Override the original mod (Conditional Expressions - Subtle Face Animations mod ) with this one
    - When updating mid save - go inside and disable expressions before update)   For LE - use version 1.5.3   Advanced config   Compatibility post   FAQ   Changelog: https://github.com/crajjjj/ConditionalExpressionsExtended/releases   GitHub: https://github.com/crajjjj/ConditionalExpressionsExtended
     
    Thanks to:
    @Nymra for cool ideas 
     
     
    Tip jar : https://ko-fi.com/crajjjj

    182551 downloads

    Updated

  24. Tera Elin - Community Pack 3 Face Overlay

    The Tera Elin remastered mod has a custom face that is different to vanilla face proportions, which causes face overlays to misalign.
    I tried to realign them.
    This is the result.
     
    I got Community Pack 3 overlays converted but its the Head parts only. you'll need the original for the race menu script and the rest of the tattoo for other body parts.
    This also mean they WILL be misaligned if you put them on a vanilla race.
     
    Its also 3-6X bigger file size wise. Sorry, I don't know how to reduce it.
     
    Guide to Do It Yourself
     

    282 downloads

    Updated

  25. OC's cheerleader outfit

    About
    Cheerleader outfit to strengthen the morale of soldiers on your side in the civil war.
     

     
     
    Blue / Slut
     
     
    Black / Bitch
     
     
    Pink / Bimbo
     
     
    Red / Fuckpillow
     
     
    Requires
    CBBE 3BA
    HDT SMP
     
    Permissions
    You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
    You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
    You MAY NOT upload this mod or parts of it to other sites.
    Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.

    874 downloads

    Updated

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