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SexLab Fertility Mode Arousal
By Papersword
What:
A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation.
The increase to arousal is quite significant over the course of a day.
A roughly 120 point increase over 24 hours at the default exposure rate of 2.
Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden.
Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim,
Why:
After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase)
I found that I didn't have a mod which dynamically raised arousal like CIH.
With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use.
I could stay cold forever so long as my time-rate was managed.
This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction.
A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3)
that simulated the reproductive cycle, but didn't engage with arousal.
I play with the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile.
Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea.
Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right.
Hence, raise arousal during the particularly vulnerable days of the cycle.
How:
With some, probably, really terrible code.
I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch".
I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me.
I can't guarantee it won't brick your cousin's Switch when you install it.
Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away.
You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work)
This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode.
I might find a way to do that if enough people don't use FM3FT.
In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs.
This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version.
Though, I'm pretty sure subhuman0100 is aware and wants to fix that.
Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive.
1.1.0 - 1.1.1 Added an MCM to the mod. Very simple. Turn the effect on or off, and adjust the amount of exposure per hour.
Please remember that this is raw exposure being sent to SLA. It will be multiplied by your SLA set exposure rate.
3 exposure per hour is the original rate of the first release.
Please let me know if there are any issues. I've never created an MCM before.
I wanted to get some experience in as a test run before working on a bigger project.
I've been inspired to create a much larger arousal mod to replace a couple other clunky files I've had in my load order.
So hopefully that all will work out soon.
It sort of has!
SL Philia is available.
Requires:
SexLab Aroused Redux SSE
(should work with the Babo/Baka Edit)
Fertility Mode 3 SSE
Fertility Mode 3 Fixes and Tweaks
(read the mod page extensively if not already installed)
1.1.2 Is the normal version of FM
1.1.3 Has the Fertile and First Semester Magic effects hidden in the magic menu
A tweak for a more natural discovery of ovulation and pregnancy
Choose one, then download the patch file in addition
24607 downloads
- fertility mode
- sexlab aroused redux
- (and 5 more)
Updated
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Shortstack Uncensored - SE
ShortStack_NG - 2.4
New Version 2024-11-27. Requires new game.(probably)
This mod requires, in my opinion, an intermediate level of modding experience, and familiarity with how files and mods are organized. If you have manipulated BodySlide files, or created your own mods and patches, then you will be able to get through this guide. For others, it might take a bit, but almost everything you need is here and on google.
I have and can only test this on the GOG version of SkyrimAE and SE. It should work with everything that AddressLibrary supports.
What is this?
A while back, I found a mod by MorePrinniesDood (and others), which allowed for new races of the short variety including Goblins. I wanted to play Skyrim with a very Gobliny playthrough this mod is an effort towards that. Not only does the original (and this mod) include Goblins, but 4 other short races:
Goblin
Gnome
Deep Gnomes
Nixies
Kobolds
In addition to the new races (see below for more information on each) it includes new features to enhance and expand playthroughs using the short races. Briefly these are:
Custom body type support
Custom bodyslide meshes (armor swapping)
Game mechanics to restrict armor until it is resized
In the future there will be more features and flavor content to improve the short stack experience and make the gameplay more interested or different.
This mod is still a beta, and might break your game. It requires a new game.
This mod does require manipulation of files in mods and has a high degree of customization.
How the Mod works
Basics
The esp included contains the races, keywords, and powers for the races. The SKSE plugin works by watching equip events on the player, and then at the time of equipping, switches the mesh of an armor for different one at a prefixed path. For example, if you equip an armor that refers to the mesh at meshes/armor/cool_hat.nif, this mod checks for an alternate mesh at meshes/shortstack/armor/cool_hat.nif. If the replacement exists, then we add a new ARMA (ArmorAddon) record to the armor that contains the rewritten path and the race the player is playing. This change happens at runtime, and is not persisted or saved, so it should not corrupt or break any save files.
Refitted Armor
When an armor is equipped, the skse plugin looks for the existence of a keyword called SSP_ModifiedArmor, which denotes that this armor has been created by the player to work for the short races and should not incur any penalties. If the armor does not have this keyword, then a corresponding penalty for “Ill Fitting Armor” is applied. These debuffs correspond to the armor parts of boots, gloves, and body armor. Clothing does not incur any additional penalties.
How to Refit Armor
To refit an armor, the player has a lesser power called “Access Sewing Kit”. This will open a limited crafting window that shows the currently equipped armor that can be refitted. To refit the armor you will need to have “Sewing Supplies” in your inventory. These can be crafted at a forge for the cost of 1 Iron Ingot, 1 Leather Strip, and 1 Linen. They are consumed in the process of refitting. The old armor is consumed by this process, and the player is given a new refitted armor as a replacement. This new armor will no longer incur penalties from wear, and is denoted by “Resized” in the name.
See the Technical Details section below for information on how this works
Installation
Hard Dependencies
Only tested on SkyrimAE (GoG) and SE 1.5.97 – will probably work with other SE/AE
SKSE (https://skse.silverlock.org/)
Address Library (https://www.nexusmods.com/skyrimspecialedition/mods/32444)
RaceCompatibility (https://www.nexusmods.com/skyrimspecialedition/mods/2853)
USMP (https://www.nexusmods.com/skyrimspecialedition/mods/49616)
NL_MCM (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
Goam’s Elven Ears (https://www.nexusmods.com/skyrimspecialedition/mods/99528)
A Mod organizer, I use MO2. If you are using something else, you will need to deal with it on your own. I will write instructions for MO2.
Soft Dependencies
Bodyslide (https://www.nexusmods.com/skyrimspecialedition/mods/201) – Required for ArmorReworker
OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) – Please read the section below
A bunch of BodySlide enabled clothes and armors, vanilla replacers, whatever.
A patch for FertilityMode is included (baby goblins!), its rough and probably needs some improvement, but it does work.
A patch for The New Gentleman is also included, for those that need schlongs.
About OBody Next Generation
So when I created the first version of this mod, OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) didn’t exist, and wasn’t a thing. At the time I was using ImmersiveArmorSwapper to accomplish the mesh swapping to get the right looking armor for short races. This was a cumbersome and annoying process, and included some not great dependencies for the player.
OBody-NG allows for dynamic swapping of body presets for players and NPCs. This means you can have a preset for your shortstack and only apply it to yourself, which (if you built the bodyslides) will show correct armor of the correct size on your character, without having to create new meshes for short stacks in bodyslide.
So you might ask the question: “If it already lets me have correct armor shapes on my shortstack, then why do I need this mod?”
The answer is, unless you really want to get precise, you probably don’t need to do anything in this guide with ArmorReworker or Bodyslide. However, if you want to have the NPCs wear basic looking vanilla stuff, and your short races to have something more wild or different, then you will definitely want to proceed with the ArmorReworker steps below.
In closing, it is completely compatible, and actually does a good portion of what this mod does, unless you want more immersion. I personally use it alongside this mod, and can recommend it.
Personalization
The mod comes with prebuilt body meshes. You should probably copy your preferred ones over those.
The mod comes with BHUNP Meshes and Textures, if you want to use something else, you will need to replace some files with your own.
These are found inside the mod at meshes\shortstack\actors\character\character assets
The mod comes with a BodySlide preset, but you might want to use your own
These are found inside the mod at CalienteTools\BodySlide\SliderPresets
High Poly Heads are included, but you can switch these out for your own meshes
These are found inside the mod at meshes\shortstack\KL\High Poly Head
The mod uses XPMSE skeletons that have slight customizations to the node sizes, you can always replace these with your own.
These are found inside the mod at meshes\shortstack
The mod uses Demoniac skins for BHUNP, you can switch these to your liking
These are found inside the mod at textures\shortstack
Installation Process
Install the fomod, please read each section, this is a tempermental process that needs care
Optionally Personalize the installed meshes, presets, textures (see above).
If you have decided to use ArmorReworker see that section below
Start a new game
Configuration
The configuration file for the plugin is at skse/plugin/ShortStack-NG.toml. Here are the available options:
ESPName This is the name of the mod’s esp file where the keywords are found
RaceKeywordEditorId This is the keyword that is used to identify a short race
ModifiedArmorKeywordEditorId This is the keyword that determines if an armor is refitted for shortraces (only used if EnableRefitPenalty is true)
SewingSuppliesEditorId The editor id of the sewing supplies
CraftingBenchKeywordEditorId The crafting keyword used in armor refitting
CheatSewingSupplies Sewing supplies are automatically added (used for debug)
Additionally, there are now new configs on a per-race basis. These config files must have the ssp_conf suffix.
RaceEditorId EditorId of the Race
NegativeArmorSpellEditorId EditorId of the Effect to apply when body armor doesn’t fit
NegativeBootsSpellEditorId EditorId of the Effect to apply when boots do not fit
NegativeGlovesSpellEditorId EditorId of the Effect to apply when gloves do not fit
ApplyInequality Should the SLS_Inequality keyword be applied (if available)
EnableSwap Should ARMA records be swapped to show different NIFs when this race wears something
EnableRefit Should penalties be applied when wearing ill fitting attire, and should we make crafting recipes for them
ModelPrefix This is the prefix to use when looking for nifs for this race
ModelPrefixResized This is the prefix to use when looking for nifs of resized armor of this race.
Armor Reworker
See this post for more info:
ArmorReworker has been rewritten from the ground up. Its primary function is to find all BodySlide files, and then make a copy of them with a new name, and a new output location, specified by the prefix. This prefix MUST be the same in the plugin’s ini file, and I honestly would recommend not changing it, since that is untested.
This process can take a LONG time depending on the speed of your computer, the amount of bodyslide files you have, and other factors.
If you need to run it again, be sure to watch out for files from previous runs, as they will get double prefixed.
Once you start ArmorReworker
If using MO2, then you will need to add an executable for the “ArmorReworker” application. This executable is found in the mod at ArmorReworker/armor_reworker.Desktop.exe
Open armor reworker from MO2
Click the icon next to “Search Path” and choose the directory where your bodyslide files are located. This can be your top level “mods” directory in MO2, or an individual directory.
If you are using OBodyNG, I would stick to individual mods and overwrites as needed, ymmv.
Next Click the icon next to “Output Path” and choose the directory where you want to write the output files. I highly suggest that this is a newly created empty mod directory, or an empty directory somewhere else.
Select your prefix and slider group name accordingly. The default prefix of “shortstack” is pre-configured. The slider group is how BodySlide will show the group in its filters.
Then click “Gather Files”. This can take a LONG time depending on how many mods and how deep the folder structure is, be patient.
Once that is done click “Process Files”. This will populate the selection tabs below, be patient.
You can now expand selections and enable the slider sets you want to make conversions of. The three buttons here are for “Selecting All”, “Selecting By Filter”, and “Reset All Selections”
The first tab will show all possible NIFs that can be created from the found BodySlide files.
The second tab will show only those NIFs that are referenced in multiple files, i.e. HighHeel boots versus normal
The final tab is for reviewing before clicking “Write New Files”
Move to the last tab and click the write files button, be patient.
Open BodySlide and build the meshes!
BodySlide Extra Info
You will definitely want to have ArmorReworker create BodySlide files for your preferred body. This happens mostly automatically if you point ArmorReworker at your Data/ directory.
How to have short race specific armor meshes
The normal mesh for the armor is located in some directory like this meshes/neat_outfit/sweet_shirt.nif. With this mod, you can have an alternate mesh in meshes/shortstack/neat_outfit/sweet_shirt.nif. The mod will automatically switch to using the new nif instead of the old, when worn by a short player.
A new feature is the resized prefix. Now you can have a different model when wearing the above sweet_shirt.nif, but a secondary prefix can also be used once that Sweet Shirt has been cropped to fit. See ModelPrefixResized in the config. This does require a second run of ArmorReworker to create outputs for this other prefix.
This can be further customized by semi-automatically using different vanilla replacers and ensuring you only build them from the shortstack prefixed bodyslides.
TODO: put more info here
Potential Bugs
The persistence of dynamically created armor (when using resize) requires saving a cache of that data. This is saved in a .bin file. Sometimes, this file needs to get rebuilt in the OnLoad hook of SKSE. The quick and dirty work around for this right now is to immediately kill your character after a Load to force a re-load. This should only happen when loading an old save when formIDs of armors have changed – This should ONLY happen if you are adding/removing mods during a playthrough.
Adding races to this mod
It probably works something like this (ymmv):
Make this mod’s ESP a master of your new race
Add the SSP_ShortRace keyword to your race
Make a .ssp_conf file for your race
Done?
Credits and Sources
MorePrinniesDood - For the original
goampuja - For the ears https://www.nexusmods.com/skyrimspecialedition/mods/99528
Authors of Demoniac Textures https://www.nexusmods.com/skyrimspecialedition/mods/19355
factoryclose - For BHUNP https://www.nexusmods.com/skyrimspecialedition/mods/31126
Ousnius and Caliente - For BodySlide https://www.nexusmods.com/skyrimspecialedition/mods/201
CharmedByron - For CommonLibSSE https://github.com/CharmedBaryon/CommonLibSSE-NG
PowerofThree - For papyrus extender and other stuff https://www.nexusmods.com/skyrimspecialedition/mods/22854
gottyduke - For a better template to start plugins from: https://github.com/gottyduke/SKSEPlugins
Thiago099 - For examples of making form persistence work (I was missing a few steps from my implementation): https://github.com/Thiago099/DPF-Dynamic-Persistent-Forms
Everyone in the modding community for their efforts
Known Bugs (for now)
- Some armors from TAWOBA and TEWOBA are not showing correctly.
- skse log is super spammy
- small memory leak on long play
3995 downloads
Updated
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Collectible Waifu Cards (texture replace)
By Selen Kaylor
Hello!
For starters, English is not my native language, so forgive me if it's misspelled or just plain wrong. If you show me how to write better, answer me and I will make changes.
This mod is my retexture of the beautiful mod "Collectible Waifu Cards" (By doragonmaid).
In short, then the mod distributes cool collectible cards throughout Skyrim, which can then be viewed in a special place (read the description of the original mod).
My mod is just redrawn cards. They are even more explicit, vulgar and evil.
ATTENTION!
The images include yiff in its many forms (genital presentation, gays, lesbians, group sex), as well as extreme sex in the "Darkness" cards, where there are zombies. All characters are over 18 years old, even if they look too young.
There is no anime on the cards.
In addition, I made two versions of the mod: boys and girls. Cards from these options can be mixed as desired. Do you want to see only boy dragons? Please. Look at Anubis the girl? That's possible too. Everything for your pleasure.
Here is a list of 227 cards (names from the original mod in brackets):
Requirements: "Collectible Waifu Cards" version 3.1.5
Installation: in the archive, move the contents to the address:
(your Waifu Cards mod)\textures\ with replacement. You may need to confirm in Vortex (mods - deploy mods) if you are using it.
All images are generated in Stabble Diffusion and there are no copyrights. But if you decide to distribute, be sure to write a link to the original mod, to the very first mod, and to my retexture.
Very big thanks to the author of the original mod doragonmaid and for allowing to make my own textures,
and also thanks to the author of the very first mod InsanitySorrow's modder's resourse
Files:
CWC Female.7z - archive with girls textures
CWC Male.7z - archive with boys textures
ESP Eng,7z - .esp file with updated text in English
ESP Rus.7z - .esp file with updated text in Russian
UPD
Hello and Happy New Year!
I suddenly realized that many users have problems with DDS files. Therefore, I added a new archive "Sorted.7z", in which all DDS files are divided into folders, characters and gender. Now changing textures to suitable ones is very easy!
CWC Male.7z ESP Eng.7z ESP Rus.7z CWC Female.7z
Sorted.7z
1419 downloads
Updated
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Subtle Cumshot animation for SOS / SAM / TNG -fixed-
By TealEri
First of all, I am very sorry for leaving a errorenous file unattended for so long, and after I realized my mistake after I started playing with SL again, I low-key panicked and temporarily deleted the mod and it's support thread. I took my time to re-export the animation file correctly, hopefully getting rid of the infamous schlong-stub, and was kinda waiting for the right time to re-upload it in a fully working state. I'm not really active on this site, and with my self-consciousness having gotten worse over time, I've been distancing myself from this site even more. Working on adult mods has never really been my strongest side, but then I know I can't completely give up on what I've started, so I'm giving this mod another chance. So I'm hoping re-uploading this in a working state will at least give me some peace of mind.
Anyway, this mod supposedly adds a new schlong animation during orgasm, editing the script from Cumshot (this script edit was courtesy of @OsmelMC ). Depending on your mod setup (like having CBPC), the animation may appear be not as much apparent. The animation is supposed to play out as the schlong beginning to bob while the balls pull tight up in the sack, in a pulsating motion. And something I've always known is that mods like SOS actually has room for custom animations with a filename like "SOSCustomXX" with a suffix ranging from 00 to 09.
For those who only want to test out if the animation displays correctly, undress the actor, open up the console, click on them and enter "sae soscustom00". Then to stop the animation, enter "sae sosflaccid".
Edit: I posted text files which can be extracted to your base game folder (Skyrim or Skyrim Special Edition), they will require some editing before you use them ingame, where the XX's is replaced with the index of Cumshot.esp, which can be looked up in Wrye Bash. Then ingame you open up the console, click on the NPC and enter "unequipall", followed by "bat cumon" (or "bat cumoff").
Edit2: I'm looking to contact the author of Cumshot Update and have them potentially help make my mod compatible.
If you have any questions, please contact me, I will try my best to respond asap, despite not being very active on this site.
Preview:
Requirements:
-Any SOS- or SAM-based mod (also including SkyFurry), or TNG
-Cumshot (My file needs to overwrite it)
Be sure to check out my other mod Better Cumshot Decal Textures
Installation:
Download the archive based on which version of Skyrim you're playing, drag-and-drop it into the mod manager application you're using (like MO2 or Vortex)
8902 downloads
Updated
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Devious Addons - TRX's Cock Cage
By Lushiii
Devious Addons - TRX's Cock Cage
This is a Devious Devices addon which adds devious variants of TRX's Cock Cages.
Information
These Cages are their own separate objects/items. These Cages can be spawned in via Spawning Mods like QUI, AddItemMenu, Simple Item Spawner, ect. These Cages are sold by Blacksmiths around Tamriel These Cages behave like Chastity Belts (Open) (Taking up Slot 52) These Cages has had their Devious difficulty increased for Kinkier Gameplay [Will be customizable once i figure out how to MCM]. Decreased Lockpick Chance Increased Chance of Key Break Increased Passive Arousal Increase
Requirements
TRX's Cock Cages - And all its requirements - Addon was built using the Patreon Version, but it will work for Non-Patreon version as well. Devious Devices SE - And all its requirements - DD NG is supported since addon utilizes revised scripts as well.
Ideas and To-Do
Create Hermaphrodite version (Allows PCs with both set of genitals to still participate in Vaginal & Anal play while restricting PC Penetrative Play) Extend to Leveled Lists and allow NPCs to have them in their inventory. Create Extreme versions with additional effects.
Compatibility / Issues
It might have issues with animation sorting since Sexlab has to search for an appropriate animation to play. It has no other that I know of or found during testing, please post in the support chat of this mod if any are found.
Legal
THIS ADDONS EXISTENCE IS TIED TO THE WILL OF THE AUTHORS (TRX_Trixter & The DD Team) AND WILL BE REMOVED IF TOLD TO DO SO.
Footnote: Literally the first official mod i have ever posted on this site, so please feel free to give advice and critique.
3121 downloads
- devious device
- cockcage
- (and 2 more)
Updated
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Sanguine Rose Pornbooks EN/RU
By vjnmrf
36 picture books for training the right hand.
Sold by various merchants.
Improve various skills.
The mod is localized.
36 книжек с картинками для тренировки правой руки.
Продаются у различных торговцев.
Повышают разные навыки.
Мод локализован.
The mod is outdated as all the books from it are now included in Buyable Porn Paintings
3922 downloads
Updated
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Prince of Persia 2008 Prince Armor
By wareware
3BA conversion of a LE POP2008 armor mod. I would link the author but his blog got hacked from what I can tell.
Had to mangle the Hand wraps a bit to make them fit the arms.
Create a crafting book in tanning racks to be able to craft the armor
338 downloads
- 3ba
- female-only
- (and 1 more)
Submitted
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UD - Whispers
By MellowDrama
hello again
This adds a voice to the "voice in your head" messages that play when you're struggling out of a device.
I added 70 normal lines and 47 BoS lines to the original 80 and they're all voiced by with Elevenlabs. I was originally gonna release this a long time ago but I was waiting for a PonziP (RIP) mod, since he left and I can't find an easy way to add all the other lines I figured I'd just put these in. Maybe I'll come back to the rest later but UD3 is gonna change the way this sentient device system works so who knows. There might be some issues with me using apostrophes. Tamriel hasn't unlocked writing yet so it you see any empty sqaures in any lines. Let me know which one. I think I got them all but can't be sure.
I do have some lines for MME too relating to the chastity bra, I just dont know which condition i should use for it. if you know, let me know.
The whisper is this vp. Molag ball is kzrp's vp https://www.loverslab.com/files/file/27945-unforgiving-devices-v21-voicepack/
Anyway have fun
Mellow.wav kzrp.wav3622 downloads
Updated
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Devious Followers Gaudy Ring Deal -> Cute Nose Ring Deal
By MellowDrama
Hello,
(I have been told the LE version works but I can't check it myself pls let me know if it works properly)
Replaces the normal (finger) Gaudy Ring from Devious Followers with the large nose ring from BAC.
It also frees up the ring slot so you can put on some pretty rings.
Installation via MO2
Install Devious Followers,
Install this mod,
Give yourself a pad on the shoulder.
Direct installation
Just throw it in your Data folder like any other mod.
Thanks to BillBellochec
2150 downloads
- df
- devious followers
- (and 1 more)
Updated
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COtR Cobie Smulders for fun
By daxoss
COtR Cobie Smulders for FUN
....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Eye Normal Map Fix SSE
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.............................................BODY(optionnal)..........................................
Caliente's Beautiful Bodies Enhancer -CBBE-
Female Hands Redone (use bodyslide to apply the sliders).
NecDaz Feet (use bodyslide to apply the sliders).
XP32 Maximum Skeleton Special Extended - XPMSSE
HDT-SMP (Skinned Mesh Physics) SE version not AE
CBPC - Physics with Collisions for SSE and VR
CBBE 3BA (3BBB)
My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
All the entire description with video support in my Discord channel
Credit:
ALL THE COMMUNAUTY OF MODDING
All my celebrities presets here
468 downloads
Submitted
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Immersive Hair Growth and Styling Skyrim SE Voice packs
There are two downloads included.
1. "Immersive Hair Growth and Styling Voice 6x.7z" - is a regular Voice Pack with the voice files for NPC characters. No requirements beyond the "Immersive Hair Growth and Styling Skyrim"-mod. Comes as a BSA archive with dummy esp (esl flagged) to facilitate faster loading times. Copy Archive 001 and 002 into a folder and unpack Archive 001 using 7-zip. It contains the esp and bsa file. Then create new archive using that newly created folder and use like any other mod. Loverslab only let's me upload files to a certain size, hence the split archive.
2. "DBVO Bella -Immersive Hair Growth and Styling SSE (6.7.2)" - is a Voice Pack for the mod "Dragonborn Voice Over" which voices the player character.
I have not tested the voice packs extensively yet, but checked that they work. After my next play through of Emily1673's mod I will change the status to Beta.
Also, Emily1673 is actively updating her mod and I plan on updating these voice packs somewhat closely with her releases.
The Voice files are created using tools that create the files in huge batches. They are far from perfect and are provided "As Is." The files are only as good as the tools. used. Especially the text synthesizing with Elevenlabs has trouble with emotional expressions, especially for short sentences.
I cannot manually fix files, as there are a lot and it would be beyond my available free time.
What comes next:
Regular updates This has to wait until I can play the quest again. I currently play without this quest. The "Dibella Quest" features a Male-To-Female transition. So far I have only voiced the player character with the Voice Model "Bella", which has huge mod support (https://www.nexusmods.com/skyrimspecialedition/mods/89810) and (https://www.nexusmods.com/skyrimspecialedition/mods/91260). That Voice Model will not change, as I use it in my own mod list. I plan however on creating a male DBVO Voice Pack to cover starting as a male character. I have not figured out yet, which Voice Model I'm going to use. Now thinking about using Skyrim voicetype MaleEvenToned voice. It just gathered some support and quite a few mods are already done, including Skyrim and all DLCs.
Requirements for both:
by emily1673
Requirements for the DBVO Voice Pack by MrCoby220:
Dragonborn Voice Over
How To Install DBVO and DBVO Packs
Credits:
First - thanks to emily1673 for her amazing mod - Immersive Hair Growth and Styling. It is a core mod of my mod list and inspired me to create voice packs in the first place.
Dragonborn Voice Over mod - MrCoby220
Elevenlabs - for synthesizing the text for the DBVO Voice Pack
The Voice Pack was made using a guide (link) by DoubleCheesburger
The DBVO Voice Pack was made using a guide and tools by MrCoby220 on his Discord Server. The information can be found on his Dragonborn Voice Over mod page.
Tools used:
DBVO Voice Pack Maker - MrCoby220
SynthUtil - Executaball
Cathedral Assets Optimizer - Gka1
xVASynth - DanRuta
Unfuzer - Greentea101
18330 downloads
Updated
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Karryn - DBVO - Wartimes A Daughter's Tale
By xbloodxwestx
DBVO voice files for Wartimes dialogues using Karryn's voice
This mod was made to work with this other one
https://www.nexusmods.com/skyrimspecialedition/mods/131855
Required:
https://www.nexusmods.com/skyrimspecialedition/mods/84329
660 downloads
Updated
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Estrus SLSB for P+ (Estrus Chaurus compatible)
Reconfigures Estrus animations to work with Estrus Chaurus on Sexlab P+. You only want to use this if you have correctly installed both of those mods and want them to work together. Just install into your mod manager or Data folder and overwrite any other Estrus SLSB you have installed.
48605 downloads
Updated
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Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon
This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior.
Download version 4 for DOM 6 and below and version 7 for DOM 7+.
This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it.
Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices.
Contents
DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..."
Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread.
When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player.
Slave interaction while in UB is restricted to dialogues and punishments.
Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first.
Requirements
Requirements are UB, PAHE and PAHE dependencies.
DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too!
Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only.
I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment.
Installation
There are 3 patches in the file:
ub_pahe.esp is the DoM/PAHE integration into UB ub_dom.esp is the DOM7 plugin. ub_zaz.esp is the SE version of the UB patch by @ttpt
Plugins should be loaded after all other UB patches.
For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\
It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you.
Please comment and report bugs on the support thread.
I will try to make better pictures...
Bugs
Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only!
Acknowledgements
Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE.
You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050
7725 downloads
Updated
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Latex Catsuit Thieves Guild Armour Replacer
By belegost
Replaces vanilla Thieves Guild Armour set with a black latex catsuit from Devious Devices.
Replaces both versions of the player armour (basic and improved) and all generic thief armour. Does not make the armour devious.
Replaced assets:
Works only for female non-beast races. Argonians will still have latex suit, gloves and socks, but not the hood. Khajiit hoods will probably clip badly.
Males will use the regular vanilla Thieves Guild Armour.
This is a NOT a devious device, do not expect it to be lockable. The esp file just points to mesh files from Devious Devices. Everything else is identical to vanilla - stats, weight, price, enchantments, etc.
The light armour foot step sound effect from the boots has been removed. No sound effect will be played when walking in those latex socks (it didn't make sense to have any). This does not affect enemy detection though, it's just fluff.
Requirements:
Devious Devices 5.2 - you do not have to have the plugin active in your load order. This replacer only uses meshes and does not rely on DD as a master. You still need to have correct meshes and to have built them in Bodyslide. If you know how to do it, you can just extract the necessary files from DD mesh folder and use them without everything else. It'll work just fine, provided the correct folder structure is preserved AND the outfits are correctly built in Bodyslide.
Minor issues:
Generic thieves spawned by the game may still have the regular hood or be bald. This is because they use Torturer's Hood, which shares the mesh with Thieves Guild Hood, but has a different BaseID. I do not plan to fix that for now.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Schaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
544 downloads
Updated
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Dibella's Blessing - Hafjorg blackface fix
By belegost
Fixes a blackface on Hafjorg when using Dibella's Blessing NPC overhaul.
This is simple mesh file replacer. Install after Dibella's Blessing and let it overwrite.
Technical info:
The blackface bug on this specific character will be present regardless of your load and plugin order, even if DB is the only NPC overhaul you use and is loaded after everything else that might touch vanilla characters (e.g Immersive Weapons, Skooma Whore, etc.). I noticed this right away and it bugged me so much, I spent good half a day trying to pinpoint the issue. Turns out, there is a naming error in the mesh file itself, most likely a leftover from earlier stages of development, which the author must've overlooked. Which is entirely understandable with over 300 NPC's this overhaul changes.
The fix was to simply rename the 3 relevant Head Parts inside the file to have them consistent with the rest of the naming conventions used by this mod. That way a correct mesh could be loaded by the game and the blackface bug was eradicated. Details can be seen in the attached screenshot.
No other changes or edits to the meshes or plugin itself were made. The character itself is as Dibella's Blessing's author had imagined.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
159 downloads
Updated
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Sexlab Anim Stage Labels
Efforts to further develop this mod has stopped, and a New Revamp Version is available.
Tired of oral voices playing even when scene only features vaginal dicking? Sick of using your imagination to replace the scenes with voice appropriate anims? Sad that you dont have enough immersions in your sexlab animations?
well you are now in luck! SL Anim Stage labels (ASL) is now here to deal with all your sexlab woes!
its fairly common for animation creators to have stages of varying positions or intensity in the same animation. like blowjob or DP in the same animation. this mod aims to improve the immersion by giving options for mods to react in stage change by reading ASL.
its a pretty simple but extensive mod that adds tags to specifically identify the action in the animation stage.
its a modders resource that doesnt do anything on its own, and requires mods to create patches to read from ASL's function to identify the stage's actions.
List of labels :
Li (Lead In) : non penetrative stages
SV (Slow Vaginal) : Vaginal penetration in relatively slow or non aggressive stage. or female is in control such as cowgirl or femdom
SA (Slow Anal) : Anal penetration in relatively slow or non aggressive stages or female is in control such as cowgirl or femdom
FV (Fast/IntenseVaginal) : Vaginal penetration in relatively fast or aggressive stage. usually female is not in control
FA (Fast/intense Anal) : Anal penetration in relatively fast or aggressive stage. usually female is not in control
DP ( Double penetration) : vaginal and anal penetration at the same stage
TP ( Triple penetration) : Oral, vaginal and anal penetration at the same stage
SB ( Slow blowjob) Oral in Slow or non aggressive stages
FB ( Fast blowjob) Oral in fast or aggressive stages
SR (Spitroast) : Oral and vaginal or anal at the same stage
EN (End) : Stage that signals the end of the penetration. usually at the last stage of an animation
SL Tags for ASL has been setup for the human and creatures animations from these animators
anubs
ayasato
babo
billy
dogma
fluffy
funnybizness
K4
Leito
Lord
Milky
NCK30
Nibbles
Psyche
Mastermike
Znarok
GS SLAL
How to use? :
first of all you need SLATE installed. (also get the SLATE patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/)
1) open Slate in MCM and import SLATE_ActionLog - ASL Human.json
2) save the game and reload the game. you should see about 4k+ actions after reloading
3) click on "Reapply actions"
4) wait
5) Save your game
every time you reregister your animations you need to reapply the SLATE Actions.
Available Patches :
ASL Hentai Edition for IVDT 1.3.0
a spinoff patch for IVDT 1.3.0 that voices different animation stages by reading from ASL. intended to work with the voice packs that i setup. same experience from other modder's voice packs not guaranteed
Available at
ASL Patch with SLGP - SexLab Grass Patch SLSO 1.0.0
Features:
- same functions with SLGP which greatly speeds up starting sexlab animations
- Prevent Orgasm for female during the first ASL L! stage
- Prevent Orgasm if its ASL SB / FB Stages for female
- Doesnt prevent orgasm if no ASL for the animation is available
- prevents SLSO from refreshing expression if SL Survival triggered ahegao or open mouth , and keeps the ahegao going until the end
- in ASL LI Stages, only allow orgasm after 1st stage for
> Handjob, blowjob - Male
> Cunnilingus, Fingering, Fisting- Female
-a bit more enjoyment increase during intense ASL stages like FA, FV, SR ,. double the bonus enjoyment for female if its TP , DP stages. more enjoyment if its a huge PP race like giant, chaurus or horny race like Orc , for male and female..
2.5 times more bonus enjoyment specially for troll race because troll. no bonus enjoyment for female for fast blowjob stages
configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
based on
ASL Patch for Hentai Pregnancy 2022-09-06 with Titty Squirt
replaced the existing squirt emitters with modified assets (milk squirting start from the nipple of D-E Cup breasts) from osim lactis https://www.nexusmods.com/skyrimspecialedition/mods/54017 (original mod not needed. see mod screenshots above) .
can only lactate if either estrus or hentai pregnancy conditions are fulfilled
a chance (configurable ) to titty squirt during SLSO orgasm if :
> Estrus chaurus / dwemer / spider
> Hentai pregnancy lactating (enable PC milking)
> no squirting if its ASL LI , SB , FB stage
> if its huge PP race, like troll, giant, chaurus etc,
> if its an ASL FA, FV , SR , TP, DP stage
Notes : Nipple Squirting is done with an armor , hence the it wont be displayed/ wont go away while on sexlab free camera. recommend to use Smooth Camera from Nexus, disable free camera
and offset the camera Z axis with a hotkey
configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
ASL SLSO Sound Effects
Play the right sound effects in your Sexlab Stages with the right immersion!
this is a complete repurpose of the default SLSO voice module, it was intended to complement my IVDT hentai so its not compatible if you are using SLSO voice for anything else
Requirements :
>SLSO 2023-01-16.,
>Disable Sexlab Sound SFX (to avoid SFX overlap) , no other SLSO voice packs installed
>If you are using IVDT or IVDT hentai edition, keep "mute sexlab voices" unchecked as some reports it mutes the ASL SFX as well
Installation:
i) Install the mod like you will any other mod and overwrite SLSO
2) make sure "ASL Sound Effects: Show up on the right panel,
3) if 0 is selected for player, sexlab voice will play per normal. if 1 is selected for player, sexlab voice will not play for player (you might want to select 1 to avoid overlapping voices with other alternate voice mods like IVDT)
3) turn off Default Sexlab SFX which otherwise will play alongside with it.
4) This mod contains optional ASL SFX SLATE File that fine tunes the stage sound effects. install it the same way like you would ASL
this plays specific SFX on specific stages such as :
slow tagged doggystyle/missionary : slow ass clapping with light slushing sound
intense tagged doggystyle/missionary : semi fast ass clapping with medium slushing sound
tagged doggystyle/missionary double penetration : Fast ass clapping sound in later stages ( earlier stages are assumed to have slower clapping)
Lead in / Blowjob: light slushing
other soft penetration : medium slushing
other intense penetration : heavy slushing
in the mod folder structure you will find these used folders. you can replace the sound files in this folder if you want.
other folder are unused yet and is reserved for future additions if any
Normal\1 = slow meat clapping ( 1 clap every 0.6 sec) TAG = "SS"
Normal\2 = heavy slushing TAG = "FS"
Normal\3 = light slushing TAG = "SS"
Normal\4 = medium slushing TAG = "MS"
Normal\5 = Fast Meat Clapping ( 1 clap every 0.3 sec) TAG = "FC"
Normal\6 = semi Fast Meat Clapping ( 1 clap every 0.45 sec) TAG = "MC"
Normal\7 = Rapid slushing TAG = "RS"
Ass clapping sound will be skipped for creature races that cannot realistically clap PC's ass like insect races that has no meaty hind legs , giants or lurkers that are too big in size, small animals like rabbit and foxes. or penis being too long like horses that cannot ass clap because their hind legs cannot reach PC's ass
the mod will attempt to find the best sound effects with assumptions based on animation tags and ASL. Optional Fine tuning ASL SFX Tags files available
Future enhancements
i) Possibly more sound effects (based on different scenarios or creatures?) , if you have ideas or reference please do share.
ii) continuous improvements to fine tune sound effects through ASL SFX tags
ASL Patch for Cumshot 2.3
A simple patch for the Cumshot mod that uses ASL instead of the MCM animation config to decide if Penis in PC or not. if Penis is Penetrating PC, ejaculation effects will not show. Penis will only show ejaculate ourside penetration
Requirements :
And its Patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ otherwise you cannot load ASL for creatures and it takes hours to load everything
For Modders:
for Modders:
Call Global Function animstagelabels.GetLabel(sslBaseAnimation anim , int stage)
calling the function animstagelabels.GetLabel by passing in the parameters will simply tell you the Stage Label
its a good idea to have fall back logic in place in case some animations do not have ASL applied, such as creatures or solo.
For SL Animation Creators,
ASL labels in SL Animation tags are structured with only 3 characters :
Stage Number + Stage Label
example :
3FV (Stage 3 , Fast Vaginal)
5SB (Stage 5 , Slow blowjob)
simply add these SL animation tags to your animations to identify its actions
Notes:
Apart from ASL Tags the mod will contain additional sexlab tags to identify the animation type like cowgirl doggystyle etc that was not added by original animator
Future Plans:
- some patches for some other mods
If you like what im doing, feel free to buy me a coffee ! https://www.buymeacoffee.com/shimizumodding
85704 downloads
Updated
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Stuck Khajiit caravan fix for SSE 1.5.97, USSEP 4.2.5b and VSMO
By belegost
Fixes Khajiit caravans not travelling between cities and being perpetually stuck in one location for users of specific game setup.
============================
This is a very niche fix to a niche problem, so most likely it will not apply to 99% of users.
Read carefully below to see if it's relevant to you.
No tl;dr, just fucking read all of it.
============================
============================
You need to have the following setup on your game:
Downgraded SSE 1.5.97 using Full Patcher, not Best of Both Worlds USSEP 4.2.5b - the last version that works on 1.5.97 and does not require CC content as a master. No link. File's been deleted from official sources. Use a search engine of your choice, ask around or look thorough Request&Search section of this forum. Vanilla Script Micro Optimisations 1.17
Background info:
Apparently there is a discrepancy in script files between USSEP 4.2.5b and VSMO, particularly in caravanleaderscript.psc and caravanleaderscript.pex files. I'm not going to claim I understood all that technical jargon I came across when looking for solution, however the bottom line is:
VSO overwrites those files with their own version and that causes the issue because it doesn't match with other scripts from USSEP. Later versions of USSEP allegedly fix this problem, but if you're like me and refuse to bow down to Fishing Edition, and use USSEP 4.2.5b and VSMO 1.17, you will likely encounter it. If you do not, stop reading and ignore this mod.
The fix is to extract said script files from USSEP BSA and install them as loose files, overwriting VSMO.
Which is exactly what this mod does.
============================
Installation:
Install with mod manager and have it load after USSEP and VSMO.
This download contains no plugin, just script files, you will need to set the rule manually in your mod manager to have it overwrite/deploy after both mods, ideally as early as possible, right after them.
It can be installed at any time, but the fix will not work on an already running save. You will need to have started a new game for it to apply.
By new, I mean quit-to-desktop-launch-Skyrim new. Due to how Skyrim engine works, scripts may linger if you do not do a full game restart, thus it may or may not cause the issue to persist.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
138 downloads
Updated
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Jessica
By RowdyD1313
Jessica
Forgive the unimaginative name
These followers are modeled after and requested from certain characters.
First up being Jessica Rabbit from "Who Framed Roger Rabbit?"
Followers will use their own textures but use the players body shape. Only CBBE, TBD, or 3BA bodies.
You can replace the textures with any CBBE, TBD, or 3BA textures.
Only Jessica at the moment. From time to time I'll add more of her friends to this mod as I get time.
Nether's follower framework Recommended
Jessica can be found at the Blue Palace in Solitude. Favors 1h weapons and wields spells in her left hand. Heavy or Light armor. Capable with a shield also.
For the preset you'll need;
Fair Skin (wet skin optional, will work with or without it)
Improved eyes
Scarlettday's Makeup (all of them)
Koralina's Makeup Tweaks + Even More Makeup tweaks (Non COTR versions)
KS hairs
Maeven2's brows
1748 downloads
Updated
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Maiden of Darkness Racemenu Presets
By RowdyD1313
Now you can play as your favorite Maidens from my Maidens of Darkness mod.
Maidens available are;
Belladonna
Bianca
Calia
Cassandra
Lily
I'll up load more as I continue to work on the new revamp for MoD mod.
If you'd like to use them as a base and alter them to make your own followers you may do so as long as you give me credit.
Pics! I'd love to see them. 🤩
Requirements
Racemenu
High Poly Head
Either Diamond, Fair, or Demoniac skins (They should work with all)
HG hairdos 1 & 2
KS hairs
Improved Eyes of Skyrim (Nexus)
Feral Eyes (Nexus)
Female Makeup suite by Domainwolf (Nexus)
All Lovely makeup files by Scarlettday21 (Nexus)
Koalina's freckles and moles, Makeup tweaks, and Even More Makeup (Nexus)
Maeven's 2 brows (Nexus)
Optional:
My bodies I use can be found here:
Trouble Shooting
If you load a preset and something is purple simply scroll to the makeup section and look at what texture has color. You'll have to go down through each by checking them by pressing "E" on each and moving the bottom color slider all the way to the left to find which texture your missing. Once you find the right one the purple will disappear.
Happy Gaming & Enjoy!!
2418 downloads
- presets
- maidens of darkness
- (and 3 more)
Updated
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COtR Jessica Biel for fun
By daxoss
COtR Jessica Biel for FUN
....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Eye Normal Map Fix SSE
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch (esl version)
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.............................................BODY(optionnal)..........................................
Caliente's Beautiful Bodies Enhancer -CBBE-
Female Hands Redone (use bodyslide to apply the sliders).
NecDaz Feet (use bodyslide to apply the sliders).
XP32 Maximum Skeleton Special Extended - XPMSSE
HDT-SMP (Skinned Mesh Physics) SE version not AE
CBPC - Physics with Collisions for SSE and VR
CBBE 3BA (3BBB)
My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
Credit:
ALL THE COMMUNAUTY OF MODDING
All my celebrities presets here
508 downloads
Updated
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SummonBoethiahSacrify
By Tlam99
V1.0
As I had problems to find a valid follower (non essential flag) for this quest, I created an ugly, disposable one.
Spell Tome craftable 1x Silver Ingot (workbench, smithing or the other, don't remember)
Cast the spell if you accepted the quest, recruit as follower (recommend vanilla, not framework), kill im if on pillar.
I you want, place him lateron into a home, has defaultsandboxcurrentloc pack.
The spell and book will NOT be removed (for lateruse I left it in).
Don't ask me about the quest, this is just a little aid to have a disposable follower handy.
157 downloads
Submitted
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TeleportToSkuldafn
By Tlam99
Adds a spell, port to Skuldafn
Smelter 1x Iron ore.
Recommend, do NOT use before Alduins end.
Be aware, all beast respawned !
I made this, because I tweakened Sovengarde a bit, to have the residents some fun there.
The doors to Sovengarde will be locked by the quest, Alduin defeated.
I got a open lock spell (perk) to open them. Find something, like unlock spell.
137 downloads
Updated
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Carcette stays alive
By Tlam99
brings back Keeper Carcette
compatibility:
no overwrites (world, npc edits)
How to use:
If you finished the first Dawnguard quest (Vigilant Headquarter gets destroyed), you can craft a book (Sky Forge)
Read the book to get an idea where to search.
Read the book again near the person mentioned.
Tip
if Carcette shows up, follow her to get an idea where she is heading to.
To have her as follower, build up a relation ship, use SLEN, or have at least a good follower framework.
Some action in the person's home, have "Place Romance Markers" installed and place an inside marker in the house.
(Carcette becomes the lover of the person)
223 downloads
Updated
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COtR Kristin Kreuk for fun
By daxoss
COtR Kristin Kreuk for fun
Face and body preset of Kristin Kreuk.
REQUIREMENTS:
Last update of Skyrim special edition (1.5.97) not AE edition
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Eye Normal Map Fix SSE
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch (esl version)
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.....................................................BODY(optionnal).....................................................
Caliente's Beautiful Bodies Enhancer -CBBE-
Female Hands Redone (use bodyslide to apply the sliders).
NecDaz Feet (use bodyslide to apply the sliders).
XP32 Maximum Skeleton Special Extended - XPMSSE
FSMP - Faster HDT-SMP
CBPC - Physics with Collisions for SSE and VR
CBBE 3BA (3BBB)
My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
All the entire description with video support in my Discord channel
Optionnal if you want to apply my presets into any unique NPC:
PROTEUS
247 downloads
Submitted