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Alpia Slave Tats Port - Fallout 4
Alpia Slave Tattoos - Fallout 4 port (again)
Yeah this thing used to be deleted, more about this at the bottom of the description
This mod adds... a lot of tattos, made By Alpia, into fallout 4's looksmenu system!
uhh dirty plug, follow me on bsky for my screens :3
>>preety women here<<
Unlike in skyrim all of these just appear in your looksmenu's overlay tab because there isn't a folder system for it or anything like that, so its annoying to navigate, im sorry for that
Tattoos are 4k with the face ones being 2k in size.
After unpacking the file size is about 13 gigabytes so i suggest you head to the properties window in explorer and select the advanced option in attributes, then select compress folder and apply
The face tattoos will ONLY work with 2k faces unless you decrease their resolution through photoshop or something
spicydoritos actually came around and posted the 1k face textures in the thread, its the first message in fact, if you download it make sure to thank them cus i couldn't be bothered to downsize the textures lol
This modpack does NOT have the recently added tats, as this was made over a year ago, maybe ill do them one day
Credits:
Alpia - duh, made the thing, i just ported it
JB. - helping me understand the overlay system with me using his mod as a template for this
Mzmoro - letting me rant about f4's shitty overlay system
Chatgpt - writing a powershell script that made the .json for looksmenu (yes it was vibecoded, yes it would've been faster to make it myself rather than fixing its trash script)
SpicyDoritos - Making a 1k version of the face tattoos on the original upload of this mod's page (im sorry i deleted ur work)
InvictusBlade - adding support for this into his random overlay framework (again, before i deleted this)
now, for the elephant in the room
this mod was originally deleted due to me having concerns about the morality of spreading it, i was also pressured into it by someone i won't name.
However, that passed and now i wish to reupload the mod, not even because its mean to the people that worked on this like alpia and spicydoritos, moreso because i hate when mods dissapear from the internet only to be shared among select few, so like, heres the thing
oh and no i won't share the preset, i did that once and someone told me they made my character pregnant. never again 😭
873 downloads
Updated
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Sexual Harassment +
By riveth
What is this?
A fork of the "Sexual Harassment" mod with an additional features.
Are you tired of turning the "approaches" feature on and off? Does it annoy you when a harasser disrupts normal gameplay? Have you ever forgotten to turn the feature back on?
Well, this mod provides a solution to that problem. To get rid of an unwanted harasser, simply draw your weapon just before they approach.
New features:
1) When the dialogue begins while your weapon is drawn, new dialogue options become available:
IMPORTANT: you need to draw your weapon before approach (when you see hint that someone is watching you). Weapon doesn't need to be aimed at NPC, you just need to have it unholstered.
[FOCED END] - it forces harasser to flee and harassment ends, a failsafe option to simply get rid of harassment instead of turning mod off.
[AIM WEAPON] - you can ask aditional questions and agree to harasser terms eventually. - This is default, lore friendly dialogue you should choose for immersion.
Devious and collar master approaches doesn't have those options for obvious reason.
2) No Harasser approach while in workshop mode
3) No buttslap dioalogue.
Because some mods out there makes butt slap very frequent, i removed dialogue after this event. If player activate molester, he will just say some comments.
4) Molestation skip
If you have a lot of clothes on you (Vtaw) and molestation scenario takes forever to get you uindressed, you can now give up and skip to last scene.
I decided to create a fork because it can be installed alongside the standard version of SH, and you can switch between them at any time.
I have @TwistedTrebla’s—the author of the original mod—permission to create this fork.
All credit goes to the author of the original mod, who created one of the best NSFW mods for FO4.
Known issues:
- voiceover mods no longer compatible. Unfortunatelly I needed to change some dialogue otions, expect some problems with standard voiceover mods.
I plan to make new voices for this mod in future as soon as I finish changing dialogue options.
How to use:
Install as seperate mod, disable original SH.
Mod should be before Pervert in load order (same as standard FPSH)
Thanks to all ppl that helped me test this mod. You are great support and source of ideas!
6364 downloads
- sex
- harassment
- (and 4 more)
Updated
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High-heel Mules & Footwear for Fusion Girl
It's a sunny day in the Commonwealth again!
Here comes a small selection of summer heels, 10 styles with color options for each (material swaps available).
As a bonus, 2 custom stocking sets in 2 colors are made to fit the high-heel shoes (plain, fishnet)
The footwear comes in the body Slot 33, with a modified feet geometry of Fusion Girl.
Skinning around the ankle was modified to somewhat enhance the geometry in poses and animations.
Wearing these, the female character has properly adjusted (beautified, I hope) toe shapes, arches, ankles and slightly longer nails.
Along with the FG skinning modifications, I've managed to fake the effect of a dangling "strapless" shoe, which is noticeable with certain animation packs that move the toe bones (including walk, sneak etc.). In my opinion, it looks a tad more realistic during gameplay, although the mesh stretching or clipping will be noticeable on close-up shots at extreme angles.
The items are available at the Chemstation Workbench under BurgirInhaler Mules.
TECHNICAL DETAILS:
- 1024x1024 and 512x1024 textures (seriously, you don't need 4k maps for clothing)
- Loose files (make sure you have these enabled for your game instance)
- ESP with the addon mod
- BodySlide files included
- Support for high-heel sounds (mandatory masters!)
HARD REQUIREMENTS:
- ZeX Fusion Girl body
- BodySlide and Outfit Studio (I do not provide tutorials for morphs/clothing building)
- High Heels Sound - Fallout 4 Edition (standard and clicky sounds)
- Barefoot Footstep Extended (for flip-flop sandals)
- Fallout 4 High Heels System (height configs provided in my mod)
RECOMMENDED:
- New High Heels Sound Library (better sound samples)
- Ultimate Outfit Menu OR Screen Archer Menu to give yourself the items (BurgirInhaler's Mules)
Remember to check your load order to make sure the ESP is enabled after updating!
If you'd like to use these in your own mods, create patches etc. - go ahead. All I ask for is a little credit if you enjoy my work. :")
Changelog:
v.1.0.1
- ESP cleaned up and updated with Chemstation entries (credits to @JB.)
v.1.0.2
- Added a new non-platform model ("Flower Walnut", "Flower Birch")
- Added ground objects for all variations
- Fixed the straps' skinning on the "Thong" models
v.1.0.3
- Added a new model ("Fluffy Bakelite", "Fluffy Pearl")
- Added stockings as a separate items (plain and fishnet)
- The stockings support material swaps to black or white options
v.1.0.4
Due to the changes in the ESP you might need to re-equip some items.
REPLACE THE MOD COMPLETELY AND BUILD THE MORPHS for this update.
- Added 2 new models (Platform Thong, Platform Strap)
- All color variations are now working as material swaps (can be done for free at the Armor Workbench or using SAM etc.)
- Added a Slider Group for BodySlide to navigate to the items easier
- Fixed a few clipping issues on the plain stockings
- Renamed the in-game items for convenience
- ESP cleanups
V.1.0.5
- Added 2 new models (Flip Flops Flat & Platform) with 5 color options (not meant for stockings)
- In-game heights for all the footwear slightly adjusted to counter the ground clipping in idles (+0.1)
- BFE is now a Hard Requirement for flip-flop sandals' sound FX
- Hotfixes - Missing textures on ground objects and a wrong chemstation entry for an item
V.1.0.5
- Added a light ESP patch for the high-heels to use IceStormNG's sounds if you have their mod (I can highly recommend it)
V.1.0.6
- Added a new model (Stripper Clear) - tall mules with transparent, acrylic sole and 5 trim colors
- Updated the IceStorm's Sounds patch for the added heels
+ Hotfix - added Ground Object
1063 downloads
Updated
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pubic hair MuffFluff 3D Pubic Hair
By MrNicoras
Muff Fluff
Now for Fusion Girl or CBBE
Also With or Without Creation Club requirement.
ONLY DOWNLOAD ONE VERSION OF THE MOD
Ever notice that every woman in the Commonwealth seems to have unlimited access to razors or waxing, despite those luxuries being gone for 200 years?
Muff Fluff fixes that.
This mod adds dynamic pubic hair to the female player and NPCs. Hair appears when the relevant area is exposed and disappears when it's covered by clothing. Everything happens automatically during gameplay.
No baked-in NPC edits. No manually patching hundreds of NPCs. No separate versions of the same character.
Strip someone down and the hair appears.
Put their clothes back on and it disappears.
Simple.
Tested and fully compatible with animations without any weird stretching or distortion.
*****This is Developed for OLD GEN. This was developed for the Fusion Girl Body.*****
*****Make sure you have all requirements.*****
*****Might require a new save, probably at least a new cell to get the scanning to work.*****
*****Make sure you build the meshes in BodySlide after installing*****
*****Creation Club Content now Optional*****
MEGA LINK FOR ALL VERSIONS
Features:
Player
The player can use MCM to:
Enable or disable pubic hair Select from multiple pubic hair styles or no style at all Enable or disable armpit hair Select from multiple armpit hair styles or no style at all
Hair visibility updates automatically based on equipment.
NPCs
Female NPCs receive randomized pubic hair and armpit styles through SPID.
Each NPC keeps the style assigned to them.
Hair appears when exposed and disappears when covered.
The MCM also allows you to point at an NPC and change their pubic hair and armpit hair style.
Changes are applied immediately.
How It Works
The mod uses HeadParts Extended to add body hair as headparts rather than body overlays.
Because the pubic hair is set up as HeadParts instead of a typical armor mesh, the hair color of the actors hair will automatically match the color of their pubes. In other words, the curtains match the drapes every time.
Visibility is controlled by equipment slots.
Pubic Hair Armpit Hair
Pubic hair uses body slot 39.
If the player is wearing underwear or another clothing item that covers the pubic region and has Slot 39 flagged, the pubic hair functions should work.
If Slot 39 is flagged on any clothing or armor, the pubes get "hidden" and disappear instantly.
If Slot 39 is not flagged, then the pubes appear instantly.
Armpit Hair
Armpit Hair uses body slot 53.
If the player is wearing a shirt or another clothing item that covers the armpits and has Slot 53 flagged, the pubic hair functions should work.
For the replacement plugins I created, I tried to make sure that any shirt or upper body clothing item that doesn't cover the armpits is not flagged and so the pit hair should still show.
If Slot 53 is flagged on any clothing or armor, the pubes get "hidden" and disappear instantly.
If Slot 53 is not flagged, then the pubes appear instantly.
Making Outfits Compatible
The pubic hair is tied to underwear type clothing items. But any item of clothing or armor can be modified to allow for the pubes to appear and disappear as intended.
The compatibility work is done through armor slots. So yes, you’re going to have to use xEdit to make changes to the ARMA and ARMO records. It’s stupid easy
Open the armor in xEdit.
Navigate to: the ARMO record for the clothing item you want to modify. Tick 39 for pubic hair and/or 53 for armpits
Then go to the BOD2 - Biped Body Template
To hide pubic hair when the item is worn:
Add Slot 39
Then repeat for the same item's ARMA record. Tick 39 for pubic hair and/or 53 for armpits
That's all that's required.
No other scripting on your part.
No adding keywords.
Just proper slot usage.
To save you some time, I've added some .esps in the Download section for some popular clothing mods that I've already updated with my own personalized body slot assignment system. I created this because there's no universal formula for mod creators to assign body slots to clothing items, which makes for a lot of overlaps. This system allows for a much broader amount of clothing items that can be worn at once. If you want to use it, cool. If not, cool. But each of the .esp files in the downloads section have been modified to add slot 39 to the outfits it should be added to for this mod. Hope they help.
Requirements
F4SE SUP F4SE Head Parts Extended Spell Perk Item Distributor
Compatibility
Because Muff Fluff uses headparts, it can conflict with mods that dynamically modify NPC headparts or rebuild faces at runtime.
One known example is Diverse Bodies Redux.
The mod will still function, but NPC appearance mods that alter headparts may occasionally overwrite each other depending on load order and timing.
Performance
The current version uses an event-driven system.
NPCs are registered when they enter the loaded area and update when equipment changes occur.
There might be some minor lag, especially in script heavy load orders, but it should run pretty smooth because it’s not constantly scanning for NPCs.
I released this before I wanted to because the pubes only version was causing problems and I know this version works. The pits are problematic. They need better positioning and tweaking on the bone weights. In extreme positions, they are prone to stretching, but for normal gameplay they should be fine. If anyone is skilled in working with .nif files and BodySlide/Outfit Studio and wants to tweak the .osd files, you are more than welcome to it.
The latest update should fix some of the stuttering in the earlier version. Stuttering typically happens in the Pip Boy and is caused by the player refreshing when clothing changes are made. Some of the stuttering was caused by scanning for NPCs, and that seems better in the new version as well.
Credits
A massive thank you to @Vioxsis for creating the meshes and figuring out that using headparts allows for color changing hair meshes, and for giving me permission to use her mod assets in this mod. Here’s her original mod:
Another massive thank you to @lee3310. His Head Parts Extended mod made this entire approach possible. Also for his help testing and confirming that what I wanted to do with the NPCs would actually work.
Finally, a massive thank you to @donnerwetter for creating the armpit hair meshes for Skyrim. I asked her for permission to use her assets but she hasn't been on LL since January 2025.
I can't reach her on X and don't know of any other way to reach her. If she has a problem wity my porting her mod assets to Fallout 4 and using the .nif files in this mod, then I'll take it down and reload without them. I hope she doesn't mind, and i hope she's out there living her best life. Check out her original mod for Skyrim here: https://www.loverslab.com/topic/189235-dws-3d-underarm-hair-for-3ba/
I do this for fun, so please feel free to use anything from this mod in your own projects. Just give credit where credit is due.
If anyone is talented at creating .nif files, and wants to make leg hair meshes, it would be an easy matter to update the mod to include script logic for that mesh also.
If anyone wants to make a CBBE conversion, go ahead.
Fallout 4 Body Slot Index.txt
847 downloads
- bodyhair
- fusion girl
- (and 1 more)
Updated
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fallout4 AAF_darthroman_creature_pack
By darthroman
Latest version 1.1.3 available on my Patreon.
Thank you to everyone who is willing to support my work.
I'll also be posting updates here periodically. Thank you all.
Discord
On the eve of the game's 10th anniversary, I'm excited to present my animation pack, where you’ll find long-awaited content like Radstag animations, Radroach, and more.
At the moment, each animation is a standalone looped scene and doesn't include branching stages.
Possible glitches:
There is possible minimal clipping, I tried to remove it as much as possible, but all this can also depend on your character settings.
You can manually adjust it by going into the body morphs looksmenu and adjusting the genital sliders to your setups.
Also make sure that the scale mod AAF_SCRS_from @lee3310 is installed and active, without it there will be no match.
For correct animations with bloatfly update to the latest version of AAF_SCRS
(I kindly ask you not to write me messages that in some scene something has popped out by 5 pixels.)
in order to use the RadStag you can catch it in a cage or install this mod by eskanonen
I can't say anything about compatibility with NAF, it's up to you, but there was solutions, just look on NAF pages For correct work with AAF Violate please check mod page
Credits:
This pack was made possible thanks to the work of many mod authors, the support of the AAF team, and many other contributors — thank you all for your work and help.
Special thanks to:
EgoBallistic Shadeanimator Rufgt Leito ZaZ and The ZeX Team Crazy Dagobaking IceStormNG Gray User BrainstormEpilog MaikCG lee3310 kziitd Holylokki Nharra Allnarta EngineGaming Vader666 maximusmaxy Ulfberto Indarello expired6978 Septfox SQr17 cormell eskanonen IceStormNG Maxie Straw Guest ✶Saya Scarlett ♥ Queen Succubus✶
Sorry if i forgot to mention someone.
Special thanks also to the creator of the "CBBE-Futa-PonyBody-BodySlide" mod.
I couldn’t find you to say thank you — thanks to your work, the Radstag has a mesh for penis.
Hard requirements:
ZaZ Extended Skeleton AAF Bad End Animation Pack (for particle effects!) Craftable Bad End Animation Pack (for furniture build) AAF UAP patch (for creatures genitals) LOOKSMENU (1.6.20 or 1.6.18 for game version 1.10.163) Soft Requirements:
SAM (for v1.0.2 required tongue for correct animations with RadStags) AAF_SCRS (for correct scale) Animal Posing Framework (cat behaviors needed) FusionGirl Extended Facial Sculpting (for more facial controls) Bad Dragon Dildos 1.0.0 (for animations with craftable dildos) NSFW Sound Pack for sounds EAP patch need behaviors creatures to work correctly
Installation:
You can install the pack via mod managers or manually.
Compatibility:
This pack is built for Fallout 4 version 1.10.163.0. Work with NG version and AE if correctly installed all for them TFM.
Body:
I prefer FusionGirl (Body Gen, vagina morphs, 2 types genitals) 9.1 by @Indarello. But it's your choice
Audio:
Sounds are taken from @Ulfberto’s UAP pack. But this is much deeper, as it was passed down from mod to mod, thanks again to all the authors!
Tongue:
I used SAM tongue and maximusmaxy permission
Rigs:
ZaZ_AutoBounce_RIGs, Crazy_F4Animation_Rigs, my own setups
Permissions:
-You may use my animations in your mods, but please ask for permission first.
-You may not charge for mods using my animations, except for voluntary donations.
-You may not upload this mod or any mod using my animations to Nexus or Bethesda.net.
Сhangelog:
If you liked the mod and want to thank or support me, you can buy me a coffee on Ko-fi.
https://ko-fi.com/darthroman
79958 downloads
Updated
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Horny Companions
By DSHV
This is a very lightweight mod that lets you have sex with your companions.
Craft a Bouquet of Affection (1 Ash Blossom, 1 Bloodleaf, and 1 Hubflower) at a chemistry station, equip it in the thrown item slot and talk to a romanced companion to unlock new explicit dialogue options. It works without romance with Cait, John Hancock, and all non-romanceable companions (Codsworth, Strong, Nick Valentine, Deacon, X6-88, and Dogmeat (you can pet him as a bonus from me). The Bouquet of Desire (3 cloth, 10+ Charisma) allows you to open the same intimate dialogue with any companion, regardless of their romance status.
If Cait is nearby, you can try convincing your companion to have a threesome with her.
Successful sex grants the Lover’s Embrace perk.
AAF is optional, but without it, there will be no animations, so what's the point?
1931 downloads
- sex
- companions
- (and 3 more)
Updated
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FOLON AAF Sexual Harassment patch
Just a small patch between FOLON and AAF Sexual Harassment. It is nothing much and I know that the vast majority of people here are capable of doing similar patch themselves. But it was surprising to me that nobody actually posted a compatibility patches between FOLON and AAF mods so far, despite FOLON being published a year ago. I was hoping authors of major AAF mods would do it, but some of them have not been here for a while. And I get it, everyone is trying to get on with their lives, especially with current economic situation in the world. However, FOLON is a big thing, definitely bigger than whatever the F Bethesda was trying to do in April of 2024. Therefore, I decided to make a patch for SH myself. Should an event occur where twistedtrebla will decide to make a proper patch, then I will take this one down.
Requirements: Fallout London and [AAF] Sexual Harassment v1.20.4
What changed compared to original.
Added FOLON humanoid races the list of races available to Sexual Harassment quests.
Changed some dialogue lines in quest, so they would fit in realities of London. Nothing much really, just word "caps" was replaced with "tickets", "Commonwealth" replaced with "London" and so forth.
Changed a bit quest "Pulic Service in Diamond City". In original mod when protagonist would end up being collared, her master eventually would issue a quest where she has to go to Diamond City market and service 5 people there. In this patch quest would point to Trafalgar Square in Eastminster. You just have to stand in a triangle between Edge of The World, School and Surgery, basically behind Nelson's Column.
Moved NPC Johny Hacker from DugoutInn in Diamond City to Adandoned restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
Possible problems with the patch:
In original mod kids are excluded from any kind of quests and interactions of the mod. So I in similar fashion I excluded Thamesfolk kids (Folon_RACE_ThamesfolkChildRace) from quests as well. However, due to some unknown reason, FOLON team made Thamesfolk kids the same race as adult Thamesfolk (Folon_RACE_ThamesfolkRace). Which means that technically they are adults, just in 0.75 scale of adult. It is true as of 1.02 patch of FOLON and I hope it will be resolved in future. So yeah mind that, good thing there are not so many of Thamesfolk kids to begin with.
The patch is not ESL flagged, its an ESP. And I advise you against converting it to ESL. I had to remove ESL flag because it meddles with AAF Voiceover mods, there are several of those on this site. In short, the dialogue lines that i messed with are becoming mute if the patch is ESL flagged. If its a normal ESP, then everything is fine. Just place it righ under original mod.
Installation: either with a mod manager or manually
None of the stuff used in creating this patch is mine. All of the scripts which were slighly modified belong to twistedtrebla
Credits and Thanks:
FOLON team for creating Fallout London
twistedtrebla for creating AAF Sexual Harassment and making its resources available to community
ElminsterAU for creating xEdit and keeping it updated through years
517 downloads
Updated
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Transfer Settlements - Bunker Hill Institute Uplink Station
By msmfoster
A Transfer Settlements blueprint that aims to explain why there's a satellite structure hovering over the Bunker Hill monument. It spruces up Bunker Hill to create a more vibrant marketplace and upgrades a few key buildings. Additionally the roof area of the main building has an additional two levels of living spaces to increase population levels. Details of the Build New structure has been built above the main building. It features two levels of living spaces, with a rooftop eating area and farm. Rebuilt the scaffolding to reach a new living space. Replaced the wooden structure near the main gates (opposite Kay's stall) to create a proper medical clinic. Features two surgery bays and a waiting area. Replaced the flop house and turned it into a combination barber shop and three-unit accommodations. Gutted out the inside of the main building and fixed up the damaged walls using a mixture of brick and retaining wall elements. The main space now houses every major shop, a singing settler and two dancers. Added turrets on remaining structures to increase defence. Added a small guard shack and armoury by the main entrance. Note. This build assumes that Kessler handed you the settlement after the battle at Bunker Hill. Hence the trap door within the main structure is covered by a stage. Key Statistics 35 bunks. 100+ food. 940+ defence. 540 power. 60+ water. Tier 3 Medical, Restaurant, Clothing, General, Armour, and Weapons stores. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. Note. Bunker Hill is notorious for glitches that lead to a Crash to Desktop (CTD) scenario. While this build has been stable for me in the past, some mods may make this build unstable. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Used for optional flooring overlay and a performing settler. Singing Settler. Player functional laundry machines and dryers with sound effects. Stripper Pole. Adds assignable stripper poles for dancers. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Better Armory Mod. Great mod for creating an armory and displaying associated weapons. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward: Clear out all clutter, brush, and trash. Remove all bunks and existing stands. New elements will be added in. Store any food elements, except for one corn plant. This will keep Kessler assigned to food. Gut out the inside of the main structure, internal walls, including the makeshift roof and back walls, and a wrought iron fence. Be sure to maintain the trader stand. Scrap the elevated structure to the right facing the Bunker Hill monument. Do not clear the junk walls. Scrap the bar area/flop house. Do not remove parts of the foundations along the wall area. Scrap the bridge leading to the wall. Stairs will be added to replace this feature. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., greeb on the roof). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous in front of the statue. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. The default characters cannot be assigned to new stores by default. Select the NPC from the console and AddKeyword WorkshopAllowCommand to assign them to their newly improved spaces. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots. Updates Version 1.0.1 Switched to Immersive Laundry. Add shower facilities in the Barbershop, which was dropped when I moved away from Bring Your Own Pool. Added a statue in the alcove on the first floor of the monument. Minor tweaks.
173 downloads
Updated
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Transfer Settlements - Echo Lake Lumber Mill Redux
By msmfoster
A Transfer Settlements blueprint that transforms the dilapidated Echo Lake Lumber Mill into a viable settlement. In addition to the repairs, buildings have been added to increase defence and food production. This blueprint adds to the tourist nature of the site, which includes concession stands just outside the buildable area. Details of the Build Main building has been repaired within limits of the existing structure, maintaining the overall floorplan but transforming the attic into a usable floor. The front face of the building has been largely maintained/restored. Dedicated medical area with surgical bay and recovery ward within the main building. Added a small warehouse building that houses all workbenches. Repaired the sawmill and turned it into a gym. Added two large greenhouses in the expansive area that used to house the loading truck and wood yard. Replaced the sidewalks and added vintage cars. Replaced the barn next to the Echo Lake sign and converted the interior to a public bathroom. Added a small warehouse on the other side of the Echo Lake sign for additional turrets and defence of that area. This storage area could easily be converted into a player home. While the build looks like a working fishery and farm with tourist elements, the end effect is that the Daltons' luxury home overlooks those who work for them. That in itself is rather fitting for the site. Key Statistics 28 bunks. 150+ food. 700+ defence. 240 power. 30 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall, including the stands. For the main structure: Clean the site. Remove the entire roof structure on the attic level of the main building. Remove internal walls and railings. Remove all brickwork; it will be replaced with Homemaker variants. Remove the back walls entirely; they will be replaced with duplicated variants. Remove the walls facing the stand except for the door; they will be replaced by duplicated copies. Remove all floors, including stones. They will be replaced with Homemaker and vanilla elements. The exceptions to this are: The stairs, stairwell, and concrete steps within the main structure. The intact mid-level red roof facing the parking area. The internal wall on the lower level between the two levels of entrances. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., floor pieces). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous in between the Echo Lake sign. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots. Updates Version 1.0.1 Switched to Immersive Laundry. Replaced statue with Standing Stones from Skyrim. Replaced garage doors with electric variants for a cleaner look.
163 downloads
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Sex Attributes Helper (now does Arousal & Willpower)
By Franco Cozzo
Ingesting, Rads, Combat, SAKR state, location + more can affect Arousal+Willpower levels.
SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate "Too Horny/Weak" Auto Surrender + Commonwealth Moisturizer (Cum) on Skin effects + Nude Modesty
(external mod/s needed (you probably have most of them already)) the only "Hard" Requirement is Sex Attributes.
Basically it breaks out the Arousal *and* Willpowers values and allows them to be modified by a heap more things (as seen in the images above and below as a wall of text).
Before you jump in
You will likely need to change sliders around to your preferences, however your playstyle will affect what you need to change, it likely is "too easy" at the current settings.
Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal/willpower damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much.
This mod cannot "see" or change arousal gained from other mods, only what it changes itself.
List of what is available:
-All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal/willpower instead of increasing it are easy to achieve, and vice versa.
-Almost anything your character can consume, can affect their Arousal+Willpower stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in.
-An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously)
-Taking Rad damage can increase your characters values (direct), losing rads can decrease arousal/willpower (or vice versa, like everything)
-SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working.
-An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way).
-Cum on your skin from Commonwealth Moisturizer can change your players Arousal/Willpower.
-AAF scenes involving the player+orgasms can affect their Willpower. Arousal is already handled by Sex Attributes itself. Thanks to @Cookiemonsta234 who provided most of the code.
-When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves.
The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating
This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this)
-- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this).
-Location support, so areas can alter arousal/willpower by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them.
-Combat Arousal: on getting hit you can gain or lose arousal/willpower, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal/willpower as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed).
-Your maximum arousal-to-attack limit can also trigger you to surrender to your enemies due to being too damn horny or weak willed (if you have Violate).
-Combat strip lite support : Each item stripped, add/remove X arousal/willpower
-Adrenaline ranks can affect gain/loss (survival only)
-Swimming can change your players values over time, more time spent, more effect.
-Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example
-Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things.
The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain
Permissions and Dev info:
Current possible known issues:
"Seems ok 2 me 4 now"
You will want to play with scoring.
The obviously required framework:
Optional but highly recommended:
SAKR for SAKR stuff
Combat Strip Lite for Combat Strip Lite Support
Better Living Through Cumistry for ingestible support
UAP for Effects when aroused |
Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs
Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation
AAF Violate for "Auto-Surrender when too horny" support.
Commonwealth Moisturizer for cum hornyness/will changes
14598 downloads
- sex attributes
- arousal mods
- (and 1 more)
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Various FO4 mods RU
By vjnmrf
Только переводы, сами моды по ссылкам ниже
Nuka Ride 6.8.6
Commonwealth Slavers 2.8.9e
Sex Attributes 2.8.0
Violate V1.60
Sex Em Up 1.19
Better Living Through Cumistry 1.09
Provocative Perks 1.11.1
Little Pawn 2.23
Triggerwoman 1.0
Эти переводы обновлять не буду
Sexual Harassment 1.20.4
Bound In Public 1.3.3
Raider Pet Tweak v0.5
Pervert – Immersive prostitution and harassment 0.1.1
13163 downloads
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Human Cattle Beta Version 2.5.3 TRADUCCION AL ESPAÑOL
By lord mado
Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos?
¿no?
Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA).
o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida.
La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd
Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
934 downloads
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Human Cattle Beta Version (WIP)
By GrimGrim31
This mod works for Pre-NG and NG versions of FO4.
This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest!
What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents.
Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches.
You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM.
The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit".
The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow.
There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know.
There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows.
You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD.
Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original.
You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with:
1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue.
2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey).
3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise.
4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates.
5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused.
6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job.
7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back!
8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads.
9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects.
10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs.
11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time.
12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds.
13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed.
14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile.
Required mods:
Fallout 4
All DLCs except Creations and the High Resolution Texture Pack
AAF (Get it on the AAF Discord)
Extended Dialogue Interface (XDI)
Recommended (optional) mods:
Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you?
Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans)
Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle
CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game)
Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows.
Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe)
Looksmenu (bodygen and overlays only function because of this mod)
Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch!
Mod Configuration Menu because without it you can't change options
Place Everywhere is very handy for settlement building
Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory.
Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops.
Thanks to the following people:
Dagobaking for AAF and the AAF Discord Server
All of the moderators and frequent visitors of the AAF Discord Server
JB for adding his crawling system to this mod and giving me some tips about it.
Alundra for enthusiastically cheering this mod on and making a few items for it.
EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod
Thanks to Timanca for making the original crawling animations.
Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription.
Installing this mod
Install using a mod manager like any other mod.
Conflicts
This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum.
Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl.
EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!!
This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod.
This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den.
Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs.
Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM.
G key makes the player kneel ; Keycode 71
H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy.
M key makes the player moo ; Keycode 77
N key makes the player poop ; Keycode 78
Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon.
Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition.
Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm.
This is a Beta version and Work in Progress (WIP)!
I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided.
Assets used from other mods?
Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation.
My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs.
The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible.
The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun!
The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song.
And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work.
Permissions:
You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version.
You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy.
Do not post this mod on any other website! Do not share it as your own work.
Frequently Asked Questions (F.A.Q.)
How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue.
How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench.
How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex.
Why did I make this mod?
I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two.
Why a mod about hucows?
Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle.
What will your next mod be about?
Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap?
20086 downloads
Updated
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AAF_Violate_V1.61 FOMOD TRADUCCION AL ESPAÑOL
By lord mado
Buenas, una vez mas aqui con la traduccion de este increible mod.
Este mod sirve para dar etiquetas de violacion al mod AFF y a su vez te permite hacer varias cosas que van desde ser violado por NPCs hostiles o mounstros, ya sea por salud baja del jugador o por que el jugador simplemente se rindio.
Una vez los NPCs acaben de hacerte el frutifantastico te pondran dispositivos tortuosos (si es que tienes el mod instalado de dispositivos tortuosos) y un tautauje (si es que tienes instalado el mod de tatuajes despues de violacion), como recomendacion personal, no pongas en el MCM que te puedan poner mas de 3 dispositivos ya que por lo regular se ponen uno en sima de otro y esto tiende a bloquear el juego (o bueno eso pasa en mi caso).
Sumado al mod AAF Family Planning Enhanced Redux se puede conseguir una sinergia interesante al poder quedar embarazada de los NPCs hostiles.
a la vez que la violacion te causara un debuff que bajara tus estadisticas en 3 niveles (dependiendo de cuantas veces seas violado, tus estadisticas bajaran mas y la pelea contra los NPCs que te violaron o la raza del npc que te violo sera mas dificil.
Hablando un poco mas tecnico, nuevamente no pude traducir el menu de MCM, aunque mas tarde subire un archivo extra de como poner el menu en MCM en español (ojo, esto ultimo que escribo despues de descubrir como hacerlo manualmente xd)
Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla.
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
3189 downloads
Updated
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harassment SexHarassment 1.20.4 Traducción al Español, TRADUCCIÓN MEJORADA
By lord mado
Buenas, he traducido varios mods y los estare subiendo mas tarde, cabe recalcar que la traduccion fue hecha con traductores como google y deepl mas sin embargo en algunas partes que los dialogos estaban muy incoherentes ya los corregi manualmente no obstante hay cosas que se me fueron como por ejemplo "Abanico" que en realidad significa "Fan", "Gorras, Tapones, Corcholatas" que en relidad son "Chapas" pero la verdad es que por hueva no lo corregi XD
Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla.
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
2210 downloads
Updated
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Modern Vintage Porn for VotW
By KineKin
Context
When i looked for some nice porn to add to my Fallout via Videos of the Wasteland, i noticed that every mod i could find would either be a original vintage porn film, or some unashamed new, colorful thing. I don't like the old stuff and want the new stuff to feel a bit more grounded for my game. So i set out and made my own little thing.
What is this?
This mod adds 3 new Videos to the Videos of the wasteland holotape workbench. All are Fallout themed, and edited in a way to seem old timey by me.
The name of the holotapes include the name of the Artists, if you want to look up more
Compatibility
Compatible with everything
Bugs
Currently there are a bunch of empty Holotapes in the workbench called zautoniden that autovideo put there. You can ignore these.
Future Plans
I am planning to build upon this by adding more videos, and removing the zautoniden ones. But i don't know when i will find the time, so i wanna put the first three out there now.
If anyone know their way around Videos of the Wasteland Video creation (or autovideo), hit me up. I have questions.
And if you have cool videos that fit in this collection, link them, and i might add them.
Please tell me!
Please tell me if you like the mod. It would really mean a lot.
And if there are things I could improve you can also let me know, and maybe i can improve that.
Acknowledgments
Thank you RazorWire, Dertspovor06 and AGreatWeight for Videos of the wasteland
Thank you to TheDestroyerOfWorlds for AutoVideo.
Included videos:
The Shoop - Piper Wright Fucked After an Interview
Suoiresnu - Vault Girl
AlenAbyss - Vault Girl Standing Sex Creampied
669 downloads
Submitted
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Sexual Harassment - Extended Dialogues
First of all, this mod currently in "early beta" stage, it have bugs, glitches and plushy pink rabbit (but you can't find him)
If you want a stable finished product, please wait a bit.
This mod is possible but NOT recomended for your major gameplay!
Sexual Harassment - Extended Dialogues
ESP-ESL Beta 0.1
What this mod do:
Many Player's dialogue topics was changed, depending on Sex Attributes parameters.
Sex addiction, Bohdage fetishes, Bimbo serum and other things have their own variants,
they almost don't touch outcomes, but change player's side from "Please don't touch me"
thru "Well, why not" to "Please, please, please fuck me".
Prostitute requests can be done for free as gifts for everyone or as gratitute for settlers,
max price also reduced if player have sex addiction or aroused.
Added MCM control for NPC's comments about player's boobs, butt, outfit and reputation.
You can disable "You have a great boobs" greetings, if boobs of your character is not so great
Added "Hypno master" ring and book, so you can disable approaches of random NPCs
Books can be crafted on Chem workbench or distributed by other mods or scripts
Ring can be crafted and given as gift, if you already have your Master.
Added alternative of "Fake Doctor" approach, now the "friendly" NPC gives you a bottle of wine
and then asks for "gratitude" (it still controlled by the same INT level check)
(Experimental! Still don't have all texts and possible may cause glitches)
Changed quest of Dr Neura from Sex Attributes, so you can reset your start traits
and get some other things (still not everyhing is possible)
Maybe some other things (I don't remember them all)
What this mod DON'T have (now):
Sound! This mod is not voiced and required subtitles to play.
This mod don't change scripts, it was intentionally, so no global changes in gameplay.
Fan, Collar, Butt slap and Molester approaches still not changed
but planned in next updates.
Known issues:
This is a first release, mostly as glitch finder, so any wrong or stuck dialogues and scripts
is possible, if you see them, please write about it.
Some dialogue topics still don't have full texts, only something like "Give bottle" placeholders.
I'm not from USA and don't know American "dirty" language,
so we can talk about any better variants of topics or maybe whole dialogue lines.
Wine approach and all Stereotypical Bimbo talks definitely need help.
Requirements:
Sexual Harassmet (not Plus)
Sex Attributes
MCM
All their own requirements
Possibly will be added: Real Handcuffs
Incompatibilities:
Sexual Harassment Plus
We have different ways of modding, my mod work only thru dialogues and conditions
SH+ change original scripts, but also touch some dialogues.
If you want to make a compatibility patch, feel free to do it, but it will be a long and dirty road.
Mods that add voice files required rework.
Install-Uninstall:
Better use Mod Organiser, mod can be changed and this is the best way to delete all files.
Uninstall in midgame is possible, just make shure you not save in the middle of dialogues
or before AAF scene started.
880 downloads
Submitted
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Leash
By Franco Cozzo
Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs.
-Max distance
-Chance to shock
-Stamina Only or Stamina + Damage option
-Damage+Stamina increaser/recovery options
-Time between shocks
-Grace period for being outside range
-Growing intensity shocks if outside range too long option
-Stamina-relief shock abatement option
-Collar-Free mode
-Beep frequency reducer
-Craftable Leash-Gun at the Chem Workbench
-Optional Quest Marker
-Notifier (with extra chatty debug option)
-ESL flagged
Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something.
NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground).
Yes, it can kill you. It should only affect the player, not NPCs.
Issues:
Do not sell the leash!
The leash isn't detected in most non-NPC containers
Untested with multiples leashes (may be exploitable/save you possibly)
The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself.
Probably more!
Permissions:
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
Real Handcuffs Required
626 downloads
- bondage
- restraints
- (and 2 more)
Updated
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WIP BETA: Diamond City Expansion - Red Seat Slavery
By jbezorg
What started out as a personal caps drain mod ended up as this. I spent a week or so cleaning it up for LL.
I'm sure there will some things that break when others try to play through so, Beta
DO NOT UPDATE IF THIS MOD IS ACTIVE.
Known Conflicts
Any mod that edits the Diamond City cells will conflict with Diamond City Expanded unless there is a patch. If you see missing and flashing landscape and static objects, you have a conflict. You can use XEdit with your entire load order to find mods that edit Diamond City cells. I use to use Pervert and to "fix" it, I would delete the pre-combines in the mod.
Required:
Diamond City Expansion Advanced Animation Framework Real Handcuffs Kziitd Fetish Toolset Devious Devices RC9 beta ZaZOut4 Beta V.003 - There is an unfinished bad end if you get too far into debt with Red Seat District Boss Liemanto. Stripper Pole 3.2 B Includes 4 assignable Steel Poles, 1 for each of SavageCabbage's pole dancing animations. SavageCabbage's Animation Pack CWSS Redux plus DCE.esp requires CWSS. If you don't have CWSS then you don't need it. Red Seat Slavery - Stripper Poles.esp is used with Stripper Pole 3.2 B to replace the static flag poles in Diamond City Expansion
Supported:
[AAF] Sexual Harassment - If installed, you can pay off Liemanto's bodyguard, Mykola, for protection. Commonwealth Slavers or Bound in Public are necessary for the bad end.
Recommended
TSEX and TSEX Hardship Alpha Some mod that allows you to stash caps in containers. I use Greslin's Stash Those Caps. No longer available on Nexus but available on the GreslinGames Discord CWSS v4.0.1 is available at this post and here.
Integration
Bad End Purgatory - For AAF Violate to trigger Red Seat Slavery start through Bad End Purgatory, enable the copy of Bad End Purgatory that came with this mod and use these settings with the % Chance of Bad End set to your liking in AAF Violate. In AAF Violate.. Turn bad ends chance to 100%
Before Installing this mod
Make sure you have all the requirements and patches for the required mods installed Make sure they are the latest version if you already have them. This includes the optional supported mods if they are installed. Make sure they work before installing this mod. Changing the game's time scale from default ( 20 ) can mess up mods that rely on game time and this mod relies on game time
Fair warning.
Diamond City Expansion is an extensive mod covering Diamond City. Most likely it will conflict with something. Flashing geography because of conflicting pre-combines, etc.. Make sure it will work w/in your load order. DO NOT UPDATE If you've completed DCE's Grinding The Seat quest and started this mod's quests. It is possible that you can lose some of your gear permanently
How you use to complete the Diamond City Expansion quest "Grinding The Seat"
You just walked around the stripper pole in circles to have a chance to trigger a crowd response. After a certain amount of crowd reactions, the quest would be completed.
To start the "Grinding The Seat" quest. Enter the Red Seat District in Diamond City. When you enter, there's a note on the scaffolding directly to your left. Go to the strip club and ask for and accept the job. Follow Mykola to the back of the strip club where he gives you further instructions.
Now to complete the "Grinding The Seat" quest you:
Have the Player stand very close to the stripper pole and an AAF pole animation will start. Hitting the JUMP key will now have a chance to trigger a crowd response and earn extra caps. You'll hear the quest complete sound when you've completed the quest. Hitting the END ( you don't have to open the AAF menu ) key will end the AAF animation.
Once you've completed the quest:
When you exit the Red Seat District the Player be immediately shocked as a warning. As time progresses the Player will be shocked more frequently probably till dead. You are expected to earn a certain amount of caps a day while in The Red Seat District. Mykola will track you down around noon, after your shift ends, to collect the caps you earned.
Mykola has some complex dialogue options that include:
Some speech challenges will change when deep in debt. Some can result in a bad end. No, I'm not telling. To quote Sheogorath. "Why ruin the surprise" You can give a larger cut to stop Harassers while in the District. Actually it's more than you can earn w/in the District. This is a caps drain mod after all and the Player is dealing with a Mob Boss. With a speech challenge you can beg for some back. Don't do it while you deep in debt or you risk consequences.
Overall
It's a trap and a puzzle to solve. You may get the chance buy a way out after a certain amount of time. You also may get some perks.
The player is working for a Mob Boss that runs a strip club and a whore house. They're not going to let you keep a lot of caps or easily let you go. You have to find a way to remove the collar in the limited time you have outside of the Red Seat District. You keep most the caps earned outside The Red Seat District. Unless you are paying for protection and/or you go into debt.
Mykola won't unlock the collar. Not for a while anyway and the dialogue options will change over time depending on how much you go into debt.
The dialogue options will only be available when Mykola visits you around noon to collect caps. Fall too far into debt and the player will end up in a bad end.
Note:
Mykola's threat is an empty threat as long as the caps keep coming because the Player only costs the Strip Club a small corner with a dirty sleeping bag an a locker.
You will not experience a bad und until you challenge Mykola by asking to keep more of your earnings. If you are compliant and just keep handing Mykola caps you will never experience a bad end regardless of how high you debt is. Charisma will help you keep caps in this case.
You won't experience a bad end if you're earning your captors a lot of caps. Regardless of how high you debt is and Charisma score.
You can buy your freedom but the more caps you earn by dancing the more incentive the Strip Club has fore keeping the Player captive, so the cost to buying freedom is raised.
11094 downloads
Updated
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Human Resources x Crime & Punishment - Integration Bridge
By Parley1984
Human Resources x Crime & Punishment - Integration Bridge
(Soft-Dependency Patch)
About this Patch
Have you ever wanted to seamlessly combine the intense surrender mechanics of Flashy(JoeR)'s Crime and Punishment (CAP) with the capture and enslavement system of Human Resources (HR)? This patch builds a direct, script-based bridge between both mods.
With this integration, NPCs who have surrendered via CAP's combat mechanics can now be directly captured using your HR equipment (e.g., the enslavement baton).
How it Works (The In-Game Experience)
Normally, both mods run their own independent systems for subduing enemies. This patch alters the hit-detection logic of the HR enslavement weapon.
When you strike an NPC, the script now actively checks if they are currently in a "surrendered" state triggered by CAP. If so, the NPC is smoothly processed by the Human Resources framework, just as if you had captured them through standard HR methods.
Technical Details & "Soft Dependency" Magic
One of the biggest issues with compatibility patches is the dreaded "Missing Master" CTD (Crash to Desktop) if you decide to uninstall one of the mods. This patch is built differently.
Instead of forcing a hard plugin dependency in xEdit, this patch utilizes a 100% safe, script-level "Soft Dependency" using Papyrus (Game.GetFormFromFile).
Dynamic Detection: The script dynamically searches for Flashy_CrimeAndPunishment.esp and its specific surrender keywords. No Crashes: If CAP is installed, the bridge is active. If you uninstall CAP, the Papyrus script simply returns None, bypasses the CAP checks, and your HR weapons revert to their normal vanilla behavior. No crashes, no broken save games! Initialization Check: Upon loading your game, a custom alias script will check your load order and notify you: "HR-CAP Patch: Crimes & Punishment successfully detected. Patch activated!" (Or it will warn you if CAP is missing).
Requirements
Human Resources (HR) - Hard Requirement (The patch modifies HR scripts/weapons). Crime and Punishment (CAP) - Soft Requirement (Highly recommended for the patch to actually do something, but your game won't crash if it's missing).
Installation / Uninstallation
Install via Mod Organizer 2 (MO2) or Vortex. Place the patch below both Human Resources and Crime and Punishment in your load order. Safe to install or uninstall mid-playthrough! If you remove the patch, your HR weapons will simply revert to their default, unpatched state.376 downloads
Updated
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Stripped Surrenders
By Franco Cozzo
Utilising Combat Strip Lite or Skimpy Armor Keyword Resource to generate surrender events.
When your CSL or SAKR scores are at a chosen level, your character has a chance to surrender via either Sexual Harassment, Autonomy Enhanced or Violate.
Only one NPC will be fucked (unless you choose Violate), then you can run away, or kill them, whatever.
I N F O
Sexual Harassment needed a custom short Molest function built which is a little janky but at least it works. (may cause weird warping during the grope animations for non-humans or no animation for this time).
Autonomy Enhanced needs to snap to an NPC or you need to look at them. It may cause issues due to this.
Violate "just works". (should work like Violate normally does but only tested with Humans).
F E A T U R E S
-Surrender Chance (will re-roll every time the conditions are met which is every 5 seconds for distance checks and every time you are hit if you have those enabled)
-Cooldowns between surrenders/events
-Surrender Mod selector + Random (Random should still work if you are missing one of the mods)
-Distance options (for surrender + pacification)
-Optional "on hit" and "on melee hit only" during combat
-Notifier
-ESL Flagged
R E Q U I R E M E N T S all linked below
Requires Combat Strip Lite OR Skimpy Armor Keyword Resource AND at least one of the other mods (Violate, Autonomy or Harassment) to function.
You will need to make sure you have allowed the appropriate settings in the other mods MCM menus for this to work correctly (Sex Harrasment Enabled+Raiders Enabled for example).
KNOWN AND POSSIBLE ISSUES
-Choosing a mod you don't have in the MCM will probably cause issues. (Random select should be fine)
-All local NPCs/Critters in the radius will be "stupid" during the Harassment and Autonomy Scenes called by this mod.
-Only tested with all three optional mods at once, only tested with Autonomy Enhanced 2.8 (later should work as well), only tested with SexualHarassment+ (should work with the original), only tested on GOG/Oldgen version of Fallout 4
-Saving the game before the pacification has ended and loading it again is probably bad for the NPCs pacified
-And likely more!
P E R M I S S I O N S
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
If someone can get multiple actors working for AE and SH then please go ahead and do it.
Requires either Combat Strip Lite or Skimpy Armor Keyword Resource
And at least one of the below:
Only one of the below:
Slightly newer version in the support forum if you want to try it, if you're seeing "Violate Not Detected" this should fix that issue.
1101 downloads
Updated
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Cookie Workshop
By Cookie DLC
👋 | WELCOME ⋆.ೃ࿔🌸*:・ I present to you my first work (I'm referring to the separate workshop menu with new items).
❯❯❯❯ This mod includes some furniture (tables, chairs, sofas, armchairs, nightstands, etc.)
❯❯❯❯ Rugs (Various designs, in red and pink tones, 12 in total)
❯❯❯❯ Posters (Various sizes, with worn-out details)
❯❯❯❯ Paintings (Available in standard and adult versions, in various frames)
❯❯❯❯ Power Supply (100 kW generator and several connectors)
❯❯❯❯ The "Miscellaneous" menu contains radio receivers and amplifiers tuned to the 99.90 frequency. They play the CD-RW radio station built into this mod. To activate the radio station, you need to obtain the magazine, which is located on the workbench in the Red Rocket.
🌌 Installation: Unzip and place all contents in the Data folder, or use your favorite mod manager. The file is converted to ESL. Activate the mod and play.
You can craft a potion in the Chemistry Lab to safely remove the mod. Keep this in mind to avoid damaging your save.
☄ I'm a fan of Retrowave, Synthwave, and Retro Cyberpunk styles. I was inspired by this theme after creating the mod for the Player House. By the way, check that mod out ⤵︎
Helga HQ - Player Home (modeer Cookie - Delicious)
🏞 I finally decided to make some interior items. I might not have done too much, but I hope to continue adding new items to further expand the selection, so to speak.
(‘•.•’)? I hope you enjoy this mod. If you have any questions, please leave them in the comments; I'll try to accommodate all your suggestions or concerns.
✌︎㋡ If you liked my work, don't forget to give it a like!
♡ྀི ₊ And if you'd like to support me financially, you can do so here:
Support ( ๑ ˃̵ᴗ˂̵)و ♡
┆ ⤿ 💌 ⌗ My Discord channel. Join us, let's chat!
Thank you for your attention, ✧ *BYEEE*✧ 👋😊
774 downloads
Updated
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overlay LooksMenu Breast Vein Overlays for CBBE and JaneBod
By DragAndPlace
Description
For Fusion Girl, please use the version @judge007 has kindly provided here.
At last, some LooksMenu overlays for JaneBody as I couldn't find any. This is a simple, sloppy port of pema123's breast veins overlays made for Skyrim.
Currently, you have six options, where there's two variants of each pattern.
There's a loose version and a bsa-packed version. I recommend using the latter as it is much smaller in file size.
Don't forget to activate the plugin JBOverlays.esp!
Credits
pema123 for creating the original textures and having open file permissions
krisser143 for "How to make LooksMenu body overlays" tutorial
Tools used
GIMP
Material Editor by Ousnius
826 downloads
Updated
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overlay LooksMenu Tanline Overlays for BodyTalk and JaneBody
By DragAndPlace
Description
This mod adds 3 LooksMenu overlays for men and 4 for women for you to add. At first, their intensity is very little and are hardly visible on darker skins. Worry not, you can pile them up by adding them multiple times via LooksMenu to get a greater effect. Mix and match!
There's two versions of this file: one with loose files and one packed. I highly recommend the latter due to a vastly reduced file size.
Credits
Monno for creating the bikini some overlays were based on and aubrii for porting it to FO4. DemiDemonArt for BodyTalk v4 and its outfits. Nightasy for creating JaneBod. dup3w4sh1ngt0n for creating Vanilla Wares, from which I based the underwear overlays.
Permissions
Feel free to use any part of this mod for whatever purpose!
Tools used
GIMP Blender Material Editor by Ousnius187 downloads
Submitted
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Triggerwoman Reborn
By Heinzelman
Triggerwoman Reborn
An adult mod that involves joining and working for a triggermen crew.
The Fenway Patrons:
The Old Neighborhood:
Requirements:
All DLCs
AAF and all prerequisites: look here for a very good installation Guide
My Mod has some custom XMLs for Atomic Lust and SavageCabbage Animations. So you should install these too.
Soft Compatibilites:
Easy Girl and TRS : My mod uses some outfits from them. If you dont have them, you'll get a vanilla outfit instead.
Nuka Ride : If you played it and got a new name, it will be used in my mod too.
Commonwealth Moisturizer : If installed you can use some towels or showers to remove cum.
Family Planning : With this installed, you can buy condoms and pills from Cigarette Machines in my cells. (both version of FPE should work).
Little Pawn : Some people will recognize you as Hancocks assistant if have it installed.
Personal Radio : The radio inside the Old Neighborhood Club fills the club with music. You can change the radio stations on the Radio Tuner on the pillar at the counter.
Sex Attributes : If installed, some dialog choices can in- or decrease the Player's Self Esteem and Orientation (Sub/Dom). Need to be activated in Triggerwoman Reborn MCM.
Optional Voice Files
The original Voice Files were generated entirely by AI using xVASynth and can be found in the Download Section.
There are much better Voicefiles for the NPCs created by @KinataHoru. Download them here. You still need the original one for the player voice.
General Recommendations:
As this is a beta, save often. Its also a good idea to visit DC first.
This mod is tailored to the role of a female character..
Do not use companions on the story quests. You will be teleported at some points and companions might get stuck. You will be accompanied in most of this mods story quests.
If you use CWSS, you might check this helpful post from @Krixost:
Incompatibilities
CSEP Presents All Americans 2.0 DELUXE EXPANDED EDITION - Quest Mod - It uses the same location as the Fenway Patrons.
The old Triggerwoman Mod - It has a door conflict which makes it impossible to play both mods in the same game
Credits:
The Artwork on this page is made by Sora AI
Thanks to:
All the great people here who shared their mods, from which I could learn a lot of things.
13339 downloads
Updated