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These Fallout 4 mods are of an adult nature.

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  1. Sexual Harassment - Gay Edition

    Gay Sexual harassment
     
    A text edit to TwistedTrebla's amazing mod [AAF] Sexual Harassment v1.20.4
     
    > Description
    I love how the original mod added more unique ways to start AAF scenes and the story telling those scenes brought about but was always a bit sad how even with as a male player your still referred to as a female with female genitalia, thus this mod was born. Put simply I have changed the dialogue of the mod to reflect the player as a gay male. This includes changing the bimbo related content to himbo and slightly tweaking response/convos to seem less repetitive and feminine overall. Overall this mod could be considered a more up to date take on the old Cocked Version of the [AAF] Sexual Harassment - Gender Neutral NPCs mod. As this is only a text edit to the original mod I can not help with any actual script/base mod issues.
     
    PLEASE BE WARNED in trying to follow in the spirit of the original I did add some homophobic language in specific, the fact they can call your player a Faggot or Fag. It is not at all prevalent (roughly 10-15 lines out of hundreds) but it is there.  


    > Which version should you choose
    Lite: Geared to a more TwistedTrebla experience, that is to say only minor text changes related to you gender and genitals in scenes. 

    Extreme: Geared to a fresher experience that breaks with some of TwistedTrebla's scenes in order to embrace the gay male PC fantasy more. This includes things like attackers jerking you off instead of fingering you, more gay oriented flirts, and even an attacker eating you out before he rapes you. 
     
    ONLY CHOOSE ONE BOTH FILES ARE ESL! 
     
    > Required
    [AAF] Sexual Harassment v1.20.4 and its requirements
     
    > Contributors
    Thanks to: Lavatube for converting the original version of this mod to ESL. The Lite version is his ESL conversion with minor grammar edits.
    Thanks to: TwistedTrebla for the original mod.  

    730 downloads

    Updated

  2. NSFW Deathclaw Main Menu Replacer

    Description
     
    Title says it all.
     
    Installation
     
    1º Install with Vortex or MO2.
    2º ?????
    3º Profit
     
    Credits
     
    Animation by noname55
    Song - Closer by Nine Inch Nails
     
    How to make your own Main Menu Replacer
     
    1º Make Data folder in desktop
    2º Make 'Music/Special' and/or 'Video' folders inside
    3aº Convert song to xwm file type and rename to mus_maintheme.xwm
    3bº Convert video to bk2 and rename to MainMenuLoop.bk2
    4º Place files in respective folder and pack up the Data folder into a 7z/zip/rar archive, then install with mod manager
    5º ???????
    6º Profit

    13804 downloads

    Updated

  3. NSFW FutaBreed Main Menu Replacer

    Description
     
    Title says it all.
     
    Installation
     
    1º Install with Vortex or MO2.
    2º ?????
    3º Profit
     
    Credits
     
    Animation by jondoe (If anyone knows their Patreon, twitter or something, i'd appreciate a link.)
    Song - Slave4U by Britney Spears
     
     
    How to make your own Main Menu Replacer
     
    1º Make Data folder in desktop
    2º Make 'Music/Special' and/or 'Video' folders inside
    3aº Convert song to xwm file type and rename to mus_maintheme.xwm
    3bº Convert video to bk2 and rename to MainMenuLoop.bk2
    4º Place files in respective folder and pack up the Data folder into a 7z/zip/rar archive, then install with mod manager
    5º ???????
    6º Profit

    5246 downloads

    Updated

  4. Expand Holes

    VIDEO 18+
     
    IT WOULDN'T WORK IN NG/AG
    Until Lighthouse doesn't work in NG/AG. I'm not some guy in a tin foil hat, and I'm not fundamentally opposed to NG/AG, but...
    Sorry, friends, I'm not interested in switching because too many of the mods I love are still on 1.10.163.x. I won't force the transition to NG/AG because, in my opinion, it doesn't add anything interesting, but it does take away my favorite mods.
     
    NOTE: I used github version of PotC for my patch.
     
    DISCLAIMER:  I want this mod to be understood correctly—it is primarily for people who make mods and patches, so that they can create something using this mod. I have only provided an example. It is simply a good concept that I suggest you use. You can use this mod however you want in your modifications. Including inserting it in whole or in part into your modifications. It is still advisable to use the same keywords and dispels for Anus and Vagina.
     
    ⭐ What is it?
    It is a framework that allows you to expand the holes from wearing certain items, as well as ensures that the holes return to their original state.
     
    🎮 How do I use it?
    This is a framework; it doesn't do anything on its own. Modders need to use it in their mods for it to be useful. I left an example of how to use it in a quick patch I made for Plugs of the Commonwealth.
     
    🎯 You may also be interested in
    Underhelmet Hairfix
    Synths Explode Equipment
    Titshirt
    Pole Activator Framework & Dancing pole for Red Seat
    Autonomy Sex
     
    ⭕ I've seen something like this before...
    That's right. In the Animated Fannies mod. Actually, the whole idea came about after I made animations for the vagina and anus in NAF Bridge. I needed something to compensate for the lost AF functionality for wearable items. I also decided that it wasn't interesting when everything expanded only when occupied by an item, and there was no point in that, so I added a mechanic that slowly lowers the values back to their original values after the item is removed.
    Don't get me wrong, I used Animated Fannies for a long time, and I am very grateful to its author, but time goes on, the mod is written using old crutch practices, and it is difficult to scale to other NPCs. So I fundamentally changed the scheme, adding these effects to items rather than through a quest: this gives excellent scalability and the ability to use it on any item. For example, you (you being a modder) can create an invisible item that prevents the wearer from wearing armor after being raped, and add this effect so that the consequences of rape are visible. I'm just fantasizing, you can use it however you want, or not use it at all.
     
    🤪 How to use it (for users)?
    Modders who uses it should give requirements.
     
    🧐 How to use it (for modders)?
    Look at the example and do the same, create your own effects. Most of the settings are in the script properties, the magnitude of the effect is the value of the hole modifier.
     
    ☕ What body I used?
    I used body from Animated Fannies mod.
     
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
     

    1546 downloads

    Updated

  5. SAKR For Atomic Muscle 2.0 Refits

    SAKR For Atomic Muscle 2.0 Refits

    May the joys of SAKR shine upon the skimpy male armor/clothing mods!!!!! Using Rubber_Duck's RCP Gen Tool and Guide I have put together a rough repository of skimpy male mods as well as some normal mods that were refit for Atomic Muscle 2.0! All you need to do is install and enable Robco Patcher then install this repository and any of the detected mods below will be patched automatically!
    (All patches listed bellow were made by me so there may be some errors i didn't catch in testing, This said I did copy Rubber Duck's Vanilla and DLC files since the Skimpy Standalone Series doesn't affect vanilla record and without it you'd always be considered naked)

    Available Patches For:

    G12's Skimpy Standalone Series: G12's Patreon/G12's Discord
    - Vanilla Skimpy Clothing/Dresses Standalone
    - Flannel Shirt Standalone
    - Nuka World Skimpy Outfits Standalone
    - Far Harbor Skimpy Standalone
    - Automatron Skimpy Standalone

    G12's DLC Mod Outfit Series:
    - South of the Sea
    - Taste of Blues
     
    G12's Other Outfits:
    - Obi Kinky Outfit
    - Furby Custom Brotherhood Uniform
    - Grease Rat Garbs
    - Grease Rat Garbs Expansion
    - Eli Armor Compendium
    - Vault Tourist
    - Fortaleza Armor
    - Private Military Company
    -Private Military Company Expansion
    - Courier Duster
    - Courier Duster Expansion
    - Cross Vertibird Flight suit
    - Cross Vertibird Flight suit Expansion
    - Absolute Skimpy Attires
    - TRS Outfits

    Ulberto's Outfits: Ulberto's Patreon/Ulberto's Discord
    - Tough Traveler
    - Modular Road Leathers
    - Modular Leather Armor
    - Wasteland Ranger
    - Cross Brotherhood Recon
    - Cross Institute Expeditionary Suit

    317 downloads

    Updated

  6. Gay Paintings Collection

    Gay Painting Collection or GPC

    This is my solution to the lack of gay decor in fallout modding! This page is meant to house a small collection of simple mods that work alone or together to give people more gay options to decorate their commonwealth. As time goes one I hope to add more expansions to offer a wider range of content. Each expansion is standalone and doesn't require anything else to work unless specified in the collection section.

    COLLECTIONS:

    Gay Painting Collection: This is the base mod, consisting of 100 paintings of various themes taken from the sims 4 modding community.
    - Credit To:
      - Cubeman & Willymack - Sims 4 creators 

    Gay Painting Collection - Furry Expansion: This is a standalone expansion consisting of about 40 paintings from various popular furry artists.
    - Credit To:
      - Manyu, SigmaX, Daikitei, Dream_and_Nightmare, and more (Some of these were just taken from google images)
     
     
    Compatibility:
    This mod shouldn't have any major compatibility issues but any mod that used the Personal Painting Mod may be incompatible.
    For Example:
    "Gay (mostly retro) Paintings for Fallout 4 1.0.0" By LukeDuke 

    686 downloads

    Updated

  7. Pervert Russian translate

    Ручной перевод этого мода. Перевод самостоятельный, но все зависимости, описания и обсуждения там. В планах перевод пропатченного под него HARDSHIP и TSEX
    Если увидите какие-то странности, баги и неработающие скрипты, пишите. Есть вероятность, что накосячил.
    И да, может резать глаз смена обращения "ты" и "вы". Я выловил, где нашёл, но вполне мог что-то оставить. Буду играть сам и, по мере прохождения, исправлять опечатки.
     
     
     

    761 downloads

    Updated

  8. LiP UI

    UI for Living is Pain 
     
    LiP UI
     
    UI for displaying LiP atrtibutes for player and NPCs.
    UI for NPCs displayed in AAF scenes only.  Outside of AAF scenes one could use Know Your Friend to see LiP attributes of NPC
     
    Requires Living is Pain 0.6.1 or higher with its dependencies.
    Mod can be configured via MCM if it is installed.
     
     
    For player and NPCs same UI widget is displayed (see screenshot above)
    Widget displays LiP attributes in 4 sections:
    1. Attributes related to body areas that can be stimulated
    2. Mental attributes
    3. Other attributes
    4. Failed orgasms counter
     
     
    TODO:
     
    Sources available at GitHub

    1675 downloads

    Updated

  9. Living is Pain (alpha version)

    In post apocalyptic world, full of violence, it is hard to imagine that psyche of people remain intact. This is the framework that shows the idea how such world might affect psyche.
     
    Living is Pain (Alpha version)
     
     
    Disclaimer: work still in progress. No backward compatibility is assumed during alpha stage releases.
     
    This work was inspired by @twistedtrebla's Sex Attributes, so something could sound familiar to you.
     
    LiP Framework itself doesn't affect any aspect of gameplay, except cosmetic things that are not visible without mods like LiP UI. 
    The purpose of framework - provide usefull functionality for new mods building.
    Several sample mods are available. Probably some gamers will found them interesting

    LiP Framework provides:
     - set of new attributes for any sentient life form in the Commonwealth - by default: humans, ghouls, 3rd gen synths, supermutants. 
     - ability to extend sentient life forms list
     - many different customization points
     - logic of interdependency between these attributes
     - attributes value calculation routines
     - integration with other popular mods
     - large amount of configuration options
     
     
    Attributes and default dependencies:
    Actual purpose of attributes may vary depending on situation and game mechanics.

    Generic attributes, that reflects mental state of a character:
     

    Sexual attributes:
     
     
    Health attributes:
     
     
    Reasons of attributes changes available out of box
     
    Hits
     
    Environmental damage
     
    Kills
     
    Time elapsing
     
    Limits exceeding
     
    Combat finish
     
    Orgasm
     
    Orgasm failure
     
    AAF scene:

    Dependencies (Requirements):
    F4SE
    Additional Attributes
    F4DS
     

    Integrations:
     
    Advanced Animation Framework
    Follow AAF FM to install and configure it.
    If you have AAF installed then LiP will automatically use information from AAF
      Dependencies (requirements) if you want to have integration with AAF:  AAF Themes and AAF Informer
     
    Devious Devices
    If you have DD installed then LiP will automatically use information about DD wearing
     
    Real Handcuffs
    If you have RH installed then LiP will automatically use information about RH wearing
     
    Commonwealth Captives
    If you have EBCC installed then captives will have reasonable LiP attributes assigned
     
    Mod Configuration Menu
    If you have MCM installed, LiP configuration page will be available
     
    Know Your Friend
    If your have KYF installed then LiP attributes will be shown for NCPs.

    Samples:
    LiP Effects - initiates arousal animation when actor receives orgasm notification. more mechanics could be added later.
    Animations from following mods are used (if they are installed):

    LiP Morph - vagina/anus morhping depending on health attributes. Designed for FusionGirl Morph+ from @StaticPhobia2. Depends on LooksMenu (required)
     
    Use LiP UI if you looking for option to display LiP attributes.
     

    More detailed techical description will be added over time
     
     
    TODO:

     
    Permissions:
     
     
    Credits:
     

    4948 downloads

    Updated

  10. AAF Informer (Beta)

    AAF Informer is the F4SE plugin to simplify obtaining of AAF scenes information in Papyrus scripts.
     
     
    AAF Informer consist of 3 parts:
     - AAFInformer.dll - F4SE plugin
     - AAFCollector.exe - service executable to parse AAF XML files
     - Info.pex/Info.psc - Papyrus script to access AAFInformer.dll API
     
    How it works:
     
    At the game start up AAFCollector.exe is started to parse AAF XML files. When it finishes all collected information memorised in F4SE plugin and later this information can be accessed via API calls from Papyrus script.
     
    Following information is available:
     - For scenes (actually, positions in AAF terminology) that you can see in AAF UI - see SceneInfo structure in Info.psc
     - For scene participant(s) - see ActorInfo in Info.psc
     
    Most information is obtained from tags defined by animation authors or by themes. Themes are essential to get information from AAF scenes. Without themes installed, most likely your script will not receive usefull information.
    Tags that defines types of actors (like F_F or F_M) are ignored. Actor types retrieved from animation definitions.
    Tags that defines furniture are ignored. Furniture information retrived from positionData XMLs
     
     
    Note: animation author's XML files and themes XML files contains a lot of mistakes. Fixing them is out of scope of this tool, but I hope all mistakes will be elimenated sooner or later.
    To simplify mistakes detection usefull logs could be found in %userprofile%\documents\My Games\Fallout4\F4SE\AAFInformer.log
    Also this log contains error messages generated by AAFCollector.exe
     
     
    Implementation details:
     
    What tags are supported? All tags falls into several categories:
     
     
    How values are applied to actors?
     
     
     
    Example of script
     
     
     
    Known issues:
    1. Some positions contains location attribute that has multiple furniture groups separated by comma. Such locations are handled, but I can't test it as such position does not appear AAF UI. Probably defining multiple furniture groups is invalid location definition, but without original AAF source code it hard to say definitely.
    2. I had no chances to test AAF sex overriding with keywords. So not sure is it even working.
    3. With current system of tags it is not possible to recognize how actors are contacted with each other, so all contacts for actors with index greater than 0 are applied to actor with index 0. So scenes like "BP70 Lesbian Threesome..." might have irrelevant contact information. See below.
     
     
    Next steps:
    - try to introduce new tags system to allow definition of actors contacts exacly. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of Held/Love/Dom/Stim values for each actor. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of actor position for actors with index greater than 0. This plugin will be updated on succees.
     
     
    New system to define contacts beween actors in scenes.
     
     
    Sample file with contacts that handles tentacles made by Snapdragon_
     
    Feel free to request new features.
     
     
     

    5381 downloads

    Updated

  11. Soviet Latex Leotard

    I made this because of the lack of Soviet themed latex outfits. I originally wanted to make it less of a bondage outfit, but then I felt inspired to do some more bondage stuff. Might still make some less kinky versions if there is interest.
     
    -Suit details-
     
    Most of the suit is quite basic with a latex leotard, ballet boots and heavy cuffs. Most of the suit's functionality comes from the hood and choke collar. The hood has a large insert for fellatio that is not sealed at the back (Well the model is, but I did not want to risk clipping issues.) and a nasal vent. The nasal vent can be set to shut off if desired, but has a safety system that will re enable it if the hood detects risk to the wearer. The collar is an inflatable choke collar, but linked to the same safety to avoid risk to the wearer.
     
    The hood is locked with a magnetic key to prevent the wearer removing it (Not implemented).
     
    -Permissions-
     
    As long as you give credit you can do whatever you want with it!
     
    -Early Alpha-
     
    This is an early alpha and people have had problems with my outfits before. Please report any issues so that I can fix them.

    352 downloads

    Updated

  12. New textures for the Erotic Art mod - Expanded v3 3.0

    New textures (pictures) for the Erotic Art mod - Expanded v3 3.0 
     
    The author supernipsu kindly allowed me to replace the textures. Download the main mod from the author's page. After unzipping the archive, delete the EroticArt - Expanded - Textures.ba2 file and replace it with the Textures folder from my archive.


    1631 downloads

    Updated

  13. FG Custom Bimbo Body

    Bimbo body mesh with custom feet and hands with some accessories.
     

     
    VIDEO
     
    GALLERY
     
    REQUIREMENTS
     
    If textures or materials are inside a BA2. Extract them with Bethesda Archive Extractor
     
    Wedding Ring Enhanced (OPTIONAL) it uses textures from the base game.
    Install as any other mod. It doesn't matter what option you select.
     
    BodySlide and Outfit Studio
    Install as any other mod.
     
    HN66s Plain Earrings for FO4
    Install as any other mod.
     
    Abeona - The Ring of Walking
    Install as any other mod.
     
    DX Azur Lane St. Louis - Luxurious Wheels Outfit
    You only need textures and materials.
     
    HN66s and Xazomns French Nails for FO4 
    Install as any other mod.
     
    HN66s EasyGirl Outfits for CBBE and SHB - Bodyslide
    You only need textures and materials.
     
    Kinky Custom Kollars
    Install as any other mod.
     
    ZeX - Fusion Girl 1.89
    Install as any other mod.
     
    TCN's Flip Flops 1.4
    Install as any other mod.
     
    High Heel Sounds (OPTIONAL) Only for Bimbo outfit
    Install as any other mod.
     
    ZGC Goma Mini Bikini CBBE Bodyslide 1.0.0 (OPTIONAL) Only for Bimbo outfit
    You only need textures and materials.
     
    HN66s TRS Outfits - CBBE - SHB - HHS (OPTIONAL) Only for Bimbo outfit
    You only need textures and materials.
     
    Nora's Secrects
    You only need textures and materials.
     
    BZW Sandals
    You only need textures and materials.
     
    Barefoot Footstep Extended
    Recommendation.
     
    Spell Perk Item Distributor
    For outfit distribution.
     
    Skimpy Armor Keyword Resource
    For Keywords.
     
    Fallout 4 High Heels System
    For high heels.
     
    FILES
     
    FG 1st Person Body
    Drag and drop to your mod manager. Build in BodySlide.
    FG 1st Person Body
     
    FG Bimbo Body
    Drag and drop to your mod manager. Build in BodySlide.
    FG Bimbo Body #4
     
    FG Hands Edit
    Drag and drop to your mod manager. Build in BodySlide.
    FG 1st P Hands Edit #1
    FG Hands Edit #1
     
    FG Bimbo Outfits
    Drag and drop to your mod manager. Build in BodySlide. You can build it in a ChemStation. Under FG Bimbo Outfits Recipe. Or use Perchik71 - In Game MOD Explorer (MCM)
    FG Bimbo Outfit #4
    FG Bimbo Boots #1
    FG Bimbo Jennes
    FG Bimbo Cuencas
    FG Bimbo Sandals #1 and #2
    FG Bimbo Laz Bikini #1
    FG Bimbo Laz Outfit #1
     
    Bimbo Outfits_SPID (OPTIONAL)
    Install as any other mod.
     
    CREDITS

    Crimsomrider for anklet
    Ousnius and Caliente for BodySlide and Outfit Studio
    TheseusAlexander for ring
    Deserter X - dianka33 for bracelet
    humannature66 for nails, piercings, earrings and heels
    Konata for collars
    TheBottomhoodofSteel for Fusion Girl
    TabbyCatNinja for toenails
     ZatanicGC for bikini
    Carreau for Heel Sound
    meigong119 and Frankfranky for Heels
    epsadin for Barefoot Sounds
    bazoongas for Sandals
    twistedtrebla for keywords
    powerofthree for SPID
    Lazman for heels and outfit
     

    624 downloads

    Updated

  14. Fallout 4: Forgotten Art

    The mod's idea and art: killer905.
    New Sole Survivor hobby – nude photography. Find Eliza Crowe in the centre of Diamond City to get a working camera. Travel around the Commonwealth and take naughty photos of pretty people (or those who are pretty inside) in exchange for various favours.
    Skyrim version.
     
    After obtaining a working camera, you must equip it (in the weapons category) to activate the dialogues from the mod.
     
    - Images can be placed on a shelf or magazine rack.
    - You can obtain a list of potential models from Eliza Crowe.
    - If for some reason you are unable to obtain an image from a specific NPC or they are dead, you can type ‘coc AAAF4ForgottenArtCheatRoom’ and take only what you need.
     
    Update (Only if you upgrade after 1.2+):
    1) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller
    2) Use the Forgotten Art Uninstaller item
    3) Save the game
    4) Install new version the mod in Vortex/NMM/MO2
    5) PROFIT!
     
    Uninstallation:
    1) Remove all paintings from the settlement added by this mod.
    2) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller
    3) Use the Forgotten Art Uninstaller item
    4) Save the game
    5) Deinstall the mod in Vortex/NMM/MO2
    6) PROFIT!
     
    Paintings and Posters in Workshop:
    Once you have all the photos of the same theme (E.g. Diamond City), talk to Piper to unlock the ability to create their paintings and posters in settlements. Note: You need photos in your inventory!
    Find new category in Workshop -> Decorations -> Forgotten Art.
     
    Models:
    Diamond City
    Goodneighbor
    Factions
    Settlements
    Vaults
    Other
    Male Followers
    DLCs
    Quests:
    Forgotten Art: Talk to Eliza Crowe to begin your adventure with the mod.
    Publick Nudity: Talk to Piper Wright to start her special quest (After Forgotten Art).
    Bare Knuckles and Bare Soul: Talk to Cait to start her special quest (After Forgotten Art).
    What a Sight!: Highly anticipated and demanded quest, with excellent game design! Talk to Mama Murphy to start her special quest (After Forgotten Art).
    Curious Exposure: Talk to Curie to start her special quest (After Forgotten Art).
    Faded Positive: Talk to Eliza Crowe to start her special quest (After Publick Nudity, Bare Knuckles and Bare Soul and Curious Exposure).
    Meaningless Beach Quest: The courier will find you himself (After Faded Positive).
    Gunner Troubles at Dunmore Homestead: Talk to Monique Dunmore to start this quest.

    Perks:
     

    5435 downloads

    Updated

  15. FO4 DOA6 Followers Bayman Honoka Marie Rose.

    Adds Bayman Honoka and Marie Rose followers of DOA fame. Based on DOA6.

    TURN ON SUBTITLES OR I WILL PERSONALLY COME TO YOUR HOUSE AND MAKE YOU WATCH 300 hours of Dr Quinn Medicine woman. 
     
    and I will replace all your food with Kale!
     
    (ok joking) NOTE FOR UNVOICED VERSIONS YOU STILL NEED TO DO THIS. Even For the voiced version you should turn them on in case something loud drowns them out. Or they start talking over each other like they will often do.
     
     
    Version 3+ Voiced Mega Links - if you download from the "Downloads" button Fusion girl was uploaded first then CBBE. Only the latest versions will be available on the Downloads button. Fusion Girl Version is first on the list, CBBE second.
     
    Fusion Girl 
    3.7
    https://mega.nz/file/JaQgiZiK#Zn9UPF0Pli1kLYYdYykRtVBtuW2ZatAJmoxJSGiiR_E
     
    CBBE
     
    3.7
    https://mega.nz/file/JPB0FKqY#Y3vwrB_-5YXqUcbCn--AuVn2LjPULQMBfavyATfx32c
     
    3.7.1 - Fixed meshes
     
    https://mega.nz/file/wawGSCrI#-iNwQ8DMBz3g1SaDOCQy1pq2-F2Fld4IR_g46ls3ok4
     
    Embark on a massive quest as they join forces and hire you as a guide to take on the legendary 39 steps of Alfred Hitchcock fame (or a FO4 adaptation of them).
     
    A quest driven by music and musical themes in the vein of Michael Mann. 

    HOW TO START:
    find any one of the followers and it triggers a prequel quest to find the others. Marie Rose is a he most likely to find first she is in a central location where lots of npcs pass through (your only hint). Bayman is the next likely and Honoka is like a needle in a haystack unless you found Marie first or already played the mod.
     
    look high and low. I added new doors that’s where to look. 
    and added some new tricks.
     
    A large part of the main quest Is random. I can’t times offer advice and will publish a cheat sheet but the point of the mod and the danger of the enemies grows the longer you don’t find the next thing. 
    You are not fighting mercenaries or an army you are fighting spies they fight like spies and die as easy as spies. Ie glass canons. For me to reveal their locations is basically changing the difficulty of the mod.
     
    MOD FUNCTIONS:
    1- outfit change. Same as other doa follower mods but because the main quest demands certain missions use specific outfits you can’t forcibly select their outfits.
     
    2- cell phone use.
    mat first glance this would seem not lore friendly but because they use the same wireless company from saints row 2 it makes it lore friendly. IllWireless is an amazing service I highly recommend you use it in Real life too. 
    A - with their cellphones they can play music and use apps to help w your quest.
    B - after you complete their main quest you can use their cellphones to call each other if one is not a current follower.
     
    3- they talk A LOT of SHIT!
    they are college freshmen. They talk more to each other than to you.
     
    4- you will eventually get a customizable interior player home. Enjoy.
     
    5 - during the quest Honoka and Marie Rose receive weapons training from Bayman. Their weapons upgrade.
     
    6- if for some ridiculous reason you don’t like honokas nipple piercing (Mr Moo) you can equip her “remove nipple piercing”.  This was actually inspired by an old mod I saw for skyrim but the meshes and textures are not from that mod (because I have to be an asshole and make everything a higher poly. Count than something from probably 2015) I will credit the author once I have had a chance to look him/her up for the inspiration and idea to add the nipple piercing Mr. Moo. 

    7- you can change their hairstyles by talking to them. Each has four to choose from except Bayman who has one.
     
    8- Honoka and Marie Rose have ten personal songs between them. I will give you the filepath to change if you want to overwrite those for your personal music.I highly recommend you don’t change the story mod music. It’s not shit that’s on my playlist and 80% is probably not on anyone’s playlist cause it’s “movie music”.  Most of the story songs are there cause they inspired scenes in the mod. Not the other way around. That also resulted in an inordinate amount of Basil Palodoris. 
     
    Fusion girl version Only for now. CBBE To Follow. (Expect CBBE version to be after august 7. And all bodyslide files. I am doing those now this like all were originally shaped around the custom follower bodies I did for fusion girl. I could conceivably finish by next week but then I fly to Florida. To visit family. So …. Delay.)  I’ve been living breathing and sweating this mod since October 2022 so I wanted it released. ASAP.
     
    Ummmm. I don’t have much more to say….. enjoy.
     
     
    oh- if the NPCs end up fighting each other (it’s a possibility. May or may not happen. It’s doa has to be a chance) Don’t interfere you can break the scene and I haven’t decided on a level of punishment for interference. Or if I shoild bother cause only an ass that wants to break the mod would do that.

    ARE THEY ARENT THEY?
    I don’t fucking know.
     You tell me.
    I took a page from every 80s sitcom here heavily leaning on Cheers. Marie and Honoka are roommates with a close bond. (As evidenced in DOA6 story mode). But like every good dynamic I intentionally danced around the issue in part because I want them to be your characters too but also because if I am capable I want to continue to use these two clowns.
     
    (once you beat the main quest…. Goto v111 w both of them).

    - (q&a) can I call them out on their shit?
    - a - yes. You can. But they might not like you. They have dialogue that wants to sit cait down for a reverse intervention if you have her get the cure.  
     
    Q - why does Bayman wear a Ukraine flag.
     
    A - in game dialogue covers that but here is some keywords (putins daughter, anal sex, drapes, kremlin). Bayman is an action hero not a prude.
     
    q- is Helena in this mod you keep talking about her.
     
    a - yes because she is mentioned and her influence is inescapable w these chars. No physically because she is too busy running DOATEC and running freaky/cool French sex clubs.
     
     
     Q - I can't find where Bayman, Honoka Or Marie Rose is in their initial locations.
     
     A - 
     
    Q - I can't find ______ Location in the Main Quest.
     
    A - I will do a cheat sheet but wait a bit. try to find It on your own for a bit. This mod isn't even a few days old.
     
    SKIP THE MAIN QUEST - 
    if you really hate the main quest you only have to beat it once. After you are given the tools and recipie to find the right items in the world to craft an item to let you bypass the main quest. You just need the purpose pill and the Im an ok code. Beat it once. But that option may still have issues. 
     
    please report anything.
     
    If it seems like a scene isn’t firing talk to any one of the followers. I’ve added failsafes. But don’t spam it cause it could just keep repeating the scene.

    OH I DONT WANT THIS TO BE CONFUSING. They are not your followers. You are their follower. Well paid in American dollars. 
     
    LOCATIONS PATCH:
    Moves the standing and talk markers to locations slightly moved off of where they were to accommodate players who use various mods that might have objects added that create a conflict with my mod.
     
    NEW WEAPON LOCK OPTIONS:
    This update adds a more "locked" gun and weapon system. you can now see the guns and ammo in their inventory. you can craft them more ammo. Thier custom ammo gets an added daily boost. If you try to remove their weapons from their inventory they will insult you and take them back. The name is only there for you to gauge what is equipped and what is not. 
     
    You can't tell them what weapons to use until after you complete thier quest but before that you can monitor it. if AFTER you complete their quest you want them to use whatever is in their inventory (default follower weapon equip for FO4, then select that option).
     
    HI RES LINK:
    female bodies are 4k I can upload the fusion girl 8k version if people want.
    https://mega.nz/file/YLpkxZCS#gF3i8mnIZun1X1pq4eoNk7j-V6bauAp4X7veLoRIRj8
     
     
    New Compatible with FG V3
     
    https://mega.nz/file/tXoQEayY#9f_PNoWfadVrG4NCe3lYjJg8cipHpVO8wL5vLm7noyE
     
    Note, The High Res Tex For V3 is close to 600 Mb file size.
     
    drag and drop just overwrite the main file bsa.

    A-I voicing: 
    This mod is voiced using A-I, all NPC voices are voiced through my paid Speechify professional account which grants me full commercial use through my license agreement (commercial use is far beyond what I am using here just making a point). The few lines added for the vanilla FO4 NPCs were recreated through this service using FO4 sound clips. My understanding is that this is permitted and standard practice for AI as long as those voice clips use remains within the same game they were taken from and the actors already received compensation for. If this is not the case please contact and discuss it with me so I can properly address or rectify the situation.
     
    PLEASE NO SPOILERS IN THE COMMENTS. I don’t want to be an asshole and delete them and micro manage shit. 
     
    BASIC LOW SPOILER MOD FLOW CHART: (I will do a full cheat sheet at some point that you can download)
    Credit to SystemManager for the Mr. Moo Nipple Ring mesh. Originally it was not a nipple ring I converted the Original Cow Mesh to jewelry and added the Hoop Ring.
    Link Below
     
    Related Mods:
     
    Mini Quest: It's a Long Road: John Rambo 2008
     
    Christie DOA Follower Add On
    BaymanHonokaMarieRose - To The Stars Epilogue 1 Add On (adds functions with the Nightclub)
     
     
    Doa Follower Dialogue Expansion (Expands interactions between followers between mods)
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    Discord Link For Questions and Answers about my DOA followers and other mods. 
    https://discord.gg/wjsTfZFHNC
     

    10368 downloads

    Updated

  16. Pervert – Immersive prostitution and harassment

    About the mod:
    Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods.
     
    The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario.
     
    Mod is location sensitive, so there are different dungeons for specific locations:
    - Diamond City
    - Good Neighbor
    - Bunker Hill
    - Vault 81
    - Prydwen
    - Sanctuary
    - All farms and settlements (they share same dungeons)
     
    During capture player can be robbed. You have corresponding settings for it in build in MCM menu.
     
     
    You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again.
     
    To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system.
    There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them.
     
    This version provides use of Bound In Public mod, but scenario takes place in custom locations.
     
    Features:
     
    - Banking system:
         - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up.
         - not paying loan in time opens up longer quest with possibility of imprisonment.
         - taking opportunity or mortgage loan opens up possibility for extra income   
         - loan quests are repeatable. Each time you can take a different approach to those quests.
     
         - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in      one place and withdraw in the other, saving them in case of problems along the way.)
         - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up.
         - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training.
     
    - Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases.
     
    - Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario.
     
    - Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played.
     
    - Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby.
     
    - Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way
    + MCM options to set how many voluntary scenes will be played.
     
    - Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario.
     
    - Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen.
    Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.).
    Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc.
    tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest.
     
    - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains.
    Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.)
     
    - Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret.
     
    Hard Requirements:
    - all DLC’s
    - working AAF setup
    - ZaZOut4
    - Sexual Harassment (not hard but essential for mod to work)
    - Real Handcuffs
     

    Soft Requirements:
    - Extended Dialogue Interface – better dialogues
    - F4z Ro D-oh – Silent voice – to skip dialogues if you already read them.
    - Sex Attributes – for charity containers to change your rep.
    - Kziitd Fetish Toolset – for restrains during scenes
    - Crazy sex toys of the Commonwealth v1.1 – for decorations
    - Mutilated dead bodies – decorations
    - Up To No Good - decorations
    - Torture devices – decorations
    - SAKR – to let SH know when you are naked
    - FallUI confirm boxes – to make all text from dialogue box fit into screen
    - Family Planing Enhanced Redux
    - Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship.
    - Bound in Public

    Recommended mods:
    - Advanced Needs 76 – immersive needs and raider disguise
    - Deep addictions – immersive drugs and addiction
    - Longer effect for Stealth Boys and Chems
    - Chems Visuals
    - PVPK*
    - M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope  )
    - aaf spectators
    - Raider Pet
    - PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more  )
    - AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF
    UPDATE: check out this link for new AAF patch for this mod!


    Important notes:

    - if you get debug info like this:


    It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy. FIXED!
    Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. 
    If you pay up your loan, collar will be restoired to original state, but not removed.

    - this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list.

    - The mod is ESP for now, so we can patch any potential bugs faster.

    - I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me

    - The mod does not support DLC locations for now.

    - The dialogues in the mod are silent, turn on subtitles to see the dialogues.

    About authors:
    @AwesomeSPAS – coding and all the magic that makes it work
    @riveth – locations, dialogues & text
    @spicydoritos - script fixes and upgrades!
     
    Female Conversion Patches by idkmanyolo:
    -Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. 

    Options:
    -Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women.
    -Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women.
     
    Requirements: 
    -Pervert and all its requirements
    -Commonwealth Captives

    Credits: 
    -EgoBallistic for head parts from CC and for collecting faces
    -RayV12 and veter75n for appearance data
     

    75155 downloads

    Updated

  17. Indecent Captivity

    An expansion for Commonwealth Captives that adds KFT restraints, more captive poses, and automated sex with captors.
     
    Variety is the Spice of Captivity
    Normally you’ll find captives in one of two states: either tied to bondage furniture, or kneeling on the ground (“non-furniture”). Furniture already has several random options. Kneeling captives only ever kneel, though. This mod adds several extra idles from Daily Life of Hookers, as well as new custom made idles specifically designed to synergize with the limb positions of KFT restraints. Non-furniture captives can now have random pose variety too!
     
    Captives can optionally spawn with KFT restraints. Head, eye, and mouth restraints can be equipped on either furniture or non-furniture captives. Body, arm, and leg restraints may only be equipped on non-furniture captives. This is to avoid conflicts between the furniture pose and the restraint pose.
     
    Indecent Captivity contains its own internal settings for KFT restraints. This allows the user to select options specifically for captives, if desired. Please note that this mod only attempts to use restraints that actually restrict the captive in some way. Thus, it will not apply clothing that is purely decorative like corsets or stockings. In exchange, this mod includes several items that do not appear on the normal KFT leveled lists, including improvised blindfolds, amputations, and gags that change the captive’s expression. The user can optionally choose to have this mod obey KFT’s own MCM settings instead.
     
    Automated sex will only occur between the captive and their nearby captors. You will not see wandering traders, nearby settlers, companions, or random creatures using the captives (captor-faction animals like raider dogs and FEV hounds can be enabled though). MCM settings control the number of potential partners, gender of partners for captives, number of simultaneous scenes, distance at which captors in a scene detect player shooting, distance player has to approach before captives stop being used for a new scene, and more. Captives on furniture are designed to return to their furniture after sex.
     
    All of the above features can be enabled or disabled via MCM settings. Lastly, this plugin is ESL-flagged to avoid taking a precious ESP slot. 
     
    Precautions About Automated Sex
     
    What Are Weights?
     
    FAQ / TroubleShooting
     
    Known Issues
     
    Notes For Modders
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Working AAF installation
    -MCM
    -Commonwealth Captives
    -Kziitd Fetish Toolset
    -Daily Life of Hookers
     
    Thanks and Credits
    -Egoballistic for making Commonwealth Captives, KFT, and so many other fine mods.
    -kziitd for the custom KFT idles, for making KFT and Daily Life of Hookers, and for suggesting this mod’s concept in the first place.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
    -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
     
    Permissions
    Please seek permission from kziitd if you wish to make use of the included hkx files. All other assets are free to use for any purpose. No permission needed.

    18861 downloads

    Updated

  18. Commonwealth Captives - Russian voices

    Русская озвучка мода.

    383 downloads

    Updated

  19. Violate - Russian voices

    Русская озвучка мода. Голоса игровых персонажей похожи на голоса от студии cool-games. Все NPC-агрессоры имеют мужские голоса; жертвы игрока (которые сдаются в плен) — женские.

    710 downloads

    Updated

  20. Sex Em Up - Russian voices

    Русская озвучка мода. Поскольку ЭгоБаллистик поленился прописать реплики для разных типов НПС - не удивляйтесь, что мужчины разговаривают женскими голосами...

    317 downloads

    Submitted

  21. ❤️🔥 𝐌𝐀𝐆 𝐂𝐫𝐚𝐳𝐲 𝐖𝐚𝐬𝐭𝐞𝐥𝐚𝐧𝐝 - 𝐍𝐞𝐰 𝐌𝐚𝐠𝐚𝐳𝐢𝐧𝐞𝐬 🔥❤️

    🔥❤️ 𝕹𝖊𝖜 𝕬𝖚𝖙𝖍𝖔𝖗'𝖘 𝕻𝖊𝖗𝖐 𝕵𝖔𝖚𝖗𝖓𝖆𝖑𝖘, 𝕾𝖊𝖝𝖚𝖆𝖑 (10 𝖕𝖈𝖘) ❤️‍🔥
     
    📢┃𝐈𝐌𝐏𝐎𝐑𝐓𝐀𝐍𝐓┃𝐈 𝐦𝐚𝐤𝐞 𝐦𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬 𝐨𝐧 𝐍𝐞𝐱𝐭-𝐆𝐞𝐧, 𝐬𝐨 𝐢𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐭 𝐯𝐞𝐫𝐬𝐢𝐨𝐧 𝐨𝐟 𝐅𝐚𝐥𝐥𝐨𝐮𝐭 𝟒, 𝐢𝐧𝐬𝐭𝐚𝐥𝐥 "𝐅𝐫𝐞𝐞 𝐅𝐢𝐥𝐞𝐬", 𝐨𝐭𝐡𝐞𝐫𝐰𝐢𝐬𝐞 𝐢𝐭 𝐰𝐢𝐥𝐥 𝐧𝐨𝐭 𝐰𝐨𝐫𝐤 𝐜𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮.┃
     
    𝕁𝕠𝕦𝕣𝕟𝕒𝕝 ℙ𝕖𝕣𝕜𝕤:
    ✦ 𝟙. 𝔾𝕒𝕚𝕟 +𝟝 𝔸𝕔𝕥𝕚𝕠𝕟 ℙ𝕠𝕚𝕟𝕥𝕤.
    ✦ 𝟚. 𝔻𝕠 +𝟝% 𝕕𝕒𝕞𝕒𝕘𝕖 𝕒𝕘𝕒𝕚𝕟𝕤𝕥 𝔾𝕙𝕠𝕦𝕝𝕤.
    ✦ 𝟛. 𝕊𝕥𝕚𝕞𝕡𝕒𝕜𝕤 𝕕𝕠 𝟝% 𝕞𝕠𝕣𝕖 𝕙𝕖𝕒𝕝𝕚𝕟𝕘.
    ✦ 𝟜. 𝕊𝕡𝕖𝕖𝕔𝕙 𝕋𝕖𝕤𝕥 - 𝕀𝕟𝕔𝕣𝕖𝕒𝕤𝕖 𝕐𝕠𝕦𝕣 ℂ𝕙𝕒𝕟𝕔𝕖 𝕠𝕗 𝕊𝕦𝕔𝕔𝕖𝕤𝕤!
    ✦ 𝟝. 𝔻𝕒𝕞𝕒𝕘𝕖 𝕥𝕠 𝕊𝕦𝕡𝕖𝕣 𝕄𝕦𝕥𝕒𝕟𝕥𝕤 𝕚𝕟𝕔𝕣𝕖𝕒𝕤𝕖𝕕 𝕓𝕪 +𝟙𝟘%
    ✦ 𝟞. 𝕀𝕟 𝕤𝕥𝕖𝕒𝕝𝕥𝕙 𝕞𝕠𝕕𝕖, 𝕥𝕙𝕖𝕣𝕖 𝕚𝕤 𝕒 𝟙𝟘% 𝕔𝕙𝕒𝕟𝕔𝕖 𝕥𝕙𝕒𝕥 𝕪𝕠𝕦 𝕨𝕚𝕝𝕝 𝕟𝕠𝕥 𝕓𝕖 𝕕𝕖𝕥𝕖𝕔𝕥𝕖𝕕.
    ✦ 𝟟. 𝔽𝕖𝕞𝕚𝕟𝕚𝕟𝕖 𝕔𝕙𝕒𝕣𝕞! 𝕄𝕖𝕟 𝕒𝕣𝕖 𝕤𝕦𝕤𝕔𝕖𝕡𝕥𝕚𝕓𝕝𝕖 𝕥𝕠 𝕡𝕖𝕣𝕤𝕦𝕒𝕤𝕚𝕠𝕟 𝕒𝕟𝕕 𝕥𝕒𝕜𝕖 𝟝% 𝕞𝕠𝕣𝕖 𝕕𝕒𝕞𝕒𝕘𝕖 𝕚𝕟 𝕔𝕠𝕞𝕓𝕒𝕥. {𝕆𝕟𝕝𝕪 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕗𝕖𝕞𝕒𝕝𝕖        𝕔𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 - 𝔸𝕝𝕒𝕤, 𝕓𝕦𝕥 𝕤𝕠 𝕚𝕥 𝕚𝕤}
    ✦𝟠. 𝕃𝕠𝕔𝕜𝕡𝕚𝕔𝕜𝕚𝕟𝕘 𝕚𝕤 𝕖𝕒𝕤𝕚𝕖𝕣.
    ✦𝟡. 𝔸𝕗𝕥𝕖𝕣 𝕤𝕡𝕖𝕟𝕕𝕚𝕟𝕘 𝕤𝕠𝕞𝕖 𝕢𝕦𝕒𝕝𝕚𝕥𝕪 𝕥𝕚𝕞𝕖 𝕨𝕚𝕥𝕙 𝕪𝕠𝕦𝕣 𝕤𝕡𝕖𝕔𝕚𝕒𝕝 𝕤𝕠𝕞𝕖𝕠𝕟𝕖, 𝕪𝕠𝕦 𝕗𝕖𝕖𝕝 𝕔𝕠𝕞𝕡𝕝𝕖𝕥𝕖𝕝𝕪 𝕣𝕖𝕝𝕒𝕩𝕖𝕕 𝕒𝕟𝕕 𝕣𝕖𝕒𝕕𝕪 𝕗𝕠𝕣                     𝕒𝕟𝕪𝕥𝕙𝕚𝕟𝕘! +𝟚 𝔼ℕ𝔻, +𝟚 𝔸𝔾𝕀, 𝕒𝕟𝕕 +𝟙𝟝% 𝕏ℙ 𝕖𝕒𝕣𝕟𝕖𝕕 𝕗𝕠𝕣 𝕒 𝕝𝕚𝕞𝕚𝕥𝕖𝕕 𝕥𝕚𝕞𝕖.
    ✦𝟙𝟘. 𝕋𝕒𝕜𝕖 𝟙𝟘% 𝕝𝕖𝕤𝕤 𝕕𝕒𝕞𝕒𝕘𝕖 𝕗𝕣𝕠𝕞 𝕗𝕖𝕣𝕒𝕝 𝕘𝕙𝕠𝕦𝕝𝕤, 𝕤𝕦𝕡𝕖𝕣 𝕞𝕦𝕥𝕒𝕟𝕥𝕤 𝕒𝕟𝕕 𝕤𝕪𝕟𝕥𝕙𝕤.

     📌 𝐓𝐡𝐞 𝐦𝐚𝐠𝐚𝐳𝐢𝐧𝐞𝐬 𝐚𝐫𝐞 𝐬𝐜𝐚𝐭𝐭𝐞𝐫𝐞𝐝 𝐚𝐫𝐨𝐮𝐧𝐝 𝐭𝐡𝐞 𝐂𝐨𝐦𝐦𝐨𝐧𝐰𝐞𝐚𝐥𝐭𝐡,
    𝐛𝐨𝐭𝐡 𝐢𝐧𝐝𝐨𝐨𝐫𝐬 𝐚𝐧𝐝 𝐨𝐮𝐭𝐝𝐨𝐨𝐫𝐬, 𝐬𝐨 𝐲𝐨𝐮'𝐥𝐥 𝐡𝐚𝐯𝐞 𝐭𝐨 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞𝐦 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟 😃
     
    📌 𝐈 𝐝𝐞𝐥𝐢𝐛𝐞𝐫𝐚𝐭𝐞𝐥𝐲 𝐝𝐢𝐝 𝐧𝐨𝐭 𝐰𝐫𝐢𝐭𝐞 𝐰𝐡𝐞𝐫𝐞 𝐭𝐡𝐞𝐲 𝐚𝐫𝐞 𝐥𝐨𝐜𝐚𝐭𝐞𝐝 𝐞𝐱𝐚𝐜𝐭𝐥𝐲,
    𝐥𝐞𝐭 𝐢𝐭 𝐫𝐞𝐦𝐚𝐢𝐧 𝐚 𝐦𝐲𝐬𝐭𝐞𝐫𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮, 𝐛𝐮𝐭 𝐈 𝐚𝐦 𝐬𝐮𝐫𝐞 𝐭𝐡𝐚𝐭 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐝𝐞𝐟𝐢𝐧𝐢𝐭𝐞𝐥𝐲 𝐜𝐨𝐥𝐥𝐞𝐜𝐭 𝐭𝐡𝐞𝐦 𝐚𝐥𝐥. 💗🤪
     
    📌 𝐈𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚𝐧𝐲 𝐪𝐮𝐞𝐬𝐭𝐢𝐨𝐧𝐬 𝐟𝐨𝐫 𝐦𝐞❓ 𝐝𝐨𝐧’𝐭 𝐡𝐞𝐬𝐢𝐭𝐚𝐭𝐞 𝐭𝐨 𝐰𝐫𝐢𝐭𝐞, 𝐈’𝐥𝐥 𝐭𝐫𝐲 𝐭𝐨 𝐚𝐧𝐬𝐰𝐞𝐫 𝐭𝐡𝐞𝐦❗
     
    📌𝐈 𝐩𝐥𝐚𝐧 𝐭𝐨 𝐜𝐨𝐧𝐭𝐢𝐧𝐮𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐢𝐧𝐠 𝐭𝐡𝐢𝐬 𝐦𝐨𝐝. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐰𝐨𝐫𝐤𝐢𝐧𝐠 𝐨𝐧 𝐚𝐧𝐨𝐭𝐡𝐞𝐫 𝐦𝐨𝐝 𝐫𝐢𝐠𝐡𝐭 𝐧𝐨𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐢𝐝𝐞𝐚 𝐣𝐮𝐬𝐭 𝐜𝐚𝐦𝐞 𝐭𝐨 𝐦𝐞 𝐛𝐲 𝐚𝐜𝐜𝐢𝐝𝐞𝐧𝐭. 𝐈'𝐦 𝐭𝐡𝐢𝐧𝐤𝐢𝐧𝐠 𝐨𝐟 𝐜𝐨𝐦𝐛𝐢𝐧𝐢𝐧𝐠 𝐭𝐡𝐞𝐬𝐞 𝐭𝐰𝐨 𝐦𝐨𝐝𝐬 𝐬𝐨 𝐭𝐡𝐞𝐲 𝐰𝐨𝐫𝐤 𝐭𝐨𝐠𝐞𝐭𝐡𝐞𝐫. 𝐒𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐰𝐢𝐥𝐥 𝐰𝐨𝐫𝐤 𝐨𝐮𝐭, 𝐈 𝐭𝐡𝐢𝐧𝐤❗ 🤪
     
    📌𝐁𝐲 𝐭𝐡𝐞 𝐰𝐚𝐲, 𝐭𝐡𝐢𝐬 𝐢𝐬 𝐦𝐲 𝐍𝐞𝐱𝐮𝐬 𝐩𝐫𝐨𝐟𝐢𝐥𝐞, 𝐢𝐧 𝐜𝐚𝐬𝐞 𝐚𝐧𝐲𝐨𝐧𝐞 𝐝𝐨𝐞𝐬𝐧'𝐭 𝐤𝐧𝐨𝐰 💥
     
    👀 𝐓𝐡𝐚𝐧𝐤 𝐲𝐨𝐮 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐚𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧, 𝐚𝐧𝐝 𝐡𝐚𝐯𝐞 𝐚 𝐧𝐢𝐜𝐞 𝐠𝐚𝐦𝐞 𝐞𝐯𝐞𝐫𝐲𝐨𝐧𝐞! 🙋‍♂️
     

     
                                    
     

    2584 downloads

    Submitted

  22. More Ways of Washing

    Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge?
     
    Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time?
     
    Do you like washing in the rain or using a decontamination arch?
     
    This mod works in all PC versions of FO4 that are enabled for modding.  It has no Ba2 archives and does not have its own .dll file.
     
    More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays.  It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing.
     
    MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers.  MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard.  It also cleans cum overlays from the mod, Commonwealth Moisturizer.  Yes, finally, one soap to clean them all!  And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow.  All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu.
     
    But wait, there's more.  MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk.  All you need is a good rain and a bar of soap or super soap in your inventory.
     
    Is that it?  Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC.  Just aim and squirt to get them squeaky clean.  Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people.  Note:  You can craft a Thirst Zapper in the Chem Workbench.
     
    MWoW has been tested during its development by Marg597 (a dirt and soap afficienado).  However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet.  Just leave a comment in the discussion forum for the mod if you find anything odd.  Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it.
     
    Installation:  MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods.  The file is larger now (3.6 MB) than before because of the added texture file and animation.
    Load Order:  I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC.
     
    End of pitch Disclaimers:  MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded.  MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives.  MWoW may also wash off CWSS dirt layers but this feature has not been tested.  I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc.  It's a post-apocalyptic environment.  Shower at your own risk.
     
    Supported Mods:  If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus).  You do not need that mod to use normal Purified Water with the Super Soap.
     
    Helpful hints: 
    1.  Use the soap by dropping it on the ground and then activate it.
    2.  The shower in the rain effect might not trigger during the first 26 hours of game time.  You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting).
    3.  When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting.
    4.  Soap doesn't last forever.  You might need several bars on a road trip because sometimes they get used up.
    5.  You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby).
     
    Notes about updating from an older version to a newer version:
    A.  You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game.
    B.  The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4.  Try it in your current save and see.  We need more data but it did not work for our playtester, Marg597, until a new game was started.
     
    Future plans for this mod:
          No future plans for this mod.  Version 3.0 might be the last.  If I add anything else, it will probably be a new color of soap.
     
    Version Information:
    Version 1.4.2 was an ESP version and the first version of this mod. NOTE:  Filename was v 1.42 because I mistyped it.
     
    Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood).  Also had a small change to the washing finished message.
     
    Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3.  It was safe to use with saved games made using Version 1.4.2 of this mod (the original version).
     
    Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name).  It added an MCM so that you can disable the auto prompt for showering in the rain.  It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap.  It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM.   Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap.
     
    Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On.  There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name.  The customizable Hotkey issue with the ESL flagged ESP version was fixed.  NOTE:  This version was missing the MCM script.  That was corrected in Version 1.5.1.  If you are using Version 1.5.0, the MCM is not working correctly.
     
    Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed).
     
    Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench.  NOTE that this affects all workbenches in the settlement.  If you wish to place super soap into the workbench, drop it, and open your workshop build menu.  Use the store option while in that menu to put a dropped bar of soap into the workbench inventory.  I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version.  This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod.  Thanks to rubber_duck for this solution.
     
    Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum.  Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing.
     
    Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty.  This version also reverted the undressing function to only affecting biped slots 3-15.  AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing.  This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables.
     
    Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive.  The red push button gives you two options:  Wash Yourself and Turn On/Off.  When you build the arch in your settlement, it is turned off.  When you wash yourself, the arch automatically turns off when washing is complete.  I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld.
     
    Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap.  The water will be used up during the washing process.  NOTE:  Purified Water is not required to wash during rain showers.
     
    Older versions are maintained for people who want them.  It is highly recommended that you only download and use the latest version.
     
     
     
     

    160634 downloads

    Updated

  23. Commonwealth Slavers Whore House Exterior

    Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. This (allegedly) only happens if the collection quest has already started. You can either load a game before it started, or disable the mod for the duration of the quest. I couldn't test this because I made mod just as this quest was started, and the previous savegames were too old, so I never tested this, but JB tells me it should be working. I'll appreciate any feedback or confirmation on this.

    4235 downloads

    Updated

  24. Bettie Page Videos - Videos of the Wasteland

    These are files to be used with the Videos of the Wasteland mod for Fallout 4. There are four different videos. Each features model & dancer Bettie Page either naked or topless. None of these videos have sound.
     

    Created because I wanted adult Film Reels that worked with the Starlight Drive-In. The only ones that I found didn't fit the Fallout 4 retro vibe. The rest that I downloaded only work on the TVs and Projectors, not the Drive-In. So I made some myself thanks to the recently made utility AutoVideo by TheDestroyerOfWorlds. Also available on LoversLab . Two of the videos originally had audio, but one was overdriven and the other was modern music. Since I'd rather have my 'Dirty Blues' custom radio station playing instead, I went with video only.

    List of tapes

    BPStripCol - Color video of Bettie Page stripping from fully clothed to nude XBPDancing - Black & White video of Bettie Page dancing naked. Poor image quality BPModeling - Color video of Bettie Page modeling various outfits. BPBallTopl - Sepia video of Bettie Page topless playing with a ball. Requirements

    Videos of the Wasteland v2.6 with the Starlight Drive-In Module (if you want the Drive-In film reels)
    To Install

    Use Vortex or Mod Organizer 2 or unzip into the Fallout 4 Data folder

    882 downloads

    Submitted

  25. Transfer Settlements - Dark Tower Collection

    A collection of Transfer Settlements blueprints that are ideal fits for non-unique locations. Several settlements are basic and limited, so these blueprints provide a consistent design that leverages familiarity whilst allowing for high defence, population, and food production. The best part is that these structures are easy to make on your own.

    Details on the Dark Towers below:
    Adds a long three-storey building in an out-of-the-way location. First floor functions as a lounge with stores. Additionally, there is a dedicated medical facility with surgical bays. The second and third floors are dedicated to bunks, fitness, and washroom facilities. Typically the roof contains two fusion generators, an array of turrets, recruitment beacon, and water tank(s). Since a lot of these settlements occupy undesirable locations such as slopes, the base floor is doubled.  
    Note: These settlements were originally built using standard concrete pieces. However, I found that importing them caused a lot of issues, so I switched to Brotherhood of Steel pieces to give these builds a distinctive dark look.

    Some of the features of this build are:
    24–36 bunks. 90 to 185+ food. 450–833 defence. 200 power. 30–90 water. Tier 3 medical, restaurant, clothing, and general store. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power partially run through the ceiling of the first floor. Settlers have no trouble moving around the structure. Cat and dog included in the build. No visual glitches observed from this build, save for Longfellow's Cabin and Greentop Nursery. See below.
    Defensive Capabilities

    You may be asking yourself: that's a high defence number, but how effective is it in practice? Dark Towers provide elevated turret platforms, with several covering the same angle of attack. Where another structure blocks line of sight, additional turrets are added to ensure interlocking fields of fire.

    I chose Oberland Station as a test case against a sizable force. The attacking army consisted of:
    45 Legendary Super Mutant Overlords 9 Ancient Behemoths
    These were split into three teams (one north-east, south-east, and west of the tower) and spawned inside the perimeter for a single concurrent assault, rather than staggered waves. How long did it take to eradicate them?

    Under two minutes – without player involvement. Settlers barely had time to react, and the turrets handled the grunt work.
     
    Note: Fast-travelling into such situations can be hazardous to your health! Consider adding a fast-travel mat well away from the towers (ideally clear of known spawn points), or arrive inside the tower itself and enjoy the light show.

    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Enclave Remnants (for Longfellow's Cabin)
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components, railings, foundation liners, cooking station, and water pumps. Homemaker. Greenhouse elements, decorations, furniture, and miscellaneous objects.  
    Note: Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.

    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Erotic Art. Frames and pictures used throughout.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions. Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    General Setup

    Clear the area of rubbish, clutter, ruined homes, and brush. Follow location-specific instructions below for other details.
     
    Note: Import should be done with Stable settings and Workshop Mode enabled.

    Coastal Cottage
    Bunks. 24. Food. 120+. Defence. 620+. Power. 200. Water. 30. Instructions. Clean out the hole of all debris and clutter, clear out the area. Clean up the garage of clutter and scrap the damaged roof. The damaged home will mostly remain in place with straggling rear elements and the second level scrapped.
    County Crossing
    Bunks. 28. Food. 135+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home and settler shack, including the bunks. Remove the fire pits and hidden NPC sit markers. Lastly, either remove the tree or move it off the property line. Do not remove the power pole as the lines themselves will remain in place. For aesthetics, keep the post with the lantern in place.
    Greentop Nursery
    Bunks. 35. Food. 155+. Defence. 700+. Power. 200. Water. 60+. Instructions. Scrap the greenhouse and associated food production whilst maintaining the piping system for the greenhouse. Scrap the house and annex along with all contents.
    Note: You may end up with visual glitches when entering and leaving the rebuilt home.

    Longfellow's Cabin
    Bunks. 33. Food. 160+. Defence. 835+. Power. 200. Water. 60+. Instructions. Remove the shed surrounding the workshop settlement and clear into the treeline as far as pictured. Remove the boardwalk's surface, leaving supports and planks in place since export will provide a fixed version. Leave Longfellow's Cabin intact.  
    Note: Visual glitches have been noted when scrapping terrain on the path leading to Longfellow's cabin.
    Murkwater Construction Site
    Bunks. 28. Food. 130+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home, excavator, and wooden frame surrounding the settlement workshop.
    Nordhagen Beach
    Bunks. 28. Food. 125+. Defence. 530+. Power. 200. Water. 90+. Instructions. Clean out the shack as it will be repurposed as a workshop. Keep the power lines in place as the lines themselves cannot easily be removed.
    Oberland Station
    Bunks. 36. Food. 175+. Defence. 580+. Power. 200. Water. 90+. Instructions. Remove the fencing and clear the contents inside the switching station. This blueprint works around the train tracks.
    Outpost Zimonja
    Bunks. 24. Food. 130+. Defence. 470+. Power. 200. Water. 30+. Instructions. Remove all existing structures save the radio tower. This includes concrete floor elements. If you are running Companion Ivy, you can also remove the antenna itself, but maintain the base.
    Somerville Place
    Bunks. 31. Food. 185+. Defence. 720+. Power. 200. Water. 90+. Instructions. In addition to base instructions, clean out certain elements of the home as per the attached picture.
    Tenpines Bluff
    Bunks. 24. Food. 110+. Defence. 450+. Power. 200. Water. 30+. Instructions. In addition to base instructions, clear out the inside of the shack as it will be repurposed as a workshop.
    After Blueprint Import

    Confirm all defences and lights are on.

    Potential Issues

    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on-site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.

    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, and leading to a snap-back effect as you push through an area and are forced back by the invisible wall.

    Note: Whilst Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
    Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

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