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Transfer Settlements - Bunker Hill Institute Uplink Station 1.0.1


27 Screenshots

About This File

A Transfer Settlements blueprint that aims to explain why there's a satellite structure hovering over the Bunker Hill monument. It spruces up Bunker Hill to create a more vibrant marketplace and upgrades a few key buildings. Additionally the roof area of the main building has an additional two levels of living spaces to increase population levels.
 
Details of the Build
  • New structure has been built above the main building. It features two levels of living spaces, with a rooftop eating area and farm.
  • Rebuilt the scaffolding to reach a new living space.
  • Replaced the wooden structure near the main gates (opposite Kay's stall) to create a proper medical clinic. Features two surgery bays and a waiting area.
  • Replaced the flop house and turned it into a combination barber shop and three-unit accommodations.
  • Gutted out the inside of the main building and fixed up the damaged walls using a mixture of brick and retaining wall elements. The main space now houses every major shop, a singing settler and two dancers.
  • Added turrets on remaining structures to increase defence.
  • Added a small guard shack and armoury by the main entrance.
 
Note. This build assumes that Kessler handed you the settlement after the battle at Bunker Hill. Hence the trap door within the main structure is covered by a stage.
 
Key Statistics
  • 35 bunks.
  • 100+ food.
  • 940+ defence.
  • 540 power.
  • 60+ water.
  • Tier 3 Medical, Restaurant, Clothing, General, Armour, and Weapons stores.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Power mostly runs through conduits to minimise visible power lines.
  • Cat and dog included in the build.
 
Note. Bunker Hill is notorious for glitches that lead to a Crash to Desktop (CTD) scenario. While this build has been stable for me in the past, some mods may make this build unstable.
 
Requirements
 
Downloadable Content
  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Far Harbour
  • Enclave Remnants
 
Hard Requirements
 
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
 
Soft Requirements
 
Nice to Have
 
Unrelated But Useful
 
Setup
 
Clearing the area is relatively straightforward:
  • Clear out all clutter, brush, and trash.
  • Remove all bunks and existing stands. New elements will be added in.
  • Store any food elements, except for one corn plant. This will keep Kessler assigned to food.
  • Gut out the inside of the main structure, internal walls, including the makeshift roof and back walls, and a wrought iron fence. Be sure to maintain the trader stand.
  • Scrap the elevated structure to the right facing the Bunker Hill monument. Do not clear the junk walls.
  • Scrap the bar area/flop house. Do not remove parts of the foundations along the wall area.
  • Scrap the bridge leading to the wall. Stairs will be added to replace this feature.
 
A few elements cannot be scrapped normally, in this case you will need to do the following:
  • Go into the console.
  • Select the object (E.g., greeb on the roof).
  • Disable
  • MarkForDelete
 
Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.
 
Build a Transfer Settlements console from Power > Miscellaneous  in front of the statue.
 
Note. Import should be done with Workshop Mode enabled.
 
Tasks After Import
 
Confirm that all power has been restored as expected.
 
The default characters cannot be assigned to new stores by default. Select the NPC from the console and AddKeyword WorkshopAllowCommand to assign them to their newly improved spaces.
 
Notes on Imports
 
Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.
 
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.
 
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 
Note. This blueprint was tested with Transfer Settlements working under Stable.
 
Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
 
Notes on Power and Performance
 
These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.
 
Warning for Dynamic Lighting Users
 
If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.
 
Optimization for Complex Builds:
Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
 
Note. I cannot guarantee the above will work.
 
A Special Thanks To
 
Thank you to Caladon for creating the template that makes blueprints installable.
 
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
 
Updates
 
Version 1.0.1
  • Switched to Immersive Laundry.
  • Add shower facilities in the Barbershop, which was dropped when I moved away from Bring Your Own Pool.
  • Added a statue in the alcove on the first floor of the monument.
  • Minor tweaks.

 



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