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These Fallout 4 mods are of an adult nature.

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  1. Problems of Survivor

    Warning: Disgusting, sexist, humiliating and violent content!
     
    Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading.
    The mod includes hard choices on a universal scale and supports zero kill walkthroughs.
    There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options.
    Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1 (AAANWiamsissy for Nuka-World and AAAFHiamsissy for Far Harbor add-ons).
    The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content.
    POSScripts - for modders only!
    Lines of dialog: 19557 + 4298 + 1951.
    Put this mod at the very end of your modlist!
     
    Content:
     
    Contents of the Nuka-World add-on:
     
    Contents of the Far Harbor add-on:
     
    Requirements:
    Advanced Animation Framework (AAF) + animations;
    Extended Dialogue Interface (optional);
     
    Recommendations:
    F4z Ro D'oh to skip dialogues;
    Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues;
    Idiot Savant to Idiot Slut.

    Patches:
     
    Perks:
     
    Troubleshooting:
     
    Basil's Desat-English dictionary:
     
    Future plans:
    More dialogs; More quests; More situations; More followers; More filth.  
    Permission:
    Do what you want with the mod.

    170562 downloads

    Updated

  2. Classic Erotic Art Retexture and Modder Resources

    An AI-generated retexture pack for the Erotic Art mod, replacing all 575 images and 36 magazines with theme-specific variants.   Note: Only one version of the mod is available here due to the 200MB file limit. For more options and full modder resources please see the Nexus Mods version of this mod.   This retexture pack was designed with the following goals:   Create a more classically erotic image set. While there is some nudity, the overall tone aims to be artistic or playfully cheeky. Align the aesthetics with the 1920s–1950s era. This includes more voluptuous models in later periods. Keep collections thematic and consistent with the original mod. You will not find Roaring Twenties images outside of their proper collection. Make the images blend naturally with Fallout 4's art style.   Collections included:   Behind Closed Doors. 29 image. Boudoir. Bound. 38 images. Fetish attire: harnesses, leather, corsets. Cat's Meow. 61 images. Roaring Twenties / Flapper culture. Decibelles. 11 images. Singers & entertainers. Nautica. 63 images. Yachts & nautical themes. Rub-a-Dub-Tub. 44 images. Bathroom, shower, bathtub. Senior Service. 95 images. Naval uniforms and settings. Surf & Turf. 102 images. Beach and pool. Taking Notes. 43 images. Secretaries in various poses. The General's Quarters. 91 images. Military uniforms throughout history.   Variants   The pack comes in three ageing variants, all designed to look like found material:   High — Strong ageing with fading and yellowing. Mid — Balanced ageing without excessive loss of detail. Low — No ageing, closest to the original AI images.     On Lovers Lab there's only the mid-tier aging available as loose files due to file size limits. For full archive Loose Files and BA2 formats (compatible with all versions of Fallout 4), please visit the Nexus Mods link. The BA2 version also correctly masters the original Erotic Art mod so mod managers will warn you if the base mod is disabled or removed.   Requirements   Erotic Art and its associated requirements.   Installation   Download parts 1 through 4 of the mod and install as a group. Alternative you can merge the archives into one/   Collection Guide   A quick guide to help you see the breakdown of the images, including orientation and dimensions. These are tied to the original Erotic Art mod.   Behind Closed Doors (Heroine's Desires) Landscape 3-2. 6 4-3. 4 Portrait 2-3. 15 3-4. 4 Bound (Classy Erotica) Landscape 3-2. 9 4-3. 6 Portrait 2-3. 8 3-4. 15 Cat's Meow (Friar's Lantern) Landscape 3-2. 15 4-3. 9 Portrait 2-3. 19 3-4. 18 Decibelles (Vault Series) Landscape 3-2. 4 4-3. 7 Portrait 2-3. 5 3-4. 2 Nautica (Sex Arcade) Landscape 3-2. 22 4-3. 10 Portrait 2-3. 31 Rub-a-Dub-Tub (Paradise Falls) Landscape 3-2. 3 4-3. 1 Portrait 2-3. 27 3-4. 13 Senior Service (Frolic) Landscape 3-2. 10 4-3. 6 Portrait 2-3. 35 3-4. 44 Surf & Turf (Cat'a Paws) Landscape 3-2. 42 4-3. 3 Portrait 2-3. 43 3-4. 14 Taking Notes (Carnal Desires) Landscape 3-2. 31 4-3. 9 Portrait 3-4. 3 The General's Quarters (Lust) Landscape 3-2. 26 4-3. 20 Portrait 2-3. 19 3-4. 26 Modders & Resources   The full tool-chain and source files are available for remixing or use in other mods. They are licensed under the BSD 2-Clause License (code/tools) or CC0 (images & data). Full modding resources are available on Nexus Mods.

    228 downloads

    Updated

  3. Fusion Girl In-Game Slider Presets

    This is a conversion of the BodySlide Presets for Fusion Girl 1.89 to be used in LooksMenu.  This allows you to use the same presets available in BodySlide with ZeX In-Game Sliders via LooksMenu.
     
     
    REQUIREMENTS
     
    ZeX - Fusion Girl 1.89 ZeX In-Game Sliders 2.0.0 LooksMenu Fusion Girl body built with FusionGirl-ZeroSliders preset & Build Morphs checked  
     

    527 downloads

    Submitted

  4. Floozy Furniture RU

    Только перевод Floozy Furniture, сам мод по ссылке.
    Позволяет строить рабочие места для шлюх, где они 24 часа будут принимать разные позы(встроено) и торговать бухлом, автоматически меняя наряды.  При наличии НАФ или ААФ с ними можно потрахаться. Если поставить мод того же автора на посетителей поселений, то можно создать и нормально работающий бордель. (а то все, имеющиеся здесь, моды на проституцию НПС, это лютый ПЦ)
    Отдельно добавил архив с коррекцией особо вырвиглазных текстур, ну и часть из них "разрисовал".
     
    В процессе эксплуатации выявилась пара ошибок
    1 Примерно трети рабочих мест аффтырь забыл добавить ключевое слово запуска анимации. Соответственно, назначенные на них шлюхи просто тупо топтались перед станком.
    2 Обычные кровати были названы(и, соответственно, переведены), как рабочие места.
    Для исправления заменить esm.
     
    Добавляю переводы свежих модов того же автора Settlement Visitors 2.0 и Vulgar Settlers and Visitors 2.0.
    Первый добавляет посетителей, шарахающихся по поселениям и занимающихся всякой ерундой. Их можно нанимать. Частичная альтернатива НПС-тревел, не создающая его проблем.
    Второй неплохо заменяет всякие "автономии", опять же не вызывая их проблем.
    В общем, все три мода взаимодополняют друг друга.
     

    632 downloads

    Updated

  5. (EAP) Extended AAF Patch

    This is a fix and update of the Ultimate AAF Patch from Ulfberto.
     
    Changelog:
    Support for almost all animation packages. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders. The unified animation naming system forms an ordered list in the AAF wizard. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching. Fixed twitching in T-pose or a freeze when switching animations where it possible. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. EAPMoans now use lip animations when moaning. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files). Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations. ESP are flagged as ESL whenever possible.  
    Additional information for animation creators:
     
    SAMFormerNG v2.7:
    The script has been modified. This may be fixed the issue with it freezing. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus/StickToVagina/StickToAnus". For example, morphs added by CBBEVagMorphs. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log. The LooksMenu morph "Anus Spread"=0.542 is now applied to AM/ABody bodies, and the SAM adjustment "EAP_BT_AnusSpread" is applied to BT bodies.  
    Hard Requirements:
    Working AAF v1.5.5 or later sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual". Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM. SAMFormerNG v2.1 - automatic application of SAM adjustments. Works on OG/NG/AE. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations. Vioxsis Strap-Ons (ZeX Bones fixed) v4.0 - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons.  
    Soft Requirements:
    Fusion Girl body - recommended female body which supported ZeX-skeleton's NSFW bones. BodyTalk - recommended male body. AAF Creature resources 1.1.6-1 (recommended) or The Ultimate AAF Patch - required for animations with creatures. NSFW Sound Pack 3.0.1 - voices for creatures and "Gray 50SoF". QUAAF Balanced v1.7e03/1.7e05 - balancing the voices used in animations. Furniture XML for AAF - for registration additional workshop furniture. Outfit ReDress Fix (OG/AE) - Engine bug fix to prevent NPCs from defaulting their outfits. Virgil Needs Happiness - NSFW bodyes for Virgil and Swan.  
    Supported Sex Animations:
    AAF Darthroman creature pack AAF Creature Pack Release Version 3.01 AAF DLC Creature Animation Pack (Beta v0.1) 0.1 AAF BP70s Fallout 4 Sex anims 2.8 Allnarta AAF Animations Brave's Animations 1.3 C.H.A.K. Animation Pack 1.15 Crazy6987 - Sex Animations Gun Version Four-Play Animations by Crazy6987 1.3 Farelle Animations for AAF FO4 Animations by Leito 2.1b Gray 50 Shades of Fallout 4 Rain Maker animations 1.0 RohZima Fallout 4 Sex Animations for AAF RufGT's Atomic Lust RufGT's Mutated Lust 1.4 RufGT's Old Animations RufGT's Raid My Heart SavageCabbages My Animation Pack 1.3.0 Snapdragon animations Spicy Altered Biped Animations 1.00 Spicy Altered Creature Animations 2.00 TBOS Bedroom Hymn TortureDevices 2.22 Vadermania AAF animations 1.1 ZaZOut4 V0.0.3.3  
    Supported Pose Animations:
    Daily Life Of Hookers 1.1.0 IceStorms Poses 1.6.0 Just a pose mod Lesbian animations RohZima Fallout 4 Poser 0.75 Real Animated Poses Slave and Model Poses SM2 (ESL version)  
    Additional support:
    Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use  "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too". Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them.  
    Installation:
    Automatic - FOMOD installer. Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization. Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile.
    Credits:
     

    24155 downloads

    Updated

  6. RWR Radio Station (Player's House + Lagertha's Companion + New Quests)

    Hello everyone!
    IMPORTANT!
    ====================================================================================
    ❥ I've finally updated this mod. The main focus has been on developing storylines and NPCs. Now, there's Lahn, a completely different character (companion) named Lagertha. She's also a fugitive from Nuka World, a former raider from the Operator gang. She now lives in her radio station and sells Nuka World junk.
    This mod features three storylines that will develop as you interact with the main character, Lagertha.
    A new hostile faction has appeared in the Commonwealth (for now, it will only be present in one quest where you
    need to kill several of them).
     
    ❥ Merchant Greta will appear briefly in the Commonwealth during the first quest, then return to Nuka World. Merchant Cooper will also be in his old spot near the cart in Cambridge, unchanged. You'll meet everyone as you progress through the first quest. The quest begins with a radio signal, but only in the Commonwealth (which is logical). Next comes the quest to find Lagertha's friend and destroy the Nuka World raiders. You'll learn everything as you progress.
    Overall, a great deal of work has been done; anyone who's played this mod before will understand that everything is completely different.
     
    ===========================================================================
     
    ❥ I present to you my work. I created a radio station, RWR, inspired by my previous radio station, Dark RWR FM+. This mod contains the radio station itself (a building/room), which can be used as a "player home." There's also a workshop, and you can add your own customizations using various Chaos mods and much more.

    ❥ The radio station itself features a character named Lagertha, a merchant who escaped from Nuka-World.
    Also wandering around the radio station is a merchant named Greta (a member of the Operator gang from Nuka-World). This is Cooper's house (the owner of the Cambridge trading post), an NPC you'll meet during a short quest that begins when you leave Sanctuary Hills and head to the Red Rocket, where you meet Dogmeat. From here, the quest begins, leading you along the signs to the RWR radio station itself.
     
    ❗IMPORTANT❗ - If the "Strange Radio Signal from Nuka-World" glitches, I recommend heading to the Red Rocket and listening to the holotape; it's on the workbench. The quest will definitely start.
     
    There's also Greta's house, located in Nuka-World, near the Operator base. Greta herself trades not far from the base.
    Anyway, that's how it all turned out! Don't judge me too harshly.
    I also built a new house in Diamond City. It's located next to the Diamond City radio station. The house isn't completely finished, but it's a good place for the Player to relax. I placed a Looks Mirror in the bathroom; you can change the player's appearance if you wish.
     
    Thank you for your attention, and I hope someone enjoys my work. Let me know if anything happens or if you encounter any issues (I might have missed something).
    This is a βBETA version. The mod's core features are complete, but a few minor details may still be unfinished, like the house in Diamond City. Overall, the mod is playable.
     
    By the way, I've fixed the scripts for Lagertha's companion since the previous version. Now, the Lagertha search and Bleeding abilities work properly without causing lag. I also fixed the script where Lagertha changes into her raider outfit when you visit Nuka World. I also made some minor script tweaks. I added a new costume for Lagertha (it's exclusive to Lagertha). If you accidentally remove her clothes, you can use a holotape to restore her default outfit. You can also randomly change Lagertha's weapon in the holotape under certain conditions. That's all I wanted to say, I think.
     
    ===========================================================================
     
    ❥ If you liked my work, don't forget to like it!
    ┆ ⤿ 💌 ⌗ My Discord channel. Join us, let's chat!
    ❥ And if you'd like to support me financially, you can do so here: ⁠♡ SUPPORT COOKIE ⁠♡
    ❥ You can listen to my music on my YouTube channel, covering Fallout and more!
    💖💗🥰💞 Thank you all for your attention, and goodbye!
























    666 downloads

    Updated

  7. Animated Tentacles: The Walking Dongs: Goldblum '86

    For anyone who wants to get rid of the green screen hypno effect: Go to Interface and delete the AnimatedTentaclesMenu.swf file. This will break the scripting for the hypnosis effect however, effectively making all hypnosis creatures regular "you bump into it to get it to violate you" creatures.
     
     
     
    Animated tentacles has returned to the Lab, with a vengeance! I present to you Animated Tentacles: The Walking Dongs!
     
    Moderators I have reached out to _snapdragon in regards to updating this file and am awaiting a response. Update have got the go ahead from _snapdragon to keep developing this fork of Animated Tentacles.
     
    This is not just a reupload, I have added the ability to build the tentacles in the workshop for you to terrorize your settlers with. In addition to the tentacles you can “build” several other creatures that utilize the aggressive tentacle functionality to “help themselves” to anyone who gets too close.  
     
    Available players are
    -Goris the Deathclaw
    -Reggie the feral ghoul
    -HandBanana Dogmeat’s cloned cousin
    -Melvis the mirelurk king
    -Priscilla the mirelurk queen
    -FISTO the protection
    -Get in your Gutsy the Mr. Gutsy (Sometimes fails to start animations)
    -Mean Joe the super mutant
    -Heavy D the super mutant behemoth
    -Jake the wolf from statefarm
    -Jeff the Bloatfly
    -Draq the Bloodbug
    -Harambe the Gorilla
    -PigRoach the Radroach
    -Bambi the Radstag
    -Winnie the YaoGuai
    -Passive tentacles, regular, brain, plant, mechanical
    -Aggressive tentacle, regular, brain, plant, mechanical 
    -Hypnotic brain tentacle
     
    For the creatures that are not tentacles to do anything you need to have animation packs installed that have animations for them I use Leito’s, savagecabbages, bp70s, atomic and mutated lust, vadermania, and the creature animation pack by Darthroman.
     
    Also for the creatures to have genetalia you need the aaf creature resources pack installed.
     
    The menu to build them should appear at the end of your settlement build list as it is injected via quest script.
     
    I can only support this for minor bug fixes at this time as I'm still working to get my other mod The Fun House feature complete but I am interested in adding more creatures to the list in time, and hopefully finish the quest _snapdragon started.
    If you run classic holstered weapons you will get crashes to desktop if you do add the actors to the excluded npc list for classic holstered weapons through its ini file. I have included the file in the CHW Crash Fix folder in case you need to use it, it covers all of the creatures I have added to the settlement menu.
     
    Sometimes AAF will queue up the wrong animation causing it to fail to start and sometimes the animation will fail to start if the actor is moving too fast.
     
    Let me know if there are any problems in the support thread, like I mentioned before it's a one perv show over here so work with me while I get this up and going.

    23778 downloads

    Updated

  8. Lore Friendly Magazines [Live & Love, Wasteland Survival Guide]

    Welp, I'm back. 
    After posting the Vault Posters, I sort of got a renewed zeal for re-doing the magazines.
    For me, being near lore or lore-appropriate is the most important element for anything I add into the game.
    For these, I finally found art that I thought was perfect so I kind of just dove in and wasted 2 weekends on this. I used Lomien's Editable Comics and Perk Posters as a base but even that required a lot of cleaning up.
     
    This will replace Live & Love and the Wasteland Survival Guide.
    While I've seen them in-game and checked them in the CK I have not managed to see them in the Loadscreen because of the ridiculously high amount of things that can show up on the Loadscreen. I reloaded 50+ times in 2 sittings and still couldn't get a single magazine to show up. Because of this, I don't know how the High Res Magazines look in-game but they should be fine....
     
    I'm not sure if this will have additions in the future. I have to find an art style I like that also FITS the magazines I want to replace.
    I love the rough, hand drawn magazines in the game like Tales of a Junktown Jerky Vendor and Scav Magazine but I haven't found art that fits the style that I actually like that also have enough pieces to use for multiple magazine covers.
     
    ALSO, You don't need the PNGs file, that's just for people who want to see all the magazine covers in their full glory or something. If you use the covers elsewhere be sure to credit the respective artists properly, even though it's highly edited, the base art is still theirs.
     
    Live and Love, Art by Erenisch
    Wasteland Survival Guide, Art by BenMorbez
    There are links in the included txt.

    514 downloads

    Submitted

  9. Lore Friendly Vault Posters + Calendar

    This might be the only post I ever make, idk.
    I made these years ago after seeing something similar. I'm all for NSFW but I prefer it to be a bit lore friendly so the edits that use anime girls are just not for me. 
    I recently re-installed and found these old posters as I was combing through my F4 Save Storage so I thought I might as well share with whoever. Making these annoyed the heck out of me, especially cleaning up the cutouts so they really fit the poster circles. I'm especially proud of the "America Lives in You" poster. I thought someone else might enjoy the fruits of my labor.
     
    It's an NSFW recreation of the posters you can use in Vault-Tec Workshop, including the Vault Tec Calendar.
    They're just textures. Drag and drop with the Mod Manager of your choice. It's pretty easy to see if it's working by just checking the poster on the side of the fridge in your pre-war house.
     
    There are clean and dirty versions. I'm actually not sure if the calendar is a deco object in the workshop, might need something to add it but I don't recall what.
     
    The art I used is from a particular NSFW Fallout parody game but I'm not sure I can mention it here. 
    If the original creator (of the game/art, Not the posters) or whoever wants to take it down then whatever.
     
    I recall that the original posters from Vault-tec workshop actually have a weird floating issue where they're not flush with the wall by default (Might have been caused by my bloated mod folder, idk). I'm not sure if this was fixed in the interim, I doubt it, but This Dupe by Siles (actually don't know why this exists) seemed to fix the issue back then.
     
     
    If anyone knows some Lore Friendly Magazine/Posters mods that don't use anime girls, and preferably not GenAI, then I'd love some suggestions.
     
    Edit:
    Also, yes, the art is from a parody game called Fall:Out and can be found on Patreon under Dvoika. It is VERY early in development so feel free to support the creator if you want to see that game finished.

    755 downloads

    Updated

  10. The Fun House - Put it in reverse Terry!

    Preramble
    Hello, This whole thing started with me waiting for someone else to create this and after YEARS of waiting nothing ever came from it. As many a great villain said to their henchmen “If you want something done you gotta do it yourself” and here we are. The main purpose was to create a buildable gloryhole for you and your settlers to use, and I originally intended to create my own assets for this purpose(Those are still in work BTW). In the mean time I have decided to give you all an amuse-bouche and deliver a buildable Money Hole from the BarbarousAddon. The money hole is craftable, you can assign settlers to “hang out” in it and its able to be used like a piece of furniture to play the really cool AAF animations from the BarbarousAddon. The best part is you can use it over and over and over unlike the one time, fun time from the original addon. If you made it this far thanks for reading a madmans ramblings and have fun.
     
    TLDR: Made it so you can craft the BarbarousAddon money hole and use it as “Fun time” furniture in your settlements.
     
    Requirements:
     
    AAF to assign actors to the furniture and play the animations
     
    Where can you find it?
    - Its under the first settlement crafting menu that typically houses the quest craftables like the minutemen artillery.

    Known issues
    -For some reason creating the collision caused the money hole is able to be picked up and moved by the player. I have not tested if this messes with the functionality of it but you should probably just store it and replace it.
    -No sound effects. They werent built into the original money hole animations so they wont play on the original money hole animations.
    -The player plays the sit idle animation. At the moment NPCs will run to the Money Hole and stand near it but dont play the sit idle animation immediately. If you wait in a chair or reset the cell they hop on in the money hole.
     
    Developer notes
    -There currently is no automation built into this. To play the animations you have to use AAF to select your two actors and set the glory hole as the furniture. \
     
    -This was built for and tested on a version of Fallout 4 that has not been updated to the NG or AE version. I have no plans to develop for or update this to support those versions of Fallout 4. If you want to update this for those versions you have my blessing to do so. Also if you want to take this file and update some stuff on it to make it better please go ahead. I'm a one perv show over here working with limited time and I will take any help I can get. Let's make this mod the best we can together!
    I should also say I work with AAF not NAF or IAF so if you want to make a fork for those animation frameworks go ahead and do so.
     
     

    12832 downloads

    Updated

  11. Beta AAF Family Planning Enhanced with Voiced Dialogue (Adds sound files and some new dialogue to EgoBallistic's mod)

    This mod revises and adds sound files to EgoBallistic's original mod AAF Family Planning Enhanced Version d2021.12.14.  There are no changes to the way the mod is installed or the way it functions so use EgoBallistic's mod page for instructions on how to install and use Family Planning. 
     
    Disable his original mod if you use this version.
     
    This mod does not work with InvictusBlades' version of Family Planning Enhanced.  Because this mod changes the scene dialogue in the Family Planning .esp file, you cannot simply copy this mod's sound files over to InvictusBlade's mod.
     
    This mod adds voiced dialogue for all doctors, including settler doctors, in the base game.  It does not cover DLC doctors (Teddy Wright in Far Harbor and Mackenzie Bridgeman in Nuka World) yet.
     
    This mod adds voiced dialogue for fathers in the base game including super mutants, even Strong.  It does not cover raiders, scavengers, gunners, triggermen, ghouls, or the BoS yet.
     
    This mod is a beta.  It works great for me, but I'm sure we will discover bugs when other people use it.  I created it because I wanted to hear my dialogue with the doctors.
     
    Voiced dialogue created using Elevenlabs.

    613 downloads

    Updated

  12. Alpia Slave Tats Port - Fallout 4

    Alpia Slave Tattoos - Fallout 4 port (again)
    Yeah this thing used to be deleted, more about this at the bottom of the description
     
    This mod adds... a lot of tattos, made By Alpia, into fallout 4's looksmenu system!

    uhh dirty plug, follow me on bsky for my screens :3
    >>preety women here<<

    Unlike in skyrim all of these just appear in your looksmenu's overlay tab because there isn't a folder system for it or anything like that, so its annoying to navigate, im sorry for that
     
    Tattoos are 4k with the face ones being 2k in size.
    After unpacking the file size is about 13 gigabytes so i suggest you head to the properties window in explorer and select the advanced option in attributes, then select compress folder and apply
     
    The face tattoos will ONLY work with 2k faces unless you decrease their resolution through photoshop or something
    spicydoritos actually came around and posted the 1k face textures in the thread, its the first message in fact, if you download it make sure to thank them cus i couldn't be bothered to downsize the textures lol


    This modpack does NOT have the recently added tats, as this was made over a year ago, maybe ill do them one day

    Credits:
    Alpia - duh, made the thing, i just ported it
    JB. - helping me understand the overlay system with me using his mod as a template for this
    Mzmoro - letting me rant about f4's shitty overlay system
    Chatgpt - writing a powershell script that made the .json for looksmenu (yes it was vibecoded, yes it would've been faster to make it myself rather than fixing its trash script)
    SpicyDoritos - Making a 1k version of the face tattoos on the original upload of this mod's page (im sorry i deleted ur work)
    InvictusBlade - adding support for this into his random overlay framework (again, before i deleted this)

    now, for the elephant in the room
    this mod was originally deleted due to me having concerns about the morality of spreading it, i was also pressured into it by someone i won't name.
    However, that passed and now i wish to reupload the mod, not even because its mean to the people that worked on this like alpia and spicydoritos, moreso because i hate when mods dissapear from the internet only to be shared among select few, so like, heres the thing
     
    oh and no i won't share the preset, i did that once and someone told me they made my character pregnant. never again 😭
     

    1303 downloads

    Updated

  13. Sexual Harassment +

    What is this?
    A fork of the "Sexual Harassment" mod with an additional features.
    Are you tired of turning the "approaches" feature on and off? Does it annoy you when a harasser disrupts normal gameplay? Have you ever forgotten to turn the feature back on?
    Well, this mod provides a solution to that problem. To get rid of an unwanted harasser, simply draw your weapon just before they approach.

    New features:

    1) When the dialogue begins while your weapon is drawn, new dialogue options become available:

    IMPORTANT:  you need to draw your weapon before approach (when you see hint that someone is watching you). Weapon doesn't need to be aimed at NPC, you just need to have it unholstered. 

    [FOCED END] - it forces harasser to flee and harassment ends, a failsafe option to simply get rid of harassment instead of turning mod off.
    [AIM WEAPON] - you can ask aditional questions and agree to harasser terms eventually. - This is default, lore friendly dialogue you should choose for immersion.
     
    Devious and collar master approaches doesn't have those options for obvious reason.

    2) No Harasser approach while in workshop mode

    3) No buttslap dioalogue.
    Because some mods out there makes butt slap very frequent, i removed dialogue after this event. If player activate molester, he will just say some comments.

    4) Molestation skip 
    If you have a lot of clothes on you (Vtaw) and molestation scenario takes forever to get you uindressed, you can now give up and skip to last scene.



    I decided to create a fork because it can be installed alongside the standard version of SH, and you can switch between them at any time.
    I have @TwistedTrebla’s—the author of the original mod—permission to create this fork.
    All credit goes to the author of the original mod, who created one of the best NSFW mods for FO4.

    Known issues:
    - voiceover mods no longer compatible. Unfortunatelly I needed to change some dialogue otions, expect some problems with standard voiceover mods.
    I plan to make new voices for this mod in future as soon as I finish changing dialogue options.

    How to use:
    Install as seperate mod, disable original SH.
    Mod should be before Pervert in load order (same as standard FPSH)
     
    Thanks to all ppl that helped me test this mod. You are great support and source of ideas!
     
     
     
     

    7156 downloads

    Updated

  14. High-heel Mules & Footwear for Fusion Girl

    It's a sunny day in the Commonwealth again!

    Here comes a small selection of summer heels, 10 styles with color options for each (material swaps available).
    As a bonus, 2 custom stocking sets in 2 colors are made to fit the high-heel shoes (plain, fishnet)

    The footwear comes in the body Slot 33, with a modified feet geometry of Fusion Girl.
    Skinning around the ankle was modified to somewhat enhance the geometry in poses and animations.
    Wearing these, the female character has properly adjusted (beautified, I hope) toe shapes, arches, ankles and slightly longer nails.

    Along with the FG skinning modifications, I've managed to fake the effect of a dangling "strapless" shoe, which is noticeable with certain animation packs that move the toe bones (including walk, sneak etc.). In my opinion, it looks a tad more realistic during gameplay, although the mesh stretching or clipping will be noticeable on close-up shots at extreme angles.

    The items are available at the Chemstation Workbench under BurgirInhaler Mules.

    TECHNICAL DETAILS:
    - 1024x1024 and 512x1024 textures (seriously, you don't need 4k maps for clothing)
    - Loose files (make sure you have these enabled for your game instance)
    - ESP with the addon mod
    - BodySlide files included
    - Support for high-heel sounds (mandatory masters!)



    HARD REQUIREMENTS:
    - ZeX Fusion Girl body
    - BodySlide and Outfit Studio (I do not provide tutorials for morphs/clothing building)
    - High Heels Sound - Fallout 4 Edition (standard and clicky sounds)
    - Barefoot Footstep Extended (for flip-flop sandals)
    - Fallout 4 High Heels System (height configs provided in my mod)


    RECOMMENDED:
    - New High Heels Sound Library (better sound samples)
    - Ultimate Outfit Menu OR Screen Archer Menu to give yourself the items (BurgirInhaler's Mules)

    Remember to check your load order to make sure the ESP is enabled after updating!


    If you'd like to use these in your own mods, create patches etc. - go ahead. All I ask for is a little credit if you enjoy my work. :")




    Changelog:

    v.1.0.1
    - ESP cleaned up and updated with Chemstation entries (credits to @JB.)

     v.1.0.2
    - Added a new non-platform model ("Flower Walnut", "Flower Birch")
    - Added ground objects for all variations
    - Fixed the straps' skinning on the "Thong" models

     v.1.0.3
    - Added a new  model ("Fluffy Bakelite", "Fluffy Pearl")
    - Added stockings as a separate items (plain and fishnet)
    - The stockings support material swaps to black or white options


     v.1.0.4
    Due to the changes in the ESP you might need to re-equip some items.
    REPLACE THE MOD COMPLETELY AND BUILD THE MORPHS for this update.

    - Added 2 new models (Platform Thong, Platform Strap)
    - All color variations are now working as material swaps (can be done for free at the Armor Workbench or using SAM etc.)
    - Added a Slider Group for BodySlide to navigate to the items easier
    - Fixed a few clipping issues on the plain stockings
    - Renamed the in-game items for convenience
    - ESP cleanups

    V.1.0.5
    - Added 2 new models (Flip Flops Flat & Platform) with 5 color options (not meant for stockings)
    - In-game heights for all the footwear slightly adjusted to counter the ground clipping in idles (+0.1)
    - BFE is now a Hard Requirement for flip-flop sandals' sound FX
    - Hotfixes - Missing textures on ground objects and a wrong chemstation entry for an item

    V.1.0.5
    - Added a light ESP patch for the high-heels to use IceStormNG's sounds if you have their mod (I can highly recommend it)

    V.1.0.6
    - Added a new model (Stripper Clear) - tall mules with transparent, acrylic sole and 5 trim colors
    - Updated the IceStorm's Sounds patch for the added heels
    + Hotfix - added Ground Object

    1234 downloads

    Updated

  15. Horny Companions

    This is a very lightweight mod that lets you have sex with your companions.
    Craft a Bouquet of Affection (1 Ash Blossom, 1 Bloodleaf, and 1 Hubflower) at a chemistry station, equip it in the thrown item slot and talk to a romanced companion to unlock new explicit dialogue options. It works without romance with Cait, John Hancock, and all non-romanceable companions (Codsworth, Strong, Nick Valentine, Deacon, X6-88, and Dogmeat (you can pet him as a bonus from me). The Bouquet of Desire (3 cloth, 10+ Charisma) allows you to open the same intimate dialogue with any companion, regardless of their romance status.
    If Cait is nearby, you can try convincing your companion to have a threesome with her.
    Successful sex grants the Lover’s Embrace perk.
    AAF is optional, but without it, there will be no animations, so what's the point?

    2748 downloads

    Updated

  16. FOLON AAF Sexual Harassment patch

    Just a small patch between FOLON and AAF Sexual Harassment. It is nothing much and I know that the vast majority of people here are capable of doing similar patch themselves. But it was surprising to me that nobody actually posted a compatibility patches between FOLON and AAF mods so far, despite FOLON being published a year ago. I was hoping authors of major AAF mods would do it, but some of them have not been here for a while. And I get it, everyone is trying to get on with their lives, especially with current economic situation in the world. However, FOLON is a big thing, definitely bigger than whatever the F Bethesda was trying to do in April of 2024. Therefore, I decided to make a patch for SH myself. Should an event occur where twistedtrebla will decide to make a proper patch, then I will take this one down. 
     
    Requirements: Fallout London and  [AAF] Sexual Harassment v1.20.4
     
    What changed compared to original.
    Added FOLON humanoid races the list of races available to Sexual Harassment quests. 
    Changed some dialogue lines in quest, so they would fit in realities of London. Nothing much really, just word "caps" was replaced with "tickets", "Commonwealth" replaced with "London" and so forth. 
    Changed a bit quest "Pulic Service in Diamond City". In original mod when protagonist would end up being collared, her master eventually would issue a quest where she has to go to Diamond City market and service 5 people there. In this patch quest would point to Trafalgar Square in Eastminster. You just have to stand in a triangle between Edge of The World, School and Surgery, basically behind Nelson's Column. 
    Moved NPC Johny Hacker from DugoutInn in Diamond City to Adandoned restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
     
    Possible problems with the patch:
    In original mod kids are excluded from any kind of quests and interactions of the mod. So I in similar fashion I excluded Thamesfolk kids (Folon_RACE_ThamesfolkChildRace) from quests as well. However, due to some unknown reason, FOLON team made Thamesfolk kids the same race as adult Thamesfolk (Folon_RACE_ThamesfolkRace). Which means that technically they are adults, just in 0.75 scale of adult. It is true as of 1.02 patch of FOLON and I hope it will be resolved in future. So yeah mind that, good thing there are not so many of Thamesfolk kids to begin with. 
    The patch is not ESL flagged, its an ESP. And I advise you against converting it to ESL. I had to remove ESL flag because it meddles with AAF Voiceover mods, there are several of those on this site. In short, the dialogue lines that i messed with are becoming mute if the patch is ESL flagged. If its a normal ESP, then everything is fine. Just place it righ under original mod.
     
    Installation: either with a mod manager or manually
     
    None of the stuff used in creating this patch is mine. All of the scripts which were slighly modified belong to twistedtrebla
     
    Credits and Thanks: 
    FOLON team for creating Fallout London
    twistedtrebla for creating AAF Sexual Harassment and making its resources available to community
    ElminsterAU for creating xEdit and keeping it updated through years
     
     
     

    542 downloads

    Updated

  17. Transfer Settlements - Bunker Hill Institute Uplink Station

    A Transfer Settlements blueprint that aims to explain why there's a satellite structure hovering over the Bunker Hill monument. It spruces up Bunker Hill to create a more vibrant marketplace and upgrades a few key buildings. Additionally the roof area of the main building has an additional two levels of living spaces to increase population levels.   Details of the Build New structure has been built above the main building. It features two levels of living spaces, with a rooftop eating area and farm. Rebuilt the scaffolding to reach a new living space. Replaced the wooden structure near the main gates (opposite Kay's stall) to create a proper medical clinic. Features two surgery bays and a waiting area. Replaced the flop house and turned it into a combination barber shop and three-unit accommodations. Gutted out the inside of the main building and fixed up the damaged walls using a mixture of brick and retaining wall elements. The main space now houses every major shop, a singing settler and two dancers. Added turrets on remaining structures to increase defence. Added a small guard shack and armoury by the main entrance.   Note. This build assumes that Kessler handed you the settlement after the battle at Bunker Hill. Hence the trap door within the main structure is covered by a stage.   Key Statistics 35 bunks. 100+ food. 940+ defence. 540 power. 60+ water. Tier 3 Medical, Restaurant, Clothing, General, Armour, and Weapons stores. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build.   Note. Bunker Hill is notorious for glitches that lead to a Crash to Desktop (CTD) scenario. While this build has been stable for me in the past, some mods may make this build unstable.   Requirements   Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants   Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.   Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.   Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Used for optional flooring overlay and a performing settler. Singing Settler. Player functional laundry machines and dryers with sound effects. Stripper Pole. Adds assignable stripper poles for dancers.   Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Better Armory Mod. Great mod for creating an armory and displaying associated weapons. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.   Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.   Setup   Clearing the area is relatively straightforward: Clear out all clutter, brush, and trash. Remove all bunks and existing stands. New elements will be added in. Store any food elements, except for one corn plant. This will keep Kessler assigned to food. Gut out the inside of the main structure, internal walls, including the makeshift roof and back walls, and a wrought iron fence. Be sure to maintain the trader stand. Scrap the elevated structure to the right facing the Bunker Hill monument. Do not clear the junk walls. Scrap the bar area/flop house. Do not remove parts of the foundations along the wall area. Scrap the bridge leading to the wall. Stairs will be added to replace this feature.   A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., greeb on the roof). Disable MarkForDelete   Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.   Build a Transfer Settlements console from Power > Miscellaneous  in front of the statue.   Note. Import should be done with Workshop Mode enabled.   Tasks After Import   Confirm that all power has been restored as expected.   The default characters cannot be assigned to new stores by default. Select the NPC from the console and AddKeyword WorkshopAllowCommand to assign them to their newly improved spaces.   Notes on Imports   Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.   The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.   I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.   Note. This blueprint was tested with Transfer Settlements working under Stable.   Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.   Notes on Power and Performance   These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.   Warning for Dynamic Lighting Users   If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.   Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.   Note. I cannot guarantee the above will work.   A Special Thanks To   Thank you to Caladon for creating the template that makes blueprints installable.   Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.   Updates   Version 1.0.1 Switched to Immersive Laundry. Add shower facilities in the Barbershop, which was dropped when I moved away from Bring Your Own Pool. Added a statue in the alcove on the first floor of the monument. Minor tweaks.  

    181 downloads

    Updated

  18. Transfer Settlements - Echo Lake Lumber Mill Redux

    A Transfer Settlements blueprint that transforms the dilapidated Echo Lake Lumber Mill into a viable settlement. In addition to the repairs, buildings have been added to increase defence and food production. This blueprint adds to the tourist nature of the site, which includes concession stands just outside the buildable area.   Details of the Build Main building has been repaired within limits of the existing structure, maintaining the overall floorplan but transforming the attic into a usable floor. The front face of the building has been largely maintained/restored. Dedicated medical area with surgical bay and recovery ward within the main building. Added a small warehouse building that houses all workbenches. Repaired the sawmill and turned it into a gym. Added two large greenhouses in the expansive area that used to house the loading truck and wood yard. Replaced the sidewalks and added vintage cars. Replaced the barn next to the Echo Lake sign and converted the interior to a public bathroom. Added a small warehouse on the other side of the Echo Lake sign for additional turrets and defence of that area. This storage area could easily be converted into a player home.   While the build looks like a working fishery and farm with tourist elements, the end effect is that the Daltons' luxury home overlooks those who work for them. That in itself is rather fitting for the site.   Key Statistics 28 bunks. 150+ food. 700+ defence. 240 power. 30 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build.   Requirements   Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants   Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.   Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.   Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.   Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.   Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.   Setup   Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall, including the stands.   For the main structure: Clean the site. Remove the entire roof structure on the attic level of the main building. Remove internal walls and railings. Remove all brickwork; it will be replaced with Homemaker variants. Remove the back walls entirely; they will be replaced with duplicated variants. Remove the walls facing the stand except for the door; they will be replaced by duplicated copies. Remove all floors, including stones. They will be replaced with Homemaker and vanilla elements.   The exceptions to this are: The stairs, stairwell, and concrete steps within the main structure. The intact mid-level red roof facing the parking area. The internal wall on the lower level between the two levels of entrances.   A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., floor pieces). Disable MarkForDelete   Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.   Build a Transfer Settlements console from Power > Miscellaneous in between the Echo Lake sign.   Note. Import should be done with Workshop Mode enabled.   Tasks After Import   Confirm that all power has been restored as expected.   Notes on Imports   Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.   The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.   I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.   Note. This blueprint was tested with Transfer Settlements working under Stable.   Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.   Notes on Power and Performance   These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.   Warning for Dynamic Lighting Users   If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.   Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.   Note. I cannot guarantee the above will work.   A Special Thanks To   Thank you to Caladon for creating the template that makes blueprints installable.   Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.   Updates   Version 1.0.1 Switched to Immersive Laundry. Replaced statue with Standing Stones from Skyrim. Replaced garage doors with electric variants for a cleaner look.  

    171 downloads

    Updated

  19. Sex Attributes Helper (now does Arousal & Willpower)

    Ingesting, Rads, Combat, SAKR state, location + more can affect Arousal+Willpower levels. 
    SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate "Too Horny/Weak" Auto Surrender + Commonwealth Moisturizer (Cum) on Skin effects + Nude Modesty
                                     (external mod/s needed (you probably have most of them already)) the only "Hard" Requirement is Sex Attributes.
     
    Basically it breaks out the Arousal *and* Willpowers values and allows them to be modified by a heap more things (as seen in the images above and below as a wall of text). 
     
    Before you jump in
     
    You will likely need to change sliders around to your preferences, however your playstyle will affect what you need to change, it likely is "too easy" at the current settings.
     
    Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal/willpower damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much.  
     
    This mod cannot "see" or change arousal gained from other mods, only what it changes itself.
     
    List of what is available:
     
    -All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal/willpower instead of increasing it are easy to achieve, and vice versa.
     
    -Almost anything your character can consume, can affect their Arousal+Willpower stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in.
       -An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously)
     
    -Taking Rad damage can increase your characters values (direct), losing rads can decrease arousal/willpower (or vice versa, like everything)
     
    -SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working.
     
    -An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way).
     
    -Cum on your skin from Commonwealth Moisturizer can change your players Arousal/Willpower.
     
    -AAF scenes involving the player+orgasms can affect their Willpower. Arousal is already handled by Sex Attributes itself. Thanks to @Cookiemonsta234 who provided most of the code.
     
    -When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves.
      The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating
       This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this)
          -- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this).

    -Location support, so areas can alter arousal/willpower by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them.
     
    -Combat Arousal: on getting hit you can gain or lose arousal/willpower, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal/willpower as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed).
     
    -Your maximum arousal-to-attack limit can also trigger you to surrender to your enemies due to being too damn horny or weak willed (if you have Violate).
     
    -Combat strip lite support : Each item stripped, add/remove X arousal/willpower
     
    -Adrenaline ranks can affect gain/loss (survival only)
     
    -Swimming can change your players values over time, more time spent, more effect.
     
    -Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example

    -Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things.
     
    The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain
     
    Permissions and Dev info:
     
    Current possible known issues:
     
    "Seems ok 2 me 4 now"
    You will want to play with scoring.  
     
     
    The obviously required framework:

    Optional but highly recommended:
     
    SAKR for SAKR stuff
    Combat Strip Lite for Combat Strip Lite Support
    Better Living Through Cumistry for ingestible support
    UAP for Effects when aroused                                                                    |
    Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects   |  Possible alternates can be used with a little work for both packs
    Covering Hands (Modesty TD animation edit)    - may replace an existing holding-broken-arm animation
    AAF Violate for "Auto-Surrender when too horny" support.
    Commonwealth Moisturizer  for cum hornyness/will changes
     
     
     

    17530 downloads

    Updated

  20. Various FO4 mods RU

    Только переводы, сами моды по ссылкам ниже
     
    Nuka Ride  6.8.6
    Commonwealth Slavers 2.8.9e
    Sex Attributes  2.8.0
    Violate  V1.60
    Sex Em Up 1.19
    Better Living Through Cumistry 1.09
    Provocative Perks 1.11.1
    Little Pawn 2.23
    Triggerwoman 1.0
     
     
    Эти переводы обновлять не буду
     
    Sexual Harassment 1.20.4
    Bound In Public 1.3.3
    Raider Pet Tweak v0.5
    Pervert – Immersive prostitution and harassment 0.1.1
     

    13260 downloads

    Updated

  21. Human Cattle Beta Version 2.5.3 TRADUCCION AL ESPAÑOL

    Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos?
     
    ¿no?
     
    Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA).
     
    o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida.
     
    La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd
     
    Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: 
     
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 
     

    952 downloads

    Updated

  22. Human Cattle Beta Version (WIP)

    This mod works for Pre-NG and NG versions of FO4.
     
    This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth.  Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing.  Something has to be done before Preston Garvey can hand you another damn quest!
     
    What this mod does:   It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war.  The female cows produce milk that will reduce radiation levels in humans.  This makes them a valuable commodity.  There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow.  After the quest is completed, some of the NPCs may be recruited as settlers.  NOTE:  The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents.
     
    Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth.  Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps.  You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day.  You just have to collect caps, every once in a while, from the settlement workbenches. 
     
    You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own.   The Wasteland is a hard place, and some people just want a release from it all.  Others have a hucow fetish.  You can even choose to be a hucow yourself, male or female.  You will find that male hucows, called bulls, are capable of fucking just about anything.  Both sexes can be very sexually active although you can limit this a great deal via the MCM.
     
    The mod adds one settlement location in the Vault 81 Secret area.  This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed.  If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit".
     
    The mod adds some furniture too.  There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow).  There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things.  One example is an eating mat so that hucows will stop and eat grass from the ground at the location.  I usually put about 10-20 of these in a settlement so the hucows are active during the day.  A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements.  Put a stall trough inside and assign a cow.
     
    There are also a few unique NPCs that you will encounter outside of the quest.  There is a hucow trader at Goodneighbor and another at Diamond City.  You can buy and sell hucows there.  You may also find a researcher shows up at one of your settlements if you have enough hucows there.  I won't tell you much about her because she'll tell you everything you need to know.
     
    There is also a holotape that you can use as a hucow management system.  It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. 
     
    You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy.  This will tag every hucow in your local area with an objective marker visible in your HUD.
     
    Voiced dialogue for this mod was created using Elevenlabs online voice generation.  The mod has over 3,700 lines of dialogue.  Many are duplicates or short but around 2000 lines are original.
     
     
    You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with:
     
    1)  A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt.  Warning!  Remove the can from any settler assigned as a store vendor in a settllement.  Also remove the Hucow farmer's bucket from them.  Otherwise, they will not use the vendor dialogue.
     
    2) Syringes and pills that will turn human enemies into hucows.  Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly.  I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary.  Don't use these on any NPC that you need for quests (e.g. Preston Garvey).
     
    3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free.  She will also help you with your "Morning Wood" problem if you choose that setting in the MCM.  She can even become a settler or a hucow in a settlement if you give her a disguise.
     
    4)  Refrigerators to hold milk and milk crates to hold milk bottles.  The fridges with the doors that open allow you to put milk crates inside them.  Each fridge holds three crates.  Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it.  It also holds three crates.
     
    5) Poop, the lowest humor denominator.  If you choose to allow it in the MCM, hucows will very rarely poop.  You'll find their droppings decorating your settlements (hopefully not on the carpet).  As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused.
     
    6) Robots in settlements will clean up hucow poop.  No need for you to do such a menial task when you are the general of the Minutemen.  Put a robot in a settlement and it will clean the poop up for you.  I added this so that Jezebel would have some work to do, but every robot will do the job.
     
    7.  Moo like you mean it.  A player hucow can use a hotkey to moo.  If brahmin moo at you, moo back!
     
    8.  The Player hucow can eat plants.  There is an MCM setting to switch cow hunger on/off.  If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong.  Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic?  I sometimes got distracted from quests during playtesting and went around munching everything in sight.  I don't know much about Boston now, but I know the location of nearly every edible plant along the roads.
     
    9.  Cum addiction.   An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects.
     
    10.  Vault-Tec tattoos and restraints.  The player can put Vault-Tec tattoos and restraints on the cows.  There are a few other tats as well that you can apply via Looksmenu.  If you don't like hucows, use the assets on other NPCs.
     
    11.  Security Punishment Baton.  Another version of the universal baton but NPCs will notice it when you use this one on them.  If you have the Captive Tattoos mod by JB, this baton will also leave a mark.  Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench.  Whip marks may also heal over time.
     
    12.  Bed Check.  Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem.  Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed.  NOTE:  The NG version of Rename Anything may not work correctly.  Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds.
     
    13.  Devious Devices Makeshift Collar.  An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping.  You must have the Devious Devices mod installed.
     
    14.  ZazOut 4 crops.  You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans).  You must have ZazOut 4 or the Repacked version of it installed.   These versions of Zaz's crops cause minimal damage and do not make hucows hostile.
     
    Required mods:
    Fallout 4
    All DLCs except Creations and the High Resolution Texture Pack
    AAF (Get it on the AAF Discord)
    Extended Dialogue Interface (XDI)
     
    Recommended (optional) mods:
    Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you?
    Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans)
    Cherie's Looksmenu Overlays  Nice tramp stamps and the lactating breasts overlay used in Human Cattle
    CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game)
    Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows.
    Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe)
    Looksmenu (bodygen and overlays only function because of this mod)
    Mad Science for Dummies  Dudemer's cow body mod for CBBE, use it if you want a more cow like body.  Warning:  Not for FG users and may have issues with crawling and/or kneeling.  Dudemer is currently updating this mod and has added a patch for use with Human Cattle.  I have not tested his mod or his patch! 
    Mod Configuration Menu because without it you can't change options
    Place Everywhere is very handy for settlement building
    Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory.
    Zazout 4 Repack is the repacked and revised version of Zazout 4.  It works much better.  Needed to use the less damaging version of Zaz's crops.
     
    Thanks to the following people:
    Dagobaking for AAF and the AAF Discord Server
    All of the moderators and frequent visitors of the AAF Discord Server
    JB for adding his crawling system to this mod and giving me some tips about it.
    Alundra for enthusiastically cheering this mod on and making a few items for it.
    EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod
    Thanks to Timanca for making the original crawling animations.
    Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription.
     
    Installing this mod
    Install using a mod manager like any other mod.
     
    Conflicts
    This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4.  Let me know if you find any problems.   After version 1.25.2, I am using FO4 NG and its version of the Creation Kit.  This mod should still work for pre-NG but if you experience issues, let me know in the forum.
     
    Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them.  Otherwise you may see them floating above the ground when they crawl.   
     
    EDIT:  DO NOT CHANGE THIS MOD ESP TO AN ESL.  IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!!
    This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs.  When you convert a mod to an ESL it compacts the FORMIDs, changing many of them.  That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod.
     
    This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City.  If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects.  None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den.
     
    Body mods:  This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies.  Indeed, a lot of the mod is about changing those bodies.  You can turn off the morphs in the MCM but it is all or nothing in this beta.  If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs.  I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs.
     
    Hot Keys:  This mod uses several keys when the Player is a hucow.  These include G, H, N, and M on the English Qwerty keyboard.  As of Version 1.0.5. you can change the hotkeys in the MCM.
     
         G key makes the player kneel         ; Keycode 71
         H key makes the player stand up    ; Keycode 72   You can also stand just by opening and closing the Pipboy.
         M key makes the player moo          ; Keycode 77
         N key makes the player poop         ; Keycode 78
     
    Crawling:  Your hucows do not have to crawl on all fours but it adds to the overall visual effect.  Hucows that are following you will walk normally but revert to crawling when you assign them to settlements.  As of Version 1.1.0.  the Crawl on All Fours animation mod is no longer needed.  You can choose to have hucows walk normally.  Use the MCM to choose between the options.  You may still have a few NPCs try to crawl in certain scenes but this will be minimal.  The player will crawl too as hucow.  To stand upright and move faster, equip a weapon.  You can also move faster in First Person view with or without a weapon.    
     
    Poop:  This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up.  You can disable pooping in the MCM and let all of your cows remain constipated.  There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition.
     
    Other AAF sex mods:  This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex.  This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm.
     
    This is a Beta version and Work in Progress (WIP)!
    I plan to improve this mod over time.  You can add suggestions in the support forum.  I make no promises to include anything suggested but I will consider everything.  Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided.
     
    Assets used from other mods?
    Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things.  Along the way, I tried various assets from other mods and usually discarded them after learning how they worked.  However, a few assets are still in this mod in some modified form.  These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets).  I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. 
     
    My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic).  The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod.  I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs.
     
    The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod.  Original art by RuthlessPeasant.  I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible.
     
    The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB.  Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun!
     
    The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4.  This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else.  Whomever they are, I am thankful for their work.  The overlay texture and material files were created by Cheri Song. 
     
    And, of course, some assets are borrowed from the original FO4 game and/or its DLCs.  I will probably never know who made them, but I thank them for their fine work.
     
    Permissions:
     
    You can edit this mod for your personal use to adjust it to your own tastes.  You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version.
     
    You can use assets or script functions for your own mods as long as you credit me for the help.  I am happy to help other mod makers produce mods for everyone to enjoy.
     
    Do not post this mod on any other website!  Do not share it as your own work.
     
    Frequently Asked Questions (F.A.Q.)
     
    How do the actors become hucows?  The player becomes a hucow immediately by using the MCM option for it.  HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor).  Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected.   Some Commonwealth Captives are already affected and will slowly transform over five game days.  Human settlers may talk to the player about hucows and allow themselves to be injected.  Their transformation is about 18 game hours.  Doctor Hope will transform slowly if she is given serum via dialogue with the player.  Her transformation stages are triggered when the player has sex with her.  She will not fully transform until the player tells her that she is a cow.  NOTE:  You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs.  Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory.  Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue.
     
    How do I stop my settlers from randomly becoming hucows?  Give them an immunity pill.  These can be crafted in the Chem Workbench.
     
    How do I have sex with the hucows?  Assuming you have a working AAF setup, you can sex with hucows using AAF's home key.  You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button.  Hucows are not always ready for sex unless the player is a bull.  So you do not always see the buttons.  You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons.  Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex.
     
    Why did I make this mod?
    I began work on this mod in early 2021 in order to learn how to make a mod.  At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods.  I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods.  Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making.  Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work.  I still find it entertaining so I will probably write another mod or two.
     
    Why a mod about hucows?
    Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica.  I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right.  So, I decided to make Human Cattle. 
     
    What will your next mod be about?
    Supermutants, I want more for the big, green, meanies.  They seem to be a comic foil for the Player Character right now, and I think they can be better.  And they do love a good hucow.  Maybe I can even teach them how to use soap? 

    20422 downloads

    Updated

  23. AAF_Violate_V1.61 FOMOD TRADUCCION AL ESPAÑOL

    Buenas, una vez mas aqui con la traduccion de este increible mod.
     
    Este mod sirve para dar etiquetas de violacion al mod AFF y a su vez te permite hacer varias cosas que van desde ser violado por NPCs hostiles o mounstros, ya sea por salud baja del jugador o por que el jugador simplemente se rindio.
     
    Una vez los NPCs acaben de hacerte el frutifantastico te pondran dispositivos tortuosos (si es que tienes el mod instalado de dispositivos tortuosos) y un tautauje (si es que tienes instalado el mod de tatuajes despues de violacion), como recomendacion personal, no pongas en el MCM que te puedan poner mas de 3 dispositivos ya que por lo regular se ponen uno en sima de otro y esto tiende a bloquear el juego (o bueno eso pasa en mi caso).
     
    Sumado al mod AAF Family Planning Enhanced Redux se puede conseguir una sinergia interesante al poder quedar embarazada de los NPCs hostiles.
    a la vez que la violacion te causara un debuff que bajara tus estadisticas en 3 niveles (dependiendo de cuantas veces seas violado, tus estadisticas bajaran mas y la pelea contra los NPCs que te violaron o la raza del npc que te violo sera mas dificil.
     
    Hablando un poco mas tecnico, nuevamente no pude traducir el menu de MCM, aunque mas tarde subire un archivo extra de como poner el menu en MCM en español (ojo, esto ultimo que escribo despues de descubrir como hacerlo manualmente xd)
     
    Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
    Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. 
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
     
     
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 

    3265 downloads

    Updated

  24. SexHarassment 1.20.4 Traducción al Español, TRADUCCIÓN MEJORADA

    Buenas, he traducido varios mods y los estare subiendo mas tarde, cabe recalcar que la traduccion fue hecha con traductores como google y deepl mas sin embargo en algunas partes que los dialogos estaban muy incoherentes ya los corregi manualmente no obstante hay cosas que se me fueron como por ejemplo "Abanico" que en realidad significa "Fan", "Gorras, Tapones, Corcholatas" que en relidad son "Chapas" pero la verdad es que por hueva no lo corregi XD
     
    Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
    Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. 
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
     

    2244 downloads

    Updated

  25. Modern Vintage Porn for VotW

    Context
    When i looked for some nice porn to add to my Fallout via Videos of the Wasteland, i noticed that every mod i could find would either be a original vintage porn film, or some unashamed new, colorful thing. I don't like the old stuff and want the new stuff to feel a bit more grounded for my game. So i set out and made my own little thing.
     
     
    What is this?
    This mod adds 3 new Videos to the Videos of the wasteland holotape workbench. All are Fallout themed, and edited in a way to seem old timey by me.
    The name of the holotapes include the name of the Artists, if you want to look up more
     
     
    Compatibility
    Compatible with everything
     
     
    Bugs
    Currently there are a bunch of empty Holotapes in the workbench called zautoniden that autovideo put there. You can ignore these.
     
     
    Future Plans
    I am planning to build upon this by adding more videos, and removing the zautoniden ones. But i don't know when i will find the time, so i wanna put the first three out there now.
     
    If anyone know their way around Videos of the Wasteland Video creation (or autovideo), hit me up. I have questions.
    And if you have cool videos that fit in this collection, link them, and i might add them.
     
    Please tell me!
    Please tell me if you like the mod. It would really mean a lot.
    And if there are things I could improve you can also let me know, and maybe i can improve that.
     
    Acknowledgments 
    Thank you  RazorWire, Dertspovor06 and AGreatWeight for Videos of the wasteland
    Thank you to TheDestroyerOfWorlds for AutoVideo.
     
    Included videos:
    The Shoop - Piper Wright Fucked After an Interview
    Suoiresnu - Vault Girl
    AlenAbyss - Vault Girl Standing Sex Creampied
     

    867 downloads

    Submitted

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