Jump to content
Sub Category  

These Fallout 4 mods are of an adult nature.

Select a subcategory to view available files.

Files From Subcategories

  1. Naked Perks

    NOW ON NEXUS

    NOW WITH ESL VERSION (only use one version)

    Have you ever wanted to run naked across the commonwealth, but thought you shouldn't have to be penalized for your scandalous ways?

    Or maybe you're playing a *true* barbarian character who has sworn off all forms of clothing?

    Whatever your reasons, the lack of perks that are conducive to a nice naked frolic is abysmal...
    So I aimed to fix that.

    Introducing:
    NAKED PERKS
    There are two kinds of perks included: Paragon perks and the less powerful Balanced perks.
    Paragon perks cannot be taken alongside their more balanced counterparts, so its up to you whether you want the full payoff immediately or if you want to slowly increase your power over time.

    You can even mix and match, if you want!

    The current perk list:
    Paragon Perks: Paragon of Naked Falling: Immunity to Fall Damage Paragon of Naked Explosions: Immunity to Damage from Explosions Paragon of Naked Cold Resistance: +1000 Cryo Resistance Paragon of Naked Fire Resistance: +1000 Fire Resistance Paragon of Naked Toughness: +1000 Damage Resistance Paragon of Rad Resistance: +1000 Radiation Resistance Paragon of Naked Stability: Immune to Stagger Paragon of Naked Stealth: Nearly Undetectable while sneaking Paragon of Naked Charisma: Buy and sell prices 90% better and guaranteed charisma checks Paragon of Naked Energy Resistance: +1000 Energy Resistance Paragon of Naked Poison Resistance: +1000 Poison Resistance Paragon of Naked Carrying: +1000 Carry Weight Paragon of Naked Fisticuffs: x10 damaged with punches Paragon of Naked Experience: x5 XP Boost Paragon of Naked Ability: +10 SPECIAL Bonus "Balanced" Perks: Naked Parkour: reduces fall damage by 25%/50%/75%/100% Naked Toughness: adds 100/200/300/400/500/1000 Damage Resistance Naked Rad Resistance: adds 100/200/300/400/500/1000 Radiation Resistance Naked Explosives Expert: reduces explosion damage by 25%/50%/75%/100% Naked Conversationalist: Buy and Sell prices are 23%/46%/69%/90% better and improve speech checks by 25%/50%/75%/100% Naked Mithridatism: adds 100/200/300/400/500/1000 Poison Resistance Naked Insulation: adds 100/200/300/400/500/1000 Cryo Resistance Naked Refractor: adds 100/200/300/400/500/1000 Energy Resistance Naked Fireproofing: adds 100/200/300/400/500/1000 Fire Resistance Naked Storage: adds 250/500/1000 Carry Weight Naked Shadow: 25%/50%/75%/100% harder to detect Naked Specialty: +1/+2/+3/+4/+5 SPECIAL Bonus Naked Pugilist: 25%/50%/75%/100% more punching damage Naked Intelligence: 10%/20%/30%/40%/50% XP Boost  
    As of right now, it is absolutely more of a cheat mod, as I mess around with values and figure out WHAT I can change/add and what is possible without scripting.

    Any and all feedback, suggestions, and ideas are welcome!
     
    NOTE: IF UPDATING FROM 1.5.2 TO VERSION 2 YOU MUST START A NEW OR CLEAN SAVE
     
    THERE ARE NOW 4 VERSIONS OF THE MOD:
    Naked Perks: The Original mod. Both Paragon and "Balanced" Perks included. Must choose between Paragon Perk OR Balanced perk when levelling up. Naked Perks - No Paragon: Removes the Paragon perks completely. Naked Perks - paragon Only: has ONLY the paragon perks and  lowers requirements to the bare minimum (level 0, SPECIAL 1) Naked Perks - Vanilla Values: Same as the "No Paragon" version, but changes the values of buffs to reflect their vanilla counterparts where they exist.  
    You CAN TECHNICALLY use all 3 versions of the mod together, but it will just further unbalance the already broken stuff and you'll have every perk doubled. The latter two also remove the check that prevents doubling up on both paragon and balanced perks.
    NOW AVAILABLE: Optional Jetpack Perk. Fly through the skies with the power of... don't think about it too hard...
    Requires All In One version. Adds a 5th level to Naked parkour and a Paragon of Naked Jetpack perk. 
    Credits to PTMC2112 for the addition
    Requirements:
    LevelUpMenuEx - By Neanka F4SE  
    Tentative:
    possibly split "Paragon" perks and "Balanced" perks into separate plugins. LevelUpMenu might start feeling cluttered. More creative perk names? Would like to keep it obvious that these are for naked gameplay, though... hmmm
    Credits to:
    nielzz91 - charisma.swf from Sexy Charisma on Nexus thingy123 - for the mod Custom Legendary Modifications that I used as a reference for some of the effects as I learn exactly how the CK works Bethesda - Creation Kit and Fallout 4  

    2,917 downloads

    Updated

  2. Main Menu Replacer Tyrande

    This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
     
    The artist is noname55 don't forget to visit her subscribestar.

    3,550 downloads

    Updated

  3. Draenei Menu Replacer

    This is a simple mod to replace the main menu in fallout 4 with a draenei.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,244 downloads

    Updated

  4. Nuns erotic pictures of "Just Some Noob" for churches

    Pictures with nuns images placed in churches.
     
    All original artworks by artist named "Just Some Noob".
     
    Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
     
    My thanks to JawnWasHorny for workshop versions.
     
     

    2,239 downloads

    Updated

  5. FO4 Amputator

    The mod is up for adoption
     

    It has the basic script functions, meshes, textures, materials and currently works for the player. It also works for the npc but it is not a supported feature because right now the mod does not track the npcs, only the player. 
     
    I put it in adoption because my scripting knowledge is very basic. 
     
    It comes with MCM so you can use all its functions. 
     
    It works for CBBE and FG. It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide).
     
    It has soft compatibility with AAF -for the doppelganger-. 
     
    To amputate npcs: 

     
     
     
    Right now you can only heal yourself using the MCM. 
     
    Hard Requirements: 
     
    F4SE
    SUP F4SE
    MCM
    Zex Skeleton with Screen Archer support! ❗
     
     
    Meshes: 

    TheKite (right arm armband)
    DoctorKeiko (left arm armband)
    Karna5 (alternative meshes) 
     
     
    For modders. 
    ;------------------------------------------------------------------------------------------------- ;----------------------- THIRD PARTY API ---------------------------------------- ;------------------------------------------------------------------------------------------------- Function Test()    Amputator:AmputatorMainScript AmputatorScript    AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     Var[] AkArgs = new Var[1]     AkArgs[0] = PlayerREF     AmputatorScript.CallFunction("AmputateRightArm", akArgs)        ;AmputatorScript.CallFunction("AmputateRightArm",akArgs)     ;AmputatorScript.CallFunction("AmputateBothArms",akArgs)     ;AmputatorScript.CallFunction("ResetLimbs",akArgs) EndFunction  
    It has a custom event where it basically notifies that the amputation global has changed. 
     
    "OnAmputationEvent"
     
            kargs[0] = 1
    0= Not amputated
    1= left arm amputated
    2= amputated right arm
    3=both arms amputated
     
            kargs[1] = none
    0= Legs Not amputated
    1= Both legs amputated
     
    Function LoadAmputator() AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     If !AmputatorScript         Debug.Notification("Can't find Amputator")     Else        RegisterForCustomEvent(AmputatorScript, "OnAmputationEvent")     EndIf EndFunction Event Amputator:AmputatorMainScript.OnAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs) Int Armstatus = akArgs[0] as Int Int Legstatus = akArgs[1] as Int     Debug.Notification("Amputation Event received") EndEvent  
     
     

    13,894 downloads

    Updated

  6. Milking Human Kindness

    Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
     
    Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
     
    Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
     
    So what the hell is in this?
     
    Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
     
    Anything to know about installing?
     
    Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
     
    There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
     
    There's also soft integration with or support for additional mods which may enhance your experience: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
     
    Additional mods you might want to consider using with this: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Splashzone's NSFW Texture Mashup.
     
    Conflicts with other mods?
     
    The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
     
    There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
     
    For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
     
    Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
     
    Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
     
    Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
     
    How do I start?
     
    Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
     
    This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
     
    Of course, keep a save from before you installed this, and don't uninstall  it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
     
    Quests
     
    Credits and Permissions
     
    All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
     
    You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
     
    Thanks!
     
    I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!

    22,683 downloads

    Updated

  7. Vault girl - Female

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    659 downloads

    Submitted

  8. Vault girl - Futa

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    580 downloads

    Submitted

  9. Hananahs Adult Advertisements

    Hi all!! this is my take on making NSFW billboards for Fallout 4. 
     
     
    DESCRIPTION:
    A lewd advertisements retexture of all the billboard, signs and, posters in the Fallout 4 base game.
    Lore friendly(ish) branding with pre-war companies, generic fake businesses, and propaganda.
    New images are all unique to help cut down on the repetition of seeing a Nuka-cola sign everywhere, so they wont always match up to the normal ones.
     
     
    TODO:
    - There were a few of the same poster that I couldn't find in game, and will replace them if they can be found ?!
     

    CREDITS:
    Billboards and signs credit the artists with a tag line like "supported by X".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues let me know ?.
     

    22,885 downloads

    Updated

  10. Hananahs Workshop Items

    Hi all!! this is my go at making a Workshop mod for Fallout 4. 
     
     
    DESCRIPTION:
    A workshop mod to add in all the posters and billboards to the game from FO4 and Expansions.
    This includes over 200 unique Lewd images from the previous Advertisement Mod, with an additional 100 new Advertisements from upcoming projects. 
    All Advertisements are available in Default and Pre-war conditions. 
    Advertisements are located in the main list of the workshop under Hananahs Workshop. 
     
     
    TODO:
    - Add in the Urban and Safety posters. 
    - There was a lot of different version and files, some might be missing, have wrong spelling, or just might fail to load.
    Please let me know about any issues, and ill work to get them updated. 
     
     
    REQUIREMENTS:
    - Workshop menus are loaded in with the "SettlementMenuManager" and is required.
     

    CREDITS:
    Magazines credit the artists with a tag line like "Edited by X". 
    AI art will be noted in the credits tag with ".ai", like "Hananahs.ai".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues please let me know !!

    2,383 downloads

    Updated

  11. Expanded Gag Dialogue for KFT

    Expanded Gag Dialogue
     
    With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
    I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
     
    What does it do?
    I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
    All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
     
    All probabilities are configurable in MCM
     
    Active Companion Dialogue
    The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
    Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's. 
     
    Generic NPC Dialogue
    The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
    Possible outcomes:
    The NPC helps the player with one random device The NPC gives the player a fetish key The NPC helps the player with one random device or gives them a key, but demands caps as payment The NPC ignores the player The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.  
    Trader Dialogue
    If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
     
    Requirements
    KFT and all of its requirements: 
     
    Credits
    EgoBallistic and Kziitd on their fantastic work on the new framework
    Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
     
    Notes/Bugs
    There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
    The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added. I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag. I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier. It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work

    1,618 downloads

    Updated

  12. Wasteland Eggspansion

    Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course.
     
    What it does
    Makes the player character or companions eager egg-layers. You get started by finding and consuming an item. One can be found near the statue next to the Sanctuary bridge. Contact in combat and eating food act as triggers for unlocking new egg types. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying.  Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. Can be turned off.  Supports most of the vanilla, DLC and some of the Mojave species.   
    List of eggs types
    Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station.
     
    Buffs, debuffs and perks
    Full documention incoming at a later date. Possibly.
     
     
    Version 0.44 requirement changes: 1) Robco Patcher and its requirements. 2) SUP F4SE update might be necessary. Version 11+ is now the minimum.
     
    Hard requirements. All of these are of general use and non-negotiable.
    F4SE  SUP F4SE Mod Configuration Menu Looksmenu For the morphs a suitable body (3BBB, Fusion Girl, Bodytalk for example) and the outfits for it built in Bodyslide Studio (guide for MO2) with 'Build morphs' box ticked on. Robco Patcher for consumable distribution and other features.  
     
    Optionals. Not-so-general-use but provide additional "stuff".
    For dripping fluids during labor 'Zaz Particle Effects.esp' from UAP Base Object Swapper and its requirements for spawning consumable items into the world. 
     
     
    Might be of interest
    Immersive Animation Framework for eating and drinking animations for jellies and concoctions.
    MCM Booster for faster loading menus.
    Quick trade for accessing quickly companion inventories.
    Zetan-themed mods available on Nexus.
    Mojave Wasteland species additions available on Nexus.
    A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. UI mod of your choice to make message boxes better and prettier.  
     
    Random information
    For male character belly morphs this might be needed: Male Morph Support.  Supported body types: CBBE, TWB, Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. 
    All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item is found by dumpster-diving and is often dropped by raider types. If you are on an old save, visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer.
    Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used.
    Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled.
    If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer.
     
     
    Mod management
    Can't recommend updating during labor due to the numerous changes, but is probably fine in other states.
     
     
    Current state of the mod and future plans
    For now, the mod is done. Bug fixing continues when needed. Any kind of big update or "an actual release" is a long way off.
     
    Things left to do:
    A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. Some structural changes and cutting down a few unnecessary features and options.  
     
    Known issues and frequent topics
    AI generated voices sound terrible. Most of them were generated using xVASynth version 1 or 2 voice models. I won't be updating the sound files anytime soon unless there's a monumental jump in quality open source based solutions can provide. A posh sounding British Curie or 'Murican Cait is probably something to avoid. RVC perhaps. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor. Morphs if the same sliders are used multiple times. Can't be fixed. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed.  
     
    Disclaimer and warnings
    This is about gestating and popping out eggs of imaginary mutated species. One might find that distasteful. Sufferers of survival realism derangement may find everything lacking in dreadful misery. Stable Diffusion 1.5/SDXL were used to help texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod.  
     
    Credits and sources for inspiration
    A lot of ideas, mainly the labor system, come from MorePrinniesDood's excellent EggFactory
    Fallout Vore convinced me that interacting with the vanilla game mechanics is the way to go.
    pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense.
    Tool tinkerers, general use mod makers, guide writers and information sharers.
    Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output.
     

    18,369 downloads

    Updated

  13. Gun Girl demo

    Description
    Oook. Lets start our Fallout 4 mod serie!
     
     
    I finished with collecting info about FO4 modding process and this is a first attempt to make something for it. Its a very simple item for testing and demonstration purposes. Next mods will be in hi poly versions and with additional features.
     
    What you will have here
     
    1. Low poly model with simple textures - its just technical demo.
    2. Crafting: you can craft this statue in settelment workshop mode. You can move it, scrap it , make any copyes you want in any of your settelment and etc.
    3. Menu path: Decorations - Statues - Gun girl
    4. Correct icon in crafting menu
    5. Working collisions

    This item was designed as exterior element (i mean size)
     
    So i need your help with tests. What i want to know:
     
    1. If this plugin works at all on your end
    2. Collisions works?
    3. Crafting works?


    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    316 downloads

    Submitted

  14. RohZima Fallout 4 Sex Animations for AAF (Feb/2024)

    Here is my AAF sex animations pack for FO4.
     
    Known Issues:
     
    There are no sounds. I am gradually adding sounds from oldest to newest anims.
     
    Extra Info:
     
    Install the mod just like any AAF mod.
     
    I'll add more furniture anims and more group activities...
     
    Sounds effects are coming. 100%.
     
    I am an active modder who makes outfits as well, Patreon support is deeply appreciated if possible, otherwise, endorsements and comments are great too.
     
    Current List:
     
     
    Thanks:
     
    Dago, Ulf, Kziitd, Elzee, AAF discord.
     
    Goodbye:
     
    Hope you enjoy the mod, and let me know if you find any other issues or have suggestions.
     
    -Roh
     
     

    88,408 downloads

    Updated

  15. A Body conversion bodyslide of Commonwealth Moisturizer's mesh

    build with bodyslide.
    original mods required for it to do anything.
     

    159 downloads

    Submitted

  16. NGamma's Skimpy Armor Keyword RobCo Patches

    Description
    This is a collection of Skimpy Armor Keyword patches created by me with Rubber Duck’s SAKR/RCP Gen for use with RobCo Patcher (RCP).
    If you have wishes and I have the time for it, I will gladly create more patches and add them to the collection.
     
    Requirements
    Skimpy Armor Keyword Resource
    RobCo Patcher
     
    How to install/use?
    1) Install Skimpy Armor Keyword Resource and activate its plugin
    2) Install RobCo Patcher
    3.1) If the patch's been made with default Plugin, you're good to go!
    3.2) If the patch's been made with ESL-flagged Plugin, you'll have to open the provided INI and change Armor FormIDs OR create your own INI using rubber duck's SAKR/RCP Gen tool.
     
    If you like my work, please leave me a tip.

     
    Patches for Armor mods
     

    9,059 downloads

    Updated

  17. DD Armorbench Unlocker

    Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs.
     
     
    Devious Devices Armorbench Unlocker
     
     
    Why would I want this?
    I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be.
     
    Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore.
     
    Isn't there another mod with a similar effect?
    Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints.
     
    Features and Other Gritty Details
    You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world.  Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely!
     
    Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches.
     
    DDBU includes the following MCM settings:
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Devious Devices (hard requirement)
    -MCM, for mod settings and overall function.
     
    Optional Requirements
    -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices.
    -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs.
    -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure.
    -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure.
     
    Known Issues
    -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero.
    -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”.
    -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though.
     
    My Thanks To
    -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys.
    -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset.
    -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.

    73,188 downloads

    Updated

  18. Nuka Ride World Patch WIP

    Nuka Ride World Patch WIP Version 1.0.6
     
    This patch is for Nuka Ride 6.6.0+

    Warning!
    IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.

    With that outa the road...
    The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.

    The long version:
    This changes a shite ton of stuff.
    humm... maybe that should be the short version.
    This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.

    It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.

    It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
    So if you don't see her... you fuuuucked uuuup!

    It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
    Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
    It fixes the floating light strings, and add a bunch of lights & light posts.
    ======================

    Patches:
    The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
    At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
    Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
    ======================

    Installation:
    As with any mod. Just Do IT!
    Because of the changes this patch makes, a prewar new game is required.
    You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
    But you can't use a save that has ever seen Nuka Ride.

    Load order IS specific and should look like so;
    Nuka Ride.esp
    Nuka Ride World Patch.esp
    Nuka Ride CWSS WORLD Patch.esp
    and or
    Nuka Ride BYOP WORLD Patch.esp
    ======================
     
    And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
     
    Change Log:
     

    4,230 downloads

    Updated

  19. Semantics of Animation Scenes (alpha)

    SoAS introduces rich meta information for animations played by AAF/NAF.
     
     
     
    Semantics of Animation Scenes
     
     
    Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
     
    Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
     
    This tool consist of multiple parts:
    1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
    2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files 
    3) Data\Scenes\Default - default set of data. 
    4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information assiciated with animations.
    5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
     
    Key features:
    1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
    2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
    3) Visual editor of information related to scenes/participants/contacts
     
     
    How data accessing works:
    At the game start F4SE plugin initiates background reading of information from files located in  Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API. 
    F4SE plugin is able to reload this information during game play via console by command:
    cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
    During data reloading all calls of Papyrus API are failing until reload done.
     
     
    How data defined:
    1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized. 
    2) User of ScenesEditor is able to define:
      - tags (and its category) for the scene. 
      - participant's attributes
      - contacts between participants and between participant and environment.
      - select the area of participant's contact. multiple creatures are supported
      - attributes of defined contacts
      - custom scene attributes as an object, not a plain string. 
    3) When edit finished, data can be exported as a zip package ready to upload.
     
    Notes for the initial version (0.5.0):
    Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed. 
    Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
    Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
    Default data set populating is barely started. It will be populated over time
    Scene's custom attributes obtaining is not implemented yet.
     
    Source code is available on github
    Default data set source is available on github
     
    Code sample how to obtain contacts information in a Papyrus script:
     
    Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
    It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
    {From|To}_Is_{AreaName}
    From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
    Is - the keyword to define a flag field
    AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
    The value of such flag is calculated according to body parts hierarchy.
    An example for humanoid creature:
    Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
    Another example for brahmin that have 2 heads:
    Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
     
     
    More documentation and code samples will be added over time.
    Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
    You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
     
    Credits
     
     
    --

    152 downloads

    Updated

  20. Krazyones SAKR Skimpy Armor Keyword Resources Addons

    Info...
    I have plenty of Clothing Mods on The Nexus, I also like SAKR. Skimpy Armor Keyword Resources. As it takes out the guesswork out of clothing.
    Such as mods working out what the clothing your character is wearing, as well as what it looks like. Is it a Top, Bottom, Full Outfit, Heels.
    Is it tight, or loose fitting, slutty, or damn right obscene to wear in public.
     
     
    Features...
    - TAGS for clothing types
    - Mods can tell if a piece of clothing is Top, Bottom, Full, Heels, Stockings, Sheer, Slutty, Tight, Loose
    - Knowing Armor Slots not needed, with a mod that reads the TAGS. Sexual Harassment does this
    - Mod Organizer 2 instructions in mods Notes section
    - Works with my Clothing Treasure Hunt mods, on The Nexus
     
    ================================================
    ================================================

    Required mods...
     
    Needed...
    - SAKR Skimpy Armor Keyword Resources
     
    - Armorsmith Extended
    - AWKCR Armor and Weapon Keywords Community Resource
     
    Mods that use this...
    - Sexual Harassment
     
    ================================================
    ================================================
     
    Load Order...  Mod Organizer 2
     
     
     
     
    ================================================
    ================================================
     
    Links...
    - Rubber Duck's SAKR Repo
    - NGamma's Skimpy Armor Keyword Robco Patches
     
     
    ================================================
    ================================================
     
    Files...
     
     
     
    ================================================
    ================================================

    6,812 downloads

    Updated

  21. New milking and devious costumes 1.0.2 - CBBE ver

    =======================
    Original Mod : New milking and devious costumes + WDF pasties/bottles replacer 1.0.2
    Original Author : colourtemp3000
    Link :
     
     
     
    First of all, I appreciate for making this perfect mod to colourtemp3000, the Original modder
     
     
    ==========================
     

    This is the Fixed (CBBE) version of the Original Mod
     
     
    [Description]
     
    - CBBE Patch for All Armors (No Fusion Girl, Sorry  )
    => Default : CBBE Slim

    - Hand Moving Fixed for two Armors [ Synth hands are moving now for 1st & 3rd ! ]
    => Devious robo costume / Devious milking costume

    - 1st Scene Fixed for four Armors [ I cut off their body -> 1st vision cleared ]
    => [Milk] Milk Machine / Devious robo costume / Devious milking costume / Hucow retrovirus
     
    +++
    - There's a problem with Hucow Armor's horn & nails
      In 3rd, when Player or NPC moves, the horn & nails aren't tied up to the head and move together with the body
      To fix this, we need to cut off the horn & nails and make into a standalone armor
      Or color the horn & nail's Bone weight into 1 (Red), but the Bone weight must be constant in one mesh,
      so if I color Horn's bone weight, I need to loose bone weight of other part in the mesh
      and for my experience, this process will be extremely hard
    => So if you guys don't mind, I'll make the Horn into the standalone armor later
          but fixing Nail wouldn't be easy...
     
    [Installation]

    - Unpack the 7Z file and install manually / for MO2, Just Install the .7Z file 
      (I don't know how to use other Mod Program except MO2, I'm only using MO2)

    - There are two ESPs. Just choose the "no WDF" ESP if you don't use "(WDF) Wasteland Dairy Framework" mod.
      If you use "WDF" mod, choose the another ESP file
     
     
     
     
    ==============================

    5,445 downloads

    Updated

  22. Picsel's Spicy Periodicals

    A collection of new adult magazines, dynamically placed into the game world.
     
    Picsel’s Spicy Periodicals
    In the world this mod represents, our sporadic moral discomfort with sexualized advertising would seem hilariously antiquated. Nora’s society had long since progressed the trend to its obvious conclusion. Coupled with the tacit approval of a government desperate for future soldiers, advertising and erotica became essentially synonymous. From suggestive poses, to explicit nudity, to outright intercourse, a flood of indecent marketing fueled the era’s consumer frenzy. No surprise that even publishers of ostensibly non-sexual magazines should succumb to the trend. For a culture so awash in salacious imagery, the merest whiff of prudishness might tar an otherwise upstanding corporation as communist sympathizers.
     
    Main Features
    This mod adds over 100 brand new, adult-themed magazines to the Commonwealth. These aren’t intended to be porno mags. Rather, most are everyday hobby, lifestyle, and fantasy periodicals with explicit cover art and themes. All covers were crafted exclusively for this mod by the brilliant @picsel, whose other work may be familiar to LL users already.
     
    You can find the magazines in one of two ways: in containers via script-injected leveled lists, or dynamically placed in the open world as you explore. MCM settings let you adjust the drop rates for both methods. No cells were edited in the making of this mod. No vanilla records were overwritten. Cross-mod compatibility should be nearly universal. Last but not least, the plugin is esl-flagged for ease of inclusion in mod-heavy game profiles.
     
    The Magazines
     
    Q&A
     
    Modder Notes
     
    Hard Requirements
    -Vanilla Fallout 4
    -MCM
     
    Thanks and Credits
    All thanks go to @picsel, co-author of the mod and creator of all magazine covers contained herein. If you like this style of content, I heartily recommend his array of other magazine replacers.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate any portion of this mod (including scripts, plugin, and visual assets) into your own mods as long as the result is freely available and not paywalled. Just give credit back to the authors and the original LL post. No support offered for sites outside of LL.
     
     
     

    2,327 downloads

    Updated

  23. Glossy CBBE

    Glossy CBBE textures and vanilla head textures. If you have some questions just ask me. Also, I need to say that I didn't do the facegen stuff so yeah there's going to be some neck seems for NPCS but not for your character. If somebody would like to help me with that and or teach me, I'll be grateful :). This is my first try editing textures. Compatible with bodies that support CBBE textures like TWB.
    If you want other textures with a glossy look, just tell me, I could try to do it :).
    REQUIREMENTS:
     
    INSTALLATION:
     
    DEMO VIDEO:
     
    HOW TO:
     
    HOW TO VIDEO:
    CREDITS
    Caliente Ousnius

    233 downloads

    Updated

  24. Bedroom Hymn - M/M Anim Pack

    Such selfish prayers
    and I can't get enough... 
    XXX
     
    Overview
    been working with Dagobaking to test the Animation kit for Blender that allows an easier process to make custom poses and Animations for Fallout 4 - I was in a horny mood and so I made some sex animations. 
     
    These are designed for AAF. Setup is extremely basic for now since this was more or less me testing out the process of making anims in Blender with the tools Dago worked on. This wasn't honestly gonna make it out of my personal folders. 

    They work on either floor or BASE GAME beds, DLC and Mod added beds are a no go yet
     
    What's included
    So far 3 sets of anims catered to Male/Male pairings
    - Cowboy
    - Missionary
    - Mutual Oral (Yea I know it's called 69, but whatever) 
     
    Call them with AAF. Easy! 
     
    FAQ
     
    Q: Will you do Male/Female or Female/Female anims?
    A: No.
     
    Q: Will you add XYZ animation?
    A: I dunno, If I want it maybe...
     
    Q: Will you take requests?
    A: No, but I will take suggestions for new anims. 
     

    1,402 downloads

    Updated

  25. AAF Nuka Ride: A Porn Studio Mod

    A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
     
    But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
     
    Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
     
     
     
    Content
     
     
    Quest mod. Broken english - I don't speak English. Very focused on dialogue, not gunfights. Domination content. Transformation. Bimbofication.  I don't recommend it for sensitive people. Bestiality (totally optional)  
    How do I start? 
     
     
    Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
     
     
    Hard Requirements
    You need these mods for the mod to work.
     
    Workshop DLC Nuka World DLC Far Harbor DLC  
     
    Fully functional AAF:
     
     
     
    Sex Attributes Torture Devices Fusion Girl Or CBBE HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want. HN66's TRS - same, just textures & materials.  
    Soft Requirements
    The mod will work without these mods, but you need them anyway for a nice experience. 
     
     
    F4z Roh Doh  MCM Captive Tattoos RealHandcuffs  High Heel System OverQueen Armor (CBBE or Fusion Girl ) HBD DressBox Plugs of the Commonwealth (I suggest use the slot 56 one) Commonwealth Moisturizer HN66 nails (CBBE or Fusion Girl)  
     
    Recommended Mods
    Mods that I recommend to improve the overall experience. 
     
    Fallout 4 Unofficial Patch - Specifically we need it to avoid a vanilla bug during brawls.  No More Dirty Footsteps - Remove the dirt clouds from NPC and all creatures footsteps. FallSoul - With this mod you will be able to see your character make different idles when using the Nuka Ride mirror. Note that this mod does not work very well with other mods such as Devious Devices and who knows what else.  Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past.  XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to.  
    Optionals
    Mods for specific tastes. 
     
    Nuka Ride: FFO Patch - Furry patch for those who like the theme. Family Planning Enhanced (Original or Redux) - My mod will only give you condoms if you have this mod installed. Nothing else.  Nuka Ride: Pornstar Outfit Patch - if you use outfits from the Pornstar Outfit. Black Male Raiders - It will make all raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place.    
     
     
    NUKA RIDE 6

     
     
    The current version has the following quests, some of them are used to unlock new furniture in the Porn Studio, and to be able to film new scenes.
     
    The Audition Becoming a Porn Star (Main Quest, repeatable) The Motorcycle Apollo The Flagpole  Visiting Mason (repeatable)  
    Next set of missions start once you win "Becoming a Porn Star" -you can talk to Shank or any Nuka World raider will let you know that Shank wants to talk to you-
     
    A New Name  A New Ride  Tattoo Shop - Repeatable VIP Party - Repeatable Rising Porn Star  Posters Golden Globes Radio Visiting Vadim - Repeatable Lucy in the Sky  A Date with the Boss Made In Heaven Lost in the Jungle Being a Mule – Repeatable The Dog Walker – Repeatable The Special Girls Propagandistic Porn - Repeatable Kill Me Softly The Studio - Repeatable The Mirelurk King - Repeatable Night Fever  Fans - When you win Night Fever, the mod will enable fans to come up to you (Diamond City and Settlements). The Nuka Club - Repeatable The Rescue - Repeatable Heart of Steel   
    ❗  The next set of missions (Nuka Ride 6) starts here. After filming at least once the movie "The Rescue", talk to Charlotte and ask her if there is anything to do.
     
    The Way You Say My Name Dolled Up Head for Business Night Movie Fly Me To The Moon The Student War Rig Semper Sexy Scooter Refill Quest - Repeatable Porn Movie: Golden Girls - Repeatable A Place called Home - Talk to the new tattoo shop pet after you get back from Far Harbor to start this.  
     


    General recommendations
     
     
    This mod is programmed to stop and auto turn off if you enter the Nuka Train Station (since this is where the quest to kill the Overboss starts). The Overboss is a mayor character in this mod and we need him alive. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara. Optional folder.  This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in.  To avoid conflicts, put Nuka Ride among the last of your load order.  I do NOT recommend playing it together with other quest mods. They can be very invasive. Otherwise very bizarre things are going to happen and take you out of the immersion. I recommend XDI for a better experience, but it is not required. If you have a problem with AAF loading at 68%, reinstall Savage Cabbage version 1.2.9 or superior, and check all animation boxes. Don't worry, non-human animations are completely optional in my mod. But you need to have them installed. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses and obviously I don't know if your character normally have tattoos that could overlap with mine. Nuka Ride is going to doll you up a little: NPCs put you clothes, piercings and jewelry too. To advance or start some missions, you must wear any of the clothes they give you or else they will simply ignore you.  Don't clean your Nuka Ride save with ReSaver. I did it once and never again. Everything, absolutely everything, was upside down. Packages, aliases, dialogs. Don't do it.  I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.  
     
     
     
     
     
    Why are objects and textures in Nuka Town flickering and disappearing?
     
    Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
     

    Songs 
     
     
    Made a Playlist in Youtube with all songs.
    Nuka Ride Spotify Playlist thanks to @neeceerae ! 
     
     
    Golden Globes Radio
     
    Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio! Abernathy Farm commercial Voiced by Wyatt Henry Atom Cats voiced by TheEmpireStrikes1st Drumline Diner voiced by fluxmarsh Myrna commercial voiced by QueenJamJam  
     
    Animations
     SQr17 (Sneaking Idle) from his New Idles mod! Langnao (Bimbo-like walking animation) @RohZima For the new poses!
    Meshes
     
    KonataInoue (The PickUp and the Scooter!) FlashyJoer (Poop mesh) Annarietta (The fancy purse and Nuka Ride boxes!) FeatherDer ( for the backpacks!)   Sebbo and Kinggath's Mod School Resources for the dancing idles. @Axaryfor creating a tall flagpole for me so poledance would look good in heels. Icestorm for the mirror mesh! Laptop – Pra (Laptop Terminal) Oil Rig World – Otellino (America Rising) Kali Preset – Astraea Preset by csxx520  Bubbles and petals - keungkeung  
    Outfits
     
    Thank you very much for allowing free use with acknowledgment of authorship.

    You can recognize them by the prefixes in Bodyslide!
     
     
    @Axary (Overboss Piercing, Overboss Clit Piercing & Queen of Spades Choker) @hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) GamoHolic (You will see it as GH in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Snakel101 (Patreon) - Belt in Adolf Outfit Icestorm Heels! (Patreon - Adolf Heels & Gage Heels-) Newermind - Nisha Outfit! Vanvid - Dancer Heels  
     
     

    Uninstall
     
    This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.

    Thanks to! 
     
    @EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait and @Invictusblade for the invaluable help with the scripts.
     
    @Saya Scarlett for the AAF guide!
    @spicydoritos for random comments from NPCs!

    @Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
    @ecobotstar for the posters!
    kirkieballox by White Dog Meat!
    @Snapdragon_ for the idles for photo shoots!
     
    Vexenonifi por the tattoos resources!

    Seddon4494 for his Creation Kit tutorials!
    Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
     
     
    Stuck on a Quest? 🎉

    Guide with all the quests and stages - 👈 better download it. 
     
     
     
     

    225,774 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use