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Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...

 

Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.

 

Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).

 

So what the hell is in this?

 

Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).

 

Anything to know about installing?

 

Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.

 

There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.

 

There's also soft integration with or support for additional mods which may enhance your experience: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get DirtyMore Ways of Washing, BYOP, CWSS, Immersive Animation FrameworkImmersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.

 

Additional mods you might want to consider using with this: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4kSuicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Splashzone's NSFW Texture Mashup.

 

Conflicts with other mods?

 

The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.

 

There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).

 

For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.

 

Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.

 

Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.

 

Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.

 

How do I start?

 

Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.

 

This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.

 

Of course, keep a save from before you installed this, and don't uninstall  it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.

 

Quests

Spoiler

Milking Human Kindness

Spoiler

Welcome to your new home, breeder! No, it's not a settlement or even a workshop space, but it's stocked with all the amenities you deserve, and is suitable for long-term stays even in survival mode (so long as you don't mind the other residents). The super mutants here are non-hostile, but don't try to pet the hounds unless you want to lose a hand.

 

The breeding pit is outfitted with sufficient "furniture" to support all known super mutant sex animations, and an infinite supply of refreshments. As you gain access to more remote parts of this location, you'll also have a full set of workbenches at your disposal, with their inventories linked to each other and to some select workstations outside as well. There's even a doctor of sorts, should you find yourself in need of a bit of first aid or prenatal care, just don't expect any abortions!

 

What, you want to leave? You're free to go at any time! You'll just need to find a lot of radiation protection and a way to safely get past the the less friendly super mutants outside... Completing some of the other quests will make that a lot easier.

 

Colostrum Cave Adventure

Spoiler

This quest introduces you to a heretical sect of the Church of the Children of Atom, and rewards you with some (arguably overpowered if you don't mind the drawbacks) unique perks. Talk to the characters in the pit and look around for clues.

 

The perks you acquire will make extensive use of nudity tracking. While there's an internal nudity tracking system based on biped slots, SAKR's far superior nudity tracking will be used instead if installed.

 

Expand Your Mind, Your Holes Will Follow

Spoiler

Keep an eye on the "size queen" rating in your Pip-Boy, under active effects or in the perks list. You'll get occasional objectives to up your tolerance as it progresses, but the more stretched out you become the harder it will be to orgasm with "lesser" partners. Your openings will shrink back to normal over time, but you can also sometimes find drugs for sale which temporarily delay or dramatically speed up your recovery.

 

Advancing this quest requires AAF (it won't even start if AAF isn't present). You'll also want animation packs for super mutants, FEV hounds and behemoths to have sex with your player's gender and race. If you're playing as a human female, recent versions of Savage Cabbage's pack should be sufficient (enable super mutants, FEV hounds, behemoths, and interspecies support in its FOMOD menu), but otherwise you may need to do some animation patching work. Specifically, animations with the player and these combinations of partners are needed: one/two/three super mutants, FEV hound, FEV hound and super mutant interspecies, behemoth.

 

If your size queen rating is at least "experienced" you will begin to encounter mutie breeding patrols of varying sizes while wandering the Commonwealth, as well as lust-crazed muties who will hunt you from time to time. The chances of this, as well as the size of the breeding parties, are increased by a number of factors: how naked you are, how many female followers you're traveling with, pheromones as a result of Mommy-O, your size queen rating, your body fat from UC, how dirty/filthy you are with GD, and whether you're ovulating from FPE(R). Staying thinner from UC, keeping clean with GD, and taking birth control or being pregnant from FPE(R) will reduce this. Keeping your size queen rating at "curious" or "squeamish" (or turning the breeding patrol and stalker frequencies to 0 in MCM) will prevent them from appearing entirely.

 

A Druggie's Wet Dream

Spoiler

Once you've acquired a few addictions, sleeping in one of the beds in the breeding pit will lead you on a quest to discover some powerful unique and legendary weapons which compliment druggie and nudist playthroughs.

 

One of the weapons will give you sudden drug flashbacks, so the Chem Visuals mod provides some great additional flavor when that happens. The "exhibitionist's" legendary weapons rely on nudity tracking, so see the related notes under the Colostrum Cave Adventure quest.

 

This quest will send you into the Commonwealth, and it's not necessary that you complete it straight away (or at all for that matter). It's fine to leave it for later visits to the pit. If you're unable to amass enough addictions to trigger the dream, explore the cavern complex after sleeping in the brainwashing beds at least four times and you'll trigger the quest if you enter the associated area.

 

 

Credits and Permissions

 

All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.

 

You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.

 

Thanks!

 

I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!

Edited by vaultbait
Updated to match readme file in latest release


What's New in Version 0.9.7

Released

0.9.7 (2024-04-08)

This is a beta release, keep a save before installing and expect bugs!

  • A new key cutting machine in the hospital basement area which dispenses keys for Kziitd Fetish Toolset/Real Handcuffs/Devious Devices, to give players another option for dealing with restraints.
  • Provocative Perks and some similar mod integrations are no longer added silently, instead the user is presented with a brief message and accompanying choice to accept or decline each one when a related event occurs.
  • Brainwashing beds now only force BLTC super mutant cum into the player while sleeping, since behemoth cum counts as the same thing from an addiction perspective, and FEV hound cum was counting toward canine addiction.
  • Brainwashing bed cum chugging has been refactored into a timer event loop in order to avoid delaying other parts of the bed script and hopefully eliminate some suspended stack dumps in the Papyrus logs.
  • After the first time sleeping in a brainwashing bed, the player will be given the option of starting to become a Sexual Harassment hypnoslave; only once the prompt is agreed to will the beds advance hypno score or add related perks, at which point the local super mutants will also begin to act as hypnotist approachers (basically, you now have the choice to opt out of the feature).
  • Subsequent times sleeping in a brainwashing bed will prompt to add Sex Attributes total submissiveness and TSEX masochism.
  • The Provocative Perks granted by brainwashing bed dreams and Whore of Atom books have been switched around so that they make more sense in both contexts; books: Life of the Party, Exhibitionist Streak, Sensitive Skin; dreams: Abandoned Property, Dubcon Enthusiast, Psychosexual, Unbridled Nymphomania.
  • Add a barrel full of Hallucigen gas canisters (static prop) behind some of the junk near the brainwashing beds and spawn a ruptured canister by the player each time you sleep in one, to help better explain the effects; also some full ones in the hospital basement.
  • The first time sleeping in a brainwashing bed now forces the Expand Your Mind quest to begin immediately after waking up.
  • Sleeping in a brainwashing bed no longer confers Sex Attributes slut (sex addict) status.
  • Sitting on the sofa for long enough now adds both Sex Attributes desperation and TSEX horniness, but after multiple visits also Prompts to add Sex Attributes slut (sex addict) status as well as the Shameless Flirt perk from Provocative Perks.
  • Stop disabling and deleting stalkers and patrols, allowing the game to garbage collect them naturally; this avoids destroying NPCs out from under other mods which have added them to quest aliases, such as Violate's retrieval quest.
  • Green dildos and the Be Vulnerable utility weapon will automatically close the Pip-Boy if equipped from inventory, in order to take effect immediately.
  • Added descriptive messages when acquiring Whore of Atom perks.
  • New MCM toggle allows turning off the Whore of Atom perk effects.
  • Redoubled the chance of mutie sex refreshing a running Mommy-O effect with another injection.
  • While under the effects of Mommy-O and not in power armor, the player character will suffer hot flashes from time to time and take off a random item of clothing or armor (this routine uses the same exclusions as the safe strip routime, skipping items AAF won't strip for example); chances increase based on Unhealthy Craving body fat and Sex Attributes arousal, but can be disabled on the Features page in MCM.
  • Added flavor text inventory description for Mommy-O consumable item.
  • Tutorial messages will be displayed if Mommy-O is used when the player is not already under its effect (so that we don't spam it annoyingly), and also any time it wears off in order to warn the player in case they don't notice.
  • Detach Gel and Vajuvenate will display tutorial messages any time they're used, giving a brief explanation of their effects.
  • The booze dispenser guarantees alcohol addiction, bypassing the Party Boy/Girl perk's protection against it; this is a workaround for players who want the other benefits of that perk series but also want to regain the addiction after it's been accidentally cured.
  • Multiple uses of the booze dispenser will prompt to switch your TSEX trauma coping mechanism to Wasteoid, and add the Cheap Date perk from Provocative Perks.
  • Multiple uses of the candy bowl will prompt to add the Easy Prey perk from Provocative Perks.
  • Revisiting a tentacle trap naked and unarmed will prompt to add the Tentacle Bait perk from Provocative Perks.
  • After sex with at least ten Animated Tentacles (running tally), the player will be prompted for whether sex with tentacles has a chance to equip a tentacle parasite from Devious Devices.
  • After sex with at least two behemoths and two FEV hounds (running tally), the player will be prompted to add the Animal Magnetism perk from Provocative Perks.
  • Activating the broken power armor frame in the hospital sub-basement prompts to add the USB Type-V perk from Provocative Perks.
  • Added a half dozen bottles of black nail polish to the druggie corpse if you have Immersive Nail Polish installed (may be another color if you've changed the first color in INP's MCM).
  • Adjustments to the door auto-closer script in hopes of making it not get stuck as often.

 

Spoiler

0.9.6 (2023-12-16)
This is a beta release, keep a save before installing and expect bugs!

  • Excluded the super mutant gore shopping cart from the pit previs and precombined meshes, for compatibility with Dead Bodies Plus (fixes a missing mesh problem reported by users who don't have the Mutilated Dead Bodies mod installed, which DBP takes its textures from).
  • Added the remaining super mutant gore in the main pit area (shopping cart, totem pole, meatbags) to the set of things which are toggled by the housekeeping activator.
  • Added Advanced Needs 76 splint kits to the medkit in the hospital basement, and the Font of Atom now also heals AN76 survival broken limbs.
  • Reset the player's Get Dirty status on arrival during abduction, so that the forced passage of time while unconscious doesn't immediately put them into hardcore radiation damage.
  • More safety checks to prevent Size Queen from increasing until the initial abduction scene has been triggered, for example from Mommy-O injection.

 

0.9.5 (2023-11-22)
This is a beta release, keep a save before installing and expect bugs!

  • Added a utility item (technically a weapon) called Supplicate Yourself which, when equipped, will strip the player and unequip all weapons. Convenient addition to the favorites menu, can be purchased from Baby Factory in the breeding pit for a few caps after completing the Colostrum Cave Adventure quest.
  • After completing certain stages of the Expand Your Mind quest, Baby Factory starts to sell dildos of increasingly larger sizes which make it possible to quickly re-enlarge your holes, for example if you've taken a break from the quest and want to resume it even though your tolerance has decreased in the meantime.
  • Wait for the player to exit any furniture when calling out to Harassment to trigger an approach, in order to avoid buggy conditions which can result from the player being in furniture when pathing to the scene location begins.
  • Harassment trap triggers (couch, shower, toilet) have been reworked to increase your chances of being approached the longer you spend on or inside them.
  • Refactored and combined the various dispenser scripts in order to make them cleaner, more efficient, and improve their extensibility.
  • If More Ways of Washing is installed, the soap dispenser in the pit will dole out Spring Green Super Soap instead of vanilla game soap.
  • Triggered hypnotist approaches from Sexual Harassment now ignore the "wait for player to be alone" MCM setting.
  • The third brainwashing bed dream no longer injects the player with Sexual Harassment's bimbo serum, since the frequency of hypnotist harassers in the pit all but guarantees it will happen naturally at some point.
  • The fourth brainwashing bed dream no longer attaches a Real Handcuffs shock collar to the player, since it will probably happen during a hypnotist approach anyway. Since it's now possible to get other harassment approaches from muties while on Mommy-O, the dream no longer automatically triggers a collar master approach either.
  • On the second and subsequent brainwashing bed visits, the unconscious player will be force-fed various quantities of mutie cum if Better Living Through Cumistry is installed, almost certainly resulting in or otherwise satisfying cum addictions, but also fattening the player accordingly if Unhealthy Craving and RobCo Patcher are installed.
  • Added feature toggle in MCM to control whether Provocative Perks should be automatically applied to the player by some events.
  • The routine that adds mutie races to the Closeted Crossbreeder perk from Provocative Perks will now also add the perk itself if it's not already active (can be disabled in MCM).
  • Whore of Atom perk books and the later repeatable random brainwashing dreams add Provocative Perks unless blocked by the new MCM option (books: USB Type-V, Life of the Party, Unbridled Nymphomania; dreams: Abandoned Property, Cheap Date, Dubcon Enthisiast, Easy Prey).
  • Size Queen levels now have their own custom images in the Pip-Boy's perks list, based on artwork originally created by Shadman and distributed with open permissions.
  • Significantly increased frequency of the routine which removes infants from the unique breeding slaves.
  • Better detection for pit muties ending up outside their intended areas, so now they get teleported home immediately any time their location changes.
  • Include a wait between unloading/reloading the HUD so that the two actions don't race each other, and explicitly reposition it once loaded in order to work around a bug where it sometimes appears at the wrong coordinates (improves the situation but still doesn't seem to entirely solve it).
  • Increased the speech challenge bonus from Catechist's Capitulation by an order of magnitude, since it still wasn't enough to overcome cumulative penalties from lots of addictions otherwise.
  • Exhibitionist's killgasms now also paralyze the player in orgasmic bliss for a 10 second refractory period, and leave the player staggered for one full minute.
  • Moved the tools note in the hospital basement slightly, in order to make it easier to activate.
  • Replaced the dead radio in the hospital basement with one tuned to the Institute frequency, a nod to CIT's involvement at the hospital.
  • The "get lamp" and "spoiled contraceptive" activators now use a no-physics mesh so there's no chance they'll drop through the floor if the disable Havok script fails like it seems to do occasionally.
  • Radioactive pools in the pit and temple now have bubbling effects.
  • Excluded bathroom stall walls and doors from previs to fix an annoying occlusion bug.
  • Changed references for the cold-war era Knolls Atomic facility from The Locks to The Knolls (the real site is nearer to Windsor than to Windsor Locks anyway).
  • Debug logging about soft integration of mods has been condensed in order to reduce log spam.

 

0.9.4 (2023-08-19)

This is a beta release, keep a save before installing and expect bugs!

  • Muties in the breeding pit will no longer have the "offer your body" prompt and corresponding activation menu if the player is clothed or armed; this can be used to access normal NPC dialogue more easily.
  • Fixed the player incorrectly not being removed from the pheromone faction when dressing or arming.
  • Breeding patrols and stalkers will now have their packages reset and get instantly teleported to their editor locations if they follow you into an interior.
  • Unique super mutants in the breeding pit will now have their packages reset and get instantly teleported to their editor locations if they follow you through an exit to the surface.
  • The triggerbox around the exit ladder in the pit no longer has a chance to trigger Sexual Harassment hypnotist approaches, in order to reduce the odds that one of the pit muties follows you outside.

 

0.9.3 (2023-08-04)

This is a beta release, keep a save before installing and expect bugs!

  • New unmarked mini-quest to unlock a reusable Mommy-O injection machine, along with some more background story/lore-building in associated terminal entries.
  • Added MCM toggle to disable the effects of Size Queen during sex: Sex Attributes arousal buffs from sex with muties, debuffs from humies, notifications about partners' sizes, orgasm prevention from Detach Gel.
  • Replaced MCM toggle for mutie breeding patrols with two separate slider settings for patrol and stalker frequency.
  • Adjusted stalker behavior to walk more slowly as they get closer to the player, and disallowed sandboxing/greeting/chatter.
  • Unique muties and breeders in the pit are now marked essential instead of merely protected, in order to keep the player from accidentally killing any of them.
  • Various OnActivate events in Actor scripts now check whether the attached ref is dead and act accordingly.
  • Patched an annoying hole in the hospital basement mezzanine with debris, since NPCs kept falling through and on rare occasions it led to hung AAF scenes.

 

0.9.2 (2023-07-22)
This is a beta release, keep a save before installing and expect bugs!

  • Customized the teleport safe effect and sequencing for an overall more aesthetically appealing experience.
  • New random encounters with breeding patrols, can be disabled in MCM; frequency varies based on nudity, pheromones, size queen rating, number of female followers, UC body fat, GD dirtiness, and FPE(R) fertility/pregnancy/contraceptives.
  • Lone naked super mutants may sometimes hunt the player for a while; uses the same factors as breeding patrols to determine frequency and is also disabled or enabled with the breeding patrols option in MCM.
  • Added an activator in the breeding pit to toggle the gore pile, skeletons and blood decals, for people who prefer fewer reminders that super mutants eat human meat. Also switches the stew pot to the vanilla game mesh for a super mutant cauldron. Container gore bags, totem pole and other typical mutie gore decorations are not removed by this. Note that the breeder corpe won't vanish until the Milking Human Kindness quest is completed and then the player exits and returns.
  • All placed corpses are marked for deletion on completing their respective quests.
  • Added an MCM setting to switch the later random breeding pit dreams from their normal snuff/gynophagia theme to something more tame for users who would rather role play that the super mutants aren't eventually eating their unproductive breeding stock.
  • Added an MCM setting to control the duration of AAF sex scenes initiated by this mod.
  • Fall back to using BYOP showers and bathtub if it's installed and CWSS isn't.
  • Fall back to using AN76 toilets if it's installed and CWSS isn't.
  • Fixed Moneyshot/Spooge and Exhibitionits's Legendary kill side effects so that they only occur when the player is the attacker.
  • Made the unique placed weapons no longer player-only.
  • Added MCM settings to control chances/cooldown for Exhibitionist's and Moneyshot kill effects.
  • Set a condition so that additional Spooge Coating can't be crafted onto arbitrary shotguns at the weapons workbench.
  • Make Cow and Pig one-time monologues conditional on their respective global met flags rather than on whether the Colostrum Cave Adventure quest is running, in case it gets started through other means first.
  • Handle EBCC_PlayerIsEnslaved in the player alias script, to make sure it gets cleanly unset regardless of how the relevant quest stage is completed as well as at shutdown.
  • Adjust size queen decay rate so that it drops more slowly when it's lower in order to make starting the Expand Your Mind quest and popping its early objectives faster.
  • Adjust the impact of UC body fat on size queen decay rate so that it's not as dramatic, since the default starting fat level is emaciated which was causing size queen to be almost immediately re-zeroed on every pulse.
  • TSEX Pain is no longer applied by sex with too-large partners when the player is under the effects of Detach Gel.
  • Filled an unsightly gap in the lounge restroom ceiling toward the back above the mirror.
  • Approaching the hospital basement area after sleeping in a brainwash bed at least 4 times will start the Druggies Wet Dream quest as a fallback for characters who are incapable of getting addicted to anything.
  • Replaced the tiny traffic light embedded in the totem pole with an invisible marker for improved tidyness.
  • Added another traffic light marker in the baby cage to provide a nearer furniture sex option for Baby Factory.
  • Move forced fertility to an FPE proxy script, which should address the stray error messages.
  • Switch NPC forced fertility in the breeding pit to a 1% chance to start ovulating every 30 game minutes, so the player being there for two full game days should result in ovulation for half the viable NPCs who are not already ovulating or pregnant.
  • Add a 1% chance checked every 30 game minutes that an ovulating NPC will become pregnant by a super mutant, implying off-camera sexual activity.
  • Make the unique pit breeding slaves pregnant when the player initially arrives, with various degrees of progress.
  • Periodically discard super mutant babies from inventories of unique pit breeding slaves in order to avoid a population explosion.
  • Moved baby healing to the FPE proxy script, silencing the previously accompanying notification.
  • Deleted a latent CaptiveMarker from the temple cell, which should prevent it from getting chosen for kidnapped settler radiant quests.

 

0.9.1 (2023-06-04)
This is a beta release, keep a save before installing and expect bugs!

  • Reduced default texture resolution for the Moneyshot to 1K, added separate loose 2K and 4K replacer downloads to improve archive sizes.
  • Compressed facegen texture files in order to further reduce the size of the archive.
  • Removed ZeX-ZBG as a requirement for FG BodyGen configs in the FOMOD installer menu, since testing indicates it's unnecessary for that when using the latest FG version.
  • Replaced the smoke effect for the teleport safe because the previous one was triggering something in an (unidentified) artillery control mod.
  • Tentacle traps will now limit the number of tentacles by removing the oldest ones until there are no more than 10.
  • Tentacle traps won't spawn new tentacles while the player stands in place.
  • The third Whore of Atom perk now reduces radiation damage from swimming similarly to environmental radiation hazards.
  • Corrected a mistyped ID which was preventing consumable addition to Unhealthy Craving's FatGainItems list.
  • Removed the FPER breeder virus perk from the flushed contraceptives activator since it was causing some players to get stuck in constant needle injection idles.
  • Removed the drunk speech effect from the headpiece and stew since it wouldn't reliably wear off when it was supposed to.
  • Sudden flashback effect from the Moneyshot now has a 15 minute (game time) cooldown before it can happen again.
  • Spontaneous orgasm effect from exhibitionist's legendary weapons now has a 15 minute (game time) cooldown before it can happen again, unless Sex Attributes is in use in which case it will fire when arousal reaches 100 and will otherwise silently increment arousal by a random amount up to 10 points for each kill.
  • Significantly slowed the constant arousal increase side effect of Mommy-O so that it doesn't drive repeated orgasms with exhibitionist's legendary weapoms.
  • Spontaneous orgasm and sudden flashback weapon effects are now checked only when a killing blow is struck, not on every hit landed.
  • Added semi-vague effect summaries to Whore of Atom perk descriptions displayed in the Pip-Boy.
  • Log extra information about the presence or absence of useful (but not strictly required) F4SE plugins at load.

 

0.9.0 (2023-05-26)
This is a beta release, keep a save before installing and expect bugs!

  • Initial public version.

 


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