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A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star. But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task. Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist. Content Quest mod. Broken english - I don't speak English. Very focused on dialogue, not gunfights. Domination content. Transformation. Bimbofication. Pretty hardcore content too, I do not recommend it for sensitive people. Bestiality (totally optional) How do I start? Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you. Hard & Soft Requirements Workshop DLC Nuka World DLC Far Harbor DLC Fully functional AAF: F4z Roh Doh RealHandcuffs -thanks to @naaitsab Torture Devices Fusion Girl Or CBBE HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want. HN66 TRS - same, just textures & materials. Captive Tattoos (soft) Sex Attributes (soft) MCM (soft) High Heel System (soft) Family Planning Enhanced (Original or Redux) (soft) OverQueen Armor (soft) HBD DressBox (soft) Plugs of the Commonwealth (soft, I suggest use the slot 56 one) Commonwealth Moisturizer (soft) HN66 nails (Fusion Girl Version) (soft) Black Male Raiders - (soft, optional. It will make all raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place. ) NUKA RIDE 6 The current version has the following quests, some of them are used to unlock new furniture in the Porn Studio, and to be able to film new scenes. The Audition Becoming a Porn Star (Main Quest, repeatable) The Motorcycle Apollo The Flagpole Visiting Mason (repeatable) Next set of missions start once you win "Becoming a Porn Star" -you can talk to Shank or any Nuka World raider will let you know that Shank wants to talk to you- A New Name A New Ride Tattoo Shop - Repeatable VIP Party - Repeatable Rising Porn Star Posters Golden Globes Radio Visiting Vadim - Repeatable Lucy in the Sky A Date with the Boss Made In Heaven Lost in the Jungle Being a Mule – Repeatable The Dog Walker – Repeatable The Special Girls Propagandistic Porn - Repeatable Kill Me Softly The Studio - Repeatable The Mirelurk King - Repeatable Night Fever Fans - When you win Night Fever, the mod will enable fans to come up to you (Diamond City and Settlements). The Nuka Club - Repeatable The Rescue - Repeatable Heart of Steel ❗ The next set of missions (Nuka Ride 6) starts here. After filming at least once the movie "The Rescue", talk to Charlotte and ask her if there is anything to do. The Way You Say My Name Dolled Up Head for Business Night Movie Fly Me To The Moon The Student War Rig Semper Sexy Scooter Refill Quest - Repeatable Porn Movie: Golden Girls - Repeatable A Place called Home - Talk to the new tattoo shop pet after you get back from Far Harbor to start this. General recommendations This mod is programmed to stop and auto turn off if you enter the Nuka Train Station (since this is where the quest to kill the Overboss starts). The Overboss is a mayor character in this mod and we need him alive. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara. This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. To avoid conflicts, put Nuka Ride among the last of your load order. I do NOT recommend playing it together with other story mods. They can be very invasive. Otherwise very bizarre things are going to happen and take you out of the immersion. I recommend XDI for a better experience, but it is not required. If you have a problem with AAF loading at 68%, reinstall Savage Cabbage version 1.2.9 or superior, and check all animation boxes. Don't worry, non-human animations are completely optional in my mod. But you need to have them installed. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses and obviously I don't know if your character normally have tattoos that could overlap with mine. Nuka Ride is going to doll you up a little: NPCs put you clothes, piercings and jewelry too. To advance or start some missions, you must wear any of the clothes they give you or else they will simply ignore you. Don't clean your Nuka Ride save with ReSaver. I did it once and never again. Everything, absolutely everything, was upside down. Packages, aliases, dialogs. Don't do it. I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying. Why are objects and textures in Nuka Town flickering and disappearing? Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order Songs Made a Playlist in Youtube with all songs. Nuka Ride Spotify Playlist thanks to @neeceerae ! Golden Globes Radio Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio! Abernathy Farm commercial Voiced by Wyatt Henry Atom Cats voiced by TheEmpireStrikes1st Drumline Diner voiced by fluxmarsh Myrna commercial voiced by QueenJamJam Animations SQr17 (Sneaking Idle) from his New Idles mod! Langnao (Bimbo-like walking animation) @RohZima For the new poses! Meshes KonataInoue (The PickUp and the Scooter!) FlashyJoer (Poop mesh) Annarietta (The fancy purse and Nuka Ride boxes!) FeatherDer ( for the backpacks!) Sebbo and Kinggath's Mod School Resources for the dancing idles. @Axaryfor creating a tall flagpole for me so poledance would look good in heels. Icestorm for the mirror mesh! Laptop – Pra (Laptop Terminal) Oil Rig World – Otellino (America Rising) Kali Preset – Astraea Preset by csxx520 Bubbles and petals - keungkeung Outfits Thank you very much for allowing free use with acknowledgment of authorship. You can recognize them by the prefixes in Bodyslide! @Axary (Overboss Piercing, Overboss Clit Piercing & Queen of Spades Choker) @hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) GamoHolic (You will see it as GH in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Snakel101 (Patreon) - Belt in Adolf Outfit Icestorm Heels! (Patreon - Adolf Heels & Gage Heels-) Newermind - Nisha Outfit! Vanvid - Dancer Heels Recommended Mods Brawl Bug Fix by ErshinPL - Necessary for those who have many mods in order to have a clean and bug free brawl. You can install the loose version, it has no plugins. You don't need it if you use Fallout 4 Unofficial Patch. FallSoul, with this mod you will be able to see your character make different idles when using the Nuka Ride mirror. Note that this mod does not work very well with other mods such as Devious Devices and who knows what else. Dynamic Cinematic Face Lights by @Reginald_001 - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - by Seb263 - Install it and brown faces will be a thing of the past. Nuka Ride: Pornstar Outfit Patch by @belegost- if you use outfits from the Pornstar Outfit. Nuka Ride: FFO Patch by @poblivion - Furry patch for those who like the theme. Uninstall This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed. Thanks to! @EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait and @Invictusblade for the invaluable help with the scripts. @Saya Scarlett for the AAF guide! @spicydoritos for random comments from NPCs! @Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ? @ecobotstar for the posters! kirkieballox by White Dog Meat! @Snapdragon_ for the idles for photo shoots! Vexenonifi por the tattoos resources! Seddon4494 for his Creation Kit tutorials! Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things. Stuck on a Quest? Guide with all the quests and stages -
Features of "Just Business" In the wasteland there is only one law; Strength! Out here there are no hero's. The only order is imposed by the wicked and the lawless. Not to mention those who have been freakishly and irredeemably warped by radiation poisoning. It is agreed here that the weak and the unwary shall be preyed upon by cunning opportunists, like you. As a Slave Hunter, you must conquer and exploit all who fail to heed natural order of the wasteland. When your victims or your enemies fall to you in battle you will bestow upon them a choice; die miserable but die free; or lower your neck and embrace the life of the collar. It is a fate dreaded by both the righteous and the wicked. And suffered often by both. Take warning, once you enter the wasteland you must be a villain. Or else you will be the prey... Welcome back. I am SlaveHunter311. And I will be guiding you through the rest of the major features of the mod "Just Business." You might wonder why I bothered to write a tutorial that introduces you to the features of this or any other mod for that matter. Well for one thing, its fun! That's why I wrote the first tutorial on "how to capture slaves." And I didn't feel like I was working for a minute. Secondly, I feel it is an undue head ache to try to figure out how to get your mods working from start to finish. Whether its learning to use your mod manager, cleaning your DLC's, Looting your load order correctly, resolving mod conflicts, and last of all trying to figure out how to use features of your favorite mods that are enjoyable but not easy to learn. And while they may not necessarily be very difficult to use in the end, it helps immeasurably to have someone with experience tell you what to do and what to expect. That is the biggest reason I wrote the second tutorial. People kept having trouble with it. And I thought "it wouldn't be hard for me to make it easy for them" instead of the headache it usually is just trying to figure it out with very little instruction to go on. No I wanted everyone, even those with little no experience at modding to be able to enjoy this mod and to know exactly what to expect. Because "Just Business is great. Controls: In this tutorial I am assuming that you are using either an Xbox or a PlayStation controller. Preparing for the Hunt: In the wasteland everything is prey, so dispose of your morals and replace them with harsh lessons of the Hunt. In "Just Business" your quarry is not limited to humans and their many factions. Nor are you limited to hunting morally bankrupt opponents. Neutrals and friendlies are game as well. Nothing is off the table! But be cautions and give your prey its due respect, or else you might become the prey instead. Types of NPC's you can enslave: Settlers, Scavengers, and Caravanners: Settler (Fallout 4) | Fallout Wiki | Fandom Settlers are the common people of the Commonwealth. They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the Institute or have been rescued by the Railroad, trying to integrate into normal life. Even wastelanders trying to scrape out a living will sometimes give up their solitary life as a wanderer and move into a soon-to-be-thriving settlement, sometimes under the protection of the Commonwealth Minutemen. Raiders: Raiders (Fallout 4) | Fallout Wiki | Fandom Raider groups that infest this region are some of the most primitive human groups to emerge in the wastelands — they are small anarchic bands of violent outcasts, preying on anything and anyone weaker than themselves. What they lack in intelligence, they make up for in abundance, ruthlessness, and extreme aggression. Large groups can be a handful, and some gangs contain particularly strong members, but most raiders are poorly equipped and all too accustomed to preying on the region's most vulnerable denizens. Although predominantly human, there are ghouls among their numbers. Many gangs also include one or more attack dogs.[1] Gunners: Gunners | Fallout Wiki | Fandom The Gare a ruthless mercenary organization that operates mainly in the Commonwealth in 2287. The Gunners are most known for their no prisoners mindset and have been known to wipe out entire settlements, like common raiders, but are better organized and equipped. The Gunners are a violent mercenary outfit, for whom no job is too brutal to undertake.[7] They are widely regarded as no better than common raiders, as they will attack anyone they believe is too weak to defend themselves.[8] As long as it improves their bottom line, everyone's a potential target.[9] As a result, while Gunners claim to be soldiers for hire, they have a well-earned reputation throughout the Commonwealth for being a highly-militarized gang of thugs with combat training considered equivalent to the Brotherhood of Steel Synths: Synth | Fallout Wiki | Fandom While the Institute is primarily a scientific group, it has a powerful army at its disposal: synths. Inside the main HQ of the Institute, the Robotics division can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's synths a serious threat to anyone who dares to oppose them. Generation 1 and 2 synths serve as the backbone of forces, equipped with variants of the Institute laser gun, shock batons, and synth armor. Ghouls: Feral ghoul (Fallout 4) | Fallout Wiki | Fandom The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative mutation of the spinal cord) and emerges following the atrophy of higher brain functions, accompanied by an increased level of aggression and appetite. When the loss of capacity for thought is complete, a ghoul is considered feral. Feral ghouls have lost all capacity to reason and are essentially wild animals. They are driven purely by what remains of their survival instincts, clustering in groups and attacking whatever disturbs them with relentless fury. When provoked, they all rush the source of the disturbance - usually a living creature from the wasteland - and try to attack using their limbs. The degeneration of the central nervous system means they cannot use tools (unless recently ghoulified)[9] though it also means they will attack with full force, without the natural human limiters on muscle use. Interestingly, ghouls will call out to other ferals with a screech, typically causing the entire pack to swarm the target. Interestingly, while they are clinically dead, they might consume flesh reflexively. Super Mutants: Super mutant (Fallout 4) | Fallout Wiki | Fandom Institute Super Mutants are the variant of super mutant found throughout the Commonwealth, Nuka-World and the Island in 2287. These mutants were created by the Institute by means of exposure to the Forced Evolutionary Virus (FEV). They are large, muscle-bound creatures with innate immunity to radiation and disease. They are most frequently encountered in central Bostonnd several other locations all throughout the Commonwealth, most of which can be identified by the telltale signs of hanging meat bags, twisted girders protruding out of the ground, cages and gory waste piles with which they enjoy decorating their surroundings. Now that we know what manner of quarry to stalk, it is time gather our equipment and set out on the Hunt. For a detailed explanation of how to do that just take this link to my tutorial about "How to Capture Slaves." This is a work in progress. Please don't post on this forum yet.
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This mod overhauls the looks of 100+ NPCs across the entire game, giving them new faces, adding small twists while keeping it lore friendly. Version: 1.0.4 (April 3, 2022) Requirements DLCs: (1) Far Harbor (2) Nuka World Mods: (1) Valkyr Female Face and Body Textures (Valkyr Face Texture Fair Skin is recommended) (2) Extended Facial Sculpting (3) Ponytail Hairstyles by Azar (4) Commonwealth Cuts - KS Hairdos - ApachiiSkyHair (v2.4 or newer) (5) LooksMenu (6) Looks Menu Customization Compendium (7) More Custom Eyes Options (8) The Eyes of Beauty (v3.2 or newer) (9) Tales from the Commonwealth (v3.02 or newer) (10) Settlers of the Commonwealth (found under (9)'s Main Files section) (11) Diamond City Expansion (v.1.6.2 or newer) (9) ~ (11) are not related to cosmetics, but this mod covers NPCs in them as well, so they are required. Consider this my way of recommending these great mods to you. List of NPCs changed <Base Game> <Far Harbor> <Nuka World> <Tales From The Commonwealth> <Settlers Of The Commonwealth> <Diamond City Expansion> Clean and Safe to Use This mod was made with clean programming practices in mind and is therefore safe to install, update and remove at any point in your game. All changes in this mod are cosmetic, and there are several subjective ones (such as the Children of Atom's skin tones, Gen-3 synths, and the ethnic features of some characters) in this mod that you may not agree with. In that case, you can load your other replacers after this mod, or use FO4Edit to remove the record that refers to the NPC and the change will be gone. You may then continue using the rest of the mod without issue. Credits This mod has been made using FO4Edit, LooksMenu, Face Ripper plus some JavaScript Object Notation edits every now and then. Many faces in this mods are NOT originally made by me. For this part, I give credit to all of the following people: Picturesque Presets for LooksMenu from Mystolle: https://www.nexusmods.com/fallout4/users/238938 Atomic Surgery by Ewoleth : (permission requested and granted) https://www.nexusmods.com/fallout4/users/6603966 Cirilla Fiona Elen Riannon - A looksmenu preset from Zuulbe: https://www.nexusmods.com/fallout4/users/8490228 Juliana - Looksmenu Preset by KJD21: https://www.nexusmods.com/fallout4/users/95289053 Asian Male Character Preset by cyanide4suicide: https://www.nexusmods.com/fallout4/users/5071909 A great many different packs (haha) by NotWord2: https://www.nexusmods.com/fallout4/users/50830226 The outfit in R4-O4's image (version 1.0.2.) is a mixture of the Railroad variant of the Chosen_Of_Atom outfit by Niero and Xavier's Linglong Outfit. For those who notice, the ivy tattoos she wears is from Captive Tattoos by JB. Also check out Ghaan's Fusion Girl Outfits and Lazman's Outfit Replacer if you're wondering where I got the CoA robe, the Marine Wetsuit and Institute Jumper for the screenshots. I use Settlement Objects Unlocked and GRUFFYDD'S SIGNS AND POSTERS in some of the photos. I also use TyperTM's 8K Realistic Skin Textures - Fusion Girl for female bodies. These mods were featured in screenshots but are NOT part of this mod, nor required for it to work. Always Free Give me freedom, or give me death I continue to update this mod by including more NPCs or improving existing ones whenever I find time outside my daytime job and obviously playing Fallout 4 (though things might slow down or pause once Starfield launches. Hehe). This mod is simultaneously hosted on Nexus Mods, so whenever there are updates, they will be provided on both sites. Contents are and will always be the exact same. Leave a comment below if you need help installing the required mods. I promise you, it'll be worth it. At least for me 😏 Thanks, and may you enjoy the mod as much as I enjoyed making it. Regards from Taiwan, Vel (Tien-Yun) Wu DenizensOfTheApocalypse.zip
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Welcome to the first episode of my Nuka Ride let's play. There is no commentary, just gameplay. I don't think you all need/want to listen to me cackle at the absurd amount of hilarious dialogue in this mod, or hear me coughing every time I take too big of a rip from my bong every ten minutes or so lol. We'll be starting from the beginning of the game just after the opening cutscene/character creation. I wanted to highlight some dialogue prompts as well as provide the backdrop for the mod that makes the rest of the quest mod seem like a bit more of a tragic tale, which is why we wont be jumping into the good stuff right away. If you'd like to skip all this and just get to the first bits of Nuka Ride you can skip to the 19 minute mark part 2 since I know most of the people watching will have already seen the beginning of this game more times than they can count. Some things I wanted to mention before you watch: If the camera shakes violently seemingly at random at any point then I'm probably coughing.(I'm not sick, I just smoke too much weed as mentioned above) There may be times AAF scenes don't start/work properly/will start to loop and I will open the AAF menu to fix things. This is often NOT a problem with Nuka Ride, but with my personal AAF settings or just AAF itself. The dark line you see across the screen when I first pick up the pip boy is a graphical error caused by the instagram type "filter" the ENB I use has. I will be uploading my True Wasteland Body based preset to the nexus when I'm not feeling lazy, the face preset however is private and I wont be sharing it so please don't bother asking. My Fallout 4 game folder is over 110GB so be warned that if you ask for my full mod list it could be awhile before I get back to you if I do at all; I would prefer if you are going to ask about anything that you please get specific with the things from my game that you're looking for. Please don't ask me for technical assistance with your game or mods, I get annoyed enough with fixing my own. This video is completely unedited, straight from OBS and I had to record the entire thing multiple times to get the take I wanted so if anyone knows of an easy to use, free, video editing software that doesn't force a watermark, please let me know. I have yet to find free video editing software that is worth a damn since Microsoft Movie Maker was discontinued and I would LOVE to be able to make cuts at loading screens if anything goes wrong. This is supposed to be a showcase of the mod and its quests, not of it or Fallout 4's bugs. Lastly, please go give JB. and the required mods' authors some thumbs up on their mod pages. At bare minimum they deserve that much. I'm not using all of the "recommended" mods from the Nuka Ride page, but you can find it and links to all its requirements by using this link: Nuka Ride Now, enjoy the ride and thank you for choosing Vault-Tec. (I would have embedded the video or uploaded it directly to loverslab but max file size here is way to low and apparently loverslab posts have technical issues with video embedding or something, so embedded links are disabled just show up as a normal link anyway even if you try.) https://www.xvideos.com/video71660524/lets_play_nuka_ride_-_episode_1 UPDATE: I actually used my brain for once and just found a simple program to cut the video into smaller pieces so they can be uploaded here directly in parts to avoid quality loss. This should also make it more easily digestible for people who don't have an entire hour at once to dedicate to watching me play a porn mod lol. Episode one is now broken into 4 parts below. Any future episodes too long to upload as a single video will also be cut into parts like this. LPNR_E1P1.mp4 LPNR_E1P2.mp4 LPNR_E1P3.mp4 LPNR_E1P4.mp4
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I'm posting this here as much for myself as others. Feel free to suggest things I should add. This will by no means be an exhaustive list but it should be helpful nonetheless. Console: Summon a Power Armor frame to your position player.placeatme 4a9c1 Note: You must be looking straight to enter. Turn on Nuka World's Lights (Will probably auto complete most Nuka World quests) Note: This completes Nuka World Quests All Nuka Raider Factions alive. setstage DLC04MQ05 110 (This jumps to turning on the lights) setstage DLC04MQ05 255 (This completes Nuka World) Stuck in power armor when trying to exit? player.pushactoraway player 0 Note: This will knock you down and let you exit Make any settler do what you want: Select settler setpv bCommandable 1 setpv bAllowMove 1 setpv bAllowCaravan 1 Exit console Fast travel away then back Force workshop activation: setpv ownedbyplayer true (Using this will let you use the workbench but won't actually count as you owning the settlement.) Note: I found out that the mod Welcome to Goodneighbor was causing the workbench to bug. Quest Issues: [sOLVED] Bugged "Emogene Takes a Lover" Secret Ending: Railroad, BOS, Minutemen survive :
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View File I haven't been able to find re-textures to my liking, so i decided to make my own... I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had. Submitter nikoli grimm Submitted 01/17/2018 Category Models & Textures Requires DLC Nuka World