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  1. Adult Mainmenu Replacer

    This main menu replacer is a compilation i put together from videos i got off the internet.
    Not to be used in paid projects
    18+ FO4 players only

    1,601 downloads

    Updated

  2. Factory sign & Generic Torn Poster replacer With Alternative

    there is a more fleshed out version of GenericPosters01_d.dds in textures\setdressing\Signage but it can cause overlap. rename it with the similar file if you want to try.

    4,785 downloads

    Updated

  3. TCN's Kinky Wear

    A set of tops and pleated miniskirts in variety of colors.
    Includes a shirt raised over breasts and damaged clothing.
     

    1,358 downloads

    Submitted

  4. AAF Informer (Beta)

    AAF Informer is the F4SE plugin to simplify obtaining of AAF scenes information in Papyrus scripts.
     
     
    AAF Informer consist of 3 parts:
     - AAFInformer.dll - F4SE plugin
     - AAFCollector.exe - service executable to parse AAF XML files
     - Info.pex/Info.psc - Papyrus script to access AAFInformer.dll API
     
    How it works:
     
    At the game start up AAFCollector.exe is started to parse AAF XML files. When it finishes all collected information memorised in F4SE plugin and later this information can be accessed via API calls from Papyrus script.
     
    Following information is available:
     - For scenes (actually, positions in AAF terminology) that you can see in AAF UI - see SceneInfo structure in Info.psc
     - For scene participant(s) - see ActorInfo in Info.psc
     
    Most information is obtained from tags defined by animation authors or by themes. Themes are essential to get information from AAF scenes. Without themes installed, most likely your script will not receive usefull information.
    Tags that defines types of actors (like F_F or F_M) are ignored. Actor types retrieved from animation definitions.
    Tags that defines furniture are ignored. Furniture information retrived from positionData XMLs
     
     
    Note: animation author's XML files and themes XML files contains a lot of mistakes. Fixing them is out of scope of this tool, but I hope all mistakes will be elimenated sooner or later.
    To simplify mistakes detection usefull logs could be found in %userprofile%\documents\My Games\Fallout4\F4SE\AAFInformer.log
    Also this log contains error messages generated by AAFCollector.exe
     
     
    Implementation details:
     
    What tags are supported? All tags falls into several categories:
     
     
    How values are applied to actors?
     
     
     
    Example of script
     
     
     
    Known issues:
    1. Some positions contains location attribute that has multiple furniture groups separated by comma. Such locations are handled, but I can't test it as such position does not appear AAF UI. Probably defining multiple furniture groups is invalid location definition, but without original AAF source code it hard to say definitely.
    2. I had no chances to test AAF sex overriding with keywords. So not sure is it even working.
    3. With current system of tags it is not possible to recognize how actors are contacted with each other, so all contacts for actors with index greater than 0 are applied to actor with index 0. So scenes like "BP70 Lesbian Threesome..." might have irrelevant contact information. See below.
     
     
    Next steps:
    - try to introduce new tags system to allow definition of actors contacts exacly. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of Held/Love/Dom/Stim values for each actor. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of actor position for actors with index greater than 0. This plugin will be updated on succees.
     
     
    New system to define contacts beween actors in scenes.
     
     
    Sample file with contacts that handles tentacles made by Snapdragon_
     
    Feel free to request new features.
     
     
     

    3,244 downloads

    Updated

  5. TCN's Ero Tech

    A set of shiny translucent latex crop tops and leggings in various colors for the Fusion Girl body. Mix and match  
    (Heels come separately)... 
     

    672 downloads

    Updated

  6. CaN Pony Race Patch for Human Resources

    This is a REALLY quick and dirty patch to add support for the CaN custom pony race to the Human Resources mod.

    Required:
    CaN pony mod with all the customizations installed (like the mane and tail addon)
    Fallout Equestria mod
    Zeeb NPCs mod (Zebras and Prodaters)
    and Human resources, of course

    What I Did:
    This is my first time modding Fallout 4 and first time modding a mod. I used the F04edit tool to expand the FormID field HumanGhoulList, located in the Human Resources mod, to include ponies, zebras, and proditors. Then chugged through all the NPCs in the NPC folder, including those for the slave auction, to convert them to the pony races. In theory, this can be done for any custom race to allow them to be "captured" via the Human Resources mod.
     
    To get the FormIDs to edit, I created an override file to Human Resources then injected the CaN pony and ZeebNPC records into it for the IDs to be accessible.

    I'm not 100% sure if this is how I share mods with everyone else or not, so I don't know if it will "work" out of the box, but once I figured out how to edit, it was an easy job... just tedious and time consuming.
     
    Installation:
    Use a mod manager of your choice to make sure that the slave ponies.esp file is loaded after all the mods under Required, listed above.

     

    229 downloads

    Updated

  7. Lucrative Augments

    <|__|> Lucrative Augments <|__|>
    |> The Chemistry Perks System <|
    _
    Created By : Michael P. Stanich (Spirit Shard)
    Site : https://www.michaelpstanich.com
    YouTube - https://youtube.com/michaelpstanich
    Twitter - https://twitter.com/Michael_Stanich
    Discord (The Broken Chatbox) : https://discord.gg/v9cbQrx
    _
    NOTICE : This mod is still in the early stages and may contain unforseen bugs, back-up your save before trying!
    _
    Latest News :
    Lucrative Augments v0.04 has released! This update primarily focuses on setting up the framework and getting everything functioning properly. Also added in some proper scaling and caps based on Player Level to keep augments feeling more in-line with the game's default scaling (Hopefully these changes keep the mod balanced, no matter what level the player is at).
    .
    Note : In these early stages I really need ideas to expand the mod and advice about balance, because, well, I'm new to Fallout 4... So if you got ideas for the concept or have any comments on balance please let me know!
    _

    .
    |> What Is Lucrative Augments? <|
    Lucrative Augments adds a new (self-contained) Augments System to Fallout 4! These Augments are crafted at the chem station and, when successfully applied to the player, add various passives that can either help or harm you! This allows some additional character alterations and a bit of its own depth! Think of it as an additional perk system that has it's own limits and scaling.
    .
    |> What are Augments? <|
    They're enhancements and alterations to one's DNA using new research on mutation and the effects of radiation! By applying these you can alter your DNA and basic biological structure to change characteristics! (or for the non-lore friendly description, they're drugs you craft at the chem-station and when you use them they give you gameplay passives simlar to perks.)
    .
    |> Augment Types and Augment Strength <|
    As you apply different Augments they'll effect the overall strength of other Augments, which is known as "Augment Strength" or "AS". There are 3 types of Augments...
    - Aug+ (Positive Augments) will give you gameplay perks/advantages but will decrease your overall Augment Strength.
    - Aug- (Negative Augments) will give you harmful or inconvenient effects but will increase your overall Augment Strength.
    - AugX (Neutral Augments) alter traits of Augments or your Character. (These can also give permanent upgrades)
    Aug+ effects are increased by your Augment Strength, the higher it is the better the benefit. If you drop below 100% Augment Strength then Aug- effects will start to get stronger, so be careful! The total effect an Augment will have on Augment Strength is called "Augment Weight" or "AW" (AugX will be uneffected by Augment Strength.) Augment Strength has a cap based on level, chose your Augments wisely to get the best effect!
    .
    |> In-Depth Info / Description <|
    Augments are crafted at the chem station in their own category for [1 Stimpack + 3 chem/mats which change depending on the Augment]. To rank up an Augment that has multiple ranks, simply use the same Augment again to strengthen the effect (Not all Augments can be strengthened and will say "(Maxed)" when checking status when they can't be strengthened any further). As Augments are enhanced future enhancements to the augment gets more difficult, often requiring multiple injections (chance based, chance increases the more injections that fail). Augments work with a sudo-points system, the more Aug+ you apply the more of those points you'll use, if you excede the max you're allowed Augment Strength will begin to decrease. Using Aug- or AugX Strength Boosters can increase your available points, but this increase caps based on player level. Augments applied can be checked at anytime using the "Check Augments" option in the MCM, and will display whenever an Augment is Injected.
    .
    |> Augments List <|
    (Includes, but is not limited too...)
     - * Aug+ Cream Catch : Catch extra liquid from male partners.
     - * Aug+ Sexual Growth : Gain XP from Sexual Acts.
     - Aug+ Killing Spree : Build-up bonus XP exponentially on kills. Claimed and Reset when Sleeping.
     - Aug+ Rad Sleeper : Decrease Radiation when sleeping uninterrupted.
     - Aug- Gentle Tummy : Reduces AP when eating or drinking.
     - AugX ___ Body : Modifies body definition
     - AugX Strength Booster : Slightly increases Augment Strength
     - AugX Remove All Augments : Does what it says...
    .
    |> Modules and Difficulty <|
    Modules are optional 'modes' and settings that can be applied to the game at any time. Settings that increase difficulty (including the base-game's difficulty setting) will slightly increase Augment Strength, while settings that make things easier will decrease Augment Strength.
    .
    |> * Seduction * <|
    By pressing "B" near an NPC (like, litterally touching) you can attempt an instant seduction and being an AAF act (chance based on Charisma). After an attempt, succeed or fail, the skill will go on cooldown. [NOTE : This feature was originally meant for testing but may be expanded in the future. It's recommended to use other mods to initiate acts]
    .
    |> The Death Override Module [ DOM ] <|
    Death Override Mode is a simple respawn system that will respawn the character instead of letting them die. Upon being knocked down the player will be sent to Limbo (WIP) where they can then return to the normal world when they choose to.
    .
    |> Known Issues <|
    - Augments may fail to enhance but still show a rank increase without actually increasing in effect. (Caused by rounding errors thanks to float percision, a work-around would require more work than it's worth since it happens so rarely)
    - Augments don't effect NPCs yet. (Certain Augments like AugX Body may in the future)
    - Not all NPC types are captured by scripts (Keywords are used to capture Actors in an area, some NPCs lack said keywords. Let me know of any NPCs that seem to ignore my scripts and I'll investigate!)
    - DOM can break certain quests if going down during cutscenes or in scenarios that are meant to be instant-kills.
    - DOM sometimes glitches out when dieing to Radiation (has to do with Bethesda's Healing Code, implemented a work-around but it may not always work)
    .
    |> Requirements <|
     - - Fallout 4 Base Game (Also supports DLCs)
     - - F4SE - https://f4se.silverlock.org/
     - - (optional) MCM to configure Modules and check status - https://www.nexusmods.com/fallout4/mods/21497/
     - - * (optional) AAF for 'Adultify' integration - https://www.nexusmods.com/fallout4/mods/31304
    _
    |> How To Install / Uninstall <|
    To install simply drop the Data folder into your Fallout 4 install and enable the esp. To uninstall completely delete "Lucrative Augments.esp" and the files/folders prefixed with "LuA_" that came with this mod, and remove the "Lucrative Augments" Folder from your Data/MCM/Config foler.
    _
    FAQ
    Q : "Is this an "Adult" mod?"
    A : Technically no, the Nexus version has the Adultify option removed so it contains no "Adult" or "NSFW" content. The feature complete version available on my website comes with an optional "Adultify" option that enables some NSFW and AAF Integrations.
    _
    ChangeLog :
    * = Requires "Adultify" to be enabled and AAF Installed
    <|______|>
    Lucrative Augments 0.04
    - * Changed All Augments have increased Effects and Augment Weight (Cream Catch exempt from effect increase)
    - * Changed Increased Augment Strength gained from difficulty settings
    - * Changed Augment Strength now caps at 120% (was 200%)
    - * Changed DOM submit code to not trigger when taking self-hit damage (or most environmental hazards)
    - * Changed DOM submit to now check all NPCs in combat, and then if that fails it'll attempt to grab another actor
    - * Changed DOM submit to temporarily ignore Actors tagged as "female" (Prevents some issues with the current AAF version by ignoring a large sum of actors it struggles to distinguish)
    - * Changed DOM submit should now animate at the player (rather than randomly teleporting somewhere)
    - * Changed Sexual Growth now scales with player level
    - Changed Killing Spree now scales with player level
    - Changed Killing Spree message will now display less often
    - Changed Augments now have a 100% chance to get rank 1 (Strength Booster exempt)
    - Changed Augment Strength now caps with level (Meaning you can have more augments at higher levels - essentially)
    - Changed all Augment recipes now take 1 Stimpack instead of 1 Plastic
    - * Added Seductress Module
     - - * Enable Close Range Seduction : Press B to attempt instant Seduction! (Chance based on Charisma)
     - - * NOTE : This was mostly added in for testing, other mods are still recommended for triggering acts
    - Added "Grace Period" to DOM, when respawning back into the normal world the player will be invincible but can't use weapons for a moment. (This prevents instant-death when spawning back into an area that has hostiles)
    - Added Aug Weight or "AW" to augment item descriptions to detail how they effect Augment Strength
    - Added Aug+ Rad Sleeper Augment
    - Added AugX Slimer Body Augment
    - Added AugX Muscular Body Augment
    - Added AugX Thicker Body Augment
    - Added DOM now detects Creature types (or trys to at least)
    - Fixed DOM Limbo room throwing up errors from Button code
    - Fixed Augments always saying they 'failed' even when they didn't (Also adjusted messages)
    - Fixed MCM menu not working (I put it in the wrong folder, silly me X.x)
    <|______|>
    Lucrative Augments 0.03 [Initial Public Release]
    - Has Basic Functionality
    - DOM Module Added (As well as various options)
    - New Augments Added
     - - Killing Spree
     - - Gentle Tummy
     - - Strength Booster
     - - Remove All Augments
     - - *Sexual Growth
     - - *Cream Catch
    - *Added AAF Integrations to DOM and Augments
    - *Added Adultify Option

    2,115 downloads

    Updated

  8. Atomic Lust - 01/29/23

    Prerequisites:
    Advanced Animation Framework  by dagobaking
     
    Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
     
     
     
     
     
    Installation
    Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
     
     
    Official Atomic Lust Discord
    Atomically Lusty

    In case you can't download the files on here for whatever reason, they are also on Nexus here.
     
    Credits
    @ZaZ
    @dagobaking
    @CGi
    @ShadeAnimator
    @Leito86
    @CEO 0S

    343,165 downloads

    Updated

  9. Mutated Lust - 01/29/23

    This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy!
     
    Links to feral ghoul, deathclaw, and supermutant penises:
     
    Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored.
     
    Prerequisites:
    Advanced Animation Framework
     
    Known Issues:
    Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one  
     
    Official Atomically Lusty Discord
    Atomically Lusty
     
     
    Support me on Patreon
    Atomically Lusty Patreon
     
     
    Credits (not specifically for this file)
     
    @dagobaking
    @Leito86
    @Crazy6987
    @ShadeAnimator
    @CEO 0S
    @CGi
    @Polistiro
    @Ashal
    @Vader666
     
     
     

    437,802 downloads

    Updated

  10. Splashzone's NSFW Texture Replacer Mashup

    For all your lewd Fallout-ing pleasure... I present my own personal mashup of NSFW textures! 
     
    After years of playing the game, I have pieced together a collection/mashup of at least 10 mods that have come and gone since FO4 was first released. I have painstakingly curated this list and it is according to my personal taste from several PerkMag replacers as well as other signage and prop NSFW replacers so that you don't have to download and install 20 different mods to get your Fallout looking beautifully lewd. Below are the different mods that I used for the collection. Included are 2 downloads. One is for the Magazines and the other is for everything else. I personally have them combined into one zip file but it is over the size limit to upload here so I split them instead of setting up a mirror. If you really want to, you can just copy the Mags into the appropriate folders in the Misc texture pack and you'll have one lewd texture mod to rule them all! 
     
    Below is the list of mods that I pulled from to curate this collection. Please give these people kudos and support their mods as they are the TRUE heroes. Also, Please visit their mod pages for the artist Credits as there are far too many to name and link here.
     
    Perk Magazines:
     
    Shadman Astoundingly Awesome Tales Retex by Mern
    Shadman's Live and Love Retex by Mern
    Shadman's Taboo Tattoos Retex by Mern
    Shadman's The Unstoppables Retex by Mern
    Adult Magazine Covers 1k by Ridick82
    NSFW Guns and Bullets Magazine by BlueKingdom
    Hot and Horny Wastelands Magazines by Shadman uploaded by acheans
    NismoMan's Adult Texture Replacer Project by NismoMan
    Hentai Stash by StaticPhobia
     
    Billboards and Misc Items:
     
     
    Miscellaneous NSFW Texture Replacer by RoxyLalonde
    Hot and Horny Wastelands Billboards by Hizzacked uploaded by acheans
    NismoMan's Adult Texture Replacer Project by NismoMan
     
    Finally, I tried to be as detailed as possible when recording my list of used mods and I did reach out to all parties for permissions and with the exception of one person I have secured permission. (That one person hasn't been seen or heard from in about 4 years).
     
    In any event, if I overlooked a particular mod or if anyone has an issue with me using their work, please reach out to me directly and I will remove the offending texture(s).
     
    HAPPY MODDING!! 
     

    63,410 downloads

    Updated

  11. Prettier NPC Bosses

    What is this?
     
    This mod changes the (facial) appearance of (some) unique female NPCs to be more appealing. (See the sceens for examples)
     
    Check this handy list to keep track of your captured/not yet captured Unique NPCs, created by Furfi:
     
    Currently altered NPCs are (also included in the list above):
     
     
    If you know more of some other unique Raiders/Gunners or some other hostile/non hostile NPCs that you'd like to be altered in similar fashion, put a comment in, and I'll see about adding them to list.
     
    Why?
     
    Mainly for using in conjunction with mods like: Human Resources, Just Business etc. this makes your unique slaves more appealing.
     
    I also highly recommend using something like: A Bit Prettier Gunners Faces & A Bit Prettier Raider Faces.
     
    Another recommendation: Toothpick Stretching Mouth Bug Fix
     
     
     
    If you are having issues with multiple conflicting Leveled list etc. edits, use Wrye Bash, it'll solve that.
     
    Files come packed into BA2 archive.
     
     
     
    Reruired Mods:
    MiscHairstyle1.6 Ponytail Hairstyles by Azar KS Hairdos - Addon(s) with Physics Commonwealth Cuts - KS Hairdos - ApachiiSkyHair Kat's New Hairstyles Looks Menu Customization Compendium The Eyes Of Beauty Fallout Edition HiPoly Faces REDUX  

     
     
    If you need to clean up your save from un-used records from disabled mods etc. please use the Resaver to clean up your saves.
     
    Sorry for the inconvenience.

    9,563 downloads

    Updated

  12. Vault Meat Looksmenu Preset

    This adds a Looks menu preset under the name of: A_VaultMeat
     
    Mods Required:
     
    Looks Menu Looks Menu Customization Compendium The Eyes Of Beauty Fallout Edition Ponytail Hairstyles by Azar v2.5a  
    After that, you can just select the preset during character creation (default button R, located in the left lower corner in the UI) or using console command:
     
    slm player 1
     
    or

    ShowLooksMenu player 1
     
     
     
    Optional Download (CompanionIvy_Edits)
     
    The optional file changes the appearance of Ivy from Companion Ivy -mod to that of Vault Meat.
    Also adds FallUI tags to various items included in the mod.
     
    Additional Requirements:
    Meet Companion Ivy 6.0  
    Highly Recommended:
    Companion Ivy RealSex Mod 0.9 Companion Ivy - XDI patch  
     

    3,633 downloads

    Updated

  13. Steel devices

    Hey everyone.
    As a 3d artist i always wanted to make some input in LL's modding scene.
    I've been trying to get into Skyrim/F4 modding for quite some time now, but never had enough willpower to learn how to use Bethesda's tools. I guess i'm just too dumb for it, but the learning curve seem too steep for me. Wasted some of the local artists time by asking them for advices and trying to learn from them (sorry guys).
    But the will to contribute something to this community got over me and i decided to at least commit some modders resources. So here are my humble 5 cents.

    I've modelled a couple of high security steel restraints. Both collar and cuffs use same master lock and key. Meshes are somewhat nicely optimized (all of the meshes are 4.343 tris total)

    What's in the package:

    Textures: Base color, Metalness, Normal map, Roughness (4k, single set for all objects)

    Meshes: Steel collar, Steel cuffs, master lock (already inserted into devices), master key (nothing is rigged though)
    (collar has modular parts like inner spikes and side hinges, parts of which are not baked into the main surface of the collar)

    Mesh maps: AO, Cavity, Convexity, Curvature, ID, Normal, Position and UV islands maps. (4k)

    Hopefully this is enough of source files.

    To whoever decided to use these: Feel free to do whatever you want with it.
    And don't hesitate to request for high poly meshes if you'll need them.

    And here's some renders.


     

     

     

     

     

     

     

     

    2,641 downloads

    Updated

  14. XXX of the Commonwealth (Fixed Edition, No Perks)

    Big thank you to BKnight07 for giving my poorly scripted mod from 2018 a new life.  When I originally made this mod, I was very new to modding, overlooked some things and made some mistakes that I didn't know how to fix. I took a long break from FO4, modding and ultimately abandoned this project. Coming back to LL years later, I found these fixed versions buried in the discussion page! 
     
     Consider the original 1.0 version with perks and vendor obsolete.  You can still use it, but it might be buggy for some people.  It can be found by going to my user profile. 
     
    BKnight07 fixes:
    1. One magazine had two locations.  Obviously not intentional.  One of the locations was removed
    2. Incorrect inventory image for one magazine
    3. General clean up
    4. Glowing layer patch below in attatchments (The glow patch is an ESL and it's not possible load the master ESP "XXXMags2" above it. It may or may not work until I can test it out)
    5. Horizon Patch below in attatchments
    Both patches require the main mod, but do not require each other (i.e. you can use one, both, or no patches).
     
    This version should give much less issues than the original:
    1. No Perks
    2. Not available from any vendor (e.g. Arturo)
    3. Not available from loot 
    4. Only found in the world (as the OP intended)
     
     
     
     
    STANDALONE  XXX porno mags have arrived in the commonwealth.
     
    The Lore: A Diamond City photographer and entrepreneur named "Dirty Mike" started
    an underground adult magazine business and placed a variety of free samples around
    the commonwealth for anyone to find. An undisclosed cut of his cap profits
    go to Piper as she lets him use her printing press to produce them. 
     
    You can find 72 issues (12 of each publication) No Perks, Fixed Edition
    The Titles:
    Asstoundingly Awesome Tails
    Filth from the Vault
    Life & Lust
    Massachusetts Smut Journal
    Tales of a Junktown Whore
    and
    Tits Today
     
     
     
     
     
     
     
    XXXMags-2.1 Glow Patch.zip XXXMags-2.1 Horizon Patch.zip

    5,480 downloads

    Updated

  15. TCN Panty and Heels

    A pair of square toe heels and set of lace panties for your female player and npc's.

    1,619 downloads

    Updated

  16. The Auction House BETA

    (27/02/2019) NOTICE: I'm leaving FO4 modding for now due to time restrictions and personal sanity, probably I'll come back when a sexout framework comes and Bethesda stop being stupid with their updates. Thank you all for your support!
    (I'll update this mod tough since it's my most popular)
     
    THIS IS A BETA YET!!! EXPECT SOME SMALL GLITCHES AND/OR LOW FRAMERATES
    feel free to comment your issues on the chat below, but please, don't expect that I can solve every error on your specific game, as always 
    check your load order and game files!
     
    WELCOME TO THE AUCTIONHAUS!
    A humble room on the top of Hotel Rexford in Goodneighbor
     
    Why u made this? (You mad bastard)
    This mod was specifically made for Ignotum's JustBusiness mod as a way for you sad slaver to trade your slaves outside of Nuka World in a nifty, lore friendly-ish, place on the center of the Commonwealth...Well...that was the idea at the start, It's safe to say that the Idea..."developed"
     
    Wonderful! But wait, that means...
    The Auctionhaus is not only a slave market! It's a bar! It's a Clinic and if you want, a mini dungeon with veeeery hard enemies and some unique legendaries! (or you could just...cough...pickpocket...stuff).
    The Auctionhaus features some secrets too as well some history on how the place started, a way to not break (too much) your slavery immersion! Now we have slavers roaming around the Commonwealth to delivery faster and more efficient your unwanted slaves to our loving abode!
     
    HOW TO SELL SLAVES:
     
    You can only sell slaves yet. To do it, press the extended interaction button you set up on Just Business MCM and then you'll see a prompt next to *Talk* called *sell* press *sell* when hovering over the servants or a snatcher and you should be golden (This mod requires that you have Just Business ver. 0.6.7 or above)
     
    All of that sounds wonderful but...
    This mod, as I said before, is a BETA and my most difficult mod, and there's Bethesda CK that is...funny to say the least. Just keep in mind that the mod it's not completely optimized so fps drops should be expected, I hope I get more time to optimize it more, but I'm afraid that the Gamebryo Engine is just too old for it to run smoothly...
     
    Hey! I downloaded this and now you flipped up my game!
    Whoa, Jeez m8, just relax and post on the comments exactly what's going on! My mod only changes the vanilla Hotel Rexford cell in Goodneighbor, but could happen that your game won't look as beautiful as the screenshots above, I use a Ultra modded game and obviously, I use ENB.
    Be polite and I'll listen to you, trust me, I know what's frustration over mods failing and flipping up.
     
    OK, the mod is great and all, but may I make a suggestion to improve it?
    Feel free to post your suggestion, just mind that my mod deeply requires Ignotum's Just Business, AND I DON'T DO SCRIPTING, don't ask anything that changes how his mod works, I can add NPC's, cells, maybe even models from other mods, but I won't touch on scripting!
    That said, these are the future plans to be implemented to this mod:
     
    already added
    being worked on
    impossible to me (requires scripting)
     
     
    Make the Servants not only buy, but sell their displayed slaves
    add random travelling traders, transporting slaves throughout the Commonwealth and available for you to sell yours.
    Make the displayed Slaves randomize
    fix the easy stealing and some doors being improperly open by aggroed  NPCs
     
     
    ALL MY THANKS TO:
     
    IGNOTUM_VIRUM THE CREATOR OF JUSTBUSINESS
     
    AND BETHESDA SOFTWORKS FOR EVERYTHING ELSE
     
     
     

    19,220 downloads

    Updated

  17. Human Resources

    Human Resources
     
    Mod Contributors:
    Malphias - Slave Market 3D Cell Space Morgenrot_68 - Voice feature  
    Mod review by MxR
    (Note: The guy in the video messed up and put the NPCs close to radioactive barrels, that’s why they died. The mod itself DOES NOT randomly kill NPCs! )
     
    What is this mod?
     
    This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to:
     
    Enslave any NPC in the game via Knockout Framework Or AAF Violate. Assign the slaves to a settlement using the Human Resources Manager Terminal  
    Assign Male slaves to “normal” workshop jobs  
    Assign Female slaves as Breeding Slaves or Prostitute  
    Female slaves can be made submissive  
    Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money  
    Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients  
    Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps  
    Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit)  
    Collect caps payments from customers via a safe  
    Attract brothel customers via a beacon to your settlement  
    Customers are automatically asking slaves for their services  
    Serving customers increases the fame level of your settlement  
    Fame influences the amount of slaves / attracted customers of your settlement  
    How to get started:
     
    On any Chem-Station, build one Enslavement Baton and several Enslavement Kits  
    Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat). Alternatively, you can just hit an NPC that has surrendered via AAF Violate!  
    While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor)  
    Talk to the new slave, tell the slave to move. The slave will now follow you.  
    The slave is mortal, so guide the slave well!  
    With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc)  
    Optional: Build ONE safe  
    Optional: Build ONE Advertisement Beacon  
    Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…)  
    Access the terminal, activate it and transfer the slave to this settlement  
    Assign the “Breeding Slave” Role to the new slave (if it’s a female)  
    Command the slave as a normal settler (if it’s a male)  
    Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics:
     
    Slave follower capacity:
     
    Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton)
     
    Submissiveness:
     
    Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be:
     
    Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive  
    Partial Success: The chance of making the slave submissive is increased for the next rolls.  
    Success: The slave is now submissive, all other slaves in the settlement lose confidence  
    Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future)
     
    Settlement Fame:
     
    Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement.
     
    Feature: Slave Butchering
    You need a Butchering knife, craft it at any chemistry station.
    Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT!
    Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus.
     
    Feature: Settlement Creatures
    IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary.
    With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal.
    These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame.
    The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above).
    Currently supported creatures:
    Slave Market! (by Malphias)
    Where?
    Fast Travel to Concord, the door should be directly in front of you to the right.
    How does it work?
    Go to the Slave Market Terminal. There you can sell slaves that are currently following you.
    The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves.
    I can’t see any slaves, what shall I do?!?!?
    Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached).
    How do I buy slaves?
    After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy".
    What can I do with Slaves that are for sale?
    You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally.
    Customer Activity
    Once you have hit “restock”, a market breeding slave will start servicing the market customers.
     
     
    Requirements:
    Hard Requirements (Must haves):
    Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes One of these: (using both might cause bugs) AAF Violate (Recommended!, MUST BE Violate Version >= 1.55 (dec 2021)) Knockout Framework  (NOT Recommended!, causes crashes and glitches...) Optional Addon: Non lethal armory Real Handcuffs Torture Devices  
    Guide for setting up AAF infrastructure:
     
    Optional (Enabling certain mod features):
    Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition SOUNDFILES from the download section  
    Optional Sub-Mods (may or may not work)
    Furry Fallout 4 Compatibility Alternative Enslavement Method General nice-to-have mods:
    In game esp explorer
    Baka ScrapHeap
     
    Installation
    Install it with your favorite Mod Manager.
     
    For Modders
    The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it.
     
    Legal
    You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so.  
    Credits
    Malphias for providing the 3D Market Cell
    ignotum_virum  for Just Business
                    The technical process of creating slaves was mostly copied from him
    Seb263 for Knockout Framwork
    Kharos for Real Handcuffs
    Dagobaking for AAF
    Mlucke for Prisoner Shackles
    Rbddc 12 & associates for HOTC
    Kinggath for Workshop Framwork and the Bethesda mod School Series
    EgoBallistic for his Mods and answering my stupid questions
    Todd Howard for existing
     
    Changelog
     
     

    240,916 downloads

    Updated

  18. Lewd Talks

    Unleash the lewdness..
     
    _____________________________________________________________________
     
    This small mod adds dialogue lines to PC in the form of "thoughts" as well as it adds commentary to the PC's "lewd" activities. It currently consists of two parts:
     
    Talks
    These are the real dialogue lines said by PC in the world. Unlike some other mods though, these are scripted and do not put PC "in scene" hence chances of breaking something is minimal.  PC can comment on a limited number of things currently and there are not so many lines yet present. Another thing that PC does is - posing during the scenes, provided that you've installed the necessary poses mods and not using the No-poses patch. If you know what Sexist Guards for Skyrim is - this one is pretty much the same with only PC's dialogue lines.
     
    The common theme for these lines is lewdness, sexual desire and alike. These are PC's thoughts said from 1st person towards the void "you" - so one way to treat this is like playing eroge where a heroine addresses the player himself (as in - the real person). Basically, PC tries her utmost to seduce the player. Another way to look at that is if PC travels alongside a companion and then it's possible to interpret her lines as directed towards that companion.
     
    The lines are unvoiced for the reason they are PC's thoughts. However, almost all lines will be followed up by her lewd moans. You get the idea - the goal is to maker her lewd.
     
    Scenes
    These are the commentaries which describe the "action" during the AAF scenes. If you know what Apropos is for the Skyrim - you can undesrtand this easily. It's very much the same. Here's what's currently in:
     
    Support for 4 modes of the messages (0th/1st/2nd/3rd person modes) Support for different sex type, including the "main three" and kissing/solo scenes Support for two types of sex: aggressive and consensual Support for three stages of sex: start, main action, finish Support for wear (A/O/V) if Sex Attributes is installed (or if it isn't then you can still use the MCM to manually set the desired wear)  
    Now, there are some certain limitations on these messages as well as major issues. However, for the proof of concept it works fairly well. Just as Apropos, the phrases aren't static, there are replacement for synonyms which allow for quite a lot of diversity. For the "big three" there are the most amount of lines - at least 32 per type, position and time. For some there are 64, so it's unlikely you'll see the repetitions too soon.
     
    Requirements
    If you want PC to pose, you obviously need the poses mods from the list here. Do note that I have no control over the availability of these mods. If some of them become unavailable - you can try installing the No-poses patch (the main file is still required)
     
    Working AAF installation. AAF History v2.1+ (version is critically important); without this the scene messages will not work SUP_F4SE TH Poses Redux (if unavailable, check TH Mods Page) Alternatively, install the No-poses patch to eliminate any poses mods dependencies. LL Fourplay community plugin (if not installed together with AAF)  
    When you have those, you'll need to install the mod and that's basically it.
     
    Partial Requirements / Recommended mods
     
    These mods are optional but they greatly enhance your experience with Lewd Talks
    Sex Attributes: this will allow for some dialogue options if PC is extremely submissive + the wear from that mod will be recognized and replaced during the scenes Fallout Fantasy: this will allow for some race-related dialogue options HUD Framework: this is required if you want to use HUD widget that @R3z Shark provided for this mod. FallUI: STRONGLY recommended! It will allow you to configure the duration of the notifications. Without you will struggle to read text messages that are long as the default timer is 3 seconds. Applies for "Notification" output method only and does not change anything for the "Widget". A must have for those who struggle with making the widget work.  
     
    Limitations
    Here are the limitations which I am unlikely to change - or something that you can adjust to your liking:
     
    No "strong" language. PC is envisioned as generally innocent girl. (Rewrite the lines to your liking in the config) Only works for scenes involving PC. Unlikely to change so far (but if I develop AAF History a bit more then - maybe NPC-NPC will be a thing) Only works for solo or "normal" activities. No group sex support. Unlikely to change No bestiality. I'm not making patches for that, but I can support those who want Strong orientation on "straight hetero" scenes. Others will have glitches of using mismatching pronouns. (Rewrite the lines to your liking in the config) Female PC is assumed to be submissive and her partner is assumed to be dominant. Sometimes to the extreme levels. (Rewrite the lines to your liking in the config) Male PC is assumed to be dominant and his partner is assumed to be submissive. Sometimes to the extreme levels. (Rewrite the lines to your liking in the config) Female PC is generally lewd. Very lewd. She even may sometimes enjoy non-consensual scenes after resisting in the beginning. (Rewrite the lines to your liking in the config) Male PC is generally an alpha. He's mostly uncompromising and plays by his own rules. (Rewrite the lines to your liking in the config)  
    You can go to Data/F4SE/Plugins and edit LewdTalks.ini to change any of the lines to your liking. You can also find helping comments in the beginning of the file.
     
    Known Issues
    As said above, this is a proof of concept mod. Some of the problems I will try to address but some will likely stay for a long time if not forever. Here's what I'm aware of:
     
    Long init time. And I mean - really long. It gets to around 300 seconds. On slower PC can be even worse. I can't do too much about that - because the mod is written in Papyrus, not in those wonderful SKSE tools available for Skyrim. The config file currently contains north of 3.000 lines that the mod needs to load, index and store. This is done to accelerate the string replacement during the scenes Messages "not working" during aggressive scenes. Some mods disable UI and then it hides notifications too (not only from this mod). Not something I can fix Not "beautiful" synonyms definitions and templates in the config file: well, that is all about performance. To not calculate string length every time, I forced every used template to be of the length 12. It cuts down on replacement a lot and it all that matters. Inconsistencies in the config file. This is mainly related to the fact that the phrases across 0th/1st/2nd/3rd person mode are generated from the same texts. Although I did an extensive proof-reading, there are 3.000 lines so something definitely slipped through the cracks. You are welcome to report these here and I will fix the config.  
     
    Credits & Permissions
    Authors of the pose mods: I'm relying on those. For this reason it's a hard dependency (even though I could've just extract the hkx-es)
    Authors of the Apropos: I did not reuse their DB for synonyms and/or commentary lines, but I took inspiration from those.
    Author of the Lewd Talks widget: @R3z Shark
     
    You can use the assets from the mod, but please "be nice" - ask me for why you need those and credit me. If you want to use the widget then you will need the permission of @R3z Shark for that as well as mine.

    64,916 downloads

    Updated

  19. Just Business Addon

    A addon for Just Business
     
    Changes:
    1. Increased max slave follower count to 40 from 20
    2. New terminals lists for easier management of slaves:














    4,791 downloads

    Submitted

  20. Rad Morphing Redux Trigger: Cleavage

    Simple on/off equipped slots trigger (player and companions) for Rad Morphing Redux.
     
    Checks equipping and unequipping of user-specified slots on the player as well as active companions and lets Rad Morphing Redux know whether any of the slots are occupied or if they are all empty.
     
    Inspired by @sullysam's idea for a pushup effect toggle.
     
     
     
     
     
     
    Dependencies
    Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure the slots to observe and the keyword sent to RMR.  
     
     
    Installing
    Install with your mod manager of choice. Then configure the armor slots to observe in MCM.
    By default the trigger uses the name "Cleavage: Player" and "Cleavage: Companion Name" (e.g., "Cleavage: Piper").
     
     
     
     
    Uninstalling
    Uninstall with your mod manager of choice.
     
     
     
     
    Configuration
    Without setting up armor slots to observe in the trigger's MCM and a slider set in RMR, this mod does nothing.
     
    Open this mod's MCM. Pick the actor you want to configure. Define the armor slots to observe.
    Separate multiple slots with | (e.g., 9|11|15).
    When any of the slots are occupied, the trigger value will be 100%.
    When all of the slots are empty, the trigger value will be 0%.
    This trigger will only ever have one of those two values. Open RMR's MCM. Configure a slider set to use the Cleavage trigger (or the trigger name you set in this mod's MCM).
    Since the trigger value is either 0% or 100%, the thresholds should be at 0% and 100%.  
     
     
     
    Source Code
    Source code is provided with the mod.
     
     
     
     
    Changelog
     

    3,518 downloads

    Updated

  21. OCBP for Fallout 4

    Open source fork of CBP for Fallout 4.
     
    This mod is not expected to be stable above 60 fps.  It is not compatible with other CBP mods (CBP, OCBPC)

    Thanks to polygonhell for the original CBP source code.
    Thanks to Shizof and others for CBPC source code
    Thanks to opparco for making the first FO4 CBP
    Thanks to EgoBallistic for pex and psc files.
    Thanks to littlej541 for config filtering for armors.

    Source Code is here (MOD DOWNLOAD IS NOT HERE)
    https://github.com/ericncream/OpenCBP_FO4

    268,736 downloads

    Updated

  22. [AAF] Sexual Harassment FR PATCH [ALPHA]

    Bonjour/Bonsoir
    C'est ma première fois en Traduction de Esp soyez gentil ;)
    Aujourd'hui, je vous propose le .esp de Sexual Harassment traduit en français
     
    ATTENTION
    Cependant, les traductions ne sont pas 100% exacte.
    Dialogues : 100%
    Menu MCM : 100% 
    Ces traductions n'ont pas pour objectif d'être irréprochable de plus elles on était faites avec Deepl et un peu de mon lexique.
     
     
    Mod original
    https://www.loverslab.com/files/file/5487-aaf-sexual-harassment-10182021/
     
    Une fois AAF Sexual Harassment en français téléchargée tout est très simple !
    Vous avez juste besoin d'installer ce mod comme tous les autres avec votre mod manager ! 
     
     
     
     
    Si vous avez besoin de traduction de mod, je peux m'en occuper cependant, je ne vous promets pas des miracles !
    Merci à vous de m'avoir lu et bonne journée à vous !
     
     
    Petite Update
    Je travaille sur
     
    AAF_Violate : Terminé en attente du créateur
    CombatStriplite : Terminé (Traduction du MCM en cours)
    Sex Attributes : Terminé (Traduction du MCM en cours)
    DangerousNights : Terminé (Traduction du MCM en cours)
    Devious Devices : Problème avec la boutique (Objet non équipable)
    Vault 144/ SexVault : Terminé 
    AAF Nuka Ride: A Porn Studio : Bientôt (4960 Lignes de dialogues à traduire c'est long ! )
    Boston Breeder 1.6.4 : Bientôt
    Si vous êtes intéressé par un de ces mods faites le moi savoir par commentaires ^^

    Remerciements !
    Merci à @leduss pour la mise à jour 1.60 fait par lui même.
     
    Nouvelles de la semaine !
     
     

    1,955 downloads

    Updated

  23. Money hole - Barbarous Continent Addon

    Add 1 small quest with 2 events to Barbarous Continent mod (0.72 - probably will work with new versions)
    Once you reach continent, marker will lead you to place.
     
    I recommend to install also Screen Archer Menu for better work of face expression.
     
    Thanks:
     

    4,872 downloads

    Updated

  24. AAF Creature Resources

    What this mod will do:
    ? Give penis morphs to all the creatures as possible to be used in AAF Animations
    ? Provide creature resources to be used in other mods
     
    What this mod will not do:
    ? Mess with animation xmls / patch your AAF setup like One Patch does.


    Installation:
    No big deal, just install like any regular mod and load it as last as possible.
    !!!You dont want to have this installed if you already have UAP since i'm integrating all these assets in that patch already!!!

    Note for Modders!!!
    You'll be given an option if you are a modder or a regular user. If you choose the modder option you'll be given bodyslide files for testing purposes or to implement stuff your own.
    The models are misplaced in the viewport by default, so before opening the Outfit Studio for any of them, load the equivalent skeleton first. For example, if i want to load a Mutant Hound project, so i have to first go to Bodyslide settings and load the mutant-hound-skeleton.nif


    Note for Animators or AAF Authors!!!
    All the creatures has the erected state as Erection 100%, so this will be the morph you want to use to make creatures erected in AAF. There are also other morphs for all creatures which are:
    Erection Up
    Erection Down
    Scale -> For deathclaw only
    Penis adjust -> Only for gorillas for now

    284,190 downloads

    Updated

  25. Problems of Survivor v. 1.4.4 Voiced

    I created this as a companion to DSHV's  mod Problems of Survivor This mod adds audio voices for the female player and all hominid NPC's.  Animals and creatures other than Supermutants will still be silent.
     
    I created two versions. The original mod is required for BOTH VERSIONS. One contains a plugin that replaces the original mod's esp.  If you want that one, Click the file labeled "replacer" and download as a standard download.  The zip file should be able to be installed with your mod manager like normal.  Just remove the original mod's esp. from your data folder or override using your mod manager. I didn't make any edits to dialogue or the quests. I only added voice tags to the NPCs. 
     
    NOW WITH .BA2 Archive instead of loose files.
     
    Thanks to some much needed assistance, the mod no longer needs loose voice files.  This should dramatically improve load times and might help game performance. Uninstall any old version and install the new zip files in the download tab.  You don't need to download anything from Mega.
     
    **This will be in a regular state of update until the missing files are all accounted for or until I give up trying.**
    If they are in the folder, then you need them.  I'll remove them when I update the full mod.
     
    The other version is an override plugin that only includes the edited NPCs.  If you just want to install that and override with your mod manager, it should work fine.  
     
    I'm still testing this mod myself, so I'd appreciate any bugs, problems, or feedback. This is the first mod I've published, and I'm by no means an expert at using XVA Synth. 
     
    ***Changelog***
     
    12/11/22 - Got rid of loose voice files and replaced with .ba2 archive. Just install the zip file through your mod manager or manually extract and move both the .esp and the .ba2 file into your fallout 4 data folder.
     
    Thank you to @Snapdragon_ and @lee3310 for your help in the discord server. I still can't pack voice files into .ba2 archives for some reason, but Snapdragon_ was nice enough to put together the file for me.  
    ________________________________________________
     
    12/6/22 - Added missing voice files for quest Triumph of Justice to Download folder.
    __________________________________________________
    12/5/22 - New version of the mod is available on Mega.  I included some missing male player voice lines for two quests. 
    Added a separate download in the download tab (and to Mega) for all male player voice lines (for people who want to play this mod as a male player for whatever reason. You do you.)
     
    CREDITS: 
     
    Dan Ruta for his and his team's work on XVA Synth 2
     
    DSHV for creating the original mod, without which this mod wouldn't exist.
     
    Everyone who put in the work to train the available voices.

    4,986 downloads

    Updated

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