About This File
Human Resources
Mod Contributors:
- Malphias - Slave Market 3D Cell Space
- Morgenrot_68 - Voice feature
Mod review by MxR (Video deleted)
(Note: The guy in the video messed up and put the NPCs close to radioactive barrels, that’s why they died. The mod itself DOES NOT randomly kill NPCs! )
https://web.archive.org/web/20240727181126/https://www.youtube.com/watch?v=aGl2sOJyf88
What is this mod?
This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to:
- Enslave any NPC in the game via Knockout Framework Or AAF Violate.
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Assign the slaves to a settlement using the Human Resources Manager Terminal
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Assign Male slaves to “normal” workshop jobs
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Assign Female slaves as Breeding Slaves or Prostitute
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Female slaves can be made submissive
- Submissive slaves can be converted to Prostitutes
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Submissive slaves have a dialouge option (when following the Player) to work from the current location
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The Player can collect the earned money
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The Player can collect the earned money
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Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients
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Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps
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Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit)
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Collect caps payments from customers via a safe
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Attract brothel customers via a beacon to your settlement
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Customers are automatically asking slaves for their services
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Serving customers increases the fame level of your settlement
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Fame influences the amount of slaves / attracted customers of your settlement
How to get started:
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On any Chem-Station, build one Enslavement Baton and several Enslavement Kits
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Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat). Alternatively, you can just hit an NPC that has surrendered via AAF Violate!
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While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor)
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Talk to the new slave, tell the slave to move. The slave will now follow you.
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The slave is mortal, so guide the slave well!
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With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc)
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Optional: Build ONE safe
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Optional: Build ONE Advertisement Beacon
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Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…)
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Access the terminal, activate it and transfer the slave to this settlement
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Assign the “Breeding Slave” Role to the new slave (if it’s a female)
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Command the slave as a normal settler (if it’s a male)
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Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services
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Customer Attractor Rugs (furniture -> misc):
- New Customers that visit the settlement will sandbox randomly around one of the built rugs
- If no rugs are built, customers sandbox around the HR terminal
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Customer Attractor Rugs (furniture -> misc):
Mechanics:
Slave follower capacity:
Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton)
Submissiveness:
Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be:
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Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive
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Partial Success: The chance of making the slave submissive is increased for the next rolls.
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Success: The slave is now submissive, all other slaves in the settlement lose confidence
Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future)
Settlement Fame:
Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement.
Feature: Slave Butchering
You need a Butchering knife, craft it at any chemistry station.
Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT!
Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus.
Feature: Settlement Creatures
IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary.
With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal.
These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame.
The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above).
Currently supported creatures:
Creature Settlement Object Provided Security Required Capacity
Bloatfly Bloatfly reservoir 2 Security 2 Capacity
FEV Hound Hound House 3 Security 3 Capacity
Supermutant Supermutant Cauldron 5 Security 4 Capacity
Slave Market! (by Malphias)
Where?
Fast Travel to Concord, the door should be directly in front of you to the right.
How does it work?
Go to the Slave Market Terminal. There you can sell slaves that are currently following you.
The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves.
I can’t see any slaves, what shall I do?!?!?
Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached).
How do I buy slaves?
After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy".
What can I do with Slaves that are for sale?
You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally.
Customer Activity
Once you have hit “restock”, a market breeding slave will start servicing the market customers.
Requirements:
Hard Requirements (Must haves):
- Nuka World
- F4SE
- Workshop Framework
- Some Animation Mods
- AAF
- AAF Themes
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One of these: (using both might cause bugs)
- AAF Violate (Recommended!, MUST BE Violate Version >= 1.55 (dec 2021))
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Knockout Framework (NOT Recommended!, causes crashes and glitches...)
- Optional Addon: Non lethal armory
- Real Handcuffs
- Torture Devices
Guide for setting up AAF infrastructure:
Optional (Enabling certain mod features):
- Prisoner Shackles WITH HAPPINESS BONUS
- HOTC Settlement Edition
- SOUNDFILES from the download section
Optional Sub-Mods (may or may not work)
General nice-to-have mods:
Installation
Install it with your favorite Mod Manager.
For Modders
The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it.
Legal
- You MUST NOT re-publish this mod anywhere in the Milky Way galaxy.
- You MUST NOT use this mod to create content that promotes extreme political views or child abuse.
- You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so.
Credits
Malphias for providing the 3D Market Cell
ignotum_virum for Just Business
The technical process of creating slaves was mostly copied from him
Seb263 for Knockout Framwork
Kharos for Real Handcuffs
Dagobaking for AAF
Mlucke for Prisoner Shackles
Rbddc 12 & associates for HOTC
Kinggath for Workshop Framwork and the Bethesda mod School Series
EgoBallistic for his Mods and answering my stupid questions
Todd Howard for existing
Changelog
2023-01-08– v11b/c
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Fixed a bug regarding the slave listing in slave markets and settlement terminals
- Fix by lee3310
2022-07-23– v11a
- Fixed a bug that toggled customer spawns in settlements on/off upon exiting the terminal via the exit button.
2022-06-12– v11
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Minor technical update, potentially preventing enslavement of AAF_Violate surendered NPCs.
- Credits to @EgoBallistic
2022-04-15– v10
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New Feature! Voices! robovoices by Morgenrot_68!
- You need to download the optional voice package (download section)
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Added "Customer visits ON/OFF" option to HR Settlement Terminals
- In case you want only HR creatures to spawn, set it to Customer visits:OFF. This prevents "normal human customers" from visiting
2022-02-16– v9b
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Fixed a bug causing two slaves to be created if Violate and Knockout FW were used together.
- There might still be bugs if both mods are used, it is recommneded to use just one of them.
2022-01-26– v9a
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Fixed a bug preventing NPCs spawned by a spawner from respawning after enslavement.
- Credits to @EgoBallistic
2021-12-19 – v9
- Added MCM option for slaves to keep their outifit after beeing enslaved.
- Added MCM cheat allowing enslavement of dead NPCs. The NPC must have been KO'd via Knockout Framework or have surrendered via AAF Violate before death.
- Knockout Framwork is now no longer a hard requirement - You can remove it in favour of AAF Violate.
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Added support for AAF Violate
- You can now enslave NPCs by hitting a surrendered NPC with the enslavement baton.
2021-08-24 – v8b
- Fixed a bug that caused the "limit customers per brothel" option to be ignored
- Fixed a bug that prevented essential slaves from being butchered
2021-07-28 – v8a
- added MCM Option to add a bonus to submission rolls - use it if you have trouble getting slaves submissive
- added MCM Option to skip the walk up process for brothel clients - use it if you get too many 'timeout for slave' messages or clients just refuse to walk towards the slaves.
2021-07-21 – v8
- New Feature: Slave Butchering! (see Mod description page)
- New Feature: Creature Support! (Currently: Supermutant, FEV hound, Bloatfly, see Mod description page)
2021-07-16 - v7
- Verified full functionality with latest versions of aaf/real handcuffs/WorkshopFramework
- Removed Dependency on XDI
- Added various mcm controls for customizing existing features
- Added mcm cheat option to make new slaves essential
- Added max. Brothel customer limit, set it lower if you have too many customers in your settlement. The option influences only the spawn of new customers.
- Added mcm debug button to check if HR essential Quests are running - please ckeck if all the Quests are running before reporting bugs
- Added mcm debug button to start HR essential Quests – use only if they are not running
- Converted the message box notification for increasing settlement fame to a “top left notification” (the “[Location” message)
- Fixed a bug where market restocked slaves could briefly attack NPCs in the market.
- NukaWorld is now listed a hard requirement
Uninstall the previous version in your mod manager and install this version to upgrade
2021-02-19 - v6a
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Increased the range an advertisement beacon is found by the Settlement terminal
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Try building the beacon right next to the terminal if the beacon is not recognized
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Decreased the amount of HR customers in the slave market
2021-01-22 - v6
- Slave timeout message now shows only if verbose dialogue is enabled in MCM
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Added Customer Attractor Rugs als buildable items (furniture -> misc)
- New Customers that visit the settlement will sandbox randomly around one of the built rugs
- If no rugs are built, customers sandbox around the HR terminal
2021-01-4 - v5a
- Fixed a grammar error in customer dialogue
- Removed floating cuffs in market
- Fixed a minor script issue that caused errors
2020-12-31 - v5
- Added Slave Market
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Added Option for submissive slaves that are following the player to look for customers where they currently are
- Via Dialogue
- The Player can collect the earned money (in inventory of slave)
- Added MCM cheat to simulate an active Beacon
- Added settlement identifier for the fame increase message
- Added MCM cheat that lets every new slave become a "normal" working settler
- Fixed MCM Option "Settlers pay for slave services"
2020-11-21 - v3
- Improved handling of HOTC Armor
- Added Verbose Debugging Option in the MCM
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Added FOMOD installer
- You do not have to unzip/rezip the original HOTC file anymore, just install the original and then tick the compatibility patch in the installer
- Completely remove any mod files that are older than v3
2020-11-14 - v2
- Fixed copying issue of the AAF protectedEquipment file
- Added MCM
2020-11-09 - v1a
- Fixed HOTC Masters
2020-11-08 - v1
- Initial Release
Edited by HR_Sinop