Jump to content

27 Screenshots

About This File

Hey everyone.

As a 3d artist i always wanted to make some input in LL's modding scene.
I've been trying to get into Skyrim/F4 modding for quite some time now, but never had enough willpower to learn how to use Bethesda's tools. I guess i'm just too dumb for it, but the learning curve seem too steep for me. Wasted some of the local artists time by asking them for advices and trying to learn from them (sorry guys).
But the will to contribute something to this community got over me and i decided to at least commit some modders resources. So here are my humble 5 cents.

I've modelled a couple of high security steel restraints. Both collar and cuffs use same master lock and key. Meshes are somewhat nicely optimized (all of the meshes are 4.343 tris total)


What's in the package:

Textures:
Base color, Metalness, Normal map, Roughness (4k, single set for all objects)

Meshes: Steel collar, Steel cuffs, master lock (already inserted into devices), master key (nothing is rigged though)
(collar has modular parts like inner spikes and side hinges, parts of which are not baked into the main surface of the collar)

Mesh maps: AO, Cavity, Convexity, Curvature, ID, Normal, Position and UV islands maps. (4k)

Hopefully this is enough of source files.

To whoever decided to use these: Feel free to do whatever you want with it.
And don't hesitate to request for high poly meshes if you'll need them.

And here's some renders.

tbrender002.jpg.0c07b4ce1d1e3151e13015fa81eb4751.jpg

 

tbrender001.jpg.0b6a602679665ed8faeb6e16f830c41e.jpg

 

tbrender003.jpg.af50491088e364134bdc87b0c9347a63.jpg

 

tbrender004.jpg.23e208f842f1e9608b52f9d07285e0c0.jpg

 

tbrender005.jpg.8551f093e6ca8ddceb7340d70166de9c.jpg

 

tbrender006.jpg.db46c1327b7e6cf2fec07f06a56e5f56.jpg

 

tbrender007.jpg.bc489f71224c753d38bd288dc41391a9.jpg

 

tbrender008.jpg.dc567d6aceca3136b6a56ac08bad92bc.jpg

 

tbrender009.jpg.bb176864920813b56a8fc567c3932cfe.jpg


What's New in Version 1.0.1

Released

Added new modular collar with 3 PRB painting schemes, as well as base mesh maps.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use