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  1. Fallout 4 Blender Animation Kit

    This is a kit to help streamline animation creation via Blender.
     
    It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.
     
    Includes:
     
    Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.
    The required bonelist and havok config files for Zex.
    A bat script that automates running other tools to convert FBX to HKX with one action.
    A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)
    Detailed instructions for set-up and use.
     
    Credits:
    SynthOverboss - Helping me with various import solutions.
    EngineGaming - Helping me also with importing and other processes new to me.
    andrelo1 - For FBXImporter

    1735 downloads

    Updated

  2. Expanded Gag Dialogue for KFT

    Expanded Gag Dialogue
     
    With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
    I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
     
    What does it do?
    I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
    All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
     
    All probabilities are configurable in MCM
     
    Active Companion Dialogue
    The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
    Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's. 
     
    Generic NPC Dialogue
    The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
    Possible outcomes:
    The NPC helps the player with one random device The NPC gives the player a fetish key The NPC helps the player with one random device or gives them a key, but demands caps as payment The NPC ignores the player The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.  
    Trader Dialogue
    If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
     
    Requirements
    KFT and all of its requirements: 
     
    Credits
    EgoBallistic and Kziitd on their fantastic work on the new framework
    Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
     
    Notes/Bugs
    There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
    The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added. I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag. I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier. It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work

    6122 downloads

    Updated

  3. DD Armorbench Unlocker

    Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs.
     
     
    Devious Devices Armorbench Unlocker
     
     
    Why would I want this?
    I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be.
     
    Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore.
     
    Isn't there another mod with a similar effect?
    Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints.
     
    Features and Other Gritty Details
    You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world.  Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely!
     
    Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches.
     
    DDBU includes the following MCM settings:
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Devious Devices (hard requirement)
    -MCM, for mod settings and overall function.
     
    Optional Requirements
    -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices.
    -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs.
    -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure.
    -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure.
     
    Known Issues
    -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero.
    -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”.
    -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though.
     
    My Thanks To
    -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys.
    -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset.
    -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.

    92612 downloads

    Updated

  4. Wearable Ears and Tails

    please read the whole post before downloading
     
    Credits and Legal stuff
    chemistt made 2 mods that i combined and slightly modified
    https://www.nexusmods.com/fallout4/mods/19108 and https://www.nexusmods.com/fallout4/mods/19107
    robotized made the tutorial i used to modify them
    https://www.nexusmods.com/fallout4/mods/56149
    original credits from chemistt mods
    Calyps for this mod and other awesome work on Skyrim
    Caliente and others - you know what for
    Nadriel for first inspiration with that bunny ears
    FingerCeaser for testing vanilla body type
    AAF - everyone who helped with AAF
    JB - for fixing it to work correctly with AAF

    original permissions say to enhance as you like but give credit and i do.
    permissions for my work is simple
    give credit
    do not require payment (keep it free) 
    that's all
     
    Requirements = base game
     
    now what the mod gives you is a total of 4 types of ears and 2 types of tails, craftable at Cham Station (1 leather each).
     
    2 versions of the mod - use only 1 version
    Combo Version - see bottom of post
    AAF Version - now works correctly with AAF (Thanks to JB)
     
    regular names uses biped slot 48 (headband) for the ears and slot 54 (unnamed) for the tails.
            i would suggest using this version if you plan to equip the ears and tails to NPCs (followers, settlers, etc)
            after crafting (or using console to get them) equip like normal (for both you and other NPCs)
    Lite names takes a little work when equipping for them to show correctly.  after getting them (whether by crafting or using console)
            equip one part then exit Pip-Boy, then equip 2nd part and both should now be visible on your character.
     
    Conflicts = none known at this time.
     
    Known Issues
     
    Limited Testing results (tested with Commonwealth Slavers and Milking Human Kindness)
     
    if you can improve (or want to) them please do so, just please give credit to the original creators.
     
    if you can fix Known Issue #2 (AAF) PLEASE (pretty please with sugar on top) do so. Fixed thanks to JB.
     
    thank you to anyone who tries them out and enjoy.
     
    WOOT i actually learned something new and it works (figured out how to have both biped slot and non biped slot types in game and have them
    work without the lag issue).
     
    NEW - Combo Version AAF Test is a ESL flagged ESP (does not use a regular plugin slot)
    this version allows you to craft both types (biped slot type and the Lite non biped slot type).
    in Chem Station the type that does not use a biped slot is labelled Animal Ears Lite/Animal Tails Lite (use this only on your character as it will not show correctly on NPCs)
    the type that does use the biped slots is usable by both NPCs and your character. labelled in Chem Station as Animal Ears/Animal Tails (without the Lite).
    if using the Lite version on your character you still have to equip one piece and exit Pip-Boy then equip second piece for it to show correctly.
    the regular named show fine on all, but the Lite named pieces may not show correctly during AAF scenes.
    leaving this version for those who want them but do not want scripts but they will not work fully with AAF.
     
    AAF Version works the same as the combo version, but will now show correctly in AAF scenes.
    this version should work the exact same as the Combo Version, but does have scripts.
     

    1266 downloads

    Updated

  5. New milking and devious costumes 1.0.2 - CBBE ver

    =======================
    Original Mod : New milking and devious costumes + WDF pasties/bottles replacer 1.0.2
    Original Author : colourtemp3000
    Link :
     
     
     
    First of all, I appreciate for making this perfect mod to colourtemp3000, the Original modder
     
     
    ==========================
     

    This is the Fixed (CBBE) version of the Original Mod
     
     
    [Description]
     
    - CBBE Patch for All Armors (No Fusion Girl, Sorry  )
    => Default : CBBE Slim

    - Hand Moving Fixed for two Armors [ Synth hands are moving now for 1st & 3rd ! ]
    => Devious robo costume / Devious milking costume

    - 1st Scene Fixed for four Armors [ I cut off their body -> 1st vision cleared ]
    => [Milk] Milk Machine / Devious robo costume / Devious milking costume / Hucow retrovirus
     
    +++
    - There's a problem with Hucow Armor's horn & nails
      In 3rd, when Player or NPC moves, the horn & nails aren't tied up to the head and move together with the body
      To fix this, we need to cut off the horn & nails and make into a standalone armor
      Or color the horn & nail's Bone weight into 1 (Red), but the Bone weight must be constant in one mesh,
      so if I color Horn's bone weight, I need to loose bone weight of other part in the mesh
      and for my experience, this process will be extremely hard
    => So if you guys don't mind, I'll make the Horn into the standalone armor later
          but fixing Nail wouldn't be easy...
     
    [Installation]

    - Unpack the 7Z file and install manually / for MO2, Just Install the .7Z file 
      (I don't know how to use other Mod Program except MO2, I'm only using MO2)

    - There are two ESPs. Just choose the "no WDF" ESP if you don't use "(WDF) Wasteland Dairy Framework" mod.
      If you use "WDF" mod, choose the another ESP file
     
     
     
     
    ==============================

    14288 downloads

    Updated

  6. Bedroom Hymn - M/M Anim Pack

    Such selfish prayers
    and I can't get enough... 
    XXX
     
    Overview
    been working with Dagobaking to test the Animation kit for Blender that allows an easier process to make custom poses and Animations for Fallout 4 - I was in a horny mood and so I made some sex animations. 
     
    These are designed for AAF. Setup is extremely basic for now since this was more or less me testing out the process of making anims in Blender with the tools Dago worked on. This wasn't honestly gonna make it out of my personal folders. 

    They work on either floor or BASE GAME beds, DLC and Mod added beds are a no go yet
     
    What's included
    So far 3 sets of anims catered to Male/Male pairings
    - Cowboy
    - Missionary
    - Mutual Oral (Yea I know it's called 69, but whatever) 
     
    Call them with AAF. Easy! 
     
    FAQ
     
    Q: Will you do Male/Female or Female/Female anims?
    A: No.
     
    Q: Will you add XYZ animation?
    A: I dunno, If I want it maybe...
     
    Q: Will you take requests?
    A: No, but I will take suggestions for new anims. 
     

    17946 downloads

    Updated

  7. Dark Hunters Armory

    Small location under "Union`s Hope Church" on Cambridge graveyard location
    The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod.
    Also i decide to put some weapons and armors from other mods.
     
    It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods,
    working bathroom from CWSS
    and replace Angeli Powerarmor from Sanctuary basement into this Armory

    Enteranse inside Union`s Hope Church.
     
    Mod also goes with modified candles, it can be disabled during installation
     
    There is 3 versions with different requirements
     
    DarkHuntersArmory
    Require:
    CWSS Redux 
    https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit
    Angeli PowerArmor
    https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/
    Vtaw Wardrobe 7
    https://www.nexusmods.com/fallout4/mods/51798
    Vtaw Wardrobe 8
    https://www.nexusmods.com/fallout4/mods/61541
    Ardent Blade 
    https://www.nexusmods.com/fallout4/mods/37373
    AQUILA - laser gun
    https://www.nexusmods.com/fallout4/mods/30687
    Factor - gun
    https://www.nexusmods.com/fallout4/mods/32908
    Catalyst - shotgun 
    https://www.nexusmods.com/fallout4/mods/16269
    NV Anti Material Rifle
    https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view

    DarkHuntersArmory_NoWpn
    Require:
    CWSS Redux 
    Angeli PowerArmor
    Vtaw Wardrobe 7
    Vtaw Wardrobe 8

    DarkHuntersArmory_NoWpnArmor
    Require:
    CWSS Redux 
    Angeli PowerArmor
     

    Used Artworks:
    Just Some Noob - with some editions
    GS3D
     
     
    Please give me some feedback if everything works fine or anything wrong,
    if you like it or not.

    1564 downloads

    Updated

  8. Environment Cubemapping Framework [01/07/24]

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ unavailable ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem)
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors (+ No Specular)
    Location: ( ./ECF/FlatColors )
    Location: ( ./ECF/FlatColors (NoSpecular) )
    > No details, unless you want your meshes look realistic...

    Flat Colors_Reflections (+ No Specular)
    Location: ( ./ECF/FlatColors_Reflection )
    Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
    > Pale, Unsaturated colors, with or without specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected)
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.

    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
     
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!

    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection and NoSpecular)
    ( ./ECF/FlatColors/_Default.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    7367 downloads

    Updated

  9. Witches Paintings for Salem

    Adds paintings with a witch theme to Salem location
     
    Version XArt_Witches_ASmod
    Also adds special pictures into "Animal Lover and Wasteland Seducer" mod 
     
    requires 
    "Animal Lover and Wasteland Seducer"
    https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1900468&key=272857fae91429693efecba8c96e18b4
     
     
    Version XArt_Witches_Standalone
    requires only base game
     
     
     
    not gonna show too much screenshots...go check this)

    2270 downloads

    Updated

  10. Jaina Main Menu Replacer

    Hello everyone,
     
    This is a mod to replace the main menu in fallout 4 with Jaina.
     
    There is no requirement except fallout 4 of course.
     
    Work perfecly with MO2.
     
    The artist is noname55 don't forget to visit her subscribestar.

    3006 downloads

    Updated

  11. GetDirty WOTC Addon

    Feel free to make suggestions in the comment section! Source file is included
     
    Get Dirty WOTC addon
    This handy little addon will now wash out any cum overlays when using the soap washing function from the mod Get Dirty.

    What does it do?
    If you have been using the mod Get Dirty, you might have noticed that the option to wash your dirty character with soap, only removes the mods own dirt effects by default.
    With this addon, It will now also remove any cum overlays that are usualy added by AAF animations.
    The method of removing is pretty much the same method as used in Wash Out That Cum.

    But, there is already a mod for this!
    True, GrimGrim31 made a mod for this called More Ways of Washing
    His mod adds more functions to the washing system.
    You can view this mod as a light version only expanding on the current systems. Just an edit on the existing esp and scripts.

    Requirements:
    - Get Dirty by 7StarC
    - LooksMenu by expired6978 (For overlays to work)
    - Any LL mod that adds cum overlays Like This or This one.

    Installation:
    Manual extraction of the zip contents to your Fallout4 Data folder (Overwrite when asked)
    By Mod Manager (Overwrite or load after in Vortex)
     
    How it works:
    If you have been using Get Dirty, you probably already know.

    For those new to Get Dirty:
    - acquire a bar of soap in game (Junk item)
    - Drop the bar of soap on the ground from your inventory
    - On trying to pick it up, you will be prompted to choose to clean yourself, or pick it up
    - Choose clean and watch all the nasties go away!

    Suggested mods:
    AAF Dirty Sex by EgoBallistic (adds the ability to get dirty from AAF animations, Highly Recommended!)
    CWSS Redux v4 (Google drive link, taken from Nexus)
     
    Supported ID's:
    Note that these ID's are often added by patches such as the Ultimate AAF patch and Indarello's patch. Some of the ID's are added by myself.
    You can easely edit this array by opening the GetDirty ESP and look under the Quest entry for CS7_CumOverlayStrings under the 001 SoapCollectionAlias.
    The ID's string need to be the exact name that you use in any OverlayData.xml overlay template entries in your AAF folder.
     
    Human:
     
    Mutant:
     

    2673 downloads

    Updated

  12. Complex Item Sorter Plugin for LoversLab Mods

    ** Project Abandoned - Bit off more than I can chew **
    Complex Item Sorter Plugin for LoversLab Mods
    Despite the name, Complex Item Sorter is not difficult to use! Only takes a few clicks.
     
    While playing through with some mods off LL, I noticed that most weren't tagged, or had unimplemented tags.
    What turned into a project to create FallUI categorization and a series of patches turned into a (novice) Complex Item Sorter Plugin.
     
    Hard Requirements
    FIS - NEW FallUI Item Sorter
    FallUI Icon Library
    Complex Item Sorter
     
    Installation
    Install the required mods Install this mod via a Mod Manager (Vortex, MO2) - READ THE FOMOD Make sure your load order is correct Run Complex Item Sorter Make sure the generated ESP is at the bottom of your load order.  
    Changelog + Supported Mods - (Last Updated: 1/10/2024)

    1251 downloads

    Updated

  13. Nuclear Naughties Paintings AIO Hentai Edition

    Retexture of Nuclear Naughties Paintings AIO
     
    Over 300 paintings. 
     
     

    2511 downloads

    Submitted

  14. Videos of the Wasteland : Paizuri Hentai Tapes - The Sequel

    The sequel to my first mod.
     
    10 tapes. 
     
    Videos have no sound btw. 
     
    Can be crafted with the Videos of the Wasteland bench. 
     
    Enjoy

    1392 downloads

    Submitted

  15. Videos of the Wasteland : Blowjob Hentai Tapes - The Sequel

    The sequel to my first mod. 
     
    10 tapes. 
     
    Videos have no sound btw. 
     
    Can be crafted with the Videos of the Wasteland bench. 
     
    Enjoy.

    2133 downloads

    Submitted

  16. Eorzean Imports

    compilation of nsfw/sfw clothes i imported from ffxiv mostly for use with AAF sex anims, might be a bit glitchy for normal gameplay but some of them actually look pretty good imo so up to you
     
    just the fem miqo racial starting gear, bunny chief top, and the bozjan coat of healing which i did cuz i think it looks cool
     

    867 downloads

    Submitted

  17. Assumi main menu replacer

    Hello guy,
    This is a simple mod to replace the main menu in fallout 4 with assumi(request).
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2.
     
    The artist is noname55 don't forget to visit her subscribestar.

    1934 downloads

    Updated

  18. Homestuck Comics

    Replaces The following Comics with FILTHY. VILE. SMUT.
     


     
    Links:
    Source Files (the mod itself, screenshots, and project files)
    https://mega.nz/folder/ql0x0QDY#wF4JzZDytLHhuCRYmxXCVg

    482 downloads

    Updated

  19. Just Business More Slavers

    This file is an addition for the excellent Just Business mod here on Lovers Lab.  What it does is make certain vanilla NPCs from the game into slave merchants using the same slave selling quest that's in Just Business.
     
    Requirements
    Fallout 4
    Nuka World
    Far Harbor
    Just Business and whatever Just Business requires
     
    How Does It Work?
    The same way you'd sell slaves with the main mod.  If you don't know how that works, then I recommend you read this excellent guide by @SlaveHunter311.
     
    Who Have I Added?
    From the main game:
    Penny Fitzgerald
    Arturo
    KLEO (I don't think she works for some reason)
    Cricket
    Joe Savoldi
    Eleanor
    Tommy Lonegan
    Connie Abernathy
    Trudy
    Daisy
    Fred Allen
     
    From Far Harbor:
    Allen Lee
     
    From Nuka World:
    Cora
    Monique Dunmore
    Katelyn Alden
     
    I've also posted up a pdf document of how I made the mod in the Creation Kit, but it's probably easier to look at it in xEdit and add more people there if you're so inclined.
     
    I usually play as either a good or amoral character who only takes raiders and gunners as prisoners.  The new slavers I added are mostly already vendors, some of whom have a good reason to hate raiders, or have some other need for fighters/weapons testing/synth testing/whatever.
     
    Why?
    You now have some way to offload your excess slaves and make some caps right from the beginning of the game.  Also, if you're like me and run Depravity by Thuggysmurf, there's a conflict with the Auction House mod.
     
    Optional
    2024-February-08 - I'm adding an optional version/patch to work with The Auction House (BETA 1.3.4a version) that will obviously require The Auction House.  I don't use that mod so can't really support it, but you would add Just Business and it's requirements, The Auction House, and then my Auction House version of this mod.  You would only need one version of my plugin or the other, not both.  Should let you sell to the vanilla vendors I added and still sell to the vendors added by The Auction House.
     
    One More (OK Two More) Things
    There are no scripts in this mod, it just adds conditions to the original quest in Just Business.  It's also flagged as an esl file, so it won't count against your 255 plugin limit.  Just install your prerequisites, then install this with your mod manager, and start selling.
     

    4453 downloads

    Updated

  20. [FO4] Akali Cosplay

    adds spawnable via-console nsfw Akali clothing for use with AAF and other sex mods
     
    do "help akali 4" and you'll find it, theres a few variations. not meant for normal gameplay, just meant for sex anims, will probably be weird cuz i dont think i set up fpp meshes properly for it
     
    i found the model on that nsfw sfm model resource website i think but i cant remember cuz its been a while
     
    found ithttps://sfmlab.com/project/29859/
    pretty sure it was this one anyway
     

    157 downloads

    Updated

  21. Half-Wolf Blaidd Follower (NSFW AND SFW)

    Add's a npc that you can spawn in via console.
    Do "help blaidd" and you'll find his id, then do "player.placeatme whatevertheidis 1" and he'll appear. then you can make him a follower via AFT and have sex with him (if you have the nsfw patch enabled)
     
    the nsfw patch just adds a permanently erect wolf dick from my lupine nsfw patch, which uses the lykaios dick mesh from the Furry Fallout nsfw pack.
     
    also adds his clothes but they arent really meant for player use and the hands don't animate for some reason, i might try re-rigging them.
    i had similar issues with his head not turning but fixed that. (as that felt more of a absolute necessary patch over fixing the hands, which look fine, just dont animate for w/e reason)
     
    there are two variants of the head that you can spawn and give to him to change via the equipment manager, one with his mouth closed (the default) and one with it open.
     
    Most likely required: Furry Fallout, Furry Fallout NSFW Patch (not sure, but most likely given that i dont include the textures/materials from FFO with this mod, just the mesh of the lykaios penis)

    491 downloads

    Updated

  22. Commonwealth Captives Outfit Injector

    Commonwealth Captives Outfit Injector
     
    What does this mod do?
    Furbishes a curated selection of disheveled, torn, damaged, unbuttoned, improvised, and otherwise out-of-position clothing for the captive female settlers spawned by Commonwealth Captives.  Also includes selected saucy attire from Classy Chassis Outfits, collars to demonstrate who’s in control, and insertables to leave your captives feeling properly fulfilled!
     
    Why would I want this?
    Normally, Commonwealth Captives prisoners spawn naked. If you want to add your own selection of clothing, there are some really great instructions in CC's discussion thread. If you want clothed female prisoners without much effort, CCOI is a quick and easy option.
     
    How does it work?
    CCOI draws its clothing from several other mods; it does not have any clothing of its own.  So first, install any or all of the clothing mods listed under "Soft Requirements" down below.  Build the clothing in Bodyslide as usual. 
     
    Afterwards, install CCOI.  Open up its MCM menu, adjust the settings to your liking, and then press the “Inject All Clothing” option.  Clothing will only appear on newly spawned captives once this step is complete!  Captives who are already spawned will be unaffected.
     
    Talk to me about the clothing itself!
    The original goal was to dress captives in clothing that looks like it might be remnants of a “normal” outfit, or possibly an improvised cover-up. Essentially I wanted to give the impression of captives having been kidnapped, manhandled, searched, and possibly forced into other, less savory activities. Clothing is separated into tops (i.e. shirts, jackets) and bottoms (i.e. tights, panties). An item from each list will be randomly and independently chosen per captive.  The captive's body will still be highly exposed.
     
    The majority of the disheveled clothing comes from VTAW Wardrobe packs. Many other excellent clothing mods have been scoured for items that fit the theme. These other mods are listed in the “Soft Requirements” section.
     
    In addition to the disheveled clothing (or in lieu of), you may install a selection of outerwear from Classy Chassis Outfits. Curated attire appears from the Cheeky Casuals, Foxy Factions, Saucy Settlers, and Vulgar Villains packs.
     
    Finally, CCOI can add collars, plugs, and dildos alongside any other outfit. All such items are purely decorative, and do not have unlock mechanisms or scripts.
     
    There are no hard requirements for clothing packs. However, some packs require installing an additional ESL flagged ESP (via the FOMOD installer) in order to use their clothing. See FAQ for a deeper explanation. All clothing mods are linked in the “Soft Requirements” section.
     
    MCM Options/Functions
    This mod includes the following MCM settings:
     
    Hard Requirements
    CCOI will not function without these mods:
    -Vanilla Fallout 4 (no DLCs needed)
    -MCM, for mod settings and overall function.
    -Commonwealth Captives v0.95 or higher
     
    Soft Requirements
    Disheveled Clothing:
    Absolutely Skimpy Attire
    Comfy Socks
    Ghoul Menace
    HN66s EasyGirl Outfits
    HN66s TRS Outfits
    Inoue's Sensible Seifuku
    Kharneth Slave Clothes
    Kharneth's Colorful Wit
    Kharneth's Crimson Punk
    Kharneth's Stylish Bloomer
    Kharneth's Venus Nine Baseball Uniform
    RohZima’s RZ Boudoir Collection
    VTAW Rebel
    VTAW Sara Bellum
    VTAW Seductive
    VTAW Torn
    VTAW Wardrobe 5
    VTAW Wardrobe 6 (main file AND "Vtaw Wardrobe 6 Materials" file with additional textures)
    VTAW Wardrobe 7 (main file AND "Vtaw Wardrobe 7 Materials 2K" file with additional textures)
    VTAW Wardrobe 8 (main file AND "Vtaw Wardrobe 8 Materials 2K" file with additional textures)
    VTAW Wardrobe 9 (main file AND "Vtaw Wardrobe 9 Materials 2K" file with additional textures)
     
    “Regular” Clothing:
    Classy Chassis Outfits - Cheeky Casuals
    Classy Chassis Outfits - Foxy Factions
    Classy Chassis Outfits - Saucy Settlers
    Classy Chassis Outfits - Vulgar Villains
     
    Collars:
    People Collars
    Slave Leia (I recommend the Slave Leia Alternate Collar too)
    Slave Collar
    Steel Devices
     
    Insertables:
    Good Girl Booty Binkies
    LL Crazy Sex Toys
    Plugs of the Commonwealth
     
    FAQ
    Q) Can I make an outfit suggestion?
    A) If you think there's a new disheveled selection of clothing I somehow missed, send it along!  Just be aware that I'm quite particular about maintaining the outfit theme in this mod.
     
    Q) Why do some packs need an additional plugin?
    A) Some packs, like VTAW, make use of material swaps.  Material-swapped armor records cannot be injected through scripting alone.  While I would prefer to avoid additional plugins, these are all ESL-flagged ESP, and will not take up a load order slot.
     
    Q) How many clothing items are included?
    A) As of 1.16, if you have all hard and soft requirements, about 68 tops, 48 bottoms, 41 full body outfits, 18 collars, and 32 insertables. Assuming I didn't miscount.
     
    Known Issues
    -Creation Kit (or at least the unmodified version) will strip any esp masters when saving a mod. Since some of CCOI's plugins use other esps as masters, you will break them by editing in unmodified CK. If you want to make changes, use FO4Edit or install F4 Creation Kit Fixes.
    -Bethesda's randomizer is awful. You may occasionally see the same clothing item on multiple captives in the same room. Blame Todd Howard.
     
    My Thanks To
    -EgoBallistic for writing Commonwealth Captives, and for permission to post this mod.
    -VTAW, dikr, humannature66, kharneth, and all other mod artists I’ve linked, for crafting so many lovely outfits.  ❤️
    -perchik71 for writing F4 Creation Kit Fixes. Truly outstanding set of patches, updates, and bug fixes to improve the original CK.
    -gerokeymaster for his video tutorial on object templates.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Normally I'm pretty free with permissions on my original work. Since this mod is an addition to Commonwealth Captives, rather than purely standalone, the following apply as a general courtesy to EgoBallistic:
    -Please do not re-post this mod or any version of it outside of LoversLab.
    -Please do not post forked, revised, or patched versions of this mod without express permission.
    -I give express permission for anyone to use the structure of this mod to write a version for male captive outfits, so long as it conforms to all other permissions listed here. I would happily discuss merging such a version into the original CCOI.
    -Direct translations may be posted on LL without further permission (although there's barely any text in CCOI).
    -Do not incorporate this mod, either whole or in part, into any other mod, modpack, or similar work.
    -This mod may not be used for any commercial purpose or paywalled project.
     

    159071 downloads

    Updated

  23. Boston After Vault

    1. Start with 36 special points 7 points are already allocated by default to each stat.
    2. Vault Suit got a small increase in damage resistance to make it viable longer (for those who like the look or use texture mods for vault suits).
    3. Gas masks and Sack hoods got small increase in rad resistance.
    4. A few other clothing items received small increases in damage resistance. 
    5. No extra health during level ups.
    6. Adrenaline bonus only goes toward melee in (survival mode only).
    7. Legendary enemies no longer spawn so much less legendary items will be received.
    8. Carry weight only goes up 5 points with each point in strength.
    9. All difficulties have 5x incoming and outgoing damage multipliers so you and NPCs will die normally in 1-4 shots. 
    10. Loot reduction has been implemented along with ammo reduction.
    11. Useless junk has been added to containers for immersion.
    12. Creatures now contain only what would be on creatures Meat, Bone, Hide. 
    13. Ghouls will have very little to no loot to take. 
    14. Water and food no longer heal only reduce/remove hunger/thirst.
    15. Water pumps will only give dirty water.
    16. Wild fruits/vegetables will give proper food (E.g. Wild corn gives Corn).
    17.  Live Dismemberment activated (Meaning shoot off a leg enemy falls, but can still keep shooting).
    18.  Overhaul works on all difficulties, but was made and tested on Survival Mode and Very Easy Mode.
    19. No Damage from being Over Encumbered as it makes no sense to me honestly. 
    Featuring
    Hardcore Version
    1. De-leveled Npcs, Creatures, Items, Armor, Guns, Meds, Ammo, and Etc. 
    2. Removed all Unrealistic and Magical S.P.E.C.I.A.L boosts from all clothing items in Commonwealth, Far Harbor, Automatron, and Nuka World. 
    Please Endorse!

    P.S. I would like input on damage resistances, radiation resistances, and energy resistances on clothes and armor. You know things that would make this mod even better. Thanks! 

    Compatibility
    This mod is most likely going to need patches for Weather mods so if you or anyone you know is willing to make a patch let me know and I will put it in the optional files for download again THANK you all very much!

    ALSO
    I also highly suggest Going over to GreslinGames discord and grabbing the newly updated Pack Attack NPC Edition. To do this go to his role requests ask for citizenship once you have acquired it head down to Pack Attack NPC Edition-Releases/latest and grab his mod its basically a highly effective AI overhaul for NPCs, It is truly amazing, and makes this mod even more HARDCORE!!!
     https://discord.com/channels/408380281209356299/870876400456957992/870876466378846280

    84 downloads

    Submitted

  24. Mzmoro's 3BBB (CBBE) Conversion - Raccoonroll Outfits Collection

    3BBB Conversion for Raccoonroll Outfits
    By Mzmoro
     
    Note :  Each spoiler is like a mini mod page use the download link provided with each spoiler
     

    Enigma Redux
    Sexy Alet Police 
    Let Me Heal You 
     
    Breakaway Outfit  
     
    Daemon Girl Business Suit
     
    Bunny Suit
     
     
     
     

    680 downloads

    Updated

  25. PiCSeL's hentai retexture of Companion Ivy magazines

    This is my retexture of the magaziens from Companion Ivy 6.1 mod.
    You are going to need CompanionIvy_MagAddon6.7z from authors google drive for this to work.
     
    So it appeared to me, that Ivy REACTS to magazine labels and cover art with unique lines.
    That is why I had to keep the original names.
    Also tried to make imagery close to what Ivy says.
     
    MY MAGAZINE MODS
    126 vanilla magazines + 6 restored + 323 from various mods
    Ultimate 458 magazines bundle, all in one style, for a devoted lewd pictures collector.
     
    Vanilla magazines retexture  (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
    Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
    Hentai retexture of Companion Ivy magazines (+72 magazines, no perks, added to the world via object swapper and leveled lists)

    6336 downloads

    Updated

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