Select a subcategory to view available files.
Files From Subcategories
-
wip Environment Cubemapping Framework [01/07/24]
By EngineGaming
QUICK NOTES
> THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
> I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
But now that was included, i also added something else, find out more below what's included...
> Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
===
STORY ACTION COMPENDIUM [ unavailable ]
*I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
*Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
===
[ INTRO ]
> This is a mod, and a framework for Users and Modders.
> ECF is a repository. The links are not hosted here.
> Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
*Permission granted by Ajhakra for custom cubemaps.
> Follow my topic, in case any updates arrive sometimes...
===
[ INSTALL ]
ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
*I recommend you installing both, then merge into one mod using MO2.
I don't know about Vortex how you guys handle it.
[ MODS - PATCHED UP with ECF ]
== LOGS ==
===================================================================
[ USER MODE ]
> ECF is a 'install and play', mod index-free. It's required only for patched mods.
*Self-troubleshooting
> If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
*Solution: It's patched up by ECF. Re-read, and install ECF
> If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
*DM me on Discord >.<
===================================================================
===================================================================
[ MODDER MODE - INTRO - What contains ECF ? ]
> CORE PLUGIN: ECF.esl
Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot
> LOOSE TEXTURES
The main things to know, before patching a mod - What's the use for certain cases?
Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
*Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
*Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
Case 2: Disabled_d.dds [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
*It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
*Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
==========
[ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
I suggest you, not to put anything from Textures folder in your mod folder!
---
> Black Diffuse (.bgsm + .bgem)
Location: ( ./ECF )
> Disabled (.bgsm)
Location: ( ./ECF )
---
CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
Location: ( ./ECF/Cubemaps )
CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
Location: ( ./ECF/Cubemaps )
Location: ( ./ECF/Cubemaps_Gradient )
Location: ( ./ECF/Cubemaps_Vanilla )
---
Flat Colors (+ No Specular)
Location: ( ./ECF/FlatColors )
Location: ( ./ECF/FlatColors (NoSpecular) )
> No details, unless you want your meshes look realistic...
Flat Colors_Reflections (+ No Specular)
Location: ( ./ECF/FlatColors_Reflection )
Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
> Pale, Unsaturated colors, with or without specular, that doesn't look bright
(Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
---
Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
Location: ( ./ECF/Alpha_Maps )
> Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
> Only works for BGEM-integrated meshes
---
Stickers / Patches [ WIP ]
Location: ( ./ECF/STICKERS )
> Logo and text stickers for fun, memes.
> This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
EMISSIVE / GLOWING [ BGSM + BGEM ]
Emissive
Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
Emissive (Protected)
Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
> Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.
> Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
> NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
Emissive (Vertex)
Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
> To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
===
[ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )
*Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!
*Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
*Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!
*Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!
> Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )
> Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
( ./ECF/Emissive/EmissiveOFF.bgsm )
( ./ECF/Emissive/EmissiveOFF.bgem )
> Default-ready Emissive (Vertex)
( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )
> Default-ready Emissive (Protected)
[ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )
> Default-ready Flat Colors (+Reflection and NoSpecular)
( ./ECF/FlatColors/_Default.bgsm )
> Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
( ./ECF/STICKERES/StickerPatch_1.bgsm )
( ./ECF/STICKERES/StickerPatch_2.bgsm )
( ./ECF/STICKERES/StickerPatch_3.bgsm )
==========
===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
Manual Injection ( Simple integrations for no-plugin mods )
> If you don't plan to use ECF.esl, it's still required because of the textures!
> Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!
> Inject any BGSM / BGEM material from ECF for your meshes!
(e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)
> If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
==========
===[ FO4EDIT ]=======
ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]
1. LINK YOUR MOD - SETUP
2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
*The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
==========
===================================================================
===================================================================
[ MODDER MODE - Common problems ]
===================================================================
7179 downloads
Updated
-
Witches Paintings for Salem
By RonRid
Adds paintings with a witch theme to Salem location
Version XArt_Witches_ASmod
Also adds special pictures into "Animal Lover and Wasteland Seducer" mod
requires
"Animal Lover and Wasteland Seducer"
https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1900468&key=272857fae91429693efecba8c96e18b4
Version XArt_Witches_Standalone
requires only base game
not gonna show too much screenshots...go check this)
2249 downloads
Updated
-
Jaina Main Menu Replacer
Hello everyone,
This is a mod to replace the main menu in fallout 4 with Jaina.
There is no requirement except fallout 4 of course.
Work perfecly with MO2.
The artist is noname55 don't forget to visit her subscribestar.
2991 downloads
Updated
-
GetDirty WOTC Addon
By jarno5
Feel free to make suggestions in the comment section! Source file is included
Get Dirty WOTC addon
This handy little addon will now wash out any cum overlays when using the soap washing function from the mod Get Dirty.
What does it do?
If you have been using the mod Get Dirty, you might have noticed that the option to wash your dirty character with soap, only removes the mods own dirt effects by default.
With this addon, It will now also remove any cum overlays that are usualy added by AAF animations.
The method of removing is pretty much the same method as used in Wash Out That Cum.
But, there is already a mod for this!
True, GrimGrim31 made a mod for this called More Ways of Washing
His mod adds more functions to the washing system.
You can view this mod as a light version only expanding on the current systems. Just an edit on the existing esp and scripts.
Requirements:
- Get Dirty by 7StarC
- LooksMenu by expired6978 (For overlays to work)
- Any LL mod that adds cum overlays Like This or This one.
Installation:
Manual extraction of the zip contents to your Fallout4 Data folder (Overwrite when asked)
By Mod Manager (Overwrite or load after in Vortex)
How it works:
If you have been using Get Dirty, you probably already know.
For those new to Get Dirty:
- acquire a bar of soap in game (Junk item)
- Drop the bar of soap on the ground from your inventory
- On trying to pick it up, you will be prompted to choose to clean yourself, or pick it up
- Choose clean and watch all the nasties go away!
Suggested mods:
AAF Dirty Sex by EgoBallistic (adds the ability to get dirty from AAF animations, Highly Recommended!)
CWSS Redux v4 (Google drive link, taken from Nexus)
Supported ID's:
Note that these ID's are often added by patches such as the Ultimate AAF patch and Indarello's patch. Some of the ID's are added by myself.
You can easely edit this array by opening the GetDirty ESP and look under the Quest entry for CS7_CumOverlayStrings under the 001 SoapCollectionAlias.
The ID's string need to be the exact name that you use in any OverlayData.xml overlay template entries in your AAF folder.
Human:
Mutant:
2659 downloads
Updated
-
Complex Item Sorter Plugin for LoversLab Mods
By Guest
** Project Abandoned - Bit off more than I can chew **
Complex Item Sorter Plugin for LoversLab Mods
Despite the name, Complex Item Sorter is not difficult to use! Only takes a few clicks.
While playing through with some mods off LL, I noticed that most weren't tagged, or had unimplemented tags.
What turned into a project to create FallUI categorization and a series of patches turned into a (novice) Complex Item Sorter Plugin.
Hard Requirements
FIS - NEW FallUI Item Sorter
FallUI Icon Library
Complex Item Sorter
Installation
Install the required mods Install this mod via a Mod Manager (Vortex, MO2) - READ THE FOMOD Make sure your load order is correct Run Complex Item Sorter Make sure the generated ESP is at the bottom of your load order.
Changelog + Supported Mods - (Last Updated: 1/10/2024)
1246 downloads
Updated
-
Nuclear Naughties Paintings AIO Hentai Edition
By kinevil
Retexture of Nuclear Naughties Paintings AIO
Over 300 paintings.
2484 downloads
Submitted
-
Videos of the Wasteland : Paizuri Hentai Tapes - The Sequel
By kinevil
The sequel to my first mod.
10 tapes.
Videos have no sound btw.
Can be crafted with the Videos of the Wasteland bench.
Enjoy
1382 downloads
Submitted
-
Videos of the Wasteland : Blowjob Hentai Tapes - The Sequel
By kinevil
The sequel to my first mod.
10 tapes.
Videos have no sound btw.
Can be crafted with the Videos of the Wasteland bench.
Enjoy.
2125 downloads
Submitted
-
Eorzean Imports
compilation of nsfw/sfw clothes i imported from ffxiv mostly for use with AAF sex anims, might be a bit glitchy for normal gameplay but some of them actually look pretty good imo so up to you
just the fem miqo racial starting gear, bunny chief top, and the bozjan coat of healing which i did cuz i think it looks cool
865 downloads
Submitted
-
main menu replacer Assumi main menu replacer
Hello guy,
This is a simple mod to replace the main menu in fallout 4 with assumi(request).
There is no requirement except fallout 4 of course.
Work pertecly with MO2.
The artist is noname55 don't forget to visit her subscribestar.
1923 downloads
Updated
-
Homestuck Comics
By P0188
Replaces The following Comics with FILTHY. VILE. SMUT.
Links:
Source Files (the mod itself, screenshots, and project files)
https://mega.nz/folder/ql0x0QDY#wF4JzZDytLHhuCRYmxXCVg
478 downloads
Updated
-
Just Business More Slavers
By travelmedic
This file is an addition for the excellent Just Business mod here on Lovers Lab. What it does is make certain vanilla NPCs from the game into slave merchants using the same slave selling quest that's in Just Business.
Requirements
Fallout 4
Nuka World
Far Harbor
Just Business and whatever Just Business requires
How Does It Work?
The same way you'd sell slaves with the main mod. If you don't know how that works, then I recommend you read this excellent guide by @SlaveHunter311.
Who Have I Added?
From the main game:
Penny Fitzgerald
Arturo
KLEO (I don't think she works for some reason)
Cricket
Joe Savoldi
Eleanor
Tommy Lonegan
Connie Abernathy
Trudy
Daisy
Fred Allen
From Far Harbor:
Allen Lee
From Nuka World:
Cora
Monique Dunmore
Katelyn Alden
I've also posted up a pdf document of how I made the mod in the Creation Kit, but it's probably easier to look at it in xEdit and add more people there if you're so inclined.
I usually play as either a good or amoral character who only takes raiders and gunners as prisoners. The new slavers I added are mostly already vendors, some of whom have a good reason to hate raiders, or have some other need for fighters/weapons testing/synth testing/whatever.
Why?
You now have some way to offload your excess slaves and make some caps right from the beginning of the game. Also, if you're like me and run Depravity by Thuggysmurf, there's a conflict with the Auction House mod.
Optional
2024-February-08 - I'm adding an optional version/patch to work with The Auction House (BETA 1.3.4a version) that will obviously require The Auction House. I don't use that mod so can't really support it, but you would add Just Business and it's requirements, The Auction House, and then my Auction House version of this mod. You would only need one version of my plugin or the other, not both. Should let you sell to the vanilla vendors I added and still sell to the vendors added by The Auction House.
One More (OK Two More) Things
There are no scripts in this mod, it just adds conditions to the original quest in Just Business. It's also flagged as an esl file, so it won't count against your 255 plugin limit. Just install your prerequisites, then install this with your mod manager, and start selling.
4395 downloads
- justbusiness
- just business
- (and 3 more)
Updated
-
[FO4] Akali Cosplay
adds spawnable via-console nsfw Akali clothing for use with AAF and other sex mods
do "help akali 4" and you'll find it, theres a few variations. not meant for normal gameplay, just meant for sex anims, will probably be weird cuz i dont think i set up fpp meshes properly for it
i found the model on that nsfw sfm model resource website i think but i cant remember cuz its been a while
found ithttps://sfmlab.com/project/29859/
pretty sure it was this one anyway
157 downloads
- fallout 4
- fo4adultmods
- (and 1 more)
Updated
-
Half-Wolf Blaidd Follower (NSFW AND SFW)
Add's a npc that you can spawn in via console.
Do "help blaidd" and you'll find his id, then do "player.placeatme whatevertheidis 1" and he'll appear. then you can make him a follower via AFT and have sex with him (if you have the nsfw patch enabled)
the nsfw patch just adds a permanently erect wolf dick from my lupine nsfw patch, which uses the lykaios dick mesh from the Furry Fallout nsfw pack.
also adds his clothes but they arent really meant for player use and the hands don't animate for some reason, i might try re-rigging them.
i had similar issues with his head not turning but fixed that. (as that felt more of a absolute necessary patch over fixing the hands, which look fine, just dont animate for w/e reason)
there are two variants of the head that you can spawn and give to him to change via the equipment manager, one with his mouth closed (the default) and one with it open.
Most likely required: Furry Fallout, Furry Fallout NSFW Patch (not sure, but most likely given that i dont include the textures/materials from FFO with this mod, just the mesh of the lykaios penis)
489 downloads
- blaidd
- elden ring
- (and 4 more)
Updated
-
Commonwealth Captives Outfit Injector
By spicydoritos
Commonwealth Captives Outfit Injector
What does this mod do?
Furbishes a curated selection of disheveled, torn, damaged, unbuttoned, improvised, and otherwise out-of-position clothing for the captive female settlers spawned by Commonwealth Captives. Also includes selected saucy attire from Classy Chassis Outfits, collars to demonstrate who’s in control, and insertables to leave your captives feeling properly fulfilled!
Why would I want this?
Normally, Commonwealth Captives prisoners spawn naked. If you want to add your own selection of clothing, there are some really great instructions in CC's discussion thread. If you want clothed female prisoners without much effort, CCOI is a quick and easy option.
How does it work?
CCOI draws its clothing from several other mods; it does not have any clothing of its own. So first, install any or all of the clothing mods listed under "Soft Requirements" down below. Build the clothing in Bodyslide as usual.
Afterwards, install CCOI. Open up its MCM menu, adjust the settings to your liking, and then press the “Inject All Clothing” option. Clothing will only appear on newly spawned captives once this step is complete! Captives who are already spawned will be unaffected.
Talk to me about the clothing itself!
The original goal was to dress captives in clothing that looks like it might be remnants of a “normal” outfit, or possibly an improvised cover-up. Essentially I wanted to give the impression of captives having been kidnapped, manhandled, searched, and possibly forced into other, less savory activities. Clothing is separated into tops (i.e. shirts, jackets) and bottoms (i.e. tights, panties). An item from each list will be randomly and independently chosen per captive. The captive's body will still be highly exposed.
The majority of the disheveled clothing comes from VTAW Wardrobe packs. Many other excellent clothing mods have been scoured for items that fit the theme. These other mods are listed in the “Soft Requirements” section.
In addition to the disheveled clothing (or in lieu of), you may install a selection of outerwear from Classy Chassis Outfits. Curated attire appears from the Cheeky Casuals, Foxy Factions, Saucy Settlers, and Vulgar Villains packs.
Finally, CCOI can add collars, plugs, and dildos alongside any other outfit. All such items are purely decorative, and do not have unlock mechanisms or scripts.
There are no hard requirements for clothing packs. However, some packs require installing an additional ESL flagged ESP (via the FOMOD installer) in order to use their clothing. See FAQ for a deeper explanation. All clothing mods are linked in the “Soft Requirements” section.
MCM Options/Functions
This mod includes the following MCM settings:
Hard Requirements
CCOI will not function without these mods:
-Vanilla Fallout 4 (no DLCs needed)
-MCM, for mod settings and overall function.
-Commonwealth Captives v0.95 or higher
Soft Requirements
Disheveled Clothing:
Absolutely Skimpy Attire
Comfy Socks
Ghoul Menace
HN66s EasyGirl Outfits
HN66s TRS Outfits
Inoue's Sensible Seifuku
Kharneth Slave Clothes
Kharneth's Colorful Wit
Kharneth's Crimson Punk
Kharneth's Stylish Bloomer
Kharneth's Venus Nine Baseball Uniform
RohZima’s RZ Boudoir Collection
VTAW Rebel
VTAW Sara Bellum
VTAW Seductive
VTAW Torn
VTAW Wardrobe 5
VTAW Wardrobe 6 (main file AND "Vtaw Wardrobe 6 Materials" file with additional textures)
VTAW Wardrobe 7 (main file AND "Vtaw Wardrobe 7 Materials 2K" file with additional textures)
VTAW Wardrobe 8 (main file AND "Vtaw Wardrobe 8 Materials 2K" file with additional textures)
VTAW Wardrobe 9 (main file AND "Vtaw Wardrobe 9 Materials 2K" file with additional textures)
“Regular” Clothing:
Classy Chassis Outfits - Cheeky Casuals
Classy Chassis Outfits - Foxy Factions
Classy Chassis Outfits - Saucy Settlers
Classy Chassis Outfits - Vulgar Villains
Collars:
People Collars
Slave Leia (I recommend the Slave Leia Alternate Collar too)
Slave Collar
Steel Devices
Insertables:
Good Girl Booty Binkies
LL Crazy Sex Toys
Plugs of the Commonwealth
FAQ
Q) Can I make an outfit suggestion?
A) If you think there's a new disheveled selection of clothing I somehow missed, send it along! Just be aware that I'm quite particular about maintaining the outfit theme in this mod.
Q) Why do some packs need an additional plugin?
A) Some packs, like VTAW, make use of material swaps. Material-swapped armor records cannot be injected through scripting alone. While I would prefer to avoid additional plugins, these are all ESL-flagged ESP, and will not take up a load order slot.
Q) How many clothing items are included?
A) As of 1.16, if you have all hard and soft requirements, about 68 tops, 48 bottoms, 41 full body outfits, 18 collars, and 32 insertables. Assuming I didn't miscount.
Known Issues
-Creation Kit (or at least the unmodified version) will strip any esp masters when saving a mod. Since some of CCOI's plugins use other esps as masters, you will break them by editing in unmodified CK. If you want to make changes, use FO4Edit or install F4 Creation Kit Fixes.
-Bethesda's randomizer is awful. You may occasionally see the same clothing item on multiple captives in the same room. Blame Todd Howard.
My Thanks To
-EgoBallistic for writing Commonwealth Captives, and for permission to post this mod.
-VTAW, dikr, humannature66, kharneth, and all other mod artists I’ve linked, for crafting so many lovely outfits. ❤️
-perchik71 for writing F4 Creation Kit Fixes. Truly outstanding set of patches, updates, and bug fixes to improve the original CK.
-gerokeymaster for his video tutorial on object templates.
-Special thanks to the AAF Help discord for their assistance past, present, and future.
-Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
Permissions
Normally I'm pretty free with permissions on my original work. Since this mod is an addition to Commonwealth Captives, rather than purely standalone, the following apply as a general courtesy to EgoBallistic:
-Please do not re-post this mod or any version of it outside of LoversLab.
-Please do not post forked, revised, or patched versions of this mod without express permission.
-I give express permission for anyone to use the structure of this mod to write a version for male captive outfits, so long as it conforms to all other permissions listed here. I would happily discuss merging such a version into the original CCOI.
-Direct translations may be posted on LL without further permission (although there's barely any text in CCOI).
-Do not incorporate this mod, either whole or in part, into any other mod, modpack, or similar work.
-This mod may not be used for any commercial purpose or paywalled project.
157004 downloads
Updated
-
overhaul Boston After Vault
By MusaImaan33
1. Start with 36 special points 7 points are already allocated by default to each stat.
2. Vault Suit got a small increase in damage resistance to make it viable longer (for those who like the look or use texture mods for vault suits).
3. Gas masks and Sack hoods got small increase in rad resistance.
4. A few other clothing items received small increases in damage resistance.
5. No extra health during level ups.
6. Adrenaline bonus only goes toward melee in (survival mode only).
7. Legendary enemies no longer spawn so much less legendary items will be received.
8. Carry weight only goes up 5 points with each point in strength.
9. All difficulties have 5x incoming and outgoing damage multipliers so you and NPCs will die normally in 1-4 shots.
10. Loot reduction has been implemented along with ammo reduction.
11. Useless junk has been added to containers for immersion.
12. Creatures now contain only what would be on creatures Meat, Bone, Hide.
13. Ghouls will have very little to no loot to take.
14. Water and food no longer heal only reduce/remove hunger/thirst.
15. Water pumps will only give dirty water.
16. Wild fruits/vegetables will give proper food (E.g. Wild corn gives Corn).
17. Live Dismemberment activated (Meaning shoot off a leg enemy falls, but can still keep shooting).
18. Overhaul works on all difficulties, but was made and tested on Survival Mode and Very Easy Mode.
19. No Damage from being Over Encumbered as it makes no sense to me honestly.
Featuring
Hardcore Version
1. De-leveled Npcs, Creatures, Items, Armor, Guns, Meds, Ammo, and Etc.
2. Removed all Unrealistic and Magical S.P.E.C.I.A.L boosts from all clothing items in Commonwealth, Far Harbor, Automatron, and Nuka World.
Please Endorse!
P.S. I would like input on damage resistances, radiation resistances, and energy resistances on clothes and armor. You know things that would make this mod even better. Thanks!
Compatibility
This mod is most likely going to need patches for Weather mods so if you or anyone you know is willing to make a patch let me know and I will put it in the optional files for download again THANK you all very much!
ALSO
I also highly suggest Going over to GreslinGames discord and grabbing the newly updated Pack Attack NPC Edition. To do this go to his role requests ask for citizenship once you have acquired it head down to Pack Attack NPC Edition-Releases/latest and grab his mod its basically a highly effective AI overhaul for NPCs, It is truly amazing, and makes this mod even more HARDCORE!!!
https://discord.com/channels/408380281209356299/870876400456957992/870876466378846280
84 downloads
Submitted
-
Mzmoro's 3BBB (CBBE) Conversion - Raccoonroll Outfits Collection
By mzmoro
3BBB Conversion for Raccoonroll Outfits
By Mzmoro
Note : Each spoiler is like a mini mod page use the download link provided with each spoiler
Enigma Redux
Sexy Alet Police
Let Me Heal You
Breakaway Outfit
Daemon Girl Business Suit
Bunny Suit
675 downloads
Updated
-
magazines PiCSeL's hentai retexture of Companion Ivy magazines
By picsel
This is my retexture of the magaziens from Companion Ivy 6.1 mod.
You are going to need CompanionIvy_MagAddon6.7z from authors google drive for this to work.
So it appeared to me, that Ivy REACTS to magazine labels and cover art with unique lines.
That is why I had to keep the original names.
Also tried to make imagery close to what Ivy says.
MY MAGAZINE MODS
126 vanilla magazines + 6 restored + 323 from various mods
Ultimate 458 magazines bundle, all in one style, for a devoted lewd pictures collector.
Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
Missing magazines retexture (+10 magazines with perks)
Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
Strong Legs magazine retexture (+5 magazines with carryweight perk)
Retexture of Ketaros' New Magazines (+91 magazines, with perks)
SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
Hentai retexture of Companion Ivy magazines (+72 magazines, no perks, added to the world via object swapper and leveled lists)
6244 downloads
- collectibles
- comics
- (and 3 more)
Updated
-
magazines PiCSeL's Strong Legs magazine retexture 2k
By picsel
Hentai retexture of the Strong Legs magazine mod
Choose either 1k or 2k version.
Main mod required to work.
MY MAGAZINE MODS
126 vanilla magazines + 6 restored + 323 from various mods
Ultimate 458 magazines bundle, all in one style, for a devoted lewd pictures collector.
Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
Missing magazines retexture (+10 magazines with perks)
Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
Strong Legs magazine retexture (+5 magazines with carryweight perk)
Retexture of Ketaros' New Magazines (+91 magazines, with perks)
SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
Hentai retexture of Companion Ivy magazines (+72 magazines, no perks, added to the world via object swapper and leveled lists)
7953 downloads
- collectibles
- retexture
- (and 3 more)
Updated
-
GOAT posters replacer
By Ophiucus68
This is a quick replacer for those goat posters from covenant and a couple other places.
To install:
Drag and drop into your data folder following the file paths in the zip.
Dragging into you download section of your mod manager should work.
1523 downloads
- nude
- posters 18+
- (and 1 more)
Submitted
-
Femboy CBBE Male
By Vyru
For those that want to play a male femboy not a girl with a dong that is always adressed as she/her but still has a cute and soft cbbe body.
It's not perfect because the male head mesh is just not meant for the cbbe body so it comes with some workarrounds.
Requirements:
Unique Player unless you want all male characters to have the body.
CBBE Obviously...
DX Fetish Fashion Vol. 1 The strap top and choker covers the neck seams and the strap bottom covers the girls private parts.
DX Fetish Fashion Vol. 2 For the arm straps. (Optional - if you don't want it remove the meshes in outfit studio.)
Important: Install the requirements first!
I'd recommend some long haircut that covers the back of the head since the textures will be messed up. I've tried to fix it with CBBE NPC Head Rear Fix but it doesn't seem to work for unique player... at least not for me.
The slider preset is included if you want to change it or need it for some outfits or whatever.
Have fun!
2721 downloads
Updated
-
Furry Magazines Remake
By Rorahusky
With access to better quality scans and superior editing skills, I decided to remake my Furry Magazines mod from the ground up, as well as include an Undamaged version of the magazines for those who would rather use that version. Some Magazines use higher quality scans from the Art of Fallout 4 book, others were built from scratch by me. I will leave the old version up as its own mod for those that prefer that version.
Do note: Due to file size limits, I was forced to split the Damaged version into three parts. You will need to download all three parts in order to unzip it.
8134 downloads
Updated
-
magazines SS2 Wasteland Venturers magazines retexture
By picsel
A retexture of the magazines from Wasteland Venturers mod.
Main mod required to work.
MY MAGAZINE MODS
Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
Missing magazines retexture (+10 magazines with perks)
Wasteland Imports magazines retexture (+14 magazines, consumable)
Strong Legs magazine retexture (+5 magazines with carryweight perk)
Retexture of Ketaros' New Magazines (+91 magazines, with perks)
SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
5057 downloads
- collectibles
- comics
- (and 3 more)
Updated
-
Pickman gallery paintings replacer
By Ophiucus68
This replaces the weird Pickman paintings with erotic drawings more suitable to a classy psychopath artist.
To install:
Drag and drop into your data folder following the file paths in the zip.
Dragging into you download section of your mod manager should work.
3325 downloads
Submitted
-
magazines PiCSeL's retexture of Ketaros' New Magazines
By picsel
This is my retexture of Ketaros New Magazines mod. Which adds 95 new magazines with perks into the Commonwealth.
Enjoy.
It is final. I like how it ended up.
There are two versions, one with loose files, and one with BSA.
The esp is to rename magazines to fit my covers. If you do not want esp, use "loose files" version and delete the esp.
Mod will work without it.
Requirements
Ketaros Framework
Ketaros' Perk Magazines Add-On
If you are using a non-framework, nexus version, you can unpack my covers from "loose files" version into
data\textures\Ket_NewPerks
that will work. I would recommend using version from Ketaros' website, it has 20 magazines more.
All done, guys.
12 Sports Ace -> BUTT [improved!]
Action Novels [done]
All-America Sport -> BUTT [improved!]
Attack [done]
Complete War Novels -> Essence [done]
Danger [improved!]
Flying Aces -> Tentacle Pit [improved!]
Football Action -> Tentacle Pit [done]
Knockout -> Knockout Bondage Box [improved!]
Men in Adventure -> Men's Adventure [done]
Men In Combat -> The Spoils of War [improved!]
Modern Mechanix [improved!]
Rage [done]
South Sea Stories [improved!]
Sports Star [improved!]
Thrilling Football -> Men's Adventure [done]
Western Story -> Suction [done]
Wild Game Storie [improved!]
MY MAGAZINE MODS
126 vanilla magazines + 6 restored + 250 from various mods
Ultimate 386 magazines bundle, all in one style, for a devoted lewd pictures collector.
Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
Missing magazines retexture (+10 magazines with perks)
Wasteland Imports magazines retexture (+14 magazines, consumable)
Strong Legs magazine retexture (+5 magazines with carryweight perk)
Retexture of Ketaros' New Magazines (+91 magazines, with perks)
SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
11202 downloads
- collectibles
- comics
- (and 3 more)
Updated