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Latina High Elf RaceMenu Preset
This preset is based on one created by Shidoni but modified by me. The original can be seen in his My used RaceMenu presets forum. This is my first upload so please keep that in mind. I do plan on creating and releasing more presets.
Made using High Elf Race.
ENB used is RealLike
Requirements Also in Text file
KS hairdoes
Brows
Ran's Type C
Beautiful Freak's Warpaint
Fair Skin Complexion
Select the Recommended options in main download
Get the Extra downloads from mod page as well, choose Tanned option
Cross racial facial features
Etheral Elves Overhaul
may need additional patches for compatibility with dlcs
RaceMenu
Adorable Face
Read the textfile for all necessary links
Drop Data folder in your Skyrim folder
230 downloads
Updated
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Talore Nord preset
By lilfam
First file I've ever uploaded to any mod site so please excuse me.
Nord Race
Requirments
Racemenu (duh) Rutah Tattoos (optional/if you want the abdomen tats) Brows Ks Hairdos Eyes of Beauty Demoniac Textures (if you want what's in the screenshots)
Permissions
Feel free to change hair, skin tone, remove tattoos, whatever just don't post this as you're own if you do change something as I put a few hours into this.
I plan to also upload these files to the nexus so do not re-upload please! I don't mean to sound like I have a stick in my butt, but I worked on this for a good bit and I'm very possessive .
If anyone wants to make a follower please message me so I can try to be of help, but please don't make a follower with out letting me know or at least giving me cred (Talore would make an excellent follower I'm sure, but alas, I'm too lazy to learn how to make followers).
Send screenshots if you'd like!
Enjoy, pm me with issues/suggestions!
936 downloads
Updated
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Norace Scion
New : CBBE HDT Body added
*If someone downloaded the first file sorry for the inconvinience i fixed it and reuploaded it... Sorry again..
Follower Lore
Norace was born in High Rock where she grew up as an airheaded and spoiled girl. Her father was working as an ambassador in the court of King Torygg but with the death of Torygg her father along with Norace where kicked out of Solitude. As they were trying to return to High Rock someone told them that there was space for them in his carriage. Relieved they travelled with the stranger until they arrived outside of the Abandoned Prison.... The stranger turned to them and under his gaze both of them fall asleep..... Norace woke up feeling weak and dizzy... "Ohhh... Good morning sweety!" said the strange man... Then, Norace noticed that his eyes were red... "He is a vampire!!!" she thought paralysed in fear.... "So old man.... Have you thought my proposal?" said the vampire without averting his eyes from her.... "....Yes....." risponded her father weakly...... "And your answer is?" asked the vampire.... "Keep her and spare my life..." said her father without looking at her.... "Father?" said Norace.. "What do you mean?".... "Alright then worm, leave us! As for you my sweety we have much to do..." said the vampire while licking his lips.... As her father was leaving Norace's screams filled the whole prison..... Some months later the vampire didn't return to the prison, but Norace didn't care, her life was lost along with her humanity....
Follower Info
Race: Scion(Breton)
Weight: 50
Location: Abandoned Prison
Combat: Spellsword
Spells: Ice Storm, Vampiric Drain
Levels With Player
Oufiit: Prisoner Rags
Credits
DIMONIZED UNP female body by dimon99 : http://www.nexusmods.com/skyrim/mods/6709/?
KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky : http://www.nexusmods.com/skyrim/mods/68311/?
Fair Skin Complexion by HHaleyy : http://www.nexusmods.com/skyrim/mods/51602/?
HDT Bounce and Jiggles UNP by Knightmare077 : http://www.nexusmods.com/skyrim/mods/72030/?
HDT Physics Extensions by HydrogensaysHDT : http://www.nexusmods.com/skyrim/mods/53996/?
Realistic Ragdolls and Force by dDefinder : http://www.nexusmods.com/skyrim/mods/601/?
BodySlide and Outfit Studio by Ousnius and Caliente : http://www.nexusmods.com/skyrim/mods/49015/?
XP32 Maximum Skeleton Extended - XPMSE by Groovtama : http://www.nexusmods.com/skyrim/mods/68000/?
RaceMenu by Expired : http://www.nexusmods.com/skyrim/mods/29624/?
Vampire Fangs for non vampire race : http://www.loverslab.com/files/file/3054-vampire-fangs-for-non-vampire-race/
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente : http://www.nexusmods.com/skyrim/mods/2666/?
Mods Used On Screeshots
MK Poser(google it)
Face Light by tktk : http://www.nexusmods.com/skyrim/mods/13457/?
Gwelda Armor Pack UNP by Deserter X : http://www.nexusmods.com/skyrim/mods/56998/?
Sexlab
Anub's and Leito's Animations
FET
CMO - Complete Male Overhaul - Skyrim's Men Reimagined by Mok Chaoticran : http://www.nexusmods.com/skyrim/mods/54568/?
SOS - Schlongs of Skyrim 3.00.004 : http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
Permission
You can not use any of this mod's assets on your own because they contain the work of other authors (Seriously Be Cool)
You can not upload it on other sites or use it to make profit....(Whenever money is involved it spoils the fun)
P.S. I am sorry if my screenshots's textures give you a heart attack my pc barely can fuction on medium resolution....
3603 downloads
Updated
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Corpus d' Oro
Hi! I have been using this preset for a long time and i thought i would share it with you!!
It can be used for Unp Body.
Mods Used On Screenshots
Fair Skin Complexion HDT Bounce And Jiggles KS Hairdos Renewal FET MK Poser
1504 downloads
Updated
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Sybille Stentor Awakened
"I've seen Jarls come and go."
"I have so very many ways to deal with people, very few of them pleasant."
"Filthy creatures, aren't they? Living in the darkness, like they do. So uncivilized. I prefer finery."
Most of the Jarls of Solitude had become High Kings of Skyrim ruling its lands each with his own ways....But what if someone was pulling the strings of those HIgh Kings from the shadows...
This is a replacer for Sybille Stentor the court wizard of Solitude. When i met her i thought that her character fitted the image of a Noble Vampire but her appearance didn't.
Info
Changed her race from bretonracevampire to bretonrace to get rid of the ugly vampire face and eyes
Changed her weight from 20 to zero, this might cause a seam on the hands, in order to fix it press the button to enter the console command menu, click sybille and type setnpcweight 0, then type disable and then enable.
Since she was flagged as vampire before she is bound to conflict with any mods that alter the appearance of vampires(e.g. Better Vampire Fangs and Eyes) if you want to keep her as the mod intended install her after any mod that alters the appearance of vampires.
She uses Unp Body.
Requirements
Latest Version of Skyrim
Credits
DIMONIZED UNP female body by dimon99 : http://www.nexusmods.com/skyrim/mods/6709/?
KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky : http://www.nexusmods.com/skyrim/mods/68311/?
Fair Skin Complexion by HHaleyy : http://www.nexusmods.com/skyrim/mods/51602/?
Lind's Human Eyes by Lind001 - LindsWorkshop : http://www.nexusmods.com/skyrim/mods/75674/?
RaceMenu by Expired : http://www.nexusmods.com/skyrim/mods/29624/?
Vampire Fangs for non vampire race : http://www.loverslab.com/topic/64423-vampire-fangs-for-non-vampire-race/
*if i forgot anyone i am sorry, send me a message to credit you respectively
Special Thanks to the authors who permitted me to use assets from their mods for Sybille's outfit
TM BallGown conversion by zzjay for UNP by zzjay : http://www.nexusmods.com/skyrim/mods/25873/?
Ave's Radiant Jewelry alpha 0.3 : http://www.loverslab.com/files/file/3764-aves-radiant-jewelry/
UNP Boots 02 by Petrovich : http://www.nexusmods.com/skyrim/mods/22732/?
Permissions
You Can NOT use assets from this mod to make your own since they include assets from other authors's mods
You Can NOT upload this mod to other sites or use it to gain profit.
2941 downloads
Updated
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My used RaceMenu presets
By shidoni
The presets i used after creating a whole TF sequence and a few random presets, i'm planning on adding more presets in the nearby future.
Feel free to use the presets for whatever you desire.
Requirements:
All presets are made with the Breton race, except for the ebony preset. (which is redguard)
RaceMenu http://www.nexusmods.com/skyrim/mods/29624
FairSkinComplexion http://www.nexusmods.com/skyrim/mods/51602
(all optional files needed)
KS Haiirdos Renewal http://www.nexusmods.com/skyrim/mods/68311
( i chose the second option)
Natural Eyes http://www.nexusmods.com/skyrim/mods/3589
Brows http://www.nexusmods.com/skyrim/mods/30411
NBScars http://www.nexusmods.com/skyrim/mods/49279
(optional)
The Eyes Of Beauty http://www.nexusmods.com/skyrim/mods/13722
Frecklemania http://www.nexusmods.com/skyrim/mods/52841/?
*Ashoka Tano's hair http://www.nexusmods.com/skyrim/mods/74350/?
*Ghost in the shell hair and clothes http://www.nexusmods.com/skyrim/mods/72870/?
**Adorable Face.
*: These requirements are only truely required when you desire to use the Ashoka tano and Mokoto presets, these are often unique hairstyles/assets that are not directly included in the other requirements.
**. This requirement is only for Galadriel, Mint and the AlohaMer. Some requirements may be different, so do read the requirements list in the archive.
Most new presets all have a .txt file with a list of all requirements. Do read this .txt !
Place The presets in Skyrim>Data>SKSE>Plugins>CharGen>Presets
The ENB used in the screenshots is Reallike Enb
What's your is mine and what's mine is yours.
4436 downloads
Updated
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SOS Equipable Horse Cocks
By Etheri
DESCRIPTION
==================================
This mod adds five different textured equipable schlongs of skyrim horse cocks.
This version comes with the equipables:
- Horse Cock (Skin Tint) (This uses the players character skin colors)
- Horse Cock Natural
- Horse Cock Gray
- Horse Cock Black
- Horse Cock Blue
- Horse Cock Flared (Skin Tint)
- Horse Cock Flared Natural
- Horse Cock Flared Gray
This is my first mod so feedback and suggestions are always welcome!
I'm not a very good modeler so an extra thanks to the Creature features creator "Leito86?" for the base model and textures.
If you want it added to the strapon list, Shakrum has made a strapon patcher that can be found here.
==================================
REQUIRED MODS
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1. SOS (CHOOSE ONE):
Schlongs Of Skyrim
- OR SOS - Schlongs of Skyrim - Light (Tested with)
2. Custom Skeleton Replacers SOS Edition (Tested With "Basic 1")
3. UNP or CBBE Body (CHOOSE ONE):
CBBE female body (Tested With)
- OR UNP female body
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MODS YOU REALLY SHOULD HAVE (To have fun and not be disappointed)
==================================
1. SOS - RaceMenu for changeing penis size and shape (cocks are small by default)
- SOS - RaceMenu
It requires that you have RaceMenu (Console Command to open is "showracemenu")
2. SexLab SexAnimations and more.
- SexLab. Sex scenes should trigger erection and flaccid states
==================================
HOW TO INSTALL
==================================
- First install the required mods and its requirements. When installing SOS it doesn't matter the options you choose
- If you use NMM say no to update. For manual installation drop the archive contents into the Skyrim data folder and overwrite if prompted. Then activate the esp file in your mod manager.
==================================
HOW TO GET IT
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Console: help "Horse Cock"
Console: Player.additem <id of item> <how many> (Example: "Player.additem D0001E2C 1")
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KNOWN ISSUES
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- Horse Cock are small unless changed using the SOS Race Menu
==================================
CREDITS AND THANKS!
==================================
Creature features creator "Leito86?" for the base model and textures.
SOS - Equipable Schlong for settings and clues on how evrything works (and most of the installation description above).
SOS - Schlongs of Skyrim for making the awesome dick framework
Thanks to Vivi for her specular maps and super nicley tweaked settings!
Thanks to EvilReFlex for the normal map!
And thanks to all the other modders out there that make all this possible, love ya.
==================================
SCREENSHOTS
==================================
Thanks to Vivi for this beautiful draenei artwork! Check out her other work here.
==================================
92717 downloads
Updated
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Hairy Orcs for SOS
By BunnyLove
This mod is for those who want their orc men to be hairy, but would rather not have the other elves and humans hairy, as well. This was suggested to me and I loved the idea, so I just know we can't be the only two wanting this. If this is already available and I've somehow overlooked it, please let me know and I'll link it here.
- REQUIREMENTS -
This mod requires
SOS - Schlongs of Skyrim and all of its dependencies.
If you use SOS Light, you cannot use the schlong addons, so you will have issues with that unless you use underwear. Just be warned of that.
- MAIN FILE -
SOS Hairy Orcs
If you use the underwear rather than any schlongs, please install only this file.
- ADDON FILES -
Hairy Orcs Muscular schlong
You must have the VectorPlexus Muscular schlong installed for the addon to work properly, or you will have issues.
Hairy Orcs Regular schlong
You must have the VectorPlexus Regular schlong installed for the addon to work properly, or you will have issues.
- HOW TO -
Install with NMM?
Download the NMM file available in the downloads section.
Refer to this post
Make sure all orcs use only these schlongs?
In SOS' in-game mod menu, go to your other addons and turn off orcs and orc vampires.
Restart SOS if you're actively having issues on a scale wider than one guy.
For a stubborn individual, select the dude who's got the wrong one and manually give him the hairy schlong.
- OTHER ORC SCHLONGS -
BadDog's Orc Schlong
Let me know of any other hairy schlongs unique to orcs and they'll be added to this list.
I have no current plans right now to create a Smurf schlong for these orcs, but if it's requested, I might.
___
Thank you for giving me your time, any feedback is greatly appreciated, since this is my first public mod!!
If you have other texture separations you'd like to see, please suggest them at the original [now re-purposed] post
here.
Otherwise, if you'd like to have the smurf schlong or have texture suggestions or requests for the orcs specifically, let me know in this thread.
3700 downloads
- SOS
- Schlongs of Skyrim
- (and 2 more)
Updated
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CBBE Chubby + Black Forest Ver
By ravensaw
Add Hairy Pubic Hair to Chubby Body
Update 1.1
Adjust Pubic Hair to make it more hairy around vagina.
Update 1.2
Correct body weight and neck seam
11119 downloads
Updated
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Pearl Juice [OBSOLETE]
By Guest ffabris
NOTE: This mod has been picked up by qotsafan; please see the new mod page for updates:
Pearl Juice Continued 1.6
A gender-neutral inflation mod. Or to be more specific, for women and men who enjoy the passive role, sexually. The player (and only the player) will become inflated as a result of sex acts, when receiving loads of cum ... "pearl juice".
The mod has a main quest, which starts automatically on first load. Visit Arcadia in Whiterun to begin it. It is very straight-forward: go out, "collect" loads, return to her shop to have them extracted, and get paid. Every now and then, she will send you off on a mini side quest. The mod is pretty simple, bare bones.
Configuration
The mod has an MCM with options, as follows.
General Options:
Pearl Juice Slows Speed: if enabled, carrying loads will slow you down, and the more you carry, the more you will be slowed down. Chance of a Helping Mouth: if enabled, and you're carrying loads, there's a chance that someone will offer to lighten your load. Handy, but the downside is that you don't get paid.
Only available in cities, and requires that you have cunnilingus or rimming animations installed. After What Fullness: Controls how full you have to be before "helping hand" (above) can happen. Max. interval between quests: How many times you need to use the machine to have cum extracted, before a new side quest will trigger. If you set this to zero, there will be no mini-quests (useful if you've done them a few times and don't want to be bothered any more). Barracks gang bang chance: Chance of getting gang raped on entering guard barracks or a jail. Zero to disable this.
NOTE: this will not trigger if you have a bounty, in any hold. Some sex acts draw spectators: Pretty self explanatory, I think. Allow creature sex: Used by the optional forsworn quests (below). Requires SexLab Creatures be enabled. Creature Activation HotKey: If you have creature sex enabled, this hotkey will trigger sex with some animals, based on your progress with the forsworn. Bandits are allies: Optional mini-quest. Enabling this means that bandits will be friendly. Bandit camps with a "boss" can trigger a mini-quest (one such camp is Robber's Gorge).
NOTE: this will break normal game play! Forsworn are allies: Optional mini-quest. enabling this means that forsworn will be friendly.
The following camps will trigger a mini-quest: Broken Tower, Bruca's Leap, Druadach, Hag Rock, Karthspire, Red Eagle, Serpent's Bluff.
Each camp visited will make a creature race friendly - and fuckable (see "allow creature sex" above). Creatures are: Horker, Bear, Wolf, Giant, Mammoth, Troll, SabreCat
NOTE: enabling this will break normal game play!
Inflation:
Enable inflation: If this is off, you will have no inflation happening. Everything else will work, however. Growth Factor Values: How much to inflate "per unit". For the belly, this is per load of cum. For cock and boobs, this relates to potions which you may run across. Max Scale Values: Max inflation scaling for belly, cock and boobs. After this, no inflation will be done, even if you fill more.
Optional Mods:
This page just gives info on what you have installed that the mod can use, plus basic stats.
Notes
Side and mini quests will not start unless the intro quest has been completed (ie, you have spoken to Arcadia and done her "trial run" to the end.) No, I do not plan to add the ability to have different creatures provide different amounts of cum, like FHU has. Nor do I plan to allow for NPCs to be inflated. This mod saves settings to a JSON file in: .../Data/SKSE/Plugins/StorageUtilData/PearlJuice - the file will be reloaded if you start a new game.
Requires
Skyrim Legendary SexLab SexLab Aroused (Redux) Zaz RaceMenu or NiOverride An advanced skeleton such as XPMSE Body with HDT support A mod to trigger sex with NPCs, like SLEN and/or Scent of Sex
Optional
SexLab Inflation Framework More Nasty Critters
Recommended
Retouched NPCs of Skyrim - All in One SkyHunks or Masculinized Level Lists
Credits
Thanks to the following people for alpha testing and for providing valuable feedback:
4onen Yuni dweezer idkanymore3333 nazzzgul666 nickolos1818 rufustvoltaire qotsafan - for adding cum per race support.
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
8043 downloads
Updated
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Fox 42 - 46 - CBBE - HDT - BodySlide - Zaps by Fox
By Alunder
Fox 42 - 46 - CBBE - HDT - BodySlide - Zaps by Fox
Intro:
This is a body conversion of the UNP body for CBBE body.
* CBBE + HDT.
* BodySlide for All Set.
* No Restriction - Daedric Rating.
* Fox 46 Pack: 3x Cuirass - Shin Guards - Bracelets - Circlet.
* Fox 42 Pack: 2x Clothes - Hat - Bracelets - 3x Boots.
Preview
This armor began very easy, but in the course of the conversion gave a work of the hells. It has a very delicate and compressed structure then move from the UNP body to the CBBE without destroying the bone structure is very complicated, it took me a day to convert practically a single armor. What I can say is that it became formidable and you're sure to like it! I tested with lots of animations it was perfect and the hat is compatible with many models of hairstyles. All rights reserved for fox6000. Have fun guys!
Where to find?
Found in Riverwood - Riverwood Trader.
Inside a bag to the left next to the barrels that are below the stairs.
Required Mods
The Body
Caliente's Beautiful Bodies Edition - CBBE - by Ousnius Jeir and Caliente
BodySlide and Outfit Studio
BodySlide and Outfit Studio by Ousnius and Caliente
The Skeleton
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
It is extremely important that you use a skeleton to make the body look better and smoother curves, already I recommend this skeleton. If you do not use this or another skeleton I can not guarantee the functionality of this mod or a body similar to the pictures, because the design of the meshes were made through this skeleton.
HDT Physics Extension
HDT Physics Extensions by HydrogensaysHDT
BodySlide Outfit 2
Check if all the mod's are properly installed including optional files from BodySlide Outfit 2.
Racemenu Morphs for CBBE.
Pre-built CBBE HDT + Morphs or Pre-build CBBE + Morphs.
Open BodySlide Outfit.
Load armor through the group.
Select the "Build Morphs".
Press the "Batch Build".
Select all parts of the armor and press "Build".
All Right!
Video by Kshahdoo/TornFlesh
Vídeo by Skajrim
Installation Tips: Read only if you are experiencing difficulties and need help with the installation process.
Complete installation of all mod's: Not necessarily in that order at some points, but following that way you will not have problems.
4730 downloads
Updated
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Dark Souls Combat v1.5.3
Before we begin, if you do not have at least consistently 40 FPS, this mod is not for you. A high framerate is required to keep up with the scripting demand of this mod.
Dark Souls Combat is a mod for Skyrim meant to bring core elements of the combat system of the Soulsborne series (the Souls series and Bloodborne) to Skyrim. Previous work has focused primarily on the numerical aspect of this series' combat system - stamina regeneration or damage, for example - or has been stunted by a lack tools to manipulate the animation engine at the time of their development. Dark Souls Combat is meant to focus on delivering improvements in terms of new and appreciably apparent mechanics from the Soulsborne series that have not been attempted yet or attempted with this sort of depth. This mod is designed for combat to be played in third person.
Courtesy of er hong. A demonstration of some parries and ripostes (as they occur in v1.5+) is shown at 1:26.
Courtesy of Shinji72. A review of the features of this mod.
Courtesy of theDeModcracy. Features multiple mods, but has a review of the features of this mod at 5:00.
Five of the most fundamental mechanics from this series are brought to Skyrim:
Poise System
This entire mod was built off of my Poise System mod (effectively, this mod renders Poise System obsolete). The poise system of that mod is largely left intact with some minor improvements.
This mod's poise system is primarily based on the rules governing the poise system of Dark Souls, with some differences to better suit the already-present mechanics of Skyrim. Poise is calculated as the total weight of worn items, except for shields and weapons if equipped. Poise is damaged when one is hit by an unblocked weapon, unarmed attack, or arrow or bolt; magic does not damage poise. Power attacks will do more poise damage than regular attacks, by default. Poise damage from weapons is based on their weight. This is all configurable in the MCM.
Once an attack causes one's poise to reach 0, a stagger will ensue. Subsequent hits may cause subsequent staggers - a stunlock. The maximum stunlock combo can also be configured. Over time, if one is not hit, poise can recover; the amount and update time is also configurable. The poise feature can be disabled by setting the poise damage multiplier options in the MCM to 0.
The poise system extends to other NPCs in addition to the player, and to creatures as well.
Critical Hits
If, during the beginning of an attack, an actor is hit with a shield or weapon bash attack, the actor will enter a parried state, indicated by a downed animation. During this temporary state, on the next hit, the actor will take double damage, in the style of Bloodborne. If that hit strikes their front, a riposte animation will play. Ripostes are deadly; they can do large amounts of damage. Using the power of Fore's New Idles in Skyrim (FNIS), we can integrate killmove animations that won't automatically kill. In this way, it is possible to execute a riposte animation that does massive damage to NPCs, but does not outright kill them. The damage dealt is configurable in the MCM. It is calculated based on the executor's One-Handed or Two-Handed skill, depending on the weapon used for the riposte. Though now disabled by default, ripostes to creatures are not supported by this feature; they will automatically kill. Parries and ripostes may be executed by all NPCs.
When an actor is struck in the back with a power attack, the actor will also enter a downed state, in the style of Bloodborne. In this state, the first strike against the actor will also do double damage. If the actor is an NPC and the strike hits their back, a backstab animation will play, killing them. Backstabs can be initiated and executed by NPCs also.
Roll Mechanics
Using the power of FNIS, we can bring an equally powerful roll/dodge system to Skyrim. Previous work on dodge mechanics has relied on developer animation events, restricting both the animation itself as well as the time for dodging. Dark Souls Combat brings a roll system that is meant to complement the poise system. Roll weight is considered equal to the player's poise, in addition to any weapons, shields or torches that may be equipped. Roll weight is divided into three categories: fast, medium, and fat. The fast roll weight affords a greater invincibility time (time in which the player cannot be struck by any hit, as a method of simulating the dodging of an attack) as well as fast speed of rolling. The fat roll weight allows a much smaller amount of invincibility time and longer times to roll. Note that the invincibility time is not the entire duration of the roll animation. The medium roll weight lies somewhere in between. Roll weight thresholds are based on maximum stamina. The threshold for mid-rolling is by default maximum stamina divided by 4; the threshold for fast-rolling is half of that. Rolling can only occur if your weapons or magic are out. Rolling/dodging will prevent a poise break, but only fast rolling/dodging can escape a poise break stagger. In the style of Dark Souls 2, rolling can cancel a attack if it is executed early in the attack animation. Rolling can also break out of poise breaks. A poise break can be broken out of towards the end of the stagger. The window for this decreases with increasing roll weight. By default, 50% of the stagger must play before a fast-roll can break out, 65% for a mid-roll, and 80% for a fat-roll.
Rolling is four-directional. Quickly pressing and releasing the roll key (by default LAlt, the default sprint key; configurable in the MCM) while moving a certain direction initiates a roll in approximately that direction (forward, backward, left, or right). Pressing and releasing the roll key while standing still results in a backstep. In the style of Dark Souls, backsteps afford no invincibility time. The rolling feature also supports gamepad-users, such as myself. Remember to customize your roll key for gamepad! Rolling can be disabled by setting the Roll Key in the MCM to a key you will not use.
Stamina Usage
Normal attacks now require stamina and attempts to swing a weapon with no stamina will stagger. The stamina consumed is a function of the today weight of items equipped in either hand. This applies to bows as well. Stamina does not regenerate while performing most weapon combat actions. There is also a delay on stamina regeneration after rolling and bashing, and critical hits will fail when Stamina is 0. This helps prevent the infinite roll- and bash-spamming that was previous possible. To balance this, stamina regeneration is increased by default for the player. You will notice your stamina usage to be very similar to what you would see in a Souls game. This entire feature can be enabled or disabled and customized in the MCM.
Counter Damage
While attacking, enemies will take 50% more damage when struck by the player. In the same vein, while the player is attacking, he will take 50% more damage as well. This is known as counter attacks in Dark Souls. While I really do hate features that are solely based on numbers and add nothing in the way of visible mechanics, the above is only half of this feature. Dark Souls 2 added a second dimension to counter damage compared to its predecessor: a counter also will do more poise damage to an opponent. In that style, this mod allows counter attacks to deal 50% more damage to poise. This is of course a comparatively minor feature, but one worth mention nonetheless.
Requirements
SKSE 1.06.15 or later
FNIS 5.5 or later
SkyUI 4.0 or later (optional for mod configuration)
Installation
Install the above requirements.
Install this mod's files from the download package. The ESM version is recommended for users.
Generate behavior files with FNIS, using its Generate FNIS for Users.
Enter the game, and optionally configure this mod at that time.
Remember that this mod is meant to be played in third person. The roll mechanics do not work otherwise.
"Updating" from Poise System
Use the "Uninstall" option in the MCM menu.
Save, then uninstall the mod.
Reload the game with the save and wait for the Poise System MCM to disappear.
Save again.
Follow the Installation instructions above.
Adding Sounds to the Experience
Certain combat sounds can be played while performing certain actions in this mod. All sound files played should be located in Data\Sound\fx\BB_DSC
You can add sounds that will play during a Fast Roll, a Medium Roll, a Fat Roll, a Parry land, and a Backstab initiation. Remember to convert them to XWM files using a program such as MultiXWM.
Fast Roll: Data\Sound\fx\BB_DSC\LightRoll.xwm
Medium Roll: Data\Sound\fx\BB_DSC\MedRoll.xwm
Fat Roll: Data\Sound\fx\BB_DSC\HeavyRoll.xwm
Parry land: Data\Sound\fx\BB_DSC\ParryLand.xwm
Backstab initiation: Data\Sound\fx\BB_DSC\BackstabLand.xwm
This is entirely optional; you may wish to add sounds for all of these events, some of them, or none of them. Note that there are direct audio extracts from Dark Souls on the internet, if that is what you are looking for.
Updating
Uninstall the previous version.
Install the new version.
Re-run (regenerate behavior files with) FNIS.
Enter the game and select in the MCM the "Reset" option, under the "Uninstall" page.
Uninstallation
In-game, select the "Uninstall" option, under the "Uninstall" page.
Uninstall the mod.
Rerun FNIS.
Installation (for Roll-Only version)
If a Full version is currently installed, perform an uninstallation procedure as described above.
Install the Roll-Only version following the steps described above for the Full package as well.
Updating to ESM versions
If an ESP version is currently installed (this includes all versions prior to v1.4.3 as well as the v1.4.3 ESP versions), perform an uninstallation procedure as described above.
Install the one of the ESM versions following the steps described above.
Thanks
egocarib, for a fundamental component of the script used for the poise system
Fore for giving me suggestions on working with some of the newer aspects of FNIS
canderes and Reena, for guiding me through editing animations
WorshipTheSatan and urielmanx7, for invaluable testing and suggestions
GIF images made with ezgif.com
Bugs/Other Issues
First and foremost, this mod does use running scripts, necessary for the poise element of this mod. There are certainly mods out there much more script intensive than this, so on the grand scale, it's not that bad. The fact is that if you really want to change the way your game is played, you need a healthy dose of scripts!
There may be animation issues. It happens; sometimes, and I'm sure you've seen this in un-modded Skyrim, you may see some NPC or creature animating strangely, and it can happen from this mod too. The most common issue (which is actually not common at all) may occur after a roll/dodge. The player character may finish the dodge with their weapons/magic still out but not in the normal combat stance, but rather appearing in a non-combat stance. This can be easily fixed by rolling/dodging again, or by entering first person, unreadying and then readying your weapons/magic again, then re-entering third person. The same issue can occur after a riposte. NPCs may also suffer from this after being downed for a riposte or backstab. However, this is uncommon, but of course a natural side effect of making ambitious leaps with animations.
Depending on how many scripts are already running, staggers from the poise system may be slightly delayed by a split second. In the same vein, rolls may be less responsive, especially if magic is equipped.
The stamina usage feature does not affect the dual-wield normal attack yet.
Version History
v1.0:
- Initial release.
v1.1:
- Added a bit to the backstab and riposte scripts to help to reduce the likelihood of a victim not drawing their weapons. Not something you can fix entirely, but this will help a little.
v1.2:
- Further edits to help decrease the likelihood of borked combat stances from NPCs in the backstab and riposte scripts.
- Decreased the length of the parry window against NPCs.
- Fixed a part of the poise/roll mechanics script that was generating many repeated errors.
v1.3:
- Backsteps are now considerably faster at all roll weights. Previously, there was no advantage to backstep over backward rolling.
- Rolling/backstepping can cancel attacks if they are executed early in the swing (prior to the "preHitFrame").
- Weapons, shields are torches that are equipped now also count towards the roll weight.
- Counter damage feature added.
- Roll Feature-only version added
v1.4:
- MCM option-set roll thresholds removed; replaced with a formula based on maximum stamina.
- Ability of fast-roll to automatically break out of staggers removed; replaced with specific timings to roll out.
v1.4.1:
- Allowed rolling earlier after the swing of an attack, immediately after the HitFrame animevent.
- Set Actors or Races with the ImmuneParalysis to have virtually infinite poise. I felt that if the developers didn't feel it was appropriate to paralyze these Actors and Races (or perhaps didn't even include the data necessary to properly do so), it would be hazardous to allow staggering, even if it was not necessarily game-breaking. Notable races include the Wisps, Magic Anomalies, and Werewolves (since that playstyle would include having no intrinsic poise yet requiring close combat this change makes sense).
v1.4.2:
- Improved rolling feature. Previously, spamming the roll key would actually cause significant script delays; this has been mitigated, though it is still not a good idea to try to spam the button. A sort of queuing feature has been added so that a roll can flow nicely into another roll if you tap the button towards the end of the first animation.
v1.4.3:
- Edits from v1.4.2 added into the main packages.
- .esm version added. .esm (master plugins) are believed to exhibit better script performance than .esp.
v1.5:
- Ripostes on humanoids no longer force the riposted actor into a ragdolled state afterwards. The bug where riposted NPCs cannot attack afterwards is largely resolved.
- Stamina use on attacks that previously required no stamina, and stamina regeneration delay during attacks, bashes, and rolls. This prevents the infinite roll-spamming that was possible previously. It also punishes bash-spamming with a larger stamina regeneration delay. Normal attacks with 0 stamina will stagger the player.
- New MCM options added to customize stamina usage.
- By default creature ripostes are disabled. There is a new MCM option to enable/disable this.
v1.5.1:
- Stamina cost for attacks now calculated as intended.
- Ripostes and backstabs will fail if stamina is 0.
v1.5.2:
- Script optimizations based on the suggestions and advice of Borgut1337, FBplus, and WorshipTheSatan. This version features much greater stability than previous versions, but much more work potentially remains.
- Option to disable rolling entirely added to MCM.
- Creatures no longer have a delayed death when they have been parried but subsequently killed normally, while the Creature Riposte option is disabled.
- Creatures not explicitly supported by the mod's poise feature have poise automatically calculated based on maximum health and stamina.
v1.5.3:
- Weight calculations for rolling weight class and stamina consumption on attack were not being run as intended due to changes made in v1.5.2. This has been corrected.
- Further script optimizations for improved stability.
Permissions
Please do not reupload, make a derivative work, or use assets from this mod without my permission.
33482 downloads
- dark souls
- combat
- (and 5 more)
Updated
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Yvette Follower
By outlawbill
Yvette is a standard follower using the female sultry voice and is well armed with daedric weapons. Not OP, but she is a very strong follower and will level with you to 200. She has a custom UUNP HDT body and armor and comes in 2 sizes. The first 2 screens are the version named Yvette, the next 2 are Yvette smaller. Choose one, they will not work together.
While no other mods are required and she and her attire will appear exactly the same in a totally vanilla game, her body and armor are custom UUNP HDT with breast collision enabled. So if you have SKSE and HDT Physics Extension it will greatly enhance her!
She can be found in the Old Hroldan Inn between Markarth and Rorikstead and is open to marriage.
The mod uses no scripts so it shouldn't conflict with anything, but PM me if you encounter any bugs. I'll correct it ASAP.
WARNING!
I have included custom files for the default bbp and female idle. I strongly urge you to back up your data/skse and data/actors/character/animations folders before installing. In case you don't like my files you'll have your current ones. If you don't have custom animations and don't like the idle just delete those folders. It won't harm anything.
Credits:
Zenna11, who has kindly allowed me to use (and do a horrible hack job on) the Zenna Armor . Thank you!
Petrov for her boots.
Caliente for Bodyslide
Fore for FNIS and making custom animations possible
The team at SKSE for making anything possible.
The LL community for sharing so many killer mods I enjoy, and allowing me to share my humble contribution,
Permissions:
My personal body meshes, textures, default idle and bpp are free to use however you please. All other assets belong to their respective authors and you must get permission from them to use. You may not upload this mod to any other site without my permission.
721 downloads
Updated
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Gem Bikini CBBE Bodyslide HDT Conversion
By ZatanicGC
Gem Bikini Conversion for CBBE Bodyslide HDT
update 1.2 fix folder path
Requirements Original file
Arrow and Knee Team Gem Bikini - http://modtype.doorblog.jp/archives/40397411.html
Credit & Thank
Arrow and Knee Team - original author of this armor
Ousnius and Caliente - for CBBE body and Bodyslide Outfit Studio
update 1.2 fix folder path
1335 downloads
Updated
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SOS schlong for females and males - Penzor addon
By Azazellz
Description
Just a new addon for SOS for females and males.
Big, extra thick, and veiny.
Inspired by some Futamagus works.
Female archive contains
Two version of the mod - with balls and without balls.
Custom made textures and normals.
Textures made for match to FairSkin (still visible seams).
BodySlide data for customization.
Male archive contains
One version of the mod (only with balls).
Custom made normals, textures - modified SoS VectorPlexus Regular.
BodySlide data for customization.
Equipable version archive contains
Standalone equipable schlongs - no SOS or main mod requirements. For males and females (slot 52 and slot 60). For females in two variants (with balls and without balls).
Data for BodySlide.
Other stuff
I'm still new in 3-d modeling and modding, so, don't be mad, if something goes wrong =)
ATM only "addon version", no equipable schlongs. Maybe i make it later.
Size differs from "just big" to "absolutely enormous" =)
I used HD Extended version of UNP schlong as reference, so this mod shall be texture-compatible with any UNP-based schlongs. 90% sliders for customization also converted from this mod. And, if you want to adapt my mod for your body shape, you shall use this mod too.
Textures for beast races is a placeholder for both versions.
If someone want make textures for this mod (seamless, or better looking, or for beast races) - you are welcome.
Requirements
SKSE
XPMSE skeleton
SOS - Schlongs of Skyrim
Bodyslide
SkyUi
Future plans
Bug fixes
Various improvements
Thanks and Credits
b3lisario, VectorPlexus and Smurf for SOS and textures.
EvilReFlex for SOS HD mesh that i use as a reference, and for sliders.
Donegan for testing and for base idea.
And sorry for my bad english =)
30882 downloads
Updated
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Serendipity - Home Of The Dovahkiin
By t.ara
Hello,
here finally Comes the Whiterun Serendipity - Player´s home with nearly the same Features than in the past.
This is a rough and quick new start for this mod, but as I noticed, it´s quite beloved: so here we go again...
Dependies all the same as before,
Fully supports the ZazAnimationPack V.6.22.1
p.s. -this may have issures - it was a superfast "mod-trip"....
skyrim
update
dawnguard
hearth fires
dragonborn
SexLab
ZaZAP
Enjoy:-)
TIP:- if you use the horse you can ride with it (tipsy) into the stable and far enough to the rock-wall, where the hay lays. There´s no roof anymore and you can easily sit off the horse...in future I´ll set the stable Little more higher...
3106 downloads
- players home
- BD
- (and 3 more)
Updated
-
Bannered Mare Immersive Sexual Playground
By t.ara
Hello,
I brought a very old mod to life again, the Bannered Mare "Dungeon" , this mod is IDEAL for playing with script-based mods and together with the zaz-animation stuff.
You can of course use and re-design this up to your personal tasts and needs. I recommend you to play this with "Maria Eden", the amazing mod of "Zaira" (who is my king of scripting :-)))
If you decide to have a stay inside the metal-gibbets, you may free yourself (without loading another safe-game!!), but it´s quite hard...
Be warned that some furnitures are one way only...the pole tie is immense !!! ...you can only free yourself by reloading a gameplay or by using the "all controls reset" - I´ll maybe write a nice script to get a nice girl to free you again :-))
The sarcophagus is a trap, you can enter and then you will depend on the action in the upstairs-area...You will be freed after some time - but pay Attention where you are putting your feets on .
You can now lay and sit on a lot of "strange places", watch the NPC´s around you, so they show you the places - or find it out by yourself.
Crime section with own jail under the "Hood" of "safyria"...she should be looking like sister of Saadia. Be careful, she has all the whipping stuff ;)and she won´t die .
Bannered Mare Jail-Faction successfully added-Exectutive NPC´s: Ela and Safyria. (I´ll make them real guards and also followers/marriage-able).
Mod is momentary cleaned out against mismatches of the Bannered Mare Characters and their Faction(s). I´ll think about to trans-mix faction-parameters.
If you climb inside the pool you can stroke-off all clothing stuff and all zaz: you ll´get finally naked, but all stuff kept inside inventory (of course)!
Check this out, if you like:
The Maria Eden´s Mod is running with this cell like a charme. I did not even use the spell-creator for defining characters, furnitures or furniture or "favourite NPC" (NPC reminder for later sex)....if you enter with your dom (must not be a follower) - (as a slave) this Environment, you will exactly watch Maria Eden increase to all it´s dirty corners and quests. (lol)
With this mod you should be using:
Needed: stuff with *** marked
zaz-pack***
sexLab***
DDassets*** / &´FuzRoDoh´ ***....(lol)
Maria Eden Prostitute and all the dependies (MEP)
Piercing set (fine also for Maria Eden)
NPC-Overhaul
Apachii Hairs (needed in 1.00 and in 1.02) / SG Hair or KS HairDos or something different to make your females looking nice
High Heels and their sounds
A New Whiterun (so you get a more nice City with some clutter around)
RugNarok (more better carpets) [this let the carpets shine about 50 years younger !!!]
SG-Skin and something against bad faces........
*****RUN FNIS TO ADD THE ANIMATIONS IF USING 1.83-1.99 OR HIGHER, PLEASE !!!! *****
AND LOT OF THANKS GO TO "FORE" WHO MADE AND CREATED THE WONDERFUL FNIS MOD WITHOUT THIS ALL WOULD NOT BE POSSIBLE !!!!
Creds to "nameless" and "zaira" for their fine ideas, because
-"Nameless" created this idea with his mod called "Bannered Mare Extension(s)" lot of time before:-)),
-and zaira for the continuous and professional work that makes every area going to be so much "zaz"
Thanks to SG-Hairs and all the people, who are spending hours by hours to create an individual and an amazing cute SKYRIM.
I´ll take care of some updates soon;-))
Enjoy!!!
P.S. if you don´t use the apachii-hairs, please quit the depended mod by using CK...look at the white, smaller pic, please
****UPDATE YOUR FNIS - ANIMATIONS AFTER INSTALLING 1.83 -1.99 or HIGHER, PLEASE****
32845 downloads
- Bannered Mare
- Bannered Mare Sex
- (and 6 more)
Updated
-
Red Packet CBBE HDT Bodyslide Conversion
By ZatanicGC
Red Packet Armor Conversion for CBBE Bodyslide HDT
Update 1.1 Add Low-High Weight Slider Version [included .esp patched]
Update 1.2 Fix Neck
Update 1.3 Patched
Requirements Original file
Xuniana Red Packet - http://xuniana.tumblr.com/post/156708183871/xuniana-skyrim-xn-red-packet-bikini-fix
Credit & Thank
Xuniana - original author of this armor
Ousnius and Caliente - for CBBE body and Bodyslide Outfit Studio
1269 downloads
Updated
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Ixum's Tattoos
By Ixum
Combined my two earlier tattoo mods to one and added new motifs. Contains 423 motifs
Requires Racemenu
13127 downloads
Updated
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Easter Boobs
By leindel
Just for fun, some easter eggs tattoos for SlaveTats (http://www.loverslab.com/topic/25398-slavetats/)
Based on CBBE body texture UVmap
338 downloads
Updated
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Devious Devices Animator Resource Pack
By Supertin
Resource for Animators and Compatibility with Devious Devices
The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max.
The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed).
The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all.
If you have a problem following the steps or something doesn't work, feel free to ask.
Tutorial for Importing Devious Devices Poses onto your animation
options with (a) = vanilla skeleton
(b )= pornphile's controller rig
1. Open your animation scene
2. Import the desired pose .fbx file
3. Use -these- settings for the import (see Import Settings picture)
4. Might need to unhide/hide certain layers again
5(a). If using vanilla skeleton merge seperated arms layer
with layer including the rest of the bones again
5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own)
6. Done. You can keep animating as usual or
if you're ready just export the finished animation
Information for scenes with multiple actors
In case you have multiple controller rigs/skeletons in your scene take note of the following:
For pornphile's controller rig the poses will import onto the standard controllers ending with _F
If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools".
To do this correctly you should select all male controllers and then remove the last letter "M".
After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her.
For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene.
Supplied Poses:
-Armbinder
-Elbowbinder
-Regular Yoke
-Breastbondage Yoke
-Front Cuffs (3 variations)
...
More poses will be added to the resource as they are added to the Devious Devices mods.
Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations
with versions that work with Devious Devices.
Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P
866 downloads
Updated
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Whiterun Serendipity
By t.ara
Hello,
you get a fine player´s home herewith,
four woman (see changelog) and a really unique bed for resting and sleeping. The ZAZ stuff got edit´s onto the furniture-textures for a fine suiting cellar room with all the stuff we need.
If installed, The Girls should wear the NOCTU-Dresses, in different Colors.
Please let the body-Slide stuff run over the Installation to get the Integration for the noctu-Dress - originally it Comes by the mod: "Remodded Armor for CBBE / TBBP" - WARNING : that mod "Remodded Armor for CBBE...." Needs a Long time for Installation and much more time for it´s Deinstallation, so please install that mod only if you are really interested in the full-change of the whole skyrim clothing !!!!!!! -
but if you don´t have this mod at all, you can have the one noctu-robe exactly into your game with this Installation. That clothing will have a Folder inside the MESHES-CLOTHES-NOCTURNAL. If you don´t like that clothing, you can delete the stuff inside the Folder NOCTURNAL and in the bodyslide SHAPEDATA and SLIDERSETS, in that case your Girls become naked- or use the last esp-file for different vanilla clothing.
4.27 and higher will only Support the vanilla clothing until I will have this mod ready. So it´s Skeleton-neutral for now. One gibbet is available by making a "mistake" and to steal something Special...the Gibbet-Cage is one way only. In future they will be all playable, depending on my ideas. The gallow segnents onto the Tower is lended by the original markrath-gallows and overlayed by the original zaz-pillory´s in the old style. Finally a fine sollution for that old pillories to be now usable. Beware to have lock-picks with you, otherwise you could become into Troubles.
Ms. "Whitehouse will Play for you Songs between 14-17 in the afternoon, then afterwords, she has a date in the bannered mare. She will return in 2 in the morning back home.
I have some new ideas for outside and then I go to start the internal final cluttering.
I hope you will like this. I will try to open the home for visitors. I want to look if it has effects onto the gameplay.
:::::::::CHANGE THE COLOR OF THIS HOME::::::::
Small Workaround: You go to "data" - "textures" - "WhiterunSerendipity" and there inside you will find the file: "sstuccowallint05.dds"
You can now rename this file to whatever you like and take the files "sstuccowallint05olive.dds" or the other one "sstuccowallint05orange.dds" and rename it to the Name: "sstuccowallint05.dds" again.
If you are familar with gimp, you can easily create your own colour of this file: You Need gimp and the DDS plugin for this Action. After you changed the Color under "Color" - "coloring" within the gimp Software you can overwrite the existing file as DDS. After that you get your custom Color onto the walls and onto all the ceilings.
ENJOY !!!!
::::::::CHANGE THE COLOR OF THIS HOME-END:::::
You Need to have for now:
-All skyrim DLC´s/update and skyrim (as usual) - watch the white pic-please
-ZAZ-Animation pack ... latest version
-SexLab
-CBBE - (HDT) Skeleton or you choose
-UUNP (HDT) Skeleton with the vanilla clothing "WhiterunSerendipity.esp" -file, Exchange the existing esp with the one named "vanilla-clothing"
Many thanks go to all the programers and modders who made stuff like this working!!!!
6923 downloads
- Whiterun Home
- Player´s Home
- (and 2 more)
Updated
-
Fat Chubby and Curvy Bodies CBBE HDT Bodyslide
By Eisenhorn7
I used Bodyslide to make some CBBE bodies that are curvier than CBBE Curvy. These can be found in my slider presets Curvier, Chubby, and Fat. Also, as girls get bigger their bellies sometimes hang down rather than sticking straight out. Since there is no slider for that, I modified the CBBE body with Outfit Studio. So far I've done that for the nude HDT body and a Nova catsuit. Those bodies are also included and can optionally be used with my presets.
More info here:
http://www.nexusmods.com/skyrim/mods/83311/?
1888 downloads
Updated
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SexLab Animation Loader Spanish Translation
By Guest
-Traduccion al español para el SexLab Animation Loader.-
Se te hace dificil el ingles? pues aqui te traigo mi traduccion para este recurso del SexLab.
Este "mod" lo que hace es traducir el menu MCM del SL Animation Loader al español, si se te hace dificil el ingles, aqui esta la solucion!
Me tomo 10 minutos en traducirlo, no hace falta agradecerme, pero si quereis.
Aqui algunas fotos:
ZOI UNA VARRA ZEPARADORA
1307 downloads
- translation
- slanim
- (and 8 more)
Updated
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T71 Homo Eroticus GAY Illustrated Books
By Tiranno_71
EROTIC XXX GAY illustrated books serie ...and more!!!
Each volume contains at least 50 pictures
(where not specified)
From Volume X a single/all book(s)
can be added to ypur inventory
From Volume 13 new covers for books
(more variety)
From Volume 21 new books must be bought
from Jebediah (a merchant who guard the books)
and be read once for to be displayed in the bookshelf
(Just a very little gameplay)
From Volume 28 pictures are compressed and optimized
(more pictures ... less space)
For Volume 29 there is a very little riddle
to find it and to introduce you
Jebe Diaz
(Screenshot version in next volume)
In Volume 29 Fix you will find the Jebe Diaz missing armor meshes
and as bonus 3 new spells:
Clone Player - Clone Outfit to Target - Clone Outfit to Player
-----------------------------------
---------------------------------------
In a new bookshelf upstairs in Dragonsreach.
NMM: Answwer "No" and "yes to All"
Manual: Drop all files in Data/ overwriting if asked and activate the .esp.
Not compatible with mods that change main Dragonsreach Hall
-1-
The filenames not match the real volumes name
('cause "The special editon")
-2-
All volumes are sequential.
Example: To read last volume downloaded
you need previous volumes already installed.
(Updates and fixes are released with the new books)
-3-
Only few volumes are related to Skyrim world.
-4-
Because of the constant change of position of the books
may not be displayed correctly, in that case need a clean savegame.
(Install, disable mod, load game, save, enable mod, load previous savegame)
---------------------------------------
7028 downloads
Updated