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  1. View File Chrysalis' Armour originally started out as just that; an armour mod. But over the months of developing assets, it's grown in to more than that. The armour itself is based off of Burgerkiss' lewd depiction of the armour, as seen in game as one of the added world objects. That is based off of IDW's Fiendship comic series, Queen Chrysalis' arc in particular. The optional file, suffixed with "perversions", is a simple replacement plugin that uses the armour keywords for the exhibitionism feature in Odinn's Perversions mod. All the poses used in the screenshots can be found as part of Dave's Poses. The ENB used for the screenshots is Vivid ENB. Notes on compatibility: -If you decide to use CaN's "Player Pony" plugin, then you will crash when using the mod, Unique Player Redux. -Be aware of any mods that alter CaN's records directly, especially the RACE records. This mod relies on those, and having them changed will break things. If anything else is incompatible, let me know and I will add it to the list. -A full set of armour based upon a picture done by Burgerkiss, which itself is based upon the original depiction of the armour in the MLP Fiendship comics. -The armour is all Body Morph ready; use the in-game bodyslide to your heart's content! -The armour is all weighted using CHCBBEBP; hooray for boob and butt physics! -Alternate models so that you can at least somewhat cover yourself. -Dedicated slider in the bra to prevent the middle strap from being crumpled by cleavage. -A new perk that allows you to consume the love of anyone you meet. A warning, though, this will make people hostile! -New weapons that summon drones that will aid you in combat! -Full custom assets so that you can look like the best Changeling Queen! -Script added items; no Vanilla records are directly edited to ensure maximum compatibility. Place Anywhere Allows you to do exactly that; place anywhere. Ponify Ponify the wasteland! Pony Raiders Make yourself less like an alien to everyone else. Pony Settlers Make yourself even less alien. Player Comments Finally be able to comment back. Miscellaneous Settings -Set the player scale to 1.35, and change the speedmult actor value down to 85. Fix for ensuing terminal issues would be Any terminal At Any Height. -Disable character lighting. Where do I find the armour? The armour can be bought from the Mr. Handy in the Cambridge Science Centre Gift Shop, for between 1,000 and 3,000 caps apiece. Why does the body have physics, but not the hair? Often times the hair could come out with a messed up skin instance, causing severe distortion. If you wanna have a go at giving it physics, feel free. The hair is clipping reeeeee(?) Rebuild using the ChrysHair Bodyslide file and your preset of choice, preferably one that is close to your Body Morph sliders, if you're using it. Body Morph doesn't work on Headparts, it seems. I can't see the tail when I wear the helmet. Why? I don't know/can't recall how Vanilla's helmets that show hair, such as the Metal Helmet, only show certain bits of it. At the moment, the helmet shows all or nothing. And trust me, you don't want to see the "all". Is there an Atomic Beauty version of this mod? At the moment, no. However, there may be one released in the future, provided there's enough interest for it. I made the boobs big but now the middle part of the bra is missing? Please remember to set the "Cleavage" slider to an appropriate value when building the bra meshes. Why is the Cleavage/Butt/Glove Slider's range different to the rest of the sliders? CBBE's default slider range is from 0 to 1, and mine if -2 to 2. Install the optional file that replaces it with my version with larger slider ranges. Do you actually lay eggs in this mod? No, not really, no. You do get given eggs, though. Keep eating that love. Where do you find those new workshop items you added? The Egg Cluster and Nymph can be found under Decorations -> Miscellaneous, and the Posters are under Decorations -> Wall Decorations -> Posters. The posters don't have collision and are hard to place, pls fix(?) If you know of an appropriate mesh which I can steal collision off of, sure, I'll fix it. Otherwise, I really can't. I recommend using a mod such as Place Anywhere. Why? Because I could. This mod breaks my immersion ten different ways!(?) Don't use it, then. You use the wrong English!11!one(?) No u. Will this mod be coming to the xbone? Highly unlikely, as as far as I know, it goes against BethNet's Terms of Service in regards to more adult mods. The panties won't follow my Body Morph settings? The way I implemented it, the bits that are affected by my new sliders are not affected by any others. Rebuild using the Bodyslide files without the added slider.Burgerkiss For the absolutely wonderful piece of work that inspired me to create this mod in the first place! Go check them out on their Patreon! ForFun41 For doing the original sketch that I created some of the posters out of. Go check them out on their Patreon! AWP3RATOR For helping me with some texture issues that were plaguing me for weeks. Half this mod's looks wouldn't have been possible without your help! Soundtea For helping with some of the initial testing with this mod. Thanks man! TFN Discord For answering my various questions about plugin and script related things, and giving ideas on what might be causing issues. Cherry For CHCBBEBP. The physics is awesome! BlenderGuru For the awesome tutorial series on Blender; it made it so much easer to model things after watching Twichie For the two great Bodyslide presets that I used to create this mod's preset. asdasfa For the tool, jBS2BG, which made creating BodyGen morphs a hell of a lot easier. Wenderer For the FOMOD Creation Tool. Submitter Evan555alpha Submitted 03/24/2018 Category Armor & Clothing Requires CaN.esm, F4SE, LooksMenu, MCM, Armoursmith Extended, AWKCR, and their respective requirements.  
  2. View File Dwarven Cyborg Collection v2.4 Sever your leg, please. I think I might be starting to get the hang of some of this. Finishing off the variable limb project with the Edhildil's Dwemer Cyborg set, all cyborg bodies now come in a multitude of replacement limb combinations. Also made a significant change to how the crested humanoid skull heads work. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. Due to size limits, full preview gallery and description are now on their own pages. More preview images located HERE In-depth description located HERE In-depth description and preview images for new items in v2.3 HERE In-depth description and preview images for new items in v2.4 HERE General devblog with previews of future additions HERE The mod now consists of four components and one add-on pack: Heads Use slot 30 or 30 & 44 to completely replace the character's head. Gyros: These come with empty gyros, which you can fill with a 'Mind' insert using slot 43: Skull A set, humanoids: Skull B set, beasts: Gilded Helmets [Skull Fit]: Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42. Crests [Skull Fit]: Lexicon head: Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement: Neck Caps, Decapitation: BRAAAAAAIIIIINNNNNNN: Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. New for v2.3, Full Cyborg versions: Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Dwarven Aster: Shaved Head: Two depilatory options for all characters. Stubble or Skin: Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. Cyborg outfits, other: Adapted from various outfit mods Installation: Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies. Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one. Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 2.3 to 2.4: Download all packs marked as "v2-40". I recommend completely uninstalling the v2.2 Edhildil set before upgrading, as the new version has slightly different pathing for its Bodyslide files. Failure to do so may result in redundant entries. Otherwise, simply install normally and allow all overwrites. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues. The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Future Plans: I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear A few Minidresses mahty's Dwemer Over Technology Resources for the energy barrel part Ghogiel's Braaaaaaiiiinnnnnnsss Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Petrovich's Boots Atomec's Hakama for the breast band The standby Maxwell outfit, via Diablo Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures via A Noob Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for Bikini and Gynoid Body ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Holzfrau's awesome Dwarven Augmentation, which incorporates several of these assets as outfits that you can permanently lock onto any NPC. Also incorporates his Dwemer Eyes set. Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No  
  3. Patreon Tumblr News and Updates 07.04.2018 Release of CatGirl female outfit 06.03.2018 Release of Dokkaebi female outfit 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) 4. Workshop efficiency: 2-4 mods per month. General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  4. View File Just a simple slutty looking follower I made. She uses all combat skills such as melee, ranged and magic and still will heal you. Location: Dragon Reach She uses no custom body textures but will use yours you have installed. Credits: KS Hairdo's Submitter kittyness Submitted 03/08/2018 Category Companions Requires Special Edition Compatible  
  5. Head of the Li Clan Outfit Sets Adds several outfits worn by Naotara, who inherits the head title of the Li Clan. There are 5 outfits: 1. A red armor set 2. A blue armor set 3. Her tiger Halloween costume 4. A skimpier version of her Halloween costume 5. Her towel for bathing The armor sets come in numerous parts such as leggings, shoulder armor, skirt, torso armor, collar, small bag, boots, etc etc. Very very modular. All outfits were ported with 3DS Max and XNALara. They were ported by Fubin83141 to XPS and then ported by me into Skyrim SE with some edits to the mesh to create the skimpy version of the tiger costume and creating the ESP. Installation: Install using your mod manager of choice. My preference is Nexus Mod Manager. BodySlide: Open up BodySlide and you can find the outfits under "DOA Naotara". Only the outfits are BodySlide compatible, not the tiger headband or the ducky or the armor headband. How to Get: There are two ways to get this outfit: 1. Go to the training camp in Solitude near the blacksmith. There are three chests there containing the items and locked with an adept lock. The training camp is the one where the Imperials are training in. 2. Use console commands and type: help "Naotara". Credits: Fubin83141 -->>Extracting/Porting to XPS/Xnalara, normal version. Dova-Quim -->> For helping me test the mod and check for bugs SunJeong -->> Mesh edits and porting to Skyrim SE with original ESP. Skimpy version inspired by the one created by Gutris1 for Skyrim. Download: Head of Li Clan Outfit Sets Screenshots:
  6. View File DWARVEN AUGMENTATION Beta 3 (2018.03.13) This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. When you edit a character, you have 3 options: Body Modification: This will equip a cyborg body that cannot be removed. Currently, only symmetrical bodies are supported (both hands and/or both feet robotic). Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely. Requirements Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s). SKSE + SkyUI Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't. More Info This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception): Any part with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is cosmetic and doesn't do any damage or anything like that. Parts with no hands prevent the user from equipping weapons and shields (no toggle for this one). This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually. Additionally, here is a list of the cyborg parts that are currently included in the mod: Also, the mod includes my Simple Dwemer Eyes options. Future Plans? Add more parts? I think I've got all the main ones covered. Let me know in the support thread if there's anything else you'd like to see. Implement mod events so other mods can forcibly transform people into cyborgs! Prevent characters without hands from using crafting stations, because I'm a chauvinist for opposable digits. Solicit feedback in the support thread. Submitter Holzfrau Submitted 03/09/2018 Category Armor & Clothing Requires Dwarven Cyborg Collection, SKSE, SkyUI Special Edition Compatible
  7. View File Summary Batheile is a beautiful battle-mage/sorceress who wields a shield and summons the power of lightning and ice. Though she excels at magic, she has limited knowledge in physical combat, and therefore does not use most types of long range and melee weapons, but can fight at close quarters using her shield. She will gladly aid you in combat, and will ride side by side with you during your travels. She is sometimes seen near the mysterious Lady Stone, or occasionally relaxing at the Frostfruit Inn in Rorikstead. Being a foreigner in Skyrim, Batheile may entrust you to give her a fashion makeover when she is in your party. Details Class: shield-mage/sorceress Weapon: shield Skills: lightning and frost spells, shield bash Location/s: Lady Stone, Frostfruit Inn at Rorikstead, Batheile's Hideout Essential: yes Marriage: possible Body: custom CBBE-based Voice: female sultry Features travels between a number of locations within Skyrim when not in the player's party owns her own mount, and can ride it when necessary has her own headquarters in Skyrim comes with her own bodyguard to defend her home has accessible dialogue options to change her armor/clothes (NOTE: alternate equipment located in chests in Batheile's Hideout) can provide a special potion once a day, accessible through her dialogue option includes a simple fix for the missing dialogue audio files of followers with the female sultry voice type has a simple initial quest to unlock her as a follower (NOTE: to initialize quest, look for an object located behind the Sleeping Giant Inn in Riverwood) Lore Issues/Incompatibilities occasional bugs or delays may be caused by the horse-mounting and combat scripts has not been extensively tested with other mods (untested) may have compatibility issues with the options for changing outfits in follower overhaul mods (untested) may be incompatible with follower mount mods Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE Recommendations (IMPORTANT: may cause minor issues when not installed) NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions Optional Recommendations Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio Installation Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Batheile the Endowed (parts 1-5).7z, Batheile the Endowed (parts 6-10).7z, Batheile the Endowed (parts 11-15).7z, Batheile the Endowed (parts 16-20).7z, Batheile the Endowed (parts 21-25).7z, Batheile the Endowed (parts 26-30).7z, and Batheile the Endowed (parts 31-34).7z, and extract their contents into a single common directory. Extract Batheile the Endowed.7z.001 into any directory. Using a mod manager, manually add the archive file Batheile the Endowed v#.#.#.7z, and install. Notes & Warnings NSFW, adults-only mod outfit options are still limited; you may create compatible outfits through BodySlide and Outfit Studio please minimize dis/mounting of horses during combat to avoid potential bugs please use Batheile's built-in dialogue option for changing her outfit instead of the outfit-change options that come with follower overhaul mods (if you have any installed) to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed. Possible Future Improvements SOS - Schlongs of Skyrim compatibility testing for compatibility with HDT Bounce and Jiggles CBBE Edition more outfits and equipment additional skills and magic - partially done mesh improvements - partially done quests - partially done additional combat damage - done Permissions Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality. Please give proper credit to the authors of the assets to be used. Credits Other Downloads Batheile (Endowed Body ++ preset and conversion reference).7z Submitter fair5210 Submitted 03/27/2018 Category Companions Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), SKSE, XP32 Maximum Skeleton Extended Special Edition Compatible Not Applicable
  8. The sexiest, skimpiest bikini armour has arrived to Loverslab! Lets all welcome The Amazing World of Bikini Armour to LoversLab! This armour was created by some awesome modders from the Nexu$! All Credits go out to Nisetanaka, Kofman77 and Diablio for all of their hardwork! UUNP AND CBBE BODYSLIDE HAS ARRIVED!!! Please use the respective textures in accordance to the UNP body and the CBBE body! Users can use the mod as they like BUT they cannot re-upload with the intent to monetize the mod. They also cannot port to consoles or upload to beth.net. There will be trouble otherwise. Thank you. REQUIRES:: XP32 Maximum Skeleton Extended http://www.nexusmods.com/skyrim/mods/68000/? HDT Physics Extension http://www.nexusmods.com/skyrim/mods/53996/? NetImmerse Override "for ECE and ECEE users" http://www.nexusmods.com/skyrim/mods/37481/? DawnGuard DLC http://store.steampowered.com/app/211720/The_Elder_Scrolls_V_Skyrim__Dawnguard/ The Amazing World of Bikini Armour! "MAIN FILE" The Amazing World of Bikini Armour V.1.7 [Fixed Iron Gauntlets 2 and 4 for beast race support. Nord Plate Skirt added and the "Old Fashioned" Bikini's have been converted to CBBE Bodyslide] http://www.mediafire.com/file/j1bt3vdba29yqz1/The_Amazing_World_of_Bikini_Armor-83383-1-7.7z "OPTIONAL FILES" T.A.W.o.B.A UNP Meshes [Regards to behinds] http://www.mediafire.com/file/rja63p1whk63cj9/T.A.W.o.B.A_UNP_Meshes-83383-UNP-Butts.7z T.A.W.o.B.A UNPB Meshes [Regards to behinds] http://www.mediafire.com/file/cqbnjcb3us33nb3/T.A.W.o.B.A_UNPB_Meshes-83383-UNPB-Butts.7z T.A.W.o.B.A CBBE CURVY Meshes [install after main file and overwrite] http://www.mediafire.com/file/re2uaihf8xwkg7a/T.A.W.o.B.A_CBBE.Curvy_Meshes-83383-CBBE-Butts.7z "Miscellaneous Files" T.A.W.o.B.A UUNP Bodyslide V.Topless 2 [Regards to behinds] http://www.mediafire.com/file/6ikjex9jada56jj/T.A.W.o.B.A_UUNP_Bodyslide-83383-Topless2.7z T.A.W.o.B.A UUNP Bodyslide Tiny Fix 4 - Fixed : Falmer Heavy Boots , Iron Gauntlets 2 & 4 [install after UUNP Bodyslide and overwrite] http://www.mediafire.com/file/twpnw0jc99e9e4e/T.A.W.o.B.A_UUNP_Bodyslide_Fix-83383-UUNP-Fix-4.7z T.A.W.o.B.A CBBE Bodyslide V.Bottomless 4 [install after main file and overwrite] http://www.mediafire.com/file/zblpqx1uhx6s4dh/T.A.W.o.B.A_CBBE_Bodyslide-83383-BTTMLSS4.7z Light Armours .ESP [install after main file and overwrite] "I can confirm this works with CBBE" http://www.mediafire.com/file/p8g4r83qiqvmpzl/Light_Armors_.esp-83383-.7z The location in game is from Alvor the Blacksmith in Riverwood. LINK TO THE ORIGINAL:: http://www.nexusmods.com/skyrim/mods/83383/? NISETANAKA' PRESETS:: (use ECE to access presets) http://www.mediafire.com/file/25vdgttb82jsfjv/NISE_PRESET.7z NISETANAKA' SKIN:: http://www.mediafire.com/file/02izs39xl5r984u/niseSkin.rar NISETANAKA' TINTMASK FILE:: http://www.mediafire.com/file/ppbmaqoxrwzsk2p/tintmask-83439-aah.7z NISETANAKA' HEAD NIF FILES:: (NOW UPDATED WITH MINOR FIX) http://www.mediafire.com/file/vn0722neba784db/nise_NIFs_repackaged.rar Want the SSE version? Check this link! https://general-andreis.tumblr.com/post/160118699301/general-andreis-the-amazing-world-of-bikini I had the blessing of Nisetanaka and Kofman77 and Diablio to be able to upload this to Loverslab! Thank you guys for the hardwork once again! Hope to see more! If I forgot to credit ANYONE regarding these mods, please let me know ASAP so I can get your name here! PLEASE ENDORSE NISETANAKA' ORIGINAL POST ON NEXU$, SHOW HIM LOVE! <3 HUGE THANKS TO NISETANAKA FOR THE ABSOLUTELY WONDERFUL BIKINI ARMOUR! HUGE THANKS TO KOFMAN77 FOR THE CBBE BODYSLIDE CONVERSION! HUGE THANKS TO DIABLIO FOR THE UUNP BODYSLIDE CONVERSION! HUGE THANKS TO DAYMARR FOR BACKING US UP ON THE SSE SIDE AND BEING HELPFUL! and me for helping all of them get this put up on Loverslab Kofman77 DEMANDS bottomless screenshots! GET THEM POSTED!! seriously tho, appease the bikini gods and get those screenshots posted! My contribution for the sexy bottomless pictures, Please welcome my character; Kyleeka Seterian, a gorgeous Nord! Mod review! Thanks to Dwadle "aka Porterhause"! Make sure to subscribe to him on youtub3! If anyone has issues downloading the files through mediafire, please let me know ASAP, will upload somewheres else. Thanks!
  9. Greetings all, This thread will serve as a hub for all Fallout 4 mods that I develop much like my Skyrim Thread did. Most of these links will direct you to my own personal site where I host my mods. If you feel the need to you can also find the mods on the Nexus. I typically will be developing my mods for the Jane Bod. It's a customizable body replacer with 376 morphs that is BodySlide compatible. It is not CBBE and no, I won't be making my models CBBE compatible. You're welcome to do so, please read below for the rules of conversion. JANE BOD http://www.nexusmods...out4/mods/8288? Version 1.7.1 is live! The Jane Bod now has 376 sliders total making it the most customizable body for Fallout 4. My Video Tutorials for Fo4: FO4 Creating Custom Outfits and Armor FO4 Converting With Outfit Studio Without further ado, here are my mods: 3rd Party Mods: Texture Replacers: Female muscle normal maps for Jane Bod body replacer by Tigersan Oni face and full CBBE and JB nude re-texture by OniNigma R.F Real Female CBBE JB by Avallonkao NUCLEAR Nude by zentience NUCLEAR Lustrous by zentience Presets: JB Presets by Cranos JB Fitness Model Preset by Gam3r87 JB Warrior Woman by Vhearhok Clothes/Armors/Conversions: JB armor and cloths by cranos Commonwealth Mini Dresses by Deserter X Commonwealth Shorts by Deserter X Slooty Vault Suit and Courser X-92 Power Suit by RandomLamp Tactical Combat Armor - Bodyslide by ralfetas Conversion Rules: Any modder is permitted to convert these armor/clothing models to work with any body type they see fit. In fact, I encourage and appreciate it if you do convert my mods to work with other body types. You are allowed to upload the conversion to any site you want to provided you link back to the original mod page. You cannot however reupload the original unmodified mod to another site under any circumstances. The original mod page is the page the mod is hosted on at nightasymodding.weebly.com Furthermore, you must credit me as the original author for any armor/clothing that I am the original author of. Provided you follow those rules, you'll never hear any complaints from me. Any mods that I add to the site will be listed here. Hope you all have been enjoying them! Best Regards, Nightasy
  10. Version 1.1.4

    1,588 downloads

    Summary Batheile is a beautiful battle-mage/sorceress who wields a shield and summons the power of lightning and ice. Though she excels at magic, she has limited knowledge in physical combat, and therefore does not use most types of long range and melee weapons, but can fight at close quarters using her shield. She will gladly aid you in combat, and will ride side by side with you during your travels. She is sometimes seen near the mysterious Lady Stone, or occasionally relaxing at the Frostfruit Inn in Rorikstead. Being a foreigner in Skyrim, Batheile may entrust you to give her a fashion makeover when she is in your party. Details Class: shield-mage/sorceress Weapon: shield Skills: lightning and frost spells, shield bash Location/s: Lady Stone, Frostfruit Inn at Rorikstead, Batheile's Hideout Essential: yes Marriage: possible Body: custom CBBE-based Voice: female sultry Features travels between a number of locations within Skyrim when not in the player's party owns her own mount, and can ride it when necessary has her own headquarters in Skyrim comes with her own bodyguard to defend her home has accessible dialogue options to change her armor/clothes (NOTE: alternate equipment located in chests in Batheile's Hideout) can provide a special potion once a day, accessible through her dialogue option includes a simple fix for the missing dialogue audio files of followers with the female sultry voice type has a simple initial quest to unlock her as a follower (NOTE: to initialize quest, look for an object located behind the Sleeping Giant Inn in Riverwood) Lore Issues/Incompatibilities occasional bugs or delays may be caused by the horse-mounting and combat scripts has not been extensively tested with other mods (untested) may have compatibility issues with the options for changing outfits in follower overhaul mods (untested) may be incompatible with follower mount mods Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE Recommendations (IMPORTANT: may cause minor issues when not installed) NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions Optional Recommendations Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio Installation Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Batheile the Endowed (parts 1-5).7z, Batheile the Endowed (parts 6-10).7z, Batheile the Endowed (parts 11-15).7z, Batheile the Endowed (parts 16-20).7z, Batheile the Endowed (parts 21-25).7z, Batheile the Endowed (parts 26-30).7z, and Batheile the Endowed (parts 31-34).7z, and extract their contents into a single common directory. Extract Batheile the Endowed.7z.001 into any directory. Using a mod manager, manually add the archive file Batheile the Endowed v#.#.#.7z, and install. Notes & Warnings NSFW, adults-only mod outfit options are still limited; you may create compatible outfits through BodySlide and Outfit Studio please minimize dis/mounting of horses during combat to avoid potential bugs please use Batheile's built-in dialogue option for changing her outfit instead of the outfit-change options that come with follower overhaul mods (if you have any installed) to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed. Possible Future Improvements SOS - Schlongs of Skyrim compatibility testing for compatibility with HDT Bounce and Jiggles CBBE Edition more outfits and equipment additional skills and magic - partially done mesh improvements - partially done quests - partially done additional combat damage - done Permissions Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality. Please give proper credit to the authors of the assets to be used. Credits Other Downloads Batheile (Endowed Body ++ preset and conversion reference).7z
  11. View File Ancient Nord Armor for DMRA-GUTS / SE Will be found in a chest in the Testing Hall. Installation: Extract the enclosed Data folder to your Oblivion installation directory. Activate the ESP. Recommended skeleton: BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99 http://oblivion.nexusmods.com/mods/40739 Recommended animations: NoMaaM BBB Animation Replacer by fore http://oblivion.nexusmods.com/mods/35551 Credits ======== Original author echo 1162 Bartolo71 for super cleavage texture Shocky for the SevenBase version Exnem A-Type2 Edhildil MadCat221 Mktsang, Alexscorpion, Hellknight, Coronerra RAIAR Saaya and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems. Gerra6 for the great blender scripts. Licensing/Legal =============== Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given. Submitter samhain6 Submitted 07/14/2015 Category Armor & Clothing Requires  
  12. Chrysalis' Armour

    Version 1.1c

    531 downloads

    Chrysalis' Armour originally started out as just that; an armour mod. But over the months of developing assets, it's grown in to more than that. The armour itself is based off of Burgerkiss' lewd depiction of the armour, as seen in game as one of the added world objects. That is based off of IDW's Fiendship comic series, Queen Chrysalis' arc in particular. The optional file, suffixed with "perversions", is a simple replacement plugin that uses the armour keywords for the exhibitionism feature in Odinn's Perversions mod. All the poses used in the screenshots can be found as part of Dave's Poses. The ENB used for the screenshots is Vivid ENB. Notes on compatibility: -If you decide to use CaN's "Player Pony" plugin, then you will crash when using the mod, Unique Player Redux. -Be aware of any mods that alter CaN's records directly, especially the RACE records. This mod relies on those, and having them changed will break things. If anything else is incompatible, let me know and I will add it to the list. -A full set of armour based upon a picture done by Burgerkiss, which itself is based upon the original depiction of the armour in the MLP Fiendship comics. -The armour is all Body Morph ready; use the in-game bodyslide to your heart's content! -The armour is all weighted using CHCBBEBP; hooray for boob and butt physics! -Alternate models so that you can at least somewhat cover yourself. -Dedicated slider in the bra to prevent the middle strap from being crumpled by cleavage. -A new perk that allows you to consume the love of anyone you meet. A warning, though, this will make people hostile! -New weapons that summon drones that will aid you in combat! -Full custom assets so that you can look like the best Changeling Queen! -Script added items; no Vanilla records are directly edited to ensure maximum compatibility. Place Anywhere Allows you to do exactly that; place anywhere. Ponify Ponify the wasteland! Pony Raiders Make yourself less like an alien to everyone else. Pony Settlers Make yourself even less alien. Player Comments Finally be able to comment back. Miscellaneous Settings -Set the player scale to 1.35, and change the speedmult actor value down to 85. Fix for ensuing terminal issues would be Any terminal At Any Height. -Disable character lighting. Where do I find the armour? The armour can be bought from the Mr. Handy in the Cambridge Science Centre Gift Shop, for between 1,000 and 3,000 caps apiece. Why does the body have physics, but not the hair? Often times the hair could come out with a messed up skin instance, causing severe distortion. If you wanna have a go at giving it physics, feel free. The hair is clipping reeeeee(?) Rebuild using the ChrysHair Bodyslide file and your preset of choice, preferably one that is close to your Body Morph sliders, if you're using it. Body Morph doesn't work on Headparts, it seems. I can't see the tail when I wear the helmet. Why? I don't know/can't recall how Vanilla's helmets that show hair, such as the Metal Helmet, only show certain bits of it. At the moment, the helmet shows all or nothing. And trust me, you don't want to see the "all". Is there an Atomic Beauty version of this mod? At the moment, no. However, there may be one released in the future, provided there's enough interest for it. I made the boobs big but now the middle part of the bra is missing? Please remember to set the "Cleavage" slider to an appropriate value when building the bra meshes. Why is the Cleavage/Butt/Glove Slider's range different to the rest of the sliders? CBBE's default slider range is from 0 to 1, and mine if -2 to 2. Install the optional file that replaces it with my version with larger slider ranges. Do you actually lay eggs in this mod? No, not really, no. You do get given eggs, though. Keep eating that love. Where do you find those new workshop items you added? The Egg Cluster and Nymph can be found under Decorations -> Miscellaneous, and the Posters are under Decorations -> Wall Decorations -> Posters. The posters don't have collision and are hard to place, pls fix(?) If you know of an appropriate mesh which I can steal collision off of, sure, I'll fix it. Otherwise, I really can't. I recommend using a mod such as Place Anywhere. Why? Because I could. This mod breaks my immersion ten different ways!(?) Don't use it, then. You use the wrong English!11!one(?) No u. Will this mod be coming to the xbone? Highly unlikely, as as far as I know, it goes against BethNet's Terms of Service in regards to more adult mods. The panties won't follow my Body Morph settings? The way I implemented it, the bits that are affected by my new sliders are not affected by any others. Rebuild using the Bodyslide files without the added slider.Burgerkiss For the absolutely wonderful piece of work that inspired me to create this mod in the first place! Go check them out on their Patreon! ForFun41 For doing the original sketch that I created some of the posters out of. Go check them out on their Patreon! AWP3RATOR For helping me with some texture issues that were plaguing me for weeks. Half this mod's looks wouldn't have been possible without your help! Soundtea For helping with some of the initial testing with this mod. Thanks man! TFN Discord For answering my various questions about plugin and script related things, and giving ideas on what might be causing issues. Cherry For CHCBBEBP. The physics is awesome! BlenderGuru For the awesome tutorial series on Blender; it made it so much easer to model things after watching Twichie For the two great Bodyslide presets that I used to create this mod's preset. asdasfa For the tool, jBS2BG, which made creating BodyGen morphs a hell of a lot easier. Wenderer For the FOMOD Creation Tool.
  13. For those of you who have not already heard, a newer version of the CBBE body was uploaded by Redknight. Its called Maximum CBBE and it has a working anus and vagina, along with HDT physics, and increase number of polygons that make the body look smoother all around. However this basically makes it so the armors from previous mods don't fit quite right. I personally don't know shit about modding, apart from putting them in my load order, but I thought at the very least I'd submit a request for some new skimpy armors, or some conversions and if anything let people know about this AMAZING mod. I'm particularly fond of the Remodeled armor for CBBE by ChronoTrigger77, it'd be nice to see these converted someday. Link for Maximum CBBE here: https://www.nexusmods.com/skyrim/mods/89974?tab=posts
  14. Dwarven Augmentation

    Version Beta 3

    729 downloads

    DWARVEN AUGMENTATION Beta 3 (2018.03.13) This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. When you edit a character, you have 3 options: Body Modification: This will equip a cyborg body that cannot be removed. Currently, only symmetrical bodies are supported (both hands and/or both feet robotic). Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely. Requirements Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s). SKSE + SkyUI Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't. More Info This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception): Any part with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is cosmetic and doesn't do any damage or anything like that. Parts with no hands prevent the user from equipping weapons and shields (no toggle for this one). This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually. Additionally, here is a list of the cyborg parts that are currently included in the mod: Also, the mod includes my Simple Dwemer Eyes options. Future Plans? Add more parts? I think I've got all the main ones covered. Let me know in the support thread if there's anything else you'd like to see. Implement mod events so other mods can forcibly transform people into cyborgs! Prevent characters without hands from using crafting stations, because I'm a chauvinist for opposable digits. Solicit feedback in the support thread.
  15. Version 1.0.0

    945 downloads

    Just a simple slutty looking follower I made. She uses all combat skills such as melee, ranged and magic and still will heal you. Location: Dragon Reach She uses no custom body textures but will use yours you have installed. Credits: KS Hairdo's
  16. My absolute sincerest apologies if this is not the place to post a mod request. I've posted on nexusmods, but was curious if anyone had the skill/desire to port the revealing male armor from Old Skyrim to Skyrim SE using the Better Tempered Males skin models? https://rd.nexusmods.com/skyrim/mods/7865
  17. View File CBBE Conversion of the Sexy Imperial General Armor by gomapero Only the bodyslide files are included You need the original mod UUNP Version v1.1 panty zap slider, added bodyslide gauntlets, tweaked helmet mesh and fixed clipping on the chest straps as much as i could with just outfit studio Credits: Sexy Imperial General Armor by Gomapero Tweaked feet mesh from Charming High Heels for CBBE HDT by arison_c Original feet mesh by ChronoTrigger77 Special thanks to shadow866 and slash197 for the help/suggestions Submitter DD Submitted 06/24/2017 Category Armor & Clothing Requires Sexy imperial General Armor by Gomapero Special Edition Compatible  
  18. View File Dwarven Cyborg Collection v2.2 Need a hand? I think I might be starting to get the hang of some of this. This was supposed to be a small update, containing just the shaved head and the Gynoid Hair fix, and come out a month or two ago, but, well, I kept finding new things to do. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. More preview images located HERE The mod now consists of four components and one add-on pack: Heads: Built on The Amazing World of Bikini Armor's Dwarven gorget or the neck cap from the headless Dwarven Cyborg body, these parts use slot 30 to completely replace the character's head. They come in five types; Gyro, Lexicon, Skull A, Skull B, Masques, and Neck Caps. All of these except for the Masques and the Neck Caps also use a base plate set to slot 44, which allows for Bodyslide and weight slider support on all of those heads using a single mesh. The Skull sets also have [G] versions which replace the base plate with copies of the vanilla decapitated neck stump, also set to slot 44. [Note: Slot for base plate changed from 31 (hair) in 2.0 to 44 (mod mouth) in 2.1. This will allow hoods and other items that use slot 31 to be used with the crestless human skull heads again.] The Dwarven Gyro-based heads have seven styles: Light Shielded Medium Heavy Heavy Crested Gilded Gilded Crested These come with empty gyros, which you can fill with a 'Mind' insert using slot 43. The currently available inserts are: Black Soul Gem Black Soul Gem Armored Grand Soul Gem Centurion Core Falmer Gem Meridian Crystal Spider Heart -updated in 2.2 There is also a piece of extra armor based on the cage mesh from the Blackreach Sun that uses slot 42, allowing you to use it at the same time as one of the inserts. (The sun itself was intended to be available as an insert, but first I have to figure out why it doesn't want to show up in-game.) The Skull A set covers all of the human skulls. These come in two to four variations using crest and eye pieces. These variants do not use interchangable parts do to variations in the base skull models. Six base types are available: Bloody Partial Full Carved Elf Orc Skull B has the animal and beast skulls. This set currently includes: Deer Deer Buck Werewolf Arvak Khajit Argonian A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork are available, sized to fit on the humanoid Skulls. The Gilded Helmet [Skull Fit] is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested [Skull Fit] restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. These are positionally identical to the versions used on the Gilded Gyro heads above, allowing both to be used with... A set of swappable faceplates for the Gilded-based head sets, giving you various options for a traditional Dwarven helmet face for your cyborgs. Uses slot 42. Identified with a 'DwCyborg' prefix. Includes: Full Face Face Mask Half Face L/R Jaw The Lexicon head consists of a simple Mount to hold a Lexicon Cube. The Cubes themselves are also designed to be interchangeable inserts using slot 43. The currently available types are: Runed Corrupt The Masques are built on the Dwarven gorget mesh and are designed to be immobile, weighted to the spine2 bone instead of the head so as to disable all head movement. There are three available; Two 'Masques of Seven' based on the Bombshell Dragon armor's head in Sevennity's SevenWardrobe mod in Dwarven crested and the original horned varieties, and one Masque of Nocturnal carved from the vanilla game's Nocturnal statue. All three are single weight. The Neck Caps allow you to make your characters completely headless. There are two sets with two minor variations each; Type A, based on the headless Dwarven Cyborg's neck cap, and type B, based on the Dwarven gorget. Type A has Bodyslide and weight slider support, type B is single weight. A playable version of the decapitated neck stump is also available. This uses slots 30 and 44, has both full beast race support and (untested) male support, and can be used with various existing collars. Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Available types include: Dwarven Armored Cyborg Arms, Dwarven Cyborg Arms - Use new hands based on the Dwarven gauntlets from the Sexy Vanilla Armors pack with Sphere Centurion spines filling them in to add robotness (originals replaced both because they can be kinda flaky and because I like the big goofy blade on the vanilla gauntlets, darnit). Dwarven Armored Cyborg Blades, Dwarven Cyborg Blades - Base model functionally unchanged from the original. Dwarven Armored Cyborg Combo, Dwarven Cyborg Combo - The 'point-one' category, offers the Cyborg Arm on one side and the Blade on the other, marked as X and Y to denote the two possible L/R layouts. Dwarven Armored Cyborg Disassembled, Dwarven Cyborg Disassembled - Based on the un-decapitated limbless Cyborg bodies and NiOverride settings from the Dwarven Amputee Kit set. Note that these versions do not include the enchantments or Zaz dependencies, and as such are not compatible with the limbs from the Kit and will not have any hobbled effects. These were included purely for visual effect. Also blatantly stealing the inventory model from Dwarven Amputee Kit, because it's hilarious. Arm variants now offered, but only using the cyborg and human arms, as the Blade would clip through the ground like crazy. Leg variants not offered for obvious reasons. Dwarven Breastplate Remodeled - Non-cyborg body with just the tweaked Remodeled breastplate, because might as well. Further notes: Ground Models - This set now has fully-functional ground/inventory models. The inventory model for each variant shows which cyborg parts will be used by the character equipping it. These models can be dropped out of inventory, bounced around on the ground, picked back up, etc. And your followers will not shut up about them. Gauntlets - Due to how Skyrim's hands work, an 'off-hand' glove was required for any arm variant using a human or missing arm. As such, Bodyslide files are provided for generating the various pairings needed, using the TAWOBA human gauntlet meshes, the cyborg gauntlets based on the Sexy Dwarven set that I made for the base model, and a null set to remove the hands entirely from missing or Blade arms. The Bikini gauntlet sets contain zaps for all of the meshes from the original, allowing you to build long or short versions for the human arms to suit your own tastes. These files are seconded directly to the appropriate body variants in their Creation Kit entries, and will automatically appear on those bodies when they are equipped. Note that the 'missing' hands will still be regarded as functional by the game, and that you can still hold weapons or cast magic using them. If there's a way to block that outside of scripting, I don't know about it. Leg Options - The Bodyslide files for all variants using the cyborg legs include zaps that will let you swap out the Arms or Blades style legs, as well as remove the left and right thigh armor plates. They come pre-set to my tastes, but feel free to alter them to yours. Note that you will have to select one or the other for the legs, as I didn't figure out the whole zap toggle thing until after I had these all built and didn't feel like taking the time to add it. This means you can also zap them both off, if you want your characters floating for some reason. Disk Space Requirements - Please note that this set now generates 89 bodies, plus the gauntlets. When including the .tri files for Bodymorphs, that puts the meshes folder size up to around 591MB for this body alone. People who don't use Bodymorph-based mods will see significantly less space usage, of course. Slider Groups - Due to the sheer number of Bodyslide files now involved in this set, I've split it into four groups. They can be found under Dwarven Cyborg Collection - Bikini Set Armored, Bikini Set Armored [NBE], Bikini Set Gauntlets, and Bikini Set Unarmored. You need to run the Gauntlets, Unarmored, and ONE of the Armored sets (see Installation below) to generate the full range. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Set includes: Dwemer Cyborg 1st Cohort, 1st Cohort Armored - Centurion 'panties' zapped, maximum flesh. Dwemer Cyborg 2nd Cohort, 2nd Cohort Armored - Centurion 'panties' with flesh extending into Centurion legs, same as original version. Dwemer Cyborg 3rd Cohort, 3rd Cohort Armored - Flesh between 'panties' and legs zapped, exposing hip joints. Maximum cyborg. 1st Cohort and 3rd Cohort Disassembled - Limbless versions of these two sets, unarmored only for now. Legs removed at the knees for the 1st Chohort, hips for the 3rd. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwemer Cyborg 4th Cohort, 4th Cohort Armored - The one last thing I've been trying to do with this since I first built it: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Armored version is the primary one here, 'nude' version offered just for giggles. Dwemer Cyborg Pauldrons, Pauldrons and Collar - Armor pieces now optional using slot 57. Collar not offered by itself due to unsightly gaps left at the shoulders by the original Sphere Centurion mesh. Dwemer Cyborg Breast Caps - Optional using slot 48. Based on the same Sphere Centurion wheel meshes as TAWOBA's Dwarven Bra 7, but significantly larger, offering more coverage. Dwemer Cyborg Ambulators, Manipulators - Replacements for the feet and hands. As in the original mod, not using these will leave you with fleshy hands and feet at the ends of your robot appendages, if you like that sort of thing. Dwemer Cyborg Armet - Helmet from the original mod. Dwemer Cyborg Optic - Replacement eye from the original mod. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features: Dwarven Gynoid Body, Dwarven Gynoid Body Armored - Direct conversion of the original metal Gynoid body to UUNP. Please note that the sizing on the neck area is slightly off; when leaving the character's original head intact, its neck will be slightly larger than the body's neck area. Recommend covering this with TAWOBA's gorget or Collar III. Includes Bodyslide files to generate either a regular no-jiggle version of the body, as in the original pack, or a [bounce] version with the HDT bones added. [bounce] version is jello-metal, but will allow you to use overlay armors without clipping. Dwarven Gynoid Body Disassembled, Dwarven Gynoid Body Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs, Dwarven Gynoid Limbs Armored - Adaptation of the Gynoid set to add its limbs to a human torso, as in the other two sets. Due to the placement and depth of the original connection point meshes not working well with the triangle layout of the UUNP body, several bits of extra armor were added to cover up gaps left when the UUNP limbs are zapped. These will clip through some armor pieces. Some gaps still appear with more extreme poses and Bodymorphs. With those caveats, still my personal favorite out of anything I've done here. Dwarven Gynoid Limbs Disassembled, Dwarven Gynoid Limbs Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs Disarmed, Dwarven Gynoid Limbs Armored Disarmed - Same as above, but with only the arms removed. For fun. Dwarven Gynoid Hands Base, Hands Blades - Replacement hands, meshes directly with the base body unlike the pair from the Edhildil set. Blades version same as used on the Dwarven Ripper in the Creature Pack. First-person models included. Dwarven Gynoid Feet Base, Boots A, B, C - Peg-like replacement feet. Also mesh directly with the base body. Note that not using the replacement hands and feet with the Gynoid bodies will, as in the Edhildil set, leave normal fleshy hands and feet in their place. Unlike the Edhildil set, the Gynoid body is also capable of using most existing gloves and boots with little to no clipping. Dwarven Gynoid Centurion Arm L, R, Paired; Cuisse L, R - Extra forearm and thigh armor based on the Dwarven Centurion mesh. Dwarven Gynoid Powered Arm L, R, Paired; Cuisse L, R - Same, based on parts from the Dwarven Sphere. Usable on base bodies. Slots used: Arm L - slot 58, Arm R - slot 59, Arm Paired - slot 34, Cuisse L - slot 54, Cuisse R - slot 53. Individual forearms do not show up in first-person for some reason, use Paired version on Player. Dwarven Gynoid Heads - Three variations; a Base version directly importing the original Gynoid head, a version with TAWOBA's Collar III added, and one with the gorget added. Base version does not have weight support, so is likely to cause gaps, but was included for completeness and flexibility. Head tracking left intact, since this is supposed to be a 'full robot' head and not just a mask. Kept here and not rolled into the Heads pack so the Gynoid pack can work as a stand-alone. Dwarven Gynoid Eyepieces - The 'goggle' parts from the original set, basically just metal plates that cover the eyes. Were originally positioned for the smaller features on the Gynoid head, and as such will show clipping on characters with larger noses and eyebrows. Use slot 42. Dwarven Gynoid Hair - A set of metal wigs. Each wig has a base version and one with some 'accessories' added. Use slots 31 and 41 - note that the use of slot 41 is supposed to clear the 'helmet hair' meshes for the armor when worn, however it's been my observation that this will not work on many long-haired NPCs. -FIXED in version 2.2 Centurion Suit - Pure ridiculousness. Noisy ridiculousness. Uses slot 30. Larger Bodymorphs may clip through it a bit. Also has a Male version, although I've never tested it. Ripper Headdress - Adaptation of the Dwarven Ripper's helmet to fit normal human/elf heads. Works best with short hair. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. Will still have elf ears clipping through the earpieces, however. Uses slot 42. Not currently included - The dresses and shoulder/collar pieces from the original set have been skipped for now for two reasons; One, they do not react well to being enlarged from the original low-weight UNP base shape, with several unfortunate distortions being introduced, and Two, I'm not entirely keen on the question of adding physics to them. May be revisited in the future. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Shaved Head: Two depilatory options for all characters. Stubble uses the six vanilla shaved hair meshes (one each for Human, Elf, and Orc males/females) as wigs set to slots 31 and 41, overriding the character's existing hair, and a blank armor add-on that will remove he hair and ornaments from Khajits and horns or feathers from Argonians. Skin removes the hair entirely from humans as well, using a hidden copy of the Spider Heart head insert set to slot 41 to overcome the blank add-on's inability to properly override the long hair mesh. Please note that the fitment on the shaved hair mesh isn't universally perfect, due to variations in head shape between the races. The male Dark Elf, in particular, often ends up with some noticable clipping behind the ears. Also you will see some texture seams at the back of the head with the Skin version. These issues are part of the vanilla game, and there's not much I can do about them here. Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. From Remodeled Armors: Beggar Robes, Ancient Nord (cloth parts only), Mage Apprentice, Mage Expert, Blue Robes, Blue Hood (slot 31, independent use), Nocturnal Robe. Quick and dirty conversion of the Dwarven Armor belts- don't really work well, but wanted to have them available. From Goma Vanilla Armors set: Merchant Clothes, both variants. Zap for the pouches included. Works really well with the Gynoid body. From Goma PPMR set: Apprentice Robes, Archmage Robes (separated into a slot 48 Top and slot 52 Loincloth). From Draugr Rags: Um, Draugr Rags. UUNP HDT conversion. Transparency can make the colors go a bit odd in some lighting, parts not show up underwater, etc. Cyborg outfits, other: Bandaged Breasts, slot 48. Borrowed from the UNP Spice Gear ragged pants. Works well with the wounds overlay. Engineer Harness, slot 47. Adaptation of the shoulder straps from the Engineer Outfit. Leather Leotards, slot 48. UUNP conversions of the one-piece from LostDayWalker's Studded Leather sets. Includes all three original color variants. Dwarven Bikini Skirt 1 Trimmed. Removed the armor and belt parts, leaving just the drapes and their medallions. Fox 33B Rags, slot 48. UUNP HDT conversion of the shredded shirt from the Fox 33 set. Something I've been working at for over a year, in one way or another. Finally figured out how to give it weightpainting that worked right: steal it from something else. Installation: Due to filesize restrictions on LL, the mod has now been split into four pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it would just be messier. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set UUNP, Dwarven Cyborg Collection - Gynoid Set UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on the Gynoid set: Run everything in Bodyslide. As well as the bodies themselves and the extra armor, the hands and feet had to be converted to Bodyslide files for them to line up properly with the converted and base bodies. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 1: The new version uses largely different paths from the original and significantly changes most of the item names. I think only the ground models and textures are in the same place, and only the Bikini set still uses the same in-game names (although its IDs in the Creation Kit were changed). As such, it's less of an upgrade and more of a replacement. You can use both side-by-side if you have any reason to. If you don't, then I recommend unequipping anything added by Dwarven Cyborg Collection, saving your game, and uninstalling v1 before installing v2. Understand that this means all items from v1 in your game will vanish and have to be manually replaced with their analogues in v2. Sorry 'bout that. Upgrading from version 2.1.1 to 2.2: Download all packs marked as "v2-20". I recommend completely uninstalling the v2.0 Bikini set before upgrading, as the new version has slightly different pathing for its Bodyslide files. Failure to do so may result in redundant entries. Otherwise, simply install normally and allow all overwrites. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. Both body sets are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: As the heads use slots 42 and 43 for their accessories, they will not automatically unequip any circlets or earrings you may have on. An unfortunate side-effect of adding the slot 31 part to the skull heads, and one that I literally didn't consider until I was putting this description together, is that the compatibility with the Ranger Hood from Immersive Armors is lost. I'll try to address this in some manner in a future update. Fixed in version 2.1 The limbs are cut from the Edhildil bodies using permanent zaps, which took several tries to get set up right. The final trimming around the shoulders is a bit obvious if you look closely, but it was the best I could get to avoid having flesh clip through the robot parts as much as possible. In addition to the issues already mentioned in the Gynoid set's entry, note that while the fleshy parts on the 'Limbs' bodies and the [bounce] version of the core of the base body have HDT enabled, the caps where the cyborg limbs connect do not. From my observation the cut line on the buttocks is low enough for it to clear the majority of the bounce effect area, but there is a very little bit of clipping while crouching if you're looking close enough to notice. At least, that's all I'm getting with my settings, please let me know if you have different results. The Disassembled versions of the Edhildil sets were intended to be used with mods such as Display Model to have them 'realistically' mounted somewhere. Unfortunately, the meshes for the caps at the shoulders react very poorly with the poses involved in, well, just about every piece of furniture I tried. Still, figured they were amusing enough to leave in. The half-assed ground model I made for the armored bodies does weird stuff sometimes. Dunno why. -Fixed in 2.2, with interest! The Wounds overlay is... unsatisfactory. While Edhidil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The slot 48-based outfits tend to have some clipping issues with the Bikini set bodies, due to those bodies being just slightly off from the standard UUNP base shape for some damn reason. As some of my future plans will require me re-doing those base shapes anyway, I'm inclined to ignore it for now. -Fixed in 2.2 The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Due to being re-positioned to align with the Gilded helmet, the Bloody Skull no longer works well with the Gynoid Ripper helmet. A sad but acceptable trade-off. The Elf skull's egglike shape makes it difficult to pair with some headgear. This is specifically why it doesn't have a crested version. Future Plans: Mainly lower-priority stuff, now that I've got things restructured in a way that'll make adding new parts simpler. I'd like to find more inserts for the Gyros, as well as figure out why some of the ones I tried to do for this batch- namely the Blackreach Sun and Heartstone model from Dragonborn- don't seem to want to work. I'll also eventually get to some of the stuff I simply passed over in this run, like the other Dwarven Cubes and the troll skull. Male versions I'm slowly plugging away on, but couldn't get a breakthough in a timely enough fashion for them to make the cut. And I've got at least one more thing I'd like to do with the Edhildil set, but I'll have to figure out more weightpainting before it'll actually be feasible. -Or I could figure out how to just steal what I need from someplace else, that also works. At some point, I might actually get around to all of that. I'm also inclined to do proper ground models for everything, now that I have a better idea of how to make them, and maybe start on individual limb versions for the Gynoid set. I've got something else I'd like to do with the individual limbs idea, but I'm not sure how to do it without it becoming a bit of a morass. I'd also like to see if I can do some more full-automaton bodies, actually get something going with those detached heads, and maybe toss in a few basic followers pre-equipped with cyborg sets as 'demonstrators'. Oh, and maybe get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear mahty's Dwemer Over Technology Resources for the energy barrel part Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for Bikini Body ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Request: Please post screenshots of these parts in use in your own games. It would be a great help to me to know that things are working the way I intended them to outside of my own system, and fluff my ego a bit besides. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No
  19. View File So I Decided redo texture mods on this t-shirt mod....Jenna was please...and her nips on those torn shirts just started popping out...lol..... Various Half-t shirts....some ripped, some not...some with some funny logos...and sayings....I hope you enjoy... Here is original mod..Please give credit to author..not sure who that is..I just found it and fixed some of the issues it had with the textures.. Enjoy..let me know what you think...please... Original http://modthesims.info/d/565743 Please give credit too......by Supercalifragilistic Half shirt slut pack2.package Submitter Evilash34 Submitted 02/15/2018 Category The Sims 4 Requires Nice body and nipples..  
  20. Just looking for this nurse outfit and accessories in these GIFS - https://www.loverslab.com/blogs/entry/5970-nurse-naughty-skyporn/ Thanks, guys!
  21. Does anyone know where I can find a whole bunch of skimpy lingerie and clothing? Along with the normal, non-skimpy/revealing clothing I have, I'd like some more sexier stuff for some NPCs to wear in places, such as the Bathhouse and Luxury Suite. I'd prefer it if they were crotchless (no panties or anything covering that area), but it's fine if they have covering down there I guess. (also would be nice for NPCs to wear something sexy while participating in a few animations, if you know what I mean) Before it's suggested, I've tried the Luxury Collection. Absolutely amazing, but with my current body, it doesn't work. Go and look on there to see my problem. Loved everything, from the boots to the gloves to the torso stuff, nice range of colours too. Would be nice if there were a few more, but I've never tried my hand at meshing and texturing, so can't give my say on that stuff. (long problem short, the body in Bodyslide doesn't use my own custom body when looking at the Luxury Collection stuff, but it does use my body for other stuff, like the CBBE converted clothes and armours. The breasts are way too large for the Luxury Collection stuff, whereas everything else is flat chested at the lower weight (as it should be) (also, unrelated - why is the body texture of the body in Bodyslide a "black - running out of memory" sort of texture? This happened roughly the same time I installed a HDT preset/mod (this one: https://www.nexusmods.com/skyrim/mods/59416 ), so I'm not sure if it's anything to do with that or what. Everything works as it should, but it's a little concerning is all I've checked the Bodyslide Conversion board, most of them look great, but I'm nearly at my mod limit, so I'd like a whole bunch of clothes/lingerie all in one esp. I've tried my hand at merging plugins, got them to work (kind of - it's a bunch of follower mods. The followers work, but some of their clothes don't appear (they're equipped, just nothing showing/invisible. Something to do with finding the correct mesh/texture paths and stuff, I know, but it's not much of a problem - the main thing (the follower) is there and working, so it's fine)), I'm assuming that if I merge a load of clothing/lingerie mods together, some of them won't appear? Unfortunately, most of the stuff that I find that looks nice, either isn't bodyslided/HDT'd (as in, there is no option to bodyslide the item(s), so they're at a fixed bodyshape), or are for UNP, or is buggy (causes crashing due to improper meshing/texturing or whatever). So can anyone give any recommendations? It would be greatly appreciated. Thank you in advance!! And, if I need to, I will post pictures of my problems if it's needed. Edit: Looks like I need to clarify. 1) I'm completely aware that bodyslide is used for adapting clothes to a new bodyshape. Please, tell me which part made it seem like I didn't know that. I simply said that that, with the Luxury Collection, the inside body mesh is not the same as my own custom body shape - the breasts are far too large in the Luxury Collection only. With every other armour and clothing item, it's the same body shape as my own custom one - flat at low weights, large breasts and butt at high weights 2) I don't use UNP/UUNP, so please, no suggestions for that. I use CBBE. 3) Also changed a few things in the main post to clear stuff up.
  22. Just looking for some lingerie for UNP or SeveNBase (preferably the latter, but I've been told UNP stuff wil work with it). I'd prefer white lace, but I'll take what I can get. Thanks!
  23. There was a semi-skimpified version of the Linkle outfit(Kinda, it seemed like the white shirt was zapped on the vest so you could somewhat see the boobs. :3) in skyrim(Not SE) out there, even bodyslided for UUNP. Thing is, ever since getting a new computer and losing all the data on the old one, (><) I lost that stuff...so, does anyone know where this version of the Linkle outfit is, or if it's here on LL?
  24. View File Apal Armored Leotard for CBBE and Atomic Beauty A simple standalone under-armor that reveals your hips and makes your legs appear longer ! Craftable at a chemistry station. Once crafted, you can modify it at a workbench REQUIRED: CBBE Bodyslide & OutfitStudio Installation: - Step 1 : Download it with Mod Organizer or Nexus Mod Manager - Step 2 : Extract it with the brand new installer fully functional - Step 3 : Run Bodyslide and build it - Step 4 : Profit CreditS: Thanks to Chuckdm for his Railroad skin : RRmod in download section, only available for Sleeveless version Caliente and Ousnius for CBBE and Bodyslide FOMOD files made with FOMOD Creation Tool by http://www.nexusmods.com/fallout4/users/10324035/?]Wenderer[/url] For the screenshots : Ralfetas for Fortaleza armor WhiteShades for Bodyslide Underwear Mesh (for the socks) Darklynxxx for Suitdreams (the belts, more particulary) Armorsmith Extended for holstered weapons Ponytail Hairstyles by Azarkiowa for the hairs This mod is free to be modified and used elswhere with my permission, and only for free mods. Submitter Apal Submitted 07/18/2016 Category Armor & Clothing Requires CBBE, BodySlide  
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