Jump to content

Search the Community

Showing results for tags 'Skimpy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • General Discussion
    • Off Topic
  • Skyrim
    • SexLab Framework
    • Skyrim Adult Mods
    • Skyrim Non Adult Mods
    • Skyrim General Discussion
    • Skyrim Technical Support
    • Skyrim: Special Edition
  • Fallout 4
    • Fallout 4 Adult Mods
    • Fallout 4 Non Adult Mods
    • Fallout 4 Technical Support
  • Oblivion
    • Lovers with PK
    • Oblivion Adult Mods
    • Oblivion Non Adult Mods
    • Oblivion General Discussion
    • Oblivion Technical Support
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout Adult Mods
    • Fallout Non Adult Mods
    • Fallout General Discussion
    • Fallout Technical Support
  • The Sims 4
    • WickedWhims
    • The Sims 4 General Discussion
    • The Sims 4 Technical Support
  • The Sims 3
    • Downloads - The Sims 3
    • The Sims 3 General Discussion
    • The Sims 3 Technical Support
  • General
    • Adult Gaming
    • General Gaming
    • Modders Resources
    • Tutorials & Guides
    • Technical Support
    • Big Board of Fun
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim's NSFW SKYRIM Softcore Area
  • NSFW Skyrim's NSFW SKYRIM Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Little Ladies's Club Rules
  • Misfit Toyz's Ren'py Games
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Communauté Francophone's Général
  • Little Ladies's Gallery
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • Communauté Francophone's Support Technique
  • Misfit Toyz's Unreal Engine Games
  • SIMS 4 CLUB's General Discussions
  • Pregnancy Club's Topics
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • The Lore(ish) Club's Lore(ish) Stories
  • Beast Fucker's Beast Fucking Pictures
  • LoversLab Furries's Chat
  • Wasteland Wonders's General Area
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • BodySlide Lovers's Club forum
  • Futanari Paradise's Forum
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • BULLET CLUB's NJPW - Spot
  • Fantasy Factory Deva's's Sim Of The Day
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Amber's Play Room's Skill Set: Mercs wanted!

Categories

  • Skyrim
    • SexLab Framework
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Adult Mods
    • Regular Mods
  • Oblivion
    • Lovers with PK
    • Adult Mods
    • Regular Mods
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout: New Vegas Adult Mods
    • Fallout: New Vegas Regular Mods
    • Fallout 3 Adult Mods
    • Fallout 3 Regular Mods
  • The Sims 4
    • WickedWhims
  • The Sims 3
  • Other
    • Dead or Alive 5
    • Crusader Kings 2
    • Adult Mods
    • Hentai
    • Misc
  • Skyrim Ladies's Files
  • NSFW Skyrim's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • LoversLab Furries's Club Mods
  • Fetish Club's Ideas & Mods!
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]

Blogs

There are no results to display.

There are no results to display.


Found 111 results

  1. The sexiest, skimpiest bikini armour has arrived to Loverslab! Lets all welcome The Amazing World of Bikini Armour to LoversLab! This armour was created by some awesome modders from the Nexu$! All Credits go out to Nisetanaka, Kofman77 and Diablio for all of their hardwork! UUNP AND CBBE BODYSLIDE HAS ARRIVED!!! Please use the respective textures in accordance to the UNP body and the CBBE body! Users can use the mod as they like BUT they cannot re-upload with the intent to monetize the mod. They also cannot port to consoles or upload to beth.net. There will be trouble otherwise. Thank you. REQUIRES:: XP32 Maximum Skeleton Extended http://www.nexusmods.com/skyrim/mods/68000/? HDT Physics Extension http://www.nexusmods.com/skyrim/mods/53996/? NetImmerse Override "for ECE and ECEE users" http://www.nexusmods.com/skyrim/mods/37481/? DawnGuard DLC http://store.steampowered.com/app/211720/The_Elder_Scrolls_V_Skyrim__Dawnguard/ The Amazing World of Bikini Armour! "MAIN FILE" The Amazing World of Bikini Armour V.1.7 [Fixed Iron Gauntlets 2 and 4 for beast race support. Nord Plate Skirt added and the "Old Fashioned" Bikini's have been converted to CBBE Bodyslide] http://www.mediafire.com/file/j1bt3vdba29yqz1/The_Amazing_World_of_Bikini_Armor-83383-1-7.7z "OPTIONAL FILES" T.A.W.o.B.A UNP Meshes [Regards to behinds] http://www.mediafire.com/file/rja63p1whk63cj9/T.A.W.o.B.A_UNP_Meshes-83383-UNP-Butts.7z T.A.W.o.B.A UNPB Meshes [Regards to behinds] http://www.mediafire.com/file/cqbnjcb3us33nb3/T.A.W.o.B.A_UNPB_Meshes-83383-UNPB-Butts.7z T.A.W.o.B.A CBBE CURVY Meshes [install after main file and overwrite] http://www.mediafire.com/file/re2uaihf8xwkg7a/T.A.W.o.B.A_CBBE.Curvy_Meshes-83383-CBBE-Butts.7z "Miscellaneous Files" T.A.W.o.B.A UUNP Bodyslide V.Topless 2 [Regards to behinds] http://www.mediafire.com/file/6ikjex9jada56jj/T.A.W.o.B.A_UUNP_Bodyslide-83383-Topless2.7z T.A.W.o.B.A UUNP Bodyslide Tiny Fix 4 - Fixed : Falmer Heavy Boots , Iron Gauntlets 2 & 4 [install after UUNP Bodyslide and overwrite] http://www.mediafire.com/file/twpnw0jc99e9e4e/T.A.W.o.B.A_UUNP_Bodyslide_Fix-83383-UUNP-Fix-4.7z T.A.W.o.B.A CBBE Bodyslide V.Bottomless 4 [install after main file and overwrite] http://www.mediafire.com/file/zblpqx1uhx6s4dh/T.A.W.o.B.A_CBBE_Bodyslide-83383-BTTMLSS4.7z Light Armours .ESP [install after main file and overwrite] "I can confirm this works with CBBE" http://www.mediafire.com/file/p8g4r83qiqvmpzl/Light_Armors_.esp-83383-.7z The location in game is from Alvor the Blacksmith in Riverwood. LINK TO THE ORIGINAL:: http://www.nexusmods.com/skyrim/mods/83383/? NISETANAKA' PRESETS:: (use ECE to access presets) http://www.mediafire.com/file/25vdgttb82jsfjv/NISE_PRESET.7z NISETANAKA' SKIN:: http://www.mediafire.com/file/02izs39xl5r984u/niseSkin.rar NISETANAKA' TINTMASK FILE:: http://www.mediafire.com/file/ppbmaqoxrwzsk2p/tintmask-83439-aah.7z NISETANAKA' HEAD NIF FILES:: (NOW UPDATED WITH MINOR FIX) http://www.mediafire.com/file/vn0722neba784db/nise_NIFs_repackaged.rar Want the SSE version? Check this link! https://general-andreis.tumblr.com/post/160118699301/general-andreis-the-amazing-world-of-bikini I had the blessing of Nisetanaka and Kofman77 and Diablio to be able to upload this to Loverslab! Thank you guys for the hardwork once again! Hope to see more! If I forgot to credit ANYONE regarding these mods, please let me know ASAP so I can get your name here! PLEASE ENDORSE NISETANAKA' ORIGINAL POST ON NEXU$, SHOW HIM LOVE! <3 HUGE THANKS TO NISETANAKA FOR THE ABSOLUTELY WONDERFUL BIKINI ARMOUR! HUGE THANKS TO KOFMAN77 FOR THE CBBE BODYSLIDE CONVERSION! HUGE THANKS TO DIABLIO FOR THE UUNP BODYSLIDE CONVERSION! HUGE THANKS TO DAYMARR FOR BACKING US UP ON THE SSE SIDE AND BEING HELPFUL! and me for helping all of them get this put up on Loverslab Kofman77 DEMANDS bottomless screenshots! GET THEM POSTED!! seriously tho, appease the bikini gods and get those screenshots posted! My contribution for the sexy bottomless pictures, Please welcome my character; Kyleeka Seterian, a gorgeous Nord! Mod review! Thanks to Dwadle "aka Porterhause"! Make sure to subscribe to him on youtub3! If anyone has issues downloading the files through mediafire, please let me know ASAP, will upload somewheres else. Thanks!
  2. Patreon Tumblr News and Updates 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) 4. Workshop efficiency: 2-4 mods per month. General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  3. View File Dwarven Cyborg Collection v2.2 Need a hand? I think I might be starting to get the hang of some of this. This was supposed to be a small update, containing just the shaved head and the Gynoid Hair fix, and come out a month or two ago, but, well, I kept finding new things to do. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. Due to size limits, full preview gallery and description are now on their own pages. More preview images located HERE In-depth description located HERE General devblog with previews of future additions HERE The mod now consists of four components and one add-on pack: Heads Use slot 30 or 30 & 44 to completely replace the character's head. Gyros: These come with empty gyros, which you can fill with a 'Mind' insert using slot 43: Skull A set, humanoids: Skull B set, beasts: Gilded Helmets [Skull Fit]: Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42. Lexicon head: Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement: Neck Caps, Decapitation: Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Shaved Head: Two depilatory options for all characters. Stubble or Skin: Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. Cyborg outfits, other: Adapted from various outfit mods Installation: Due to filesize restrictions on LL, the mod has now been split into four pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it would just be messier. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set UUNP, Dwarven Cyborg Collection - Gynoid Set UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 2.1.1 to 2.2: Download all packs marked as "v2-20". I recommend completely uninstalling the v2.0 Bikini set before upgrading, as the new version has slightly different pathing for its Bodyslide files. Failure to do so may result in redundant entries. Otherwise, simply install normally and allow all overwrites. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. Both body sets are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: As the heads use slots 42 and 43 for their accessories, they will not automatically unequip any circlets or earrings you may have on. An unfortunate side-effect of adding the slot 31 part to the skull heads, and one that I literally didn't consider until I was putting this description together, is that the compatibility with the Ranger Hood from Immersive Armors is lost. I'll try to address this in some manner in a future update. Fixed in version 2.1 The limbs are cut from the Edhildil bodies using permanent zaps, which took several tries to get set up right. The final trimming around the shoulders is a bit obvious if you look closely, but it was the best I could get to avoid having flesh clip through the robot parts as much as possible. In addition to the issues already mentioned in the Gynoid set's entry, note that while the fleshy parts on the 'Limbs' bodies and the [bounce] version of the core of the base body have HDT enabled, the caps where the cyborg limbs connect do not. From my observation the cut line on the buttocks is low enough for it to clear the majority of the bounce effect area, but there is a very little bit of clipping while crouching if you're looking close enough to notice. At least, that's all I'm getting with my settings, please let me know if you have different results. The Disassembled versions of the Edhildil sets were intended to be used with mods such as Display Model to have them 'realistically' mounted somewhere. Unfortunately, the meshes for the caps at the shoulders react very poorly with the poses involved in, well, just about every piece of furniture I tried. Still, figured they were amusing enough to leave in. The half-assed ground model I made for the armored bodies does weird stuff sometimes. Dunno why. -Fixed in 2.2, with interest! The Wounds overlay is... unsatisfactory. While Edhidil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The slot 48-based outfits tend to have some clipping issues with the Bikini set bodies, due to those bodies being just slightly off from the standard UUNP base shape for some damn reason. As some of my future plans will require me re-doing those base shapes anyway, I'm inclined to ignore it for now. -Fixed in 2.2 The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Due to being re-positioned to align with the Gilded helmet, the Bloody Skull no longer works well with the Gynoid Ripper helmet. A sad but acceptable trade-off. The Elf skull's egglike shape makes it difficult to pair with some headgear. This is specifically why it doesn't have a crested version. Future Plans: Mainly lower-priority stuff, now that I've got things restructured in a way that'll make adding new parts simpler. I'd like to find more inserts for the Gyros, as well as figure out why some of the ones I tried to do for this batch- namely the Blackreach Sun and Heartstone model from Dragonborn- don't seem to want to work. I'll also eventually get to some of the stuff I simply passed over in this run, like the other Dwarven Cubes and the troll skull. Male versions I'm slowly plugging away on, but couldn't get a breakthough in a timely enough fashion for them to make the cut. And I've got at least one more thing I'd like to do with the Edhildil set, but I'll have to figure out more weightpainting before it'll actually be feasible. -Or I could figure out how to just steal what I need from someplace else, that also works. At some point, I might actually get around to all of that. I'm also inclined to do proper ground models for everything, now that I have a better idea of how to make them, and maybe start on individual limb versions for the Gynoid set. I've got something else I'd like to do with the individual limbs idea, but I'm not sure how to do it without it becoming a bit of a morass. I'd also like to see if I can do some more full-automaton bodies, actually get something going with those detached heads, and maybe toss in a few basic followers pre-equipped with cyborg sets as 'demonstrators'. Oh, and maybe get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear mahty's Dwemer Over Technology Resources for the energy barrel part Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for Bikini Body ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Request: Please post screenshots of these parts in use in your own games. It would be a great help to me to know that things are working the way I intended them to outside of my own system, and fluff my ego a bit besides. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No  
  4. My absolute sincerest apologies if this is not the place to post a mod request. I've posted on nexusmods, but was curious if anyone had the skill/desire to port the revealing male armor from Old Skyrim to Skyrim SE using the Better Tempered Males skin models? https://rd.nexusmods.com/skyrim/mods/7865
  5. View File Apal Armored Leotard for CBBE and Atomic Beauty A simple standalone under-armor that reveals your hips and makes your legs appear longer ! Craftable at a chemistry station. Once crafted, you can modify it at a workbench REQUIRED: CBBE Bodyslide & OutfitStudio Installation: - Step 1 : Download it with Mod Organizer or Nexus Mod Manager - Step 2 : Extract it with the brand new installer fully functional - Step 3 : Run Bodyslide and build it - Step 4 : Profit CreditS: Thanks to Chuckdm for his Railroad skin : RRmod in download section, only available for Sleeveless version Caliente and Ousnius for CBBE and Bodyslide FOMOD files made with FOMOD Creation Tool by http://www.nexusmods.com/fallout4/users/10324035/?]Wenderer[/url] For the screenshots : Ralfetas for Fortaleza armor WhiteShades for Bodyslide Underwear Mesh (for the socks) Darklynxxx for Suitdreams (the belts, more particulary) Armorsmith Extended for holstered weapons Ponytail Hairstyles by Azarkiowa for the hairs This mod is free to be modified and used elswhere with my permission, and only for free mods. Submitter Apal Submitted 07/18/2016 Category Armor & Clothing Requires CBBE, BodySlide  
  6. Head of the Li Clan Outfit Sets Adds several outfits worn by Naotara, who inherits the head title of the Li Clan. There are 5 outfits: 1. A red armor set 2. A blue armor set 3. Her tiger Halloween costume 4. A skimpier version of her Halloween costume 5. Her towel for bathing The armor sets come in numerous parts such as leggings, shoulder armor, skirt, torso armor, collar, small bag, boots, etc etc. Very very modular. All outfits were ported with 3DS Max and XNALara. They were ported by Fubin83141 to XPS and then ported by me into Skyrim SE with some edits to the mesh to create the skimpy version of the tiger costume and creating the ESP. Installation: Install using your mod manager of choice. My preference is Nexus Mod Manager. BodySlide: Open up BodySlide and you can find the outfits under "DOA Naotara". Only the outfits are BodySlide compatible, not the tiger headband or the ducky or the armor headband. How to Get: There are two ways to get this outfit: 1. Go to the training camp in Solitude near the blacksmith. There are three chests there containing the items and locked with an adept lock. The training camp is the one where the Imperials are training in. 2. Use console commands and type: help "Naotara". Credits: Fubin83141 -->>Extracting/Porting to XPS/Xnalara, normal version. Dova-Quim -->> For helping me test the mod and check for bugs SunJeong -->> Mesh edits and porting to Skyrim SE with original ESP. Skimpy version inspired by the one created by Gutris1 for Skyrim. Download: Head of Li Clan Outfit Sets Screenshots:
  7. View File BnS conversion again and this is multi-textured set and can mix color variation. First make in smith and uniform is 32 body part and skirt is 49 pelvis part. And shoes is 37 foot part. If equip uniform than your character lower is pants only. Must equip skirt for cold skyrim weather. Also can temper and enchant. This is rip version of Blade and Soul. So can't upload Nexus. Show and enjoy game! Peace! Submitter daedrasp Submitted 04/15/2015 Category Armor & Clothing Requires XPMS, CBBE, HDT-HighHeel Special Edition Compatible  
  8. Hello, I'm looking for a good replacer of Vanilla armors with HDT and bodyslide support. I tried this mod and still use it right now : https://www.nexusmods.com/skyrim/mods/29827/? But when my character or any female NPC wear these armors or outfit, they don't have the body shape of my Bodyslide's preset... and don't have the belly physics too. So my question is the following : Is there any Skimpy replacer for vanilla armors, for CBBE with HDT and Bodyslide support in order to have the same body shape as my preset and to be able to have Belly physics. Hope you understood me, Thanks in advance, sorry for my poor English.
  9. View File Dwarven Cyborg Collection v2.2 Need a hand? I think I might be starting to get the hang of some of this. This was supposed to be a small update, containing just the shaved head and the Gynoid Hair fix, and come out a month or two ago, but, well, I kept finding new things to do. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. More preview images located HERE The mod now consists of four components and one add-on pack: Heads: Built on The Amazing World of Bikini Armor's Dwarven gorget or the neck cap from the headless Dwarven Cyborg body, these parts use slot 30 to completely replace the character's head. They come in five types; Gyro, Lexicon, Skull A, Skull B, Masques, and Neck Caps. All of these except for the Masques and the Neck Caps also use a base plate set to slot 44, which allows for Bodyslide and weight slider support on all of those heads using a single mesh. The Skull sets also have [G] versions which replace the base plate with copies of the vanilla decapitated neck stump, also set to slot 44. [Note: Slot for base plate changed from 31 (hair) in 2.0 to 44 (mod mouth) in 2.1. This will allow hoods and other items that use slot 31 to be used with the crestless human skull heads again.] The Dwarven Gyro-based heads have seven styles: Light Shielded Medium Heavy Heavy Crested Gilded Gilded Crested These come with empty gyros, which you can fill with a 'Mind' insert using slot 43. The currently available inserts are: Black Soul Gem Black Soul Gem Armored Grand Soul Gem Centurion Core Falmer Gem Meridian Crystal Spider Heart -updated in 2.2 There is also a piece of extra armor based on the cage mesh from the Blackreach Sun that uses slot 42, allowing you to use it at the same time as one of the inserts. (The sun itself was intended to be available as an insert, but first I have to figure out why it doesn't want to show up in-game.) The Skull A set covers all of the human skulls. These come in two to four variations using crest and eye pieces. These variants do not use interchangable parts do to variations in the base skull models. Six base types are available: Bloody Partial Full Carved Elf Orc Skull B has the animal and beast skulls. This set currently includes: Deer Deer Buck Werewolf Arvak Khajit Argonian A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork are available, sized to fit on the humanoid Skulls. The Gilded Helmet [Skull Fit] is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested [Skull Fit] restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. These are positionally identical to the versions used on the Gilded Gyro heads above, allowing both to be used with... A set of swappable faceplates for the Gilded-based head sets, giving you various options for a traditional Dwarven helmet face for your cyborgs. Uses slot 42. Identified with a 'DwCyborg' prefix. Includes: Full Face Face Mask Half Face L/R Jaw The Lexicon head consists of a simple Mount to hold a Lexicon Cube. The Cubes themselves are also designed to be interchangeable inserts using slot 43. The currently available types are: Runed Corrupt The Masques are built on the Dwarven gorget mesh and are designed to be immobile, weighted to the spine2 bone instead of the head so as to disable all head movement. There are three available; Two 'Masques of Seven' based on the Bombshell Dragon armor's head in Sevennity's SevenWardrobe mod in Dwarven crested and the original horned varieties, and one Masque of Nocturnal carved from the vanilla game's Nocturnal statue. All three are single weight. The Neck Caps allow you to make your characters completely headless. There are two sets with two minor variations each; Type A, based on the headless Dwarven Cyborg's neck cap, and type B, based on the Dwarven gorget. Type A has Bodyslide and weight slider support, type B is single weight. A playable version of the decapitated neck stump is also available. This uses slots 30 and 44, has both full beast race support and (untested) male support, and can be used with various existing collars. Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Available types include: Dwarven Armored Cyborg Arms, Dwarven Cyborg Arms - Use new hands based on the Dwarven gauntlets from the Sexy Vanilla Armors pack with Sphere Centurion spines filling them in to add robotness (originals replaced both because they can be kinda flaky and because I like the big goofy blade on the vanilla gauntlets, darnit). Dwarven Armored Cyborg Blades, Dwarven Cyborg Blades - Base model functionally unchanged from the original. Dwarven Armored Cyborg Combo, Dwarven Cyborg Combo - The 'point-one' category, offers the Cyborg Arm on one side and the Blade on the other, marked as X and Y to denote the two possible L/R layouts. Dwarven Armored Cyborg Disassembled, Dwarven Cyborg Disassembled - Based on the un-decapitated limbless Cyborg bodies and NiOverride settings from the Dwarven Amputee Kit set. Note that these versions do not include the enchantments or Zaz dependencies, and as such are not compatible with the limbs from the Kit and will not have any hobbled effects. These were included purely for visual effect. Also blatantly stealing the inventory model from Dwarven Amputee Kit, because it's hilarious. Arm variants now offered, but only using the cyborg and human arms, as the Blade would clip through the ground like crazy. Leg variants not offered for obvious reasons. Dwarven Breastplate Remodeled - Non-cyborg body with just the tweaked Remodeled breastplate, because might as well. Further notes: Ground Models - This set now has fully-functional ground/inventory models. The inventory model for each variant shows which cyborg parts will be used by the character equipping it. These models can be dropped out of inventory, bounced around on the ground, picked back up, etc. And your followers will not shut up about them. Gauntlets - Due to how Skyrim's hands work, an 'off-hand' glove was required for any arm variant using a human or missing arm. As such, Bodyslide files are provided for generating the various pairings needed, using the TAWOBA human gauntlet meshes, the cyborg gauntlets based on the Sexy Dwarven set that I made for the base model, and a null set to remove the hands entirely from missing or Blade arms. The Bikini gauntlet sets contain zaps for all of the meshes from the original, allowing you to build long or short versions for the human arms to suit your own tastes. These files are seconded directly to the appropriate body variants in their Creation Kit entries, and will automatically appear on those bodies when they are equipped. Note that the 'missing' hands will still be regarded as functional by the game, and that you can still hold weapons or cast magic using them. If there's a way to block that outside of scripting, I don't know about it. Leg Options - The Bodyslide files for all variants using the cyborg legs include zaps that will let you swap out the Arms or Blades style legs, as well as remove the left and right thigh armor plates. They come pre-set to my tastes, but feel free to alter them to yours. Note that you will have to select one or the other for the legs, as I didn't figure out the whole zap toggle thing until after I had these all built and didn't feel like taking the time to add it. This means you can also zap them both off, if you want your characters floating for some reason. Disk Space Requirements - Please note that this set now generates 89 bodies, plus the gauntlets. When including the .tri files for Bodymorphs, that puts the meshes folder size up to around 591MB for this body alone. People who don't use Bodymorph-based mods will see significantly less space usage, of course. Slider Groups - Due to the sheer number of Bodyslide files now involved in this set, I've split it into four groups. They can be found under Dwarven Cyborg Collection - Bikini Set Armored, Bikini Set Armored [NBE], Bikini Set Gauntlets, and Bikini Set Unarmored. You need to run the Gauntlets, Unarmored, and ONE of the Armored sets (see Installation below) to generate the full range. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Set includes: Dwemer Cyborg 1st Cohort, 1st Cohort Armored - Centurion 'panties' zapped, maximum flesh. Dwemer Cyborg 2nd Cohort, 2nd Cohort Armored - Centurion 'panties' with flesh extending into Centurion legs, same as original version. Dwemer Cyborg 3rd Cohort, 3rd Cohort Armored - Flesh between 'panties' and legs zapped, exposing hip joints. Maximum cyborg. 1st Cohort and 3rd Cohort Disassembled - Limbless versions of these two sets, unarmored only for now. Legs removed at the knees for the 1st Chohort, hips for the 3rd. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwemer Cyborg 4th Cohort, 4th Cohort Armored - The one last thing I've been trying to do with this since I first built it: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Armored version is the primary one here, 'nude' version offered just for giggles. Dwemer Cyborg Pauldrons, Pauldrons and Collar - Armor pieces now optional using slot 57. Collar not offered by itself due to unsightly gaps left at the shoulders by the original Sphere Centurion mesh. Dwemer Cyborg Breast Caps - Optional using slot 48. Based on the same Sphere Centurion wheel meshes as TAWOBA's Dwarven Bra 7, but significantly larger, offering more coverage. Dwemer Cyborg Ambulators, Manipulators - Replacements for the feet and hands. As in the original mod, not using these will leave you with fleshy hands and feet at the ends of your robot appendages, if you like that sort of thing. Dwemer Cyborg Armet - Helmet from the original mod. Dwemer Cyborg Optic - Replacement eye from the original mod. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features: Dwarven Gynoid Body, Dwarven Gynoid Body Armored - Direct conversion of the original metal Gynoid body to UUNP. Please note that the sizing on the neck area is slightly off; when leaving the character's original head intact, its neck will be slightly larger than the body's neck area. Recommend covering this with TAWOBA's gorget or Collar III. Includes Bodyslide files to generate either a regular no-jiggle version of the body, as in the original pack, or a [bounce] version with the HDT bones added. [bounce] version is jello-metal, but will allow you to use overlay armors without clipping. Dwarven Gynoid Body Disassembled, Dwarven Gynoid Body Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs, Dwarven Gynoid Limbs Armored - Adaptation of the Gynoid set to add its limbs to a human torso, as in the other two sets. Due to the placement and depth of the original connection point meshes not working well with the triangle layout of the UUNP body, several bits of extra armor were added to cover up gaps left when the UUNP limbs are zapped. These will clip through some armor pieces. Some gaps still appear with more extreme poses and Bodymorphs. With those caveats, still my personal favorite out of anything I've done here. Dwarven Gynoid Limbs Disassembled, Dwarven Gynoid Limbs Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs Disarmed, Dwarven Gynoid Limbs Armored Disarmed - Same as above, but with only the arms removed. For fun. Dwarven Gynoid Hands Base, Hands Blades - Replacement hands, meshes directly with the base body unlike the pair from the Edhildil set. Blades version same as used on the Dwarven Ripper in the Creature Pack. First-person models included. Dwarven Gynoid Feet Base, Boots A, B, C - Peg-like replacement feet. Also mesh directly with the base body. Note that not using the replacement hands and feet with the Gynoid bodies will, as in the Edhildil set, leave normal fleshy hands and feet in their place. Unlike the Edhildil set, the Gynoid body is also capable of using most existing gloves and boots with little to no clipping. Dwarven Gynoid Centurion Arm L, R, Paired; Cuisse L, R - Extra forearm and thigh armor based on the Dwarven Centurion mesh. Dwarven Gynoid Powered Arm L, R, Paired; Cuisse L, R - Same, based on parts from the Dwarven Sphere. Usable on base bodies. Slots used: Arm L - slot 58, Arm R - slot 59, Arm Paired - slot 34, Cuisse L - slot 54, Cuisse R - slot 53. Individual forearms do not show up in first-person for some reason, use Paired version on Player. Dwarven Gynoid Heads - Three variations; a Base version directly importing the original Gynoid head, a version with TAWOBA's Collar III added, and one with the gorget added. Base version does not have weight support, so is likely to cause gaps, but was included for completeness and flexibility. Head tracking left intact, since this is supposed to be a 'full robot' head and not just a mask. Kept here and not rolled into the Heads pack so the Gynoid pack can work as a stand-alone. Dwarven Gynoid Eyepieces - The 'goggle' parts from the original set, basically just metal plates that cover the eyes. Were originally positioned for the smaller features on the Gynoid head, and as such will show clipping on characters with larger noses and eyebrows. Use slot 42. Dwarven Gynoid Hair - A set of metal wigs. Each wig has a base version and one with some 'accessories' added. Use slots 31 and 41 - note that the use of slot 41 is supposed to clear the 'helmet hair' meshes for the armor when worn, however it's been my observation that this will not work on many long-haired NPCs. -FIXED in version 2.2 Centurion Suit - Pure ridiculousness. Noisy ridiculousness. Uses slot 30. Larger Bodymorphs may clip through it a bit. Also has a Male version, although I've never tested it. Ripper Headdress - Adaptation of the Dwarven Ripper's helmet to fit normal human/elf heads. Works best with short hair. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. Will still have elf ears clipping through the earpieces, however. Uses slot 42. Not currently included - The dresses and shoulder/collar pieces from the original set have been skipped for now for two reasons; One, they do not react well to being enlarged from the original low-weight UNP base shape, with several unfortunate distortions being introduced, and Two, I'm not entirely keen on the question of adding physics to them. May be revisited in the future. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Shaved Head: Two depilatory options for all characters. Stubble uses the six vanilla shaved hair meshes (one each for Human, Elf, and Orc males/females) as wigs set to slots 31 and 41, overriding the character's existing hair, and a blank armor add-on that will remove he hair and ornaments from Khajits and horns or feathers from Argonians. Skin removes the hair entirely from humans as well, using a hidden copy of the Spider Heart head insert set to slot 41 to overcome the blank add-on's inability to properly override the long hair mesh. Please note that the fitment on the shaved hair mesh isn't universally perfect, due to variations in head shape between the races. The male Dark Elf, in particular, often ends up with some noticable clipping behind the ears. Also you will see some texture seams at the back of the head with the Skin version. These issues are part of the vanilla game, and there's not much I can do about them here. Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. From Remodeled Armors: Beggar Robes, Ancient Nord (cloth parts only), Mage Apprentice, Mage Expert, Blue Robes, Blue Hood (slot 31, independent use), Nocturnal Robe. Quick and dirty conversion of the Dwarven Armor belts- don't really work well, but wanted to have them available. From Goma Vanilla Armors set: Merchant Clothes, both variants. Zap for the pouches included. Works really well with the Gynoid body. From Goma PPMR set: Apprentice Robes, Archmage Robes (separated into a slot 48 Top and slot 52 Loincloth). From Draugr Rags: Um, Draugr Rags. UUNP HDT conversion. Transparency can make the colors go a bit odd in some lighting, parts not show up underwater, etc. Cyborg outfits, other: Bandaged Breasts, slot 48. Borrowed from the UNP Spice Gear ragged pants. Works well with the wounds overlay. Engineer Harness, slot 47. Adaptation of the shoulder straps from the Engineer Outfit. Leather Leotards, slot 48. UUNP conversions of the one-piece from LostDayWalker's Studded Leather sets. Includes all three original color variants. Dwarven Bikini Skirt 1 Trimmed. Removed the armor and belt parts, leaving just the drapes and their medallions. Fox 33B Rags, slot 48. UUNP HDT conversion of the shredded shirt from the Fox 33 set. Something I've been working at for over a year, in one way or another. Finally figured out how to give it weightpainting that worked right: steal it from something else. Installation: Due to filesize restrictions on LL, the mod has now been split into four pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it would just be messier. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set UUNP, Dwarven Cyborg Collection - Gynoid Set UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on the Gynoid set: Run everything in Bodyslide. As well as the bodies themselves and the extra armor, the hands and feet had to be converted to Bodyslide files for them to line up properly with the converted and base bodies. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 1: The new version uses largely different paths from the original and significantly changes most of the item names. I think only the ground models and textures are in the same place, and only the Bikini set still uses the same in-game names (although its IDs in the Creation Kit were changed). As such, it's less of an upgrade and more of a replacement. You can use both side-by-side if you have any reason to. If you don't, then I recommend unequipping anything added by Dwarven Cyborg Collection, saving your game, and uninstalling v1 before installing v2. Understand that this means all items from v1 in your game will vanish and have to be manually replaced with their analogues in v2. Sorry 'bout that. Upgrading from version 2.1.1 to 2.2: Download all packs marked as "v2-20". I recommend completely uninstalling the v2.0 Bikini set before upgrading, as the new version has slightly different pathing for its Bodyslide files. Failure to do so may result in redundant entries. Otherwise, simply install normally and allow all overwrites. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. Both body sets are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: As the heads use slots 42 and 43 for their accessories, they will not automatically unequip any circlets or earrings you may have on. An unfortunate side-effect of adding the slot 31 part to the skull heads, and one that I literally didn't consider until I was putting this description together, is that the compatibility with the Ranger Hood from Immersive Armors is lost. I'll try to address this in some manner in a future update. Fixed in version 2.1 The limbs are cut from the Edhildil bodies using permanent zaps, which took several tries to get set up right. The final trimming around the shoulders is a bit obvious if you look closely, but it was the best I could get to avoid having flesh clip through the robot parts as much as possible. In addition to the issues already mentioned in the Gynoid set's entry, note that while the fleshy parts on the 'Limbs' bodies and the [bounce] version of the core of the base body have HDT enabled, the caps where the cyborg limbs connect do not. From my observation the cut line on the buttocks is low enough for it to clear the majority of the bounce effect area, but there is a very little bit of clipping while crouching if you're looking close enough to notice. At least, that's all I'm getting with my settings, please let me know if you have different results. The Disassembled versions of the Edhildil sets were intended to be used with mods such as Display Model to have them 'realistically' mounted somewhere. Unfortunately, the meshes for the caps at the shoulders react very poorly with the poses involved in, well, just about every piece of furniture I tried. Still, figured they were amusing enough to leave in. The half-assed ground model I made for the armored bodies does weird stuff sometimes. Dunno why. -Fixed in 2.2, with interest! The Wounds overlay is... unsatisfactory. While Edhidil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The slot 48-based outfits tend to have some clipping issues with the Bikini set bodies, due to those bodies being just slightly off from the standard UUNP base shape for some damn reason. As some of my future plans will require me re-doing those base shapes anyway, I'm inclined to ignore it for now. -Fixed in 2.2 The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Due to being re-positioned to align with the Gilded helmet, the Bloody Skull no longer works well with the Gynoid Ripper helmet. A sad but acceptable trade-off. The Elf skull's egglike shape makes it difficult to pair with some headgear. This is specifically why it doesn't have a crested version. Future Plans: Mainly lower-priority stuff, now that I've got things restructured in a way that'll make adding new parts simpler. I'd like to find more inserts for the Gyros, as well as figure out why some of the ones I tried to do for this batch- namely the Blackreach Sun and Heartstone model from Dragonborn- don't seem to want to work. I'll also eventually get to some of the stuff I simply passed over in this run, like the other Dwarven Cubes and the troll skull. Male versions I'm slowly plugging away on, but couldn't get a breakthough in a timely enough fashion for them to make the cut. And I've got at least one more thing I'd like to do with the Edhildil set, but I'll have to figure out more weightpainting before it'll actually be feasible. -Or I could figure out how to just steal what I need from someplace else, that also works. At some point, I might actually get around to all of that. I'm also inclined to do proper ground models for everything, now that I have a better idea of how to make them, and maybe start on individual limb versions for the Gynoid set. I've got something else I'd like to do with the individual limbs idea, but I'm not sure how to do it without it becoming a bit of a morass. I'd also like to see if I can do some more full-automaton bodies, actually get something going with those detached heads, and maybe toss in a few basic followers pre-equipped with cyborg sets as 'demonstrators'. Oh, and maybe get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear mahty's Dwemer Over Technology Resources for the energy barrel part Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for Bikini Body ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Request: Please post screenshots of these parts in use in your own games. It would be a great help to me to know that things are working the way I intended them to outside of my own system, and fluff my ego a bit besides. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No
  10. I'm looking for a skimpy or bikini style light armor with a skeleton/bone look. I know there is the "lady of death" for cbbe on nexus, but it's not bodyslide compatable.
  11. [WIP] SKIMPY ARMORS AND CLOTHES v 2.8 screens: Attention: this is work in progress, some meshes are not finished and have some issues. I am not a 3D modelling expert, never really edited game meshes before (Done some animations for Lovers PK and SexoutNG and basic 3D models back in university like 10 years ago). So if you have any advices or suggestions, you are more than welcome to post in this thread or pm me. I am planning to edit all the armors and clothes in the game, at least for female characters. Also I will attempt to stick to Conan lore and common sense, for example, dancers, priests (Set, Derketo) are supposed to dress almost to no clothes and their clothing should be very revealing. Labourers, melee warriors with heavy armor are supposed to be more covered. Anyway, I will post as resource vanilla armores already rigged and weight painted to a nude body and skeleton structure ready to be imported into the game. So you should be able to edit meshes yourself according to your taste without much hussle, just vertices and triangles editing. Technique I use to edit armors. Installation: Choose your mod, you will need only one .pak file. Unpack and put .pak file into ../Steam/steamapps/common/Conan Exiles/ConanSandbox/Mods/ List of skimpy armors: -Set Priest [skirt broken by update.Removed from mod until devkit is updated] -Zamorian Dancer [done] -Worker thrall [done] -Studded leather [done] -Exile Light Cloth [done] -Heavy Plated Leather [done] -Drafari Skin Vest [done] -Blackhand Vest [clipping testing.unfinished] Changelog: 0.5 Removed "recompute tangents" option from meshes, added Darfari skin vest, added Heavy Plated leather (T3), added Blackhand vest, reworked armors with new female upperbody mesh, 0.4 Removed Set Priest skirt (update changed textures for it, devkit assets were not updated yet). Fixed zamorian dancer. Added Studded Leather(T2) and Light Clothing (T1). Trying Recompute Tangents on meshes now in attempt to affect seams (thus size reduction of the file and longer load time first time you update the mod). 0.3 Zamorian dancer and Worker thrall armors added. 0.2 - Further reduction in seams, finished lower part of Set priest armor, reworked Upper part: added rings and attached chains to the nipples. 0.11 - Fixed lowerbody seam, and now have a slight neck seam. Fuck my life.. Cleaned up the rest of the clothing and adjusted armband. 0.1 - initial release. Known issues: -Slight seams. To Do List: -Work the rest of the armors -Get the nvidia apex plugin and learn how to create apex clothing -Get rid of seams If you find any bugs or have suggestions, please post them in this thread. Also, I would like to know how the mesh behaves with different tones of skin. Also, if you have any suggestions on how to get rid of those seams, please let me know. Permissions: You can do whatever you like with this mod. I uploaded source files (fbx, maya meshes and active folder). So you can use those meshes in your mod pack or even if you are feeling brave, upload it to steam workshop. Just credit me if you feel like it. Or don't, I don't really care. I will update source files when I release the next version of the mod. Latest version of the mod(2.8) updated by Kargrin Source-0.5.1.7z
  12. View File CBBE Conversion of the Sexy Imperial General Armor by gomapero Only the bodyslide files are included You need the original mod UUNP Version v1.1 panty zap slider, added bodyslide gauntlets, tweaked helmet mesh and fixed clipping on the chest straps as much as i could with just outfit studio Credits: Sexy Imperial General Armor by Gomapero Tweaked feet mesh from Charming High Heels for CBBE HDT by arison_c Original feet mesh by ChronoTrigger77 Special thanks to shadow866 and slash197 for the help/suggestions Submitter DD Submitted 06/24/2017 Category Armor & Clothing Requires Sexy imperial General Armor by Gomapero Special Edition Compatible  
  13. I would like to see a skimpy or ragged with exposed genitals, chest, Barefooted and gloveless outfits supported with morph. a few months back I've made a mod trying to replicate with bodyslide What I visionized. But unfortunantly, due to lack of experience, outfits doens't show with the real body of the PC(all of them are slim or zero bodies), and outfits like skirts doesn't display correctly(in general where the clothes have animations) https://www.nexusmods.com/fallout4/mods/24331 That's why i'm asking someone more experienced with bodyslide or other software to make it.
  14. Anyone know where these are from? https://78.media.tumblr.com/3dfb1f867b8a5635d9cd9a3fb29f0f9e/tumblr_ot54erxPZ01usx1rso9_1280.jpg https://78.media.tumblr.com/98256d9efd03789127a16194970a76fc/tumblr_ot54erxPZ01usx1rso8_1280.jpg Thanks!
  15. View File I have hidden these files from Skyrim Nexus to the request of the mod authors because they have deemed it inappropriate for it to be on Skyrim Nexus. They have revoked their permissions but have kindly allowed me to upload it in more private forums like LL. Upcoming patches: Nexus User-nisetanaka's Bikini series Check out Nisetanaka's new mod, a compilation of his previous works and new ones for leather and hide with a slight promise of an orcish and elven bikini of his making: The Amazing World of Bikini Armor I will now switch on planning to create the AMB patch on this new compilation and giving it a CCOR Breakdown recipes and toggles and Frostfall WEAR system default values for compatibility. No ETA at the moment as I wait for the mod to be in a more stable version according to kofman. I've been allowed to host these AMB patches back on Nexus please check them out thank you!: Elvenia - AMB Description Page from Nexus: Ebokini - AMB Description Page from Nexus: Submitter jhkhry Submitted 04/04/2017 Category Armor & Clothing Requires Special Edition Compatible
  16. Anyone know any vanilla armour replacers that show more than the average skimpy armour mod? Looking for stuff with exposed nips/genitals/both, like this https://www.nexusmods.com/skyrim/mods/11951/? only issue with this is it's unfinished and doesn't include DLC. Preferably for UNP based bodies.
  17. i been looking ofr this armor in particular, any mods that have it?} https://imgur.com/a/XiLOO any help is apreciated!
  18. https://yadi.sk/d/SOV4X-xN3PGyAv I made it for the modified Hentai Mania slots: UpperBody LowerBody Hands !NO_FEET! ======================== Requirements: Claymore Armor (i m not sure) , or HM1 (sure) https://www.nexusmods.com/oblivion/mods/19757
  19. View File ABOUT THE MOD(S)------------> This download is a CBBE HDT conversion and standalone modification of the female only Qilin Horn armor from the mods "Blade & Soul Armor Collection" and "Chapi JC Collection", combining the Qilin Horn from both mods into one proper set of non-craftable armor. Henceforth this combined armor is now know as the Ancient or "Elder Qilin Horn" armor. The bodyslide files also features a zap option to play with, so be bold and try it out! WHERE TO FIND------------> The outfit can be aquired from a large "Embedded Chest", in the room with the trap doors at the Avanchnzel Animoncultory, which is located south-southwest of Lake Honrich and northwest of the Orc stronghold of Largashbur in The Rift. (See images for more.) You can also type, minus the brackets (help "Elder Qilin") in the console commands. REQUIREMENTS------------> CBBE Body HDT Physics Extensions Bodyslide 2 XP32 Maximum Skeleton <<<Reminder: YOU NEED TO BUILD THE MESHES IN BODYSLIDE FIRST, before you can use the mod.>>> CREDITS & GRADITUDES------------> Just to make this clear: these are not my meshes or textures! I've taken pieces from other mods (mostly permission free) and modified them into one cohesive armor mod. As such for the sake of honest transparency, I ask that ALL credit be rendered to the following... -asianboy345 for providing the orginal "Blade & Soul Armor Collection" mod and for the free permissions. -ChaPi for his modifications and contributions of the QH cuirass mesh. PERMISSIONS------------> Feel free to convert to other body types. I ENCOURAGE IT!!! However DO NOT redistribute this mod, assets used here might not be OK for places like the nexus. DON'T EVEN THINK ABOUT USING THIS MOD FOR MONETARY GAIN. If you like what I've done here, why not post a screenie of your char in the outfits I've provided? It'll mean more to me than some silly like button. ENJOY! <<<Download Mirror Here>>> Submitter kofman77 Submitted 07/01/2015 Category Armor & Clothing Requires Special Edition Compatible  
  20. Hey. I am searching for a clothes replacer mod which has this jumpsuit in it and maybe the face replacer mod. I did not found anything while i was looked for it. Thanks!
  21. View File Abandoning this mod and Skyrim. Anyone is free to take it up. What's new (8/25/2015): Currently testing Perkus Maximus Added Alteration Perk Added Marksman Perk Added super levels 8/27/2015: Needed to hotfix v3 Hello everyone! This is my first public mod, so helpful criticism and suggestions are appreciated! The goal is to make the game more friendly for naked characters. I know a lot of other mods have already done this, however the major difference is that I'm trying to incorporate Sexlab Aroused Integration. Note: When I say "Naked" or "Nude", it refers to Sexlab Aroused having checked that the clothing is considered "skimpy" or "naked". All of these perks are meant to be played on female characters. I don't know if I'll make it compatible for males because I don't really have an interest in playing a male character. If you have any suggestions for more perks to add, I'll do the best I can. I'm not very good at scripting anything, but I'm working on figuring it out eventually. I do have basic programming knowledge using C++, so it shouldn't be TOO difficult? Maybe... haha I haven't done too much testing yet, and I'm still working on it slowly but here's what I have so far: Destruction Tree: Aroused Mage (Level 1/2/3) Reduces ALL spell costs as Arousal level increases with a bonus decrease at Arousal of 100. Decreases spell costs at Arousal level 50, 75, and 100 Increases magnitude of all spells at Arousal level 100 Nudity not required Increasing perk level will decrease spell costs and increase spell magnitudes Blocking Tree: Naughty Thoughts When naked, male attackers (not creatures) have a 10% chance to miss their attacks against you When naked, male attackers deal 10% less damage to you When FULLY naked (no armor/clothing), you take 5% extra damage Sneak Tree: Sexy Sneaking (Level 1/2) When naked, you move in complete silence Level 1: You are 30% harder to detect when naked Level 2: You are also nearly impossible to detect (increases sneak skill by 500) - this will be OP, if you don't want it don't get it Speechcraft Tree: Seduction (Upgraded from Allure) When buying/selling to men, your arousal level will decrease the cost of buying and increase your selling prices. Changes at Arousal level 50/75/100 for buying prices of 90%/80%/70% and selling prices of 110%/125%/150% When your character is at least Arousal level 75, IF the shopkeeper is at least aroused to level 75, all items are free (NEW) - Super level Entrance Requires Seduction & Speechcraft level 75 Buy items for free sell items for 2x as much Must be targeting males MUST be naked/skimpy It's broken, yes.. I know Pickpocket Tree: Sensual Touch Pickpocketing men is easier by 50% Allows you to take their equipped items (including essentials, this can break the game, but I'm okay with that for my gameplays) (NEW) - Super level Stimulating Touch Requires Sensual Touch & Pickpocket level 50 Makes pickpocketing men 5000% easier.... yes it's gamebreaking, don't want it? Don't get it -ez- Restoration Tree: Skin Absorbtion Mana is in the air right? you gain 200% magicka recovery while FULLY naked (no clothing or armor) Alteration Tree: (NEW) Truly Skimpy Skimpy clothes cover nothing, so why should they weigh anything? Equipped skimpy clothes weigh nothing **Currently there's a bug (I screwed up somehow) making ALL equipped clothes weigh nothing. I MAY or may not fix this... But I like having this perk for my regular playthroughs Marksman Tree: (REMOVED) - couldn't figure it out XD, might try again later Nimble Fingers In skimpy clothes, you shoot 25% faster IN PROGRESS: Testing for patching a perk overhaul (see if I like the perk overhaul) Movement speed perk Calming perk (seems unlikely...) One-handed/Two-handed perks (maybe stamina regen for one-handed and increased damage for two-handed?) Requirements: SexLab Aroused Redux and all it's requirements: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ Installation (I don't even know if this is necessary): 1. Download & install SexLab Aroused Redux 2. Download this file 3. Install with your preferred Skyrim Mod installer 4. Enjoy because it's really easy to install! Last Updated: 08/27/2015 Initial Upload: 08/19/2015 Original preparation post: http://www.loverslab.com/topic/51136-skimpynudearoused-perk-tree-preparation/ Submitter shashou Submitted 08/19/2015 Category WIP / Beta Requires SexLab Aroused Redux Special Edition Compatible  
  22. Need mod help

    I'm an average mod user, I know some stuff, but don't have the time do dive in the scene. I've been using mostly nexus mods so far, just a few days ago started with LL. I got a average PC (i3 4700, NVidia 750 Ti, 8GRAM) , so ENBs are out of the question. To shoot straight to the point, I'd like a stable mod list, or mod recommendations. I'm interested in an experience full of debauchery and sex of all kinds (including tons of BESTIALITY and RAPE and gore), both for player char and for NPCs. I have Skyrim: Legendary Edition I'll most likely use these mods: SKSE Unof. Skyrim Patch Apachi Sky Hair SkyUI A quality world map (lite) CBBE (medium textures) Bodyslide & Outfit studio (never used for anything productive, but some mods need it I guess) Race Menu Race Menu precache killer Netimmerse Override XPMS or XPMSE (Need input based on other mods) HDT HDT High Heel System Skyrim HD 2k textures (lite) Enhanced Blood Textures FNIS FNIS creature behaviour FNIS sexy move Alternate Start - Live another life SMIM Run for your lives Amazing follower tweaks Better Dialogue controls Better MessageBox controls Killer Keos Skimpy CBBE One with Nature Realistic Force Maybe I'll use these mods: Pure waters / realistic water 2 the eyes of beauty and cheats like: skill config + perk point book + crafting supplies all in one Now you come in. Since I'm noob with LL mods, I know about these so far: SexLab Framework SexLab Arroused Schlongs of Skyrim TDF Aggressive Prostitution Life of Lust I also know about the creature stuff but I can't get a dog to fuck a human to save my life. So PLEASE HELP!!! Yes, I know about the thread where everything is categorized, still can't get a dog to bang a human. Again, I want the nastiest rape sex, bestiality and gore (possibly even erotic gore?). Don't care for light BDSM (unless very extreme BDSM). Also slavery. Both being and owning slaves and let the animals have their way with them. If it's nasty as hell, and stable in game, I want it.
  23. View File UUNP Conversion of the Sexy Imperial General Armor This is my first time working with UNP and since i don't use UNP there may be some clipping with some more extreme slider presets Only the bodyslide files are included You need the original mod v1.1 panty zap slider, added bodyslide gauntlets, tweaked helmet mesh and fixed clipping on the chest straps as much as i could with just outfit studio CBBE Version Credits: Sexy Imperial General Armor by Gomapero Special thanks to shadow866 and slash197 for the help/suggestions Submitter DD Submitted 06/25/2017 Category Armor & Clothing Requires Sexy imperial General Armor by Gomapero Special Edition Compatible  
  24. View File Hey! something has always bothered has always bothered me about this outfit...and i'm assuming i'm not the only one...what am I taking about you ask..the god damn Hello kitty logo as well as all other logos on the outfit's! I have also darkened all of the clothing pieces...because lets be honest...wearing a bight pink jacket in Skyrim is far from immersive, even when considering my fragile standards of lore friendliness. Required files Any body that supports unp textures unp,uunp,Bamfta ect. Personally I recommend Bamfta...but its up to you although if you are not using this body make sure to run body slide before use!!! Credits!!! gutris1 for the skyrim conversion! ThisMalkavian for the original fnv mod! Widowpuppy for the bodyslide files! Submitter NightcoreHorizon Submitted 09/15/2017 Category Armor & Clothing Requires Special Edition Compatible  
  25. Hello ! ZazoyBoy asked me to post he's downloads here, at loverslab. All credits go to him. New : In Love Set ZazoyBoy say : A cute romantic pack for males. Let your sims show their love in public ! Tank meshes by LumiaLover Download Now ! Follow him on tumblr if you like this _______________________________________________ The third : Transparent Wet Brief ZazoyBoy say : The third : Transparent Wet Brief I have convert & improved this brief based on a sims 3 CC by studio954. Download Now ! Help him, and follow himon tumblr if you like this _______________________________________________ He's Second creation : Revealing NightWing : ZazoyBoy say : My second creation : Revealing NightWing ! Based on the nightwing costume by Maclimes . You will find it at “Accessory>Socks” category . Download Now ! Follow him on tumblr if you like this _______________________________________________ He's first S4CC : Royal Sexy Prince Set : ZazoyBoy say : Hi everyone ! This is my very first sims 4 CC . Its not very beautiful, but i consider that’s good for the first . I hope you like it ! Its inspired by this artwork . Download now !
×