Jump to content

leindel

Members
  • Content Count

    13
  • Joined

  • Last visited

2 Followers

About leindel

  • Rank
    Member

Recent Profile Visitors

822 profile views
  1. So I can confirm that with: XPMSE HDT-PE with Collision Settings All-in-One CBBE HDT Animated Pussy 4.0 MoreNastyCritters_v11_4D (slal edition) with Beast HDT for MNC v11_4C, I get the collisions, but not animated dicks (tested with giants) with BakaFactory's ABC HDT Patch 0.5V I get no collisions, but animated dicks (...for giants) with both mixed, I get floating dicks unattached to the creatures bodies...
  2. Could it come from the property of the script? SexLabFramework property SexLab auto
  3. Thanks for your help! Creatures are active in Sexlab, and I can start Trolls animations with the match maker mod. It is indeed a dialog script, I'm trying to make a troll follower. For now I gave him an orc voice type to allow dialog. It works, it is how I get my debug notifications. I tried some other functions to get more debug infos: Debug.Notification("BEGIN") actor[] sexActors = new actor[2] sexActors[0] = PlayerRef sexActors[1] = Akspeaker String raceID = MiscUtil.GetActorRaceEditorID(Akspeaker) Debug.Notification("raceID: "+raceID) String raceKey = ssl
  4. Thank you for the info ! I lack experience with skyrim scripting... So here is the code now: Debug.Notification("BEGIN") actor[] sexActors = new actor[2] sexActors[0] = PlayerRef sexActors[1] = Akspeaker String raceID = MiscUtil.GetActorRaceEditorID(Akspeaker) Debug.Notification("raceID: "+raceID) String raceKey = sslCreatureAnimationSlots.GetRaceKeyByID(raceID) Debug.Notification("raceKey: "+raceKey) sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey(2, raceKey) Debug.Notification("animations: "+anims.length) SexLab.StartSex(sexActors, anims) Debug.Notification("END")
  5. Hello! I have a problem with a script using SexlabFramework: actor[] sexActors = new actor[2] sexActors[0] = PlayerRef sexActors[1] = Akspeaker sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags(2, "Troll", "Blowjob" ) Debug.Notification("Troll Blowjob: "+anims.length) SexLab.StartSex(sexActors, anims) the anims array returned by SexLab.GetCreatureAnimationsByRaceKeyTags(2, "Troll", "Blowjob" ) is empty everything else compiles and works fine, and I have matching animations in game. Any idea what I could be missing here?
  6. Not the most accurate I could create but for fun here are my new characters for those who know the reference "Hunelf" and "Heartroll"
  7. It is my custom preset. It started long ago from the CBBE Silly Huge preset
  8. View File Just for fun, some easter eggs tattoos for SlaveTats (http://www.loverslab.com/topic/25398-slavetats/) Based on CBBE body texture UVmap Submitter leindel Submitted 04/16/2017 Category Models & Textures Requires SlaveTats Special Edition Compatible  
  9. Version 1.0

    319 downloads

    Just for fun, some easter eggs tattoos for SlaveTats (http://www.loverslab.com/topic/25398-slavetats/) Based on CBBE body texture UVmap
  10. I also had the problem where succubi stop following the player. It occurs when you give them an order (you can do it even without the dialog option if you hold the key to select a follower). I tried to use a command to make them followers but this method does not add the required dialog. So for people with this problem (and the author of the mod in a future version), here is a console command to get them to follow you again : SetActorValue WaitingForPlayer 0 if you use GetActorValue you will notice this actor value changes when a succubus performs any order.
×
×
  • Create New...