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AndragonFirefly

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About AndragonFirefly

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  1. AndragonFirefly

    Slavery No DD

    That's not a slave. That's just bdsm voluntary. It's cool and I use it, but I don't have any slavery options for the combat scenarios or alternate start or whatever. You know what I mean? That's why I said I am looking for slavery mods. But apparently it isn't such a huge demand because nobody seems to understand what I am talking about. They don't feel my dilemma. And I understand the whole supply and demand thing so it's cool. That's why I try to do as much of my own modding as I can but I am not that talented these days. Can't even read a book anymore.
  2. DD framework always breaks my game. Thank you for not building this mod evolved around DD. I have a question. Is there navmesh in in the cell block area? A lot of NPCs seem to get stuck inside the pool of water. They will never teleport to next stage point because even if they are programmed to, the game says no if an npc or pc is swimming, flying, or falling. I spent the biggest portion of my time using the far grip spell that comes with BBLS to fish npcs out of the water so they can get where they need to be for progression.
  3. AndragonFirefly

    Slavery No DD

    I suppose I ask too much.
  4. AndragonFirefly

    Slavery No DD

    You didn't read. But thanks. And FYI, Maria Eden requires DD
  5. AndragonFirefly

    Things In The Dark MODIFIED

    No, there's no way I could dis anybody's work on a project this big. Hoping I could be of help by sharing my experience with it though. Would love to see this mod up to date. I had quite a bbit of fun and laughs playing it while still broken or outdated I should say. I would love to see a similar type of mod for rieklings.
  6. AndragonFirefly

    Things In The Dark MODIFIED

    I can confirm that there were times that my mnc didn't want to load up when playing this mod. And when it did, it hardly ever recognized the added races(duplicated falmer races or skeever races). Just because they look like a skeever doesn't mean it is classified as a vanilla skeever. No, it's a aTIDsomethingSkeever race. But I was rather glad when MNC had trouble registering that particular race because the script was bombing my system by trying to constantly rape people everytime I am in that cell, even a mile away from them. Makes it hard for other scripts to fire up.
  7. AndragonFirefly

    Slavery No DD

    I would just like to rant for a minute about all the slavery mods out there on this site. Using CCAS provides so many options for starting out as a slave, and every single one of them require the DD framework. It is really depressing. I wish I was a better modder to create something fun for my non-DD platform. I would like to go through SS and I can. There is no DD requirements for it. I am auctioned off as a slave. But all of the optional buyers require the DD framework. Prison Overhaul does some cool unique things without DD by just using ZAZ. Things in the Dark is an awesome mod that doesn't require the DD framework but it is under construction and cannot be finished without console commands every 5 minutes. And I am not even sure if you can get bought by the falmers, I think that is still only a way to enter the SS system. I created a quest for a personal spouse follower. A succubus in distress. And it works on my local system but as soon as I share it with my fiancé for testing before uploading anywhere, the quest won't start. I could possibly learn more about scripting but my memory issues would require me to reference each code for everything I do every single time I do it. It would take me 10 times longer than the average Joe or Jane. So what am I proposing? I would love to see more mods for player slavery with questlines that DO NOT REQUIRE the DD framework. I have to say that I think DD is an awesome system to play with, but it is so heavy that I never have been able to use it with my preferred heavily modded Skyrim without having major issues. There isn't a INI setting in this world to accommodate for such heavy overloads. Too many scripts running. By the time you have the framework, there is no memory left to add content for using it. So I do without the DD framework. My system runs so smooth without it. Defeat has always been the same way. I have tried multiple rape, sex activating mods, quest mods, new worlds, and all kinds of things that work just wonderful. Not DD nor Defeat. I mean, they work. And sometimes would work very well for the first 10 levels of a playthrough before it gets sluggish as can be. I don't need to explain myself and yet I know explanations are always demanded regardless. I cannot use these things and I don't understand why I should have to. Why is it necessary for all of these mods to be so overly huge? Requiring 20 different mods for a single mod to work. By the time you get all of that requirements, you have installed 100 mods just so you can add the content from one single mod that interests you. So modders, if there is anyone out there up to the challenge, I would love to see some player slavery mods that do not require the DD framework. All that is needed is within ZAZ. One more request if it sparks some interest. I would love to see a big questline mod similar to mods like Things in the Dark that focused on rieklings. Become a riekling if so choose, etc... etc...
  8. AndragonFirefly

    Content Consumer's Alternate Starts

    I had that problem with Simple Slavery Plus but I went back to the original Simple Slavery and it worked just fine. Maybe all of these "updated" mods are not so updated and break things that used to work so smoothly together. Not that CCAS is perfect because that is impossible but most problems I ever have is with the dependancy mods and what they have become today with all of their expansions and such.
  9. AndragonFirefly

    Simple Slavery

    With some people it doesn't matter what you do or don't do. BTW, the original mod works just fine for me so I will stick to that one and leave you be. TATA
  10. AndragonFirefly

    Simple Slavery

    My answer to the question at the top is that the other version from that other guy doesn't seem to work too well. This one works fine. I just hope it will still work with the most recent ZAZ
  11. AndragonFirefly

    Simple Slavery Plus

    Ok so after reinstalling the mod about the 5th time it finally shows up in the MCM now. Must have been a NMM thing. Probably would have been better to install manually. But now I am still having issues. While trying to start with CCAS, I sleep in the bed and it starts the quest but I wake up still in the abandoned prison and the quest completes. I have tried multiple other mods to trigger it and it completes the dialogue but nothing ever happens. TID was one I used. I console start the quest and it just adds the quest to my journal and nothing happens. I coc to the cell of the auction house in Riften and there is nothing there except a cage and banner outside the back wall of Riften. I have nothing modded there except texture replacers for trees and such not pertaining to a particular area or cell. The old auction house was indoors. I assume it still is supposed to be? Where is the building? Why am I outside? Am I missing something?
  12. AndragonFirefly

    Content Consumer's Alternate Starts

    It would be cool if the expectant mother option worked with Hentai Pregnancy
  13. AndragonFirefly

    Things In The Dark MODIFIED

    One problem with NPCs getting stuck traveling to next quest stage area and quest arrows sending you the wrong way and stuff is that I noticed a Riften load door hidden behind the wall in the TID fishery. Who knows how many of these there are. This mod adds a lot of new world space but unfortunately I think too many things were duplicated to migrate into this new world. Anyway, I thought I would let you know. I can hunt that door down in TES5 edit and remove it that way for now but I am hoping you are still working on the fixes because I kind of like this mod trying it out for the first time. If it wasn't for all the setstage action necessary to complete it.
  14. AndragonFirefly

    Things In The Dark MODIFIED

    This seems to be a vanilla Skyrim bug from Bethesda not related to this mod. Happens to me all the time. Send you across the country to go through a couple of doors just to send you back a few steps from where you started. And yes, it happens a lot on this mod I noticed. Plus, I think navmesh is tremendously out of whack. Those following my character would get stuck a lot. And they too follow the directions of map markers so they be out somewhere in Skyrim traveling to get to where they need to be which was right near where they began. Doesn't matter if a follower or slave or quest related script. Thank goodness for BBLSs "Far Grip" spell. Dialogues would get stuck for me too sometimes. Reloading and trying again seemed to fix usually for me. There was once I had to setstage to continue thus far. Isolated incidents where sexlab scenes don't kick in also. Being my first time around, I didn't know where anything was and the map marker situation was a real problem while a slave because I was forbidden to go travel on land across the country and back to go through all the doors they wanted me to go through, at any rate, I had to reload a few times because I crossed a line that say "I am escaping" but I didn't know. I'm just trying to figure out where I am supposed to be. But that being said, I have had a blast with this mod and it has kept me busy. Not even finished yet. Oh one more thing... and this is why I don't like mods that alter or work off of vanilla quests or questlines, I have no idea if I am on my way to do blah blah blah for the falmers and this little side quest from the vanilla game kicks in so I do it real quick but come to find out that quest was a requirement to finish TID quest and now that TID quest is bugged because I didn't know I wasn't supposed to do that yet. Top secret spoiler information prevents bugs from happening sometimes. I know you didn't author this mod originally but I was thinking that it would be great if modders let people know specifically what vanilla quests or questlines have been altered or implemented into their mod quest or questline progression. Ok, ok, ok, one more thing...sometimes the dialogue text will reference for me to go to the wrong place, and when it is a quest that doesn't give you map markers. UGH! For instance, the quest I am on now (can't remember the name) but I have someone they sent with me and found the Khajiit caravan to ask the location of someone I am supposed to find, there are no map markers for this quest, and I think I saw that the dialogue said maybe Whiterun? IDK, but the quest objective says I am to look in Winterhold. I even joined the college so I could look in there. Nothing! I watched a video on YouTube and not sure exactly all details like if they were in the right place or not because the video was Russian, but they were in Whiterun. I won't spoil where. So now I will get back in the game and try there. Thanks for listening. Not sure if you are still working on fixing this mod. Like I said, I never used the original but I imagine you have made some pretty decent improvements and I appreciate it.
  15. AndragonFirefly

    Simple Slavery Plus

    So are you saying that in order to use defeat to trigger this mod we have to have DD? Defeat doesn't require DD, zaz doesn't require DD, nor this mod. DD makes my system way too sluggish and can't use it. I suppose I could go with POP to trigger the event. Or maybe just add the trigger to one of my own personal mods. I didn't realize this was an issue until I started my game and Defeat doesn't recognize simple slavery even though the game recognizes it is there and working. I thing because it reads esp and this esp is a different name than the original simple slavery. I'm not sure.
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