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expertgamer

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About expertgamer

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  • Birthday 11/17/1990

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  1. You know, I've been looking at it for a while and the open mouth bug doesn't actually exist. Its the expressions. One of the expressions I installed have that face at the last stage. I just though it was a bug because, it always get stuck in that phase. So me enabling a way to cycle back the expressions, foolishly thought I 'fixed' it. When in reality it is part of the Enjoyment Feature where expressions stages is based on, which I don't particularly like anyway.
  2. What if instead of only having Fus effect fired, it will fire all but stops you from shouting again until the pool empties. Think of it as the dovahkiin reaching their limit and has to rest all the way up. Also avoiding the caveat you just described.
  3. Until some other posts if they have similar issues with yours or not, we'll never know.
  4. What kind for creatures? It should work regardless though. I tested it again with groups of trolls, falmers and wolf. Sexlab normally does 2 syncs. First is for position, I think, and the second one for the actual animation. The second sync should now occur for creatures which doesn't happen before. If it desyncs on the second one, it might be just plain old lag. Realign (The "[" Key) should now work correctly for creatures though so try that, if it desyncs.
  5. Sexlab Tiny Fixes View File Issue #1 - Animations involving Creatures might not sync properly at the first stage - Fixed Issue #2 - Facial Expressions might get stuck with an "O face" (Closed eyes, wide open mouth) - Fixed? What is: Issue #1 Reproduce: Get into an animation with a creature (I used a troll), then change the animation to a different one or if you backtrack to Stage 1. First stage will never sync properly. Fix: Apparently this issue is known because the function StopAnimating() has a series of SendAnimationEvents for creatures. So I made another function that also supports resyncing for creatures and used that when resyncs has to take place. Issue #2 Reproduce: Hard to produce, since it is random. It will happen sooner or later but the exact time I'm not sure. Fix: Seems like Enjoyment has an effect with Expressions, how it messes it though I'm not sure since Expressions seems to clamp the value properly... maybe. Anyway, I made two options here; If you enable Separate Orgasms in Sexlab Config, it will calculate enjoyment normally but will clamp it again to 0 to 100 before returning it, else the Enjoyment (and the Expression) is based on the Animation Stage. Never had a problem with it anymore, so that fix might have worked. Submitter expertgamer Submitted 05/30/2020 Category Other Requires sexlab framework Special Edition Compatible No  
  6. Version 1.0.0

    678 downloads

    Issue #1 - Animations involving Creatures might not sync properly at the first stage - Fixed Issue #2 - Facial Expressions might get stuck with an "O face" (Closed eyes, wide open mouth) - Fixed? What is: Issue #1 Reproduce: Get into an animation with a creature (I used a troll), then change the animation to a different one or if you backtrack to Stage 1. First stage will never sync properly. Fix: Apparently this issue is known because the function StopAnimating() has a series of SendAnimationEvents for creatures. So I made another function that also supports resyncing for creatures and used that when resyncs has to take place. Issue #2 Reproduce: Hard to produce, since it is random. It will happen sooner or later but the exact time I'm not sure. Fix: Seems like Enjoyment has an effect with Expressions, how it messes it though I'm not sure since Expressions seems to clamp the value properly... maybe. Anyway, I made two options here; If you enable Separate Orgasms in Sexlab Config, it will calculate enjoyment normally but will clamp it again to 0 to 100 before returning it, else the Enjoyment (and the Expression) is based on the Animation Stage. Never had a problem with it anymore, so that fix might have worked.
  7. Had to quote this since I have the same problem as well. How does one goes around into fixing this?
  8. Hey, whats the procedure to update the mod? I updated 1.7.4 to 1.7.5 but I'm not seeing the new options. I even used the reset available in the MCM. I updated by simply replacing the mod with the new one.
  9. Dude, it would have really helped if you stated somewhere that the iNumOverlays in [Overlays/Body] needs to be over 12 (default is 6) somewhere in the requirements or something.
  10. So some guy was asking for 200 gold and I say "why not?" Then that guy just suddenly went for a kiss. I think that counts as sexual harassment.
  11. "Giving OSex access to a deep character persona system where the actor's sounds, expressions, like's dislikes, arousal etc can all be fully customized making every scene change with the characters involved. " Can anyone tell me how this can be done? Is it done in-game? OSA boasts the persona system but no way to actually make one? No guide. How do you even do this? Does anyone have a sample?
  12. @Uncle64 I know all that stuff already. No need to tell me again. The reason for my question and issue in the first place is the fact there is an option to uninstall when in fact it cannot be uninstalled. Also the issue with scripts in your save file can be easily fixed with Fallrim tools. No issues with it after uninstalling a lot of script 'heavy' mods mid-game and cleaning the save with Fallrim Tools. Then again, those mods usually have an uninstall feature.
  13. I test mods that I use. Try out every option and such. See if it can be uninstalled mid game.
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