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  1. SexLab Horrible Harassment

    Horrible Harassment
     

    I thought we were missing a simple non-combat rape mod. I always wanted to have something more like this:
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If a modder is interested in develop HH further feel free to contact me.
     
     
    Description:
    This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
     
    The mod was written with a female player character in mind.
     
    The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
     
    To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
     
    During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
     
    Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
     
    Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
     
    Note:
    There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
     
    Future Plans:
    I have no real intention to develop this mod any further or do anything than bugfixes.
     
    Requirements:
    SexLab Framework
    Silent Voice - Fus-Roh-Du(h)
     
    Installation:
    Use the ModOrganizer or Nexus Mod Manager or drop the contents of the archieve into you skyrim\data folder.
     
    Cedits:
    Ashal for SexLab Framework

    67126 downloads

    Updated

  2. SexLab Skooma Whore

    Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested.
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If another modder wants to pick Skooma Whore up, feel free to contact me.
     
     
    Short Description:
     
    Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
     
    Features:
     
    + all drugs have individual textures and bottles
    + extreme and long visual effects
    + loot the drugs from dead enemies and chests
    + three diffrent kinds of withdrawal effects depending on the drugs you take
    + get force to dink a random drug when raped
    + risk of blacking when taking too much
    + Addicting H/M/S Potions, called "Brews"
    + Player get treated as scum when highly addicted
    + All drugs are craftable with the right recipe
     
    Detailed Description:
     
    The addiction system:
    All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
    Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
    Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
     
    Acquireing Drugs:
    All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
    In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
     
    Overdose:
    When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
    When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
    But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
     
    High Risk:
    There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
     
    Active Withdrawal Effects:
    Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
     
    Brews:
    Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
     
    Junky treatment:
    When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
     
    Recipes:
    All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
     
    Requirements:
     
    SexLab Framework
    Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/?
     
    Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
    1. make a save
    2. deinstall Skooma Whore
    3. load previous save, wait a minute, save again
    4. install new version and load the save from 3.
     
    Don't confuse the version numbers, the latest version is 1.0 we left the beta.
    The older versions began with 0.9.x to show that the mod was still beta.
     
    I now consider Skooma Whore finished and have no further updates planned.
    Credits:
     
    Ashal for SexLab Framework
    ContentConsumer for providing the basic ideas and names of the new drugs
    vito740 for allowing me to use his textures for the drug bottles
    Grine for making me these awesome drug dens and sharing a lot of other ideas with me

    215870 downloads

    Updated

  3. XN Oni Fortune Invitation CBBE

    twitter.com/NIND_CBBE_LE
    ======================
     
    Original outfit by Xuniana
    https://www.patreon.com/posts/xuniana-oni-hdt-45278991
    Changes Made:
    -Optional Slutty Zaps
    -Oily Body
    -SMP conversion
    -Transparent Variant

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Credit to Xuniana for the Outfit.
    HDT-SMP by  realclone

    506 downloads

    Submitted

  4. Shortstack Pack Uncensored

    What's this?
     
    Playable (but female-only) Goblin, Gnome, Svirfneblin, and Kobold races for Skyrim. Based on the Of Goblins and Men series by Shidoni (with permission.)
     
    Goblin racial stats:
    * +10 Lockpicking, +5 Sneak, Pickpocket, Light Armor, Alchemy, Enchanting.
    * Voidgazer: Darkvision at-will, as Khajiit Nighteye.
    * Goblins Sneak: Constant 50% muffle.
    * Lightweight: Take half damage from falling.
     
    Gnome racial stats:
    * +10 Smithing, +5 Heavy Armor, Destruction, Speech, Lockpicking, Two-Handed.
    * Stalwart: Once per day, take half damage for 60 seconds.
    * Hardy: Constant +50 stamina.
    * Lightweight: Take half damage from falling.
     
    Kobold racial stats:
    * +10 Lockpicking, +5 One-Handed, Sneak, Light Armor, Smithing, Destruction.
    * Darkvision at-will, as Khajiit Nighteye.
    * Thick scales: Constant +50 armor bonus.
    * Lightweight: Take half damage from falling.
     
    Svirfneblin racial stats:
    * +10 Alchemy, +5 One-Handed, Destruction, Sneak, Illusion, Archery
    * Darkvision: Darkvision at-will, as Khajiit Nighteye.
    * Magic Resistance: 25% resist magic, as Breton.
    * Lightweight: Take half damage from falling.
     
    What do I need to install first?
    * Dawnguard
    * RaceCompatibility For Skyrim and Danwguard - https://www.nexusmods.com/skyrim/mods/24168
    * Racemenu - https://www.nexusmods.com/skyrim/mods/29624
    * XPMSE Skeleton and its requisites - https://www.nexusmods.com/skyrim/mods/68000
    * Armor Appearance - https://www.nexusmods.com/skyrim/mods/89751
     
    What are the known bugs? 
    * ECE will break skeleton scaling is not supported!
    * You'll appear nude for a split second after loading a save.
    * Some clothes sets will appears as the default fur armor due to the work in progress nature of this mod.
    * All DLC armor sets... see above.
    * Some jewelery or variant armors may appear incorrectly.
    * Circlets and helmets appear wrong on kobolds.
    * Sometimes, hair may become invisible. If this happens, save and reload.
     
    What should I bug report?
    * Any armor with wrist or ankle seams.
    * Any armor missing weight slider support.
    * Any armor that completely glitches and is invisible.
     
    What's coming next?
    * Further clothing and armor conversions.
    * Lore books for the new races.
     
    Who did this?
    * Shidoni - Concept, body scale work, and presets NPCs
    * Azazells - Additional skeleton work
    * MorePrinniesDood - Putting it all together in Creation Kit
     
    Shortstack Pack contains assets used with permission from the following:
    * Ousnius & Caliente - CBBE and bodyslide - https://www.nexusmods.com/skyrim/mods/2666
    * Gosthy, RenaPG, & Vitala - Vanilla outfits Bodyslided for CBBE - https://www.nexusmods.com/skyrim/mods/65831
    * NiseTanaka - The Amazing World of Bikini Armor - https://www.nexusmods.com/skyrim/mods/83383
    * ChronoTrigger77 - Remodeled Armor for CBBE Bodyslide - https://www.nexusmods.com/skyrim/mods/25259
    * Xs2reality - Sporty Sexy Normal Map - https://www.nexusmods.com/skyrim/mods/13377
    * Groovtama & Daymar - XPMSE Skeleton - https://www.nexusmods.com/skyrim/mods/68000
    * HHaleyy - Fair skin Complexion - https://www.nexusmods.com/skyrim/mods/51602
    * Felisky - Armor Appearance Changer - https://www.nexusmods.com/skyrim/mods/89751
    * Feminine Argonian Textures - https://www.nexusmods.com/skyrim/mods/62574/

    3792 downloads

    Updated

  5. VO Succubus Rape Spell LE

    VO Succubus Rape Spell Legendary Edition
    Version 1.0.A -March  2022
    by Virtual Oxytocin
     
     
     
     
    Description :

    This is a reupload from the Skyrim SE version:
    Requirement:
    - Skyrim LE
    - Succubus Heart LE
    Disclaimer :
    I am not an experienced modder
    I don't own skyrim LE so the esp plugin was made using Skyrim SE Creation Kit.
    It is probably not a big deal at all, I have received post and comments saying that my mod works fine in Syrim LE as it is.
    They even asked me to post it in the Skyrim LE section.
    If you think this is a big deal, open my plugin in the Skyrim LE CK, save it, and you are good to go.
     

    1989 downloads

    Submitted

  6. PB's Devious Carriages

    --- I AM NO LONGER WORKING ON THIS MOD, THERE WILL BE NO UPDATES OR PATCHES HERE ---
    DEVELOPMENT ON THE MOD HAS BEEN TAKEN OVER, GO TO THIS PAGE FOR FURTHER UPDATES:
    PowerBing's Devious Carriages
     
    I am relatively new to modding, so make sure to back up your save file in case the mod has errors!
     
    Introduction
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    ---
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
     
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
     
    (Oh, and by the way- I made the bandits scale really far ahead of the player so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
     
    Configuration
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
     
    Requirements
    Hearthfire DLC
    Required mods: 
    Devious Devices: Assets
    Devious Devices: Integration
    Devious Devices: Expansion
    SexLab
    SexLab Aroused Redux
    -AND ALL OF THEIR REQUIREMENTS-
     
    Conflicts
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
     
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
     
    Apart from this, everything will probably be fine.
     
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
     
    Installation
    Install using the mod manager of your choice just like you would with any other mod.
     
    To-Do
    Things I want to add soon:
    -Add more different devices to the MCM menu
    -Proper Hearthfire support
    Things I will maybe add in the future:
    -The ability to pay for a carriage with other means if you don't have gold (sex, put on devices etc)
     
     
    PLEASE REPORT ANY BUGS YOU FIND SO I CAN FIX THEM, THANKS
     
     

    15017 downloads

    Updated

  7. Christine Kitchen Lingerie CBBE LE

    twitter.com/NIND_CBBE_LE
    ======================
     

     

    A set of lingerie (for the Kitchen).
    https://www.patreon.com/posts/christine-32435620
    Changes Made:

    -Oily Body
    -Slooty Zaps

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Kitchen"

    Credits:
    Sunjeong
     

    999 downloads

    Submitted

  8. Devious Loading Screen Replacer

    Add a Vanilla Default Loading Screen With Devious Device Inside.
    See Screenshot for Simple Description. (Replacer Only)
     
    Loading Screen Already Added with Devious Device:
    load screen adventure 01
    load screen adventure 02 (DLC Dragonborn).
    load screen alchemy workbench
    load screen enchanting workbench
    load screen instruments
    load screen market 01
    load screen mask altar 01
    load screen metal cage
    load screen money 01
    load screen mr altar 01
    load screen noble bed double 02
    load screen potion 01
    load screen reagent 01
    load screen shops magic 01
    load screen sinister 01
    load screen smith 01
    load screen thief 01
    load screen town 01
    load screen war 01

    3103 downloads

    Updated

  9. Devious Statue

    Make All Female Statue in Skyrim With Devious Device.
    Based from many wonderfull modder in Skyrim...
     
     
    Installation:
    (Just Copy and Paste in Meshes and Textures folders. Main File is Requied Because include statue texture files. Or download it from original author below...
    Still Need Devious Device textures from Zadil

     
     
    --Alternate Version--
     
    True beauty for Dibella (Statues) by Letstryagain -- (left, default)
    Sevenbase Dibella statue by by Edhildil -- (right, alternate)
     

     
     
     
     
    Mara (left, default).
    With waist band (right, alternate).
     

     
     
     
     
    Corset (left, default).
    Belted female Talos (right, alternate).
     
     
     
     
    For statue in Shine of Talos in Windhelm it have 3 alternate version
    Unplug with plug still in the belt (Plug Slide follow the gravity....) (Left)
    Unplug with Seperate Version. Plug and Belt not together. (Middle)
    Pluged, but Bra in front of her.... (Right)
     

     
     
    MCKING Night Mother Replacer by evenstar01 (left default)
    Edhildils Nightmother Corpse Skimpy (middle alternate)
    Edhildils Nightmother Corpse Nude (right alternate)
    All Edhildil version is alvaliable (rope+rag, rag only, rope only, and nude).

     
     
    PiersonLin and bedgie Mage Statue

     
     
    --Thanks to--
    Devious Device By Min and Zadil.
    Devious Statue by DzOnIxD.
    Sexy statue from multiple modder (Nikitaa, evenstar01, Letstryagain, Edhildil).
     
    Sexy Azura Statue by Nikitaa
    Polished and Sexy nocturnal statue
    https://www.nexusmods.com/skyrim/users/3678570?tab=user+files
     
    MCKING Night Mother Replacer by evenstar01
    https://www.nexusmods.com/skyrim/mods/56366
     
    True beauty for Dibella (Statues) by Letstryagain
    https://www.nexusmods.com/skyrim/mods/91848?tab=files
     
    Sexy Talos Statue
    Vaermina Effigy 
    Sexy Falmer Statue
    Temple of Mephala
    Sexy Boethiah Statue
    Winterhold Mage Statue
    Meridia Statue
    Mara statue
    by Edhildil
    https://www.nexusmods.com/users/874446?tab=user+files
     
    Sexy Statues Skyrim v2 By bedgie
    https://www.nexusmods.com/skyrimspecialedition/mods/16244
    Another Sexy Statues of Skyrim by PiersonLin
    https://www.nexusmods.com/skyrim/mods/106523?tab=description
     
     
     
    If anyone want to to add a nude statue in Skyrim lets suggest. Like "Kynareth and Namira" Statue still not exist. Please tell me if I miss something.
     
     

    28764 downloads

    Updated

  10. Tail Standing Idle Replacement

    Stock Remade Tail idle: a replacement for the original mt_idle animation without the odd twist in it.
     
    SexLab Tail idle: a edited mt_idle that moves the tail aside in an attempt to redue the "Tail Impalment Syndrome" problem in animations that lack matching files for the tails.......
    ....in other words all of them except for MNC, Sailing Rebel's, and my own. (stares angrily at the other animators with spite and hatred)

    2728 downloads

    Updated

  11. Rektas Lewd Tennis Outfit CBBE LE

    twitter.com/NIND_CBBE_LE
    ======================
     
    Backported to LE from the original outfit by Rektas:
    https://www.rektasmarket.com/post/rektas-lewd-tennis
    Changes Made:
    -Oily Body Option added

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Using AIM search for "Tennis"

    Credit to Rektas for letting me convert this outfit.
     

    545 downloads

    Submitted

  12. SLSO Player Succubus Addon

    Mod was sponsored by Rosalia \o/
     
    If you like my mods, you can support me on Subscribestar
     
    Required Mods 
    SexLab Sex Animation Framework
    SKYUI
    SKSE
    SexLab Separate Orgasm
     
    Description
     
    In\Suc-cubus role-play\Consequences mod for SexLab Separate Orgasm mini game.
    Mod allows you to soultrap your sex partners and drain their souls, underperformance wont be tolerated, so you better suck them dry.
    You probably better not try this in crowded places.
    Mod supports PC males and females.
     
    Description pt.2
     
    With this mod, when you have sex, you can press hotkey to activate drain. Drain can only be activated before any actor of sex scene has orgasm, activation costs 25 mp, so no, you most likely cant use it while enslaved.
    When drain is activated SLSO widgets will change color.
    When Npc orgasms it will get soultraped and drain power will increase.
    When Pc orgasms all actors will get soultraped and drain power will decrease.
    Soultrap is hostile spell and all actors will hate you for trying to steal their souls, duh!.
    After sex act is finished, soultraped actors will receive X damage and, maybe, die filling your soul gems.
    Damage is calculated with this formula
    Damage = (PC("Health") + PC("Stamina") + PC("Magicka")) / 3 * drainmagnitude
    where drainmagnitude = npc orgasms - pc orgasms
    Therefore you performance during SLSO game actually matter
     
    Or... you can turn that fancy crap off and just insta-kill everyone. FUN!!!
     
    Description pt.3
     
    Oh and this is independent succubus mod and has nothing to do with "Player Succubus Quest"... unless you use included patch

    40481 downloads

    Updated

  13. Devious Arachnophobia

    This is an expansion of Princessity's Arachnophobia mod. I know there already is one, but that didn't quite fit me, so I did my own. In this version the cocoon is not the only peril a spider puts you in. You will also be equipped with cobweb devices which you need to find your way out of.
     
    Struggle yourself free:
    While the cocoon has only a limited duration you can also try to struggle yourself out of it by using the W A S D keys. Holding the right key down will progress your escape, while holding the wrong key (or several at once) down will drain your stamina even faster. The required key will change in random time intervals. The bigger the spider the longer the cocoon lasts by default and the harder it is to struggle out of it.
    This mod builds around stamina as a core mechanic, so engaging higher level spiders without investment into stamina is ill-advised.
     
    Cobweb devices:
    While in a cocoon a the game will try to equip a device on you every five seconds. So the faster you get free the less devices will trouble you. "Try to equip a device" means the game will choose one of four equipment slots at random and if you do not already wear a device in that slot one will be equipped. Due to missing models devices will only be equipped to female actors and only to the player or her follower, so other NPCs don't get stuck indefinitely. You also have a chance to avoid a device equal to half your poison resistance. (it's only half so items like Hevnoraak don't trivialize this)
     
    Requirements:
    Devious Devices 5.0 and all of its requirements.
    ZaZ Animation Pack.
     
    Known incompatibilities:
    -other versions of Arachnophobia
    -mods that change the spit attacks of Frostbite Spiders
    -Deviously Cursed Loot's Bondage Lover setting (Consequences -> Uncontrollable Lust -> Bondage Lover) will prevent the devices from being destroyed on unequipping them. This is not a game breaking issue, however.
     
    Credits:
    The DD Team for their awesome work.
    Princessity for creating the original Arachnophobia mod.
    Code Serpent for giving me the idea of the strugge mechanic with his Devious Lore mod.
    lastbytescout for the bugfixes he released for my scripts.
    Chesko for the Frostfall code that I have reused.
     
    License:
    This mod is published under the MIT license.

    13671 downloads

    Updated

  14. Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\

    GitHub:EC V4.xx, ES V3.94, ES V4.xx
     
    If you like my mods, you can support me on Subscribestar
     
    Required Mods
    Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires

    You must put this mod after Estrus Chaurus
     
    If you use Devious Devices, install:
    Devious Devices - Integration ES DDI Patch  
    You must put this mod after Estrus Chaurus+ in your load order
     
    Description
     
    Estrus Chaurus but with Spiders, because everyone loves spiders! /╲/\╭(ರರ⌓ರರ)╮/\╱\
    This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions.
     
    There are four methods by which the ES effect can be applied to the player or a follower:
    Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive) Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM Sexlab scenes involving a Spider triggered by another mod Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing ES+ scenes triggered by other mods through mod events
    Updating from version less than 4.21r1 to version 4.xx requires a clean save or new game.
     
    For Modders
     
     
     
     
    Known Issues
     
    Mod is partially not compatible with Arachnophobia, since both mods edit spider poison spit spell, you'll need to place ES after Arachnophobia or remove spider poison spit edit from Arachnophobia if you want ES tentacle/paralyze effects to work, impregnation through sex will still work.
     
    There seems a problem with sexlab 1.6x spider animations, ES tries to fix it, by resetting spiders after SL scene.
     
    Credits
     
    Ed86 =D
    Bane Master
    Jbezorg
    Tokinklownz420
     

    464411 downloads

    Updated

  15. Estrus Chaurus Dwemer Addon

    GitHub:EC V4.xx, ED V4.xx
     
    If you like my mods, you can support me on Subscribestar
     
    Required Mods
    Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires
     
    Optional (Sexlab animations for dwemer automatons sexing through sexlab):
    SexLab Animation Loader
    SLAL_Billyy_Creature2
    or other animation pack that adds dwarwen animations

    You must put this mod after Estrus Chaurus
     
    If you use Devious Devices, install:
    Devious Devices - Integration ED DDI Patch  
    You must put this mod after Estrus Chaurus+ in your load order
     
    Notes(TODO n STUFF):
    Consider mod Alpha Early Access Beta, so make backup saves.
    Hatchery is not implemented as automatons are mechanical and dont really grow up, so im not sure how to handle it
    Only machine attacks were tested as im not sure how to install SLAL and all that fancy stuff
    As dragonborn, you can eat birthed dwemer spheres, dont forget to pour some dwemer oil for better taste. LOL
     
    wait for someone to make mcm picture with dwemer sphere racing and spiders hanging from top and sides, cuz why not xD
     
    Description
     
    Estrus Chaurus but with Dwarwen automatons, because everyone loves steampunk tech!
    This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions.
     
    There are four methods by which the ED effect can be applied to the player or a follower:
    Dwarwen attacks can trigger machine attack - the chance of attack is configurable via the MCM Dwarwen attacks can trigger paralyze attack - the chance of attack is configurable via the MCM(disabled by default as it needs SLAL and animation pack installed) Sexlab scenes involving a Dwaren Spiders, Spheres, Balistas, Centurions ED+ scenes triggered by other mods through mod events  
    Known Issues
     
    Mod will conflict with other mods that modify:
    ShockDamageFFAimedDwarvenSpider - Lightning Bolt
    crDwarvenSteamBreath - Steam breath
     
    Credits
     
    Ed86 =D
    Bane Master
    Jbezorg
    Tokinklownz420

    45766 downloads

    Updated

  16. Harder Devious Regulation

    Civil War "Devious Regulation" Now Requires to Wear a Plug.
     
    Background: 
    Because Many Female Soldier Break The Chastity Regulation, They Assume Plugged a Dildo can Reduced that Problem, also it's Helpful to Motivate them. From Now on, Female Soldier Must Wear It Without Excuses. More Easily Punishment. See Description Below.  
    Installation:
    Need Original Devious Regulation Mods by Srende. Replace with Devious Regulation Fix. Fix Some Bug and Add Support for Devious Integration 4.3 and 5 Version.  
     
    Harder Devious Regulation Version 1.12:

    Getting Punish by (Rikke, Tullius, and Galmar) if:
    Not wearing a Regulation Plug. How You Can Remove it? Wearing Another Plug. Can Replace it without Remove the Belt? Carry A Master Key. They Think You Want To Escape! Not Wearing A Vibrating Plug or Collar After First Punishment. (1.08 Version) They Noticed You After You Get a Punishment! Must Wearing a Vibrating Plug After Reach Praefect or Bone-Breaker Rank (Version 1.10). Get Promoted also Get an Upgrade for The Plug Too... Quaestor Rank for (Imperial Legion) . Ice-Veins Rank for (StormCloak).  
    Devious Regulation Equipment Have Good Enchantment.
    Also side effect if Not Worn Correctly (Without Plug or Chastity Belt).
    For Collar: Both Punishment Collar can Shock player if Not Wearing a Regulation Plug or Belt (Damage Stamina and Magicka). Padded Collar Still Allowed You to Carry a Regulation Key. Padded Collar Still Allowed you to Wearing Non-Vibrating Plug. Posture Collar Will Punish You if Carry a Regulation Key. Posture Collar Must Pairing with Vibrating Plug (Normal for Strong Plug). Posture Collar Have a Greater Damage than Padded Collar. Only Posture Collar Can Handle Strong Punishment Plug Effect. For Chastity Belt : Reduced Player Carry Weight if not Pairing With Regulation Plug. Belt can Increase Player Carry Weight. Stronger The Plug will Give a Greater Effect. For Plug: Iron and Primitive plug (Basic Plug) also need wearing a correct belt (Regulation Belt). Regular Punishment Plug Still Allow You Not to Wearing a Collar. Strong Punishment Plug Can Handled Only by Posture Collar. For NPC: Separate Slot with Player (can't be looting). No Effect to Reduced Over Chastity and Plug in Area.  
     
    Available for Armor and Non-Armor version.
    Belt and Collar have armor bonus. Work with Heavy, Light armor Perk. Also Mage Armor Bonus Perk.
     
    All NPC Chastity Belt Now Separated With Player That Wearing, And Unplayable. Avoid Stacking.
    Regulation Belt and Plug Only Find Inside Castle Dour or Palace of The King.
     
    I Removed CWRS Version Because CWO Redux is Already Launched. I Will Move It Into Another Page.
     
    Originally Devious Device Regulation Created by Serende.
    Thanks for all modder who created the best mods for Skyrim.
     
     
     

    9120 downloads

    Updated

  17. Alternate Start - Devious AIO

    Alternate Start Always With Chastity Belt and Plug!
     
    Simple Description:
    3 combination mods into 1 Esp file.
    Alternate Start - Live Another Life by Arthmoor. ImmerSlave by arbiter. Live Another Life - Live a Deviant Life by Aelie.  
    Try To Delete Loose Script (Pervious Version) Inside The Folder To Avoid Conflict With Another Mods.
    It Can Cause CTD After Upgrade, Try Re-Enable The Mods After Disable It.
     
     
    Reason:
    Spend 3 esp slot since Skyrim only allowed 250 mods max. only for alternate start? Like both Aelie and arbiter mods and want to use it all? Like using Devious mods for alternate start but sometimes player can avoid being belted? Have a good chose, why must select a bad one? Such "I wear nothing... My friend took me home.... No Crime.... Anyway I have Proudspire Manor!"?  (You Can Do It In 1.02 Anyway) ?  
    So... this mod remove an unbelted option. Player will forced to wear chastity belt it since the beginning!
     
     
    Explanation:
    Arthmoor, Aelie, and arbiter file already combined. it's already include here.
    Single Esp File just Replace an original file.
     
    See screenshot for more details.
     
     
     

    8783 downloads

    Updated

  18. FlowerGirls Necro

    FlowerGirls Necro Animation Fix Revived NPC.7z
     
    Adds 589 Funnybizness necro related animations to the FlowerGirls framework. This is the first animation pack for FlowerGirls, proving that it is a viable, lightweight alternative to SL.
     
    Requires:
     
    FlowerGirls BDSM Framework by Xider, FlowerGirls Subdue, FNIS and FlowerGirls for Legendary Edition from the Nexus by namtar.
     
    Does not require SKSE or SkyUI.
     
    This mod is still a WIP - positioning and sound effects can be tweaked in the script files. Use the provided source scripts in the "Projects" folder if you would like to polish this mod and upload it to Loverslab.
     
    Permissions: Anyone can download this mod, tweak it and reupload it onto LL, as long as the original authors are credited.
     
    Credits:
     
    Xiderpunk for the original FlowerGirls mod and highly detailed script examples.
     
    namtar55 for maintaining and working on the backported version of FlowerGirls.
     
    Funnybizness for the brutal animations. Stay brutal!
     
    Erstam for working on FlowerGirls in Xider's absence, and for providing crucial modding advice.
     
    Helied for solving a scripting problem that had me lost, frustrated and despairing for months on end.
     
    Projects.7z

    2570 downloads

    Updated

  19. EDI Player Model CBBE

    twitter.com/NIND_CBBE_LE
    ======================
     
    Original outfit by LordVandheer:
     
    Changes Made:
    -Optional XXX armors

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Using AIM search for "EDI"

    Credit to LordVandheer for the Outfit.
     

    870 downloads

    Submitted

  20. Dwemer Bib

    Dwemer Bib
                                                                                                     With adult pacifier clasp
     
    This mod adds an adult bib with a dwemer theme for the ABDL community, This bib is meant to go with the mod "Good Girl Adult Pacifiers"...
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Debby Evolent is an ABDL enthusiast as She's worn diapers Her whole life & when She found Herself in Skyrim during the 4th era
    She decided to make a bib for clipping Her pacifier to, She modeled it after the themes of the dwemer ruins around Tamriel...
    Once She felt She had studied the ruins enough She created these adult bibs for Herself & Her lover Miss.Kitty.

    ----------------------------------------------------------------------------------------------------------------------------------

    There are 3 versions of the "dwemer bib"

    1.The "main" version has bodyslide support for all users to enjoy their preferred body type.
     
    2.Debby's bib is shaped specifically for "Debby Evolent's" body preset.
     
     
    3.Kitty's bib is shaped specifically for "Miss.Kitty's" body preset.
     
     
    The "clipable" adult pacifiers can be found here.
     

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Credit goes to nisekoflio / nisetanaka & to Regrese / FONV for the original textures & models used in the creation of this mod.
    https://www.nexusmods.com/skyrim/users/1575830?tab=user+files - https://www.nexusmods.com/skyrim/users/2281134?tab=user+files
     
    --------------------------------------------------------------------------------------------------------------------------------------------------

    REQUIRMENT for bib collar textures.
    https://www.nexusmods.com/skyrim/mods/76214

    -------------------------------------------------------------------------------------------------------------------------------------------
     
    Everyone enjoy ^^

    258 downloads

    Updated

  21. Infiltration and Assassination

    Psst. You! Yeah, you! The one skulking about! Rumor has it that you want a little more from your assassin quests than "find a person and stab them." Well, I know just the person you should speak with.
     
    Head to Riften. The Bee and Barb. Find a woman named Silk. She'll be dressed as a tavern wench but don't be fooled - she's killed more people than Alduin himself. Ask this "wench" for a Midnight Dagger and she'll know I sent you.
     
    What's New (Version 1.2 (28 Feb 2021)
    A new beginning! Begin your career with a small killing in Riften before getting your next assignment.
     
    Welcome to Infiltration and Assassination
    This is an assassination quest mod. It has nothing at all to do with the Assassin's Guild or questline (don't tell them - I don't need Astrid hassling me right now). 
     
    Here's how it works:
    You will talk to your handler, whose name (as far you you know) is Silk, and who will be able to find around Skyrim wearing various disguises as she blends in with the rest of the people. She will give you the name of a mark and the general area where they can be found. At that point, it's up to you to find them, discover the best way to go about getting them alone, and kill them. 
     
    Some of the clients will want the kills to look like an accident. Some will want it to be clear that the mark was murdered. Some will want your mark to die in very specific ways.
     
    Along the path you will need to talk to people to find clues, such as where your marks usually hang out and what kinds of people they may like to have around (or definitely would not be around). Follow the clues to get close enough to your mark to do the deed.
     
    How to begin
    Go to the Bee and Barb in Riften and ask Silk for a Midnight Dagger. Then follow the clues.
     
    Listen to the clients' requests and be rewarded. Go against their wishes and you may find yourself on the other end of the assassination equation.
     
    Note for SE users: Apparently this works with SE as is, although there may be extra quest markers.
     
    Complete change log
     

    2470 downloads

    Updated

  22. Active Overlays

    Upgrading to v0.3 requires a clean save.

    Description:
    This mod uses scripts to actively change racemenu overlay colors based on conditions and colors set in the MCM.  Currently only supports the player character.

    There are two main conditions, driver and pulse. The driver of a slot indicates what is being looked at and scripts calculate the appropriate color based on the driver and color limits set in the MCM.  The pulse of a slot indicates a condition that triggers the pulse color to be applied and then fade the slot back to its calculated current color once that condition is no longer met.  The mod comes with several baked in setting for each, as well as the recently added method for plugins to add more.

    Each area has its own page, body, hands, feet, and face. On each page you can select which slot number you are defining.  For the slot to be fully defined you'll need to select a few options.  First you'll need to tick the enable slot button.  Then you need to select your pulse and drive conditions, details about the options are below.  Next you define the driver minimum and maximum.  These two numbers define the lower and upper limits for the calculation of the current color.  For example if the driver is set to Destruction and your minimum is 25, maximum 75 and current skill level is 50 then the color of the slot, both tint and glow, will be set to half way between the min and max colors.  If the skill level is at or below 25 then the slot color is set to the minimum, if the skill level is at or above 75 then the slot color is set to the maximum.  Finally you need to set the minimum and maximum colors. For each condition, minimum, maximum, and pulse, you'll need to define the tint color and alpha level and the glow color and alpha level.  The default colors are black and alpha 0.0, which will leave the slot hidden.  In order to have a color show up the alpha will need to be greater than 0.  The colors can be defined in three ways, you can select the color from the color menu, you can define the colors in racemenu and use the collect slot colors button (this will pull the tint color and alpha as well as the glow color and alpha currently set for the slot), or, with excessive color mode on, you can define the RGB for each color with the sliders.

    Warning: there is currently no restore previous color button so if you turn off the mod after colors have been changed they will remain at their current colors, you'll have to redo any overlay colors via racemenu at that point.  Also, this being my first attempt at scripting, use at your own risk.

    Updating:
    This new version requires a clean save as well as some editing to avoid any known issues.  I recommend the save settings function in the utilities page before updating.
     1 - Turn the mod off in the MCM and wait a couple minutes then make a new save.
     2 - Exit the game, uninstall active overlays.
     3 - Load the game with the save you just made, then create a new save, then exit the game.
     4 - Open the latest save with a save cleaner, search for scripts and script instances starting with "zao" and delete all that come up.  Save and exit.
     5 - Install the latest version of active overlays.
     6 - Open the game and load your cleaned save.

    Details:
    MCM general options:
    Enable mod: does what it says, if this is off then nothing happens. Turn off this option and exit the MCM to remove all spells before uninstalling. Pulse options: these options create the list of pulse options that show up for each slot. Default includes No Pulse, OnLevelUp, OnSkillUp, OnCombat, OnHit, OnSpell, OnContinuous.  The animated pulse options are experimental and include OnAnimCastLH, OnAnimCastRH, OnAnimLoopPulse, OnAnimLoopDriver.  The external option will add pulse options from other plugins if any are available. More details below. Driver options: these options create the list of driver options that show up for each slot.  Default includes Character Level, damageresist, magicresist, game time increasing, game time decreasing. Skills includes all 18 base game skills.  Stats includes health, magicka, stamina. External drivers will add driver options from other plugins if any are available. More details below.
    Pulse options:
    These are global settings that affect all slots that have relevant pulse options selected.
    "Fade combat pulse on hit": all slots set to OnCombat will drop to the current color then fade back to the pulse color when hit, uses the same timing as OnHit. the "current" color refers to the slot color calculated based on the slot's driver. "Reduce glow intensity when sneaking": this option will change the glow alpha value of all slots by the multiplier on entering sneak mode and return them to normal on exiting sneak mode. "Hit Pulse duration": the duration that the pulse color lasts before fading for all hit events.  if the fade combat pulse option is selected this timer is also used for the current color duration. "Pulse duration": the duration that the pulse color lasts before fading for any momentary (usually event driven) pulse options, eg. OnSkillUp. "Hit Fade duration": approximate time it takes for fading between pulse and current colors for on hit events.  The way the script works this is the target time but could take longer depending on script load.  This is also used to fade back to the pulse color for the fade on combat option above. "Fade duration": the approximate time it takes for fading between pulse and current colors for most other pulse events. "Spell Fade duration": the approximate time it takes for fading between pulse and current colors for spell pulse options. Here because some spell animations are longer or shorter than others. "OnContinuous Fade duration": the approximate time for a fade cycle for OnContinuous pulse option.  Due to this one being a continuous cycle the fade timer is separate to allow for longer full cycles. "Sneak glow multiplier": if the "Reduce glow intensity when sneaking" option is active, this number is multiplied with the glow alpha to reduce the intensity when sneaking. "Time for complete anim chase cycle": the approximate time it takes for a complete animation cycle.
    Pulse details:
    "OnLevelUp"
    The slots that pulse on level up are triggered by the level up event, which triggers after the level up menu is exited.
     
    "OnSkillUp" 

    The slots that pulse on skill level up will trigger any time the skill level up event fires and the slot is driven by the skill that leveled up.
     
    "OnCombat" 

    The slots that pulse on combat will set color to pulse when weapons / spells are readied, or if the player enters combat.
     
    "OnHit" 

    The slots that pulse on hit will apply the pulse color and fade back each time an onhit event fires. the script is set up to handle multiple rapid consecutive hits.

      - "OnSpell"
    

    The slots that pulse on spell cast will fade up and remain at the pulse color while the spell is held then fade back once the spell is cast or otherwise is no longer held. the script also accounts for ritual spells by using a different fade time.
        - Left hand only: restricts the pulse to only trigger if the spell is cast from the left hand.
        - Right hand only: restricts the pulse to only trigger if the spell is cast from the right hand.
        - Skill driver magic school: restricts the pulse to only trigger if the slot's driver is a magic school skill and the spell cast is from that school.
     
    "OnContinuous" 

    Slots that use this pulse continuously fade between the pulse and current colors. the fade is continuously updating so the color adjusts as the current color gets updated by the driver.
     
    "OnAnimCastLH" & "OnAnimCastRh" 

    Left hand an right hand versions of animated on spell.  This pulse requires 1 body slot and 1 hand slot. If you forget to set up both the script will select an available slot and set it up for you.  Each version, as indicated in the name, only triggers when a spell is cast by the corresponding hand.  The animation will overwrite the textures in the slots used and drivers are disabled.  Allows for external texture sets / animations to be used.  Please keep in mind that these animated pulse options are very experimental and may cause issues such as getting stuck or other odd behavior.
     
    "OnAnimLoopPulse" & "OnAnimLoopDriver" 

    Plays a looping animation which can be selected and allows for external texture sets / animations.  Allows for multiple slots to be picked, creating a trailing effect.  The pulse version disables drivers and only uses the pulse color(s).  The driver version continuously updates the color(s) based on the driver selected.  Each slot using these will have their textures overwritten.  As with the spell animation, this is very experimental and can get stuck or out of sync.  If something breaks it is recommended to go into the MCM and exit, or save and re-load, as this will force the mod to reload all spell effects.

    Also please note that all anim types included in the base mod are based on UNP / default male body, other body types might experience issues.
     
    If you have SexLab / SLSO:
    "OnOrgasm":  Triggers a pulse event when the orgasm event is sent.  The code can handle restarting if multiple events are sent by SLSO in rapid succession. "OnSex":  Fades up to pulse colors at the start of the scene and fades down at the end.     
    Driver details:
    All drivers have 2 common options, hide below minimum and hide above maximum.  These do as you'd expect, if a slot's driver is below the selected minimum or above the selected maximum, respectively, then the alpha for tint and glow for that slot are set to 0.0 until the driver comes back in range.
    "Character Level": uses the character level number and the minimum and maximum limits set in the MCM to calculate the current color based on the defined min and max colors. "damageresist" and "magicresist": uses the armor level and magic resist value, respectively, as the driver value. "game time increasing" or "game time decreasing": increases or decreases the driver value for the slot based on the selected time interval in game hours by the selected increment value. the script polls every game hour and checks against each slot's selected interval before updating. allows for direct setting of the driver in case you want to start somewhere other than zero. - "Add to counter when hit": if selected each time the character is hit the driver counter is increased by 1. the script attempts to filter out the multi hit issue from enchanted weapons.
    - "Time interval for slot": the time interval in game hours between updates.
    - "Amount to add or remove per interval": as stated, the amount by which the driver value is adjusted on update.
    - "Set driver value directly": does what it says.
    Skills: uses the value of the skill selected as the driver and calculates the color based on the min and max settings selected. health, magicka, stamina: uses the value of the selected stat as the driver, continuously updates rapidly when below 100% and when levels are changing. 

    - "only active in combat": hides the slot when not in combat.
    - "only active out of combat": hides the slot while in combat.
    - "use percentage not magnitude": uses the stat percentage instead of the full magnitude. also reduces and limits the maximum possible driver max to 100.
     
    If you have SexLab / Aroused:
    "Arousal":  Driver tracks arousal and updates slots accordingly.  Driver maximums above 100 won't be reached. "SL partner":  Driver tracks sex partners that are human, creature, or the difference between those.  These stats are tracked internally or can be pulled straight from SexLab. "Enjoyment":  Driver tracks enjoyment variable during sex scenes, hides the slot once the scene ends.  From what I can tell the variable doesn't go above 120 but I'm not sure. "SL stats":  Tracks the 3 default SexLab stats directly from SexLab on the scene ending event.
    External pulse and drivers:
    This version now allows for plugins to use this MCM to offer pulse and driver options not hard coded into the base mod.  To facilitate this, and because of how hard a time I had compiling things with frostfall scripts, I've separated the frostfall exposure driver into its own plugin.  I've also included an example plugin, zao moon and star, that shows how to use the system.  This plugin offers two drivers and one pulse option.
    "OnFullMoon": Fades up to and maintains pulse color at the first day of the full moons and fades back down to current once the moon phase changes.  This script uses the method of calculating the moon phase described in the creation kit wiki so if something in your LO plays with the length or start of moon phases then this might de-sync. "day time" / "night time": Both drivers monitor the time of day and increase the driver value as time passes through the day / night.  The cut is 6am/pm.  For example the night time driver starts at 0 at 6pm and increases to 600 at midnight, then decreases back to 0 at 6am, remaining there until the next 6pm.
    Info for merging plugins:
    If you decide to merge plugins for this mod you will also need to change the json files for each plugin merged.  First you need to change the "modname" variable of each file to point to the name of the merge plugin.  Then you also need to update the form information for all spells in each plugin's json file.  I haven't tried converting to ESL yet so I'm not certain how easy that is to do here, but as long as the json file correctly points to the spells added then it should work, in theory.

    For modders:
     


    For adding animation sets:
     


    Requirements:
    SkyUI
    RaceMenu
    PapyrusUtil 
    FISS - technically optional

    I've also built in compatibility for some mods found on LL.

    Warning:
    Conflicts with any other mod that plays with overlay colors, like RaceMenu - Animated Overlays.  This mod can be made to play nice with that one by leaving any slots controlled by Animated Overlays deactivated in this mod.  The same goes for any other mods that adjust color or alpha of an overlay slot.

    Known Bugs:
    For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly.  To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active.  To fix this put the spell away or finish casting, the script should catch the next iteration.
    Thanks to Hawk9969 and Monoman1 for their scripts and help, and AthenaESIV for beta testing.  And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing.

    5342 downloads

    Updated

  23. Devious Regulation V Pet Project

    The Bridge Between 2 Srende Mods.
    Continue An Oath Even She Wearing A Pet Chastity Belt. Without Get Regulation Punished.
     
    Background:
    Can't Continue "Civil War" Quest Because Wearing Pet Chastity Belt? Can't Have Chaste Life Because "Civil War" Quest Not Done Yet? Love Both Srende Mods, But Conflict Each Other Because Long Term Belting?  
    What The Mods To Do?
    Add Keyword for Regulation Chastity Belt and Pet Plug Both Fraction, So They Can Recognize As "Devious Regulation" Belt. Add Dialog In First Time, When Player Taking An Oath. (Allowance About Chaste Life). No More Waiting Each Other. "Between Marriage and Civil War Quest Line"  
    "PetProject.Esp" File Replacer Only. No More Addition For New ESP File. Available With Armor and No Armor Verison.  
    Minus:
    You Wil Get Punished After The Husband Take Off The Chastity Belt, And Not Take Regulation Belt Back Again. Both Side Will Will Not Punish You If You Suddenly Replace it With Pet Chastity Belt in The Middle Civil War Quest Line. Or Vice Versa.  
    Requirements:
    Devious Regulation Pet Project Devious Regulation Fix Harder Devious Regulation  
    Credit:
    Srende That Make An Devious Regulation and Pet Project Mods.
    All Devious Modder That Make Skyrim Awesome.
     
     
     
     

    458 downloads

    Updated

  24. Devious Regulation Fix

    Devious Regulation Fix For Devious Device Integration Version 4 and 5.
     
    Several Fix Serende "Devious Regulation 1.7e Version", Need All Original File, Replace with this ESP Only.
     
    - Fix Galmar Screen When Begging (When Galmar Replace the Belt).
    - Fix Plug Slot.
    - Fix Plug And Chastity Belt Color (Now With Faction Color).
    - Add Key On Table (With Map) in Castle Dour and Palace of King.
    - Fix Chastity Belt Container Inside Palace of King.
    - Fix Chastity Weight.
    - Punishment Collar now unlock with Regular Restraint Key.
    - Fix Several Keyword.
    - Can Craft Master Key After Reading Devious Device Book.
    - Disable Dialog for Change Side. (Jagged Crown Quest).
     
    -- Same With My Devious Armor Mods, But This one no Armor Version.

    8838 downloads

    Updated

  25. Genshin Impact 1.0 CBBE

    twitter.com/NIND_CBBE_LE
    ======================
     
    Original outfit by tag_tomboy
    https://arca.live/b/tullius/20356343?category=의상&target=all&keyword=&p=1
    Changes Made:
    -Optional Slutty Zaps
    -Oily Body
    -translation

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Using AIM search for "Genshin"

    Credit to tag_tomboy for the Outfit.
     

    1330 downloads

    Submitted

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