Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. RZ Apron CBBE

    twitter.com/NIND_CBBE_LE
    ======================
     
    Original outfit by @RohZima
    Changes Made:
    -Optional Slutty Zaps
    -Oily Body
    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Using AIM search for "Apron"

    Credit to RohZima for the Outfit.
     

    824 downloads

    Updated

  2. Haku Wedding Dress Bikini CBBE

    Description: CBBE Haku Wedding Dress Bikini v 1.0.0
    ======================


    CBBE Bodyslide conversion for Haku Wedding Dress Bikini:
    Changes Made:
    -Conversion to CBBE Bodyslide
    -Added Zaps


    Install/Uninstall:
    =======================

    Install as normal with mod manager or manually




    Acquistion:
    =======================

    Utilize AdditemMenu and search "IcyHaku"  

    I am unsure who the original creator is of this mesh, but thank you.



    2825 downloads

    Updated

  3. SlaveTats + RaceMenu Overlays | Anuketh Pack #2 - LE / SE

    This is the second pack I've done. Check the first one here. This mod works for both Legendary Edition (32 bit) and Special Edition (64 bit), but each one has sighly different requirements mentioned below. I made the first pack with a CBBE body base, this time I've used UNP body base. The mod works for both bodies, but I've added CBBE/UNP specific tattoos for a better body matching.
     
    This pack includes the following:
    50 Tattoos: Runic Tree (Back), Howling (Back), Lotus Bird (Back), World Tree (Front), Tiny Rose (Front), Neck Roses (Front), Crossed Eyes (Face), Teary Eyes (Face), Rune Arch (Face), Moon Rune (Face), Carp Fish (Back), Bear Claw (Face), Leopard Serpent Left (Left Arm), Leopard Serpent Right (Right Arm), Bush Black (Pubic), Bush Recolor (Pubic), Bird With Skull (Back), Oni Mask (Back), Spiral Triangle, Mandala (Front), Roses (Leg), Druid Moons (Face), Clown (Face), Back Cross (Back), Owl (Back), Top Web (Front), Skeleton Hands (Front), Feather (Front), Tribal Right (Right Arm) and Tribal Left (Left Arm), Slut in Training (Back), Free Property (Front), Breed Me (Pubic), Deer Love (Pubic), Spider Web UNP (Breasts), Spider Web CBBE (Breasts), Body Scales (Front), Mouth Dripping (Face), Scales (Face), Scales Alt. (Face), Make Me Gag (Back), Broken Princess (Back), Rough (Leg), Pasties UNP (Breasts), Pasties CBBE (Breasts), Neck Roses CBBE (Front), Jewels (Front), Roses CBBE (Leg), Eyeliner 1 (Face) and Eyeliner 2 (Face).  
    ██ First version
    ██ Second version
    ██ Third version
    ██ Fourth version
    ██ Fifth version (03.02.2021) - This version includes all the previous versions. Just overwrite everything when asked.
     
    Added new categories for the tattoos: They are divided between Anuketh v2 - General and Anuketh v2 - Slave Marks.  
    RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED - Made by me based on the SE version.
    RACEMENU TATTOO OVERLAYS FOR SPECIAL EDITION ADDED - Made by Testificateguy.
     
     

    This mod is NOT standalone. That means that it requires other resources in order to work.
     
    Legendary Edition users must install first:
    SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.  
    Special Edition users must install first:
    SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.  
    Installation (extracted from SlaveTats page):
    1. Make sure you have the requirements.
    2. Download SlaveTats and extract it into the Skyrim Data folder.
    3. Download this mod and extract it into the Skyrim Data folder.
    3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
    4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
    5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
    6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
    7. Exit the MCM and your tattoos will appear in a moment.
     

    SlaveTats - murfk
    Testificateguy for converting the tattoos for RaceMenu.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
    If you have a specific request , send me a PM.

    16021 downloads

    Updated

  4. [NIND] CRE DT (Virgin Killer) CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    A new take on the Virgin-Killer sweater by Crential
     
    Original outfit:
    https://eiheispot1.blog.fc2.com/blog-entry-695.html
    Changes Made:
    -Oily Body
    -Zaps to make the base version more naughty if desired.
    -(Disabled by default) G String

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "DT"
    Credit to Crential for the Outfit.
     

    1000 downloads

    Updated

  5. XN DOAXVV 1DC CBBE

    https://twitter.com/NIND_CBBE_LE
    ======================
     
    Original outfit by Xuniana
    https://www.patreon.com/posts/xuniana-doaxvv-38457175
    Changes Made:
    -Optional Slutty Zaps
    -Oily Body

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Credit to Xuniana for the Outfit.
     

    346 downloads

    Submitted

  6. Dwarven Modular Automaton + Automated NPCs

    Dwarven Modular Automaton
    A Robotic Body Outfit System
     
     
    Lore
     

     
    In the last decades of the Dwarven race, the Dwemer of Skyrim found themselves in a war. The remnants of the conquered Snow Elves revolted against the cruel masters who had blinded and enslaved them centuries before, and the Dwemer were forced to face an implacable enemy deep within the heart of their workings. Seeking a new weapon to beat back this rebellion, a certain clan of Dwarven researchers built upon earlier experiments to find a way to combine the signature achievement of the Dwarves, the Automaton, with the combat talents of the Falmer's natural enemy, the Nords.
     
    The pinnacle of this effort was the Modular Automaton design, a model of humanoid construct featuring interchangeable body parts to allow for a wider variety of fighting styles than existing automatons were capable of, with the minds of the Dwarves' human test subjects implanted into them to take advantage of their more flexible tactical thinking. Plans were made to seize warriors from the human cities and use them as the basis for whole armies of these brass soldiers, and after using them to sweep the tunnels clean of the wretched Falmer perhaps the Dwarves would have returned them to the surface as conquerors. 
     
    Fortunately for the Nords of Skyrim the Battle of Red Mountain put an end to every Dwarven scheme. Only a few prototype production lines had been constructed before the Dwemer vanished from Nirn, with only a small number of unfortunate test subjects left behind in the empty laboratories. And perhaps due to the inclinations of the researchers behind the project every one of these test subjects was a woman. The designs for the male warriors were never produced, and only this initial 'Maiden' series was completed before the end. 
     
    No one knows where these lost projects were hidden. Few even had a hint that they ever existed. But recently, something happened to change that. The last soldiers of the Dwemer are finally seeing the light of day. 
     
    ...And new ones are being built. 
     

    Design Features
     
    The Dwarven Modular Automaton is a body-replacing outfit that can be used to turn players or NPCs into robotic constructs. It uses Skyrim's basic outfit slot system to accomplish this in the most straight-forward way possible. 
     

     
    Head Systems
    The subject's head can be implanted onto the Automaton body directly, or further supported by a neck frame (slot 45) and enclosed within a glass dome (slot 31). Alternatively the brain itself can be removed and encased within glass or armored capsules in a replacement head structure (slot 30). It is also possible to copy the subject's mind into one of an array of crystalline matrices (slot 43) and mount that into a purpose-built frame. Faces copied from ten of the original test subjects were produced for the replacement heads, with fifty different expressions in three materials- flesh, cast brass, and stone- for one hundred and fifty available options (slot 44). A 'null' face consisting of just the eyes is also provided, along with two animal-based masks, a pair of featureless faceplates in brass and steel, and a wide array of head coverings.
     
    Core Systems
    The upper torso (slot 32) functions as the foundation of the construct, containing a Heart crystal that binds the Aetheric Body that provides motive power to the machine, the processing elements for the magi-magnetic joint system that allows the construct to exercise a wider range of motion than it would physically be able to employ, and mana storage tanks to replace the magicka pool of subject's original body. A variety of models were produced in differing armor designs and capacities.
     
    Pelvis and Limb Types
    The lower torso and hips (slot 49), arms (slot 33), and legs/feet (slot 37) are divided into three main types with two limb sub-types. Alternate versions of the pelvises are provided to allow for a degree of interchangeability between leg types, as well as legless 'unassembled' versions for decorative purposes.
    Type B -  Based on Nisetanaka's Dwarven Bikini Cyborg, this type's pelvis features a skeletal design for more inhuman Automatons. It comes in Model B for use with the Type B legs and Model E for use with Type E-based legs. Both versions of the original Bikini Cyborg design's legs are available, as well as a new 'short' type without the height adjustment. The 'disassembled' option lowers the character's height to the level of the Model B leg caps, allowing for legless locomotion. Several combinations of normal and weapon arms are provided. Type E -  Based of Edhildil's Dwemer Cyborg sets, this type adapts the Dwarven Centurion's pelvis for a bulky, robotic design. The Model A version uses the original design's Centurion-based legs, with assorted feet provided for them. The Model E version is based on the updated design, with skeletal legs connected to a mid-thigh cap. Versions of these legs with the different foot options are available, as well as a 'disassembled' option set to the Model E height.  Type G -  Based on Vicn's Dwarven Gynoids, this type features a pelvis and lower torso elaborately built up into a stylized humanoid shape to pair with the original design's human-like legs on the Model A version. The various original Gynoid feet are available for use with this model, as well as a new high-heeled design built for use with either this or the Type E legs. The model B and E versions of this pelvis also feature more humanized proportions. Additional swappable armor pieces are provided for use with the Type G arms and Model A legs.  Type CR -  Animal-themed limbs based on the Dwemer Dog and elements from the Dwemer Steam Horse models, for use with the Model E pelvises. Come in Beast and Pony versions, and are paired with matching tails (slot 40) and animal-based masks.  Type DD -  Based on MaikCG's Dwarven Devious Cuirass, and arm and leg set for use with the Model E pelvises. Has a matching Core unit taken from the same design.  Type HV -  Based on Gigadeux's Dwarven Heavy Armor, providing a more practical humanoid design. Comes in both the normal and 'ebony' texture variants. The matching helmet has been modified with glowing eyes, and can be used in conjunction with the slot 30 head frames.  Type NULL -  These tokens block off the head, hand, or foot slots, allowing you to have headless or limbless automatons without the original human body parts appearing. Does not block any actions.  
    Weapon Systems
    Invisible 'style' versions of the Dwarven one-handed weapons are provided for use with the Type B and CR weapon arms. A full set of duplicate vanilla Dwarven weapons is also available, these have had their speeds raised to simulate the physical boost provided to an Automaton. 
     
     
    Type XXX Body
    Brass-Jointed Dolls
     
     
    Lore

    Years ago a mildly infamous researcher of Dwemer automatons vanished following the collapse of his dig site. As it was not uncommon for either digs into Dwarven ruins to collapse or for automaton researchers to fall victim to the subject of their studies, this event largely passed without comment. However, some concerns were raised by the contents of a damaged journal found in the burnt-out remains of his encampment. The final legible lines stated simply:
     
    "I understand it now. It all makes sense."
    "The Dwarves were perverts."
     

     

    Design Features
     
    The Type XXX Body is a collection of humanoid bodyparts mounted in mechanical fittings that utilize the Modular Automaton outfit system. These can be used to create mechanical Doll or Statue outfits, or mixed with the robotic DMA parts.
     


    Core & Pelvis Systems
    Replicating the human torso, these parts are offered in a collection of [FW] (Fixed-Weight) and Variable styles. The [FW] models are pre-built to a variety of body shapes from the UUNP family, and will display as-is regardless of the body settings of the character they are equipped to. The Variable models work with BodySlide to replicate the user's body presets, and are compatible with mods that use Bodymorphs to change body shapes. All parts are nude by default, but can be equipped with removable 'modesty plates' or bikini sets using slots 48 and 52 matched to each part. A selection of pelvises designed to work with the Type B and E legs from the robotic DMA sets are also included, while the Variable pelvises and some of the UNP sets include versions with the full Type G legs. Two '/A' model torsos are available, incorporating a breastplate for some slight additional protection.
     
    Limb Systems
    Bare and high-heeled feet are offered in both Fixed-Weight and Variable versions. The Variable type's primary feature is a Bodyslide-capable cuff at the point where the foot and body models join, allowing these to be used with regular human bodies. Variable versions of the arms are not offered due to some limitations in the way the mechanical shoulders work, so these are only available in High and Low weight versions based on the UNP preset. A variable version of the hand by itself was possible, and this is also offered for use on regular human bodies.
     
    Materials
    These bodyparts are available in four materials: D (Doll, regular flesh), S (Statue/Stone in a bright white marble), M (Metal, polished Dwarven brass), and R (Rubberized, a slightly shiny black coating). The D models will reflect the skin tone settings of the characters they are applied to, while the rest will replace them with their own surfaces. D and R models feature full Beast Race support, but S and M versions do not at this time. D, R, and S versions are available for all Core and Pelvis models, but the M material is restricted to the Variable set and the pelvises equipped with Type B or E leg adaptors, as well as a selection of chest units intended to be used with them. D and R models feature full body physics, while M and S have had their 'bounce' bones removed to reflect the more solid materials they are made with. Modesty plating matched to each bounce type are provided, but the bikini sets are restricted to the D and R models.
     
    Head Systems
    To better interact with the humanoid neck shape, new bases for the DMA head equipment had to be designed. These are included as the 'Doll Type' Heads and Neck Frame. Unlike the previous set these can not be used on their own with regular human bodies as they do not cover the gap left at the base of the neck when removing the original head. To rectify this the Doll Collar is also included; this is a copy of the neck cap from the Type XXX Cores with BodySlide capability and head weighting added, set to use slot 45. This allows it to be used as a collar on any humanoid character, as well as a base for the Doll Type heads or as a full head remover when used with the existing NULL head token. Using the character's existing head on the Type XXX bodies is also possible, as the built-in neck caps fully cover the seam. If further separation is desired the Doll Type Neck Frame can be used, or a slightly modified copy of the Dwarven Bikini Collar III is available for a more streamlined look. 

    Extras
    Some additional parts developed during the process of building the Type XXX Bodies:
    Horror heads, a selection of replacement heads built with the Skull clutter model. The skull has been reshaped to fit into most headgear. Offered in Brass, Rubber, Stone, and the original bone textures. Also includes a pair of robotic eyes that can be placed into the empty sockets. Can be used in conjunction with the PK faceplates, but not the Subject faces. Model MC Cores, robotic chests with humanoid breasts mounted on them. Offered as a Variable type and a fixed-weight 'expanded' shape both with and without a 'milking' apparatus, in material types D and R. Phalluses, a collection of snap-on tools for various sorts of hard work. Set to slot 51, and can be used with both the Type XXX and the robotic pelvises. Pedestals, non-humanoid pelvis units for characters that don't need to get around very much. Intended for use with other mods that can force a fixed pose onto a character. Wigs, a large assortment of hairdos sourced from the Apachii, KS, and Holiday hair set mods. Also come in stone and brass versions.  
     
    Full Ground Model Support

    All body parts can be dropped into the game world.
     
     
    Automated NPCs
    The Experiment Is Still Running
     

     
    Lore

    Rumor speaks of strange happenings south of Old Hroldan, of Dwemer constructs with the faces of women being seen roaming the back-country at the foot of the mountains. What their purpose is or where they came from no one can say, but a witness swears that he recognized one of them...
     
     
    Design Features
     
    The Automated are a large group of characters that have been rebuilt with Modular Automaton parts by a mysterious Dwarven machine. Trapped for centuries within the halls of their Facility, they have only recently regained access to the outside world.
     

     
    Specifications
    Functionally, the Automated are normal NPCs that have been physically rebuilt for the DMA system. Their head meshes have been modified to produce a 'mask' effect, and their default 'nude' bodies have been replaced with versions of the Doll Type head frames set to slot 59, maintaining their robotic forms even if stripped of their DMA bodyparts. A subset of the group is set up as a new Automated-specific race with null head and mouth meshes, which allows them to use the head-replacing slot 30 head frames and mask parts without coming into conflict with those meshes, as is sometimes the case when using them with Vanilla races. 
     
    Roles
    Dozens of Automated have been produced by the Machine over the centuries. Many of them are willing to explore the outside world with you as your followers, and have a variety of skill sets to use in battle. Others have gone rogue and can be found in various places outside of the Facility, where they may object to your presence should you intrude upon them. Between these two groups are a number of neutral citizens who don't really care about you either way. One thing all Automated share, however, is a programmed-in hatred of the Falmer. 
     

     
    The Facility
    The Automated call these ancient Dwarven chambers home, and have done their best to maintain them. They may serve as a convenient base for your adventures, with a teleportation system that allows you to instantly return to them from anywhere. Physical access is more treacherous, with the only routes being a one-way drop in or a long struggle through a nearby Falmer-infested cave. The drop is probably easier. This entrance isn't marked, but if you look around the top of the cliff behind the Dibella shrine you're sure to find it.
     

     
    Character Parts
    Several variant body parts with the intent for use with specific Automated characters have been grouped as 'DMN' parts. These include but are not limited to burned, muscular, patchwork, and icy skin variants of specific parts, weighted but not Variable versions of the D2 and MC torsos built to the UNPB body type with matching chest coverings, and a set of modified 'clothed' bodies. Also included is the XV series of faces, built from Vanilla meshes, consisting of many faces also used for the Automated along with a selection of notable Vanilla NPCs. 
     

     
    Quest
    This mod does not have a quest. There is an implied storyline, largely spelled out in a series of journals that can be found in the Researcher's bookcase, but no actual quest elements or objectives exist. The Automated serve mainly as a showcase for the DMA system and a source of followers. No expansion upon that is planned at this time. 
     

     
    *Experimental* Automated Player Option
    An optional file is available to download which will replace the default female head mesh and face textures with ones modified to display the mask effect, which will then apply that effect to the player. Used in conjunction with an appropriate head frame and DMA body parts, this will give a female player character the same appearance as an Automated. Non-Automated NPCs with properly generated FaceGen meshes will not display these changes, but ones lacking a FaceGen, who can be identified by the 'grey face' bug they will also be displaying, will have their heads rendered as a face floating in mid-air over their body. This initial experiment consists of the Vanilla head mesh paired with a modified copy of the Fair Skin face texture, but other variants may be considered if there is demand for them. 
     

    Installation and Use
     
    Due to the increasing scale of the mod eclipsing LL's upload limits, the full download has been consolidated to one file and moved off-site. Download the text file and use the link within it to access the full file on Mega. Install as normal from there.
     
    Pre-generated versions of the Variable models built with my personal moderately customized UNPB-based preset are included to avoid the 'invisible body' issue. Please remember to run these parts in BodySlide to conform them to your own preset. They can be found in the 'DMA - BodySlide Parts UUNP' group.

    Some texture paths are reused from Dwarven Cyborg Collection and SeXtreme Loading Screens, so you may be prompted to overwrite some files if those mods are installed. A change was made to the statue texture, please allow this to overwrite to get the brighter white marble color. Otherwise the textures are unchanged.
     
    XPMSE is required as some parts of its extended bone set are utilized. Racemenu is required for the NiOverride height system. 
     
    Examples of (probably) all of the items added by this mod can be found in respawning containers within the Facility. In-game crafting is not provided, for various reasons. Can be searched for in the console under 'DMA', but the number of results absolutely will exceed the console's backscroll. Use of AddItemMenu is advised. 
     
    For the SE version, the appropriate versions of those mods will be required instead: XPMSSE, Racemenu SE, AddItemMenu SE 
     
    To change an existing character into an Automaton, a Core Unit must first be equipped to replace their original body. From there the pelvis and limbs can be added. Floating hands and feet will be visible until parts using those slots are equipped. Parts are not intended for use without a Core equipped, and will look messy if used so. Head elements, however, can be used independently from the body system if desired, although the masks are intended to be used only with the replacement head units and will look even more messy without them. 
     
    'NoStrip' keywords are applied to all primary body parts, while 'AlwaysStrip' is applied to the modesty plating and bikini sets for proper functioning during scenes. The 'SoS Revealing' keyword is applied to all torsos to allow for proper use of the slot 52 parts.
     

    Sure-To-Be-Asked Questions
     
    SE version?  Yes, with thanks to Holzfrau for the conversion. Only covers the first release version of the mod at present. Updated version TBD.
     
    What body does it use?  As a complete body replacer, Dwarven Modular Automaton is effectively body-agnostic and can be used with any installed body type. The Type XXX bodies do complicate this a bit, however. While they are built using the UUNP HTD and Special body meshes, their textures have been re-pathed to an isolated location which will allow them to be used independently of the user's installed body texture, side-stepping the main point of conflict between the UUNP and CBBE bodies. The Fixed-Weight models should be usable by anyone right out of the box, but the Variable sets are currently only built using the UUNP sliders which may cause some issues for CBBE users. 
     
    Can they put some clothes on?  A qualified No. For the Fixed-Weight Type XXX models it's mostly impossible, as the game treats them as outfits themselves and not bodies. The result of this is that any clothing applied to them will be conformed to the character's original body shape, not the shape of the Fixed-Weight part. The Variable models do conform to the character's original body shape, so they are capable of some clothing use. However this is complicated by three things: First, slot 32 must be occupied by a DMA core for the system to work, so normal outfits are unusable. A top that uses an alternate slot such as the cyborg-use Dwarven Bikinis must be used instead. Second, several bones were removed from the upper torsos to avoid clipping and distortion on the mechanical parts, which also results in clothing that expects those bones to still be there to potentially clip through the body in various ways. The removal of the bounce effects from the M and S versions causes and even more extreme version of this problem. Third, The various mechanical parts and gaps added into the body severely limit the number of clothing designs that could be used without having bits of machinery clipping though them or shoulder straps hanging in mid-air. Designs that can account for all that are hard to come by.
     
    Male versions?  Due to the mods the majority of parts were sourced from being female-only, male-use options are not provided. 
     

    Known Issues
     
    There is a known major conflict with an element of Devious Devices that may result in the Pelvises appearing to vanish or fail to equip. This is caused by DD's 'Device Hider' function, a feature that is intended to remove the model of a device from the character to prevent it from clipping through when the character is also wearing 'normal' clothing, which it broadly assigns as anything using slot 32. Unfortunately this function is turned on in DD by default, and given the large number of slots DD uses this tends to play havoc with other multi-slot outfits. The specific conflict with the Pelvises is that they use slot 49, which is also used by DD's chastity belts. My personal recommendation is to turn the Hider off entirely unless it's a feature that you actively use. To do so, go into DD's MCM and open the 'Devices Underneath' tabs, then find any entry that has a slot assigned and change it to 'None'. This seems to turn itself back on when starting a new game, so check it after exiting Helgen or the Live Another Life cell.  An additional conflict with Devious Devices is possible in the case of the Automated-specific head frames. The default version of these used as the 'nude body' of most Automated is set to slot 59, which is also used by DD's arm cuffs. As such anything that force-equips arm cuffs may displace the head frame, leaving the Automated's face floating over their body. Alternate versions of the head frames set to slot 50 are included that can be used if needed. The theory here is that the DMA arms aren't particularly compatible with arm cuffs anyway, while the vaginal piercings on slot 50 might see some use with the Type XXX pelvises, but really DD just uses so many slots that it's impossible not to run into it somewhere.  Updating the mod mid-save can cause a minor but irritating error with the SoS 'revealing' system. A keyword was added to all DMA torsos to mark them as 'revealing' by default in order to insure that they would work with the slot 52 modesty options, but evidently the SoS system only registers the presence of that keyword when an item is first encountered during a game. If it has already seen an item prior to the keyword being added and has it marked as 'concealing', it will continue to treat it as such. The problem with this is that the pre-set outfits on most of the Automated include a slot 52 element, and if SoS thinks that their torso should be 'concealing' it will displace either the slot 52 element or the torso piece. While the former isn't that big of a deal, unfortunately it usually seems to do the latter instead. So if the first time you encounter an Automated they're just head and limbs floating around an empty space, this is probably the cause of it. Bodyslide support is offered with the Variable models, but results are not guaranteed. The mechanical parts involved only offer so much flexibility, and more extreme presets are highly likely to experience issues with scraps of skin mesh clipping through or distortion of the mechanisms. Beast Race support has been added, but it has some limits. Khajiit and Argonian head shapes are difficult to make masks of, so they do not have the full Automated effect at this time. It is recommended to use them with the D2 torsos due to the complications caused by their necks. When using the R bodies, the texture on the character's original tail does not change. The R tails are provided to rectify this. Please also note that the majority of parts use the Feminine series of Beast textures. Feel free to swap them out for your preferred texture sets.  The D models do conform to the character's skin tint settings, but they use an isolated copy of the Fair Skin texture set which may result in the colors not matching well between the D model's skin and the character's original head should it be retained due to differences between how the texture mods parse the tint. In addition to this the flesh versions of the SeXtreme masks do not color match to the character's skin tint at all, as they are built in a completely different way from the Vanilla Skyrim faces. New faces matched to the preset skin tints are planned, release TBD. Skyrim seems to have some limitations on overlays applied to the skin textures that may affect the Type XXX bodies. Tattoo-style overlays appear to only be applied to parts on the main body, hand, and foot slots (32, 33, 37), and as such do not appear on the Type XXX pelvises or upper arms, which use slots 49 and 34 respectively. Bloodspray decals also appear to pool on the upper torso and hands. The Stone pelvises have noticeable texture seams at the hips; this is due to replacing the skin texture with a solid 'block' texture that is not mapped specifically to the skin mesh. Customized skin textures would have to be created to rectify this, which is a bit outside of my skill set.  The Type XXX arms are internally split into two pieces using slots 33 and 34 due to the hand and arm textures being in different files, and Skyrim refusing to apply two different skin textures to different meshes on the same model. As a result of this, the Type XXX arms are not compatible with the Type G forearm armor, which also uses slot 34. Neither can be changed to a different slot, as models not using slots 33 or 34 do not show up in first-person view.  The Type XXX Pelvises include a vagina model, primarily for anatomical correctness. Unfortunately the collisions or some other element needed to maintain the functional animations appear to have been lost at some point in the build process, and I'm afraid I don't know enough about how they work to restore them.  While they are not hard requirements, it is recommended to have all the standard DLC installed as some parts do source their textures from them.  Parts were arranged to minimize clipping and distortion, but all possible poses or animation sets could not be accounted for. Some oddness may occur in more extreme positions.  The Facility is very overstuffed with NPCs and decorations. Weaker systems may have some difficulty with it. Follower pathing in the lower area of Gloomreach is screwy. Something prevents them from entering properly into the lowest part of the second cave and causes them to run off trying to find another route, leaving you behind.  The teleportation spell to return to the Facility has been inconsistent about moving followers. In testing it has not been depositing them at the landing point with the player, as intended. Instead they enter the cell via a physical entrance and run over, or sometimes get lost. I'm unsure why this is happening, as I used the same teleportation script in a different mod years ago and never had any similar problems with it. I intend to try an fix this in the future, but recommend using a follower tracking mod in the meantime just in case. (And in general, they're useful.) Some changes were made to the Dibella shrine south of Old Hroldan. These may conflict with other mods that change this area, particularly any that add a statue to the plinth.  Don't enter the Cistern. It's not done yet. In the least. The Pony mask is malfunctioning in the SE conversion. Cause unknown at this time.  

    Credits

    Face models sourced from azmodan22's 
    SeXtreme Loading Screens
     
    Limb elements sourced from
    The Amazing World of Bikini Armour!
    Edhildils Dwemer Cyborg BBP
    Edhildils DMRA Store
    Vicn Creature Pack
    Gynoid credits:
    Enhanced Character Edit by ECE Team
    DIMONIZED UNP female body by dimon99
    Hair packs of TES IV Oblivion for Female Only by Radioragae
    REN
    Peggy
    NewSea
    SKS
    Dwemer Dog Follower
    Dwemer Steam Horse
    Dwarven Devious Cuirass
    Girl's Heavy Armors
     
    Armor sourced from
    UNP Spice Gear Collection
    Remodeled Armor
    Sexy Vanilla Female Armor
    BD UUNP Dragonborn Armor Replacer
    Peacekeeper Armour
     
    Type XXX meshes and textures
    BodySlide and Outfit Studio
    Fair Skin Complexion
    Feminine Beast Races
     
    Additional elements from
    Clockwork (Clockwork Castle)
    Nova Catsuit
    Dwemer Over Technology Resources
    Ghogiels Brain Remastered
    Static Mesh Improvement Mod
    DG High Heels
    Skyrim Strap Ons
    Sexy Nixy & Sexy Dwemmy
     
    With special thanks to Holzfrau
     
    ...And viewers like you

    19426 downloads

    Updated

  7. M2M Animations for SLAL

    Please read Tweens' Terms of Use (modified) before downloading this archive.
     
    This mod is a SLAL collection of animations from Tweens' M2M Animations. The animations were made for male/male usage, but can also be utilized by any characters with schlongs, i.e. it is suitable for use in gay, dickgirl, and femdom (strap-on) contexts though positional adjustments through SexLab are necessary for the latter two. Please note there are issues with timing in this SLAL pack not present in the original, hence Tweens' original decision to not utilize the SLAL framework and create a standalone mod. This collection is for individuals who would not be bothered by this problem. If this timing issue is unacceptable, please consider using M2M Animations instead. For previews of the animations, refer to the original mod's page (videos are male on male).
     
    Animation List:
    Solo Masturbation Duo Masturbation Standing BJ 69 3Way 4Way Duo Masturbation Deux Power Driver Face-down Fuck Aggressive Face-down Deep Kiss Laying BJ Muscle Worship Standing Jerk-Off Standing Jerk-Off Variation 1 Standing Jerk-Off Variation 2 Laying Jerk-Off Laying Jerk-Off Variation 1 Laying Jerk-Off Variation 2 Laying BJ 3Way Laying Pushups 3Way Laying Poke 3Way Standing BJ 3Way Cowboy Missionary Cock Milker Smooch 4 Way BJ Quick Suck-1,2,3 Leg Up Fuck Aggressive Face Fuck Aggressive KO 3Way Foreplay:                 1) Kissing1
                    2) Kissing 2
                    3) Admire
                    4) Butt Check
                    5) Neck Kiss
                    6) Hand Trace
     
    REQUIREMENTS
    SexLab - Sex Animation Framework SexLab Animation Loader The above's requirements.  
    INSTALLATION
    Install and enable. Run FNIS for Users. Register and enable the animations in SLAL's MCM.  
    Terms of Use
     
     
    Credits
    Tweens for creating these animations and allowing the creation of this SLAL pack.
     
    © TweensAnimations
     
    ------------------------By clicking on the download link, you are agreeing to abide by the Terms of Use Contract-------------
     

    236149 downloads

    Updated

  8. Collygon's Poser LE

    Collygon's Poser

    Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like!
    Includes:
        1. 45 Animations
        2. 360 Poses
        3. Unique Objects
            a. Wooden Dice
            b. Empty Potion Glasses(Lesser, Greater, and Extreme)
            d. Droppable Blood Effect Tiles
     
    Requirements:
        1. Skyrim (Duh)
        2. FNIS (http://www.nexusmods.com/skyrim/mods/11811/?)
     
    Installation:
        1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice.
        2. Run FNIS for Users.
            a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users
            b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu.
        3. Go in game, pose your character, and shoot away!
     
    Updating:
        1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above.    
        
    Uninstalling:
        1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder.
            a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all
               OTHER files besides the ones inside "scripts" and "source".
        2. Rerun "FNIS for Users" and you are good to go!       
        
    Compatibility:
        Should be compatible with anything and everything.
        
    FAQ:
        Q: How do I pose my character or an NPC?
        A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other
           makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu
           and use it on the chosen NPC.
           
        Q: How do I "unpose" my character or NPC?
        A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well.    
        
        Q: All my characters are stuck in T poses? What gives, yo?
        A: Did you run FNIS for users?
        
        Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs!
        A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body.
           Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as
           best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably
           will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather
           Pose Adjustments won't work. Use at your own risk.        
        
        Q: Why aren't your paired poses aligned correctly?
        A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you
           use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This
           will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their
           heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc
           (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters
           to move into one another freely.
        
        Q: Why do the armpits look so stupid?
        A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it.
        
        Q: My weapon/shield moved when I used a pose! Is that normal?
        A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following
           vanilla items: Imperial Shield, Steel Sword, and Ebony Blade.
           Other Specific Tested Poses:
               Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim"
               Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here.
               Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node.  
               Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm.
               Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves.
               Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way.
               Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords.
               Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped.
               Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles.
               Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload.
               Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it.
              Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn.
           
        Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly?
        A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way,
           especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner.
           http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon.
           
        Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation?
        A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~
                  (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the
           point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam
           with "tfc 0" or reenable AI processing by typing "tai" again.
     
        Q: How do I get the custom items?
        A: Collygon's Poser currently has the following extra items:
            Empty Potions (Help "Empty Potions")
                Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency,
                      each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like!
            Wooden Dice (Help "Wooden Dice")
            Blood Tiles (Help "CP5-Blood Tile")
            
            To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #,
            where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory.
           
        Q: Are there any reference shots that I can use while in game?
        A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots"    
           
        Q: Will you make a Skyrim SE version?
        A: Yes! Get it here: https://www.loverslab.com/files/file/16435-collygons-poser-sse/
        
    Credits and Thanks:
        Bethesda for Skyrim
        Blender for the fantastic program
        Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?)
        Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/)
        KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/)
        YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04)
        Tex; Helped with beta testing. (http://texnsfw.tumblr.com/)
        ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/)
        Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/)
        Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/)
        Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24)
        Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/)
        Daymarr; Previous SSE conversions, before I learned to do them myself.
        Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys.

    1775 downloads

    Submitted

  9. Attack on Titan CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    A slutty rendition of the uniform worn by the Scouting Corps in Attack on Titan
     
    Original outfit:
    https://www.nexusmods.com/skyrim/mods/39230
    Changes Made:
    -Oily Body

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "DF"
    Credit to dongfengr1 for the Outfit.
     

    349 downloads

    Updated

  10. Custom Collars and Stuff for Slavetats

    Version. 1.0 - Uploaded 2/19/2021
     
    Ever Wanted to have your own custom-made collar for bling or name recognition? You like watching code geeks try and make custom texture files? Want your owner's name branded on your ass for the world to see? Well, if you said yes to any of these you might be in luck!
     
    This is a TOOL for generating custom slavetats - specifically at the time of writing - collars and ownership stamps.
     
    This uses SLAVETATS - and you gotta install it or you're wasting your time.
     
    This also uses Imagemagick and windows .bat files - they're all pretty tame though so no worries - For those of you worried though I uploaded a version without the imagemagick standalone included - just grab the portable for you and unzip it into the ImageMagick Directory inside the main tool folder (Custom Collars for SlaveTats)
     
    The tool lives inside Skyrim\data\Custom Collars for SlaveTats\ - that's where the magic(k) happens.
     
    I've included some basic templates and you should have some pre-generated stuff to give you a basic idea of it. I did NOT include any strange fonts (just bauhaus and arial) - but a quick google search should give you font selection up the butt. Just put the .ttf files in the \font\ directory. Same with templates - though you'll have to make those on your own or get one of the amazing artists who live here (on LL) to make you one! My artistic talents are limited sadly.
     
    NOTE on the Stamps - I wouldn't go too crazy - Master/Mistress/(blank) or all caps versions of these and their first name - it's pretty cramped in the box and you might have the bottom right corner cut off anyway - I did at some body weights. I -think- it's how the meshing works with sections (???) - if someone wants to provide a better template I'll happily tweak settings or you can too - font size and general positions can easily be edited in the .bat files. Same with resolutions. I went with stuff I used as templates to get my resolutions so the stamp is a little low-res but... next time....
     
    POSSIBLE UPDATES:
    - Support for generating name-based slavetat entries inside Custom Collars sections
    - Walls of Text Tattoo generation??? 
    - Better ideas than I'm currently having that you present to me.
    - Better artwork/templates you submit to me.
    - World Peace and World War coming together to make kittens.... literal kittens.
     
    Laters!
     
    -Nok-
     
    Below is the readme - pasted here for easy access to ya'll
     
    Enjoy!
     
    Special Thanks to Nilead for granting permissions to use their amazing collar texture setting this up!
     
    ----
    Hey Kids, So I've tried to make this as simple to use as possible!
    Step 1: preparing these tools
        a) edit config\skyrim_path.txt to your skyrim installation directory. DO NOT Include the final backslash.
    Step 2: setup your collar the way you want
        a) inside config\collar\ you'll see the several files. those control your collar settings.
        b) name.txt sets the name - don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save
        c) color.txt sets the FONT color for your collar - you can use words like black, white, red, etc. Will add RGB support someday (maybe)
        d) style.txt is the template you want to use found in .\template\ - I provided several for you to choose from of varied quality (mostly low) - make sure to include .png
    Step 3: setting up your property stamp the way you want
        a) inside config\stamp\ you'll see the several files. those control your stamp settings.
        b) name.txt sets the name OF YOUR OWNER- don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save
        c) honorific.txt sets the honorific of your owner (Master/Mistress) - or blank if you like.
        d) color.txt sets the FONT color for your stamp - you can use words like black, white, red, etc. Will add RGB support someday (maybe)
        e) style.txt is the template you want to use found in .\template\ - I provided a white and black template for this.
    Step 4: Run those batch files
        a) Simply run the Custom Collars generator.bat to create a custom collar.
        b) Run property-tag generator.bat to create a custom ownership stamp
        NOTE: These will create PREVIEW files for you to look at your work (the stamp isn't rotated for the preview but should look right on the ass)
    Step 5: Launch skyrim
    Step 6: To apply the collar go into the slavetats menu and under FACE, find customcollars and the default's what you want (name collar) - color as desired.
    Step 7: To apply the ownership stamp on your character's right ass cheek in the slavetats menu under BODY you'll see customcollars and apply the default. color as desired.
    That's it!
    Special Thanks to: Nilead - Much better artist than I am and provided a foundation for getting the png files to line up with the amazing collar in Nilead's Slavetats pack!
    NOTES:
    - I don't use Special Edition and won't support it - you're on your own on that one.
    - I'm no graphics artist - anyone who wants to submit templates would be appreciated by myself and anyone using this tool - I'll link them in or add them to the DL's if ya want.
    - This uses ImageMagick's portable library for x64 windows. I don't support that. If you don't trust my download simply download the Portable ImageMagick library and put it in the ImageMagick Folder
    - Don't RE-UPLOAD or post this elsewhere without permissions - I also see the license boilerplate below regarding ImageMagick
    ImageMagick: https://imagemagick.org
       Copyright [2021] [-Nokturnihs-]
       Licensed under the ImageMagick License (the "License"); you may not use
       this file except in compliance with the License.  You may obtain a copy
       of the License at
        https://imagemagick.org/script/license.php
       Unless required by applicable law or agreed to in writing, software
       distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
       WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
       License for the specific language governing permissions and limitations
       under the License.
        
     
     

    1450 downloads

    Submitted

  11. Pure blooded vampires oblivion style

    This mod is in an as is state since i no longer play le skyrim
    well I've been playing oblivion again as a vampire and noticed skyrim has a distinct lack of pure sexy (OP) grey skinned vampire races (vampire races reloaded, xenius vampires, etc)  so i made my own. Now these mofos are OP and they are mainly intended for a female playthrough although you could play a male
    anyway they have high starting stats and a racial called purest blood also a secret perk in the readme
    (they didn't really need it as OP as they were already) DID I MENTION THEY'RE OP?
     
    they were made with sacrosanct in mind
    but there is an optional dawnguard only version in the zip incase you don't use sacrosanct
     
    BTW if you have blue skin at race menu keep calm and tweak the skintone slider til you get your desired result screenshots are just an example of what can be achieved
    also i recommend Skytweak by Grimy Bunyip incase the attributes roll over into the negatives since the buffs are so high
     
    credits
    Pure skin texture by Anini n Regenbot03
     
    Healthy Feet Female feet - RP's Feet for Skyrim - UNPB UUNP CBBE BY redp

     xp32 maximum skeleton extended by groovtama
     

    1299 downloads

    Updated

  12. Deadly Weapon Outfit CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    This is a light armor based on the outfit worn in the scene "Deadly Weapon" from rubberdoll.net.
    https://nsfwmods.com/files/file/126-unpb-deadly-weapon-outfit/
    Changes Made:

    -Oily Body
    -Transparent Bodysuits Added
    -Slutty Zaps Added

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Deadly"

    Credits:
    DoubleZero for making the original mod

    705 downloads

    Submitted

  13. Megan Follower by nightwalk7

    This is a gift for Lunar New Year 2021 for everyone still playing Skyrim LE. She using UUNP body as default. If you want her as extreme SMP body or UUNP 3BB body just pm me. 

    Megan using 4k textures so for good PC only

    Info:
    Name: Megan
    H & W: 172cm, 62kg
    Body: Venus type, D cup 
    Class: Sorceress (Healing, Lightning spells, reanimate)
    Location: Temple Of Kynareth (Whiterun)
    Enjoy

    If you like watching Skyrim dance videos, please visit my Youtube channel here: 
     
     

    1005 downloads

    Submitted

  14. ROS Towel CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    A set Hand towel equipment
    http://regidentsofskyrim.x.fc2.com/article0115.html
    Changes Made:

    -Oily Body

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Towel"

    Credits:
    Residents of Skyrim

    373 downloads

    Submitted

  15. My Female Animations

    Just a combinations from various animation mods that my female character is using right now. For Skyrim LE. 
     
     
    How to install? Just extract into the game "Data" folder. A different way if you're using FNIS PCEA2.

    1273 downloads

    Submitted

  16. UUNP HDT Piercing Sets

    Abandoned: will not be worked on ever. Might actually get some well deserved love, don't hold your breath tho
      This is a UUNP HDT conversion of Skeuomorph's Piercing Sets for CBBE HDT
     
    Credits go to original authors, namely:
    Hentaijin, Newmiller, and Shazhar for their original mods
    Lother for the HDT Piercingsets 2.6 for Bodyslide
    Skeuomorph for the CBBE HDT Set
    Herman777 several fixes
     
    Everyone involved with Outfit Studio/Bodyslide and Unified UNP:
    Caliente, Cell, Stuffed_Bunny, Chronotrigger77 and BringTheNoise
     
    HydrogensaysHDT and Groovtama for their work with HDT physics
     
    Does not require the original mod.
     
    Download both split archives then extract them with 7zip by opening the .001 it will extract the contents of both archives. You can also right click the .001: 7zip > "Extract to: ". Repack the resulting folder and add it as a regular mod. Alternatively MO users can drag the resulting folder directly into their mods folder (Mod Organizer\mods\). Word of advice, if you add both split archives to MO, it will only extract the first part and you will miss half of the items.
     
    You will have to batch build all items with Bodyslide or nothing will show up in game. If you have never used BS/UUNP before i don't recommend starting with this mod (also please don't post bugs until you are certain you didn't screw up the Bodyslide installation).
     
    It's a grand total of 120 items, while i tried to do it as good as possible, i didn't test each and every item. If you encounter bugs (item not showing, texture not showing), try to be as precise as possible ("Name of the Item/Color" as it shows up in game is enough "newmiller golden piercing" is not).

    63031 downloads

    Updated

  17. YS Warm Life CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    A set of Tops, bottoms and leggings. Comes with multiple colors and versions.
    https://www.patreon.com/posts/47279499
    Changes Made:

    -Oily Body
    -Slooty Zaps
    -Added G-String
    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Warm"

    Credits:
    YoerkSun

    681 downloads

    Submitted

  18. Bad Dog's Birds

    This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them.
     
    There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. 
     
    Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option.
     
    Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. 
     
    SE version here.
     
     
    Details
     
    Get the mod from here because it's big for LL
     
    In this version
     
    Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening.  Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening.  
    Wings and Flying
     
    lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable.
     
    Wings and flying are optional if you don't want to hassle with all that.
     
    Problems and Issues
     
    There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird.  
    Installation
     
    Install in this order:
    Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot.  Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong.  Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits.  
    Wait, you're NOT DONE! Before you can fly, you have to do the following:
     
    Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly.  
    You just have to do that once at the beginning of the game. From then on, you can just fly. 
     
    Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed.
     
    Good with this mod
    Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities.  
    Credits
     
    Ulri and Talis races are the invention of @GDelscribe - appearance and lore follow their design.  Erect schlong by @MadMansGun  
    For Modders
     
    The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak.
     
    Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the  wings script will apply wings of the right color.
     

    17899 downloads

    Updated

  19. OhMiBod female sex toy modder's resource

    3D model (Blander 2.9) of a hugely popular female sex toy known as an ohMiBod.

    527 downloads

    Updated

  20. Christine Risque Set CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    A set of lingerie, swimsuits and a dress.
    https://sunkeumjeong.wixsite.com/mysite/post/christine-risque-series
    Changes Made:

    -Oily Body
    -Slooty Zaps

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Risque"

    Credits:
    Sunjeong
    Credits: Outfits purchased from Renderosity. Original by Matteoio.
    A non-lore friendly series of varying lewd and sexy outfits! Categorized as clothing with no armor stats or and a basic leather crafting recipe. Meant for screenshots. 

     

    943 downloads

    Submitted

  21. Kardia of Rhodes Armoury CBBE

    twitter.com/NIND_CBBE_LE
    ======================

    Kardia of Rhodes Armoury for CBBE, based on Nisetanakas Art.
    Ported to LE from the original mod for SE by TheMilkDrinker:
     
    MAKE SURE TO COMBINE THIS MOD WITH THE "LE TEXTURE RESOURCE" DOWNLOAD ON THE ORIGINAL PAGE
    (THIS MOD IS NOT STANDALONE AT THE REQUEST OF THE CREATOR)

    https://www.nexusmods.com/skyrimspecialedition/mods/41822?tab=description
    Changes Made (other than CBBE Bodyslide):

    -Oily Body
    -Optional "Breast Plates" on some armors
    -Multiple Panty options (that retexture) on others
    NOTE: WaffenRock is not completely working at this point, and needs more work....

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Kardia" 

    Credits:
    Note that I tried to reach TheMilkDrinker for permission to convert, but was unable to.
    Given that fact, if they request the removal of this mod, I will comply.
    TheMilkDrinker
    Nisetanaka (The creator of Kardia)
    Ousnius (for Bodyslide and RaceMenu High Heels)
    Daymarr (testing and patches)

     

    4063 downloads

    Updated

  22. Cellan Race - Otters

    This mod implements the Cellan race. 
     
    You can play as an otter, either sex. If you load the optional NPC file, you'll find some otters have taken over one of the boats in Solitude. Eventually you'll be able to get some of them to follow you.
     
    SE version here
     
    Latest Updates
    Improved mechanisms for digitigrade feet, schlongs, and stripping when swimming. The schlong scripts especially may not upgrade cleanly, so better to start a new game.
     
    Installation
    Install RaceCompatibility for Skyrim and Dawnguard Install the base CellanRace package. This will give you plantigrade otters.  If you don't want the NPCs, DISABLE the CellanNPC esp. With it enabled, there will be otters on the docks in Solitude. Some will come adventuring with you. Schlongs are in a separate download. Without it, otters will strip to loincloths. Enable the CellanHoodieSchlong package Females have special pussies assigned via SOS like schlongs. You can disable them through SOS if you wish. There's no special support for the CBBE body or bodyslide. If you want digitigrade feet, download and install the digi package. Boots stay in plantigrade, but bare feet will be digi.  
    Credit
    Character design by @GDelscribe. 

    16462 downloads

    Updated

  23. Bikini Mage Robes CBBE LE

    twitter.com/NIND_CBBE_LE
    ======================

    A LE conversion of the original mod, Bikini Mage Robes to CBBE LE
    https://www.nexusmods.com/skyrimspecialedition/mods/41285
    Extremely customizable mage robe bikini sets. 
    It's the total package, baby.
    This is the standalone version
    Changes Made:
    -Oily Body
    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Apprentice" or "Journeyman"

    Credits:
    Graff / Graffenstein

    2147 downloads

    Updated

  24. Audstuff

    Thanks to @Hylysi there is now an esp so Audstuff is Plug and play.
    The LE Version is slightly behind the SE version for now.
     
     
    I have decided to release some of the models I have been working on as a resource for modders. there is no esp just weighted nifs and textures. 
    I plan to update regularly as I currently have a few other models near completion.
     
     
     
     
    Permissions,
     
    If you would like to use my models in a mod I would appreciate asking permission first, I ain't gonna say no but its always nice to be asked first right?
    No uploads to any other site without express permission.

    974 downloads

    Updated

  25. Paradise Halls Extended UI

    Manage your slaves more quickly and assign squads(done) and caravans(WIP).
    This mod is WIP so it MAY HAVE SOME BUGS!
    (Please report them if you find any)
    Menu is called by pressing "L" button while looking at slave.
    This mod doesn't alter any paradise halls scripts/quests/dialogues.
    What is this mod?
    This mod adds radial menu for quick slave management. Menu contains almost all PAHE functions that accessible via dialogue and squad mode.
     
    Menu features (at version 0.4):
    Follow/Wait - self explanatory
    Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission)
    Inventory - opens slave's inventory with equip mode
    Carry - same but without equipping
    Fight for me - sets slave's combat mode on/off
    Strip now - strips all playable equipment that slave is currently wearing.
    Slave info - shows information about slave identically to "slave info" spell
    Caravan Settings - allows to make follow each other instead of player creating some kind of squads.
    If you have any suggestions about this mod feel free to share.
     
    Caravan/Squad mode:
    Warning: This mode is currently works not fast enough, so wait for a few seconds after you assign someone.
    This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarming behind you.
    So you can multiple slaves assigned as squad leaders, which will lead others so you can basically have squad system. (More complex features such as: fighting behavior, hotkey management and other squad control functions are currently being worked on).

    How to assign slaves in squads or orders:
    Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave.
    You can assign as many followers as you wish to one slave.
    Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at)
    Detailed Caravan menu breakdown:
    Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again)
    Follower - this button will assign slave as follower to current leaser.
    Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this)
     
    If you want slave to stop following others - just tell him\her to follow you.
     
    Some examples if you still don't get because of my poor explanation:
    Look at example of ordered slave caravan in mods screenshots.
    To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. 
    Also you can just assign all slaves to one leader and it will still work but they will follow without any order.
     
    - Convoy menu.

    Requirements
    1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements 
    https://www.loverslab.com/files/file/2872-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/
    2. UIExtensions
    https://www.nexusmods.com/skyrim/mods/57046
     
    Installation
    Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.
     
    Planned features:
    MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan/squad system such as custom caravan destination and maybe trading.
       

    3451 downloads

    Updated

×
×
  • Create New...