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  1. Female Monsters Of Skyrim (F.M.S)

    I will no longer be updating the LE Mod. Its just too time consuming juggling two versions. Sorry.
     
    I made the switch to SSE
    https://www.nexusmods.com/skyrimspecialedition/mods/40350
     
    Description:

    Hello Skyrim modding community! Today I bring to you a mod I’ve been putting together for quite some time and is finally ready for re release. I uploaded a version of this earlier but removed it due to it not being as fleshed out as I would have liked. Now I feel its worthy of being shared. Behold! 

    This mod has been built upon from two mods available online. One is Female Enemy Monster Aesthetics Leveled Encounters and Immersive Monster Girls. Both are mods no longer supported but I felt were great when used together, so I combined them. Almost all creatures have been redone to be more feminine and aesthetically pleasing. With a few exceptions. Some have edited abilities and items as well. Levels and spawning have also been tweaked.  Several Followers have also been added to the game; so if you get tired of killing beautiful creatures, you can recruit them! 

    I’ve wanted to see a mod like this for quite some time and I hope others will like it as well! 

    A list of changes and followers can be seen below: 

    The ones crossed out have been removed because I either found them redundant or not necessary. Except Lady of Bones: I thought they were just weird. 

    From Female Enemy Monsters:

    - Arachne Queen lvl 30
    use spider behaviors plus storm shock - Spider and Open World LL
    - Arachne Frost Queen lvl 30
    use spider behaviors plus storm shock - Spider LL and Open World LL
    - Daedra Spider lvl 50 (Arachne Queen Skin)
    use spider behaviors - standalone - Spider LL and Open World LL
    - Draenei Race (two variants) lvl 1-60
    use vampire magic combat style (you can be infected with SanguinareVampiris) - Falmer LL
    - Lady of Bones (morevariants)
    use skeleton melee, missile, magic combat style - Skeleton LL
    - Female Undead (more variants) lvl 1-60
    use draugr melee, missile, magic combat style - standalone body - Draugr LL
    - Female Zombie (more variants)  unchanged (ugly is the point!)
    use custom combat, idle, sound style - Draugr LL and Open World LL
    - Flame Atronach Red and Blue and Naked  lvl 20
    use magic combat style and flame atronach spell - Atronach LL
    - Frost Atronach Female Armored and Naked (two variants) lvl 10-60
    use magic and melee combat style - Atronach LL
    - Demonicas (more variants) lvl 5-60
    use vampire magic style combat - Vampire LL
    -Dragonias lvl 40 and 50
    spellsword and 2 hand magic - Open World LL
    - Fallen Angel (more variants) lvl 1-50
    use vampire fire magic combat - Vampire LL
    - Angel (more variants)
    use frost magic combat - Spawn when Fallen Angel Dead for help you, andafter 60 sec disappears
    - Dwarven Doll (more variants) lvl 1-60
    use dwarven sphere melee, missile and magic combat style - Dwarven LL
    - Dwarven Gynoid (more variants) lvl 1-60
    use dwarven sphere magic melee and bow attack - Dwarven LL
    - Cyborg (two variants) lvl 14-60 
    use dwarven centurion magic melee and bow attack - Dwarven LL
    - Burnt Witch (storm, ice,fire magic) unchanged
    use same style of witch magic - Witch LL
    - Spriggans  Lesser lvl 20/Higher lvl 40/Queen lvl 60
    use magic combat style and spriggan spell - Spriggan LL
    - Flower Mother lvl 25
    use magic combat style and spriggan spell - Spriggan LL Animal Forest LL
    - Serpent(Argonian) (two variants) lvl 1-60
    use magic and melee style combat - Open World LL
    - Werewolf Hybrid (two variants) lvl 6-60
    use melee and brawl combat style - Werewolves LL
    - Draconian Hybrid (more variants)
    use melee and brawl combat style and fire shout - Open World LL
    - Mermaid Lesser lvl 20/Higher lvl 40/Queen lvl 80
    use magic style combat and Warrior 2H - Mudcrab and Open World Coast LL
    Note: Queens not in LL- Four Locations
    - Medusa Gorgon lvl 21-50
    use magic style combat - Chaurus LL
    - Shoggot Mother (two variants) ) unchanged
    use same style of wisp mother - Apocrypha LL and Open World LL
    - Wisp Ghost Mother) unchanged
    use magic combat Wisp style - Open World Snow Predator LL
    - Wisp Mother its replace. ) unchanged 

    From Immersive Monster Girls:

    -Young Hagravens lvl 20
    use hagraven combat style
    Beautiful young bandit girls brainwashed and forced to become a bird-like monster.
    -Spriggan (replacer) - A physicalmanifestation of Kynarenth's desire. Spriggan LL)- 
    -Spriggan Matron (replacer) )- Aphysical manifestation of Kynarenth's beauty. Spriggan LL
    -Dryad Spriggan Seeder (- Futa) lvl 18
    A physical manifestatin of Kynarenth's Wrath. Spriggan LL
    -Dryad SprigganDame lvl 18
    A physical manifestation of Kynarenth's Peace. SprigganLL
    -Flame Atronach (replacer) - Nowthese "hot" ladies use human animations. ) 

    Newly Added:

    -Harpies   Lesser lvl 10-30/Greater lvl 40-50/Queen lvl 55-65
    use elemental mage combat style (use wind magic)There are several colors: blue, green, purple, red, and yellow. They have a skin that makes them hover above the ground but if removed, they can walk like normal. Just FYI

    Followers:

    Evaerola-Dragonia -Spellsword Outside Abandoned Shack
    Allara-Mermaid –Warrior 2 handed  Near Solitude Lighthouse
    Merigold-Spriggan- Sorcerer     Outside Riften
    Lucretia-Werewolf Hybrid –Werewolf/Melee   Eldergleam Sancuary
    Evelyn-Harpy –Ranger       Solitude Wall
    Demertria-Frost Antronach- Spellsword  Outside Windhelm
    Sproket- Gynoid-Dwarven Automaton     Blackreach 

    Requirements:

    Bodyslide and outfit studio -I have several slider sets included for many races/outfits
    HDT high heel system (for now)
    Netimmerse override
    Ks hairdos (textures only)
    The Draenei Race+armors
    Anton animated wings(scripts only)
    HDT Physics Extensions

    Note: This list does not include requirements necessary for the mods above. You must have those as well.

    Note: The original monster mods are not required but can be downloaded to be on the safe side. Just overwrite the files with my files. 

    Recommended:

    Mod that manages outfits (for mermaids when swimming/not swimming)
    Additem menu
    Racemenu 

    Installation:

    You should know how if your using mods
    Use Mod Organizer (Trust me, its easiest) 

    Credits:

    Female Enemy Monsters Fiuzo and Immersive Monster Girls Darkravage (Great work!)
    Everyone that Fiuzo and Darkravage credited in their mods.
    Mihail spider daedra
    Mihail harpies
    Lady ritual armor
    Lingling Dress
    Fancy dress
    Falmer bikini armor
    Anton animated wings
    Feathered wings
    Private Eyes's Heavy Armory
    La Mer Outfit
    Ashara Paragon Jewelry 
    KS Hairdos
    Eyes of Aber
    Brows
    Fair Skin Complexion
    In Se Okaaz - Trident Staff
    Leia Bikini

    I’ve added everyone I could think of but if I’ve forgotten someone and you notice it, please let me know and I’ll add them to the list. Everyone should get credit for their hard work!

    This mod was intended originally for personal use, so sadly I took little regard to the assets I’ve used. My intent was not to steal the hard work of others, but to use what they started to make something everyone can enjoy (okay mostly dudes lol). If someone truly has problem with something I used please (politely) let me know.

    Future Plans:

    Play area
    Bug girls
    Centaurs  
    Sirens 
    More followers
    More playable races 

    Note: As stated earlier, this was originally for personal use, so there might be a texture or mesh that may have been missed when packaged together. If you find something missing please let me know and I'll add it.

    29,212 downloads

    Updated

  2. SKYRIM STRAP ONS and SexLab Strapon Replacer UUNP CBBE HDT SOS and Collison support

    SKYRIM STRAP ONS UUNP CBBE COS HDT SOS and Collison support original files by Leito86
     
    Supports AGE ScaleParts Slider and PregnancyBelly Slider.
    Bodyslider files will always be included.
    Special edition yes, still looking for a tester.
    Use Racemenu to change SOS settings
     
    Haelga's Bunkhouse
    "Additionally, there are lootable leather strips and a horker tusk underneath one side of the bed, possibly to be portrayed as sex toys."
    I think I saw something completely different...
     
    BodyGen
    AGE ScaleParts Slider, This is for BodyGen.
    https://www.nexusmods.com/skyrim/mods/88707
    Ex. Set ScaleParts 5% if height is 0.95. Set ScaleParts -5% if height is 1.05
    For player download in game slider https://www.loverslab.com/topic/127216-outfit-studiobodyslide-2-uunp-conversions-22-02-2020
     
    Requires
    SexLab Framework https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016
    Schlongs of Skyrim https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim
    RaceMenu https://www.nexusmods.com/skyrim/mods/29624
    BodySlide and Outfit Studio https://www.nexusmods.com/skyrim/mods/49015
    When Building the files in BodySlider you cant edit ScaleParts Slider or PregnancyBelly Slider, they have to be at 0%.
    HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996
    FNIS https://www.nexusmods.com/skyrim/mods/11811
    XP32 Maximum Skeleton Extended - XPMSE https://www.nexusmods.com/skyrim/mods/68000
     
    Bodys HDT
    CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina
    All-in-One HDT Animated Pussy
     
    Register Strap-ons in SexLab and Merge
    Merge this mod is not supported by SexLab, But if you do you have to add the Skyrim_Strap_Ons.esp to your load order.
    Strap-ons will be added in SexLab scripts\SourcesslSystemConfig.psc line 410
    I will release updated version of the script when adding new Strapons.
     
    Install and register strap-ons in SexLab
    Go to SexLab Settings in game.
    Open Rebuild & Clean
    And
    Available Strap-ons click "Click her"
    Now the new strap-ons will be listed. They will be randomly used in game.
     
    Versions Explained
    :: Skyrim Strap Ons.
    Direct conversion off the original. Used for Male animations. Will not work on with Femaile on female.
    :: Skyrim Strap Ons Sexlabs position to fix animations
    Edit the position to fit the female using a male animation.
    :: Skyrim Strap Ons Sexlabs Strap-on replace
    Will overwrite the original SexLab strapon.nif with .nif and tri file.
     
    Version 14 and SE version
    1. UUNP SSO
    2. UUNP SSO HDT
    3. UUNP SSO HDTC
    4. UUNP SSO HDTC SOS
     
    5. UUNP AGE SSO Position Fix
    6. UUNP AGE SSO Position Fix HDT
    7. UUNP AGE SSO Position Fix HDTC
    8. UUNP AGE SSO Position Fix HDTC SOS - Default
     
    9. UUNP AGE SSO Sexlab Replacer
    10. UUNP AGE SSO Sexlab Replacer HDT
    11. UUNP AGE SSO Sexlab Replacer HDTC
    12. UUNP AGE SSO Sexlab Replacer HDTC SOS - Default
     
    CBBE Skyrim Strap Ons
    1. CBBE SSO
    2. CBBE SSO HDT
    3. CBBE SSO HDTC
    4. CBBE SSO HDTC SOS
     
    5. CBBE SSO Position Fix
    6. CBBE SSO Position Fix HDT
    7. CBBE SSO Position Fix HDTC
    8. CBBE SSO Position Fix HDTC SOS - Default
     
    9. CBBE SSO Sexlab Replacer
    10. CBBE SSO Sexlab Replacer HDT
    11. CBBE SSO Sexlab Replacer HDTC
    12. CBBE SSO Sexlab Replacer HDTC SOS
     
    Version 13 Using Bodypart 52.
    AGE BODYPARTS NUMBERS
     
    Version 12 Using Bodypart 51.
    AGE BODYPARTS NUMBERS
     
    All credits goes to Leito86
    Skyrim Strap Ons

    26,908 downloads

    Updated

  3. Extra Voices: Voice Packs for DoA: Marie Rose and Kokoro

    Voices ripped from the game, sorted for quality/ relevancy, resampled to 41k. 
     
    Requires extra voices expanded, Replaces voice packs 4, 7, and 8 but can go into any one, so long as it's made for 15. 
     
     
     
    Voice Descriptions are as followed 
     
    Voice Pack 4 Marie Rose: 
     
    Voice Pack 7: Kokoro, more breathy until climax
     
    Voice Pack 8: Kokoro
     
    I tried my best to keep words to a minimum and in context, but things won't always be right. 
     
    I also had to combine some voiceless Japanese audio with English. No Japanese words or anything.
     
    I don't check here often, so if anything doesn't work, make sure you reload the voice registry. If that doesn't work, use audacity or equivalent to ensure audio is sampled around 41k, not 48k. 
    Installation:
     
    Paste sound files into Skyrim data folder. No clue if it works with modloaders, but it's literally just audio files. 

    3,646 downloads

    Updated

  4. Shibari Rope Art CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    A sexy Shibari Based outfit
    https://www.patreon.com/posts/shibari-rope-art-46367049
    Changes Made:

    -Oily Body
    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Shibari"

    Credits:
    Predator

    993 downloads

    Updated

  5. Futanari Prisoner Standalone Follower +Schlong Files

    Hey gamers!

    Finally, Prisoner is available for download, along with her customized schlong mesh and textures

    She is a standalone follower, found in Jorrvaskr, Whiterun.  UUNP body.
     
    There are two variations:  Classic Prisoner, in her standard Nord bikini, and aMidianBorn Prisoner, with a similar Nord bikini using aMidianBorn textures.  The aMidianBorn version is just a little bit taller, since she is wearing high heels.
     
    Don't forget to have a schlong mod installed!  SOS - Schlongs of Skyrim by b3lisario
     
    SoS is required for the loose schlong files.  Some work (copy + pasting, Racemenu edits) will be required in order to use the files in the SoS Loose Files download.  Remember to back up your existing files, and I'd recommend using Equippable Schlong, linked below.  If you prefer to keep her female, or ignore the mesh and give her a schlong size of your choosing, that's completely up to you.
     
    All the credits are found within readme files, and the SoS loose schlong files are everything you need to faithfully recreate Prisoner in your very own Skyrim. 

    If you are having issues with her Racemenu settings resetting, make sure to keep her position in the load order intact, and try "Equipable Schlong" mod found here https://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/.  Specific settings within SoS MCM menu might be required, such as making sure she doesn't have a schlong assigned, if using "Equipable Schlong".

    If you are having issues with her Racemenu SOS settings not appearing, sometimes spawning her via console is the culprit.  Try manually tracking her down in Jorrvaskr, Whiterun.  Also, make sure you have XP32 Maximum Skeleton - XPMS mod installed.
     
    UPDATE:  Uploaded "UVR FOR NORD BIKINI" which is her UNP Bodyslide preset in case you'd like to make more outfits for her.
     
    EDIT:  Added a file, called SOS - FutaPrisoner Addon, created by TanookiTamaTachi that includes and esp allowing users with the full version of SoS to add a schlong to Prisoner via a new SoS Addon.  Here is the original post:  
     
    EDIT2:  Added a file called Futanari Prisoner Follower Classic v1.0_SE created by mrschmoe.  This HDT-free ESP is much more Special Edition-friendly than my original ESP, which was created for LE Skyrim.  Big thanks to mrschmoe!  The original post can be found here: https://www.loverslab.com/topic/97561-futanari-prisoner-standalone-follower-schlong-files/?do=findComment&comment=2222353
     
     
    To anyone wishing to keep Prisoner female, I've uploaded the meshes for a matching thong built to her size.  The Amazing World of Bikini Armor by nisetanaka is required for this file, as you will be replacing the original thong included in that mod; TAWoBA is found here https://www.nexusmods.com/skyrim/mods/83383
     
    I'd love to see your screenshots with Prisoner!
     
    Please let me know if you have any issues.
     
    Special thanks to Donegan at http://godonegan.tumblr.com/ for compiling this follower mod along with some cute screenshots with their orc Seline, and ekans https://www.flickr.com/photos/118733065@N06/ for providing some nice screenshots with his character Talyn!
     

    21,059 downloads

    Updated

  6. Dragonborn In Distress

    Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero.
     
    This mod is now being continued as two separate mods. Peril covers the defeat aspects of the mod. Corruption covers the addiction aspects of the mod.
     
    This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle.
     
    !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin.
     
    Defeat and Capture
     
    It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely.
     
    If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat.
     
    If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations.
     
    Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape.
     
    After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM.
     
    At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen.
     
    Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM.
     
    There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM.
     
    Theft
     
    If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack.
     
    If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards.
     
    In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM.
     
    Trauma
     
    Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM.
     
    At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below.
     
    Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma.
     
    Addiction and Withdrawal
     
    There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default.
     
    At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning.
     
    Alcoholism
    You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch.
     
    Narcotic Abuse
    You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch.
     
    Kleptomania
    You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously.
     
    Lactation
    You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you.
     
    Sex Crazed
    Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex.
     
    Xenophilia
    You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks.
     
    Bondage Reliance
    If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands.
     
    Chasity Reliance
    If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands.
     
    Gag Reliance
    If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you.
     
    Troubleshooting and Uninstallation
     
    Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong.
     
    All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod.
     
    Compatibility
    The following mods can be added to improve the features this mod has:
    SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction.
    Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions.
    Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction.
    Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction.
     
    Description for 1.x Versions
     

    69,626 downloads

    Updated

  7. Relationship Dialogue System 2.3 beta German/Deutsch

    Relationship Dialogue System Deutsche Übersetzung
     
    benötigt originale Mod:
     

    491 downloads

    Updated

  8. YPS Growing Pubic Hair texture replacement

    About This File
     
    This mod replaces the pubic hair textures for "Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion" to give it that more realistic look.
    Some of these are reused textures from other mods with a few edits by me
     
    required mods
    Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion)
    make sure you install the any of the requirements for this mod, including the YPS Sound And Texture Pack(which contain the pubic hair textures that you will be replacing)
     
    to install
    Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favorite mod manager to install it
    I recommend Mod Organizer
     
     
     

    3,310 downloads

    Updated

  9. Moo Sounds (Being a Cow audio replacement) 1.0

    About:
    This mod replaces the vanilla cow audio used by Being a Cow with some more human-like moo sounds voiced by @lunamistxx on Twitter. Additionally, I have put together a SexLab Extra Voices pack with sexier moo sounds to play during SexLab animations. 
     
    If you want to hear it before downloading you can hear all of the sounds used and more on this Vocaroo link.
     
    The Files:
    MooSoundsX_X.zip - This is mod that will replace BaC sounds
    SexLabExtraVoicesMooSoundsX_X.zip - This is the mod that will add a new voice pack for SexLab animations, and is a copy paste of SexLab Extra Voices with my moo sounds
    LunamistMoos.zip - Just a folder full of the .wav files used in this mod incase you want to hear it or use it in your own project (If you do use it make sure to credit @lunamistxx on Twitter)
     
    For the voice pack to work you need to go into SexLab MCM under "Rebuild and Clean" tab and hit the "Reset Voice Registry" button. The mod will add 20 male and 20 female voices to the registry, but the only populated one will be "VoiceSlot 01 (Female)" which will be the sexy moo sounds.
     
    Required Files:
    Being a Cow (MooSoundsX_X.zip only)
    SexLab
    and all of their required files
     
    Credit to:
    lunamistxx on Twitter for her lovely voice used for the entirety of these mods
    @skyrimfet for making the wonderful mod Being a Cow
    @sunspotz for making the easy to use SexLab Extra Voices mod
     
    This is the first mod I've ever made so if you have any tips or suggestions on how I can improve it let me know.
    Thank you and Happy Mooing!

    2,750 downloads

    Updated

  10. Ebon Shroud CBBE

    twitter.com/NIND_CBBE_LE
    ======================
    TERA Ebonshroud Mashup with Zaps added
    Changes Made (other than CBBE Bodyslide):

    -Oily Body
    -Sexy ZAPS

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Ebonshroud" or craft

    Credits:
    Sources
    Ebon Shroud - TERA Armors
    Timerender - TERA Armors
    Showoffboots - Heimu Pack

    795 downloads

    Submitted

  11. Apropos2: Resistant and Nonconsentual rape descriptions DB

    This is an edit of descriptions and synonyms for the mod Apropos2.
     
    Update:
     
    I've made a different, (and subjectively better) overhaul here. It's incompatible with this database, and far more intensive.
     
    Apropos2 is great, but with the removal of theme options it's jarring to go from a message about a character struggling and fighting to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling.  If possible I'd want to not have the 2nd type at all.  My personal preference is for the rape themes to be cruel/merciless and unwanted, and the pleasure messages to be forced/shameful and explicitly nonconsensual.
     
    Without theme/filtering options, the only way to make sure ONLY those type of descriptions were used during rape was to edit the descriptions themselves.
     
    I went ahead and spent way too many hours doing just that. Since it became a massive time sink, I decided to only change the 2nd person descriptions. This DB removed descriptions that didn't fit the theme, and editted many more. Editted descriptions add usage of synonyms, change the flavor of the descriptions to nonconsensual, and occasionally fix a few minor grammar issues. I also customized synonyms a bit. Many of the editted messages use the new synonyms to work correctly, and might say odd things without the editted synonym file. The most editted descriptions tended to be for creatures.
     
    With gooser's permission I'm posting this to share to share the customization with others have the same preference.
     
    Remember to update the database in game to have working synonyms.
     
    If you want 3rd or 1st person perspectives, you can simply copy/paste the 2nd person descriptions into 3rd or 1st person and update the grammar. I'd recommend something like notepad++ for quick ease of use with copy/pasting over the apropos editor. CTRL C + CTRL V will save you loads of time. Notepad++ also lets you use CTRL+F to find and replace words, for easy grammar changes.

    3,273 downloads

    Updated

  12. Comorito's Rubber Pack

    Standalone Shiny Rubber Catsuits expansion using Light and Heavy Shiny Catsuits as a base.
     
     
    I'm getting back to working on this mod. Updates and wips will be posted on my twitter
    => Bug testing, textures and screenshots made by @onionshrek
    => Bug testing @donttouchmethere
    => SE conversion 

    ==> Bodyslide files made by @NIND (jimmyyu)

    => If you want to help  with the mod (by making textures, models, helping in modding or simply bugtesting) dm me here
     
    =>Version 2.2 includes:

    Crafting system
    Rubber sets in these collors and designs (T - Transparent):
     
    Ahegao
    American (New)
    Black (T)
    Blue (T)
    Brown (T)
    Camo (Forest, Snow, Night)
    Cyan (T)
    Crash Dummy Suit
    Dark Green (T)
    Dark Grey (T)
    Dark Red (T)
    Gold (T)
    Green (T)
    Hazmat
    Light Grey (T)
    Mixed (New)
    Nato (New)
    Nurse
    Orange (T)
    Pazi (New)
    Pink (T)
    Purple (T)
    Red (T)
    Red White (T)
    Silver (T)
    Soviet (New)
    White (T)
    Yellow (T)

    Plans for future designs:

    Road map:
     
     
    Change Log
     

    2,672 downloads

    Updated

  13. Predator Demon Armors CBBE

    https://twitter.com/NIND_CBBE_LE
    ======================
    A set of demon armors by Predator
    Changes Made:

    -Oily Body
    -Sexy ZAPS
    -3rd Outfit combination

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Demon"

    Credits:
    Predator

    659 downloads

    Submitted

  14. Daring Demon Hunter CBBE

    twitter.com/NIND_CBBE_LE

    Adds an alternative (skimpy) design of the iconic Demon Hunter Armor created by Jojjo
    Ported from the SE Version by Nzymia
    https://www.nexusmods.com/skyrimspecialedition/mods/40728
    Changes Made (other than CBBE Bodyslide):
    -2 More Torso Versions
    -Repackage
    -Oily Body
    -Sexy ZAPS

    Install/Uninstall:
    =======================
    Use the usual methods by either a mod manager or manual install.
    Acquisition:
    =======================
    Utilize AdditemMenu and search "Hunter" or craft

    Credits:
    Original armor and textures made by Jojjo, uploaded by ZZJAY.

     

    2,615 downloads

    Updated

  15. Werewolf Head Resource

    Werewolf Head Resource (V1.0)
    Made by MadMansGun
    these are the werewolf heads from my Hermaphrodite Werewolves mod.
    this has been released as a modders resource because i hate the original & MLT heads.
     
    ----------------------------------------------------------
    the files in this 7zip are for the following:
     
    For Moutarde421 Female:
    this is made to fit the Female werewolf body made by Moutarde421
     
    For Everything Else:
    this will fit most other bodies like...
    the original skyrim Werewolf
    Derrax's Male Werewolves
    HDT Werewolves by Jacques00
     
    ----------------------------------------------------------
    Note: if you replace the "BSLightingShaderProperty" with your own, go to "Shader Flags 2" and enable "SLSF2_Double_Sided"
    unlike the original mesh, this mesh requires Double sided rendering.
     
    ----------------------------------------------------------
    .___.
    {0,0} ________________________________________________
    /)__)> |creative commons, give credit, No One May Profit|
    -"-"- """"""""""""""""""""""""""""""""""""""""""""""""""
     
    here is a compatible tutorial for using this resource:
    http://www.loverslab.com/files/file/2418-howto-dick-with-nifskope/
    note: use Ctrl+Delete to remove the old head and teeth mesh.

    185 downloads

    Updated

  16. no Radiant Journal Entries

    no Radiant Journal Entries
     
    this removes the 2 unending quests from the Journal's active quest list but still lets you do them:
    "The Dark Brotherhood Forever"
    "talk to the companions leaders for work"
     
     
     
    .___.
    {0,0} __________________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""

    351 downloads

    Updated

  17. Dawnguard Horse Combat Patch

    Dawnguard Horse Combat Patch
     
    v3
    a patch for:
    the right hand side sword charge bug...
    angle of attack data...
    reversel of left and right attack buttons...
     
    v2
    a patch for:
    the right hand side sword charge bug...
    angle of attack data...
     
    v1
    was added to the "Unofficial Skyrim Patch" so there is no need to upload it here.
     
    .___.
    {0,0} . ________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- - -"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

    512 downloads

    Updated

  18. Frostmoon rings to Hircine Ring

    this turns the Frostmoon rings into Hircine style Rings + color
     
    here is a edited Version of this mod you may like more
    http://www.nexusmods.com/skyrim/mods/58000/?

    149 downloads

    Updated

  19. 3ds Max Tail Animation Guide

    it's a guide for creating tail animations, mostly for SLAL Pack animators that use 3ds Max.

    510 downloads

    Updated

  20. A Small Patch For Labyrinthian

    Edit: it looks like USLEEP has taken stuff without giving credit again.
     
    there was a small error at Labyrinthian that was bugging the hell out of me, so i fixed it.
     
    0006142D & 00084050 are NorBridge1wayEndCap02ice [sTAT:00060F1C] when they should have been NorBridge1wayEndCap02sn_light [sTAT:000A464D]
     
    this problem can stand out a lot if you have the "Better Dynamic Snow" mod installed.
    (that mod can be found in "The Ruffled Feather" mod pack under Miscellaneous here: http://www.nexusmods.com/skyrim/mods/11/? )

    158 downloads

    Updated

  21. USLEP UnPatch

    since USLEEP is not getting updated anymore i think now would be a good time to try and undo some of it's smeg ups.
    (and i'll start off by saying that it has one "E" too many in it's abbreviation)
     
    unpatched:
    only people that are actually trying to get 2 Dawnbreakers will encounter this "bug" so there was no need to fix this at all.
     
    i'm sure that was done on purpose to make the Ebony Blade work on them, you know THE SWORD THAT FEEDS OFF OF BETRAYAL!!!
     
    that just means she got a lot better at using two-handed weapons since she lost her one-handed Grimsever.
     
    SHE FUCKING BLEACHED IT DUMBASS!!! SHES FUCKING HIDING FROM SIBBI!!!
     
    unpatched the "LvlAnimalForestPredator" (000F826D) in the caves beneath Helgen, USLEEP removed it's enable parent and it was messing up the part where you had to sneak past the bear by adding extra creatures to the area. (problem found by EinarrTheRed)
     
    the Skyforge and khajiit merchant chests have been moved back to there original locations.
    because only people that are actually trying to cheat would even know where to find them anyways, so why bother?
     
    unpatched the "Totem of the Moon" werewolf Perk, so you can now summon multiple werewolves again.
     
    "Ill met by moonlight" quest exploit restored (not tested)

    patched and/or repatched:
    but it's so dull that it can't even cut a paper bag, i'm sure Mephala would let you sharpen it.
    and they made the sword slower as well which makes no sense at all because it has a thinner blade then all the other two-handed swords.
     
    BOOOO!!! Madesi needs the gold (but to hell with Grelka she is a bitch, and Anoriath is a dead man walking anyways so i skipped them for now)
     
    Madesi's Dialogue about his name:
    they still have not fixed this right, where as i have had it truly working right for years in one of my own mods.
     
    dresser and chest in Hjerim:
    the "Noble Chest Drawers" (00016778) that is in the bedroom was placed super badly (in front of the shelves on the right side of the room) and it needed to be moved (uslep did not move it far enough for my likeing, and it has the wrong enable parent), so i moved it to be behind the bed.
    another error that was not fixed at all is the chest (000E0E51) that was part of the Butcher quest, it gets removed from Hjerim when you "clean up the murder mess", there is no need for it to be removed at all and it leaves a empty space behind.
     
    unique Leveled items:
    i made it so unique Leveled items are no longer Leveled, they will always be spawned/rewarded as there most powerful variant.
    Note: does not work for unique items that you have already gotten.
     
    Dawnguard Rune Axe (loosely based on Trothminbonboicksenfavette's idea https://www.nexusmods.com/skyrim/mods/90334? )
    replaced the Axe's enchantment with a edited copy of Dawnbreaker's Enchantment to prevent the original enchantment's script from killing save files.
     
    EinarrTheRed's navmesh edits:
    -44,-5  Wilderness - adds missing navmesh near Dead Crone Rock.
    -44, -4 DeadCroneRockExt02 - connects new navmesh to existing navmesh island.
    -29, 28 Wilderness - adds missing navmesh on wall at back of Fort Hraggstad.
    -29, 27 FortHraggstadExterior05 - connects existing tower navmesh to new navmesh.
    -28, 28 FortHraggstadExterior04 - connects existing navmesh to new navmesh.
    Updates one NorWoodDoorLoad at Dead Crone to ensure the door link works properly.
     
    EinarrTheRed's "DefaultCreatureSandboxEditorLocation4000" fix:
    Animals should now have the option to run off across tundra to escape the player or NPCs rather than being determined to stay on roads.
     
    other fixes i throwed in, or based fixes on:
    Bigger Pelagius' Hip Bone by Gojirex https://www.nexusmods.com/skyrim/mods/68449?
    Argonian Sneak Tail Twist Fix by Callak https://www.nexusmods.com/skyrim/mods/32949?
    Argonian Decapitation Fix by Chilean Wolf  https://www.nexusmods.com/skyrim/mods/22624?
    Cultist Mask Decapitation Fix by pauderek https://www.nexusmods.com/skyrim/mods/50447?
    Esbern BUG FIX by SirGhaz https://www.nexusmods.com/skyrim/mods/65670?
    Werewolf Footsteps Repair by amra0 https://www.nexusmods.com/skyrim/mods/67564
    Shrouded Cowl Fix by Dee Twenty https://www.nexusmods.com/skyrim/mods/5611?
    Archmage Privacy fix by maximluppov https://www.nexusmods.com/skyrim/mods/57238?
    Dawnguard Summons Absorb fix by Thivus https://www.nexusmods.com/skyrim/mods/22105
    dragon aspect shout frost fix by hubrismandibles https://www.nexusmods.com/skyrim/mods/66100?
    Ghorza gra-Bagol Investment Fix by George1 https://www.nexusmods.com/skyrim/mods/9194
    Hired Thugs Fixed by RJinthematrix  https://www.nexusmods.com/skyrim/mods/73811?
    Vampire invisible Shield Fix by johnwayne1930 https://www.nexusmods.com/skyrim/mods/21755?
    Necromancer Amulet Correctly Renamed by Mcchuggernaut  https://www.nexusmods.com/skyrim/mods/57724?
    Return to Grace Amulet of Talos Fix by Ritaku https://www.nexusmods.com/skyrim/mods/30769
    Riften jail visual bugfix by Zaflis https://www.nexusmods.com/skyrim/mods/8560
    Riften jail secret escape route fix by Dxcufgb https://www.nexusmods.com/skyrim/mods/17282?
    Real Silent Moon Enchantment Fix by falco99  https://www.nexusmods.com/skyrim/mods/84981
    Ulfric's Bracers Fix by FrogF https://www.nexusmods.com/skyrim/mods/76074
    Werewolf Bleedout Fix by ColonelCorn https://www.nexusmods.com/skyrim/mods/61244?
    Yngol Barrow Button Fix by OfftheRails https://www.nexusmods.com/skyrim/mods/12937?
    Throw Voice Dialogue FIx by oldcyder https://www.nexusmods.com/skyrim/mods/57093?
     
    useful list of mods/fixes that i don't have permission to use (at least not yet anyways), or i'm not sure about yet:
     
    Skyrim Supplemental Patch
    https://www.nexusmods.com/skyrim/mods/91069?
     
    FXdustDropRandomSCRIPT by steve40
    https://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/
     
    LvlPredatorScript by steve40
    https://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/
     
    dunBluePalaceArenaSCRIPT by steve40
    https://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed/
     
    Dragonborn DLC Spamming FIX for DLC2PillarBuilderActorScript by Xerperious
    https://www.nexusmods.com/skyrim/mods/88353/?
     
    Dragon Bleed Bug Fix - FXDragonBloodDamageScript by Taka2nd
    https://www.nexusmods.com/skyrim/mods/80951?
     
    Critter - Simply script fixes by ReDragon2013
    https://www.nexusmods.com/skyrim/mods/76139?
     
    Flora Respawn Fix by bluedanieru
    https://www.nexusmods.com/skyrim/mods/31268?tab=files
    note: it edits one of the same scripts that "Critter - Simply script fixes" edits, so i don't know if that would be a problem or not.
     
    Unbound Dremora fixed by SourGrape
    https://www.nexusmods.com/skyrim/mods/9798?
     
    Ash Pile Expiration by Christopher Grabowski
    https://www.nexusmods.com/skyrim/mods/13448?
     
    The Wolf Queen Awakened and Grimsever Return FIX by Lonti84
    https://www.nexusmods.com/skyrim/mods/21575?
    note: less of a problem now because the DLCs let you go past level 81.
     
    Bard Quest Fixes by Soltaris
    https://www.nexusmods.com/skyrim/mods/9723?
     
    Dragonborn Dragon Soul Absorb Fix by joshuagt
    https://www.nexusmods.com/skyrim/mods/31685?
     
    Reanimate Disintegration Fix by SSL  
    https://www.nexusmods.com/skyrim/mods/74213
     
    Ash Guardian Bugfix by flexcreator
    https://www.nexusmods.com/skyrim/mods/54972
     
    Werewolf script/Vampire Lord fix by ShooD
    https://www.nexusmods.com/skyrim/mods/11307
     
    Nightingale Hall Portal fix by George1
    https://www.nexusmods.com/skyrim/mods/9207?
     
    MS11 Blood on the Ice Non-start Fixed by mrjentipede
    https://www.nexusmods.com/skyrim/mods/74757?
     
    Skyrim Shadow Striping Fix by forum42087
    https://www.nexusmods.com/skyrim/mods/27418?
     
    Hearthfire Plant Dawnguard's Yellow Mountain Flowers fix by someshta
    https://www.nexusmods.com/skyrim/mods/26224?
     
    Palace of Kings Rugs Fixed by GrandBulwark
    https://www.nexusmods.com/skyrim/mods/56183?
     
    Lip sync delay fix by TDOGH
    https://www.nexusmods.com/skyrim/mods/63984
     
    Miraaks Mask Fix by LoveAlice
    https://www.nexusmods.com/skyrim/mods/31321?
    note: i'm not sure if this one counts as a bug or not
     
    Wiseman303's Critter Fixes by wiseman303
    https://www.nexusmods.com/skyrim/mods/54485?
     

    18,463 downloads

    Updated

  22. Faster Book Animations

    a must have mod for speed readers, it makes flipping book pages much less aggravating.
    demo video:
    https://www.youtube.com/watch?v=an4OoH4Orak
     
    tip: adding this to your skyrim.ini will help speed things up even more
     
    [Interface]
    fBookOpenTime=200
     
    lower numbers are faster but it tends to bug out sometimes (100 seems to be the best setting for the "ludicrous speed" version)
     
    ----------------------------------------------------------
    .___.
    {0,0}   _______________________________
    /)__)> |creative commons, No One May Profit|
    -"-"-     """""""""""""""""""""""""""""""""""""""""""
    https://creativecommons.org/licenses/by-nc/4.0/
    https://creativecommons.org/licenses/by-nc/4.0/legalcode

    3,341 downloads

    Updated

  23. F### the Thieves Guild

    F### the Thieves Guild
    Made By MadMansGun
    ----------------------------------------------------------
    its best to start a new game if:
    1. A Chance Arrangement has been completed
    2. civil war has been completed
    ----------------------------------------------------------
     
    this mod lets you kill Brynjolf instead of framing Brand-shei, so you can skip The Thieves Guild + some other things:
     
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock:
    Brinewater Grotto
    Thieves Guild headquarters
    Goldenglow Estate
    Honningbrew Meadery
    Snow Veil Sanctum
    Calcelmo's lab
    Irkngthand
    Mercers house(shoot the ramp)
    and most of the Twilight Sepulcher (the last door is locked because you would get stuck if it was unlocked)
    extra: Nightingale Easter egg hunt (not a quest, just look in TG quest locations for armor, weapons, and the key)
     
    the Stone's of Barenziah are disabled until "Loud and Clear" (TG02) is set to stage 30, therefore making the quests TGCrownMisc and TGCrown unable to start before joining the guild.
     
    the Silver Mold in Pinewatch is disabled until you join the guild, so it wont get stuck in your inventory.
     
    a different Objective is given in "A Cornered Rat" (MQ202) instead of asking Brynjolf (sorry no quest marker, just go to riften and ask Keerava and/or Vekel...or you can skip the bullshit and just go straight to Esbern)
     
    Arondil's Journals are disabled until the quest FreeformRiften21 starts (because how would you know Vekel wants them if he never asked you for them?)
     
    the following NPCs become killable immediately after killing Brynjolf:
    Brand-shei
    Madesi
    Bersi
    Haelga
    Keerava
    GulumEi
    Olfrid Battle Born
    Endon
    Torsten
    Niranye
    Mallus
    Risaad
    Mercer Frey
    Vekel
    Tonilia
    Vex
    Dorian
    Sabine Nytte
     
    warning some NPCs remain essential until certain quests are done:
     
    Enthir is killable after completing:
    "Onmund's Request" (MGRAppOnmund01)
    and
    "Arniel's Endeavor" (MGRArniel04)
    and
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)
     
    Delvin Mallory is killable after completing:
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends
    and
    completing "Destroy the Dark Brotherhood!" (DBDestroy) or "Where You Hang Your Enemy's Head" (DarkBrotherhoodSanctuaryRepair)
     
    Black-Briar family is killabele after completing:
    completeing the Civil War on the Stormcloaks side
    and
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)
     
    ----------------------------------------------------------
    extra stuff:
     
    you can "fail" the paarthurnax quest by killing the blades (but you need to kill Alduin first)
    or
    you can kill the greybeards after completing the quest........(YOUR DEAD TO ME)
    note: if the kill paarthurnax quest is already running when you installed this mod open the console and type "setstage mqpaarthurnax 35" to make the blades killabe (but only if Alduin is dead first)
     
    killing Grelka will allow Madesi to move into the Bunkhouse (Grelka hates Madesi and that's why he sleeps in the rat way)
     
    fixed Madesi's broken dialogue branch about his name (the uskp only fixed half of it)
     
    Wujeeta is essential until her quest is done (so you can become thane in the rift)
     
    multiple dialogue condition changes to stop immersion braking conversations (like talking about dead npc as if they were alive)
     
    Dawnstar Sanctuary is a little bigger
     
    the jarls, staff and officers of the losing side of the civil war are killable after the war
    warning some NPCs remain essential until certain quests are done:
     
    Faleen or Yngvar are Essential until "The Book of Love" is done
     
    Balgruuf is only killable after The Whispering Door quest is done
     
    ----------------------------------------------------------
     
    .___.
    {0,0} . ________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- - -"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

    2,541 downloads

    Updated

  24. Mimic Mesh

    new Mimic Mesh for animators to use.
     
    please remove all clothing and jewellery before feeding, also give it some water to drink and occasionally some extra goodys like sweet rolls & boiled creme treats.

    1,068 downloads

    Updated

  25. one galaxy sky mesh

    edits the sky mesh so there is only one galaxy circling the world, not 3 copies of one.
     
    do note that it will need texture editing to look good, eg: if using "HQ Milky way galaxy" ( https://www.nexusmods.com/skyrim/mods/810/? ) you will need to crop it down to 4096x768
     
    if your using a different galaxy texture then i would suggest going up to 6114x1024(tested and works) or 12288x2048(not tested) and combining it with other textures for a more impressive sky (Eg: see the screenshot)
     
     
    ...also you should go get the "High-density starfield" from "Enhanced Night Skyrim" ( https://www.nexusmods.com/skyrim/mods/85/? )

    204 downloads

    Updated

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