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Posted
2 minutes ago, StaticPhobia2 said:

Uh oh, it appears the new update to FPE has broke MCG. Start up CTD.

It's hardly so, MCG is independent from FPE and it's able to run alone without even AAF so a crash because of FPE is impossible imho. Maybe you had a crash because your F4SE /AAF/ FPE versions are not compatible between themselves or you installed MCG using the loose files.

Posted
11 minutes ago, anghelos92 said:

It's hardly so, MCG is independent from FPE and it's able to run alone without even AAF so a crash because of FPE is impossible imho. Maybe you had a crash because your F4SE /AAF/ FPE versions are not compatible between themselves or you installed MCG using the loose files.

Ah crap, you beat me too it, before I could delete. You're too on top of your thread :P

I'm wrong. It's ctding on the FPE add on pack.

Posted
10 minutes ago, StaticPhobia2 said:

Ah crap, you beat me too it, before I could delete. You're too on top of your thread :P

I'm wrong. It's ctding on the FPE add on pack.

Lol i apologize for that :D ... I'll check the addon anyway just to be sure. Thanks for reporting!

Posted
1 hour ago, StaticPhobia2 said:

Ah crap, you beat me too it, before I could delete. You're too on top of your thread :P

I'm wrong. It's ctding on the FPE add on pack.

Which add on pack? 

Posted
12 minutes ago, EgoBallistic said:

Which add on pack? 

 

I'm in the midst of troubleshooting myself. 3 new mod updates: FPE, FPE MC, and Mutated Lust. With FPE MC, on new game MCG CTD's on startup, however I think something else may be going on. AAF isn't recognizing any scenes now.

Posted
2 minutes ago, StaticPhobia2 said:

I'm in the midst of troubleshooting myself. 3 new mod updates: FPE, FPE MC, and Mutated Lust. With FPE MC, on new game MCG CTD's on startup, however I think something else may be going on. AAF isn't recognizing any scenes now.

Ok.  I just installed MCG and that add-on and I didn't have any problems at least starting up my game.  Does it CTD when you do something specific?

Posted
7 minutes ago, StaticPhobia2 said:

on new game MCG CTD's on startup

Do you mean that if you disable MCG from your load order you can start a new game and if you have MCG enabled you don't crash on new game? (Having the rest of your mods not changed).

Also can you confirm you didn't use the MCG loose files (for modders)?

 

I don't know why but i *feel* you installed the MCG loose files for modders instead of the normal one packed as .ba2... (If you did that you probably overwrote the AAF_api.pex, that is in the loose files there for modders that don't have AAF to let them compile a single MCG script)

Posted
19 minutes ago, EgoBallistic said:

Ok.  I just installed MCG and that add-on and I didn't have any problems at least starting up my game.  Does it CTD when you do something specific?

Well poop, it might be my problem then. It CTD's when I click begin mod, right after Family Planning is detected. But I disable it, and MCG starts fine. It doesn't crash when I don't start MCG when FPE MC is active. I'm working on it.

 

*edit*

Yup, I'm still getting the same issue. However, once I'm done installing MCG in game, I activate FPE MC, reload, and it seems to work fine.

 

Spoiler

Untitled.jpg.51445df03b2e8e0a8a50787ba755d510.jpg

 

Posted
34 minutes ago, StaticPhobia2 said:

Reveal hidden contents

From that screenshot i see that you did the right installation (not the loose files), however if you ever installed the mcg loose files before you may have still overwritten the aaf_api.pex, if you didn't then it's not an MCG problem in my opinion

Posted
43 minutes ago, StaticPhobia2 said:

Well poop, it might be my problem then. It CTD's when I click begin mod, right after Family Planning is detected. But I disable it, and MCG starts fine. It doesn't crash when I don't start MCG when FPE MC is active. I'm working on it.

 

*edit*

Yup, I'm still getting the same issue. However, once I'm done installing MCG in game, I activate FPE MC, reload, and it seems to work fine.

 

One thing I see in your load order is that you used NMM to install the FPEAIOCreatureAddon.  That mod should actually be installed manually.  NMM will install all of the plugins and BA2s from that archive, but you should only install one of the plugins and one matching set of BA2s.  If you try to install all of the plugins, the number of baby addons will exceed FO4's maximum array size of 128.  I don't know if this is the source of your crash, but it won't work properly in any case.

Posted
29 minutes ago, EgoBallistic said:

One thing I see in your load order is that you used NMM to install the FPEAIOCreatureAddon.  That mod should actually be installed manually.  NMM will install all of the plugins and BA2s from that archive, but you should only install one of the plugins and one matching set of BA2s.  If you try to install all of the plugins, the number of baby addons will exceed FO4's maximum array size of 128.  I don't know if this is the source of your crash, but it won't work properly in any case.

Oh hmm, good info, thanks for the help guys :)

I installed the esl version of that mod and it fixed the issue. I guess that's all it was. False alarm :P

Posted
1 hour ago, EgoBallistic said:

One thing I see in your load order is that you used NMM to install the FPEAIOCreatureAddon.  That mod should actually be installed manually.  NMM will install all of the plugins and BA2s from that archive, but you should only install one of the plugins and one matching set of BA2s.  If you try to install all of the plugins, the number of baby addons will exceed FO4's maximum array size of 128.  I don't know if this is the source of your crash, but it won't work properly in any case.

yeah, sorry about that, I still haven't created a FOMOD for FPEAIOCreatureAddon yet

Posted

Hi, I played a hard modded Skyrim before  but never try your LE version of this mod, SLEN and Amorous Adventure do the trick for me, the dialogue options merge nice with the vanilla interface. Now I'm kinda new modding FO4, is this works with a gamepad? Or Do I need to play this mod only with the keyboard. Thanks and sorry for the noob question.

Posted
3 hours ago, サマエル said:

Hi, I played a hard modded Skyrim before  but never try your LE version of this mod, SLEN and Amorous Adventure do the trick for me, the dialogue options merge nice with the vanilla interface. Now I'm kinda new modding FO4, is this works with a gamepad? Or Do I need to play this mod only with the keyboard. Thanks and sorry for the noob question.

Hi, i think that as long as your gamepad is compatible with MCM keybinding you're able to play with the gamepad only but you nees at least 2 buttons to assing for the MCG MAIN HOTKEY and the MCG OPTIONS HOTKEY

Posted

I tried a playthrough with the new Nanakochan race, and sadly doesnt work with your mod. The lust wear and infamy remains at zero forever.

Also tried the mod light em up, and works, but without the animations, and the cigars and cigarettes doesnt appear in the mouth even when they are showing in the inventory as equipped.

And the NPC - NPC sex feature of the mod doesnt work, at least for me, i didnt try to force the sex by asigning key and pushing it, but so far im for 3 playtroughs and never ever see NPCs having sex. Gonna try now the reposition of AAF Autonomous enhanded of Flashy.
 

I follow your progres with this mod, it is really my kind of mod.

Posted
8 minutes ago, supercaca said:

I tried a playthrough with the new Nanakochan race, and sadly doesnt work with your mod. The lust wear and infamy remains at zero forever.

Also tried the mod light em up, and works, but without the animations, and the cigars and cigarettes doesnt appear in the mouth even when they are showing in the inventory as equipped.

And the NPC - NPC sex feature of the mod doesnt work, at least for me, i didnt try to force the sex by asigning key and pushing it, but so far im for 3 playtroughs and never ever see NPCs having sex. Gonna try now the reposition of AAF Autonomous enhanded of Flashy.
 

I follow your progres with this mod, it is really my kind of mod.

I cannot add to the mod all the races other modders invent, actually on my end i made all i could about this: the mod doesn't check only for race but can also check for keywords, tell the mod author to at least add a vanilla keyword like "actortypehuman".

 

The mod light em up 2.0 requires that you have another mod "cigarettes in mouth" for the model, meshes and textures, it's written in the description page of the loght em up mod.

 

The npc-npc sex feature starts disabled. You need to assign the hotkey and press it at least one time, then a notification "random sex system" is enabled will appear. The "force" or "kickstart" toggle is only if you want force a sex each time you start the system, but you need to press the button at least one time regardless

Posted
22 minutes ago, supercaca said:

Ok thanks, now i dont need to install AAF autonomous.

 

Haha i never push the buttom... I am a lazy ass... Hahahah..

No problem, actually you may consider to install aaf autonomy nonetheless because i coded the random npc npc sex because aaf autonomy was not available at that time but that mod is more complete than MCG regarding npc autonomous sex, so you may think about :) happy gaming

Posted

I am using MCG with Raider Pet and Violate (MCG combat sex is not activated) and I have been having a pretty conflict free experience so far. Really the only problem I have ran in to is related to Wear. After my PC turned herself over to the raiders the wear damage quickly escalated and the few Stimpaks I had didnt stop the bleeding. I would say making Stimpaks heal wear to a bit before the bleeding point would be a cure for mods like Raiders Pet with lots of consecutive sexual encounters. Or make use of bandages from Better Locational Damage to just stop bleeding and not cure wear but I cant imagine you want to add a master. I am just starting to play around with the MCG relationship stuff but the respect offers and hotkey conversations all work well.

This may be in the future plan but I will mention anyway, having high Lust has a negative effect but is easy to lose track of and basically ignore, I have no really good suggestion here...maybe the HUD widget changes to red or can widgets get larger to call more attention? Or an even more intrusive idea, if your character, when out of combat and not sneaking, would stop moving for a split second to show distraction. 

One of the most fun aspects of good mods is being inspired with ideas through the creativity of the author, looking through the thread I see several suggestions that shows me you have done exactly that...thank you!

Posted

I've run into a problem. When running this with HUDFramework for the widgets, it crashes to desktop every time and I have to disable it to get this mod working. I'm sure I'm missing something but I don't know what. Not using Def UI either.

 

 

Edit: After installing DEF UI and its compatibility patch, it's working now for some reason.

Posted

I'm having now trouble with the widgets, the only mod that i install since the last playtrhough when they worked was Transfer settlements.
In my new playtrhough the widgets activate normally but they stay at 0, i get the states of wear and orgasms if i have sex or masturbate, but the widgets stay at 0,

I dont use any hud mod, only hudframework.

As i said i only installed nanakochan, transfer settlements some armours, the zaz extended skeleton and armorsmith extended, i disabled nanakochan race and now should all work normally, the culprit maybe transfer settlements, the mod should change the hud menu file or something... What i should do?

Posted
32 minutes ago, supercaca said:

I'm having now trouble with the widgets, the only mod that i install since the last playtrhough when they worked was Transfer settlements.
In my new playtrhough the widgets activate normally but they stay at 0, i get the states of wear and orgasms if i have sex or masturbate, but the widgets stay at 0,

I dont use any hud mod, only hudframework.

As i said i only installed nanakochan, transfer settlements some armours, the zaz extended skeleton and armorsmith extended, i disabled nanakochan race and now should all work normally, the culprit maybe transfer settlements, the mod should change the hud menu file or something... What i should do?

First make sure if MCG is really working for you: use the MCG options hotkey and press the statistics button to see your current wear, lust and mood levels. If they are all at 0 then is the entire mod not working for you.

If they are updating over time instead then you've a problem with hudframework indeed, so you can try to resolve it by downloading and running the hud framework auto patcher that you can find in the download section of the hudframework mod in nexus mod.

Posted
2 hours ago, anghelos92 said:

First make sure if MCG is really working for you: use the MCG options hotkey and press the statistics button to see your current wear, lust and mood levels. If they are all at 0 then is the entire mod not working for you.

If they are updating over time instead then you've a problem with hudframework indeed, so you can try to resolve it by downloading and running the hud framework auto patcher that you can find in the download section of the hudframework mod in nexus mod.

i just masturvated my waifu and loocked at the diary and at the status and they tell that my wear is at 20.

I installed DEF UI now and patched the Hudmenu.swf.


I think the mod works, it is just the widgets. Now Im gonna desinstall MCG and install again, start a new game and see if the widgets work.

 

EDIT >>> NAH! The widjets dont work to me, even after desintall and reinstallation of the mod.

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