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Posted
1 hour ago, supercaca said:

I did what you asked and the widgets quest shows nomal.

 

agrgargagaegr.jpg.417a604baf81279a8b8b31c2f09f60ce.jpg

 

Here is my new LO.

 

  Reveal hidden contents

00  Fallout4.esm


01  DLCRobot.esm
02  DLCworkshop01.esm
03  DLCCoast.esm
04  DLCWorkshop02.esm
05  DLCWorkshop03.esm
06  DLCNukaWorld.esm
07  Unofficial Fallout 4 Patch.esp  [Version 2.0.7]
08  ArmorKeywords.esm
09  TortureDevices.esm
0A  HUDFramework.esm
0B  PipBoyCustomisationFramework.esm
0C  AAF.esm  [Version 73.0]
0D  TBOSBT2.esl
0E  CROSS_Uni_BosUniform.esp
0F  Evil Detective Outfit.esp
10  Armorsmith Extended.esp
11  Unique NPCs.esp
12  CompanionIvy.esp
13  clothingoverhaul.esp
14  2pacSkimpy.esp
15  Toxic Raider Armour.esp
16  HN66Fo4_EasyGirl_BS.esp
17  TheKite_MilitiaWoman.esp
18  TheKite_HCD_SynthUniform.esp
19  TheKite_CaitSet.esp
1A  Taboolicious_StreetBrawler.esp
1B  CROSS_Swimsuit.esp
1C  SuperMutantRedux.esp
1D  OutcastsAndRemnants.esp
1E  InteriorsEnhanced-All-In-One.esp
1F  CROSS_CharredVaultSuit.esp
20  TheKite_ScoopDigger.esp
21  DX Vault Girl Shorts.esp
22  DX Commonwealth Shorts.esp
23  slootyVaultSuit.esp
24  BlackRoseRedux.esp
25  rfortaleza2.esp
26  rpampas.esp
27  Grim_Boosette.esp
28  el_precursorsuit.esp
29  GITS_suit_by_OniNigma.esp
2A  Cammy Tactical Suit.esp
2B  DanLi_VaultExplorer.esp
2C  HN66-SiriusArmor.esp
2D  xy - Jumpsuits.esp
2E  xy - Misty Outfit.esp
2F  Rage_Mistral_Concept_Armor.esp
30  Valerian_Armor.esp
31  Female Tactical Armor.esp
32  sarahRageArmor.esp
33  NewerMind43 Nano Suit.esp
34  AWPWandererCoat.esp
35  BlackCat.esp
36  Crimsomrider's Tomb Raider.esp
37  CROSS_InstituteExpeditionarySuit.esp
38  CROSS_CoA.esp
39  VIO_Strap-On.esp
3A  CROSS_Blades.esp
3B  CROSS_CryoLance.esp
3C  CROSS_2077.esp
3D  EG7.esp
3E  Vivid Weathers - FO4.esp
3F  Vivid Weathers - FO4 - Far Harbor.esp
40  Vivid Weathers - Nuka World.esp
41  TransferSettlements.esp
42  DD_Khassar_De_Templari_Increased_build.esp
43  dD-Enhanced Blood.esp
44  Performance Of The Gods - Standard - DLCs.esp
45  Live Action Handy Pre-War.esp
46  KSHairdos.esp
47  AzarPonytailHairstyles.esp
48  MiscHairstyle.esp
49  The Eyes Of Beauty.esp
4A  Faster Terminal Displays (100x).esp  [Version 3.0]
4B  a89_pipboycustom.esp
4C  LooksMenu.esp
4D  SettlementMenuManager.esp
4E  HiPolyFaces.esp
4F  Extended weapon mods.esp
50  AA FusionCityRising.esp
51  AA FusionCityRising - HotC.esp
52  Fog Remover II (AIO) Recommended.esp
53  Interiors Enhanced and Fog Remover Synergy Patch.esp
54  CROSS_RugerMkV.esp
55  CROSS_RugerMkV_NonLethalAddon.esp
56  CROSS_RugerMkV_NonLethal_DLCHelmets.esp.esp
57  CROSS_BrotherhoodRecon.esp
58  ClothingOverhaulSP_XB1_PC.esp
59  CheatTerminal.esp
5A  Vivid Waters.esp
5B  ProjectValkyrie.esp
5C  BetterSettlers.esp
5D  MagnoCumGaudio.esp
5E  CROSS_MojaveManhunter.esp
5F  PBCF_Seed.esp
60  NukaRadBans.esp
61  FO3VaultSuit.esp
62  CROSS_BreakActionLaser.esp
63  CROSS_CourserStrigidae.esp
64  Archimedes-II.esp
65  TheKite_VTS.esp
66  Unique NPCs_SuperMutantRedux.esp
67  PBCF_UCO_Patch.esp
68  AtomicBeauty.esp
69  CBBE.esp
6A  LooksMenu Customization Compendium.esp
6B  TDOW_LM_Skins.esp
6C  EFF.esp
6D  def_inv_scrap_en.esp
6E  FemaleSuperMutantRedux.esp
6F  No More Fake Puddles - Nuka World 1-0.esp
70  Unique NPCs FarHarbor.esp
71  OARPVCustomFollowers.esp
72  UniqueFemaleFollowers.esp
73  UniqueFemalePlayer.esp
74  MMP4APA-blue.esp
75  IP4APA.esp
76  DBC.esp
77  AAF_BadEnd_Animations.esp
78  four_play.esp
79  CumNWealth.esp
7A  AAF_Four-Play_Animations_Crazy6987.esp
7B  SavageCabbage_Animations.esp  [Version 1.0.4]
7C  Rufgt's Animations.esp
7D  Farelle_Animations.esp
7E  Mutated Lust.esp
7F  GrayUserBPAnimations.esp
80  Vadermania[AAF_anims].esp
81  ZaZOut4.esp
82  rxl_bp70_animations.esp
83  Atomic Lust.esp
84  AAF_CreaturePack01.esp
85  FO4_AnimationsByLeito.esp
86  FP_FamilyPlanningEnhanced.esp
87  Bashed Patch, 0.esp

 

I desinstalled companion status bars with no succes in catching the culprit of the mod, i am still getting the compass on pipboy bug, i'm gonna reinstall it now as i'm writing this.

 

ok thanks for the tests bu t at this point i have no idea why you have this problem, I mean your hudframework must work ok because the holotime mod is working for you. You could  try the consolle command " stopquest angheloswidgets " and then " startquest angheloswidgets " but i don't think that will be safe to do, or maybe you could unistall completely MCG, make a clean save and then install MCG in a later moment after all the other widgets will be registered, this means i.e. if you make a new game you should make a new game without MCG installed and the install MCG after you exit from the vault.

 

edit: These are some mods that you could try to disable to see if you have still the bug:

 PipBoyCustomisationFramework.esm and the mods that depend on it

 

Also i see you still have 4-play, maybe because of Family planning, if i may i would suggest you to unistall those and use the Egoballistic's version of FPE that is new, polished and supported and it is also natively for AAF, this is just my humble suggestion, of course you need to evaluate what's is more stable and better for you.

 

 

 

Posted
12 minutes ago, RavinBeast said:

Is The Death Alternative Still Being Developed? Or Is It Already Included With The Mod?

At the moment the death alternative is just being raped and robbed when defeated like in aaf violate or respawn like in fallout 76. A framework to let other modders build scenarios that take place after you are defeated is being coded but it will not include natively scenarios, it will be other modders job to do that or to tie into that framework, for my personal use the raped and respawn features are sufficient

Posted
1 minute ago, anghelos92 said:

At the moment the death alternative is just being raped and robbed when defeated like in aaf violate or respawn like in fallout 76. A framework to let other modders build scenarios that take place after you are defeated is being coded but it will not include natively scenarios, it will be other modders job to do that or to tie into that framework, for my personal use the raped and respawn features are sufficient

In That Case I'm Running Into Some Issues Then, Enemies Will Never Rape My Character, They'll Just Keep Attacking Me Until I Die, Also I Actually Die Instead Of Being Respawned

 

Note: This Is My 1st Time Using Your Mod & AAF

Posted
4 minutes ago, RavinBeast said:

In That Case I'm Running Into Some Issues Then, Enemies Will Never Rape My Character, They'll Just Keep Attacking Me Until I Die, Also I Actually Die Instead Of Being Respawned

 

Note: This Is My 1st Time Using Your Mod & AAF

Did you activated the respawn system using the appropriate button in MCM?  The system starts disabled, the user must activate it first.

Posted
2 minutes ago, RavinBeast said:

I Did

Sqv anghelosrepawnquest and see if the quest is running and the player alias is filled. Also post your load order

Posted
14 minutes ago, anghelos92 said:

Sqv anghelosrepawnquest and see if the quest is running and the player alias is filled. Also post your load order

Here's A Pic Of My Load Order

 

Note: This Was Sorted By LOOT, I've Yet To Do Any Manuel Sorting Of My Own

LO Pic.jpg

Posted
18 minutes ago, RavinBeast said:

I Should Also Mention That I Tested AAF Violate On A Separate Profile And Ran Into The Same Issue

Please run the command sqv anghelosrespawnquest and report if the quest is running and the pkayer alias in filled after you press the start respawn system button

Posted
23 hours ago, anghelos92 said:

I need to know exactly what that mod changes to be able to help. Is that mod changing only the player or also the npcs?

 

Edit >>> a question: does sexual animation involving the player play when you have that mod?

The mod changes the player race, but I'm using a seperate one changes the NPCs too.

Sexual animations can play just fine if I start them manually in AAF, just not via M.C.G or AAF Prostitution/Violate. Any NPCs unchanged by the mods can interact just fine though.

Posted
2 hours ago, RavinBeast said:

Sorry For Cluttering Up The Forum With All These Images, As I Said I Don't Know How To Make A Spoiler With The New Site Layout Otherwise I Would

Hi sorry if i am answering now i was busy, don't worry, you're using the support topic exactly for what is made for :) i'll try to help if i am able. 

From your screenshots everything seems ok so it's very strange this behaviour. Normally the respawn system  will give you an error message if you have installed conflicting mods like k.o. framework or essential player mod so it may be some kind of mod that i.e. force the player to die when reach a certain hp level or a certain effect. Can you make a test with horizon and metro and all their dependencies disabled (no need to unistall) just to see if that is the case.

Also did you tried this in a new game. If not try this in a new game, maybe your savegame is corrupt from previous mods

Posted
2 hours ago, CFU said:

The mod changes the player race, but I'm using a seperate one changes the NPCs too.

Sexual animations can play just fine if I start them manually in AAF, just not via M.C.G or AAF Prostitution/Violate. Any NPCs unchanged by the mods can interact just fine though.

Thanks for these details, i need to investigate  this new anime mod then. My bet is that this new custom race is not supported by AAF themes xmls which this mod rely on for AAF interactions. Probably i am wrong, i need an expert opinion. @Halstrom

Posted
6 hours ago, anghelos92 said:

ok thanks for the tests bu t at this point i have no idea why you have this problem, I mean your hudframework must work ok because the holotime mod is working for you. You could  try the consolle command " stopquest angheloswidgets " and then " startquest angheloswidgets " but i don't think that will be safe to do, or maybe you could unistall completely MCG, make a clean save and then install MCG in a later moment after all the other widgets will be registered, this means i.e. if you make a new game you should make a new game without MCG installed and the install MCG after you exit from the vault.

 

edit: These are some mods that you could try to disable to see if you have still the bug:

 PipBoyCustomisationFramework.esm and the mods that depend on it

 

Also i see you still have 4-play, maybe because of Family planning, if i may i would suggest you to unistall those and use the Egoballistic's version of FPE that is new, polished and supported and it is also natively for AAF, this is just my humble suggestion, of course you need to evaluate what's is more stable and better for you.

 

 

 

SIncerely... Someone has to do a full package with the animations, that or simply put in the description you dont need to activate the esp to play this animations with "some mods" because myself and many others just download read a little and them activate everithing. Sorry if that sounds a little tough but it is the way i feels with all the awesomeness of AAF packages animation mods, i really like sex animations on my game, but the installment ii is like literally reads the bible in greek to me and to many others i suposse, because english is not my native language as you problably know. HahahahaHAHAjhajaa...

 

Now the matter at hand, i removed the esp of four-play or 4-play but nothing, no result the compass and the widget of MCG frozen,

?️‍♂️ I'm still on the lookout however... Ah! and that version of family planning i was already using it, and is a piece of heaven with configuration for CBBE and Fusion Girl bodys simply marvelous.


And another thing which i almost forgot, i tried before the removing of pipboy customization framework, what you reveleaded to me is that is an ESM right there, and i think i remove all the dependencies of that esm but not the esm itselff... Jhehehehe I never look to the esms... Gonna try now to remove it and see what happenss.

Posted
2 hours ago, anghelos92 said:

 

So I Did Some Extensive Testing Both With & Without Horizon, And It Appears Horizon Comes With Its Own Death Alternative Now That Even When Disabled In The Settings Menu Still Somehow Conflicts With The Respawn System Of Your Mod  When Its Enabled It Seems To Disable Your Respawn Function & Just Cause The Player To Die Like In Vanilla, However If Its Disabled It Will Teleport The Player To Horizons Chosen Locations Either Before Or During The Rape Process & When Teleported To Horizons Location THEN The Rape Occurs, Causing You To Teleport BACK To The Scene Of The Rape Which Usually Ends Up In An Infinite Loadscreen As A Result

Posted
1 hour ago, RavinBeast said:

So I Did Some Extensive Testing Both With & Without Horizon, And It Appears Horizon Comes With Its Own Death Alternative Now That Even When Disabled In The Settings Menu Still Somehow Conflicts With The Respawn System Of Your Mod  When Its Enabled It Seems To Disable Your Respawn Function & Just Cause The Player To Die Like In Vanilla, However If Its Disabled It Will Teleport The Player To Horizons Chosen Locations Either Before Or During The Rape Process & When Teleported To Horizons Location THEN The Rape Occurs, Causing You To Teleport BACK To The Scene Of The Rape Which Usually Ends Up In An Infinite Loadscreen As A Result

Thanks for your testing, this may be very helpful for many people since Horizon is a popular mod, i will add this mod to the incompatibility list regarding the respawn system. I suggest then to disable MCG respawn system while you play with Horizon, the rest of MCG features should work fine with Horizon

Posted
6 hours ago, anghelos92 said:

Thanks for these details, i need to investigate  this new anime mod then. My bet is that this new custom race is not supported by AAF themes xmls which this mod rely on for AAF interactions. Probably i am wrong, i need an expert opinion.

I'm actually using the Crimes Against Nature mod and the accompanying NPC overhauls. But the AAF .xmls might be where the problem is, now that you mention it. I've had to edit them before to make them compatible in earlier versions of AAF. Though I don't recall them having any mention of race when it comes to non-creatures?

Posted

I found it! The culprit was "Transfer settlements"!

 

Now i'm gonna try to install it and see if the thing works normally after initiating MCG in game.

 

EDIT >>> Nope! It does not work with Transfer Settlements, even if you run the game, starts a new game, iniciates clean MCG, and finally aplies the Mod Transfer settlements and loads at the botton to make things more stable.

 

So I catched the bug that was making me mad after 3 days.... I need a beer or a coffe or something.

 

 

Posted
6 hours ago, anghelos92 said:

Thanks for these details, i need to investigate  this new anime mod then. My bet is that this new custom race is not supported by AAF themes xmls which this mod rely on for AAF interactions. Probably i am wrong, i need an expert opinion. @Halstrom

Yes if its a custom race it will need its own raceData.xml and actorType.xml's made fo rit to be supported

Posted
6 hours ago, CFU said:

I'm actually using the Crimes Against Nature mod and the accompanying NPC overhauls. But the AAF .xmls might be where the problem is, now that you mention it. I've had to edit them before to make them compatible in earlier versions of AAF. Though I don't recall them having any mention of race when it comes to non-creatures?

Yes you need to make a custom xml that support this new race, see the post above by Halstrom, the crearor of the AAF themes.

 

5 hours ago, Halstrom said:

Yes if its a custom race it will need its own raceData.xml and actorType.xml's made fo rit to be supported

Thank you for the help, sir :)

Posted
6 hours ago, supercaca said:

I found it! The culprit was "Transfer settlements"!

 

Now i'm gonna try to install it and see if the thing works normally after initiating MCG in game.

 

EDIT >>> Nope! It does not work with Transfer Settlements, even if you run the game, starts a new game, iniciates clean MCG, and finally aplies the Mod Transfer settlements and loads at the botton to make things more stable.

 

So I catched the bug that was making me mad after 3 days.... I need a beer or a coffe or something.

 

 

You did a fine service for all the users of this mod, informations like this may help other people if they run in your same problem. Thank you, i'll add transfer settlement in the widgets conflict list and i will try in the next update to find if.it's possible to avoid it (no much hopes there though, because my code for the widget is nothing complex: just some standard lines taken from the hudframework modders documentation and used to register the widgets, i followed its documentation to the letter and i have no answers on why they should conflict with transfer settlements

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