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Posted
7 hours ago, ardias32 said:

For some reason random Npc sex seems to have stopped completely. Working fine on one char but after starting a new one no show. I have the same settings for both chars (and random npc sex is enabled) so I cant see why it would suddenly stop..any syggestions?

Please follow the bug report template that you can find in the same page of the Faqs because it's very difficult to help without more informations! ?

 

This said for the moment you can check the following:

- random npc sex won't work if npcs are custom races like nakano race unless they will supported by new AAF race xmls;

- random sex won't work until the stage 10 of quest MQ102 IS COMPLETED ( exiting from the vault) so you may run the command sqv MQ102 and check the info about that quest;

-makd sure that the randomsex is really started because in new games the system always start disabled and you must activate it using the hotkey at least one time, maybe use it again until you see the notificatiom "random npc sex system enabled" or so ething like that.

-have you installed the MCG loose files in the past? (Just to be sure, because if you're not a modder they break your AAF)

Posted

The NPC initiative system is almost ready....it is just 6 scenarios like in the skyrim version but it could be expanded later to support other mods. Next priority for me will be finishing the API, do some changes in the slave submission system and update the mod to support the last AAF features...and then I must decide if an alternative death framework is worth to make. The update will be uploaded soon, maybe in an hour or two. While I conduct some tests I leave you these screenshot of the MCM page.

 

Spoiler

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Posted
44 minutes ago, anghelos92 said:

The NPC initiative system is almost ready....it is just 6 scenarios like in the skyrim version but it could be expanded later to support other mods. Next priority for me will be finishing the API, do some changes in the slave submission system and update the mod to support the last AAF features...and then I must decide if an alternative death framework is worth to make. The update will be uploaded soon, maybe in an hour or two. While I conduct some tests I leave you these screenshot of the MCM page.

 

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Whoa, looks like we can replace sexual harrassment and prostitution with yours?  Or do they function differently enough to complement each other or will they conflict?

Posted
1 minute ago, MrCruelJohn said:

Whoa, looks like we can replace sexual harrassment and prostitution with yours?  Or do they function differently enough to complement each other or will they conflict?

Definitely you can replace sexual harassment because also i have added more uses for the MOOD system, in fact now some dialogues are not available if you have a certain level of mood (i.e. you can't pay the harasser if you are submissive etc...), you could also replace prostitution but that mod has more options if you want to focus more on prostitution aspects.

 

FUN FACT: Both sexual harassment and prostitution mods are perfectly compatible with MCG, you just need to tune the options if you want to run them all together (i.e. you disable MCG Naked harassment, to let sexual harassment have the priority etc..)

Posted
2 hours ago, anghelos92 said:

Definitely you can replace sexual harassment because also i have added more uses for the MOOD system, in fact now some dialogues are not available if you have a certain level of mood (i.e. you can't pay the harasser if you are submissive etc...), you could also replace prostitution but that mod has more options if you want to focus more on prostitution aspects.

 

FUN FACT: Both sexual harassment and prostitution mods are perfectly compatible with MCG, you just need to tune the options if you want to run them all together (i.e. you disable MCG Naked harassment, to let sexual harassment have the priority etc..)

In my use of sexual harrassment, it is a very re y strong mid and generally run over another mod.  I think the priority is high.  It may override yours regardless.

 

I actually use prostitution just because if the client approach and angry customers.  Plus playing survival, it's how I make caps.  The angry customers is more about I can refuse, but they can have their way anyway.  It is more about the npc doing things versus my player character doing things. 

 

I use sexual harrassment with attributes. Dominate and submissive. And ability to refuse a harasser... plus if this happen to you willpower drops.  That's only why I could use yours and drop sexual harrassment, attributes, stats, and prostitution. oh and plugs of the commonwealth (tipped extra by customer if allowed to me plug me).

 

I sincerely look forward to your mod updates, as well, as RSE2 @Flashy (JoeR) is working on.  He is integrating a lot of other good things with his...  would be interesting to link up your moods and arousal with his in advanced needs..

 

btw, I am an old using of MCG with original RSE. So seeing the updates are awesome.   Thanks much!

 

john

Posted

For the Npc Initiation. Is there another way to activate it and the random npc stuff? I don't see an option in the mcm. I use an alternate start mod (Start me up) and M.C.G is not registering that I left vault 111. When I try to activate them It gives me the notice that Msq02 Stage 1 needs to complete.  I had read that somewhere in your faq as well. Any help given is appreciated. 

Posted
14 minutes ago, jah15 said:

For the Npc Initiation. Is there another way to activate it and the random npc stuff? I don't see an option in the mcm. I use an alternate start mod (Start me up) and M.C.G is not registering that I left vault 111. When I try to activate them It gives me the notice that Msq02 Stage 1 needs to complete.  I had read that somewhere in your faq as well. Any help given is appreciated. 

You can only activate it using the MCG options hotkey menu. The problem with your alternate start mod is that even with the player starting out of the vault it doesn't mark the beginning quests as completed. You may run the consolle command: "completequest MQ102" or "completequest 0001cc2a" or "CompleteAllObjectives 0001cc2a"

 

In the next update i will probably eliminate that check and just remind the player to activate the approach and random npc npc sex system after exiting the vault

Posted
3 hours ago, loen999 said:

I got a question about animation. Is only those listed animation will be use?

It uses all AAF animations as long as they are supported by the AAF themes mod. The animations listed as requirement are mandatory if you have AAF installed with MCG because MCG expects some of those animatiins features to be available when requesting specific animations by tag, like when you kiss or masturbate.

Posted
1 hour ago, anghelos92 said:

You can only activate it using the MCG options hotkey menu. The problem with your alternate start mod is that even with the player starting out of the vault it doesn't mark the beginning quests as completed. You may run the consolle command: "completequest MQ102" or "completequest 0001cc2a" or "CompleteAllObjectives 0001cc2a"

 

In the next update i will probably eliminate that check and just remind the player to activate the approach and random npc npc sex system after exiting the vault

I tried the console commands that you gave me. I typed in the "showquestobjectives" for that quest and it shows all the objectives are complete, but I am still getting the, "you need to exit the vault 111 message".

Posted
1 hour ago, jah15 said:

I tried the console commands that you gave me. I typed in the "showquestobjectives" for that quest and it shows all the objectives are complete, but I am still getting the, "you need to exit the vault 111 message".

ok, I'll fix it in the next update. Thanks for reporting

 

Edit: in the mean time you can manually start the initiative system using the consolle command: "startquest anghelosinitiativequest"

 

EDIT: >>>> For the random npc npc sex it will not work without the quest MQ102 stage 1 completed so you'll need the fix for start me up, in the next update

Posted

Instead WearEmollient in chemical laboratory made antibiotics. There is still minor bug in MCM - twice repeated *Drugged Harassment chance* instead of Drunk

Posted
23 minutes ago, vjnmrf said:

Instead WearEmollient in chemical laboratory made antibiotics. There is still minor bug in MCM - twice repeated *Drugged Harassment chance* instead of Drunk

Thanks for reporting they will be fixed for the next update

Posted

Wish. If suddenly you are going to make some more changes to the patch for  CWSS, if possible, improve the free camera, increase debuffs from abstinence, well, long downloads would be nice to do something.

Posted
19 minutes ago, geraldofrivia said:

nice! can't wait to try the NPC Initiative.
The approach system will have a timer to abort in case the npc can't reach the player?
 

Yes there are about 10 seconds but generally only npcs quite near the player (about 40 feet) will react to player presence so they should be able to reach the player and start the dialogue. The scenarios are quite short, simple and straightforward don't expect much :P but  the harass scenario is quite fun, i tried my best to made it immersive when you try to run and the harasser pursuit you with an MCG drug injector 

Posted

*Fixed: Now users *with Start Me Up mod can start the NPC NPC random sex and Npc initiative systems*

Um... I've had it all work before. Well, whatever fixes it is always helpful.

Another question - I have a translation program somehow does not see MCM(only in your mod)

 

Posted
20 minutes ago, vjnmrf said:

*Fixed: Now users *with Start Me Up mod can start the NPC NPC random sex and Npc initiative systems*

Um... I've had it all work before. Well, whatever fixes it is always helpful.

 

The user jah15 said in one of the previous posts that it didn't work for him so i completely eliminated the check for the MQ102 quest to be completed, now it's up to the player when they want to start npc npc sex and initiative, knowing that they both can interfere during the pre war and vault 111 part of the story.

 

Edit: about the translation i don't know, i never built the my mods to be translated unfortunately so i can't help you about this

Posted

i don't want to sound weird but is there a way you don't get stripped of clothing if the pc have any kind of sex or is there an option to disable the clothes stripping?

Posted
14 minutes ago, driver nephi said:

i don't want to sound weird but is there a way you don't get stripped of clothing if the pc have any kind of sex or is there an option to disable the clothes stripping?

As far as i know with AAF you can choose if you want all the partecipants naked or all dressed, you can't choose one dressed and one naked, the rules are applied to all. But i could be wrong.

Posted

The new update fixed all Initializations issues for me.  I have run into a new issue though. When someone comes up to me the dialogue happens, the selection menu pops up ,and after selecting the act. Both characters just stand there like nothing occurred. The npc is frozen in place but my character can move around freely. AAF doesn't hold and make me disappear. All of the older features are working great though. 

 

I looked at my Log and about the time I activated Initialization I got this stack error. I hope this is useful.

 

stack:
    [alias AnghelosInteractAlias on quest AnghelosMain (6A004C50)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [ (6A004C51)].Fragments:Perks:PRKF_anghelosInteractionPerk_07004C51.Fragment_Entry_00() - "D:\Fallout 4\Data\Scripts\Source\User\Fragments\Perks\PRKF_anghelosInteractionPerk_07004C51.psc" Line 7
[05/25/2019 - 05:17:31PM] error: alias AnghelosInteractAlias on quest AnghelosMain (6A004C50): Cannot force into an alias on a non-enabled quest.

 

 

stack:
    [AnghelosMain (6A004C50)].mcgv2:anghelosrelatioshipcontrollerscript.SaveActors() - "C:\Users\\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosRelatioshipControllerScript.psc" Line 133
    [AnghelosMain (6A004C50)].mcgv2:anghelossexcontrollerscript.::remote_AAF:AAF_API_OnAnimationStart() - "C:\Users\AppData\Local\Temp\PapyrusTemp\MCGv2\AnghelosSexControllerScript.psc" Line 874
[05/25/2019 - 05:18:27PM] [llama_:llama_HeatherActorScript < (6B00D157)>]chat and  start timer for next chatter
[05/25/2019 - 05:19:09PM] error: Array index 1 is out of range (0-0)

 

 

Thank you for this mod and for all your help.

Posted

I'm trying the infidelity/infamy system for the first time, so I don't know if this is a bug or how things are intended to operate:

 

In my game, I've romanced Piper, and used the M.C.G. dialog to have sex with her in her bed at Publick Occurrences. I got a message saying my companion (Nick Valentine) hated my public sex, and I lost some affinity with him. I'm not sure if in her house, in her bed counts as public (though I guess Publick is in the name ?), but fair enough on losing the affinity. The issue I find going forward is, any action that Nick 'likes' now comes with a negative affinity instead of a positive one. I say I'll help a settler by getting rid of some raiders, the game tells me Nick liked that, and the affinity gain is negative so it goes down instead of up.

 

Just wondering if this is intended behavior or not. Everything else I've encountered in the mod has worked very well, and I'm looking forward to trying the initiative stuff.

Posted

I seem to run into an issue with interacting with NPCs. I used the syringer to make a Raider girl submit so I could enslave her, she went into the submitting animation but I couldn't do anything after that. I would press the Main hotkey, nothing, try to talk to her, nothing but my character would say "Hey" and stuff. I dunno if this is a bug or something I am doing wrong or maybe a problem with my mods.

Posted
2 hours ago, jah15 said:

Thank you for this mod and for all your help.

Thanks :) from what you described i can give you two advices:

-first make sure MCG is properly started, in MCM in the front page there is the button to start the mod, have you pressed it right? To verify the core featurrs of the mod have been started you can use the consolle command "sqv anghelosmain" and the consolle should tell you that the status of the quest is running.

 

-second, actors immoble and scene not happening can be a temporary problem of AAF, make sure you have the lastest, beta 78 installed and to see if it's an AAF problem when your actor is stuck in place use the AAF main button (default HOME) and see if it is written "gathering" if so then AAF in your case have some problems locking the actors to start the animation. That is generally a temporary problem sometimes, AAF is still a beta.

Posted
2 hours ago, Dapper Dan Pomade said:

I'm trying the infidelity/infamy system for the first time, so I don't know if this is a bug or how things are intended to operate:

 

In my game, I've romanced Piper, and used the M.C.G. dialog to have sex with her in her bed at Publick Occurrences. I got a message saying my companion (Nick Valentine) hated my public sex, and I lost some affinity with him. I'm not sure if in her house, in her bed counts as public (though I guess Publick is in the name ?), but fair enough on losing the affinity. The issue I find going forward is, any action that Nick 'likes' now comes with a negative affinity instead of a positive one. I say I'll help a settler by getting rid of some raiders, the game tells me Nick liked that, and the affinity gain is negative so it goes down instead of up.

 

Just wondering if this is intended behavior or not. Everything else I've encountered in the mod has worked very well, and I'm looking forward to trying the initiative stuff.

The infamy system is more to be intended as a gamey system to force the player have sex in private, what opinion would have of you a friend of yours if you do sex in front of him not caring of his presence? I think my friend would be upset with me and so does Valentine :P

 

about the problem with Valentine affinity...let me guess, you have a multiple follower framework?

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