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Posted
16 hours ago, anghelos92 said:

What are you talking about? Are.you sure you're using MCG ? There is an entire dedicated Hotkey to enable/disable the random sex feature that starts disabled btw. Are you referring to the prompt about sex rewards when completing some quest? It's not an automated system and you can disable it. Also the player defeated feature starts disabled and when enabled you can be raped only when defeated...so...respectfully my friend, what the fuck are you talking about? :)

it wasnt rape and when i disabled the mod i was no longer having sex with random strangers (i have rape disabled by default and dont have a hotkety for npc sex). i even reached a point where i was fighting a raider and my char started losing ap even without runing or using vats. i even disabled homo sex (and set chances for homo sex to 0) and my char started having sex with another guy (i dont know if this mod is geared toward women rather than male chars which i play) but it was really annoying. it all went away when i disabled the mod. the only other mods i have are family planning and sex em up though it might be conflicting with the last one. idk

Posted

can someone give me a bit of advice, Ive installed the mod, and the aaf themes, the dialogue in the mod works, I have also installed aaf and its requirements, but when I choose to have sex but no animations play, not even for masturbation, I've read the install guide but I cant for the life of me figure out what Im doing wrong

 

Posted
6 hours ago, blankproject said:

it wasnt rape and when i disabled the mod i was no longer having sex with random strangers (i have rape disabled by default and dont have a hotkety for npc sex). i even reached a point where i was fighting a raider and my char started losing ap even without runing or using vats. i even disabled homo sex (and set chances for homo sex to 0) and my char started having sex with another guy (i dont know if this mod is geared toward women rather than male chars which i play) but it was really annoying. it all went away when i disabled the mod. the only other mods i have are family planning and sex em up though it might be conflicting with the last one. idk

Definitely this is not MCG, the mod in the actual state is geared more towards male PC, altough is built with universality in mind. In this mod there is no automatic sex about the player except the defeat feature so really it's impossible, even the random npc npc sex don't involve the player. The part about you loosing AP reminds me of problems people had with mods like Sex Attributes or the very first versions of MCG for 4-play old mods of almost a year ago, so unless you have still installed in your directory files of those mods or you have set an hotkey for Sex Em Up and you press it without noticing  i can't explain why you are having this automatic sex, i repeat there are no systems apart from player defeat that have this feature in MCG, there is not the code for this! I suggest you to post your load order in a spoiler

Posted
4 hours ago, ZathPrime said:

can someone give me a bit of advice, Ive installed the mod, and the aaf themes, the dialogue in the mod works, I have also installed aaf and its requirements, but when I choose to have sex but no animations play, not even for masturbation, I've read the install guide but I cant for the life of me figure out what Im doing wrong

 

Hi did you installed the MCG loose files? Those are for modders and you should not install them. This said, if you didn't install them and instead installed the normal mod packed in ba2, the dialogues work etc it's clear you did not install correctly the AAF mod so i suggest to eliminate every doubts trying to start an AAF animation using the AAF scanner, default key is the "home" key, if no scanner is activated you installed the AAF wrongly so go in the AAF support for help, if you see the scanner working then make sure you installed correctly the AAF themes (some mod managers have trouble installing loose files, you need to make sure the themes .xmls go to Data/AAF ) and then report here if you solved the problem, thank you

Posted

To all: just as information i found a bug in the player prostituting earning calculus that always gave zero caps to player, it will be fixed in the next update.

 

I think in the next hours i will be able to upload a new update, this will be limited only to bug fixes and some new minor toggles. After this i'll start coding the API, the death framework and then the npc initiative system. For those among you that use also the MCG version for skyrim, that will be updated only after all the updates cycles of the Fallout4 version. So this may take a while.

Posted
1 hour ago, MrCruelJohn said:

Just hold long "E" like you would to exit PA.

Thanks my friend, someone read instructions at least ?

Posted

Anghelos..   so I was running around the commonwealth and I've managed to get a large number of slaves.  Too many... in fact.   Tons and tons of them.  I figured I would run ALL the way back to sanctuary (which was very far at this point, and without fast travel it was quite a run) so i could release some of my less favorite ones.  I was kind of wishing for a way to kill off or release a slave by using a terminal or something.  Well, that kind of thing might be difficult to keep track of but anyway....  that wasn't what I really came here to say, because it was at that moment... a friggin supermutant ran at me carrying a nuke like a football.   Well I quickly commanded my slave to run at him and ran off to safety... phew.

 

But that is when I had this thought.... hey!   wouldn't it be nice if I could activate my slaves collar to explode when i hit a detonater, remove their weapons... and use them as a living bomb like that stupid super mutant tried to do to me!??!?

 

So..... basically..  TLDR:   how hard would it be to set up remote detonation for the slave collars?  =p  

Just a thought.

Posted
5 hours ago, Lodakai said:

how hard would it be to set up remote detonation for the slave collars?  =p  

Just a thought.

Oh my god...awesome!!! :D i'll try to add that detonator!

 

About the slave control, at the moment you can't remote kill or release using the Slave registry in the teleport section of mcg options hotkey but i could add those 2 options, also there is a button when you activate a slave with the Mcg main hotkey called "move to workshop not assign" when you use it a menu appear and you can send your slave near one of your workshopbench while not assigning the slave to the settlement. The slave registry allows you to select each single slave you own for more info and to teleport it to your current position, the biggest limitation is that you must do that for each single slave at time, maybe i should add a butto to teleport all owned slaves at once...but i think i didn't add that to prevent crashes, teleporting 100 slaves at once is a big feat even for the most powerful processor.

 

 

Posted
4 hours ago, ZathPrime said:

I figured it out, I had some autostaged xmls, and the MCG wouldnt use them for some reason

Thank you for reporting this back, it may be useful to others :)

Posted

To all: I currently found a bug: if you have any random sex system if you are in a date and a sex happens your date ends badly, i forgot to add the condition that only sex with player involved should be considered!

 

Edit: fixed in 2.4.1 no need of restart if updating from 2.4.0

Posted
4 hours ago, anghelos92 said:

Oh my god...awesome!!! :D i'll try to add that detonator!

 

About the slave control, at the moment you can't remote kill or release using the Slave registry in the teleport section of mcg options hotkey but i could add those 2 options, also there is a button when you activate a slave with the Mcg main hotkey called "move to workshop not assign" when you use it a menu appear and you can send your slave near one of your workshopbench while not assigning the slave to the settlement. The slave registry allows you to select each single slave you own for more info and to teleport it to your current position, the biggest limitation is that you must do that for each single slave at time, maybe i should add a butto to teleport all owned slaves at once...but i think i didn't add that to prevent crashes, teleporting 100 slaves at once is a big feat even for the most powerful processor.

 

 

LazyGirl's Abduction mod allows you to teleport all captured... they don't just all show up at same time... they teleport 1 at a time (maybe a few more) … till the list has been worked through.  It is slower true, but I have had no issues with this teleporting method crashing my system, even before I had this better computer.

 

John

Posted
12 minutes ago, vjnmrf said:

At 2.41 has stopped working sex NPC-NPC. At 2.31 fucked like rabbits, and there is no movement under the same settings.

Do you use alternate start mod?

 

Edit: if yes try this command: completequest MQ102 

And report, if you're not using that mod i'll need more info

Posted
3 hours ago, anghelos92 said:

Do you use alternate start mod?

 

Yes - Start Me Up 6.1, but only to skip intro before cryo.

 

Console did not help.

Posted
38 minutes ago, vjnmrf said:

Yes - Start Me Up 6.1, but only to skip intro before cryo.

 

Console did not help.

try this:

setstage MQ102 65

 

I'll investigate more about that, it's probably because of that mod. I don't have it installed and the system works good for me.

 

TO ALL IN THIS TOPIC: IF you have Start Me Up mod report if the random NPC - NPC sex is working for you, thanks!

Posted
21 hours ago, anghelos92 said:

try this:

setstage MQ102 65

 

I'll investigate more about that, it's probably because of that mod. I don't have it installed and the system works good for me.

 

TO ALL IN THIS TOPIC: IF you have Start Me Up mod report if the random NPC - NPC sex is working for you, thanks!

Put the unpacked version and everything worked again. Fucking mystique!

Posted
9 minutes ago, vjnmrf said:

Put the unpacked version and everything worked again. Fucking mystique!

The unpacked (for modders) will create errors for you my friend...don't do that! I hope you did not overwrite anything during installation :O

Posted
1 hour ago, anghelos92 said:

The unpacked (for modders) will create errors for you my friend...don't do that! I hope you did not overwrite anything during installation :O

 

1 hour ago, anghelos92 said:

The unpacked (for modders) will create errors for you my friend...don't do that! I hope you did not overwrite anything during installation :O

I use МО2, so that rewrites not done by definition.

Posted
16 minutes ago, mirceadrian said:

how do you knock people out in this mod for enslavement?  is that option included or is there a separate mod for that. 

Start reading these: (What you need is in the chapter 2)

Spoiler

CHAPTER 2 "PLAYER AGGRESSOR/VICTIM"

With this mod the player can be both an aggressor and a victim, depending on the situations and player choices. The player aggressor part is a vast system that embraces submission, people traffic, multiple followers system and sex. The player Victim part instead is a mechanic that let the player surrender to enemies to escape defeat or as a non combat solution to most vanilla fallout 4 encounters, or let the player experience a respawn system like in fallout 76 with more customization options and the player raped scenario included.

 

PLAYER AGGRESSOR:

The player can force other Npcs to do some things if you are able to SUBMIT your target. Submission is a state in which an actor will cower from combat and will avoid hostile actions against the player, they will be completely harmless and immobile in fear and you can choose their fate. A submitted actor is higlighted by a visual effect similar to the Fear spell from skyrim. Submitting an actor that is neutral to the player is considered a crime if witnessed (If other actor of the same faction detect the player while he/she is submitting a non hostile actor) and they will respond trying to help the victim by entering combat with the player. You have many...many ways of submitting an actor, but we can divide them in two main categories:

 

COMBAT SUBMIT: 

  • You can combat submit an actor if its Health is below the percent you set in MCM, once this condition is true you can then proceed to the submission by doing one of the following:
    • Using the Main MCG Hotkey on the target, you will see the "Combat Submit" option;
    • Hit the actor with an unarmed weapon type like your fists, but keep in mind you could kill the target. (Available only if immersive submission is enabled)
    • Hit the actor with the "Disciplinary Baton" that you can craft in the chemlab under the MCG Craftables category. (Available only if immersive submission is enabled)
    • Aiming at the target in ironsights you will see a new activation option "Submit". (Available only if immersive submission is enabled)
  • You can combat submit an actor regardless of their health percent if their under the vanilla holdown effect, this includes:
    • Actors pacified with the vanilla intimidation perk;
    • Animals pacified with the vanilla animal friend perk;
    • Creatures pacified with the Wasteland Whisperer perk;
    • Robots controlled with the Robotic Expert Perk
  • You can combat submit an actor regardless of their health percent if they are actors you captured in cages from the wasteland workshop mod.

SILENT SUBMIT: 

  • You can silently submit any actor if you use the MCG Main Hotkey on them while they don't detect you and sneaking and you have the sneak 5 perk;
  • You can silently submit any actor if you, while sneaking, use the Drug Injector weapon , (that you can craft in the chemlab under the MCG Craftable category or buyable from general merchants), against them while they don't detect you (Each Drug Injector is single use and expended in the process);
  • You can silently submit any actor if you use the new Drugged Dart for Syringer ,(that you can craft in the chemlab under the MCG Craftable category or buyable from general merchants), against them while they don't detect you.

 

For gameplay reasons some actors cannot be submitted, this include:

  • Vanilla companions
  • Children (of course)
  • already enslaved npcs (because they already are submitted)
  • Generally actors that are in a MCG relation status role, like your official lover etc.

 

ACTOR SUBMITTED OPTIONS: Once you have submitted an actor you can use the MCG Main Hotkey on them to see the new "Submitted options", and a new submenu will appear letting you doing any of the following options:

  • Exit: You can just leave the actor in the submitted state, they will recover after 3 minutes or if you leave the area;
  • Inventory: You can take anything from their inventory as they were one of your settlers;
  • Kill: You can kill the submitted actor. You can also do this manually but with this button you can also kill Essential actors;
  • Revive: You can instantly revive them and they will leave the submitted state, they may resume combat against you;
  • Rape: You can Rape them on the spot;
  • Enslave: You can enslave them, provided you have at least one Enslavement Equipment in your inventory. 
  • Undress: You can force them to be naked;
  • Info: A message with some useful info about the actor you submitted will appear, this could be useful to evaluate if they are worth to be enslaved and other things.

When you submit an actor, that actor will remember this. If they leave the submission state they will not let you have normal MCG Dialogues with them, but you can restore the relation to normal by paying an amount of caps you can set in MCM.

 

ACTOR ENSLAVING: As you noticed, one of the options for submitted actors is to enslave that actor, that option will be available only if you have at least one Enslave Equipment in your inventory, you can craft these in the chemlab under the MCG Craftables section or buying them from general merchants. The enslavement will cost 1 Enslave Equipment in most cases but it's free in the following cases:

  • Enslaving a newly built synth via dialogue if you use the Workshop Synth Production Mod;
  • Enslaving Actors captured from the Wasteland Workshops Cages;

When you enslave an actor there is a process called "Cloning" that take place, essentially the actor you enslave is killed and disintegrated (it will vanish from the game) and a new actor with the same face and same statistics will appear in its place. This system is not enabled for Unique Actors but you may enable it in MCM. The advantage of this system is that you can clear a location or completing a quest that require you to kill an actor while at the same time enslaving it. In addition to this the cloning system enable any enslaved actor to be assigned to workshops as they were settlers.

 

ACTOR ENSLAVED OPTIONS: Once you have enslaved an actor you can use the MCG Main Hotkey on them to see the new "Slave options" menu. From there a new submenu will appear letting you doiung any of the following options:

  • Command: You can give commands to your slave like it was a vanilla companion, you can exit this mode as you would in vanilla;
  • Info: A message will appear with useful information about your slave;
  • Inventory: You can manage the inventory of your slave;
  • Release: you can free your slave, doing so could make the actor hostile to you again if you didn't assign it to one of your workshops before;
  • Follow/Wait: You can order up to 4 slave to follow you, only the slaves that are currently following you can be sold to some merchants and some factions for a profit;
  • Kill: You can kill even essential actors with this button;
  • Recruit with gold: Every slave has a price in caps depending on its level. If you pay you can make it one of your follower (More about the follower system later in the guide)
  • Give Food: You can give your slave some food to replenish their health and if right personality to improve their submission (More on the submission Level of slaves later in the guide)
  • Undress: You can force the slave to be naked with this button;
  • Rape: You can rape the slave on the spot;
  • Tag For Orgy: You can tag this actor to partecipate in the orgy you are preparing, (At the moment orgies are supported up to threesomes);
  • Recruit by submission: The same as recruit with gold but instead of using caps this require that the slave reached the maximum submission level of 4,61;
  • Move to Workshop (not assign): this will simply teleport the actor to the workshop of your choice, Note: this will not assign the slave to the workshop, to do that you must give that command in a MCG dedicated dialogue;
  • Equip New Collar: the slaves have a custom collar equipped by default but if you manage their inventory you could end unequipping it, you can then equip one copy for free using this button.
  • NPCs (Humans and ghouls) have in addition a dialogue with other additional options:
    • Assign to workshops like they were settlers;
    • Force them to dance for you;
    • Give them food via dialogue;
    • Forcing to rape via dialogue;

 

SLAVE SUBMISSION LEVEL: This is a level stored for each slave that works like the relation points explained in the Chapter 1 of this guide; Each Slave has a personality among three, that we will call A B and C for convenience and that exactly mirror the relationship personalities. You can break their resistance and increase their submission by doing the appropriate action for their personality:

  • Some slaves react positively if you take care of them giving them food;
  • Some slaves are bent if you rape them;
  • Some Slaves are broken if you hit them with your fists;
  • All the slaves react when you hit them with the disciplinary baton

Note that every action if appropriate increase their submission by 20 points but then they enter cooldown and you can't increase it while they are in that state, unless you are using the disciplinary baton that only increase the submission by 1 point per hit but be careful not ending killing your slave while punishing it.

The submission level has 3 main purposes for now:

  • When it reaches the level of 4,0 and higher you can recruit that slave as a trusted companion for free;
  • When it reaches the level of 4,61 you can make that actor your official lover (Stockholm syndrome anyone?)
  • When it reaches the level of 4,61 and that actor is an animal or creature you can make it your sex pet.

 

PLAYER VICTIM: If you enable the Respawn System of MCG in MCM some features will be enabled:

  • You can Surrender to hostile actors, to surrender you must use the MCG Option Hotkey on the actor you want to surrender to and you must have at least more than 50% of your total health. When you surrender you will be forced to do sex with the hostile actor but then you will enjoy a period of pacification, any actor in the area will be pacified for the amount of time you set in MCM, this period can be interrupted by using violence against any actor and can be instead extended by using the MCG Option Hotkey again on any pacified actor during this time. Extending the pacification time will grant you 2x the pacification time at the end of the rape;
  • You cannot be killed, instead of being killed you will instead enter a Knocked Out state, and based on the settings you set in MCM some events can happen: 
    • You can be robbed and raped, then allowed to escape in a small time window, you can recover then your stuff from the rapist that robbed you in a second time;
    • You can be left for dead and you will respawn to the spawn point you can set using the MCG Option Hotkey ("Move respawn Point"), in this case you can also be robbed but this time your stuff is gone ("You can recover it using a cheat if you don't like hardcore")

The respawn system is an emulation of the Fallout 76 respawn, if you ever played that game. Note that the mod is aware of where you die and will prevent respawn if you die in some locations where you cannot be allowed to leave like the mechanist lair during the final battle. In that case you just...reload your game as you normally would without this mod...the old fashioned way! ;)

 

M.C.G. GUIDE 1/3: Here

M.C.G. GUIDE 2/3: Here

M.C.G. GUIDE 3/3: Here

 

 

Posted
27 minutes ago, anghelos92 said:

Start reading these: (What you need is in the chapter 2)

  Reveal hidden contents

CHAPTER 2 "PLAYER AGGRESSOR/VICTIM"

With this mod the player can be both an aggressor and a victim, depending on the situations and player choices. The player aggressor part is a vast system that embraces submission, people traffic, multiple followers system and sex. The player Victim part instead is a mechanic that let the player surrender to enemies to escape defeat or as a non combat solution to most vanilla fallout 4 encounters, or let the player experience a respawn system like in fallout 76 with more customization options and the player raped scenario included.

 

PLAYER AGGRESSOR:

The player can force other Npcs to do some things if you are able to SUBMIT your target. Submission is a state in which an actor will cower from combat and will avoid hostile actions against the player, they will be completely harmless and immobile in fear and you can choose their fate. A submitted actor is higlighted by a visual effect similar to the Fear spell from skyrim. Submitting an actor that is neutral to the player is considered a crime if witnessed (If other actor of the same faction detect the player while he/she is submitting a non hostile actor) and they will respond trying to help the victim by entering combat with the player. You have many...many ways of submitting an actor, but we can divide them in two main categories:

 

COMBAT SUBMIT: 

  • You can combat submit an actor if its Health is below the percent you set in MCM, once this condition is true you can then proceed to the submission by doing one of the following:
    • Using the Main MCG Hotkey on the target, you will see the "Combat Submit" option;
    • Hit the actor with an unarmed weapon type like your fists, but keep in mind you could kill the target. (Available only if immersive submission is enabled)
    • Hit the actor with the "Disciplinary Baton" that you can craft in the chemlab under the MCG Craftables category. (Available only if immersive submission is enabled)
    • Aiming at the target in ironsights you will see a new activation option "Submit". (Available only if immersive submission is enabled)
  • You can combat submit an actor regardless of their health percent if their under the vanilla holdown effect, this includes:
    • Actors pacified with the vanilla intimidation perk;
    • Animals pacified with the vanilla animal friend perk;
    • Creatures pacified with the Wasteland Whisperer perk;
    • Robots controlled with the Robotic Expert Perk
  • You can combat submit an actor regardless of their health percent if they are actors you captured in cages from the wasteland workshop mod.

SILENT SUBMIT: 

  • You can silently submit any actor if you use the MCG Main Hotkey on them while they don't detect you and sneaking and you have the sneak 5 perk;
  • You can silently submit any actor if you, while sneaking, use the Drug Injector weapon , (that you can craft in the chemlab under the MCG Craftable category or buyable from general merchants), against them while they don't detect you (Each Drug Injector is single use and expended in the process);
  • You can silently submit any actor if you use the new Drugged Dart for Syringer ,(that you can craft in the chemlab under the MCG Craftable category or buyable from general merchants), against them while they don't detect you.

 

For gameplay reasons some actors cannot be submitted, this include:

  • Vanilla companions
  • Children (of course)
  • already enslaved npcs (because they already are submitted)
  • Generally actors that are in a MCG relation status role, like your official lover etc.

 

ACTOR SUBMITTED OPTIONS: Once you have submitted an actor you can use the MCG Main Hotkey on them to see the new "Submitted options", and a new submenu will appear letting you doing any of the following options:

  • Exit: You can just leave the actor in the submitted state, they will recover after 3 minutes or if you leave the area;
  • Inventory: You can take anything from their inventory as they were one of your settlers;
  • Kill: You can kill the submitted actor. You can also do this manually but with this button you can also kill Essential actors;
  • Revive: You can instantly revive them and they will leave the submitted state, they may resume combat against you;
  • Rape: You can Rape them on the spot;
  • Enslave: You can enslave them, provided you have at least one Enslavement Equipment in your inventory. 
  • Undress: You can force them to be naked;
  • Info: A message with some useful info about the actor you submitted will appear, this could be useful to evaluate if they are worth to be enslaved and other things.

When you submit an actor, that actor will remember this. If they leave the submission state they will not let you have normal MCG Dialogues with them, but you can restore the relation to normal by paying an amount of caps you can set in MCM.

 

ACTOR ENSLAVING: As you noticed, one of the options for submitted actors is to enslave that actor, that option will be available only if you have at least one Enslave Equipment in your inventory, you can craft these in the chemlab under the MCG Craftables section or buying them from general merchants. The enslavement will cost 1 Enslave Equipment in most cases but it's free in the following cases:

  • Enslaving a newly built synth via dialogue if you use the Workshop Synth Production Mod;
  • Enslaving Actors captured from the Wasteland Workshops Cages;

When you enslave an actor there is a process called "Cloning" that take place, essentially the actor you enslave is killed and disintegrated (it will vanish from the game) and a new actor with the same face and same statistics will appear in its place. This system is not enabled for Unique Actors but you may enable it in MCM. The advantage of this system is that you can clear a location or completing a quest that require you to kill an actor while at the same time enslaving it. In addition to this the cloning system enable any enslaved actor to be assigned to workshops as they were settlers.

 

ACTOR ENSLAVED OPTIONS: Once you have enslaved an actor you can use the MCG Main Hotkey on them to see the new "Slave options" menu. From there a new submenu will appear letting you doiung any of the following options:

  • Command: You can give commands to your slave like it was a vanilla companion, you can exit this mode as you would in vanilla;
  • Info: A message will appear with useful information about your slave;
  • Inventory: You can manage the inventory of your slave;
  • Release: you can free your slave, doing so could make the actor hostile to you again if you didn't assign it to one of your workshops before;
  • Follow/Wait: You can order up to 4 slave to follow you, only the slaves that are currently following you can be sold to some merchants and some factions for a profit;
  • Kill: You can kill even essential actors with this button;
  • Recruit with gold: Every slave has a price in caps depending on its level. If you pay you can make it one of your follower (More about the follower system later in the guide)
  • Give Food: You can give your slave some food to replenish their health and if right personality to improve their submission (More on the submission Level of slaves later in the guide)
  • Undress: You can force the slave to be naked with this button;
  • Rape: You can rape the slave on the spot;
  • Tag For Orgy: You can tag this actor to partecipate in the orgy you are preparing, (At the moment orgies are supported up to threesomes);
  • Recruit by submission: The same as recruit with gold but instead of using caps this require that the slave reached the maximum submission level of 4,61;
  • Move to Workshop (not assign): this will simply teleport the actor to the workshop of your choice, Note: this will not assign the slave to the workshop, to do that you must give that command in a MCG dedicated dialogue;
  • Equip New Collar: the slaves have a custom collar equipped by default but if you manage their inventory you could end unequipping it, you can then equip one copy for free using this button.
  • NPCs (Humans and ghouls) have in addition a dialogue with other additional options:
    • Assign to workshops like they were settlers;
    • Force them to dance for you;
    • Give them food via dialogue;
    • Forcing to rape via dialogue;

 

SLAVE SUBMISSION LEVEL: This is a level stored for each slave that works like the relation points explained in the Chapter 1 of this guide; Each Slave has a personality among three, that we will call A B and C for convenience and that exactly mirror the relationship personalities. You can break their resistance and increase their submission by doing the appropriate action for their personality:

  • Some slaves react positively if you take care of them giving them food;
  • Some slaves are bent if you rape them;
  • Some Slaves are broken if you hit them with your fists;
  • All the slaves react when you hit them with the disciplinary baton

Note that every action if appropriate increase their submission by 20 points but then they enter cooldown and you can't increase it while they are in that state, unless you are using the disciplinary baton that only increase the submission by 1 point per hit but be careful not ending killing your slave while punishing it.

The submission level has 3 main purposes for now:

  • When it reaches the level of 4,0 and higher you can recruit that slave as a trusted companion for free;
  • When it reaches the level of 4,61 you can make that actor your official lover (Stockholm syndrome anyone?)
  • When it reaches the level of 4,61 and that actor is an animal or creature you can make it your sex pet.

 

PLAYER VICTIM: If you enable the Respawn System of MCG in MCM some features will be enabled:

  • You can Surrender to hostile actors, to surrender you must use the MCG Option Hotkey on the actor you want to surrender to and you must have at least more than 50% of your total health. When you surrender you will be forced to do sex with the hostile actor but then you will enjoy a period of pacification, any actor in the area will be pacified for the amount of time you set in MCM, this period can be interrupted by using violence against any actor and can be instead extended by using the MCG Option Hotkey again on any pacified actor during this time. Extending the pacification time will grant you 2x the pacification time at the end of the rape;
  • You cannot be killed, instead of being killed you will instead enter a Knocked Out state, and based on the settings you set in MCM some events can happen: 
    • You can be robbed and raped, then allowed to escape in a small time window, you can recover then your stuff from the rapist that robbed you in a second time;
    • You can be left for dead and you will respawn to the spawn point you can set using the MCG Option Hotkey ("Move respawn Point"), in this case you can also be robbed but this time your stuff is gone ("You can recover it using a cheat if you don't like hardcore")

The respawn system is an emulation of the Fallout 76 respawn, if you ever played that game. Note that the mod is aware of where you die and will prevent respawn if you die in some locations where you cannot be allowed to leave like the mechanist lair during the final battle. In that case you just...reload your game as you normally would without this mod...the old fashioned way! ;)

 

M.C.G. GUIDE 1/3: Here

M.C.G. GUIDE 2/3: Here

M.C.G. GUIDE 3/3: Here

 

 

Thank you ! 

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