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  1. Drew's Diverse Dongs

    Drew's Diverse Dongs
     
    In the past, HDT Physics Extension took a decidedly "one-size-fits-all" approach to the collision data associated with Schlongs. Well, no more!
     
    What this Mod Does:
     
    This mod adds 3 distinct HDT XMLs based on the original hdtm.xml shape, each with modified collision capsules more appropriate to the size of the specific schlong, as follows:
    - hdtm_R.xml - Regular, designed for Smurf Average
    - hdtm_L.xml - Large, designed for VectorPlexus Regular
    - hdtm_XL.xml - Extra Large, designed for VectorPlexus Muscular
     
    For your convenience, I have also included the SOS meshes for each of the three aforementioned addons, with the HDT XML string updated to the appropriate XML for each. Do note, I only included the human Schlong meshes, as I, personally, am not into werewolves, but you can easily edit those meshes, yourself, with NifSkope.
     
    For other Schlong addons, the process of adding the XML data to your preferred Schlong mesh is fairly well-documented. Just open the appropriate mesh in NifSkope and edit (or add, if not present) the "HDT Havok Path" NiStringExtraData to point to the appropriate XML. If none of the provided XMLs look right, you can always copy one and edit it yourself! All of the work was done with the JFF "Just For Fun" hdtHavokModifier tool, found on this very site! You'll need to play with the radius value of each capsule shape, and check it in-game. A tedious process... I would know.
     
    Do note: These XMLs were designed and tested on each Schlong addon at a size of 6, in the MCM menu. Extreme variations of Schlong size may result in unexpected or unattractive clipping and other strange behavior. There is no way to define HDT collision data based on the size of a particular Schlong as configured through the MCM, so you may need to do some tweaking to your favorite NPC, Schlong or XML to make things look "just right".
     
    Acknowledgments:
     
    - Smurf and VectorPlexus, for their original work on Schlongs of Skyrim, giving us all the dicks we crave in the game we love. (Giggity.)
    - b3lisario, for taking on the decidedly dubious duty of maintaining everyone's penises.
    - Monsto Brukes, for providing use with a tool to more easily modify our HDT XMLs, as well has the HDT Physics Extension, itself.
     
    YMMV, no warranties, express or implied. I am not liable for any damages resulting from use of this file, psychological or otherwise.

    9,426 downloads

    Updated

  2. Princess Latex Party

    Peach and friends got fed up with the lads and fled to Tamriel bringing their latex outfits with crowns and hats also includes plumber bros outfits
    for their greatest adventure ever... in Skyrim
     
    found in a chest in Bleak Falls Barrow and outfits are upgradable.
     
    the hats may not fit certain hair styles, sorry
     
    *note.. I dont know how to do body slide so please do not ask for body slide, if you want body slide do it your self*
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other site, Links to this mod is ok. Thank you

    2,528 downloads

    Submitted

  3. Restaurant to Another World

    Aletta and Kuro's maid uniform from the  anime series called Isekai Shokudou "Restaurant to Another World".
    craft in any forge and is upgradable.
    body type CBBE.
     
    *note.. I dont know how to do body slide so please do not ask for body slide, if you want body slide do it your self*
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other site, Links to this mod is ok. Thank you
     

    2,260 downloads

    Submitted

  4. Creature Framework

    This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it.
    The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required.
     
    Warning: GitLab repository does not exist anymore. If the author did not move the files to another GitHub repository then the content will NOT be accessible (CPU)

    GitLab repository

    Requirements
    SKSE (1.7.3 or newer) JContainers (3.2.0 or newer) PapyrusUtil (included in SexLab) SkyUI  
    For modders
    The modder's guide can be found on the GitLab repository. I would also recommend looking at some of the mods that already use the framework.
     
    Version history
     
     
    Mods that use Creature Framework
    Tell me if I'm missing any here.
    Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC is now a component of this) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord  
    Known issues
    Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it

    602,777 downloads

    Updated

  5. Content Consumer's Alternate Starts

    CONTENT CONSUMER'S ALTERNATE STARTS
    A Live Another Life plugin with Sexlab and Sexlab-mods integration
    Last updated: January 19, 2018
    For the latest changes, see THIS POST.
     
    Description:
    This mod adds some new Alternate Start scenarios using Arthmoor's Live Another Life mod. Many scenarios also require other Sexlab mods, but these are soft requirements; that is, you can play this mod without them, though you won't get access to those scenarios without the associated mod installed.
    Most of these are sexlab-based starts, i.e. many have specific sexual content, and others indirectly reference sexual content.
     
    What are the scenarios?
    Select "I am a character in a dark tale..." to begin.
    I didn't feel like retyping the entire scenario list, so I just put it in a PDF file. Sorry for the inconvenience.
    scenario list.pdf
     
    What are the requirements of this mod?
    Not listed: each mod's sub-requirements. For example, Sexlab requires SKSE, ASLAL requires Skyrim Legendary, etc.
    Alternate Start - Live Another Life 3.1.4 or newer. This is a hard requirement, the mod will not function without it. Sexlab 1.61b or newer. This is a hard requirement, the mod will not function without it. Fuz Ro D-oh. This is a soft requirement. Without it, the mod will work, but the unvoiced dialogue will scroll by way too fast. EZ2C Dialogue Menu and/or Better Dialogue Controls. This is a soft requirement that fixes the vanilla Skyrim bug where dialogue options would not appear if there were too many in the list.
    The remaining mods are optional. You will require these mods for their scenario to appear in the dialogue list.
     
     
    How do I install, update, and uninstall this mod?
    To install or update, just copy and paste into your data directory, overwriting as necessary.
    To uninstall, it's easiest to just delete the .esp file. It's not a bad idea to delete all files starting with "ccas" in your scripts directory too.
    Uninstalling mid-game will cause some serious problems if you haven't been to Helgen yet for ASLAL's "Rumors of War" quest. If you've been to Helgen, uninstalling mid-game *should* be fine.
     
    Known bugs, mod conflicts, and troubleshooting tips:
    General troubleshooting tips:
    If you're using any of the following mods, try disabling them: JUGS, Eternal Darkness Redone, ImprovementInn, OBIS, Genesis, Maria Eden, Skyrim Unbound, Populated Skyrim. If you're using the Chaurus Breeder scenario, make sure to activate and fully configure EC+ before you sleep in the LAL bed. Ideally, you'll be saving the game, exiting, and reloading it before even talking to the Mara statue. Make sure you've fully set up all of your MCM settings from all other mods before sleeping in the LAL bed. This is particularly important for Sexlab, Apropos, and Estrus Chaurus, but is good advice for all your mods. Make sure that Live Another Life is very low in your load order, ideally just before LAL mods (like CCAS), bashed patches, TES5Merged patch, etcetera. LOOT generally does a good job at sorting these mods. If you've been using an older save in the starting cell, that could cause problems - try beginning a brand new game instead. If you're using Mod Organizer or another mod manager, that might be the cause of some issues. I recommend manually installing just to be on the safe side. Make sure you're using EZ2C or Better Dialogue Controls (or both) or some other mod that fixes the vanilla engine bug with dialogue (NB: USKP or USLEEP does not fix this bug). If you plain don't want to use a mod like that, try using the arrow keys instead of the mouse in the dialogue menu. If you're having a common problem where you sleep in the LAL bed, the screen fades to black, and fades back in and nothing appears to have happened, try jdough's fix. Note that the Giant Offering, Soulgem Oven, Chaurus Egg Breeder, Expectant Mother, and Egg Factory scenarios can take several seconds for everything to finish initializing after sleeping in the LAL bed. If you try all of that and still nothing is working, attach a copy of your papyrus log (instructions can be found here) and I'll see if I can find anything relevant in it. A copy of your load order may also help. To keep the support thread clean, please don't just paste the text directly in your post - put it in a spoiler tag or attach it as a text file instead.
    This is the sequence of events I generally follow when starting a new game:
    Start Skyrim, start a new game. Wait for everything to cool down before doing anything. This can take a while, depending on how many mods you have installed. Generally about a minute or so. A good rule of thumb is to wait for all of the debug.notifications (the messages that pop up in the upper-left corner of the screen) to go away. Set up the Sexlab MCM. Wait for Sexlab to be fully configured and all of its debug.notifications to go away. Save the game, exit Skyrim. Go back in and load. You may notice some new notifications and MCM menus popping in, depending on your mod setup. This is normal. Set up everything in all of your MCM menus. Repeat steps 5 - 7 until everything is set up properly. This may require multiple game saves and exits (but see the note below). Speak to the Mara statue, select a scenario. Sleep in the LAL bed. Play the game.
    NB: It isn't actually necessary to save and exit every time. In fact, it's only necessary to do it once, and only if you're using those few mods that do stuff on game load rather than game start (such as Estrus Chaurus for example). But it's not a bad habit to get into.
     

    NB: Also, take a look at this. This is good advice, unless you're using a Wrye Bashed Patch that has the "Merge Patch Mods into Bashed Patch" flagged, because doing it this way can fool Skyrim into actually thinking that some mods have been disabled when they haven't really. When in doubt, uncheck the "merge patches" flag when making a bashed patch.
     
    More in-depth notes and information:
     

    Credits:
    skyrimll, bane_master, and Kazyn for invaluable assistance.
    Dentarr, darkconsole, bane_master, jfraser, skyrimll, docclox, and arthmoor for their mods.
    skyrimll, jfraser, jordisslave, thermius, and bane_master for beta testing.
    All of my other CCAS beta testers, without whom I probably wouldn't have gotten v14 out for at least another six months.
    Any other mod authors I'm adding piecemeal.
    Everyone who tolerates my pointless and excessively wordy dialogue.
    Everyone who tolerates my buggy-ass mods.
    http://www.nexusmods.com/skyrim/mods/64440  Real Bows by DecimusMaximus
    http://www.nexusmods.com/skyrim/mods/85497  Apepi's Art Assets by ApepiofDuat
    http://www.nexusmods.com/skyrim/mods/77097  Witcher 3 Mega Resource Pack by LorSakyamuni
    http://www.nexusmods.com/skyrim/mods/57113  Amulets of Skyrim by UNI00SL
    http://www.nexusmods.com/skyrim/mods/68755  Modder's Resource Pack - Witcher Extension by Oaristys
    http://www.nexusmods.com/skyrim/mods/16525  Modder's Resource Pack by Oaristys
    http://www.nexusmods.com/skyrim/mods/65268  Ogre statue by GenunDrup
    http://www.nexusmods.com/skyrim/mods/70312  Skull Throne by Cyphe
    http://www.nexusmods.com/skyrim/mods/13061  UNP Jewelry by Petrovich
    http://www.nexusmods.com/skyrim/mods/25431  Quarterstaff by JZBai
     
    A note to mod authors:
    If CCAS provides a starting scenario for your mod, you might be interested to know that as of v12 I've added a storageutil variable called ccas_scenario that tracks which scenario was used to start the game. The integer of the variable is the same as the value given on the download page for CCAS, in the scenarios list. For example, the script for the Aspiring Mage scenario begins like this:
    -- debug.trace("CCAS Quest: 390 Aspiring Mage",0)
    -- ccas_globalstart.setvalue(390)
    -- storageutil.setintvalue(none, "ccas_scenario", 390)
    -- SetObjectiveDisplayed(390)
    This will help if you, for whatever reason, wish to find out if your mod was used to start the game, or whatever other purpose you might put to it.
     
     
    FAQ:
    Frequently Anticipated Questions
     
    Q: I'm having a problem with this mod or I have found a bug.
    A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. But before you do, please check out the Known bugs, mod conflicts, and troubleshooting tips section on this page.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Can I suggest <start>?
    A: Sure! I can't guarantee it'll make it into the mod, but if I like the idea I'll certainly try!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to re-translate from time to time. Sorry.
     
    Q: Can I or you upload this to another site?
    A: Nope. I don't personally have anything against other sites, but this mod requires Sexlab so it's staying right here on Loverslab. If you write a translation, I'd appreciate it if you'd post it in the support thread instead of putting it on a different site, but if you do I'd at least like a link to the other site please.
     
    -----
     
    Things I have learned:

    222,212 downloads

    Updated

  6. Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide!

    This is a futa-themed HDT-SMP "modder's resource". Copy what you want, paste, and play.
     
    KEY FEATURES:
    "Full" collision of everything on everything, tweaked to jiggle like some anime nonsense. For example, full (psuedo)realistic collision between two pairs of breasts, or unrealistic giant schlong penetration with appropriate vaginal stretching animation and belly bulging. Complete Bodyslide 2 support via the new SexySMP body.  No more tedious collision object editing!  You can even use any UUNP slider presets you might have already created.  It also has built in support for popular conversation sliders such as UUNP -> 7B or Manga body, giving you a classic look with up to date features.  Need your PE armor to work on this new body?  Check out this 10 minutes or less guide to making that happen. Ready to use, highly customized meshes with features you won't find sliders for: Two highly athletic but very female hard body versions: massively erect nipples, or more rounded ones, with harder and lighter texture options One soft body with naturally busty features with a widened inner pelvic region to help take the giant schlong in this kit Three schlong mesh/two texture choices: one Penzor edited to specifically fit the hard body's defined pelvic region, another that is wearable by most UUNP bodies but has textures made specifically for the soft body, and an SMP conversion of Evilreflex's polycount/weighting upgrade to B3lisario's UNP for females. HDT-SMP xmls that work without further XML editing. HDT-PE partial compatibility: High heels, hairs and Floppy SOS. My SMP XMLs only act on my bodies, body parts and SMP-enabled armors. A total* conversion of Nisetanaka's The Amazing World of Bikini Armor for the hard body type only, hundreds of .nifs hastily hand-edited and badly weight painted to support a wide range of bouncing and swaying motions in the breasts, belly, front/rear thighs and butt. Bikini tops will disable most hardware taxing SMP collisions while keeping full jiggling effects so you can actually expect to adventure and fight at decent framerates with my package installed. Also quite possibly the first and only conversion of this extensive armor library to support massive tits and ass without looking like stretched bodyslided dogshit. Mostly. *I didn't bother with the cyborg set. Please request this if it's a big deal to you. A set of 13 Futa-specific SOS and Floppy SOS enabled cock socks, each matching elements of one of TAWoBA's armor sets. They even scale with your character's cock size when changed in racemenu! Just quick texture work for now - fancy details like straps and plates to come later, as well as male versions & SMP physics. All are craftable with 3 leather strips. No book required. To spawn a chest containing 10 of each, ~ open console, type "help cock", note ID # of the Cocksock Chest, and enter "player.placeatme ID#goeshere". A beta version of CT77's remodeled armor and clothes for the hard and soft bodies.  

    COMING SOON TO THIS FILE:
    (In progress) SMP-enabled penz0r schlong & cocksock set that works for males and werewolves, because my fetish isn't always yours SMP schlong and scrotum physics intended to replace FloppySOS on SMP setups, with realistic collision such as balls->thigh. Bodyslide support for TAWoBA, CT77's remodeled armor, and possibly the book of UUNP. Bodyslide versions of the schlongs in this package
    -HARD REQUIREMENTS TO USE THIS PACKAGE-
    The most recent possible versions of:
    SKSE XPMSE Schlongs of Skyrim full prZ's All-In-One hdtSkinnedMeshPhysics Setup <--- READ THE INSTALLATION INSTRUCTIONS CAREFULLY. THIS IS THE HARD PART. A decent computer. You will probably want an i7 processor for this. Skyrim won't max hyperthread 4 cores but HDT-SMP absolutely will. It's a hungry beast and your CPU is the biggest FPS bottleneck here. SoS B3lisario UNP Schlong for Females: (the schlong in this pack acts as a replacer for this - but you probably could replace a different schlong)
    RECOMMENDED MODS:
    Racemenu to get proportions as seen in the screenshots. SoS Racemenu plugin - included in SoS full. HDT PE (with my blank hdtPhysicsExtensionsDefaultBBP.xml overwriting the normal one) Floppy SOS Sexlab (duh), Sexlab Animation Loader To have 100's of animations to choose from Sexlab Tools to have a way of selecting them Whatever pregnancy/inflation mod you prefer, as these bodies are painted for stomach deformation (I still use the ancient Fill Her Up 1.0) PS Universal Body Changer - a sort of easy way to change meshes and textures of you, your followers or innocent bystanders on demand in game. Use this to enjoy multiple body types in your adventures. The Amazing World of Bikini Armor - required if you plan to install my comprehensive replacer package. You probably just need the main file. I can provide a version of the .esp jailbroken from its Dawnguard requirement upon request.
    INSTRUCTIONS:
    This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.
    Get all the shit above set up and working before even opening my .7z archives.  Test it and make sure SMP is working.  I'm serious.  Do not install this pack without testing your SMP install first.  I can't/won't help you if you don't do this. Copy paste the desired contents of the archive over the contents of the folders clearly marked by the folder structure in the kit. Be sure to backup anything you want to hold on to, such as hdtPhysicsExtensionsDefaultBBP.xml if you're using HDT-PE alongside my SMP setup.
    FAQ's:
     
    Can I use my HDT-PE armors with this file, even though your HDT-PE dummy .xml kills all PE physics on bodies and body armors?
    You sure can.  It's an easy thing to do.  https://www.loverslab.com/topic/89576-10-minutes-or-less-guide-to-making-your-entire-hdt-pe-armor-library-jiggle-with-smp/
     
    Nothing jiggles at all.  There's no physics, and I'm completely sure installed things correctly.
    Are you in the EU?  Some countries have operating system versions that require "," instead of "." in XMLs (except file names!).
    Try the alternate localization XML patch if you think this might apply to you.
     
    My various jiggly bits are spazzing out.
    SMP is quite hardware sensitive. You may experience jittery movement, especially during collisions, if your hardware is significantly inferior (or superior) to mine, and you're somehow running this above 64 FPS. If this occurs...
     
    I started an animation and it looks like crap and everything is a mess.
    Very few animations are made to support the proportions and deformations this package is designed to showcase, particularly when it comes to the angle of penetration. It is highly recommended to familiarize yourself with the various animation packages available on this forum and the tools I have linked to make use of them, as truly good looking sex animations for this package are worth remembering.
     
    Hard limitations on the mesh these bodies are derived from prevents decent stomach deformation on/directly above the crotch and vaginal stretching animation on more than one axis. This isn't perfect.
     
    The animated vagina opens wider than what my schlong should be causing:
    Try the xml set for smaller penis sizes.  The default is for massive sizes as shown in the preview pictures.  You can also set the max opening width easily:
     
    Why is my FPS sometimes dropping to 10 during sex scenes??
    Sudden and violent FPS drops during a sex scene are generally caused by constant collision that the reacting mesh cannot escape from: for example, a hand inside a breast. I have taken great pains to give boobs a wide range of motion to slide and compress with, but this can still occur. Try moving your actors away from each other and back together, or switching to a different stage or pose and back again.
     
    Why is my FPS always terrible while outside?
    This happens to me too. Being outside + full collision SMP with multiple actors = your computer colliding with the performance wall.
    You have three options: Spend $2,000+ USD to get a monster rig, equip some armor that doesn't support SMP collisions, such as a Bikini top from my TAWoBA replacer package (keeps the jiggle for bouncy adventuring with half the FPS loss!), or disable collision entirely by doing the following:

    I use a pregnancy or inflation mod and it now looks unreasonable and bad.
    Users of anything that scales belly node be aware: I heavily repainted/intensified the weights on the belly node to allow schlong-internal belly collision. You will probably need to tone down your scaling settings to avoid giant, horrible stomach proportions.
     
    There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
    I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!
     
    KNOWN ISSUES:
    While walking and running with Floppy SOS enabled, some settings will cause the shaft of the schlong to clip behind the balls. Try stiff base as a short term fix until I can replace Floppy SOS with an SMP-based solution. Especially well endowed Futa characters can on rare occasion display self collision between schlong and belly, or with the schlong of another futa character, specifically in a few sex animations.  Pressing Sexlab's rotate actors hotkey ("U" default) will reset and usually resolve these collisions. Stomach bulge physics sometimes looks exaggerated during sex with smaller penises. Animations that place hands completely inside the butt or breasts and hold them there can cause them to jiggle uncontrollably. Especially large breasts may sometimes look ridiculous when trying to escape from tight confinement with multiple collidable objects The CT77 beta conversion has significant clipping issues. Rather than fix these manually I have chosen to spend the time on producing a complete bodyslide solution to be released for prZ's upcoming collision-ready SMP bodyslide project. The current TAWoBA .esp seems to contain errors which causes four of the low weight meshes to instead load high weight versions. Or I fucked things up somehow. The affected armors are: Blades Thighs 1, Dwarven bikini 7 ,Falmer heavy thong 1 and Falmer bikini 1  

    PERMISSIONS & THANKS:
    Hydrogen for HDT
    prZ for introducing me to SMP
    Nisetanaka for the insanely good Bikini Armor
    Tigersan for the musclemap I based mine off of
    HeroedeLeyenda for the animated vagina
    Evilreflex, Azazells and B3lisario for the schlong technology
    Demoniac for the skin textures
    Probably like 80 other people. Complain if you belong on this list.
     
    I claim no ownership over the contents of this kit - you're free to do with it as you will, as far as I'm concerned.
     
    GETTING SUPPORT:
    Post your problems in this thread.  I don't do support in PMs.
    Be as descriptive as possible.  "it don't work" is useless.  Describe what doesn't work, when, and what you think it should be doing.  Screenshots or, when dealing with weird physics glitches, videos are useful.

    24,465 downloads

    Updated

  7. Ooh LaLa - Jiggly Butts, Pussy Tugs and Belly Bulges

    Vimeo banned me.. apparently I forgot to read community guidelines and they don't allow adult things... Someone must've reported my last animation. So if anyone could, please make a video and I will post it - I will no longer be working on this; I've moved on to SFM animation. You can follow my Tumblr here:
     
    https://dowjonsie.tumblr.com
     
    And to give you and idea of what I am doing... My second animation (it's a WIP and incomplete - just wanted to share what I had)
     
    https://gfycat.com/ElegantTotalAndalusianhorse
     
    I present...
     
    Jiggly butts, pussy tugging and belly bulges  (with slight exaggeration on butt jiggles, without that nasty 3-5 second set time most other presets have)
     
    It's FINALLY here! 
     
    I will admit, this was somewhat hastily put together. i really wanted to get an update going - as such, i have not tested every creature included (there will be more creatures to come). So, if there is anything off, let me know. Do understand there are limitations in the mesh manipulations. I cannot make it so a giant will bulge a belly 3-4 feet from the character to suffice his large wang without absolutely borking the belly of the dovahkiin. As well, I have no means to manipulate HDT detection boxes as animations play - unfortunately, bulges may be restricted to missionary style animations (maybe, maybe not). 
     
    It is HIGHLY recommended you download Bazingas files and at least install his new Weight paints for UUNP (you will need to rebuild your bodyslide) (Install mine after his)
     
    https://www.loverslab.com/files/file/2431-naturalistic-hdt-and-beast-hdt/
     
    Anyway - ENJOY!
     
    Also, the newest HDT preset includes similar jiggles to my last.. not really - the breasts are more inline with Bazingas naturalistic (i decreased downward motion to prevent the breast from having a "spike" deformation, and outward motion to prevent a "bubble gumming" when moving and increased their jiggle time by approx. 9%. And the butt is more jiggly, however it is not overly exaggerated, nor will it jiggle for 3, 4 -10 seconds after moving... no, it will resettle within 1 - 2 seconds  As well, this was based around a skeleton I have edited - which is based on, and will always be based on, the latest XPMSE; it is necessary for the lowered belly detection range - also, i am sure you guys won't be upset in the slightest of the more realistic ragdolling this little feature adds  no more stiff bodies (for ladies, at least)
     
    I will post example videos when i actually have time to play - which won't be until this weekend - nor can I correct any errors until this weekend. So, please - if you have issues: leave feedback and I will get to it. If you wish to get rid of any borking (which should be none or minimal) my mod here may incur in the mean time, just reinstall MNC skeletons.
     
    :::::::::HUGE THANKS TO BAZING:::::::::::
     
    :::::::::Requests::::::::::
     
    I will be taking jiggle requests for;
     
    A. Breasts per cup size
     
    B. Butt per waist measurement
     
    C. Belly as per fat level (or skinny)
     
    Best to give me a round-about estimate (not so jiggly, jiggly etc) and send me your Racemenu preset (be sure to tell me the race she is based on, and a UUNP body)
     
    https://vimeo.com/215263799
     
    Vertical Bounce folder, "Plugins" is not properly named. Change 'plugin' to 'plugins' or drag the associated file to your plugins folder. 
     
    :::::::::::::::: Belly Bulge :::::::::::::::::
     
    WE HAVE BELLY BULGING
     
    (Will update video sometime between 1/11-1/14...maybe.)
     
    https://vimeo.com/194441303
     
    ___________________________________________
     
    I think most of you who enjoy a jiggly butt without overly exaggerated settle time and jiggles would really appreciate this
     
    :::::::Extra bounce Verticle optional:::::::::::
     
    https://vimeo.com/194124955
     
    https://vimeo.com/194123564
     
    :::::::Ooh La La Jiggles:::::::::
     
    Video coming soon

    25,240 downloads

    Updated

  8. Bad Dog's Bruma Creatures

    This mod adds privy members to the creatures of Beyond Skyrim - Bruma. Creatures will get aroused or unaroused according to situation. Creatures will have sex if you have mods that initiate sex--Untamed, Defeat, and Matchmaker all work.
     
    Installation
     
    Load More Nasty Critters SLAL Edition and all its prerequisites, including Creature Framework
     
    Load other animation packs that load with SLAL--cruise the options and choose the ones you like. 
     
    Load this mod
     
    Notes and oddities
     
    Many of these creatures are scaled versions of vanilla creatures (e.g. minotaurs are large draugr, orcs are small giants). You may need to use Sexlab's hotkeys to align the, um, parts, and it may not be possible to get all parts to align at once. Don't forget to enable creatures in Sexlab (and Defeat, if you're using that). Some Bruma meshes aren't working yet and should not be enabled. I fixed up the wereboar but they tell me it's not used. I didn't fix the regular boar because it looks a mess--it shouldn't be used either.  The Bruma mod comes with a number of horse colors, but they all show up as bay. I gave them equipment but didn't fix the colors. Fallow deer have parts but they seem all to be female so they don't show up. I didn't do anything about that.  
    That's it. Load it up, have fun, tell me of any problems.
     

    14,682 downloads

    Updated

  9. Secret Ships

    Secret Ships
    The Emma May And The Bloated Float
    Lot of time ago, I saw the zap-pack on nexus.
    It has been exposed with that nice area on the
    ships and I wanted to play with that existing mod.
    But inside the pack I have never seen such a location
    and so I decided to integrate the beautiful ships of Oblivion
    into skyrim. The Oblivion ships are so much cute, that I went on
    to convert the existing meshes and I created doors and load-doors
    for this mod to become true inside of skyrim. So this mod is indeed a
    resource for ship-modding.
     
    The mod contains two ships for now:
     
    You can visit the "Emma-May", that name I grabbed from the "famous" "Emma-May Activator" of Oblivion,
    that at the same time got to be a new resource for handcuffs and restraint-poles inside of ZAP. The original pole is also
    overtaken, but I let the file static, as it has a very complicated animation, that I could not realize inside of skyrim.
    But on the other hand, this resource spent some new stuff and it gave me the power to create this mod.
    "Emma May"  is now a fine zaz-furniture extension for skyirm !
     
    The second ship got it´s name from the sign, that I found inside the Olivion-folders, so called "Bloated Float".
    I had in mind that this has to be a taverne and I found all suiting interieur inside of Oblivion. Beside, I found the 
    ceiling- candeliers and I added another complicated candle-holder to get more Oblivion-feeling. All stuff, that is used
    to implement such ship-mods, is inside of this pack and you are welcomed, to change or start with  an own mod with this stuff.
     
    Inside of the taverne, you will meet 4 new npcs that are innkeeper, barde and two guards, as they can lock you away if you attack them.
    The way out of the prison or gibbet is more hard than in normal prisons. You can not "sleep" the prison-time away, as the bed is not supporting that function!
    The locked doors have their keys....
     
    This mod is an eyecandy and brings back little atmo of the times of Oblivion.
    You can "quick-travel" to that place or simply strole along the sea, and suddenly you will see the silouhette of the ships.
    The "bloated-fload" has also a coc-marker for "hard-travel".
     
    Future plan is, to make the girls "horny" (sexLab-dialogue-quest (next update)) and I want to check out my first quests for furniture-experiments with this mod.
    Another idea is the addition of a ship as a player´s home. My question is where to put it??? As I prefer "whterun-city" as beloved area, I may be willing to put one of that boats
    under the cliffs of the dragonsreach, into the water-pools...ggg (I´ll visually check that out, soon).
     
     
    The download is existing of two files: The Secret Ships  and an override-mod against grey-faces for a CBBE-installation. If you have unp-body-models, you stay with only the main pack. Install it and everything should be fine. But if you play with CBBE-Version, you can go ingame and look, if the faces are okay, if not, you can try the override pack then. If this won´t succeed, you only can clean out the mod-loading order or reinstall skin-textures...the best choice is, to delete the facegeomdata inside of the texture- and mesh - folder and create new face-data by the creation-kit. For normal, the mod should show up correct face-tints.
     
    New npcs:
     
    Blue May (Innkeeper)/BOSS
    Jo May (Barde)/BOSS
    Sue May (Guard)
    Zoe May (Guard)
     
    This characters are unique and can´t be killed. Don´t steal things, buy stuff if you want. Rent a room/bed. They have night resting time and they are using the furnitures...
     
    The mod is not ready but I decided to upload it because you may not like to wait any longer.
    The nif-files are not all checked up, for now (this will be solved with a next update)...and that can cause CTD´s for now.
     
    WARNING!!!
    It is possible, that the mod causes 1 or 2 times behind each other a CTD while playing inside the cell-area !!!
     
    Enjoy!
     
     
    This mod is created by using ZAP 8.0 plus.
     
    A rich series of pictures can be watched here, but some furnitures and cages bave been changed:
     
    https://www.loverslab.com/topic/91926-lost-ghost-ships/?tab=comments#comment-2138613
     
     
     
     
     
     
     
     

    7,402 downloads

    Updated

  10. Barefoot Realism

    Introduction
    Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor?
     
    I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service?
     
    This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet.
     
    A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip.
     
    Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life.
     
    The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill.
     
    Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal.
     
    All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds.
     
    This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken.
     
    This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet.
     
    Installation and requirements
     
    Requirements:
    SKSE SkyUI SlaveTats  
    ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear.
     
    Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will.
     
    The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it).
     
    Installation:
    Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now.
     
    Roadmap / future work
    Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it.
     
    High
    Textures for other foot types (SoS/UNP Special (?))
     
    Medium
    Cleaning/water detection inconsistent with some areas not being detected as water.
    Some sort of a cloak spell to add dirt tattoos to NPCs around?
     
    Low
    Tear out SlaveTats hard dependency and switch to NiOverride instead.
    Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip
     
    Advanced Details
    This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience.
    Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example.
     
    Dirtiness
    Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon.
    Here are the default surface dirtiness levels:
    Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are:
    Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5   
    The total surface dirtiness is
    surface dirtiness * location dirtiness multiplier
    In addition, if it's raining, the dirtiness is multiplied by 2.
     
    The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on.
    Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface).
     
    The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely.
    There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50).
     
    At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player.
     
    Roughness and Pain
     
    Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied:
    Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5  
    Feet pain accumulates per step as well. The formula is:
    pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4.
     
    This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016.
     
    Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them.
     
    The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level.
     
    Stagger Chance
    Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is:
    0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%.
     
    The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0).
     
    With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking.

    11,627 downloads

    Updated

  11. Robton's ancient UNPB and 7B conversions

    Last Updated: 27.01.2018
     
    Since I don't use these bodies anymore, I just leave these conversions to rot here. Enjoy.
     
     
     
    1: make sure you got the original mods installed bode installing a conversion.
     
    2: make sure you have a compatible skeleton like XPMSE
     
    3: If you can't find the armor ingame, don't blame me. Blame the mod author.
     
     
     
    Converted armors:
     
    Monno's Bikinis: UNPB
     
    Gwelda Armor Pack: UNPB
     
    Hepsy's Basic Wears: UNPB
     
    Sotteta Armor Pack: UNPB/7B
     
    Sotteta Necromancer Armor: UNPB/7B
     
    Ursine Armor Pack: UNPB/7B
     
    ZZJay's Wardrobe: UNPB/7B
     
     
    Oh, and BTW. I don't offer support for these conversions anymore. Sorry...

    8,036 downloads

    Updated

  12. Village Stocks

    Introduction
     
    This is a small addition/alteration to ZaZ Animation Pack. I took the stocks from the excellent ZaZAP and altered the furniture and the animation a bit so that the victim would be sitting straight, sort of like here.
     
    I also placed the stocks across some of Skyrim's villages: Dragon's Bridge, Rorikstead, Karthwasten, Riverwood, Ivarstead and Shor's Stone. I run Expanded Towns And Cities and tested that the placement makes sense both with and without the mod.
     
    This is a new bit of furniture and the mod doesn't change any original ZaZ stuff.
     
    Installation
     
    You'll need the original ZaZ Animation Pack. Use Mod Organizer or copy the mod files into your Skyrim/Data directory. Don't forget to run FNIS after installing/uninstalling the mod!
     
    Future Plans
     
    This is part of my quest to make Skyrim feel more like a tough medieval life simulator  I might expand this into some sort of an alternative punishment system for petty crimes that don't warrant the player being dragged off to the hold capital dungeons. Stole a sweetroll? A couple of hours in the stocks, perhaps with some tickling or bastinado. And so on.

    1,953 downloads

    Submitted

  13. Custom UUNP Slider Mash-Ups & Guide

    Custom UUNP Slider Mash-Ups
     
     
    Here's a little christmas present for you. This is a collection of custom sliders i made with Outfit Studio for UUNP Bodyslide, and a short guide how to make your own.
     
    Note #1: This is a modder's resource, not a mod you can install & play with. It requires a few clicks in Outfit Studio for every outfit / body you want to use it with.
     
     
    Description and Preview:
     
    7BUNPB

    Same like the original mod by AlpineYJ, plain and simple 7B Bombshell body with UNPB breasts.
     
    Presets to use this with: UNPB-High (hands), 7B Oppai-High (Feet)
    Suggested low weight body: 7BUNP-Low (add 30% thighs and shoulder width)
     
    ____________________
    7BO-UNPBO

    Body from 7BO, breasts from UNPBO. Might work for you as better nude body and for certain cleavage / bikini mods.
     
    Presets to use this with: UNPBOv3.2-High (hands), 7B Oppai-High (Feet)
     
    ____________________
    7MZ

    MCBM with breasts from ZGGB-R2. Awesome.
     
    Presets to use this with: MCBM-High
    Suggested low weight body: 7BUNP-Low (add 30% thighs and shoulder width)
     
    ____________________
    7MO

    MCBM with breasts from UNPBO. Might work as "cleavage" preset for the 7MZ body above, with some tweaks.
     
    Presets to use this with: MCBM-High
     
    How to use this:
     

    766 downloads

    Updated

  14. Dawnguard Armor Mashup UUNP

    This is a apparently 101 piece collection of armor parts from various Dawnguard sets, containing skirts, belts, leggings, sleeves, underwear and body slot armor pieces all meant to be mixed and matched together. Except some aren't because it clips yo
     
    You will need to use AddItemMenu to get stuff.
     
    Custom pieces were made with EOTW Dawnguard armor retexture in mind so it's good to have that. Credits go to the original Edhildil, CT77, ADEC, LSAR, Spice Gear and Gwelda armor sets. I only converted to UUNP, changed textures and re-.esp'd
     
    lemme know if something messed up and I'll fix it

    6,673 downloads

    Updated

  15. Skimpy - Another Vampire Leather Armor

    A rough CBBE conversion of the skimpy version of Another Vampire Leather Armor (Original by RavenDier)
    Original mod is required:
    http://powersuper.blog.fc2.com/blog-entry-2.html
    Obtained by either typing help "vampire Leather"  in console or through AdditemMenu mod

    2,769 downloads

    Submitted

  16. Rose tattoo for Sanguine Debauchery

    4K resolution
    Is located on the same place.
    Rose.dds - Angel, rose2.dds - Demon.

    2,112 downloads

    Updated

  17. Vector's Modding Tools For SAM: NIF's, Body Morph's and More for Shape Atlas for Men

    A lot was lost when Hall of Torque stopped hosting files including everything needed to mod SAM, so i'm re-uploading these files for modders who want to make SAM even more amazing then it already is, the main highlight of this package is the ability to refit or make new armor and clothing for SAM.
     
    *Disclaimers*
    1. I'm not a modder myself and won't be able help anyone with these files, if you need help, please start a thread in the forum's.
    2. The PDF Refitting Tutorial included was made for Body Slide 2 and Nifskope 1.1.3, Not for current versions, interface and other changes are likely to appear.
     
    Credits
    S.A.M, Tools and Original Release by Vector  Plexus
    Backups Were Provided by Chompy
    Body Slide by Ousnius & Caliente  
    Rebol by REBOL Technologies
    Body Morph by Expired
    NifSkope by NifTools
     
    SAM EULA
    Download SAM Here
    Previews of the SAM Body Can Be Found Here

    680 downloads

    Updated

  18. Elf Lyra Follower 7B HDT

    Elf Lyra Follower 7B HDT
     

     
    Description
     
    This mod add a new sexy follower to your game
    Lyra was created by darkmattd and uploaded here with his permission
    You can find her in the Meeko's Shack
    She is a typical tank follower
     
    Requirements
     
    XP32 Maximum Skeleton Extended
    HDT Physics Extensions
     
    Not required, but highly recommended
     
    aMidianBorn Wolf Armor
     
    Credits
     
    MaTTD - Elf Lyra Preset & Lyra Real Skin & Screenshots
    HHaleyy - Fair Skin Complexion
    Hello Santa - SG Female Eyebrows & SG Hair Pack 268
    nisetanaka - The Amazing World of Bikini Armor
     
    Please do not upload this mod to other sites
     

    10,555 downloads

    Updated

  19. Schlong manipulating spells

    It is much easier to rewrite existing mod, than create new one, and since the good old Schlong of Skyrim has no updates i decided to make one. I used purerly the Skyrim Creation kit with no modification, and patches, and got some error messages when opened the file, but still works in initial testing.
     
    What this mod does?
     
    On first look nothing. It gives 3 new spells that can only be given by console for now. These spells allows the caster to manipulate their schlong the same way the essences does. (Essence of Falmer, Essence of Dragon, Essence of Troll)
     
    To get the spells IDs write "help schlong" into the console, and you can find them pretty easy. The ids are: xx020890, xx02088f, xx020df4 xx is the number your mod placed in the order list. To make it work you must not install the racemenu addon for xpmse. Your schlong needs to be controlled by the Schlong of Skyrim addon.
     
    Requirements:
    Schlong of Skyrim: https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
     
    I might make it more immersive later, but for now this is all.
     
    The mod can be used for anything you want i need no credit, or permission.

    624 downloads

    Submitted

  20. Old Femele Preset for Bodyslide nude and clothes

    Ever got disgusted by grannies with hot as fuck dibella like bodies?
     
    I'm a fan of good looking female bodies but grannies should look like grannies.
    So i made this preset for body diversion mods like Unique Bodies by Race.
     
    The breasts are heavily pulled down by gravity, the clothes-preset gives a push-up-effect.

    1,215 downloads

    Updated

  21. Miyu the Shieldmaiden

    Miyu - the Shieldmaiden



     

    She is a character based on myself. Miyu is good in Two-Handed and One-Handed (specially Dualwield). A bit of magic is known to her too.

    Miyu was born in Dawnstar, has a younger sister and an older brother. She went off to Whiterun to join the Companions after many years of training.
    You find her in Jorrvaskr. She is essential and you're able to marry her.

    Equipment: Steel Armor, Greatsword, Battleaxe
    Perks: Fighting Stance, Champions Stance, Hack and Slash, Bladesman, Limbsplitter, Deep Wounds, Devastating Blow, Deadly Bash, Tower of Strength, Barbarian, Armsman, Dual Flurry, Dual Savagery, Bone Breaker, Agile Defender, Deft Movement, Juggernaut, Stealth, Augmented Flames, Intense Flames

    Spells: Flames, Healing, Firebolt, Flame Cloak

    Mainstats: Two-Handed, One-Handed, Heavy Armor, Light Armor

    A big thank you to all my testers <3

     

     

    Credits:

    Eyes: Eyes of Aber by Aberin
    Skin: Elegant Beauty Skin UNP-UUNP by Asteria Starfall
    Brows: Brows by Hvergelmir
    The Ningheim Race by Seren4XX HelloSanta Urshi and co
    Hair: SG Hair Pack 268
    RaceMenu by Expired
    Body type: DIMONIZED UNP female body by dimon99

    2,470 downloads

    Submitted

  22. Chiasa Silverstorm

    Chiasa Silverstorm



    "Lilithya saved my life and shared her name with me..."

     


    Background:[/b]

    Chiasa is a young girl from Riften, and former member of the Thieves Guild. Chiasa got caught in Windhelm, robbing a home.
    Only because of Lilithya Silverstorm, she was spared of hard consequences. Chiasa cut her ties to the Guild and went back to Windhelm, thanking the woman who helped her. Chiasa became Lilithyas bodyguard, as thanks for her devotion, Lilithya gave her the name Silverstorm too.

    Chiasa now roams Skyrim, searching for a cure for Lilithyas vampirism.


    Combat:

    Chiasa wears mostly Heavy Armor, but she can use Light Armor too. She usually fights with a Sword and Shield, but is good at Two-Handed battle too.

    Spells: Ebonyflesh, Healing
    Perks: Fighting Stance, Bladesman, Hack and Slash, Savage Strike, Matching Set, Magic Resistance, Regeneration, Respite, Recorvery, Barbarian, Shield Wall, Unhindered

    Mainstats: One-Handed, Heavy Armor, Light Armor, Block

    Misc:

    Chiasa can be found in Riften, mostly next to the Blacksmith. She levels with the Player till LVL 150. Chiasa is marriageable.

     

     


    Credits:

    Eyes: The Eyes of Beauty by Gabriel Mailhot as LogRaam
    Skin: PureSkinTexture by Anini n Regenbot03
    Brows: Brows by Hvergelmir
    The Ningheim Race by Seren4XX HelloSanta Urshi and co
    Hair: SG Hair 268 by Hello Santa
    RaceMenu by Expired
    Bodytype: DIMONIZED UNP female body by dimon99
    Armor: TERA Armors Collection for Skyrim - Male and UNP female by asianboy345
    Weapon and Shield: TERA Weapons Collection for Skyrim by Iromizu

    Make A Follower Workshop MAFKit 2017 by Ashes2Asherz  

    Other Silverstorm Followers:

    Lilithya Silverstorm
    Mynitha Silverstorm

    2,387 downloads

    Updated

  23. Liliaya Spelliare

    Liliaya Spelliare - Spellblade Follower




     

    Equipment: Elven Armor
    Weapon: Elven Sword

    Perks: Armsman, Bladesman, Augmented Flames, Instense FLames, Destruction Dual Casting, Impact, Rune Master, Master of Mind, Quiet Casting, Kindred Mage, Animage, Hypnotic Gaze, Aspect of Terror, Rage, Respite, Regeneration, Recovery, Avoid Death

    Skills: Call to Arms, Close Wounds, Courage, Fast Healing, Fire Bolt, Fire Rune, Fire Storm, Fire Cloak, Fury, Heal Other, Incenirate

    Mainstats: One-Handed,Destruction, Illusion


    Can be found: Markarth, Understone Keep in the War room (caution: the door need to be unlocked)

     

     

    Credits:
    Eyes: The Eyes of Beauty by Gabriel Mailhot as LogRaam
    Skin: Leyenda Skin by HeroedeLeyenda
    Brows: Brows by Hvergelmir

    Hair: SG Hair Pack 268
    RaceMenu by Expired
    Bodytype: DIMONIZED UNP female body by dimon99

    958 downloads

    Submitted

  24. Lilithya Silverstorm

    Background:
     
    Lilithya is grew up with her younger Sister in Markarth, after her mother left both alone. Her father also left the family, joining the Stormcloaks. Lilithya took care of her younger sibling, till her sister decided to go to Solitude, to her mother and join the Imperial Legion.
    After the departure of her younger Sister she decides to find her father, finally get answers why he left them.
     
    One Night her younger sister went out on a walk through Markarth, when she gets attacked by a Vampire. Lilithya interfered but contracted herself with Sanguinare Vampiris but wasn't really able to get herself cured. So she transfromed into a Vampire, but refuses to drink blood. She has a magical necklace which prevent her looking like a vampire.
     
    In her Inventory is a little Diary with some backstory. Not much. I'm working at her own little questline, but I'm new to this and need some time.
    I'll update her when I'm finished.
     
    Equipment:
    Armor: Vampire Leather Armor
    Weapons: Glass Bow and Glass Daggers, Crossbow
     
    Spells: Healing, Healing Hands, Invisibility, Vampire Cloak, Vampiric Drain,
     
    Perks: Armsman (20), Assassins Blade, Avoid Death, Backstab, Bladesman, Bullseye, Concentrated Poison, Critical Shot, Deadly Aim, Deft Movement, Dual FLurry, Muffled Movement, Poisoned, Quick Shot, Range of Movement, Steady Hand, Stealth (80), Wind Walker, Light Foot
     
    Mainstats: Stealth, One-Handed, Light Armor, Archery
     
    Misc.:
     
    She can be found in the Palace of the Kings in Windhelm. Lilithya levels with the player till Lv 150.
    She ist not marriageable, actually everyone can take her as a follower.
    With her Questline only Stormcloaks are able to have her as follower, Imperial players she will tell to leave her alone.
     
    If you find bugs, please tell me so I can look over her. I hope someone likes her.
     
    Credits:
     
    Eyes: The Eyes of Beauty by Gabriel Mailhot as LogRaam
    Skin: PureSkinTexture by Anini n Regenbot03
    Brows: Brows by Hvergelmir
    The Ningheim Race by Seren4XX HelloSanta Urshi and co
    Hair: KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
    RaceMenu by Expired
    Bodytype: DIMONIZED UNP female body by dimon99
    Armor: Another Vampire Leather Armor by Ravendier
     
    Make A Follower Workshop MAFKit 2017 by Ashes2Asherz

    4,626 downloads

    Updated

  25. Honoka Maid Outfit

    Honoka Maid costume
    Dead or Alive 5 Last Round
     
    Property of Tecmo/Team Ninja
    All credits go to the original creator and owner of the model: Tecmo/Team Ninja
     
    Model extracted by Zareef @ https://zareef.deviantart.com
     
    Imported into skyrim by myself
    Please do not upload anywhere other than loverslab.com
     
    Outfit uses NIO for the heels. The body is fitted to UUNP HDT standard but bodyslide files are not included at this time. Minor clipping and warping of the outfit may occur.

    8,646 downloads

    Submitted

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