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About This File

Comment Manger is a framework system for voiced Synthesized comments. It does nothing on its own, and if you haven't been directed here as a 
requirement to another mod then you don't need this unless you are a modder and looking to create Voiced commentary for your mod.

 

Unless notified otherwise:

DO NOT! use this with Paf Fixes and Addons as that mod has its own standalone version found on it's own mod page.

 

Comment Manager is designed for passer by comments one may here over their shoulder as they pass by or from somewhere in a crowd. It is not a proper
dialogue as it forces the comment through the vanilla say function. The comment never calls directly on an actor but uses invisible objects that 
mimic their voice type, and because of this they would never have lip sync or emotional gestors. Scene dialogue would be proper, or just random 
idle/hello events, but the Comment Manager doesn't depend nor wait for such events as it needs commentary on the then and their due to scripted 
circumstances and conditions, and the high demand and shear volume of commentary some of my mods use, I'm not so sure Scene dialogue would 
appropriate. 

 

Comment Manager has been updated to accept Male variants and custom topics.
Details on how to do this are on a How_To.txt packed within the separate Modders_Resource file.

 

Comment Manager no longer contains any voice files. They will need to be generated and packed with whatever mod pushes them.
Although Comment Manager does have created default quest with Misc dialogue and CK generated voice files set up, it doesn't pack the BSA.
These default topics were created from various mods I have made using this, and can be used for whatever, but I don't recommend 
overwriting or editing any of them as that could create conflicts with any mod currently out that might require this. That's why I updated it 
so it can accept custom topics or newly made topics.

 

Comment Manager does however contain a scripted system to push them, with a MCM to set preferred settings.
Player through the MCM must select their voice type in order to comment. Supports most vanilla/DLC Male/Female types. Custom types can be integrated
through a patch. VASynth and voice models would of course be needed.

 

Separately in the downloads their is a Modders_Resource.7zip. Do NOT install that as a mod, as it just has creation references that's not needed for
Comment Manager to run.

 

A Call State map that lists all commentary organized by who can say, e.g. Player lines, Follower lines, NPC lines.. Quest conditions
CSV jigs that I used to synthesize Actor/Voice type lines, created to be reused, just copy past, txt, path, and voice file to them drop them in the
Synthesizer, Requires VASynth Mod
Other lists that have a lot to do with various conditions.
Some how to instruction and much more detail into what Comment Manager does.

 

If your interested fell free to monkey around with it edit/create your own or can simply use what I already have.
If you ever upload anything that uses this and want your call sates allocated, let me know and I'll update the Map.


Be warned their some lewd dialogue within, as it was created via various mods under various circumstances.
If Moderators or Modelers that created the voice modals, or anybody else that knows better says this Text is too much, then I'll take it down!!

 

Updates

2/17/2024: updated Modders_Resource for better instruction/description. It was mess
4/02/2024: Version 3.0.0 updated to accept Male variants and custom topics.

4/7/20204: Version 3.0.1 bug fixes.

  Added examples for use, and Custom player voice creation to Modders_Resource file

 

Edited by Dg75


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