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About This File

I'm Walkin' Here has me very spoiled - it's really nice to simply walk through your followers instead of them blocking every single door or hallway.  It works by disabling collision on followers marked as "Teammates".  Your animal "friends" that you may acquire with SL Survival do not get tagged as Teammates however, so this edited version of the _SLS_AnimalFriend script fixes that.  (And let me tell you, it was not a simple thing to gather everything I needed to make this script compile.)

 

No plugin, just a script - safe to update midgame - read the notes below.

 

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Some things I've noted:

 

Quick Mass Follower Commands does not work with your animal friends either, but Swiftly Order Squad does. 

 

Your animal friends may not want to follow you through load doors.  From reading this post by Monoman1 it seems this script should be setting the race to be able to, but doesn't always work.  You can try the following to fix it. First, target your follower in the crosshair, and use SLS debug menu as shown:

Spoiler

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I've found that doesn't persist however, and used xEdit to change the race flags as shown (Obviously, the side effect of this is, well, the creature can use load doors, even enemies):

Spoiler

image.jpeg

 

This won't work for animal friends currently following you - you'll need to dismiss and reacquire them.

 

This was inspired by Pets of Skyrim (CC) Collision Patch - once I saw what was needed to make it work, this little patch was born.

 

Monoman1 noted in the script that setting the Teammate flag on the follower made them not follow again after being told to wait - I'm not currently seeing this glitch with my implementation.  If it happens to you, let me know with the details.

 

Credits:

Monoman1 for SL Survival

Fudgyduff for I'm Walkin' Here

Enodoc for Pets of Skyrim (CC) Collision Patch



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